10:27 in all my time that I played spyro year of the dragonfly I never encountered a single glitch was I lucky I dont know...I'm just saying my experience with the game
Fun Fact: Glitching into Enter the Dragonfly's final boss makes it only one phase long and makes Sparx do a stupid face on the credits screen after beating it.
The credits sequence is the same no matter what percentage you beat the game with, but that face more than makes up for you glitching your way in to the fight. He's just like "dafuq you just do?" XD
I got one final boss worse then that, Fable 2 the villain that kills your sister, your dog, off hand mentions he killed your wife(s) and children, and tried to kill you...and there is no fight with him, you can shoot him once and he dies or you can let him monologue and the asshole "hero" on you team shoots him instead, you then are given a choice of either resurrecting everyone who died building the tower, resurrecting all of your loved ones including your dog, or a mountain of money. Such a let down.
Pretty disappointed with Fable 2 end too, in the end the most difficult thing to kill in the game was the golems, also the final choice is a bit of a trap as getting a mountain of money yourself isn't that hard, and anyway there is absolutely no content once you've finished the game (like some quests that appear for example) Well the game was awesome anyway
I wouldn't really tell Lucian the final boss given the tower shard before the chain of cutscenes at the end of the game is the final boss to me and Lucian is just the main villain... who dies in a cutscene. I'm not saying it's good but just because someone is the main villain doesn't mean they'll be the final boss every time. Granted him dying from one attack or the other guy killing him still sucks pretty massively from a story-telling standpoint given any other enemy in the game that's human takes multiple hits even with the best stats and gear. But I still wouldn't bother to call him the final boss of Fable 2.
So I've heard. Course, the closest I've played to a Tekken / Soul Calibur fighting game is Bloody Roar: Primal Fury, which...ah...the final boss of its story mode is ABSOLUTELY like this. You NEED to know the game's mechanics in its entirety to even stand a CHANCE against him, which, given Bloody Roar's admittedly somewhat clunky control scheme, makes it WAY harder than it should be. I'll just say it like it is: after this boss fight, I WISH THAT ALL PHOENIXES GO EXTINCT!! Also, why the flying fuck is the "Normal" beast transformation on this scrawny anime fuccboi look like an Emperor Penguin, but then suddenly "Hyper" beast mode turns him in to a phoenix? I'd say that Uranus is technically worse overall, but the difference is that Uranus is an EXTRA boss fought in a separate (easily-cheesed by ringing fools out with Xion, the Half-beast...seriously, it's hilarious how broken his uppercut kick move is! XD) mode! And yeah, with her, she turns in to a giant chimera monstrosity in "Normal" beast mode, but her "Hyper" beast? She just goes hunchback like she's pretending to be a scurreh monster lady...whilst in HUMAN form! I think the devs of this game got it backwards or something! XD
Look, can we really consider someone who put Ardyn on the "top ten worst final bosses" to be competent? *Nobody* should be surprised that he liked Sonic Riders.
Looks like a common trend for you are boss fights that are too easy. For me it's the polar opposites. I don't like boss fights that are too hard, particularly if there's a major difficulty spike between the final boss and the 2nd to last one. Best example I can think of is Grandia III. This game has it share of tough bosses, but due to the last boss being SO HARD that I had to grind like crazy (it's a JRPG) to maximum in order to have a decent chance of beating him. Only played this game 3 times. First time I was at lvl 60 and it was by pure luck I beat him. 2nd time I was at lvl 75 (or around it) and still won by luck. So I decided to max out all of my characters prior to entering the "point of no return" part of the RPG (the game had an open world concept, but after a certain boss battle it becomes completely linear). So needless to say all of the bosses I went up against were cakewalks. Oh, it took me 3 months to get to area before the 'point of no return'. Well because of how the leveling up process works, it took me another 3 MONTHS to get from level 75 to 99. Oh, the final boss was still challenging, but at least it won by skill and not luck.
They really REALLY missed an opportunity to use Necalli as the final boss for SFV. They just brushed him off for Bison. I mean think about it. An entity that only appears when the world is in chaos and powerful fighters appear that he wishes to devour. How is that not Final Boss material?!
imagine: when nash drains bison, he gets so weak that necalli manages to ambush and devour him. now you have to fight a psycho-power imbued necalli. it seems like he only serves as a force that needs to be avoided or overcome and is never mentioned again once that happens
His prologue even sets him up for this big disaster too. But nope! Dhalsim just tells him to fuck off after failing to eat Ryu and melts away. The world is still in danger and the fighters are all gathering in one place! That's the perfect time to get in on that!
he has the same problem as baraka in mortal kombat: if he wins, people die, so he is not allowed to win. he should have devoured bison, bested everyone in combat and barely get beaten by ryu who just mastered the power of nothingness under pressure. also according to the akuma prologue, you are not a goner even if you get devoured by necalli, as he just bursts out of him
Interestingly enough they let you play as Bison and let you beat Chun-li at some point in the story. I was really disappointed when I found I was playing him instead of Necalli later on. I even thought "Oh maybe it's one of those scripted fights where I'm supposed to lose." but no I'm supposed to beat him and he melts away.
i just wish they did more to make him appear as a threat. his most threatening moment was when everyone had to flee because he was on their tail, but otherwise he is just... there. basing off what you said, imagine if we could play as him where he beat someone like rashid or ken, but another person manages to save them at the last second. could even double as a heroic sacrifice if capcom is bold enough
Reaction: 10: "So what about that Rayman Legends final boss huh?" Say no more, I fully agree. For such an overwhelming hard and frustrating game, that guy sucked. 9: Take your word for it, never played it. Does seem like it would be kinda underwhelming though. 8: ...that boss is just pathetic. 7: Ditto. 6: ....Ditto AGAIN. Hopefully you'll have something I have played here (besides number 10) so I can actually say something.... 5: At least it wasn't a complete walk in the park like some of these bosses? 4: If that music in the background was that boss's music, than yeah, that was a pathetic excuse for music. 3: Come on, at least make the FINAL BOSS loseable. Even Wario Land 3, a game where you CAN'T DIE, had a final boss that you could lose against, albeit one with little consequence if you do lose. 2: ANOTHER final boss that can't kill you?! Come on! 1: Gimmicky final bosses! NOT A GOOD IDEA! Gimmicky final bosses that CAN'T (DIRECTLY) KILL YOU! EVEN WORSE IDEA!
My least favorite Final Boss as of what I can currently think of would have to be Corrupt Takumi from FE Conquest. Cramped level design with infinitely spawning enemies? Check. Having to position all your troops every few turns to avoid a bullshit shockwave skill? Could have worked if it was less frequent but check. Takumi having an enemy only skill that gives him AWAKENING STYLE SUPPORT IN FATES?! FUCKING CHECK! All that on top of him having a range of 1-3 tiles & previously mentioned respawning minions being able to 2 shot most of my well leveled party was not fun. I should mention I used the DLC grinding map quite a few times in Conquest & those enemies were still that strong comparatively. Fuck whoever "balanced" that campaign.
I honestly liked that map. It was honestly the only final boss in Fates to actually require some strategy. Blight Dragon in Birthright is pathetically easy and can be beaten in like a couple turns, and Anankos is all spectacle and no bite.
Blueblade13 I hated Anankos purely because he kept faking me out. "All right, took out both of his hands!" "Psych, I'm still alive!" "sigh, all right, took out the head" "Haha! That's not even my final form!" "SERIOUSLY?"
That Crash 2 boss fight was like an in between stage in Earth Worm Jim. I'd add the final form of "Sir Sweet" to the list from Prinny Can I Really be the Hero?! It's literally just an endurance test to see how fast you can rapidly attack with the Prinny while dodging attacks. It wouldn't be so bad if he wasn't such a damage sponge forcing you to press the attack button hundreds if not thousands of times over the course of the boss fight. It becomes literally painful causing cramps, carpal tunnel, and blisters. It's very very painful and probably not good for your hand, and it's probably also not good for your PSP. It's a boss fight for a true masochist...
Finally! Someone brings up the Cortex battle. The only good thing about it is the music that plays. That's all. "Cortex Strikes Back" more like "Cortex Chickens Out".
