Oooof, you're right. Doesn't make Accursed Cultists too appealing in this then, as can't attempt to Feel No Pain them, and once all your Mutants are dead you probably don't want to use it on the Torments 😅
Being good or not is another conversation but i LOVE the idea that Chaos Knights can use Cultists souls has ammotion for Chaos rituals and to get Blessings.
The Chaos Knight Detachment looks so fun. This is how I personally love to play centerpiece armies. Where you have the big minis be your core. But you have the support of your smaller minis to make them better, and the flavor and fun of this detachment is amazing. Cultists sacrificing themselves to these walking combat shrines to the chaos gods is so damn cool. The knight is also good, but the Chaos Knight one is perfect. I hope they get their own Damned infantry unit in the future
Honestly, my two complaints are that I agree that the abilities that buff the damned units are negligible since they're just fuel or chaff for you knights so stuff like Avenge the masters isn't really appealing and something else like a defensive stratgem that lets a damned units take a shooting attack instead of a knight. I also think it would've been cool if Soul Hunger was instead you heal a knight equal to the models destroyed for a dark sacrifice. Would've been really cool with the profane altar so that you have a chance to get a whole 6 wounds back which makes failing the leadership test feel a lot better.
I think if they get their own Infantry, or even Cultists just rolled into their Codex, it would be ok. Definitely a fun and flavourful Detachment as you say, I just can't help but be disappointed. GW need to incentivise the big knights, but buying 30 Infantry doesn't really feel like it would do that 😅
I’m curious if this is GW testing the waters to see if people would actually want to have these support infantry units to knight army’s and we might see those units added to their codex similar to how Imperial Agents has Sisters and Grey Knights. I think that could actually be pretty cool.
I think specifically designed Household Units would be pretty cool. You could even just use the models of Imperial Guardsmen, Skitarii, etc for them and just give them different rules.
@ 100% agree. I don’t think we’d get that, just cuz GW likes to be a little too simple these days but having house units, guardsmen, and Admech would be really cool and add a lot of nice variety for Knights
Definitely not. They print codexes like 18 months in advance, that’s why they become outdated day one. These detachments are new instead and they are trying out something different with them.
One thing I don’t see many people talking about is that dark communes do not inherently have scout, which means when they lead accursed cultists they lose scout, but with this detachment you can give it back to that squad, meaning your accursed cultists can scout, advance and charge turn one, if you go second you also will most likely get the hoard move, meaning the unit is really quite fast. And can keep up with your melee knights and get that full plus one to hit and wound and reroll ones for both, meaning that unit may be even better in this detachment. Since it is also keeping up with your knights it can use the reactive move Strat to charge block for your knights/war dogs. I think this is actually really good .
I'm so sick of War dogs spam that this detachment looks amazing. Fit four big nights and 40 cultists at 2,000 points. I can't wait to try it. Also all those cultists have sticky objectives.
Could be quite horrible, just quite a chunk of change to boost one (albeit big) model, you'll chew through them quick and they're not difficult to counter in terms of just killing them, but if you spike, it'll feel real nice for sure 😁
I don’t think the CK detachment is competitive but it sure does look fun. You’re basically paying 500pts in a 2k pt list for access to lethal or sustained hits on demand for big knights; this detachment feels like it was made with the intent of making the big knights more effective. I agree 100% with you about this requiring someone to buy another codex. I cant stand GW's current business model of milking the fanbase so aggressively like this. My disposition may change if the CK codex comes out and it turns out these Damned units are actually included in that codex, but I highly doubt that would be the case.
Pretty neat, still would like if Imp Knights got some kind of serfdom militia type units and Chaos Knights to get some dark mechanicum units for a bit of flavour and variety. Damn, did not think about the "having to have" 2 codexies for these detachments to work, thats rather shitty.
I want chaos knights to have a detachments that includes demon engines like maulerfiends and whatever the spiders are called. oh and the lord of skulls as its a variant of an old epic scale knight
It sort of already exists, so having rules to interact a tad more is nice at least. Also who knows if allied Daemons might even be a thing when/if their Codex releases 😬
I'm wondering if the lack of rotate ion Shields is a hint of what's coming with the codex. Think all of the nights are going to have a 4++ All the time instead of needing to rotate ion Shields
Woke up this morning and saw Chaos knight and got excited and then by the end of the reading..I felt like Chef.. but my word was not "it's fine" it was "meh".
