The Kuleshov Effect - Improving Character Interactions in Games - Extra Credits

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  • เผยแพร่เมื่อ 26 ม.ค. 2025

ความคิดเห็น • 344

  • @extrahistory
    @extrahistory 5 ปีที่แล้ว +197

    Finding the mechanics and systems that provide believable emotional context is one of the challenges
    of the next generation of games. Because if the Kuleshov Effect teaches us anything, it’s that creating believable characters doesn’t solely come from the performance of the actor… part of it comes from the audience itself.

    • @stretopovermind9680
      @stretopovermind9680 5 ปีที่แล้ว +4

      That's all well and good, but no amount of "audience belief" will help you when your climax is "choose the colour of final explosion; there are three options".

    • @somethingtothinkabout2446
      @somethingtothinkabout2446 5 ปีที่แล้ว

      Hey extra credits, I have a suggestion. So I have these two cats and when I look at them, I wonder how they got here. I don't mean the reproductive cycle of felines, I mean how did humans create meaningful relationships with different species of animals, from the birth of civilization onward? Simply put, would you consider doing a series about the history of domestication and how pets and livestock changed society forever?

    • @neon6341
      @neon6341 5 ปีที่แล้ว

      LOL i thought the second time he was going to smile to a bruning hous like this one meme XD

    • @Ani-vs8gm
      @Ani-vs8gm 5 ปีที่แล้ว

      Make a new series
      Extra Movie tricks kind of like
      Every frame a painting youtube channel

    • @kingofnova673
      @kingofnova673 4 ปีที่แล้ว +1

      the link dead

  • @AlexReynard
    @AlexReynard 5 ปีที่แล้ว +708

    This actually goes a long way to explaining wrongful convictions. When you are primed to see guilt in a person's actions, anything they do in reaction appears to be guilt.

    • @crackedemerald4930
      @crackedemerald4930 5 ปีที่แล้ว +50

      Or how if you are told someone is insane, everything they do will make them seem insane, even if they just do regular stuff

    • @emptyother
      @emptyother 5 ปีที่แล้ว +28

      Newspaper article: "Man claims innocence." Illustrated ad to the right: "Buy quality knives for your kitchen today!" I leave you to draw your own conclusion to wether he is guilty or not. :P

    • @barditheweird
      @barditheweird 5 ปีที่แล้ว +7

      It's more like the confirmation bias

    • @ggwp638BC
      @ggwp638BC 5 ปีที่แล้ว +15

      Great example of this: Danganronpa THH. (SPOILERS) Danganronpa is essentially a game about a Battle Royal where one person needs to commit a murder and not get caught. At some point, you are lead to doubt one of the main characters, who you probably spent a lot of time talking to and who have helped you all the way. For me, this was quite the roller coaster of going "no fucking way it's her" to "wait, it's not her, right?" to "please don't be her". Truth is, her actions never implied she was the culprit, she was innocent from the get go and was likely the one character who would never betray you - but, once you have one piece of evidence that puts her as a possible culprit, your brain starts to add that context to everything she was doing. Suddenly, anything she did that would be considered neutral became highly suspicious. And it's even better when that ties to the over arching dichotomy of the game.

  • @Grz349
    @Grz349 5 ปีที่แล้ว +278

    It’s like the sentence “I never said they stole my pencil”.
    The meaning of the sentence changes depending on which words we put an emphasis.

    • @Bibli_Cal
      @Bibli_Cal 5 ปีที่แล้ว +6

      Care to explain? I'm curious

    • @NoNameAtAll2
      @NoNameAtAll2 5 ปีที่แล้ว +44

      @@Bibli_Cal
      I *never* said they stole my pencil
      I never said *they* stole my pencil

    • @Bibli_Cal
      @Bibli_Cal 5 ปีที่แล้ว +9

      Ahh I see. Thanks mate!