You know what? I'm not gonna lie. Spyro enter the dragonfly was one of the first games I ever played and one of the only spyro games I played. HOWEVER Despite its numerous flaws, it will and always be one of my favorite games of all time. Yep internet you heard me. I DEFEND ENTER THE DRAGONFLY FIGHT ME.
Okay. Cool. I've almost 100%ed it and by the end I almost liked it. ALMOST. Load times and slow gameplay and minivans got me to a point where I just gave up. I've only had Spyro 3 to compare it to, though.
My least favorite final boss would definitely be the Rusted Kushala Daora at the end of the High Rank story in Monster Hunter 4 Ultimate. SCRIPTED SEQUENCES DO NOT BELONG IN MONSTER HUNTER.
I thought Ardyn was a great final boss. I just wish we couldnt use items against him, it would make the focus on the fight that much more important. Phase 1 is great, phase 2 is good (of course you can spam ranged and win easily, but then you miss out on an awesome DBZ like fight) but phase 3 was lame. Like you said, no impact to any of the blows, and Ardyn can chain stagger you the whole fight (and you can do that to him as well).
I honestly think people overstate this choice on any worst boss list. It wasn't great, but the other boss battles in the game leading up to it, aside from the Ivy battle (which was at least a bit different), weren't great either. It was the first game in the series and obviously boss battles wasn't something they were concentrating on very much.
Personally really enjoyed Ardyn's boss fight, to the point that it's something I return to every once in a while, can understand the issues that stretched across FFXV as a whole though, anyway, great list
The worst final boss in my opinion is The Creator from Sands of Destruction. Little relevance to the plot? Check. Way to hard low level or to easy if you are high level? Check. Limited time before 1 hit kill? Check. The first phase is REALLY easy if you decided to level grind, but then the second is a little bit harder. If you are max level, which is easy to do since exp needed for leveling is linear, (You need 100 to level up at level 1, 200 at 2, 300 at 3, etc) you'll beat her extremely easily. If you are really low level (60's or 70's) you'll struggle. If you don't beat her in.... I don't really remember but I will say 20 turns, you lose. You will probably lose before then if you are low level. However, if you are high level you will just pummel her and probably beat her WITHIN 1 TURN. Her first form can be beaten with a single character which is 3-4 chained flurries if you are lucky. Her second form has 50,000 HP which is ore than any other boss. This is still not enough when you are high level due to you dealing about 25k or more damage with a single character. If you are a low level it is painfully hard, but since it is so easy to level up you will certainly be a really high level if you grind. You can be 20 hours into the game and be within 7 levels to max. This is at the final area too. 25 hours and you can complete the sidequests to get every characters ultimate weapon and armor. It is really a short game. Anyway, level 94 is more than strong enough to beat The Creator easily. If you only use store bought items, you will struggle somewhat, but the ease of getting some really OP equipment means you won't need to struggle. So choose what you want. Teeth grinding difficulty or pathetic difficulty, you will not get another option. It just goes from hard to easy to pathetic to "That was the final boss?" at around level 85-90 or so.
There’s actually a reason Bison is so easy in Street Fighter 5. While attempting to kill Bison, Nash took a good chuck of Bison’s power away, hence why he’s so easy
I had an awful time with the M Bison battle in SFV. Specifically as both Ryu and Nash. I lost to him 23 times before i quit. Then again i also lost 10 times in the Chun Li vs F.A.N.G battle too.
You know, the Kingdom Hearts series is normally pretty consistent with good final bosses. Even the weaker games like Chain of Memories, 358/2 Days, and coded have decent final bosses at worst. That said, Dream Drop Distance really dropped the ball there. In addition to the baffling mechanic of unlocking abilities through what basically amounts to NintenDogs and the generally sub-par boss design in general throughout that game, the last world's bosses are nothing short of awful. However, the cherry on top of the mountain of mediocrity comes from Young Xehanort. Do you remember his secret boss fight in Birth By Sleep? Good, because he largely pulls several of the same tricks, only made beatable due to being a required fight. He's quick, hits hard, teleports frequently, and near the end of the fight he has a Desperation Move that's pretty much the ultimate "Fuck you, player" the game had to offer: he freezes time with a giant clock which you have to destroy in a certain amount of time before the clock rewinds to the start of the fight. However, the stupidest part of the fight is that it's technically not the final boss, as right after you beat YX, you are thrown into another, MUCH easier fight that really only exists because I guess Tetsuya Nomura didn't want this fight to be like the Roxas fight in KH2FM where it was just a cutscene in the original game. To my understanding, they made him easier in the 2.8 HD ReMix Collection. I have no way to verify this, but I want to think that the Square-Enix Osaka Team learned from their mistake and nerfed him on the PS4. I hope that when we inevitably have to fight him again in Kingdom Hearts III he'll be a much better boss than in this game.
Here's another idea for the Bison battle. Round 1 is a standard fight. Round 2 is a forced loss battle when he gets much more powerfull. Round 3 you switch over to Charlie Nash with Bison having an A.I, Speed and Defence buff and maybe break out the alternate costume. then the sacrifice takes place, bringing down Bison. I've never played SFV (Or any street fighter for that matter) But I is smart.
Honestly, when it comes to SF5, either Nash or Chun Li should have defeated him, and even if we go with Chun Li, Nash's sacrifice still should have done SOMETHING. Like, I don't know, make Bison comlpetely unstoppable, and have Nash's sacrifice get him down to a level where Chun Li can defeat him?
I agree with you maverick that bison fight sucked complete ass, the thing that pains me the most is that they did exactly what you wanted in SF4 with Seth, win one round, gets a boost for round two, and the one round was so stupid, even blazblue made the final fight a two round fight, Capcom gotten lazy
Well understand that the idea of a "final boss" is mechanically just the ultimate test in a video game. A final level with no final boss can work, but considering everyone would be expecting one, it would just be a let down.
My least favorite final boss? Mashtooth from The legendary starfy! first phase is easy, second phase is annoying, and the third phase? worst. button. mashing. section. ever.
What about the Black Hand of Sauron from Shadow of Mordor? Great buildup, Piss poor execution. Also, yeah, if Nomura stayed as director during Final Fantasy XV, the game could've turned out much better. Sure his storytelling's pretty infamous, but he at least does his best and is known for being a perfectionist.
Jecht is the real Final Boss of FFX. Yu Yevon is literally just there as a symbolic plot point for the purpose of showing how legitimately pathetic the entity everyone in Spira worshiped actually was. The entire game as a whole is a deconstruction of a defeatist culture revolving around a heinous "god", and the slaying of Yu Yevon was simply supposed to be part of that deconstruction. It's not the final boss. You can't even die during it, you get auto-phoenixed even when people fall. Jecht, in terms of both difficulty and as a conclusion to Tidus's relationship with his father that'd been talked about for the entire game, is the unofficial final boss.
Difficulty my ass. I raked the Final Aeon without even trying despite the fact that I basically never level grind ever. And for a pure story device, those 2nd and 3rd phases sure last long, not to mention Yevon can be tricky to figure out.
^Final Aeon was easy even without level grinding. Have Tidus cast Hastega, Yuna cast protect on every character and Auron do a Zombie Strike on the Final Aeon. If the Final Aeon's overdrive gauge becomes full, just have three characters defend and ready for Triumphant Grasp or Ultimate Jecht Shot.
Pretty good list. Haven't fought very many crap final bosses in a while but one which comes to mind for me is Resident Evil 7's final boss. Great game, but very lackluster final boss.
Polygon Man is just... Bad. Possibly the most underwhelming boss I've ever fought. I mean, constant dialogue about how great he is is something people criticize Dr. Eggman for, and not this? This fight could have been so much better...
I fought Ripto in Enter The Dragon by glitching through the portal and he completely died in the first phase and then the credits started rolling so 11 year old me was very confused and gave up on spyro
maverick can you please make your next list either top 10 or 15 worst games you played real non April fools verison of top 10 or 15 least favorite levels please also I am your biggest fan
Literally everyone else in the room in the end of sfv deserved the kill on bison more than Ryu. Guile, Chun Li, Nash and even FANG. Why did Ryu do it. They even ruin the best part of the story, Nash's arc, and ruin it so Ryu can fucking do anything in the plot
Fuck FFXV. lol The game isn't even finished, yet, fuckiung a year or so after the release... And, it's so obvious that the game will be re-released as a GotY game or whatever, with everything included, once the game is finished. Yea, I'll wait until the re-release happens and goes on sale for $5.
