Maya Set Driven Keys Tutorial!

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  • เผยแพร่เมื่อ 12 ธ.ค. 2024

ความคิดเห็น • 43

  • @mrorange159
    @mrorange159 5 หลายเดือนก่อน +2

    you answered so many questions in just14 mins! i am a full time student and this made things so easy to understand :D

    • @Nexttut
      @Nexttut  5 หลายเดือนก่อน +1

      Hope it helps 🙏

  • @polyman851
    @polyman851 ปีที่แล้ว +3

    really animation is so fun when u do it right learned a lot thanks 😊

    • @Nexttut
      @Nexttut  ปีที่แล้ว +2

      My pleasure 😊

  • @yt_bharat
    @yt_bharat 3 หลายเดือนก่อน

    You are awesome man, this was so simple

    • @Nexttut
      @Nexttut  3 หลายเดือนก่อน +1

      Glad you liked it! Thank you! 🫶

    • @yt_bharat
      @yt_bharat 3 หลายเดือนก่อน

      @@Nexttut seriously, i m thankful to creators like yourself who r helping us with maya topics. Thanks man

  • @Ceqatre
    @Ceqatre ปีที่แล้ว +1

    exactly what i needed thank you !

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      Hope it helps! ☺

  • @lavanyam2892
    @lavanyam2892 ปีที่แล้ว

    Thank you a hundred times over. This was a lifesaver and had everything I needed to know :)

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      Glad I could help. ☺

  • @Armaan-qb3qf
    @Armaan-qb3qf ปีที่แล้ว

    Thank you a hundred times over. This was a lifesaver and had everything I needed to know ❤

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      Glad it helped!

  • @pa-ikollo1851
    @pa-ikollo1851 ปีที่แล้ว

    Starts @ 4:23

  • @mrorange159
    @mrorange159 5 หลายเดือนก่อน

    sooo cool :D thank you!

    • @Nexttut
      @Nexttut  5 หลายเดือนก่อน

      Glad you like it! 🫶

  • @marnofranck6204
    @marnofranck6204 ปีที่แล้ว +1

    How would you do the animation timing with the set-driven key? for instance, the gate will only open when the bridge is entirely down?

    • @xd1845
      @xd1845 ปีที่แล้ว +1

      when setting key, set rotation of lever to more than 0°, then for other objects, you can set the key to default rotation, then if rotation of lever goes to the value you set earlier, it will start rotating then.

  • @devformation
    @devformation ปีที่แล้ว

    Very useful and powerful feature!

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      Indeed! 💯

  • @mhp9868
    @mhp9868 ปีที่แล้ว

    Thank you!

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      You're welcome!

  • @kalamidad9289
    @kalamidad9289 2 หลายเดือนก่อน

    BROTHER, I DONT FUCKING NOW YOU, BUT YOU SAVE ME A LOT, YOU ARE BIG, AWESOME!!!!!

    • @Nexttut
      @Nexttut  2 หลายเดือนก่อน

      Wow! Happy to help 💪

  • @keithyakouboff8755
    @keithyakouboff8755 10 หลายเดือนก่อน

    Hi there.... Trying figure out a way to control the speed of an animation with a lever or other control object.
    I have my objects and key frames. I could go the set-driven key route, but I have about 31 keys in total, between X & Z movements -- required because of subtleties needed in the animation. This entire animation I can scale in the Graph Editor, but my boss is asking me for a control for scaling the key frames' time values that is outside the Graph Editor. Hope this makes sense.
    Time Warp does not come into play here, since it exists within the Graph editor, and controls the entire scene -- not just the one grouped object I want it to affect.
    Set-driven keys appear to be the only way to do this -- without a MEL or a Python script (which I don't know how to do). But, using SDKs would also seem to mean that I'd have to reconstruct my animation... or, I'd have to make sure that the lever's movement left to right would be proportional to the various keys' distance from each other along the timeline. Otherwise, I'm going to get some disproportionate scaling of speed as I move my slider.
    Did this make any sense?!? It's a little hard to describe.

  • @ruanganimasi3d789
    @ruanganimasi3d789 ปีที่แล้ว +2

    will a newest stylized zbrush course be in a skillshare ?

    • @Nexttut
      @Nexttut  ปีที่แล้ว +1

      Yes, it will be in 1 or 2 days.

    • @ruanganimasi3d789
      @ruanganimasi3d789 ปีที่แล้ว

      @@Nexttut Thx a lot

  • @BiZZaRaPlayz
    @BiZZaRaPlayz 9 วันที่ผ่านมา

    Amazing

    • @Nexttut
      @Nexttut  8 วันที่ผ่านมา

      Thanks, glad you liked it! 😊

  • @saikatsarkar7133
    @saikatsarkar7133 ปีที่แล้ว

    Awesome sir 💖✨

    • @Nexttut
      @Nexttut  ปีที่แล้ว +1

      Thanks 😊

    • @saikatsarkar7133
      @saikatsarkar7133 ปีที่แล้ว

      @@Nexttut your tutorials are very useful 😌 make more content like this . Love from Kolkata, India 💖

  • @abiyyupanggalih854
    @abiyyupanggalih854 3 หลายเดือนก่อน

    powerful

    • @Nexttut
      @Nexttut  2 หลายเดือนก่อน

      Thanks! 🫶

  • @fgarciago
    @fgarciago ปีที่แล้ว

    Hi Abraham. Greetings from Spain! Your video are jewels. Thank so much for waking a passion up in me for 3D. Could you make a video explaining how to combine displacement for low freq and normal for high freq, both exported from zbrush and then imported into substance for texturing? Thank you so much!

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      Great suggestion! we did something similar not long ago for the explanation of bump, normal and displacement, at the end i mention something that i believe is what you are asking for.

  • @dr.rooney722
    @dr.rooney722 ปีที่แล้ว

    hello sir, can i ask you what exactly freeze transformation does and when is it important?

    • @Nexttut
      @Nexttut  ปีที่แล้ว +2

      Freeze transformation will set the current position, rotation and scale as the new default for the object. This ensures that if we ever move it or change its transforms we can go back to this new default by zeroing the translation and rotations

    • @dr.rooney722
      @dr.rooney722 ปีที่แล้ว

      @@Nexttut thanks a lot for this explanation

  • @dadumurga
    @dadumurga ปีที่แล้ว

    Where can I find the image?

  • @1-rb7to
    @1-rb7to 6 หลายเดือนก่อน

    Thank you!

    • @Nexttut
      @Nexttut  6 หลายเดือนก่อน

      You're welcome! ☺️