when setting key, set rotation of lever to more than 0°, then for other objects, you can set the key to default rotation, then if rotation of lever goes to the value you set earlier, it will start rotating then.
Hi there.... Trying figure out a way to control the speed of an animation with a lever or other control object. I have my objects and key frames. I could go the set-driven key route, but I have about 31 keys in total, between X & Z movements -- required because of subtleties needed in the animation. This entire animation I can scale in the Graph Editor, but my boss is asking me for a control for scaling the key frames' time values that is outside the Graph Editor. Hope this makes sense. Time Warp does not come into play here, since it exists within the Graph editor, and controls the entire scene -- not just the one grouped object I want it to affect. Set-driven keys appear to be the only way to do this -- without a MEL or a Python script (which I don't know how to do). But, using SDKs would also seem to mean that I'd have to reconstruct my animation... or, I'd have to make sure that the lever's movement left to right would be proportional to the various keys' distance from each other along the timeline. Otherwise, I'm going to get some disproportionate scaling of speed as I move my slider. Did this make any sense?!? It's a little hard to describe.
Hi Abraham. Greetings from Spain! Your video are jewels. Thank so much for waking a passion up in me for 3D. Could you make a video explaining how to combine displacement for low freq and normal for high freq, both exported from zbrush and then imported into substance for texturing? Thank you so much!
Great suggestion! we did something similar not long ago for the explanation of bump, normal and displacement, at the end i mention something that i believe is what you are asking for.
Freeze transformation will set the current position, rotation and scale as the new default for the object. This ensures that if we ever move it or change its transforms we can go back to this new default by zeroing the translation and rotations
you answered so many questions in just14 mins! i am a full time student and this made things so easy to understand :D
Hope it helps 🙏
really animation is so fun when u do it right learned a lot thanks 😊
My pleasure 😊
You are awesome man, this was so simple
Glad you liked it! Thank you! 🫶
@@Nexttut seriously, i m thankful to creators like yourself who r helping us with maya topics. Thanks man
exactly what i needed thank you !
Hope it helps! ☺
Thank you a hundred times over. This was a lifesaver and had everything I needed to know :)
Glad I could help. ☺
Thank you a hundred times over. This was a lifesaver and had everything I needed to know ❤
Glad it helped!
Starts @ 4:23
sooo cool :D thank you!
Glad you like it! 🫶
How would you do the animation timing with the set-driven key? for instance, the gate will only open when the bridge is entirely down?
when setting key, set rotation of lever to more than 0°, then for other objects, you can set the key to default rotation, then if rotation of lever goes to the value you set earlier, it will start rotating then.
Very useful and powerful feature!
Indeed! 💯
Thank you!
You're welcome!
BROTHER, I DONT FUCKING NOW YOU, BUT YOU SAVE ME A LOT, YOU ARE BIG, AWESOME!!!!!
Wow! Happy to help 💪
Hi there.... Trying figure out a way to control the speed of an animation with a lever or other control object.
I have my objects and key frames. I could go the set-driven key route, but I have about 31 keys in total, between X & Z movements -- required because of subtleties needed in the animation. This entire animation I can scale in the Graph Editor, but my boss is asking me for a control for scaling the key frames' time values that is outside the Graph Editor. Hope this makes sense.
Time Warp does not come into play here, since it exists within the Graph editor, and controls the entire scene -- not just the one grouped object I want it to affect.
Set-driven keys appear to be the only way to do this -- without a MEL or a Python script (which I don't know how to do). But, using SDKs would also seem to mean that I'd have to reconstruct my animation... or, I'd have to make sure that the lever's movement left to right would be proportional to the various keys' distance from each other along the timeline. Otherwise, I'm going to get some disproportionate scaling of speed as I move my slider.
Did this make any sense?!? It's a little hard to describe.
will a newest stylized zbrush course be in a skillshare ?
Yes, it will be in 1 or 2 days.
@@Nexttut Thx a lot
Amazing
Thanks, glad you liked it! 😊
Awesome sir 💖✨
Thanks 😊
@@Nexttut your tutorials are very useful 😌 make more content like this . Love from Kolkata, India 💖
powerful
Thanks! 🫶
Hi Abraham. Greetings from Spain! Your video are jewels. Thank so much for waking a passion up in me for 3D. Could you make a video explaining how to combine displacement for low freq and normal for high freq, both exported from zbrush and then imported into substance for texturing? Thank you so much!
Great suggestion! we did something similar not long ago for the explanation of bump, normal and displacement, at the end i mention something that i believe is what you are asking for.
hello sir, can i ask you what exactly freeze transformation does and when is it important?
Freeze transformation will set the current position, rotation and scale as the new default for the object. This ensures that if we ever move it or change its transforms we can go back to this new default by zeroing the translation and rotations
@@Nexttut thanks a lot for this explanation
Where can I find the image?
Thank you!
You're welcome! ☺️