• Day 343 of doing pushups until Silksong releases. Pushups today : 148 Total completed : 29270 • Day 162 of doing squats Squats today: 78 Total completed: 6612 • Day 42 of doing situps Situps today: 58 Total completed: 1634 Rules : Every week with no news, add 2 pushups to be completed per day. Start with 20 a day. Each week with news add 4 pushups to be completed per day.
Found a way to continue Day 55 + yesterdays One arm push ups today: 8x2 (total: 1450 ) Squats today: 34+38 (total: 1506 ) Day 35 Situps today: 10+14 (total: 214 )
Day 62 of singing every single lyric in Tally Hall's discography until I finish them, or silksong releases: And I find a little greener shade of envy Current Song: Greener Songs Completed: Good Day
Day 827. 621 days has passed since Silksong has been officially delayed. Number of days passed since Silksong has been officially delayed in binary: 1001101101. An integer variable of 10 bits is necessary to store the value of number of days passed since Silksong has been officially delayed. 4 days have passed since last video with yellow text on thumbnail. Number of days passed since last yellow text on thumbnail: 100. An integer variable of 3 bits necessary to store the value of number of days passed since last yellow text on thumbnail.
Day 9 of finding out what happened in history for today's Daily Silksong News number (Year 1466): -Louis XI of France introduces silk weaving to Lyon -Donatello, one of the most prominent sculptors of the Italian Renaissance, passed away -The Second Peace of Thorn treaty is signed, marking the end of the Thirteen Years' War between the Teutonic Order and the Prussian Confederation -The Mentelin Bible, the first Bible printed in German, is produced
Day 119 of acting like a temporary replacement for MrTrolez (the dice guy): Today's roll: 1 4 5 5 6 This isn’t five sixes, so I might be back tomorrow [don’t imagine that there are statistics here]
Today is day 81 of doing the statistics for the dice guy (UBDuck) so you dont have to imagine them. Best rolls so far: 55666 (Day 32) 45666 (Day 28 and 84) 34666 (Day 73) 24666 (Day 45) 13666 (Day 19) Worst rolls so far: 12233 (Day 20) 22333 (Day 89) 23333 (Day 86) 11224 (Day 114) 12224 (Day 110) Other cool rolls: 22235 (Day 47) 22235 (Day 48) (Day 55) 55551 1 2 3 4 5 (67th day) a total of 600 dice has been thrown so far with a total sum of 2187. The average sum of the dice has so far been 18.2. The expected average value is 17.5. The chance to get 5 sixes in one throw on a particular day is 1/7776 or ~0.012%. The chance to have gotten 5 sixes at least once after 119 days is ~1.531%. The chance to get at least 1 six with 5 dice in a single throw is ~59.81%. So far UBDuck has gotten at least 1 six in ~59.17% of the throws. The combined weight of the dice is about 24 grams. This means a total of 2.88kg/6.349lbs worth of dice has been flung across the table. If UBDuck had done a daily roll since the start of Daily Silksongs News, there would be a 17.183% chance that they had gotten 5 sixes at this point. From the 600 number of dice rolled, 101 of them have been sixes. The expected value is 100. The highest streak of days where at least one of the dice was a six is 9. The chance to get at least 1 six 9 days in a row when throwing 5 dice is 0.98%. The highest streak of days where no sixes were rolled is 6. The chance to roll no sixes 6 days in a row when throwing 5 dice is 0.42%.