Fun fact: none of the QTEs do anything in the Ardyn fight. If you dont hit circle Noctis attacks anyway. And the final one before you unleash the kings on him will actually halt the game until you press circle
So, good news. I've never watched any of your videos before, and you happened to pop up in my recommendations. I think you may have just crossed the "Recommendation Threshold". Also, I've subscribed. Liking your stuff so far. o/
I'll just comment on the bosses that I've fought. Hades' Hand was okay. It could've been a lot better. Navarro is usually one of the first things I think of when I try to remember bad bosses, let alone the last one. I just beat FFXV today, and I actually love the Ardyn fight. Babylon Guardian was kind of dumb, but getting to Lv.2 makes it a lot quicker because Sonic's Lv.2 boost is that much better. I honestly forgot Polygon Man existed. I guess I can see why now. I haven't played the N.Sane Trilogy, but Cortex in the original Crash 2 was awful, and I didn't even mind the jetpack controls.
I wouldn't really call opponents in a fighting game "bosses" because every opponent you face has his/her own identity and there are no common enemies to distinguish them. The only exceptions I'd make are opponents like Master Hand, who you can't play as. Some of my least favorite final bosses in no particular order are Mundus from Devil May Cry, Jasper Bat Jr from No More Heroes 2, Titan Joker from Batman: Arkham Asylum, and Yu Yevon from Final Fantasy X.
Holy crap, someone else has played Super Adventure Island 2!? AND IS CANADIAN?! I FINALLY FEEL VINDICATED IN MY LOVE OF THE GIANT SPACE MOON SCORPION!!!
Ryu finished Bison because it defied the Illuminati's prophecy and set Ryu up as an essential component for future stories, a wildcard. And it's clear that Nash AND Ryu were both essential to Bison's defeat, Nash inflicted wounds that Bison was able to resist until Ryu put Bison through the ringer, the implication being that neither one of them individually would be able to defeat Bison (so in other words, Nash's revival was not pointless). Also, Bison isn't gone for good (as far as the events of 3S), as confirmed by developer interviews and the fact that his ghost is haunting Ed and there's the risk he could possess Ed at any time.
greengandalfziggy1 Ryu needs to be retired. Or they need to give him a frickin personality other than "must be the strongest". The manga by Udon Comics does a pretty good job with him. Let THEM write the games!
love the new intro and your in video model! (yeah not commenting on the bosses.. i can rant about certain bosess FOR HOURS! Timed it once. Shortest: 2 minutes Longest: (according to a friend) 5 HOURS! )
I know that Metroid is all the rage with the release of Dread, and rightfully so! It was so cool that I kicked off the "Awesome" category of TV Tropes' take on the game, particularly writing about the finale! And some other cool folks added to my thoughts, but it was a great experience regardless. FYI, though, the spoilers are unmarked so check it out at your own risk. (Also, spoilers ahoy for Dread in this comment. And Other M, too, but... who cares about the latter?) One of the funniest things it did, though, was throw some shade on Other M. Adam is much more reluctant to go to ZDR, Samus doesn't even flinch when she meets KRAID again, and Mother Brain is apparently mass produced in the form of Central Units now. Kinda fitting considering what Other M did to the classic villain. And by that, I mean she's a quick time event. I might have said that MB is my personal honorable mention for this list if I was confident that she even was a boss fight. Instead, all you do is scan her and Madeline shoots her! How I'd fix this issue is very simple: give Mother Brain her own power armor! Look how awesome Dread pulled that off; a villain who can outmatch Samus in terms of power, making her have to rely on her skill instead. We could have had that years before that; like, maybe the Federation could have created an armor that could surpass Samus if she became too big a threat, and given it to MB. It would have been something! And I know QTE style final boss fights aren't exactly unique. Hoyt from Far Cry 3, Didact from Halo 4, Lucian from Fable 2... The Order 1886 in general... But Other M's technical final boss was the biggest disappointment just because of how much they could have given us. You didn't need to stop with the Metroid Queen, Nintendo! Or even with Phantoon in the postgame! I can handle three different final bosses in one game. I am used to Mega Man X, after all!
@ #7: i'm surprised that nobody else on the Internet has spoken up about how anti-climatic this feels for the ultimate final showdown against M. Bison. This was the fight that the entire Street Fighter saga (prior to the events of Street Fighter III) was building up to. And no, story justification doesn't make it any less deficient. @ #6: Hopefully, Super Mario Odyssey will give us the battle with Bowser that the mainstream 3D Mario games have long deserved.
My least favorite final boss has to be Dark Crafter from Kirby & the Rainbow Curse. The entire fight used my least favorite gameplay style in the entire game, that being the rocket, which can evolves drawing lines to direct Kirby where you want, but the problem is that he's constantly moving, and the rocket is the only gameplay style that doesn't support multiple players at once, which was a huge disappointment, as I wanted to beat this game with my friends. What's worse is that the entire fight revolved around ONE MOVE, that being the Dark Crafter launching these spiked balls in various patterns at Kirby that you must avoid by constantly drawing lines for Kirby to ride along to avoid getting hit. All the while, you need to try to collect stars to charge up your special move (which is the ONLY way to hit him) without hitting the spiked balls. It's stupidly simplistic while also being frustrating at the same time. However, the worst part is how you compare it to other Kirby final bosses. Bosses like Marx and Magalor made for great twists in their stories, and others like Sectonia and Star Dream, while coming out of nowhere, were incredibly menacing and fun to fight. Dark Crafter, however, is an evil rainbow cloud that comes out of nowhere, but fails to be entertaining due to absolutely no motivation or character being given. Overall, it's a bad boss fight in general and a bad character to be the final boss. The game should've just ended at Claycia.
While this isn't really much of a contender for the list, I just really want to get it off my chest. You are trapped in an abandoned studio. Monsters of Ink have been trying to hunt you left and right. For most of the journey, you can only rely on your wits and what little resources you have. At the forefront of these monsters is Bendy the Ink Demon, relentlessly consuming everyone in his path to seek revenge on his creators, one of which being you. You enter the source of the studio's downfall; the Ink Machine. You are here because there is a chance to end the suffering once and for all by activating the last reel. However, before you can put it in place, Bendy appears with one last trick. He transforms into the Beast and can now trample you into dust with one wrong move. So, how's the fight itself? Phase 1: You're in a grid shaped room and have to avoid Bendy's charging patterns to activate levers that open the door to the next room. The pattern is actually pretty simple to avoid and in some cases, he'll run right past you if you're against the wall. Phase 2: There are four glass pillars full of ink and you need to make Bendy ram into them. This part's only tough because sometimes Bendy's AI is a little finnicky on when he'll charge. Phase 3; There is no phase 3. Just put the reel in place and the fight's over. I mean, Chapter 4 had Bertram and Boris as Bosses and they had 4 and 3 phases respectively. Then Sammy shows up in chapter 5 as a boss with 1 phase. WHY IS THE BENDY FIGHT SO BLAND (gameplay-wise. The arena had a cool design more or less) !?!?!
My least favorite final boss is honestly the Aurora Unit 313 from Metroid Prime 3: Corruption. MP3 was more action packed than the previous Metroid Prime games. But this battle was nothing but boring, annoying and repetitive...and the boss has a BS healing attack that makes them recover a large chunk of your health if you don't stop them. My absolute favorite it! An anticlimactic end to an action-packed game...it's because of this and the lackluster character development of the other bounty hunters that it's my least favorite game in the Metroid Prime trilogy. A close second would be Project X Zone's final boss, because to this day I'm still not able to comprehend how I beat it. Perhaps how I got through the rest of the game: *PURE WILLPOWER.*
they should've made it so that m bison and ryu were both in their v trigger for the whole fight, similar to how necalli activates his right from the start in his final showdown with ryu. And then have m bison boosted much more than he does when you fight him and make you self boosted as well. Make it have 2 phazes(4 rounds.) And voila. A perfect way to end it off.(Nash could also work. Making him able to teleport anytime he wants. A long with bison's teleporting powers in v trigger mode.)
Forgot to mention the alternate costume after the 3 or 4th phaze. DUDE, YOU DID IT WITH DIO IN JOJO BIZZARE ADVENTURES(anyone remember that game?! It's actually pretty good!)
