Apriciate the format of this video. Keep doing what you doing, you're really good at it! ❤ EDIT : Name of the Lithuanian song used in the intro : "Ugniavijas oi sermuksnio"
This build was just great, it reflects the original idea of the dev when he created this game. Historical cities had a charm that is lost in the modern cities. Your choice of this type of style is really refreshing and for fulling for a histiry buff like me. Keep it up and hope for more in the furtur.
Been very much looking forward to this, going to watch and try it in game. Your previous builds are of course hyper efficient but personally I would prefer a more historical, organic build that still is very efficient.
I aimed to weave together historical city-planning trends, particularly the grid-based layouts of the time, while incorporating my own creative touch. The approach was to imagine myself living in that era, but with a different knowledge set-applying my style within the constraints of the period to design a city that feels both authentic and uniquely my style
New Hovel also has its charm I guess 🤣 but I do second the grammar change to Nowa Nora though, cause even if it is a borrow from Latin, it would have been changed to local grammar
First family is definitely harder on hard settings. You really need to have everything extremely compact and manage build order strictly to get that first one. I managed to get my first one in June of year 1 just now, so there's space for optimization there.
@@TacticatGaming Not a bug, not even a change as far as I can tell. If your current month negative reaches -5 in any area, then it carries over a negative into the next month. I did a little more testing last night, and it's still possible to get your first family April 2nd. You just have to manage the negatives so nothing ever hits -5.
I noticed that you have a pond on the map. Whenever I have that kind of map, at the very start of the game, the ox will pick up a timber and walk straight to the pond and got itself stuck. I tried assigning-reassigning family for the ox but not successful. Do you have any suggestion to resolve this ox being stick in the pond issue?
Also im curious, why dont you just hire a mercenary band for liek 50 gold to take the camp knowing you get 100+ back instead of either skipping or pulling your mens ? (at 41:30). I followed your epic start video and only ever pulled my men on the first bandit camp can rest self funded itself
The optimized builds are cool but the historicaly accurate build is cooler and the intro with history lesson was awesome. Thanks for your videos!
Apriciate the format of this video. Keep doing what you doing, you're really good at it! ❤
EDIT : Name of the Lithuanian song used in the intro :
"Ugniavijas oi sermuksnio"
Yes the story of Viktor and the Brawndo
Lol that can be the next series
This build was just great, it reflects the original idea of the dev when he created this game.
Historical cities had a charm that is lost in the modern cities.
Your choice of this type of style is really refreshing and for fulling for a histiry buff like me.
Keep it up and hope for more in the furtur.
I love the cat city planner and source of the divine scroll.
Yo this was a blast to watch!
What an amazing idea for a video, love this thank you 🤘🏼
When I get time, I'll check out your Foundation videos. However, I'm looking forward to watching this in its entirety. Good work!
i really like this kind of city build, keep it up!
Amazing...Love your video man! Especially for the back story. Awesome!
Thank you!
@@TacticatGaming Yes, very creative backstory, and the illustrations you commissioned are excellent
Been very much looking forward to this, going to watch and try it in game. Your previous builds are of course hyper efficient but personally I would prefer a more historical, organic build that still is very efficient.
I aimed to weave together historical city-planning trends, particularly the grid-based layouts of the time, while incorporating my own creative touch. The approach was to imagine myself living in that era, but with a different knowledge set-applying my style within the constraints of the period to design a city that feels both authentic and uniquely my style
I lived in a town from the 1850's and it had as many bars as churches. We drove around and counted over fifty of each.
you are a manor lords god bro keep it up, i hope your mom wasnt too mad at you after you tricked her into buying diablo lol
She was furious lmao
Nowy Nora? I mean, nora is like a hole in the ground where typically animals like foxes or so live...
Disregarding grammar, bc if you took that into account it'd have to be Nowa Nora
It’s a mix of polish and Latin
New Hovel also has its charm I guess 🤣 but I do second the grammar change to Nowa Nora though, cause even if it is a borrow from Latin, it would have been changed to local grammar
@@WeatheredFeather new hole it is
Nora is literally burrow in polish, suits a settlement perfectly, New Burrow, Nowa Nora
any one else thirtsy for ale after hearing the music?
Do you know what that music is from?
Holy deep seated hamster trauma, 'Cat.. That intro.
The hamster trauma continues
Amazing intro!
you had your manor in the right defensive position, if you had it built up you could prob use it for defense
What is that song or music from?
First family is definitely harder on hard settings. You really need to have everything extremely compact and manage build order strictly to get that first one. I managed to get my first one in June of year 1 just now, so there's space for optimization there.
I had no problem getting above 50-60% it just kept tanking at the start of every month - honestly think it's a bug
@@TacticatGaming Not a bug, not even a change as far as I can tell. If your current month negative reaches -5 in any area, then it carries over a negative into the next month. I did a little more testing last night, and it's still possible to get your first family April 2nd. You just have to manage the negatives so nothing ever hits -5.
00:03 already a banger
I noticed that you have a pond on the map. Whenever I have that kind of map, at the very start of the game, the ox will pick up a timber and walk straight to the pond and got itself stuck. I tried assigning-reassigning family for the ox but not successful. Do you have any suggestion to resolve this ox being stick in the pond issue?
@@japang212 reload, or move the hitching post the ox is from
@@TacticatGaming Thanks for the tip. I tried reloading but was not successful. I will try moving the hitching post though.
i like music,Polish-Lithuanian Commonwealth soundtrack
lol yeah I paid to use it in the video - totally worth it
@@TacticatGamingwhat song is it?
Trading posts don’t need to be on the king’s highway anymore in order to avoid paying for a trade route?
They will come over wherever it is
Can you work something like baghdad city during the rule of abbasid caliphate that would be awesome
35 minutes in and had 5 ads. Homie gunna make bank on mobile.
Use some Modern Font and some effects to make the texts looks cool...plz
Family ate without table (-99)
A Interaction for the Interaction God, a Comment for the Comment Throne, for the Almighty Algorithm
Are you always playing on balance or you do challenging sometimes ?
answer at 12:26 .... good to know !
Was asking cause I was specifically more interested in challenging runs
Also im curious, why dont you just hire a mercenary band for liek 50 gold to take the camp knowing you get 100+ back instead of either skipping or pulling your mens ? (at 41:30). I followed your epic start video and only ever pulled my men on the first bandit camp can rest self funded itself
nice video. but break it up into parts. 3+ hours is to much. 🤣
there are tons of chapters