Day 668 of writing the script for Mossbag’s lore video one word at a time: If you were to ask me, “What is your favorite video game ever made?” I would have to say Cory in the House for the Nintendo DS. But Hollow Knight would be a close second. Hollow Knight was released on February 24th, 2017 by Team Cherry, an indie game studio based in the mythical land of Adelaide, South Australia. Over the past three years, Hollow Knight has become an indie darling. The game has sold over three and a half million copies, it was the opening game at AGDQ 2019. There’s a Hollow Knight book, a line of plushies, T-shirts, nicotine patches, nuclear warheads, and even vinyl records for all you goddamn hipsters. Team Cherry had one goal when making Hollow Knight. They wanted to create a world that allowed players to get completely lost in exploration. We can see this desire in Hollow Knight’s design. The levels in Hollow Knight are massive, with secrets and rewards hidden in every nook and cranny, be that powerful charms, special abilities or uhh… The game’s navigation system requires the player to work for their map, forcing them to make a stronger mental image of the world in their head. Christopher Larkin’s score and Ari Gibson’s artwork lend to this as well, creating an atmosphere that the player won’t want to leave. But there's one aspect of Hollow Knight that keeps people like me coming back: the world building. When Super Metroid launched in 1994, it stood out for its amazing sense of immersion. Now in 1994, I was busy not being alive, but I’ve watched enough TH-cam video essays to know that this game was a big deal. In case you didn't know, Super Metroid is basically the granddaddy of all Metroidvanias. That's why they’re called "MetroidVANIAs". Now in Super Metroid, there are moments that give the player a sense of depth. Basically the feeling that this world exists outside of Samus’ interactions with it. In the room right before that diabetic crocodile thing, Samus can find the corpse of a random soldier. His inclusion here doesn't change the gameplay at all, but instead gives the player a sense of wonder about the world they are exploring. Who was this guy? Why was he here in the first place? Did he like jazz? Now finding dead bodies and other random garbage is pretty cool, right? Well, Hollow Knight basically does the same thing. About a dozen times. Through its world building, Hollow Knight turns Hallownest into a living kingdom. You can sense the ancient history of the land when you look at dilapidated structures or giant barred doors. Nothing feels like it was put into the game randomly; there's a reason for it all. Except those reasons aren't the easiest to uncover. Hollow Knight's narrative is buried under layers of NPC dialogue, item descriptions, lore tablets, and even additional content like the Quirrel comic and Fangamer’s Wanderer's Journal. These past three years have an insane amount of research by the Hollow Knight community to make sense of Team Cherry’s sprawling world. We've even made it to the point where people are looking at the in-game signs to try and decipher Hallownest's logographic language. In this video, I hope to give you a long and detailed look into the world of Hollow Knight, exploring Hallownest’s history and uncertain future. When I'm not busy making surprisingly accurate Super Smash Brothers roster speculation videos, or insightful podcasts about beloved subjects like the Donkey Kong Country television series, or whatever this was supposed to be, I'm usually making videos about Hollow Knight. And while I am a seasoned Hollow Knight lore expert, I cannot confirm that every musing or theory presented in this video is completely correct. I highly recommend checking out the lore section of the Hollow Knight Wiki if you want a more neutral explanation of Hollow Knight's lore. But if you’re too lazy to read, I suggest you sit back, order some Domino’s pizza
Is this the real life Day 889 of naming every scrapped area of Hollow Knight in mostly alphabetical order one letter at a time until Silksong comes out: *Hollow Knight:* Abyss (1-5) Ancient Basin (6-17) City of Tears (18-28) Colosseum of Fools (29-44) Crystal Peak (45-55) Deepnest (56-63) Dirtmouth (64-72) Fog Canyon (73-81) Forgotten Crossroads (82-100) Fungal Wastes (101-112) Godhome (113-119) Greenpath (120-128) Hive (129-132) Howling Cliffs (133-145) Kingdom's Edge (146-157) Queen's Gardens (158-170) Resting Grounds (171-184) Royal Waterways (185-198) White Palace (199-209) Ancestral Mound (210-223) Beast's Den (224-232) Blue Lake (233-240) Cast-Off Shell (241-252) Crystallised Mound (253-269) Distant Village (270-283) Failed Tramway (284-296) Fungal Core (297-306) Hallownest's Crown (307-322) Isma's Grove (323-332) Joni's Repose (333-343) Junk Pit (344-350) King's Pass (351-359) Lake of Unn (360-368) Land of Storms (369-380) Mantis Village (381-393) Overgrown Mound (394-407) Palace Grounds (408-420) Path of Pain (421-430) Pleasure House (431-443) Queen's Station (444-456) Shrine of Believers (457-473) Soul Sanctum (474-484) Spirits' Glade (485-496) Stag Nest (497-504) Stone Sanctuary (505-518) Teacher's Archives (519-534) Temple of the Black Egg (535-553) Tower of Love (554-564) Watcher's Spire (565-577) Weaver's Den (578-587) Hidden Station (588-599) King's Station (600-611) Bonebottom (612-621) Bone Forest (622-631) Citadel (632-638) Coral Forest (639-649) Deep Docks (650-658) Gilded City (659-668) Greymoor (669-676) Lake of Fire (677-686) Moss Grotto (687-696) Moss Temple (697-706) Marrow (707-712) Old Church (713-721) Soaring Warlord's Tower (722-741) Birthplace (742-751) Grubhome (752-759) Nailmaster's Huts (760-774) Nailsmith (775-783) Salubra's Shop (784-795) Sly's Shop (796-804) Tuner's Workshop (805-818) Desolate Wastes (819-832) Dream Realm (833-842) Hallownest (843-852) Nightmare Realm (853-866) Pharloom (867-874) Abyss Expansion (875-888) F
Day 10 (also almost missed today, and we hit double digits) of a random fun fact until Silksong releases: An Avocado is technically a fruit, not a vegetable. This is because it contains a seed.
Day 1: I’ve been getting into Persona 4 golden again, and I’m having fun with it. I go back to school today and I’m hoping I can get my final late assignment done. It would be nice to get back on track with school as it is something that stresses me out a lot
I went to a sauna with 2 Uni friends for 2 hours. Iv never been but it was SO nice! There was this really nice outdoor swimming pool at the top of the building and we were just messing around, there was one inside downstairs and the actual sauna rooms were relaxing. I also went to an international food grocery store and got some food I had in Bulgaria when I was a kid!
day 51 is writing entirety of bee movie script word by word: According to all known laws of aviation, there is no way a bee should be able to fly Its wings are too small to get its fat little body off the ground the bee, of course, flies anyway because bees don't care what humans think is impossible yellow black yellow black
Day 194 of generating a random word which starts with the letter S to see if I can get the word silk or song before silksong releases. Todays word: Shed This isn’t silk or song, so I will be back tomorrow. Times we got words which count: 10.5
Day 74 of typing comments from the beggining, since I forgot to do that yesterday... (Previously day 682 of counting days and day 614 of -NOT- believing in Silksong's existence!)
The cake situation might be disappointing, but remember that there are 345 more days where we could get Silksong news *Day 456 of commenting a type of aquatic animal until Silksong comes out:* Leopard whipray *Day 436 of commenting a type of insect until Silksong comes out:* Field digger wasp *Day 416 of commenting a type of bird until Silksong comes out:* Red crested cardinal *Day 396 of commenting a type of reptile until Silksong comes out:* West African crocodile *Day 256 of doing the daily Wordle puzzle until Silksong comes out:* Word: Squid Result: Success! Attempts: 3/6 Process: Adieu Ursid Squid *Day 67 of timing how long it takes me to write THE COMMENT lite™ (not including this section) until Silksong comes out:* Today’s time: 4min 56sec Yesterday’s time: 42min 16sec (big comment day) Fastest time: 2min 51sec Slowest time: 20min 31sec (This is the lighter version of the comment used during days on which I have important schoolwork to do.) *Patch notes:* None for now…
Day 110 of listing every hunter's journal entry one word at a time: Crawlid: Timid scavenger that crawls through the caverns looking for food. Dull and pathetic. Hardly worth killing. Vengefly: Flying predator that pursues its prey relentlessly. This fierce little hunter will bravely chase down creatures many times its size. Admirable! It is weak though, and I have devoured hundreds of them with little effort or care. Vengefly King: Patriarch of a vengefly colony. Swoops at intruders and cries out for reinforcements if threatened. A filthy creature that is happy to chew on any old thing it finds discarded on the cavern floor. When it notices a threat it will annoyingly scream and shriek, so kill it swiftly. Gruzzer: Simple-minded creature
@@derf4886 it tasted pretty good! A bit moist for me but I still liked it. There was a lot of leftover pudding and frosting. Shockingly, it wasn't actually all that sweet. Which is good, because I only eat 80% dark chocolate. Would recommend! I'd say it's a 4.5 out of 5, but maybe it's actually 4.2/5. I've got pictures in my community post.