    • @thezdude8512
      @thezdude8512 5 ปีที่แล้ว +32

      *I* never said they stole my pencil.
      I never *said* they stole my pencil.
      I never said they stole my *pencil.*

    • @partyjams
      @partyjams 5 ปีที่แล้ว +21

      This made go through each possible emphasis. It’s great example

  • @jonathanfaber3291
    @jonathanfaber3291 5 ปีที่แล้ว +468

    "Temmie will remember this" Is a complete power move and I am now intimadated

  • @brettd2308
    @brettd2308 5 ปีที่แล้ว +281

    The Kuleshov Effect was *the* most important thing I learned in film class. Blew my mind when I was just starting to study this stuff. We watched the Hitchcock clip linked here and a few other examples, then we had a reality show editor come in to demonstrate how they'd use this effect to edit together conversations and arguments, using completely unrelated reaction shots and snippets of dialogue in order to manufacture storylines for the "reality" show. I've never been able to look at edits the same.

    • @j.87558
      @j.87558 5 ปีที่แล้ว +8

      Yeah, that blew my mind too. It's Fascinating! Another think was the power of montage, basically: 1+1=3. Images together create something more. Vertov's Man with a Movie Camera comes to mind. Hey, I would love to know more about how reality show editors think and create their work.

  • @DaizoDeeVonOfficial
    @DaizoDeeVonOfficial 5 ปีที่แล้ว +113

    And this is why "out of context" compilations are often really funny.

  • @nathan1027Y
    @nathan1027Y 5 ปีที่แล้ว +550

    I believe The Kuleshov Effect also works at many memes lol

    • @brettd2308
      @brettd2308 5 ปีที่แล้ว +46

      I agree, I think it's what makes them function as well as they do.

    • @TheLegonaut
      @TheLegonaut 5 ปีที่แล้ว +23

      Drake meme

    • @the8flo1
      @the8flo1 5 ปีที่แล้ว +27

      The Kuleshov Effect is basically the concept behind memes.

    • @Tesseradical17
      @Tesseradical17 5 ปีที่แล้ว +9

      The Unsettled Tom meme is all about recontextualizing normal actions.

    • @legendarytat8278
      @legendarytat8278 5 ปีที่แล้ว +10

      And cats. The reason cats are so popular is that we can project emotions more easily on cats than other animals/pets.

  • @andrewphilos
    @andrewphilos 5 ปีที่แล้ว +161

    "X will remember this" is the perfect example of that neutral face you mentioned with regards to the Kuleshov footage. Because, like, duh. Of course the character will remember something they just saw. But just that line changes drastically depending on the context:
    I did a bad thing. -> X will remember this. -> Oh no, X is judging me!
    I did a good thing. -> X will remember this. -> Yay, X thinks I'm cool!
    I made a hard choice. -> X will remember this. -> X understands my struggle.
    I made an easy choice. -> X will remember this. -> ...wait, was that an important choice? Crap!
    I help X. -> X will remember this. -> Aha, X is gonna pay me back later.
    I hurt X. ->X will remember this. -> Uh-oh, X is gonna pay me back later.

  • @Rolaran
    @Rolaran 5 ปีที่แล้ว +92

    The Phoenix Wright series did a great job using this effect to get a lot of mileage out of a surprisingly limited set of character sprites. Based on dialogue context, variations in timing and pacing, and auditory cues, the same change in animations could be given a variety of meanings. Edgeworth switching from his "neutral" expression to his "confident" pose, for example, was used for him expressing pride in his work, satisfaction with a witness's statement, and amusement at Phoenix seemingly choking under pressure, with no variation in the sprite itself.

    • @PabloTheDinamic
      @PabloTheDinamic 5 ปีที่แล้ว +12

      Dude, the music and sfx on that series is masterclass

  • @the8flo1
    @the8flo1 5 ปีที่แล้ว +65

    Just noticed that this is the core concept behind memes:
    If you look at a meme it's text on an image and they often (especially the really good ones) completely change the meaning of the image with that text

  • @thegodofalldragons
    @thegodofalldragons 5 ปีที่แล้ว +285

    That Hitchcock thing should be an Internet meme.

