or wait until a tbb TH-camr makes a working strat that leads us to a harder level and wait until new chapter and beat it then get stuck on a new chapter stage and wait until somebody beats it and post it, which is a inf loop
you also need to know which type of battler counter which kind of enemy for example, gorilla is a enemy with high dps, omni immune, aoe, which makes regular frontliners can deal very little damage to him. BUT, it dont kills your units insantly, so we can let hyperbike counter him. because hyperbike can deal massive damage in a sudden, gorilla has no chance killing hyperbike. but now we introduce a second variable, cooldown. hyperbike's cooldown is a big problem especially when gorilla is a spammy enemy. so now we know we need a battler like this: fast recharge, can deal massive damage in a small time, so lil doom and BOXER is chooseable (PLS USE BOXER AGAINST GORILLA, BOXER IS REALLY UNDERRATED)
honestly that feels so straight forward but it's something i never considered. also, in the second example, i noticed you struggled quite a bit more in the early game after you did some changes to your loadout. maybe money was a problem, but b money produced enough money so it wasn't a problem.
Default: If enemies have a lot of armor Gatling: If enemies have resistance Slammer: More like a last resort if you cant spawn units to defend Recoil: If you want to stun high health enemies (Telamon, Gehena,...) Treasure: Use with Ignition i guess Absorber: If enemies deal way too much DPS (I'm looking at you chainsaw)
@@starone5055 Treasure can be used in situations where you really need money, but don't want to use detonator (not that detonator and treasure haven't been used viably before)
you made me 20% smarter
this guy is really good
I love these type of videos ( i hope this helps me with stuff like air gets warmer 3 star tumore)
This is such a good video. I wil it again. And other video as well.
I Think Every TBB Player Gonna Need This Video
Or just wait for later chapters and get carried by op units & high level units 🔥🔥
@@MorShuRTX then we get stuck on new stages 🦭🦭🦭🦭
@doka6843 Atleast we'll have more tarnisheds & lilbosses 🦭🦭🦭🦭🦭
tumored carry 🤝
@doka6843 Then we wait for the next chapter again 🔥🔥🔥
or wait until a tbb TH-camr makes a working strat that leads us to a harder level and wait until new chapter and beat it then get stuck on a new chapter stage and wait until somebody beats it and post it, which is a inf loop
Fr
Every tbb ytber has to experience this while making guides, its so goddam difficult ngl (it only took a couple of tries)
These videos are really good!
0:24 investment also good for boss stage
can you pls make a guide of how to beat 3 star tumore chapter 1 im stuck on the stage also great video
I LITERALLY NEEDED THIS 😭😭🙏🙏🙏🙏
Btw trying out the stage first before making any strategy is also a good idea on what the enemy spawn time is and etc.
Thanks dude
you also need to know which type of battler counter which kind of enemy
for example, gorilla is a enemy with high dps, omni immune, aoe, which makes regular frontliners can deal very little damage to him. BUT, it dont kills your units insantly, so we can let hyperbike counter him. because hyperbike can deal massive damage in a sudden, gorilla has no chance killing hyperbike.
but now we introduce a second variable, cooldown. hyperbike's cooldown is a big problem especially when gorilla is a spammy enemy. so now we know we need a battler like this: fast recharge, can deal massive damage in a small time, so lil doom and BOXER is chooseable (PLS USE BOXER AGAINST GORILLA, BOXER IS REALLY UNDERRATED)
sorry for my english
@@thatlazyguy169 thats called the experience in short. thanks for the long comment with informations.
the reason of why i didn't talk about backliners: gorilla pushes way too quick that most of your backliners will just get killed by gorilla
Dw bro i just made the potential of boxer video to show how good he is, you should try watching it (definitively not self advertising to you)
honestly that feels so straight forward but it's something i never considered.
also, in the second example, i noticed you struggled quite a bit more in the early game after you did some changes to your loadout. maybe money was a problem, but b money produced enough money so it wasn't a problem.
actually you can just take payload
Making
Strategies isn't mine srry
ok 👍
i feel like every time i play i do this but i still end up just hitting my head on a wall and never actually winning
"Eventually, you will hit a brickwall."
another tips that werent mentioned in the video:
- use sandbox aggressively to broaden the knowledge of countering enemies.
too hard
But what about cannons?
@LostSanityyy
investment: slammer/treasure
powerhouse: one of them suits for stage features
detonator: (depends)
ignition: treasure/slammer
@ thanks
Default: If enemies have a lot of armor
Gatling: If enemies have resistance
Slammer: More like a last resort if you cant spawn units to defend
Recoil: If you want to stun high health enemies (Telamon, Gehena,...)
Treasure: Use with Ignition i guess
Absorber: If enemies deal way too much DPS (I'm looking at you chainsaw)
@@starone5055 Treasure can be used in situations where you really need money, but don't want to use detonator (not that detonator and treasure haven't been used viably before)
slammer with no doubt
아 이거 깨느라 오래걸렸군
@from_korea-z7z 사실은 걍 게을러서 하루만에 만들걸 5일에 나눠 만든
@doka6843나 님보다 더 게을려서 1달에 나눠 만드는데