Arma 3 Tutorial Drongo Map Population Mod
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- เผยแพร่เมื่อ 6 ก.ย. 2024
- Another tutorial about Drongo map pop mod. This is heavy setup if you are wanting to create a decent mission for either solo or multiplayer. If this is not clear enough, I be down to go back and redo this video starting from scratch to go step by step.
Link below
steamcommunity...
Awesome, that sounds great. Of course you are not the only youtuber to make tutorials on arma 3 gaming, so I will keep asking around. Thanks
@maxwasacz7875 Drongo map population mod might never get fully fixed so aircraft do not crash.
I could recommend if you want the ai for Cas. Look into drongo ai support mod. Put the fighter or helicopter on the airfield and they will utilize them as needed.
The mod will allow them to take off and not crash on spawn.
Of course in Arma 3
Awesome timing just started with this, question how dose occupied town and area work?
@@charlesanderson533 essentially it deploys a force to occupy town. I think it just allows troops to spawn in it.
@@raidernivide4636 Have you tried the Dynamic Frontline campaign, In this mod I keep getting an error saying not defining enemy faction
@@charlesanderson533 I have yet to mess with it or the save menu
I've watched your previous NR6 videos, and they have helped me a lot. However I'm a long time user of Drongos mods. Some of the best mods for Arma. The only thing missing from Map Population is an AI Commander. So I've experimented and have managed to run NR6 with Drongs Map Population. It works well, creating random asset positions which are then controlled by NR6. You should give that a try.
@johnk5165 very good points.
I also run it with Drongo Enhanced command and in the past found it would add way to many things going on that it would crash my game.
Though I might give it a try and see how it works these days.
@@raidernivide4636 Drongos Enhanced Command is very good, and I now cant live without it. You'll find that from your other Drongos videos, eg Artillery and Air, that all of that control Tablets are combined in Drongos Enhanced Command.
To help with overpopulating when using DMP, there is a module similar to NR6, which keep AI hidden and will spawn when you are a certain distance.
@johnk5165 yeah though disabling simulation till someone can get close can be bit funky when using player air assets.
I know Enhanced command works well with the air and arty mods. Makes life so much easier on a tablet to access them all
Hey, sorry to ask but can somebody do a tutorial on the Old Man Module list. It’s in the systems tab. I’m just curious about how to set them up. Thanks
@maxwasacz7875 I can certainly look into the old man modules and figure it out. If I do I will happly make a tutorial on it.
I looked into the Old Man modules. I am going to have to do some deep diving into the Config files that many modules need in order for it to work. Not impossible to do. They do have config files I can take and add to the mission. But I will need to learn how to do it before I can make a video on it.
thanks for share, where is the PBO?
@JuanDevelop I am confused on what you mean about PBO?
question, are the AO module faction names the name of the faction's classes or the faction name you gave the define faction module? because i can only get one AO module to populate and the rest stay empty. Also which module would allow me to just have enemies populate when players trigger it to help with performance?
@Blacklisted_Gaming name of the AO faction is the custom name one makes.
I will have to get back on the module that triggers to ever performance.
@@raidernivide4636 ok. So i got the AO figured out. Buuuuut, the AO doesn't unload the factions when i'm not close. It loads them all regardless of how far i am away and it's tanking my performance. From what i understood, the factions tied to the AO doesn't spawn unless triggered by the player
@Blacklisted_Gaming no the mod spawns everything in.
Could limit how many units are spawning in the define faction and limit how many units spawn in.
Could try the pop Ambient faction if you wish to try to save frames. Not familiar with it to know if it will despawn and respawn. Though closest thing I can think of to help you.
Not like NR6 HAL which has that ability.
@@raidernivide4636 looking within the readme of drongo's mod, it looks like virtual faction gives that option. I'll have to try that and see what happens
@@raidernivide4636 virtual faction is how i got it to work. Assign the faction you want tied to it from the faction module and you can set how far you are from a patrol or enemy before it populates
there is a bug that helicopters and planes just crash as soon as they spawn is there any fix for this?
@@armex6025 they spawning on rocks or other uneven terrain?
@@raidernivide4636 no they spawn in air and just crash on the ground
@armex6025 gotcha wrong mod I was thinking. Sadly I don't think there is a fix.
Depending on the map might dictate if they can spawn well or not
I usually prefer to only spawn ground forces.
Wish there was an altitude spawn setting.
I will play around with it. Which map you trying to use the mod on?
thnx for this
Yeah too complicated