My new favourite thing is listening to the same playlist but on youtube (no music) so it sounds like @Crokeyz is tone deaf while humming along to a different song altogether... Then chat says "#Banger" lol
it can be, but the draw is still vital to draw the land/lockdown. Also if you don't draw lockdown, you can go Deluge+Token draw on turn 6 for example. Or stuff like Token+Lockdown turn 5, double draw on turn 4 etc. Very flexible card.
There are always plebs in the chats while these streamers play who claim that "control needs a new/better Wrath..." That isn't what is different about control compared to, say, 15+ years ago. There are no shortages of board sweepers; in fact, between red, black, and white, there are more (and better) sweepers in Standard today than ever before, and from mana costs 3 through 6. That isn't why control feels different. Creatures used to be far worse. Basically sub-par cards that relied entirely on their power/toughness ratio to mana cost for efficiency. Control decks adopted this toxic play pattern of survive until turn 4-5 and then just win with a sweeper. WotC - and players - HATED that. It was too automatic, too predictable. Sweep the board on turn 4 or 5 and creature-based decks were in top-deck mode while the control player plays by themselves for the rest of the game. There was no skill involved, and no interaction. Durdle around for 4 turns yawning while a creature-based deck spins its wheels, sweep, win. Creature decks were in topdeck mode, playing one spell at a time that the control player could just counter or spot remove while they built a larger and larger lead. It is the creatures that have changed everything. Now at mana costs 1-3, creatures have effects when they are cast, when they enter the battlefield, or when they leave the battlefield. Some of them draw cards, loot, or mill; some of them generate non-Magic: the Gathering cards in the form of Clue, Treasure, Map, Incubator, or other creature tokens that produce resources later on; some do things when they leave play or simply give you more information. So they not only replace themselves making the board sweepers less advantageous and giving the creature player a change to "re-load," they aren't dead draws at later stages of the game despite having small power/toughness. Furthermore, various tokens or creatures that can be made from lands are able to "hide" from sweepers so pressure can still be applied after a control player taps out to blow up the board. The 1-for-1 trades are no longer exclusively in the control player's favor. All of this has made it so control has had to rethink the old strategy of draw-go, sweep, win. Now they have to interact, manage their resources incrementally to gain a long-term advantage, and be prepared for the re-load/dump after sweeping. It is better for the game overall, and gives players of any style in Standard a chance to stay in or get back into a game.
Love this UW Control arc mister streamer, thank you
Yeah yeah, nice decklist and all but where can I find the playlist crokeyz was listening to?
He probably has a spotify playlist you can follow
That Naja deck was pretty interesting!
Thanks for that Killers reference. Now Mr. Brightside is in my head
My new favourite thing is listening to the same playlist but on youtube (no music) so it sounds like @Crokeyz is tone deaf while humming along to a different song altogether... Then chat says "#Banger" lol
But even more hilarious is when he seems to get it right 😆
What about resolute reinforcements as a 2 mana remove 2 vs bant toxic and boros in the side deck for control?
It makes perfect sense, lightning rods are the ones getting hit by lightning not dealing it.
2h upload by my 2nd favourite strimmer? Lets go :p
who's #1?
@@codydewees5825Joe
@@codydewees5825Smitty Hergamanjensen
46:32 AoE soundboard
Keep it up man!
That was an amazing 5-head play by the Toxic player in Game 2
Isnt deduce a bit of a nombo with lockdown? I dont get it
it can be, but the draw is still vital to draw the land/lockdown. Also if you don't draw lockdown, you can go Deluge+Token draw on turn 6 for example. Or stuff like Token+Lockdown turn 5, double draw on turn 4 etc.
Very flexible card.
Very poggers
There are always plebs in the chats while these streamers play who claim that "control needs a new/better Wrath..."
That isn't what is different about control compared to, say, 15+ years ago. There are no shortages of board sweepers; in fact, between red, black, and white, there are more (and better) sweepers in Standard today than ever before, and from mana costs 3 through 6. That isn't why control feels different.
Creatures used to be far worse. Basically sub-par cards that relied entirely on their power/toughness ratio to mana cost for efficiency. Control decks adopted this toxic play pattern of survive until turn 4-5 and then just win with a sweeper. WotC - and players - HATED that. It was too automatic, too predictable. Sweep the board on turn 4 or 5 and creature-based decks were in top-deck mode while the control player plays by themselves for the rest of the game. There was no skill involved, and no interaction. Durdle around for 4 turns yawning while a creature-based deck spins its wheels, sweep, win. Creature decks were in topdeck mode, playing one spell at a time that the control player could just counter or spot remove while they built a larger and larger lead.
It is the creatures that have changed everything. Now at mana costs 1-3, creatures have effects when they are cast, when they enter the battlefield, or when they leave the battlefield. Some of them draw cards, loot, or mill; some of them generate non-Magic: the Gathering cards in the form of Clue, Treasure, Map, Incubator, or other creature tokens that produce resources later on; some do things when they leave play or simply give you more information. So they not only replace themselves making the board sweepers less advantageous and giving the creature player a change to "re-load," they aren't dead draws at later stages of the game despite having small power/toughness. Furthermore, various tokens or creatures that can be made from lands are able to "hide" from sweepers so pressure can still be applied after a control player taps out to blow up the board. The 1-for-1 trades are no longer exclusively in the control player's favor.
All of this has made it so control has had to rethink the old strategy of draw-go, sweep, win. Now they have to interact, manage their resources incrementally to gain a long-term advantage, and be prepared for the re-load/dump after sweeping.
It is better for the game overall, and gives players of any style in Standard a chance to stay in or get back into a game.
reporting this video for self harm because playing UW gives you cancer
Also gives your opponent cancer. All around, harmful behavior.