Unreal Engine 5.5 is out and it is a big deal!
ฝัง
- เผยแพร่เมื่อ 9 ก.พ. 2025
- We take a look at what is happening with the arrival of Unreal engine 5.5 preview.
Unreal engine road map: portal.product...
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Looks great once again!
I agree!
Everytime new features come out my prototype gets delayed while I work out how I can use them lol... 😢
Haha, as far as problems go, that is one of the better ones to have. :)
Looks great i looking forward to megalights and nanite for skeletal meshs :D
You and me both!
Really excited for Mover plugin, CMC seems so restrictive for mulitplayer games, at least in blueprints.
Me too
It will be really cool to see it reach parity of CMC and see what cool stuff people can do with it!
how to do this wibblywobbly thing with the shark deform in 2.37? :D
It is a deformer that you can use in sequencer. I will probably look into the topic soon!
Still can't vertex paint nanite. Overlay materials don't show up on nanite meshes. Maybe there is a way but I can't sadly.
hey love your channel bro!! iv been learning ue for about a year now and only just started to make sense of event dispatchers, thanks to you actually. do you think you could make a basic coin pick up using a event dispacther please with ui.? Thank you keep up the good work my friend.
for me its MegaLights, man was that thing awesome. I dont expect it to do everything out of the box, but in a year or 2 i believe they will make it as viable as shown in the preview
Nanite for SkeletalMeshes is HUGE! Damn that was nice to hear
and they mentioned ChaosPhysics, which i feel they put on backburner, but for me it holds greater importance than visual fidelity
AND with VoxelPluginDestruction team announcing they will release 2.0 version somewhere around Q1 2025 theres plethora of goodies to look forward
The horizon was packed with interesting nuggets for sure! Seeing these system mature and get optimized is just fantastic.
Now we just need everyday consumer hardware to match what this is capable of.
The demo was run on a playstation 5, so not overly demanding hardware.
This is an optimization, so it ran far worse before this feature was added. It will increase performance on lower end hardware too.
I wouldn't say it's out just yet. It is just preview still. Video title got me excited for a sec. Mega Light literally made me say "f**k you" out loud, and scene graph is gonna be great.
True, as it is only a preview it should of course not be used to try and ship any games on it. But the first stable release is not far off now!
@@LeafBranchGames It is indeed, and it is an exciting one.
1.700 dynamic light sources PLUS shadows sounds really neat but I question the performance.
I mean if it requires a 4090 to render those then it isn't that interesting anymore since only like 1% or something of all people own those cards (at least for now).
Nevertheless, cool new features indeed! And if only half of the mentioned lights are working reasonably well then that is still a big improvement.
The demo was run on a playstation 5, so not the equivalent of a 4090 for sure. But yes, the nitty gritty specifics will be interesting to find out over time!
@@LeafBranchGames Good to know, thanks!
as with everything, i believe it will take time for it to be out of the box ready.. Take Nanite for example, UE5 released in 2021? and only supported static meshes, but now in 2024 it supports ALL meshes. Lumen was nice to have, but extremely niche and performance heavy so you couldnt exactly use it everywhere. BUT with time i believe it will get more streamlined to use
@@coondog7934 No problem!
@@Drakuba Ye you are probably right. UE is just ahead of its time.
Since the average power of hardware only knows one way, sooner or later performance won't be an issue anyway. Let there be light and there was light. 😊
Yes, a big deal with a bunch of errors remaining
Creating advanced systems is not easily done. No software is bug free, especially early on in development.
Honestly? I'm tired of new versions that ruin my game projects and only make them worse. I skipped version 5.4 and I think I'll skip this one too. In general, I'm thinking about going back to 4.27. They change too much instead of fixing what needs to be fixed, and there's a lot of it.
There is no obligation to upgrade to a new version. So there isn't really anything being ruined. If you want to skip versions, that is perfectly reasonable for many people.
You have to make an assessment of what your needs are for your project, and then choose the best version for those needs.
I will keep using UE5.4 and when Nanite Skeletal Mesh is free, I will download that version.
5.4 fixed a lot of performance issues ongoing with the engine.
It's alarming that an in-editor chatbot trained on their documentation is not even on the roadmap yet. This is clearly the future of coding and it seems they are falling behind.
this would be trivial to do as a plug-in, probably why they wont bother
@@ABentPaperclip Would it be trivial to have a chatbot plugin that could generate blueprints?
It may be that they are focusing on other efforts in their R&D and feel the community might cover any gaps they priotize differently. Time will tell.