    • @tomjackal5708
      @tomjackal5708 5 ปีที่แล้ว +49

      be the change you want to see in the world

    • @CFilmer
      @CFilmer 5 ปีที่แล้ว +17

      Don't let your memes be dreams.

  • @DeusExRequiem
    @DeusExRequiem 5 ปีที่แล้ว +19

    This is the bread and butter of visual novels, whole games of the same images, where context alters the meaning of any given gesture.

  • @the1doctorwhat
    @the1doctorwhat 5 ปีที่แล้ว +14

    Thomas was alone is a great example of this. Each character is literally a rectangle or square, but they're brimming with personality

  • @sharif47
    @sharif47 5 ปีที่แล้ว +175

    [Insert Name] will remember you.
    [Insert Name] dies moments later.

    • @Lady_in_Yearning
      @Lady_in_Yearning 5 ปีที่แล้ว +9

      Ah, The Walking Dead... Good times.

    • @kahlzun
      @kahlzun 5 ปีที่แล้ว +6

      [Name] had your actions as their last thoughts.

    • @PersianMapper
      @PersianMapper 5 ปีที่แล้ว +9

      [Insert Name] will remember you...
      Will you remember [Insert Name]?

    • @TheMunchkin9
      @TheMunchkin9 5 ปีที่แล้ว +7

      [Insert Name] would have remembered this if you had bothered to keep them alive.

    • @sharif47
      @sharif47 5 ปีที่แล้ว +6

      @@TheMunchkin9 or maybe [Insert Name] dies either way because... plot.

  • @Izandaia
    @Izandaia 5 ปีที่แล้ว +52

    4:18 That is an EXCELLENT visualization of the importance of context. Bravo.

    • @pcachu
      @pcachu 5 ปีที่แล้ว +2

      Pizza on plate == nom nom happy dinner times
      Pizza on manhole cover == this is so sad alexa play despacito

    • @AlexReynard
      @AlexReynard 5 ปีที่แล้ว +5

      And why it's so effective for assholes to attempt slandering political enemies through use of out-of-context quotes or images.

    • @Atariese
      @Atariese 5 ปีที่แล้ว

      @@pcachu i was thinking TMNT for pizza on manhole... but that's yet again an example of context.

    • @pcachu
      @pcachu 5 ปีที่แล้ว

      @@Atariese ...holy cowabunga, I had somehow managed to completely lose that association from my mental rolodex. [insert mind-blown gif here]

  • @Surkk2960
    @Surkk2960 5 ปีที่แล้ว +28

    The fact that games can make me concerned for the livelihood of squares proves this effect honestly...

  • @alexanderstuart7801
    @alexanderstuart7801 5 ปีที่แล้ว +25

    To be fair, the "X will remember this" completely loses it's power once you realize it's just thrown in there for effect.

    • @shojodraws3399
      @shojodraws3399 4 ปีที่แล้ว +2

      Now imagine a game where they ACTUALLY remember.

  • @15098D
    @15098D 5 ปีที่แล้ว +118

    Russia: *Having a Civil War*
    Kuleshov: It’s movie time

  • @catherinestickels2591
    @catherinestickels2591 4 ปีที่แล้ว +2

    I don't know if this is specifically Kuleshov Effect, but it's certainly a testament to the power of montage and context

  • @ZetHololo
    @ZetHololo 5 ปีที่แล้ว +84

    As a russian I giggle every time you pronounce “Kuleshov” like “Cool-shov”
    Also, kudos for finally pronouncing names with “ov”, instead of “ev”! It’s a common mistake in english - so surnames like “Khruschov” become “Khruschev”

    • @Yanramich
      @Yanramich 5 ปีที่แล้ว +15

      COOL SHOVEL YOU GOT THERE

    • @brandonmartin-moore5302
      @brandonmartin-moore5302 5 ปีที่แล้ว +6

      How should the name be pronounced, and why is ov often produced as ev?

