Maybe show us some mechanics from The Last of us? Like Hidding in bush, stealth kills, throwing bottles/bricks, Dynamic camera when you fighting against someone. You can also show how to interact with the animation, like in Metro 2033/Last Light/Exodus. When we have to go to some place and press "E" to use the crawling animation or something like that. I'm learning 3D modeling and animation and I would like to start creating something in Unreal engine, but I don't know how to go about it.
Awesome ideas! I will note all of them down. I think that those interactions and mechanics are ones that a lot of people always look for but struggle to find them
@@GorkaGames anything that comes to mind but probably a practice video on blueprints or advanced blueprint tutorial that would be the best thing i can think of
Is an inventory system to complex for a tutorial? I can’t find any good ones out there! Especially ones that you can put items from your inventory into a hotbar so you can quickly switch weapons or items
Hi, I have a question, does the timer skip a second or get a delay if the framerate of the game drops? If yes, how can I fix that so it doesn't matter the framerate? Thanks
WTF did I just see? The title should be "How to f*** up something simple". Almost everything was wrong. UMG designed the worst possible way. Never drop a component and modify it by hand. Use smaller containers and set everything in the details panel. Creating widgets in your player character is also a really bad habit. Never ever do this. Next is the countdown implementation. Are you serious with it? Things like that should be made using a simple float variable and reducing its value by delta time. Getting rid of the decimal value is also easy. While passing it to a Textblock you have to use the "ToText (float)" conversion. Expand it and change "Maximum Fractional Digits" to 0. One question. Do you have any practical knowledge gained while working in a game company?
Hey dude, do you have anything to show how to get world position of the mouse cursor along a plane? Mathmatical plane. I am really struggling with all options I have tried - deprojectscreentoworld somehow gives me way offset positions and all sorts.
Maybe show us some mechanics from The Last of us? Like Hidding in bush, stealth kills, throwing bottles/bricks, Dynamic camera when you fighting against someone. You can also show how to interact with the animation, like in Metro 2033/Last Light/Exodus. When we have to go to some place and press "E" to use the crawling animation or something like that. I'm learning 3D modeling and animation and I would like to start creating something in Unreal engine, but I don't know how to go about it.
Def we need this!
Awesome ideas! I will note all of them down. I think that those interactions and mechanics are ones that a lot of people always look for but struggle to find them
@@GorkaGames So im waiting!
@@GorkaGames yea especially for stealh there is not much going on
Commenting for the algorithm
😄😄
Great timing
😄😄
Good tutorial, I'm learning a lot from you. Keep it up.
thanks! I'm glad I am helping you!
the texts keep like overlaying ? so it looks like a bunch of number moving on top of each other
one tutorial I would love to see is one that focuses on escape room type puzzles. is that possible to do.
yeah good idea!
Hey, great video, can you please make a video on how to add a tree and then make it fall when is fully harvested. Would be a great tutorial
yeah! actually soon I will be making a complete survival series! so that will be covered in there!
@@GorkaGames I hope i will see it as soon as possible. Thank you for your great tutorials !
Great vid but can you try to do more tutorials that are more important than the ones you do right now not including the last tutorial please
yeah absolutely, I always try to have a mix between quick beginner tuts and more complex ones, is there any epcial one you want to see
@@GorkaGames anything that comes to mind but probably a practice video on blueprints or advanced blueprint tutorial that would be the best thing i can think of
Is an inventory system to complex for a tutorial? I can’t find any good ones out there! Especially ones that you can put items from your inventory into a hotbar so you can quickly switch weapons or items
Hi, I have a question, does the timer skip a second or get a delay if the framerate of the game drops? If yes, how can I fix that so it doesn't matter the framerate? Thanks
WTF did I just see? The title should be "How to f*** up something simple". Almost everything was wrong. UMG designed the worst possible way. Never drop a component and modify it by hand. Use smaller containers and set everything in the details panel. Creating widgets in your player character is also a really bad habit. Never ever do this.
Next is the countdown implementation. Are you serious with it? Things like that should be made using a simple float variable and reducing its value by delta time. Getting rid of the decimal value is also easy. While passing it to a Textblock you have to use the "ToText (float)" conversion. Expand it and change "Maximum Fractional Digits" to 0.
One question. Do you have any practical knowledge gained while working in a game company?
how can i make a countdown stay working also when the player quit definitly the game ?
Save variable to a database
you will need to do that exterally on some server or database
Also i am first again 😂
🤣🤣😄 you are always!! haha
I felt like it needs milliseconds?
yeah you can add them too by changing the delay and adding an extra variable
Hey dude, do you have anything to show how to get world position of the mouse cursor along a plane? Mathmatical plane. I am really struggling with all options I have tried - deprojectscreentoworld somehow gives me way offset positions and all sorts.