As seen with the Disciples of Be'lakor, forcing soup is really bad. Because at some point, that detachment will be gone. If you want to play CK, you buy knights and war dogs. Fluff aside - which this detachment has in spades - it's a stupid practice for a Detachment of Army X to **only** work if you buy units from a different Army.
Honestly, as someone Think their entire chaos knight army around a beastman theme, it feels really good to be able to take actual legitimate beastman instead of just proxying daemons.
I think you misread the Vengeance of the Machine Cult strat. You use it on the destroyed Knight, not a Mechanicus unit. Then ALL mechanicus units get the lethal hits.
I feel like the Imperial Knights would have worked better, if the Bondsman Abilities worked on Admech all the time or at least as an Enhancement in addition to the Stratagem. Healing is nice but realistically it's probably 2-3 D3 over a game. 4 Wounds is nice to stay a round longer but it doesn't really help the Big Knights win. And I really would have loved to see 3 big Knights + their Cohort of AdMech. Something like every Big Knight increasing the amount of AdMech you can take by 50-100 Points so you can really max out on 3 Knights + Followers.
Jokes on GW. My power ranger knights use ranger minis for allies and since the stats are online, I don't need to pay a couple hundred to try out their commercial.
It's I think 2 max squads, and that would probably be close to your allotment. Might be worth a shot, just not sure if worth it with no other support for them
I can see fun being had with it, which is the main thing, I was just hoping for something a little different. Though I will admit I'd have no idea where to begin with making new Knights Detachments 😅
IK/CK are the only faction that feels like it can't be a stand alone army and it needs allies to even work. This new detachment feels more further away from what we want it's not even funny. It feels more like a gun line detachment which we don't need or want, we want a detachment that makes us decent in melee and close fights. We have the lancer which is great but no others have a good chance in melee
Not everyone wants to do things unofficially, or even knows what things like new recruit are. Point is more you shouldn't even need to do anything outside your own rules in the first place 😅
@thepastrychef8014 think this would be more of an issue if we already had a codex. Besides most (and certainly competitive) chaos knights lists were already running Daemon allies, which is the same thing.
@@therocon5343 Oh 100%, and who knows, they may end up in the Codex in some capacity, rendering it moot, but for now it's still a tough ask from GW, especially considering many if not most people are not competitive players and might not be using Daemons either 🤷♂️
@@thepastrychef8014 I agree it's not great for everyone (and the index doesn't help with that). I think it's good if people know about unofficial alternatives to help them especially as it's an expensive hobby. But full selfish disclosure I'm also an Astra Militarum (guard) player, so have a near infinite supply of guardsmen to draft in for sacrifice (plus 20 dark vengeance cultists I've never found a use for).
I may be new to the game but Chaos Knights seem like they got screwed over here. There's a few good stratagems in the new detachment, but it's not worth what you're giving up. I'd rather take pink/blue horrors or nurglings as allies and use the old detachment rules.
Knight detechment is just weird, I mean why should I give up stinky+DS for gain four more wounds and...can be healed by Dominus?I just don't get it, knights is not a base-defensive faction at all🤦🏻♂️ Chaos Knight actually have good stratagem, JUST IF THEY'RE IN THE INDEX DETECHMENT🙄for sure I'll want Abominant to run+charge and force others to do battle-shock test and taking them, while I'm healing myself, but you at least need something (enhancement for example) to make it happen, and it's ALL IN THE INDEX DETECHMENT🙄what wrong with you GW🤦🏻♂️🤦🏻♂️🤦🏻♂️
Yay cultists..... Units i don't want as i want to pkay chaos SPACE MARINES and chaos knights. Well looks like the knights are staying on the shelf for a while longer.
This is garbage. I play chaos knights and I'm very disappointed. We've been forced to use allies all edition. I don't want to chew up points for allies I want to play with my knights. Most strats and enhancements are focused on the allied units not the actual knights plus we Have to give up rotate ion shields and knights of shade. So other armies are getting strats to let vehicles go through terrain we are losing ours? I swear GW is trying to get rid of knights as a faction and just use them as allies for other armies.
I'm not seeing CK lists running anything besides wardogs and nurglings. Even then the nurglings are being phased out as well. No one is "forcing" you to do anything. Play your army how you want
New CK detachment is focused a lot more on a big knights, so you don’t need knight of shadow as they can move trough walls. So I think it’s not a big deal.
Most of Chef's complaints about the new Chaos Knights detachment is that it isn't the existing detachment? I get it, you have to give up that stuff to take this stuff, but at least focus on what this does instead of complaining about what something else does?