    • @rateater1857
      @rateater1857 5 ปีที่แล้ว +3

      @@brandonmartin-moore5302 cool-ye-shov

    • @stretopovermind9680
      @stretopovermind9680 5 ปีที่แล้ว +2

      @@brandonmartin-moore5302 "-ov" is pronounced as "-ev" (or, rather, "-jov") after consonants that are always soft - "ch" and "-sch".
      P.S. Pff... there are no digraphs in English to properly transcribe those sounds.

    • @sol2544
      @sol2544 5 ปีที่แล้ว +2

      WAIT ITS NOT KRUSCHEV?

  • @reddir
    @reddir 5 ปีที่แล้ว +9

    Nice. I've recently been thinking on how the reason I don't play many games anymore is the lack of emotional engagement - specifically emotional reciprocation, but any increase in the emotions a game can engage will be a big step forward.

  • @thomasrosebrough9062
    @thomasrosebrough9062 5 ปีที่แล้ว +4

    "character will remember this" is one of the most clever little snipits of writing to enter the world of brancing-story video games.

  • @mixiekins
    @mixiekins 5 ปีที่แล้ว +3

    Same reason "blank slate" player characters are so preferable to play as, they're easy to project one's self onto, so it's more universally applicable.

    • @TonsOfHunStudios
      @TonsOfHunStudios 5 ปีที่แล้ว

      Good point! If you assume emotions/interpretations, it's hard to immerse yourself into the game.

  • @shuraizo2877
    @shuraizo2877 5 ปีที่แล้ว +6

    The music putting players in the right mood reminded me of Ocarina of Time randomizers. Going through Shadow Temple with Lon Lon Ranch's sound track is almost hilarious instead of creepy and frightening

  • @masterdemon21
    @masterdemon21 5 ปีที่แล้ว +1

    One of the moments in games that come to my mind when the video said "This is just a game" was the never changing blank and semi-happy face of the protagonist of pokemon sun & moon / ultra sun & ultra moon in the dramatic and disturbing cut scenes of the game.

  • @Rehteal
    @Rehteal 5 ปีที่แล้ว +17

    4:22
    *Talking to Nick Valentine*
    *Car explodes 30ft away and a hunk of metal flies between us.*

    • @callmefox630
      @callmefox630 5 ปีที่แล้ว +1

      Nick: "Do you have a second?"
      *Explosions, Molotovs, Gunshots*
      Jeez Nick, I know you're a synth but jeez.

  • @Gaarafan007
    @Gaarafan007 5 ปีที่แล้ว +4

    This came out on the 29th of May and here I am watching it on the 1st of November...The Hitchcock clip link no longer works as the uploader's account has been terminated...

  • @Cinderbox
    @Cinderbox 5 ปีที่แล้ว +5

    This is a big part of what broke the experience of Fallout 4 for me. I think these ideas apply well to voiced versus unvoiced characters.

  • @rashan141
    @rashan141 5 ปีที่แล้ว +3

    Tales of Symphonia did this really well with it's relationship points

  • @TrueTgirl
    @TrueTgirl 5 ปีที่แล้ว

    Mentioning the music aspect made me realize one of the reasons I love Primrose's chapters in Octopath Traveler so much: her music is some of the best in a game overflowing with great scores and always comes in at just the right moment to accent Prim's emotional movements, especially her defiant stands against those that have wronged her.

  • @juliahenriques210
    @juliahenriques210 5 ปีที่แล้ว +4

    Those dramatic pixelated 16 bit moments will never be forgotten...

  • @TheFrozenfish
    @TheFrozenfish 4 ปีที่แล้ว +2

    Sadly, the Hitchcock Clip is no longer available…

  • @archsteel7
    @archsteel7 5 ปีที่แล้ว +1

    A game I remember that does this extremely well was Fallout New Vegas. The specific scene I'm thinking of is Nipton, where you're introduced to the legion. "I just won the lottery" makes a lot more sense after you see the crucifixions.

