Arma 3 Tutorial Drongo Map Population Mod

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  • เผยแพร่เมื่อ 6 ก.ย. 2024
  • Another tutorial about Drongo map pop mod. This is heavy setup if you are wanting to create a decent mission for either solo or multiplayer. If this is not clear enough, I be down to go back and redo this video starting from scratch to go step by step.
    Link below
    steamcommunity...

ความคิดเห็น • 30

  • @maxwasacz7875
    @maxwasacz7875 29 วันที่ผ่านมา

    Awesome, that sounds great. Of course you are not the only youtuber to make tutorials on arma 3 gaming, so I will keep asking around. Thanks

    • @raidernivide4636
      @raidernivide4636  29 วันที่ผ่านมา

      @maxwasacz7875 Drongo map population mod might never get fully fixed so aircraft do not crash.
      I could recommend if you want the ai for Cas. Look into drongo ai support mod. Put the fighter or helicopter on the airfield and they will utilize them as needed.
      The mod will allow them to take off and not crash on spawn.

  • @maxwasacz7875
    @maxwasacz7875 หลายเดือนก่อน

    Of course in Arma 3

  • @charlesanderson533
    @charlesanderson533 หลายเดือนก่อน

    Awesome timing just started with this, question how dose occupied town and area work?

    • @raidernivide4636
      @raidernivide4636  หลายเดือนก่อน

      @@charlesanderson533 essentially it deploys a force to occupy town. I think it just allows troops to spawn in it.

    • @charlesanderson533
      @charlesanderson533 หลายเดือนก่อน

      ​@@raidernivide4636 Have you tried the Dynamic Frontline campaign, In this mod I keep getting an error saying not defining enemy faction

    • @raidernivide4636
      @raidernivide4636  หลายเดือนก่อน

      @@charlesanderson533 I have yet to mess with it or the save menu

  • @johnk5165
    @johnk5165 หลายเดือนก่อน

    I've watched your previous NR6 videos, and they have helped me a lot. However I'm a long time user of Drongos mods. Some of the best mods for Arma. The only thing missing from Map Population is an AI Commander. So I've experimented and have managed to run NR6 with Drongs Map Population. It works well, creating random asset positions which are then controlled by NR6. You should give that a try.

    • @raidernivide4636
      @raidernivide4636  หลายเดือนก่อน

      @johnk5165 very good points.
      I also run it with Drongo Enhanced command and in the past found it would add way to many things going on that it would crash my game.
      Though I might give it a try and see how it works these days.

    • @johnk5165
      @johnk5165 หลายเดือนก่อน

      @@raidernivide4636 Drongos Enhanced Command is very good, and I now cant live without it. You'll find that from your other Drongos videos, eg Artillery and Air, that all of that control Tablets are combined in Drongos Enhanced Command.
      To help with overpopulating when using DMP, there is a module similar to NR6, which keep AI hidden and will spawn when you are a certain distance.

    • @raidernivide4636
      @raidernivide4636  หลายเดือนก่อน

      @johnk5165 yeah though disabling simulation till someone can get close can be bit funky when using player air assets.
      I know Enhanced command works well with the air and arty mods. Makes life so much easier on a tablet to access them all

  • @maxwasacz7875
    @maxwasacz7875 หลายเดือนก่อน

    Hey, sorry to ask but can somebody do a tutorial on the Old Man Module list. It’s in the systems tab. I’m just curious about how to set them up. Thanks

    • @raidernivide4636
      @raidernivide4636  หลายเดือนก่อน

      @maxwasacz7875 I can certainly look into the old man modules and figure it out. If I do I will happly make a tutorial on it.

    • @raidernivide4636
      @raidernivide4636  หลายเดือนก่อน

      I looked into the Old Man modules. I am going to have to do some deep diving into the Config files that many modules need in order for it to work. Not impossible to do. They do have config files I can take and add to the mission. But I will need to learn how to do it before I can make a video on it.

  • @JuanDevelop
    @JuanDevelop หลายเดือนก่อน

    thanks for share, where is the PBO?

    • @raidernivide4636
      @raidernivide4636  หลายเดือนก่อน

      @JuanDevelop I am confused on what you mean about PBO?

  • @Blacklisted_Gaming
    @Blacklisted_Gaming 16 วันที่ผ่านมา

    question, are the AO module faction names the name of the faction's classes or the faction name you gave the define faction module? because i can only get one AO module to populate and the rest stay empty. Also which module would allow me to just have enemies populate when players trigger it to help with performance?

    • @raidernivide4636
      @raidernivide4636  16 วันที่ผ่านมา

      @Blacklisted_Gaming name of the AO faction is the custom name one makes.
      I will have to get back on the module that triggers to ever performance.

    • @Blacklisted_Gaming
      @Blacklisted_Gaming 16 วันที่ผ่านมา

      @@raidernivide4636 ok. So i got the AO figured out. Buuuuut, the AO doesn't unload the factions when i'm not close. It loads them all regardless of how far i am away and it's tanking my performance. From what i understood, the factions tied to the AO doesn't spawn unless triggered by the player

    • @raidernivide4636
      @raidernivide4636  16 วันที่ผ่านมา

      @Blacklisted_Gaming no the mod spawns everything in.
      Could limit how many units are spawning in the define faction and limit how many units spawn in.
      Could try the pop Ambient faction if you wish to try to save frames. Not familiar with it to know if it will despawn and respawn. Though closest thing I can think of to help you.
      Not like NR6 HAL which has that ability.

    • @Blacklisted_Gaming
      @Blacklisted_Gaming 16 วันที่ผ่านมา

      @@raidernivide4636 looking within the readme of drongo's mod, it looks like virtual faction gives that option. I'll have to try that and see what happens

    • @Blacklisted_Gaming
      @Blacklisted_Gaming 11 วันที่ผ่านมา

      @@raidernivide4636 virtual faction is how i got it to work. Assign the faction you want tied to it from the faction module and you can set how far you are from a patrol or enemy before it populates

  • @armex6025
    @armex6025 หลายเดือนก่อน

    there is a bug that helicopters and planes just crash as soon as they spawn is there any fix for this?

    • @raidernivide4636
      @raidernivide4636  หลายเดือนก่อน

      @@armex6025 they spawning on rocks or other uneven terrain?

    • @armex6025
      @armex6025 29 วันที่ผ่านมา

      @@raidernivide4636 no they spawn in air and just crash on the ground

    • @raidernivide4636
      @raidernivide4636  29 วันที่ผ่านมา

      @armex6025 gotcha wrong mod I was thinking. Sadly I don't think there is a fix.
      Depending on the map might dictate if they can spawn well or not
      I usually prefer to only spawn ground forces.
      Wish there was an altitude spawn setting.
      I will play around with it. Which map you trying to use the mod on?

  • @6komodo6
    @6komodo6 2 หลายเดือนก่อน

    thnx for this

  • @sebi3798
    @sebi3798 3 วันที่ผ่านมา

    Yeah too complicated