I would like to add the final boss of Xenosaga Episode 2, he does NOTHING during the fight besides healing himself, then he cast Auto revive ON YOU and launch a final attack that end the fight, thats it.
Lol the FFXV final boss part I think broke on me...LIKE AS SOON AS THE FIGHT STARTED A SUMMON PROMPT POPPED UP and it did 9999 many times and he was over half dead and the game skipped the mid part of the fight oddly enough and went into the fianl phase right away...so in short the final boss took me around 2 minutes to beat.
At least Uncharted 4, and Uncharted: The Lost Legacy have awesome final battles. And I actually loved the final boss battle against Father Bella/The Savior from Final Fight: Streetwise not only is it a good fight that test your skill and the moves, and combos you've gained throughout the game in a challenging but fair manner, and the buildup to it is actually good. Because at first the main plot of FF: Streetwise is retired Marine turned Underground Pit Fighter Kyle Travers has to save to his older brother Cody who got kidnapped due to getting mixed up in some shady business and after defeating the robotic gangster known as The Stiff Kyle learns that Cody's kidnapping is just the tip of a bigger conspiracy that threatens both Metro City and the entire planet, and with help from his big bro's allies from the first FF game former mayor, and father-in-law Michael "Mike" Haggar, the shinobi Guy, his girlfriend Vanessa, and Vanessa's big brother MCPD Officer Chief Sims Kyle discovers that a dangerous new illegal steroid-type drug called GLOW has infested Metro City along with those who take it get increased physical stats and as a side-effect turn into zombie-like mutants, and after an encounter with the 2nd in command of the dealers distributing GLOW Blades Kyle discovers that Cody has been taking GLOW in small amounts as way to get rid of the arthritis in his knees so he could reenter the world of Underground Pit Fighting,, and after defeating Blades Father Bella the main antagonist reveals himself along with 3 of his 4 generals all of whom are named after the 4 Horsemen of the Apocalypse and are basically super-mutants with various superhuman powers and then tells Kyle that he'll lose another person that he's close to before leaving with the 3 members of the "Horsemen", and proceeds to prove his prediction to Kyle right by murdering Chief Sims while attempting to kidnap Vanessa, and Kyle decides to go after Bella and his 4 generals to end the threat of GLOW once and for all and at the same time avenge Chief Sims' death, and rescue Cody and after defeating Conquest, War, and Famine Kyle catches up to Bella which results in Bella revealing to Kyle that he created GLOW because he wanted to help humanity ascend to a higher form with his ultimate goal being create a mutant apocalypse and essentially rule as a "god-king", and after Kyle declares he's going to stop Bella's plan by taking him down Bella makes two revelations the first one is Bella reminding Kyle that if he wants to stop him Kyle has to defeat the most powerful of his generals Death and reveals Death's true identity as a mutated, and brainwashed Cody which is due to Cody ingesting a borderline dangerous amount of GLOW, and laughs about how in a way it's kind of the perfect revenge on Cody for killing his big brother during the events of the first FF, and this is when Bella drops the second revelation which is the fact that he's the little brother to Belgore the OG leader of Mad Gear/main antagonist of the first FF game whom as gamers recalled met his end during Cody, Mike, and Guy's quest to save Jessica, and Metro City from the criminal organization when Cody punched him through a window, and after defeating his brother in an intense battle which somehow frees Cody from his mutated/brainwashed state, Kyle catches up with Bella who decides to kill Kyle himself and ingests a dangerous amount of GLOW turning him into a winged monster known simply as Savior. And the fight is awesome not only is it a symbolic fight because it's essentially a fight between the two little brothers of key characters from the first game Kyle who is the little brother to Cody one of the three main heroes from the first FF, and Bella the little brother to Belgore the main antagonist of the first FF, and this battle is tough but fair and it definitely shows as Bella has all of the attacks Cody had along with some diving attacks thanks to his wings.
I didn't even encounter those Bowser clipping issues, and I thought the Sunshine end fight was still awful. You can beat it in under a minute with no challenge.
Can confirm:
coming in 1st Place in the Babylon Guardian Race is not required to complete story mode.
Cris Dude Welp.
...why ? so you can be 2nd and still beat the game in a racing game?... WHAT BLACK MAGIC IS THIS
10:27 in all my time that I played spyro year of the dragonfly I never encountered a single glitch was I lucky I dont know...I'm just saying my experience with the game
Black Mage Maverick, please, make up your mind.
First you were Zero, then you became Sephiroth. Now you're.... Henry?
I kinda knew that since I played the game. I think I got third on my first time fighting the boss
I don't think I've ever loved a sentence as much as "Several layers of NO"
For anyone wondering, the backwards message was, "Procrastination is my mortal nemesis and Sonic Colors is a bad game!"
Avatar 025 Yep.
Except Sonic Colors is gud
I know, it was just a joke
That's what I thought.
It's just hard to have a joke on the internet without tone inflections
Fun Fact: Glitching into Enter the Dragonfly's final boss makes it only one phase long and makes Sparx do a stupid face on the credits screen after beating it.
I remember getting into that fight early on as a kid, I had no idea at the time that wasn't supposed to happen.
The credits sequence is the same no matter what percentage you beat the game with, but that face more than makes up for you glitching your way in to the fight. He's just like "dafuq you just do?" XD
...why is that a thing
@@tsyumamatsuthehavenofguard32
Because the world needed one good thing from the game
I got one final boss worse then that, Fable 2 the villain that kills your sister, your dog, off hand mentions he killed your wife(s) and children, and tried to kill you...and there is no fight with him, you can shoot him once and he dies or you can let him monologue and the asshole "hero" on you team shoots him instead, you then are given a choice of either resurrecting everyone who died building the tower, resurrecting all of your loved ones including your dog, or a mountain of money. Such a let down.
Pretty disappointed with Fable 2 end too, in the end the most difficult thing to kill in the game was the golems, also the final choice is a bit of a trap as getting a mountain of money yourself isn't that hard, and anyway there is absolutely no content once you've finished the game (like some quests that appear for example)
Well the game was awesome anyway
I wouldn't really tell Lucian the final boss given the tower shard before the chain of cutscenes at the end of the game is the final boss to me and Lucian is just the main villain... who dies in a cutscene. I'm not saying it's good but just because someone is the main villain doesn't mean they'll be the final boss every time. Granted him dying from one attack or the other guy killing him still sucks pretty massively from a story-telling standpoint given any other enemy in the game that's human takes multiple hits even with the best stats and gear. But I still wouldn't bother to call him the final boss of Fable 2.
The worst part?
If you resurrect everyone in the tower, guess what?
_he comes back_
@@tsyumamatsuthehavenofguard32 Wait, who comes back?
That wasn’t a boss that was an interactive cutscene
“Or breaking the rules in order to make your life a living nightmare”
shows the Kazuya VS Akuma fight from Tekken 7
DUDE, THAT FIGHT SUCKED SO BAD!!
So I've heard. Course, the closest I've played to a Tekken / Soul Calibur fighting game is Bloody Roar: Primal Fury, which...ah...the final boss of its story mode is ABSOLUTELY like this. You NEED to know the game's mechanics in its entirety to even stand a CHANCE against him, which, given Bloody Roar's admittedly somewhat clunky control scheme, makes it WAY harder than it should be. I'll just say it like it is: after this boss fight, I WISH THAT ALL PHOENIXES GO EXTINCT!! Also, why the flying fuck is the "Normal" beast transformation on this scrawny anime fuccboi look like an Emperor Penguin, but then suddenly "Hyper" beast mode turns him in to a phoenix? I'd say that Uranus is technically worse overall, but the difference is that Uranus is an EXTRA boss fought in a separate (easily-cheesed by ringing fools out with Xion, the Half-beast...seriously, it's hilarious how broken his uppercut kick move is! XD) mode! And yeah, with her, she turns in to a giant chimera monstrosity in "Normal" beast mode, but her "Hyper" beast? She just goes hunchback like she's pretending to be a scurreh monster lady...whilst in HUMAN form! I think the devs of this game got it backwards or something! XD
Dude I think it’s decent
"I miss the Sonic Riders games. "
Probably because Sonic Free Riders ruined the series. 😥
ThunderStriker 6000 Nobody talks about that one anyway because nobody liked it
ThunderStriker 6000 It had a sick ass theme song though.