  • @arcanineryu
    @arcanineryu 5 ปีที่แล้ว +1

    I feel like a good example of this is actually the old homestar runner cartoons. Like if you actually look closely at much of the animation, it's often actually much more limited than it first appears. But they're so good at supplementing the limited animation with surrounding context, you often won't notice that the only character expression you're actually seeing a lot of the time is a mouth opening and closing.

  • @1agentchase108
    @1agentchase108 5 ปีที่แล้ว +11

    I just realized the dots on his hat correspond to the buttons on a controller, god I'm slow

  • @theunslickbiscuit611
    @theunslickbiscuit611 5 ปีที่แล้ว +1

    1:33 *i love this frame so frickin’ much*

  •  5 ปีที่แล้ว +21

    Fun and informative, lots of food for thought. Thank you.

  • @polifemo3967
    @polifemo3967 5 ปีที่แล้ว

    The drawings in this one are superb! Awesome visual metaphors for the script. My favorite one was the thought experiment as a brain cap XD

  • @alexhaupt2134
    @alexhaupt2134 5 ปีที่แล้ว +2

    I feel the Kuleshov effect is part of the reason NPCs in Zelda games feel so emotive.

    • @chriskallen1
      @chriskallen1 5 ปีที่แล้ว

      I was wondering about this, too. Even the earliest 3-D ones like Ocarina of Time had no lip motion animation and yet did a great job characterizing the feeling of the situation. Gorons about to give you a crushing bro hug, Ganondorf seizing you with a paralyzing stare, the Great Fairy landing somewhere between wondrous and terrifying with every appearance.

  • @redsnake69
    @redsnake69 5 ปีที่แล้ว +1

    Sounds like games are a great opportunity to explore the use of psychology in this new form of narrative. As Lindsey Ellis says, "framing supercedes text, always, always, always".

  • @tlcartist
    @tlcartist 5 ปีที่แล้ว +4

    I should take the time to leave a thoughtful response but honestly kudos to whoever thought about the butt shot lol

  • @yourethatmantis5178
    @yourethatmantis5178 5 ปีที่แล้ว +2

    That Hitchcock thing could totally work as a meme format

  • @World_Theory
    @World_Theory 5 ปีที่แล้ว +1

    This idea deserves more time to be chewed on.

  • @jakkubus
    @jakkubus 5 ปีที่แล้ว +17

    "there is still only a few companies that really nail emotive facial expressions"
    You forgot CDPR.

    • @danilooliveira6580
      @danilooliveira6580 5 ปีที่แล้ว +1

      I don't think they nail expressions itself, they nail context and variation. the create meaning by giving you a wide array of animations and reactions, even if the expressions itself are not that good. and I really think more games should focus on that.

  • @TheCreepypro
    @TheCreepypro 5 ปีที่แล้ว +1

    glad you guys brought this up especially in an age where triple A studios are going way out of hand with their budgets to improve graphical fidelity when they should be more focus on the things you were discussing in this video

    • @timothymclean
      @timothymclean 5 ปีที่แล้ว

      Graphical fidelity isn't just a matter of getting better performances; it's mostly there to give players something that catches their eye, something memorable that keeps the game in their mind. You can't stick the Kuleshov Effect on the back of the box.

  • @SAMURIADI
    @SAMURIADI 5 ปีที่แล้ว +16

    4:09 now thats america right there

  • @jamal69jackson77
    @jamal69jackson77 5 ปีที่แล้ว

    Felt like I was watching a scientific psychology channel. Great information, I actually never learned about this effect in my psychology college classes. Learned something new today!

  • @sjonnieplayfull5859
    @sjonnieplayfull5859 5 ปีที่แล้ว

    In an old nintendo 16 bit classic 'secret of Evermore' there is a part where you and your loyal dog are seperated by a flash flood. You play some scenes as the dog, so you know he is ok, and then some as yourself, as you grind your way to paying way to much for a ticket to the city your dog is in. One button lets your dig sniff around for hidden objects, but when you are seperated, it still makes the sniffing sound. The surroundings is a beach with three enemies who respawn only when you leave and enter the location again so its mostly empty,, and the sound of the ocean, the seagulls and that sniffing got me SO many times. A lot of times i found myself just standing at the waters edge, doing nothing, holding that sniff button, like a lone soul looking at an old picture of a long gone loved one. It took me weeks to grind my way to the city, so i spend a lot of melancholick hours on that beach. So yeah, Kuleshov effect for real, just with some extra sounds.