I did? But you have to compare to your Index one as it's the only one you've got, and after 18 months a different way to play will inevitably be compared to the old. In a vacuum, I still don't think it's very good, fun sure but not particularly exciting, nor even appealing if you're looking at new ways to run your Knights only to be effectively be told "have 25% of your army as not your army" 🤷♂
The reviews are being done by those who have used the armies the most in 10th, as well as liking the faction as a whole, so they're as honest as possible by a relevant player 🙂
@AngryAcolyte taking slams at GW is very low hanging fruit, it would have been better to at least try to see how these rules might possibly work. Given someone did actually think them up. I mean, that would be journalism instead of just a video ragging on GW
@thepastrychef8014 sure, but it's very easy just to slam it. Rather than attempt to see why these rules might exist in the first place. If you just want to take shots at GW, go ahead everybody else is.
It seems to me the consensus for this detachments falls into two catagories If you already have damned/admech units and don't mind allying them in, it's cool If not, ugh
Chef had the Chaos Knight detachment slightly wrong: the dark pacts don't cause mortal wounds; it just outright 'Destroys Models'.
Oooof, you're right. Doesn't make Accursed Cultists too appealing in this then, as can't attempt to Feel No Pain them, and once all your Mutants are dead you probably don't want to use it on the Torments 😅
GW to Knight Players: “hey kids wanna buy some… skitarii?”
No, buy Bretonnians.
No.
No meat only mecha
8th edition Rusty 17 has returned
Also "hey kids, wanna buy some cultists?"
Also: "Hey kids, wanna buy Admech/CSM codex so you can legally play at GW events?" Which nobody cares about, just sayin' ^^
Very nice for GW to apologize to admech and give them 1.5 extra detachments this month
😂
Being good or not is another conversation but i LOVE the idea that Chaos Knights can use Cultists souls has ammotion for Chaos rituals and to get Blessings.
Soul ammo is the best kind 😅
The Chaos Knight Detachment looks so fun. This is how I personally love to play centerpiece armies. Where you have the big minis be your core. But you have the support of your smaller minis to make them better, and the flavor and fun of this detachment is amazing. Cultists sacrificing themselves to these walking combat shrines to the chaos gods is so damn cool. The knight is also good, but the Chaos Knight one is perfect. I hope they get their own Damned infantry unit in the future
Honestly, my two complaints are that I agree that the abilities that buff the damned units are negligible since they're just fuel or chaff for you knights so stuff like Avenge the masters isn't really appealing and something else like a defensive stratgem that lets a damned units take a shooting attack instead of a knight. I also think it would've been cool if Soul Hunger was instead you heal a knight equal to the models destroyed for a dark sacrifice. Would've been really cool with the profane altar so that you have a chance to get a whole 6 wounds back which makes failing the leadership test feel a lot better.
I think if they get their own Infantry, or even Cultists just rolled into their Codex, it would be ok. Definitely a fun and flavourful Detachment as you say, I just can't help but be disappointed. GW need to incentivise the big knights, but buying 30 Infantry doesn't really feel like it would do that 😅
I’m curious if this is GW testing the waters to see if people would actually want to have these support infantry units to knight army’s and we might see those units added to their codex similar to how Imperial Agents has Sisters and Grey Knights. I think that could actually be pretty cool.
Quite possibly. It's something I'm all for, just preferably give me bespoke units for the Codex, not someone else's 😅
I think specifically designed Household Units would be pretty cool. You could even just use the models of Imperial Guardsmen, Skitarii, etc for them and just give them different rules.
@ 100% agree. I don’t think we’d get that, just cuz GW likes to be a little too simple these days but having house units, guardsmen, and Admech would be really cool and add a lot of nice variety for Knights
Definitely not. They print codexes like 18 months in advance, that’s why they become outdated day one. These detachments are new instead and they are trying out something different with them.
Knights should never have been infantry-less armies. The only reason they are is because GW saw money signs instead of reason when making them.
looks decent but losing rotate ion shields for both is a big ask. it is kind of what the big knights need to survive the anti tank weapons
Yeah it's a tough sell to give up, though who knows what might change in the Codex 🤷♂
But hey, Imperial Knights can regain 1D3 Wounds in the Command phase! That's like 1/4 of an Anti-Tank shot!