Especially since Zero Gravity still left some loose ends...
Look, can we really consider someone who put Ardyn on the "top ten worst final bosses" to be competent? *Nobody* should be surprised that he liked Sonic Riders.
ThunderStriker 6000 Free Riders doesn't fucking count!
Really liking this new look :0
Looks like a common trend for you are boss fights that are too easy. For me it's the polar opposites. I don't like boss fights that are too hard, particularly if there's a major difficulty spike between the final boss and the 2nd to last one. Best example I can think of is Grandia III. This game has it share of tough bosses, but due to the last boss being SO HARD that I had to grind like crazy (it's a JRPG) to maximum in order to have a decent chance of beating him. Only played this game 3 times. First time I was at lvl 60 and it was by pure luck I beat him. 2nd time I was at lvl 75 (or around it) and still won by luck. So I decided to max out all of my characters prior to entering the "point of no return" part of the RPG (the game had an open world concept, but after a certain boss battle it becomes completely linear). So needless to say all of the bosses I went up against were cakewalks. Oh, it took me 3 months to get to area before the 'point of no return'. Well because of how the leveling up process works, it took me another 3 MONTHS to get from level 75 to 99. Oh, the final boss was still challenging, but at least it won by skill and not luck.
been here since maverickhunter075
Same here
Same here as well.
I Think Me Too
Are any of yall still here??
In addition if you want all the achievements, you have to battle Polygon Man like 20+ times. Top list M
SteliosSeven I don't think I'd have the patience to hear Polygon Man's boasting comments 24 different times.
Black Mage Maverick why fight a face 20+ times when you can fight 2 hands for twice the amount of time?
They really REALLY missed an opportunity to use Necalli as the final boss for SFV. They just brushed him off for Bison. I mean think about it. An entity that only appears when the world is in chaos and powerful fighters appear that he wishes to devour. How is that not Final Boss material?!
imagine: when nash drains bison, he gets so weak that necalli manages to ambush and devour him. now you have to fight a psycho-power imbued necalli. it seems like he only serves as a force that needs to be avoided or overcome and is never mentioned again once that happens
His prologue even sets him up for this big disaster too. But nope! Dhalsim just tells him to fuck off after failing to eat Ryu and melts away. The world is still in danger and the fighters are all gathering in one place! That's the perfect time to get in on that!
he has the same problem as baraka in mortal kombat: if he wins, people die, so he is not allowed to win. he should have devoured bison, bested everyone in combat and barely get beaten by ryu who just mastered the power of nothingness under pressure. also according to the akuma prologue, you are not a goner even if you get devoured by necalli, as he just bursts out of him
Interestingly enough they let you play as Bison and let you beat Chun-li at some point in the story. I was really disappointed when I found I was playing him instead of Necalli later on. I even thought "Oh maybe it's one of those scripted fights where I'm supposed to lose." but no I'm supposed to beat him and he melts away.
i just wish they did more to make him appear as a threat. his most threatening moment was when everyone had to flee because he was on their tail, but otherwise he is just... there. basing off what you said, imagine if we could play as him where he beat someone like rashid or ken, but another person manages to save them at the last second. could even double as a heroic sacrifice if capcom is bold enough
"It's even easier then when you where using Gnash"
So that's what his sacrifice did, drain his power.
I is smart
Reaction:
10: "So what about that Rayman Legends final boss huh?" Say no more, I fully agree. For such an overwhelming hard and frustrating game, that guy sucked.
9: Take your word for it, never played it. Does seem like it would be kinda underwhelming though.
8: ...that boss is just pathetic.
7: Ditto.
6: ....Ditto AGAIN. Hopefully you'll have something I have played here (besides number 10) so I can actually say something....
5: At least it wasn't a complete walk in the park like some of these bosses?
4: If that music in the background was that boss's music, than yeah, that was a pathetic excuse for music.
3: Come on, at least make the FINAL BOSS loseable. Even Wario Land 3, a game where you CAN'T DIE, had a final boss that you could lose against, albeit one with little consequence if you do lose.
2: ANOTHER final boss that can't kill you?! Come on!
1: Gimmicky final bosses! NOT A GOOD IDEA! Gimmicky final bosses that CAN'T (DIRECTLY) KILL YOU! EVEN WORSE IDEA!
I can not see well
"Rayman Legends...Overwhelmingly hard and frustrating..."
...did we play the same game? Origins was frustrating. Legends was smooth sailing.
Me: Oh wow, What is this Channel?
" Run the new Intro! "
Me: Wonder what's gonna be in it-
*Shows Dust: An Elysian Tail*
Me: Sold.
My least favorite Final Boss as of what I can currently think of would have to be Corrupt Takumi from FE Conquest. Cramped level design with infinitely spawning enemies? Check. Having to position all your troops every few turns to avoid a bullshit shockwave skill? Could have worked if it was less frequent but check. Takumi having an enemy only skill that gives him AWAKENING STYLE SUPPORT IN FATES?! FUCKING CHECK! All that on top of him having a range of 1-3 tiles & previously mentioned respawning minions being able to 2 shot most of my well leveled party was not fun. I should mention I used the DLC grinding map quite a few times in Conquest & those enemies were still that strong comparatively. Fuck whoever "balanced" that campaign.
I honestly liked that map. It was honestly the only final boss in Fates to actually require some strategy. Blight Dragon in Birthright is pathetically easy and can be beaten in like a couple turns, and Anankos is all spectacle and no bite.
Don't get me wrong, I like challenge & strategy (Persona being my favorite series) I just felt like Conquest's endgame went overboard.
Blueblade13 I hated Anankos purely because he kept faking me out.
"All right, took out both of his hands!"
"Psych, I'm still alive!"
"sigh, all right, took out the head"
"Haha! That's not even my final form!"
"SERIOUSLY?"
Yeah that one did drag out, but at least the map design wasn't cramped & I didn't feel like the game gave me a lucky break when I beat it.
Luckily, all I remember about the Corrupt Takumi boss was how freakin' epic the music was...
That Crash 2 boss fight was like an in between stage in Earth Worm Jim.
I'd add the final form of "Sir Sweet" to the list from Prinny Can I Really be the Hero?! It's literally just an endurance test to see how fast you can rapidly attack with the Prinny while dodging attacks. It wouldn't be so bad if he wasn't such a damage sponge forcing you to press the attack button hundreds if not thousands of times over the course of the boss fight. It becomes literally painful causing cramps, carpal tunnel, and blisters. It's very very painful and probably not good for your hand, and it's probably also not good for your PSP. It's a boss fight for a true masochist...
Finally! Someone brings up the Cortex battle. The only good thing about it is the music that plays. That's all. "Cortex Strikes Back" more like "Cortex Chickens Out".
You know what? I'm not gonna lie. Spyro enter the dragonfly was one of the first games I ever played and one of the only spyro games I played. HOWEVER Despite its numerous flaws, it will and always be one of my favorite games of all time. Yep internet you heard me. I DEFEND ENTER THE DRAGONFLY FIGHT ME.
Okay. Cool. I've almost 100%ed it and by the end I almost liked it. ALMOST. Load times and slow gameplay and minivans got me to a point where I just gave up. I've only had Spyro 3 to compare it to, though.
I gotta say, you improve significantly with every countdown you've released. Great work!
My least favorite final boss would definitely be the Rusted Kushala Daora at the end of the High Rank story in Monster Hunter 4 Ultimate. SCRIPTED SEQUENCES DO NOT BELONG IN MONSTER HUNTER.
Thank Gog we had Gogmazios to close the multiplayer in style.
RUSTED IS RELENTLESS HELL.
GlavenusGary71601 What about the new stupid XX Final Boss...
ERMAGHERD I'M A MANTIS NAMED BOB THE BUILDER
Gasp! 16** At least with the mantis, you get to DO THINGS.
The mantis isn't bad, it just hits like a bulldozer at times. just gotta watch out a lot.
Lets just admit the only reason we lost to cortext on crash 2 was because of the weird controls on the jetpack
If you need a makeover, what better place to get one than one of the Journals from Gravity Falls?
Worst final boss for me was The Leader of The Incrdeible Hulk for Sega Genesis. He stands in one spot, never moves and dies from a single uppercut.