  • @RoyalFusilier
    @RoyalFusilier 5 ปีที่แล้ว +3

    Extra Credits: "But you're not here for movie talk."
    *David Cage will remember that.
    Extra Credits: *says 'emotion'*
    *David Cage will remember that-

  • @mehmeh3894
    @mehmeh3894 4 ปีที่แล้ว +1

    Music goes a long long way. Imagine fighting Sephiroth with the chocobo theme playing, or escaping in Alien: Isolation while benny hill plays

  • @erikb3799
    @erikb3799 2 ปีที่แล้ว +1

    The supporting video was removed.

  • @crazymcjesus
    @crazymcjesus 5 ปีที่แล้ว +3

    We literally just went through this in my film history class yesterday 😂

  • @Munchkin.Of.Pern09
    @Munchkin.Of.Pern09 5 ปีที่แล้ว +4

    The Pokémon Mystery Dungeon games do this really well, actually

    • @jamescook5783
      @jamescook5783 5 ปีที่แล้ว +1

      what do you mean?

    • @99Kuromaru
      @99Kuromaru 5 ปีที่แล้ว

      I'd like you to elaborate, too. Unfortunately, I haven't had a chance to play Mystery Dungeon games, so no idea what you mean.

  • @YondaMoegi
    @YondaMoegi 5 ปีที่แล้ว +1

    Recently I played a visual novel with origins system, and because of these origins, some scenes in the game had completely different meanings, even tho the text itself didn’t change. Cool effect.

  • @GuitarRocker2008
    @GuitarRocker2008 5 ปีที่แล้ว

    YOU GUYS SHOULD TOTALLY DO AN EXTRA FILM SHOW

  • @SaccadicSableye
    @SaccadicSableye 5 ปีที่แล้ว +2

    This reminds me of the player character in Pokemon Sun/Moon. Every other character has a range of emotions, while the hero's face is stuck on generic happy smile... even when your friends and the entire world are being threatened. Eternal optimist or complete psycopath? You decide.

    • @LiroRaeriyo
      @LiroRaeriyo 5 ปีที่แล้ว +1

      i prefer "emotionally challenged"

  • @cohomologygroup
    @cohomologygroup 5 ปีที่แล้ว +2

    The hitchcock clip has been copywrangled, so we can't see it anymore :(

  • @VenButtons
    @VenButtons 5 ปีที่แล้ว

    I think that a great example of environment to achieve the Kuleshov Effect in a video game is the Ludwig fight in Bloodborne. You understand everything about his character, and the changes in his emotional and mental state throughout the fight, purely by the environment, and musical key change.

  • @TheMikirog
    @TheMikirog 5 ปีที่แล้ว +1

    Reason why "I put spongebob music over [blank]" works.

  • @glennowens5581
    @glennowens5581 5 ปีที่แล้ว +2

    The link does not work anymore the Chanel is no longer available

  • @Pawtacle
    @Pawtacle 3 ปีที่แล้ว

    3:56 that is an AMAZING example of this effect! :O

  • @thatguywiththekobolds563
    @thatguywiththekobolds563 5 ปีที่แล้ว +2

    really expected you talk about early games, like ps1 games, they have great examples of contextual emotions.

  • @catfishwithwhiskers
    @catfishwithwhiskers 5 ปีที่แล้ว +5

    Animating a 3D surprised pikachu is the height of mo-cap technology

  • @ChaosRayZero
    @ChaosRayZero 4 ปีที่แล้ว +1

    **Clicks on Hitchcock clip**
    *Video Unavailable*
    *This video is no longer available because the TH-cam Account associated with this video has been terminated.*

  • @gigaflynn_
    @gigaflynn_ 5 ปีที่แล้ว +16

    Nice Endgame reference there, plus mmmm, 'Murica's booty.