One thing I don’t see many people talking about is that dark communes do not inherently have scout, which means when they lead accursed cultists they lose scout, but with this detachment you can give it back to that squad, meaning your accursed cultists can scout, advance and charge turn one, if you go second you also will most likely get the hoard move, meaning the unit is really quite fast. And can keep up with your melee knights and get that full plus one to hit and wound and reroll ones for both, meaning that unit may be even better in this detachment. Since it is also keeping up with your knights it can use the reactive move Strat to charge block for your knights/war dogs. I think this is actually really good
.
The chaos Knight looks soo fun!!
ty for respecting our time and getting 'em both done in the same video
I'm so sick of War dogs spam that this detachment looks amazing. Fit four big nights and 40 cultists at 2,000 points. I can't wait to try it. Also all those cultists have sticky objectives.
Wtf I might actually pick up some wardogs now this CK playstyle looks sick.
Bold of yall to assume I am buying a codex for side units, there are plenty of places I can get codex information from.
so dark pack sustained hits + lethal on a tyrant with all of those guns seems spicy
Could be quite horrible, just quite a chunk of change to boost one (albeit big) model, you'll chew through them quick and they're not difficult to counter in terms of just killing them, but if you spike, it'll feel real nice for sure 😁
I don’t think the CK detachment is competitive but it sure does look fun. You’re basically paying 500pts in a 2k pt list for access to lethal or sustained hits on demand for big knights; this detachment feels like it was made with the intent of making the big knights more effective. I agree 100% with you about this requiring someone to buy another codex. I cant stand GW's current business model of milking the fanbase so aggressively like this. My disposition may change if the CK codex comes out and it turns out these Damned units are actually included in that codex, but I highly doubt that would be the case.
I feel you chef i feel you
It's fine, the Codex will help....right?
I'd love to see a Rogue Traders/Imperial Guard collaboration to lean into the House Troops
Pretty neat, still would like if Imp Knights got some kind of serfdom militia type units and Chaos Knights to get some dark mechanicum units for a bit of flavour and variety. Damn, did not think about the "having to have" 2 codexies for these detachments to work, thats rather shitty.
I want chaos knights to have a detachments that includes demon engines like maulerfiends and whatever the spiders are called. oh and the lord of skulls as its a variant of an old epic scale knight
I wouldve preffered Chaos Knights+Lesser Daemons type of detachment
you already can
It sort of already exists, so having rules to interact a tad more is nice at least. Also who knows if allied Daemons might even be a thing when/if their Codex releases 😬
got Chaos Knights and CSM.
so yes i will try this detachment, wanted to make a Cultist detachment since 9th, and this is basically what i wanted :D
Enjoy 😁
I'm wondering if the lack of rotate ion Shields is a hint of what's coming with the codex. Think all of the nights are going to have a 4++ All the time instead of needing to rotate ion Shields
It won't be 4++ that's insane. My guess is a flat 5+ melee and ranged.
@@Venger10With the drop in toughness, I think it might be the case...the is a lot of 4++ out there already.
A man can dream 😅
@@simonbailey585 if it drops to t11 but gives us 4++ then honestly I'd say that's nice lol
A bloodthirster is 18W with a 4++
So a knight being 22W with a 4++ sounds right
what are those chaos cults models? they look beautiful!
Woke up this morning and saw Chaos knight and got excited and then by the end of the reading..I felt like Chef.. but my word was not "it's fine" it was "meh".
I think that both detachments look cool and fun but I play casual
I totally understand the frustration of having to get another book
As seen with the Disciples of Be'lakor, forcing soup is really bad. Because at some point, that detachment will be gone. If you want to play CK, you buy knights and war dogs. Fluff aside - which this detachment has in spades - it's a stupid practice for a Detachment of Army X to **only** work if you buy units from a different Army.
Thank you, TTT team!
You're welcome!
Honestly, as someone Think their entire chaos knight army around a beastman theme, it feels really good to be able to take actual legitimate beastman instead of just proxying daemons.
Beastmen I reckon are a good choice for the early Strategic Reserves, lets you threaten the opponent's side early doors
I think you misread the Vengeance of the Machine Cult strat. You use it on the destroyed Knight, not a Mechanicus unit. Then ALL mechanicus units get the lethal hits.
I feel like the Imperial Knights would have worked better, if the Bondsman Abilities worked on Admech all the time or at least as an Enhancement in addition to the Stratagem. Healing is nice but realistically it's probably 2-3 D3 over a game. 4 Wounds is nice to stay a round longer but it doesn't really help the Big Knights win. And I really would have loved to see 3 big Knights + their Cohort of AdMech. Something like every Big Knight increasing the amount of AdMech you can take by 50-100 Points so you can really max out on 3 Knights + Followers.