Released on my birthday. You have improved a lot since you began.
Happy Birthday then ^^ *give a cookie*
I thought Ardyn was a great final boss. I just wish we couldnt use items against him, it would make the focus on the fight that much more important. Phase 1 is great, phase 2 is good (of course you can spam ranged and win easily, but then you miss out on an awesome DBZ like fight) but phase 3 was lame. Like you said, no impact to any of the blows, and Ardyn can chain stagger you the whole fight (and you can do that to him as well).
I also liked the Ardyn battle. My only problem with it is that the Ifrit fight was FAR superior.
Martin Papos No Yu Yevon? Not the absolute WORST Final Fantasy Boss THERE COULD EVER BE?
hey good thing this list had final bosses or ffxv superboss would be on here
Where is Titan joker in arkham asylum
I honestly think people overstate this choice on any worst boss list. It wasn't great, but the other boss battles in the game leading up to it, aside from the Ivy battle (which was at least a bit different), weren't great either. It was the first game in the series and obviously boss battles wasn't something they were concentrating on very much.
#3: If you miss the Sonic Riders games, I think you need to ask Free Riders where the heck they went.
If they do bring Riders back, let it never be with complete motion controls.
Personally really enjoyed Ardyn's boss fight, to the point that it's something I return to every once in a while, can understand the issues that stretched across FFXV as a whole though, anyway, great list
6:48-
Would convincing Capcom to NOT kill off all the decent side characters in X4 be on that list?
The worst final boss in my opinion is The Creator from Sands of Destruction. Little relevance to the plot? Check. Way to hard low level or to easy if you are high level? Check. Limited time before 1 hit kill? Check. The first phase is REALLY easy if you decided to level grind, but then the second is a little bit harder. If you are max level, which is easy to do since exp needed for leveling is linear, (You need 100 to level up at level 1, 200 at 2, 300 at 3, etc) you'll beat her extremely easily. If you are really low level (60's or 70's) you'll struggle. If you don't beat her in.... I don't really remember but I will say 20 turns, you lose. You will probably lose before then if you are low level. However, if you are high level you will just pummel her and probably beat her WITHIN 1 TURN. Her first form can be beaten with a single character which is 3-4 chained flurries if you are lucky. Her second form has 50,000 HP which is ore than any other boss. This is still not enough when you are high level due to you dealing about 25k or more damage with a single character. If you are a low level it is painfully hard, but since it is so easy to level up you will certainly be a really high level if you grind. You can be 20 hours into the game and be within 7 levels to max. This is at the final area too. 25 hours and you can complete the sidequests to get every characters ultimate weapon and armor. It is really a short game. Anyway, level 94 is more than strong enough to beat The Creator easily. If you only use store bought items, you will struggle somewhat, but the ease of getting some really OP equipment means you won't need to struggle. So choose what you want. Teeth grinding difficulty or pathetic difficulty, you will not get another option. It just goes from hard to easy to pathetic to "That was the final boss?" at around level 85-90 or so.
Great to see you back, Maverick! Hope that you're doing well!
Soul Fuxion That I am.
Welcome back, Maverick.
And what an entertaining countdown.
There’s actually a reason Bison is so easy in Street Fighter 5. While attempting to kill Bison, Nash took a good chuck of Bison’s power away, hence why he’s so easy
That could also be why the whole alt costume wasn't done
I'm so happy knowing I'm not the only one who lost Crash 2's final boss fight because I thought you had to hit him with the meteors.
I too thought that
"Oh no! The scary Ardyn! Good thing I overleveled on sidequests and randomly managed to get a freaking summon to bring him down below a quarter!"
That can apply to a lot of JRPGs.
HE'S BACK! SWEET MOTHER OF MERCY, HE'S FINALLY BACK!!
Can we still call you the One-Winged Angel?
Everyone calls him Maverick, so it doesn't matter.
In other words, you can if you want to.
I had an awful time with the M Bison battle in SFV. Specifically as both Ryu and Nash. I lost to him 23 times before i quit. Then again i also lost 10 times in the Chun Li vs F.A.N.G battle too.
For #1, Quarter Guy even mentioned him in his Top Ten Dumbest Boss Ideas list! So he sure agrees with you there!
You know, the Kingdom Hearts series is normally pretty consistent with good final bosses. Even the weaker games like Chain of Memories, 358/2 Days, and coded have decent final bosses at worst.
That said, Dream Drop Distance really dropped the ball there. In addition to the baffling mechanic of unlocking abilities through what basically amounts to NintenDogs and the generally sub-par boss design in general throughout that game, the last world's bosses are nothing short of awful. However, the cherry on top of the mountain of mediocrity comes from Young Xehanort.
Do you remember his secret boss fight in Birth By Sleep? Good, because he largely pulls several of the same tricks, only made beatable due to being a required fight. He's quick, hits hard, teleports frequently, and near the end of the fight he has a Desperation Move that's pretty much the ultimate "Fuck you, player" the game had to offer: he freezes time with a giant clock which you have to destroy in a certain amount of time before the clock rewinds to the start of the fight.
However, the stupidest part of the fight is that it's technically not the final boss, as right after you beat YX, you are thrown into another, MUCH easier fight that really only exists because I guess Tetsuya Nomura didn't want this fight to be like the Roxas fight in KH2FM where it was just a cutscene in the original game.
To my understanding, they made him easier in the 2.8 HD ReMix Collection. I have no way to verify this, but I want to think that the Square-Enix Osaka Team learned from their mistake and nerfed him on the PS4. I hope that when we inevitably have to fight him again in Kingdom Hearts III he'll be a much better boss than in this game.
Here's another idea for the Bison battle. Round 1 is a standard fight. Round 2 is a forced loss battle when he gets much more powerfull. Round 3 you switch over to Charlie Nash with Bison having an A.I, Speed and Defence buff and maybe break out the alternate costume. then the sacrifice takes place, bringing down Bison. I've never played SFV (Or any street fighter for that matter) But I is smart.
Honestly, when it comes to SF5, either Nash or Chun Li should have defeated him, and even if we go with Chun Li, Nash's sacrifice still should have done SOMETHING. Like, I don't know, make Bison comlpetely unstoppable, and have Nash's sacrifice get him down to a level where Chun Li can defeat him?
6:53
(Inhales deeply) Boi...
"would time travel to meet robin williams"
My man *thumbs up*
I agree with you maverick that bison fight sucked complete ass, the thing that pains me the most is that they did exactly what you wanted in SF4 with Seth, win one round, gets a boost for round two, and the one round was so stupid, even blazblue made the final fight a two round fight, Capcom gotten lazy
Welcome back, Maverick!
im digging the new look also welcome back Maverick
The power of Woah compels a channel-wide regeneration, _Doctor Who_ style!
Doctor Woah.
This is why the idea of a final boss on every game has been diminishing in many games and for the better. Not every game needs a final boss.
Spicy Puffin Exactly
Spicy Puffin
What do you mean by that?
Well understand that the idea of a "final boss" is mechanically just the ultimate test in a video game. A final level with no final boss can work, but considering everyone would be expecting one, it would just be a let down.
Fun fact, back when I first played Rayman Legends, I finished the game out of order, so the final boss for me was...The huge wrestler.
Sounds like that'd make for a much better final boss.
Bless you for using a Hades reference!!!!!!!!!!! He is my favorite Disney villain ever and has the best sassiest lines.
For once, no mention of Arkham Asylum in a worst final boss list
My least favorite final boss? Mashtooth from The legendary starfy! first phase is easy, second phase is annoying, and the third phase? worst. button. mashing. section. ever.
Awesome! I played that game!!!
What about the Black Hand of Sauron from Shadow of Mordor? Great buildup, Piss poor execution. Also, yeah, if Nomura stayed as director during Final Fantasy XV, the game could've turned out much better. Sure his storytelling's pretty infamous, but he at least does his best and is known for being a perfectionist.
Jecht is the real Final Boss of FFX.
Yu Yevon is literally just there as a symbolic plot point for the purpose of showing how legitimately pathetic the entity everyone in Spira worshiped actually was. The entire game as a whole is a deconstruction of a defeatist culture revolving around a heinous "god", and the slaying of Yu Yevon was simply supposed to be part of that deconstruction.