Day 141 of writing about whatever I feel like I think i'm starting to pick up a habit of taking an hour-hour and a half nap in the late afternoon. I've been told several times that sleeping at not night is bad for you for circadian rhythm-related reasons, but screw that, i'm tired
I used to do they after school, and probably will once my exams are over. It was nice, but I always felt so lost afterwords lol. Like I’d wake up and have no idea what day it was or anything
Posting Daily Untill Silksong, Day 419 I was at the bus stop today and it just wouldn't arrive. So i opened the app, and found i didn't have the stop saved. I looked up at the stop's sign to get its number, and just as i did it passed me by. Thinking i had just lost it, i was INCREDIBLY relieved to see it stop, as someone on board needed to get off the vehicle. I quickly snuck inside after they got off and took my seat, heart thumping. Oddly terrifying.
Glad you made it atleast. Weird that it doesn’t just stop at every stop with people Edit: nvm I thought about it a bit and I guess that’s not actually that weird. Still tho glad you made it
826 Minecraft server update, Remember when I said I learned my lesson about trust no one. Well I should have followed that. we got raided (I don't really care to be honest, its a game) I don't think anyone leaked coords but the base was close to spawn and really very obvious. I didn't have anything on me when I got jumped cos my pvp kit was in storage cos it took up a lot of space, so I lost my armor but made it out with my kit (MKKS your stuff is all good) We regrouped the next day to raid the raiders base, then we subsequently lost a 3v1. In my defense he had prot 4 and we didn't, and I only proactive sword pvp, and not smp kit. But skill issue on my part. pretty funny.
DAY 133 OF MAKING A LINE OF DOTS THREEEEEEE ……….……….……….……….……….……….……….……….……….…………………………………….. i feel like were going through the 5 stages of grief when it comes to silksong… *wow that has never happened before…* IT ALL JUST FEELS…. SO HOPELESS……… SO ANNOYING…….. SO HEARTBREAKING…… *SO SILKSONGING* OH UHHH ANYWAYS BACK TO MY LIFE TBH NOT MUCH TODAY *:3* but yesterday evening i did realise that we would be 10/10 daily bean users due to how much we write a day in this *QUOTE UNQUOTE* little comments :> ANYWAYWAYWAYWAYWAYS QUESTION… light or dark mode? NOW I HAVE A GUT FEELING IVE ALREADY ASKED THIS BEFORE BUT I FORGOT :P bai bai :3
Day 346 of rating every video’s description: “let’s” a single word for today, and it’s alright, where should we let, I don’t know, but it could be fun. Maybe we should all go to see team cherry, or maybe post misinformation. It’s okay, so 5.5/10. Me news: it’s a three day weekend, and I’m making the fullest by doing nothing.