I’m sorry CK players James Workshop saw my absurd order of chaos cultists and got a funny idea 😭
🤣
Sounds nice and fluffy lore wise at least
Oh for sure, as I say it's kind of what I was wanting, just the implementation falls flat, imo at least
Best part about the Chaos Knights Detachment was Chef’s American accent!
I've no idea where that even came from 🤣
@It caught me off guard, but it was really amusing. Definitely a fun thing to be able to pull out when you want to be able to surprise people.
Would have liked to see guard infantry with knights
*flashbacks to Loyal 32 intensifies* 😅
@ YESSSS YESSSS YESSS
Thanks for the video
You're welcome!
Mechanicus in the army is definitely a great change
I love it from a fluff perspective, and the AdMech can bring some decent little guns and utility for the Imperial side 🙂
It makes me hopefully for the codex
🤞
Eh, not sold on the Ad mech being added. Some nice abilities though.
Honestly I would have liked this more as an Admech Detachment I think.
@basteala525 100% agree
i am feeling the sour taste, they could have given us something that works with war dogs if they are determined for us to use them
I'd rather something to make Big Knights more viable. This sort of does that, but was hoping it wouldn't require extras 😅
@@thepastrychef8014 yeah, its in the right dirction, but they took some wrong turns to get that way.
Looks like fun, I just think most knight players wanted a better way to play knights that wasn’t “take 500pts of another army”.
100%
Thay will be in there codexes, both will be early next year
Honestly, I was already running hybrid lists with Imperial Agents so not much of a change and this does help somewhat imo
absolutely. disappinted by these
Agreed, it'll certainly be hilarious to blow up half my own Infantry turns 1 and 2, but not sure if that's gonna make the army more varied to play 🤷♂
Lucky Chef doesn’t care…about anything…(whatever…eye roll…hair check)
For 1k points ik detach is admech one.
Jokes on GW. My power ranger knights use ranger minis for allies and since the stats are online, I don't need to pay a couple hundred to try out their commercial.
No rotate Ion shields. Criminal 😬
That alone is a big loss for both Detachments
@thepastrychef8014 , there are whispers of changes to Knight rules. So MAYBE there is a good reason, but will have to wait on hearing that.
Nothing in the ImpKnight detachment that keys off of Honored. Guess that's going away. Good. Too fiddly.
Good catch! We'll see what their Codex brings!
Isn't 500 points of accursed cultists quite a lot of accursed cultists?
Man, I love having 6 copies of the same 8 monopose models. Surly, this won't look stupid as heck and be boring as sin to paint!
@@wheekwarrior1406 Then convert some. They're literally baby Chaos spawn, they can be whatever gross little mutants or demons you like.
@wheekwarrior1406 well yes obviously. But they're one of CSM's best units (or so I've been told)
OP no it's not, another amount 24 models, regular cultists though, thays 100 bodies for 500 points
It's I think 2 max squads, and that would probably be close to your allotment. Might be worth a shot, just not sure if worth it with no other support for them
The most impractical stompy boys are back again. Chaos all the way!
Sacristans. Not "some kind of serfs". They are well established in lore.
Me, an admech player starting to collect knights: yesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyes!
sassy chef
🤣
Meat in my Knights list? No thanks bro
🤣
I agree with you Chef it's a shame it's just okay.
I can see fun being had with it, which is the main thing, I was just hoping for something a little different. Though I will admit I'd have no idea where to begin with making new Knights Detachments 😅
IK/CK are the only faction that feels like it can't be a stand alone army and it needs allies to even work. This new detachment feels more further away from what we want it's not even funny. It feels more like a gun line detachment which we don't need or want, we want a detachment that makes us decent in melee and close fights. We have the lancer which is great but no others have a good chance in melee
500 not enough
I don't think the chef is a fan...
Not the biggest haha. The potential is there, the flavour is there, just mechanically I don't think it is 😅
Lesgo
For Chaos Knights, "fine" is extremely generous. If I wanted to play CSM, I'd play CSM. This detachment is trash.
These new rules suck and are a slap in the face to knight players honestly.