  • @EzeKry
    @EzeKry 5 ปีที่แล้ว +3

    The hitckook video has been deleted😔

  • @shawnheatherly
    @shawnheatherly 5 ปีที่แล้ว

    Applying lessons the film industry has learned to gaming seems like a smart idea to me.

  • @BC1ZM3
    @BC1ZM3 5 ปีที่แล้ว +1

    I swear I felt more emotion in the "just shapes and beats" game over retry scene than all of fallout 4

  • @pokvirus5705
    @pokvirus5705 5 ปีที่แล้ว

    1:32 appreciate the team actually animate that laugh

  • @Loalrikowki
    @Loalrikowki 5 ปีที่แล้ว +1

    And on the other side of the coin, you have things like L.A. Noire. It felt like Rockstar was so in love with their facial capture technology that they encouraged their actors to exaggerate their performances in many cases, and in my case that led to a lot of frustration because even people who were telling you the truth came across as totally over the top.

  • @dissonanceparadiddle
    @dissonanceparadiddle 5 ปีที่แล้ว +2

    This is great! I think that more stylized games have more power in selling Emotion, i.e wind waker, tf2 etc

  • @X-35173
    @X-35173 5 ปีที่แล้ว +2

    I experience a form of this in Smash Bros. Ultimate. My main is Wii FitnTrainer who basically looks like a kicking mannequin, thus has a very simple and neutral face. Yet I read the face differently depending on her shirt colour. I always pick red because she looks focused and serious and feels more aggressive. If I pick blue by accident I often struggle because I inherently see her as more calm and pleasant (not good for a fighting game)
    Green feels curious and yellow feels happy and excited.

    • @TonsOfHunStudios
      @TonsOfHunStudios 5 ปีที่แล้ว

      Great point! I think there is some sort of study with boxers, where Red wins more than Blue.

  • @chriskallen1
    @chriskallen1 5 ปีที่แล้ว +1

    Deus Ex (the original Unreal 1 game) did this fairly well given the depth of the dialogue and paucity of facial animation options at the time.
    When J.C. Denton gives the thug Johnny a few seconds to flee or be killed, neither of the characters move positions while the "countdown" occurs. Creative camera changes between each spoken line give the illusion of building intensity. Otherwise, not much happens during this scene.

  • @derekw8039
    @derekw8039 5 ปีที่แล้ว +4

    "Temmie will remember this" LOL!

  • @tzisorey
    @tzisorey 5 ปีที่แล้ว

    The power of editing.

  • @darkmatter32x
    @darkmatter32x 5 ปีที่แล้ว +1

    This video is incredible. I am enlightened.

  • @johnfrommanagement6037
    @johnfrommanagement6037 5 ปีที่แล้ว +5

    3:47 They told their barber "gimme the 3.14"

  • @malaizze
    @malaizze 5 ปีที่แล้ว +1

    _Man, I'd love to watch the link in the description... _*_if only it worked._*

  • @333kenshin
    @333kenshin 3 ปีที่แล้ว +1

    Q to everyone: if you were to use the hitchcock video to teach the kuleshov effect in a class setting, would you play the whole thing straight through or pause for discussion between the 2 passes?

  • @Overhazard
    @Overhazard 5 ปีที่แล้ว +2

    I'd be interested in playing a turn-based RPG adapted from the Pinocchio book.

  • @werdna1969
    @werdna1969 5 ปีที่แล้ว +2

    Try Planescape Torment for some of the best emotional performances of your gaming lifetime

  • @SolarGranulation
    @SolarGranulation 5 ปีที่แล้ว +1

    This has given me such an idea but now I need a good story.