It's not the final boss. You can't even die during it, you get auto-phoenixed even when people fall.
Jecht, in terms of both difficulty and as a conclusion to Tidus's relationship with his father that'd been talked about for the entire game, is the unofficial final boss.
Difficulty my ass. I raked the Final Aeon without even trying despite the fact that I basically never level grind ever. And for a pure story device, those 2nd and 3rd phases sure last long, not to mention Yevon can be tricky to figure out.
^Final Aeon was easy even without level grinding. Have Tidus cast Hastega, Yuna cast protect on every character and Auron do a Zombie Strike on the Final Aeon. If the Final Aeon's overdrive gauge becomes full, just have three characters defend and ready for Triumphant Grasp or Ultimate Jecht Shot.
I had more trouble with Final Seymour because I was trying to let every character got some EXP. Also because I didn't grind.
I don't know where the footage came from, but the person fought Navarro on Crushing. That person must be insane
Why?
The combat system in FF15 actually didn't really leave a lot for a decent final boss
Liking your new intro the look is ok, but don't really mind it.
Love the new Screen-Name.
And the new intro!
It's been too long since I've seen one of your countdowns!
Pretty good list. Haven't fought very many crap final bosses in a while but one which comes to mind for me is Resident Evil 7's final boss. Great game, but very lackluster final boss.
I think I like this guy, good humor, smart commentary, and well presented good job man
Patrick Patterson Thank you. Glad you enjoyed it. :)
0:21 that meme.
Polygon Man is just... Bad. Possibly the most underwhelming boss I've ever fought. I mean, constant dialogue about how great he is is something people criticize Dr. Eggman for, and not this? This fight could have been so much better...
Even Master Hand is a better boss than it.
I fought Ripto in Enter The Dragon by glitching through the portal and he completely died in the first phase and then the credits started rolling so 11 year old me was very confused and gave up on spyro
I Fricken love your channel keep up the good work
maverick can you please make your next list either top 10 or 15 worst games you played real non April fools verison of top 10 or 15 least favorite levels please also I am your biggest fan
Literally everyone else in the room in the end of sfv deserved the kill on bison more than Ryu. Guile, Chun Li, Nash and even FANG. Why did Ryu do it. They even ruin the best part of the story, Nash's arc, and ruin it so Ryu can fucking do anything in the plot
Young xehanort from kingdom hearts dream drop distance is also an Dishonorable mention
Nah, it straight up deserves a spot here...assuming you count him as a first phase to the final boss
JJ Slider Yeah, but I like to forget the armoured ventus nightmare happened 😅😅 it makes an all ready bad fight worse...
Fuck FFXV. lol
The game isn't even finished, yet, fuckiung a year or so after the release...
And, it's so obvious that the game will be re-released as a GotY game or whatever, with everything included, once the game is finished.
Yea, I'll wait until the re-release happens and goes on sale for $5.
Dude... For those comments on Final Fantasy XV, I would give you 1000 likes if i could.
To naughty dog credit at least the final boss in uncharted 4 was alright
FINALLY. Someone who likes the NSMB2 Bowser fight and finds the Super Mario Sunshine Bowser fight was messed up.
Honourable mentions
1 cortex wrath of cortex
2 either minecraft
3 ender dragon minecraft
Fun fact: none of the QTEs do anything in the Ardyn fight. If you dont hit circle Noctis attacks anyway. And the final one before you unleash the kings on him will actually halt the game until you press circle
What is this? Final Fantasy Forces? Heh heh heh heh heh.
@@WillieManga with how overall shit 15 is I think that's giving it to much credit. Forces may be uninspired and boring but at least its over quick.
The WOAH god's are pleased
So, good news.
I've never watched any of your videos before, and you happened to pop up in my recommendations. I think you may have just crossed the "Recommendation Threshold".
Also, I've subscribed. Liking your stuff so far. o/
BornFlunky That would explain why this video got so much attention in a much shorter time than usual.
Also, glad to hear you're enjoying my work. :)
I'll just comment on the bosses that I've fought.
Hades' Hand was okay. It could've been a lot better.
Navarro is usually one of the first things I think of when I try to remember bad bosses, let alone the last one.
I just beat FFXV today, and I actually love the Ardyn fight.
Babylon Guardian was kind of dumb, but getting to Lv.2 makes it a lot quicker because Sonic's Lv.2 boost is that much better.
I honestly forgot Polygon Man existed. I guess I can see why now.
I haven't played the N.Sane Trilogy, but Cortex in the original Crash 2 was awful, and I didn't even mind the jetpack controls.
I wouldn't really call opponents in a fighting game "bosses" because every opponent you face has his/her own identity and there are no common enemies to distinguish them. The only exceptions I'd make are opponents like Master Hand, who you can't play as.
Some of my least favorite final bosses in no particular order are Mundus from Devil May Cry, Jasper Bat Jr from No More Heroes 2, Titan Joker from Batman: Arkham Asylum, and Yu Yevon from Final Fantasy X.
Spoiler: You can play as Master Hand near the end of World of Light.
@@pinkduskstone1543
Well, that complicates things.
Holy crap, someone else has played Super Adventure Island 2!? AND IS CANADIAN?! I FINALLY FEEL VINDICATED IN MY LOVE OF THE GIANT SPACE MOON SCORPION!!!
Ryu finished Bison because it defied the Illuminati's prophecy and set Ryu up as an essential component for future stories, a wildcard. And it's clear that Nash AND Ryu were both essential to Bison's defeat, Nash inflicted wounds that Bison was able to resist until Ryu put Bison through the ringer, the implication being that neither one of them individually would be able to defeat Bison (so in other words, Nash's revival was not pointless). Also, Bison isn't gone for good (as far as the events of 3S), as confirmed by developer interviews and the fact that his ghost is haunting Ed and there's the risk he could possess Ed at any time.
greengandalfziggy1 Ryu needs to be retired. Or they need to give him a frickin personality other than "must be the strongest". The manga by Udon Comics does a pretty good job with him. Let THEM write the games!
love the new intro and your in video model! (yeah not commenting on the bosses.. i can rant about certain bosess FOR HOURS!
Timed it once.
Shortest: 2 minutes
Longest: (according to a friend) 5 HOURS!
)
Which Bosses?
I know that Metroid is all the rage with the release of Dread, and rightfully so! It was so cool that I kicked off the "Awesome" category of TV Tropes' take on the game, particularly writing about the finale! And some other cool folks added to my thoughts, but it was a great experience regardless. FYI, though, the spoilers are unmarked so check it out at your own risk. (Also, spoilers ahoy for Dread in this comment. And Other M, too, but... who cares about the latter?) One of the funniest things it did, though, was throw some shade on Other M. Adam is much more reluctant to go to ZDR, Samus doesn't even flinch when she meets KRAID again, and Mother Brain is apparently mass produced in the form of Central Units now. Kinda fitting considering what Other M did to the classic villain. And by that, I mean she's a quick time event. I might have said that MB is my personal honorable mention for this list if I was confident that she even was a boss fight. Instead, all you do is scan her and Madeline shoots her! How I'd fix this issue is very simple: give Mother Brain her own power armor! Look how awesome Dread pulled that off; a villain who can outmatch Samus in terms of power, making her have to rely on her skill instead. We could have had that years before that; like, maybe the Federation could have created an armor that could surpass Samus if she became too big a threat, and given it to MB. It would have been something! And I know QTE style final boss fights aren't exactly unique. Hoyt from Far Cry 3, Didact from Halo 4, Lucian from Fable 2... The Order 1886 in general... But Other M's technical final boss was the biggest disappointment just because of how much they could have given us. You didn't need to stop with the Metroid Queen, Nintendo! Or even with Phantoon in the postgame! I can handle three different final bosses in one game. I am used to Mega Man X, after all!
I got to the lost world using the Kremkoin cheat in level 1, and therefore, didn't have to suffer.
@ #7: i'm surprised that nobody else on the Internet has spoken up about how anti-climatic this feels for the ultimate final showdown against M. Bison. This was the fight that the entire Street Fighter saga (prior to the events of Street Fighter III) was building up to. And no, story justification doesn't make it any less deficient.
@ #6: Hopefully, Super Mario Odyssey will give us the battle with Bowser that the mainstream 3D Mario games have long deserved.