No idea why you need to buy another codex. Just download new recruit to see your damned stats. 🤷🏻♂️
Not everyone wants to do things unofficially, or even knows what things like new recruit are. Point is more you shouldn't even need to do anything outside your own rules in the first place 😅
@thepastrychef8014 think this would be more of an issue if we already had a codex. Besides most (and certainly competitive) chaos knights lists were already running Daemon allies, which is the same thing.
@@therocon5343 Oh 100%, and who knows, they may end up in the Codex in some capacity, rendering it moot, but for now it's still a tough ask from GW, especially considering many if not most people are not competitive players and might not be using Daemons either 🤷♂️
@@thepastrychef8014 I agree it's not great for everyone (and the index doesn't help with that). I think it's good if people know about unofficial alternatives to help them especially as it's an expensive hobby.
But full selfish disclosure I'm also an Astra Militarum (guard) player, so have a near infinite supply of guardsmen to draft in for sacrifice (plus 20 dark vengeance cultists I've never found a use for).
I may be new to the game but Chaos Knights seem like they got screwed over here. There's a few good stratagems in the new detachment, but it's not worth what you're giving up. I'd rather take pink/blue horrors or nurglings as allies and use the old detachment rules.
Gw finding ways to make chaos knight players spend more money
Ironic with Knights being one of the cheaper armies to get into at the moment 😅
Chef should be renamed to Cynic 😂
😅
Knight detechment is just weird, I mean why should I give up stinky+DS for gain four more wounds and...can be healed by Dominus?I just don't get it, knights is not a base-defensive faction at all🤦🏻♂️
Chaos Knight actually have good stratagem, JUST IF THEY'RE IN THE INDEX DETECHMENT🙄for sure I'll want Abominant to run+charge and force others to do battle-shock test and taking them, while I'm healing myself, but you at least need something (enhancement for example) to make it happen, and it's ALL IN THE INDEX DETECHMENT🙄what wrong with you GW🤦🏻♂️🤦🏻♂️🤦🏻♂️
No twenty man squad of negavolt cultists. Sad Heretic Noises !
Yay cultists..... Units i don't want as i want to pkay chaos SPACE MARINES and chaos knights. Well looks like the knights are staying on the shelf for a while longer.
Same, just dusted them off last night in anticipation. They're gonna continue to gather dust.
brilliant way to sell admech books to people who were too broke to buy an army previously lol
huge double whiff imo.. very underwhelming lol
Can’t stand titanic units war dogs and admech all the way
First
This is garbage. I play chaos knights and I'm very disappointed. We've been forced to use allies all edition. I don't want to chew up points for allies I want to play with my knights. Most strats and enhancements are focused on the allied units not the actual knights plus we Have to give up rotate ion shields and knights of shade. So other armies are getting strats to let vehicles go through terrain we are losing ours? I swear GW is trying to get rid of knights as a faction and just use them as allies for other armies.
I'm not seeing CK lists running anything besides wardogs and nurglings. Even then the nurglings are being phased out as well. No one is "forcing" you to do anything. Play your army how you want
New CK detachment is focused a lot more on a big knights, so you don’t need knight of shadow as they can move trough walls. So I think it’s not a big deal.
Most of Chef's complaints about the new Chaos Knights detachment is that it isn't the existing detachment? I get it, you have to give up that stuff to take this stuff, but at least focus on what this does instead of complaining about what something else does?
I did? But you have to compare to your Index one as it's the only one you've got, and after 18 months a different way to play will inevitably be compared to the old. In a vacuum, I still don't think it's very good, fun sure but not particularly exciting, nor even appealing if you're looking at new ways to run your Knights only to be effectively be told "have 25% of your army as not your army" 🤷♂
Maybe you guys should have gotten guys who kind of like these rules or at least see the upside to these rules to do the commentary in this video?
The reviews are being done by those who have used the armies the most in 10th, as well as liking the faction as a whole, so they're as honest as possible by a relevant player 🙂
They aren’t going to pretend to like something that isn’t good
@AngryAcolyte taking slams at GW is very low hanging fruit, it would have been better to at least try to see how these rules might possibly work. Given someone did actually think them up. I mean, that would be journalism instead of just a video ragging on GW
@thepastrychef8014 sure, but it's very easy just to slam it. Rather than attempt to see why these rules might exist in the first place. If you just want to take shots at GW, go ahead everybody else is.
It seems to me the consensus for this detachments falls into two catagories
If you already have damned/admech units and don't mind allying them in, it's cool
If not, ugh
Yeah, if you've got the models already, well worth giving it a shot. Otherwise...well, bad luck I guess? 😕