  • @KenMathis1
    @KenMathis1 5 ปีที่แล้ว

    The other side of using not Paragon and Renegade gameplay tags to conversation choices is the game not registering the same intention the player wanted with their dialog choice. That is a much bigger emersion breaker than having a gamified conversation. Until we have more interactive conversations where the player can see the effects of their choices and corrected them if the game's interpretation differs from their own, we have to ensure the players is given enough information so they can make the correct choice up front.

  • @XiangXinWoMenHui
    @XiangXinWoMenHui 5 ปีที่แล้ว +4

    Kuleshov effect is always rather interesting, cheers. By the way, can you do Extra credit about Holodomor?

  • @rift1067
    @rift1067 5 ปีที่แล้ว

    I believe a prime example of the Kuleshov effect that utilises context and environmental juxtaposition is interaction with NPCs in Souls games.

  • @коля-щ8г1к
    @коля-щ8г1к 5 ปีที่แล้ว +7

    Aw yiss, I was waiting for this :>

  • @BJGvideos
    @BJGvideos 4 ปีที่แล้ว +1

    Is that what I'm missing with reaction images that show a blank face? People imbue them with such meaning but all I see is a blank stare and I can't fathom what possible meaning people are getting out of "person looking at camera". It was a chuckle on The Office because it was used as a punchline, but just the blank stare on its own is meaningless.

  • @camfunme
    @camfunme 5 ปีที่แล้ว +4

    "*blank* will remember this.", has never had an impact on me. Because either:
    1. the game doesn't follow through on those characters impacting the story and thus it's wasted thought.
    or 2. the game follows through on most/all of the characters impacting the story, and I feel like it's forced because realistically someone I met on some random planet has a snowballs chance of meeting me again.

  • @brunofeitosafl
    @brunofeitosafl 5 ปีที่แล้ว

    This was amazing!

  • @rodytalks3989
    @rodytalks3989 ปีที่แล้ว

    That explains why Levi from attack on Titan seem so emotional to me

  • @miguelpereira9859
    @miguelpereira9859 5 ปีที่แล้ว

    This could just be extended to "Videogames could take more lessons from the language of film"

  • @kwerboom
    @kwerboom 5 ปีที่แล้ว

    Another words, good games need to be like good community theater where there are stage actors performing a well written play and the audience participates affecting how the actors on stage play their characters.

  • @kahlzun
    @kahlzun 5 ปีที่แล้ว

    i guess we're at the point where we need to be consulting movie makers about game stories.

  • @TMSlovacek
    @TMSlovacek 5 ปีที่แล้ว +3

    4:09 “You look great, Cap. As far as I’m concerned, that’s America’s ass.”

    • @Atariese
      @Atariese 5 ปีที่แล้ว +1

      *SALUTE*

  • @WickedMuis
    @WickedMuis 5 ปีที่แล้ว

    I've seen this effect into action in Assassin's Creed: Unity. At some point the protagonist has to investigate a crime scene, together with his love interest of the opposing party (little bit Romeo & Juliet style). While he investigates the scene and thinks out loud, at one point, while she is facing away from him looking at a book case or so, the camera looks at the protagonist, with her face in view, making a "suspicious" facial expression. Not long after the player has the opportunity to accuse her for the crime, before investigating all the clues.

  • @smt4090
    @smt4090 4 ปีที่แล้ว

    Basically, fill-in-the-blanks style films (known as meme templates now) can lead to a wide array of emotional responses when paired up with something in the blank
    Coolio

  • @apreibanme
    @apreibanme 5 ปีที่แล้ว

    I guess Frisk from Undertale is a good example(?)
    I for sure did felt a lot of emotional weight coming from they after taking a pause and looking at what just happened, even though their face doesn't really change at all.

  • @ChaosRayZero
    @ChaosRayZero 4 ปีที่แล้ว

    4:22 I dunno. Purple-haired dude looks terrified out of his mind in _both_ cases to me.

  • @mausklick1635
    @mausklick1635 5 ปีที่แล้ว

    Excellent choice of topic.

  • @vazak11
    @vazak11 5 ปีที่แล้ว

    Very insightful!