My least favorite final boss has to be Dark Crafter from Kirby & the Rainbow Curse. The entire fight used my least favorite gameplay style in the entire game, that being the rocket, which can evolves drawing lines to direct Kirby where you want, but the problem is that he's constantly moving, and the rocket is the only gameplay style that doesn't support multiple players at once, which was a huge disappointment, as I wanted to beat this game with my friends. What's worse is that the entire fight revolved around ONE MOVE, that being the Dark Crafter launching these spiked balls in various patterns at Kirby that you must avoid by constantly drawing lines for Kirby to ride along to avoid getting hit. All the while, you need to try to collect stars to charge up your special move (which is the ONLY way to hit him) without hitting the spiked balls. It's stupidly simplistic while also being frustrating at the same time. However, the worst part is how you compare it to other Kirby final bosses. Bosses like Marx and Magalor made for great twists in their stories, and others like Sectonia and Star Dream, while coming out of nowhere, were incredibly menacing and fun to fight. Dark Crafter, however, is an evil rainbow cloud that comes out of nowhere, but fails to be entertaining due to absolutely no motivation or character being given. Overall, it's a bad boss fight in general and a bad character to be the final boss. The game should've just ended at Claycia.
Yay he's back
Didn't the story say that Nash's sacrifice weakened bison allowing Ryu to finish him off.
I'm just pointing it out y'all
That doesn't do much good for the quality of the story; I wanted Power of Nothingness vs Final Bison.
So you had a job class change while you were gone?
While this isn't really much of a contender for the list, I just really want to get it off my chest.
You are trapped in an abandoned studio. Monsters of Ink have been trying to hunt you left and right. For most of the journey, you can only rely on your wits and what little resources you have. At the forefront of these monsters is Bendy the Ink Demon, relentlessly consuming everyone in his path to seek revenge on his creators, one of which being you. You enter the source of the studio's downfall; the Ink Machine. You are here because there is a chance to end the suffering once and for all by activating the last reel. However, before you can put it in place, Bendy appears with one last trick. He transforms into the Beast and can now trample you into dust with one wrong move.
So, how's the fight itself?
Phase 1: You're in a grid shaped room and have to avoid Bendy's charging patterns to activate levers that open the door to the next room. The pattern is actually pretty simple to avoid and in some cases, he'll run right past you if you're against the wall.
Phase 2: There are four glass pillars full of ink and you need to make Bendy ram into them. This part's only tough because sometimes Bendy's AI is a little finnicky on when he'll charge.
Phase 3;
There is no phase 3. Just put the reel in place and the fight's over. I mean, Chapter 4 had Bertram and Boris as Bosses and they had 4 and 3 phases respectively. Then Sammy shows up in chapter 5 as a boss with 1 phase. WHY IS THE BENDY FIGHT SO BLAND (gameplay-wise. The arena had a cool design more or less) !?!?!
Wow. Its been a long time since I last visited this channel.
My least favorite final boss is honestly the Aurora Unit 313 from Metroid Prime 3: Corruption.
MP3 was more action packed than the previous Metroid Prime games. But this battle was nothing but boring, annoying and repetitive...and the boss has a BS healing attack that makes them recover a large chunk of your health if you don't stop them. My absolute favorite it!
An anticlimactic end to an action-packed game...it's because of this and the lackluster character development of the other bounty hunters that it's my least favorite game in the Metroid Prime trilogy.
A close second would be Project X Zone's final boss, because to this day I'm still not able to comprehend how I beat it. Perhaps how I got through the rest of the game: *PURE WILLPOWER.*
If only i knew u changed ur name i missed watching ur vids dude. It was a nice comeback
they should've made it so that m bison and ryu were both in their v trigger for the whole fight, similar to how necalli activates his right from the start in his final showdown with ryu. And then have m bison boosted much more than he does when you fight him and make you self boosted as well. Make it have 2 phazes(4 rounds.) And voila. A perfect way to end it off.(Nash could also work. Making him able to teleport anytime he wants. A long with bison's teleporting powers in v trigger mode.)
Forgot to mention the alternate costume after the 3 or 4th phaze. DUDE, YOU DID IT WITH DIO IN JOJO BIZZARE ADVENTURES(anyone remember that game?! It's actually pretty good!)
"Atoq Navarro" FINALLY, somebody knows his name!
I would like to add the final boss of Xenosaga Episode 2, he does NOTHING during the fight besides healing himself, then he cast Auto revive ON YOU and launch a final attack that end the fight, thats it.
If I had time travel, I'd go meet people I want to meet.
Lol the FFXV final boss part I think broke on me...LIKE AS SOON AS THE FIGHT STARTED A SUMMON PROMPT POPPED UP and it did 9999 many times and he was over half dead and the game skipped the mid part of the fight oddly enough and went into the fianl phase right away...so in short the final boss took me around 2 minutes to beat.
At least Uncharted 4, and Uncharted: The Lost Legacy have awesome final battles. And I actually loved the final boss battle against Father Bella/The Savior from Final Fight: Streetwise not only is it a good fight that test your skill and the moves, and combos you've gained throughout the game in a challenging but fair manner, and the buildup to it is actually good. Because at first the main plot of FF: Streetwise is retired Marine turned Underground Pit Fighter Kyle Travers has to save to his older brother Cody who got kidnapped due to getting mixed up in some shady business and after defeating the robotic gangster known as The Stiff Kyle learns that Cody's kidnapping is just the tip of a bigger conspiracy that threatens both Metro City and the entire planet, and with help from his big bro's allies from the first FF game former mayor, and father-in-law Michael "Mike" Haggar, the shinobi Guy, his girlfriend Vanessa, and Vanessa's big brother MCPD Officer Chief Sims Kyle discovers that a dangerous new illegal steroid-type drug called GLOW has infested Metro City along with those who take it get increased physical stats and as a side-effect turn into zombie-like mutants, and after an encounter with the 2nd in command of the dealers distributing GLOW Blades Kyle discovers that Cody has been taking GLOW in small amounts as way to get rid of the arthritis in his knees so he could reenter the world of Underground Pit Fighting,, and after defeating Blades Father Bella the main antagonist reveals himself along with 3 of his 4 generals all of whom are named after the 4 Horsemen of the Apocalypse and are basically super-mutants with various superhuman powers and then tells Kyle that he'll lose another person that he's close to before leaving with the 3 members of the "Horsemen", and proceeds to prove his prediction to Kyle right by murdering Chief Sims while attempting to kidnap Vanessa, and Kyle decides to go after Bella and his 4 generals to end the threat of GLOW once and for all and at the same time avenge Chief Sims' death, and rescue Cody and after defeating Conquest, War, and Famine Kyle catches up to Bella which results in Bella revealing to Kyle that he created GLOW because he wanted to help humanity ascend to a higher form with his ultimate goal being create a mutant apocalypse and essentially rule as a "god-king", and after Kyle declares he's going to stop Bella's plan by taking him down Bella makes two revelations the first one is Bella reminding Kyle that if he wants to stop him Kyle has to defeat the most powerful of his generals Death and reveals Death's true identity as a mutated, and brainwashed Cody which is due to Cody ingesting a borderline dangerous amount of GLOW, and laughs about how in a way it's kind of the perfect revenge on Cody for killing his big brother during the events of the first FF, and this is when Bella drops the second revelation which is the fact that he's the little brother to Belgore the OG leader of Mad Gear/main antagonist of the first FF game whom as gamers recalled met his end during Cody, Mike, and Guy's quest to save Jessica, and Metro City from the criminal organization when Cody punched him through a window, and after defeating his brother in an intense battle which somehow frees Cody from his mutated/brainwashed state, Kyle catches up with Bella who decides to kill Kyle himself and ingests a dangerous amount of GLOW turning him into a winged monster known simply as Savior. And the fight is awesome not only is it a symbolic fight because it's essentially a fight between the two little brothers of key characters from the first game Kyle who is the little brother to Cody one of the three main heroes from the first FF, and Bella the little brother to Belgore the main antagonist of the first FF, and this battle is tough but fair and it definitely shows as Bella has all of the attacks Cody had along with some diving attacks thanks to his wings.
I didn't even encounter those Bowser clipping issues, and I thought the Sunshine end fight was still awful. You can beat it in under a minute with no challenge.