Today was nice, I woke up early and produced an English essay in an hour, very yippee. Then I revised chemistry a bit and listened to tma, very yippee. Now I feel like drawing but idk what to draw. Hopefully something will come to me :3 anyway hope you had a yippee day :3 Day 361 of writing the script of the Amphibia episode ‘Marcy at the Gates’ one word at a time: Sprig: Do-do-do, Newtopia! Ugh. I can’t believe it! It’s been a long journey, but we’re finally almost there. Sprig: Anne? Anne: Huh? Sprig: Uh, thought you’d be more excited. Anne: I am excited. It’s just… we’ve been travelling Amphibia for weeks. I thought there’d be some sign of Marcy by now. But nothin’. Sprig: Maybe that’s a good thing. Your last friend was kind of…. totally evil. Anne: Hey! Look, Sasha and I might be going through a rough patch, but that doesn’t mean I don’t care about her. And since she got zapped here with me, it must mean Marcy did too. Also, Marcy is completely different from Sasha. She’s harmless. *Flashback* Marcy: Boom, just cleared new game plus. Coach: Heads up! Marcy: Whoa! Thanks, Anne. Anne: Hey, no problem. Coach: Marcy, Sasha, Anne. You lose! Marcy: Okay. Sash-Anne. Dungeon’s almost ready. Then we can finally play some Creatures and Caverns. Oh, yeah! Anne: Locker door! Locker door! Marcy: Oop! That was close. Sasha: One of these days, she’s gonna get herself killed. Anne: Ugh! Don’t say that…(gasps) Wet floor, wet floor! Marcy: Oh, man. Where’d I be without you. Anne: MARCY! Marcy: I did it again, didn’t I? Anne: She was super smart. But super oblivious. Marcy: Whoo! Anne: And insanely clumsy. *flashback* *over* Anne: Like, maybe the clumsiest person alive. Sprig: Wow, that must be horrible. (He drinks a glass of water that slips out of his hands.) Anne: Back home, we were there to protect her. But here, she’s alone, and instead of kickballs… Sprig: She could get mauled by an elephant scarab. Or crushed to death by a heron. Or worse, flayed alive by a… (Anne grabs his lip to shut him up.) Anne: not helping. Polly: Guys! Come… It’s… I… Not gonna believe… Ah! Just get out here! (They climb up the fwagon) Hop Pop: There she is, gang… Newtopia. If there’s a way to get you home, it’s in that city. Anne: Well, then let’s get down there. All: (Jump in excitement!!) Whoo-hoo! Yeah! (Anne and the gang continue to process to Newtopia) Anne: Well, my feet are soaked. Polly: Now this is the life. Huh? Hey, what do you think made these holes? Hop Pop: Mmm… better not to ask. Come on! Polly: I feel like this is gonna come back later. Anne: We’re finally here. Yo! Anybody home? Gatekeeper: You can’t come
day ??? of saying random things here until silksong comes out why isn’t there more content of this ship, says the guy who is only capable of shipping rarepairs and cracks he himself came up with
Day 676 of reciting MOTIVATIONAL Devil May Cry themes one word at a time to keep YOU motivated while you wait for Silksong! (Bury the Light completed on Day 285 // Divine Hate completed on Day 562): The Time Has Come And So Have I I'll Laugh Last Cause You Came To Die The Damage Done The Pain Subsides And I Can See The Fear Clear When I Look In Your Eye I Never Kneel And I'll Never Rest You Can Tear The Heart From My Chest I'll Make You See What I Do Best I'll Succeed As You Breathe Your Very Last Breath Now I Know How The Angel Fell I Know The Tale And I Know It Too Well I'll Make You Wish You Had A Soul To Sell When I Strike You Down And Send You Straight To Hell My Army Comes From Deep Within Beneath My Soul
Day one hundred and forty-three of writing The Lament for the Rohirrim one character at a time until Silksong comes out: Where is the horse and the rider? Where is the horn that was blowing? Where is the helm and the hauberk, and the bright hair flowing? Where is the hand on the harpstring, and th
Day 384 of making up a line of Silksong Dialogue(day count is frozen because im lazy): MOSS GROTTO: *To Squire Vrinn: A Monster you say? An aggressive demeanor, a shape, that of a Massive Moss Charger? Though, a lack of Foliage? Yes, yes, I am new to this kingdom, I have not heard of any beast. Hmph. I see… in that case I shall keep my guard up. Thank you. …I shall keep my guard up. Thank you. To Lost Judge: *Entering the cold court: This place has the stench of decay. Something’s here. Watching me. Well. If that’s the case. Come out and prove yourself. *To the lost Judge: What are you? A judge of some kind? However, where is your court? Where is your jury? I know, I know, it may be naught but a title, however you should realise how one such title should adhere to some reason. *After response and fight: That so-called judge was more powerful than anticipated, I shall learn from this fight, and be more prepared for the next time I fight a bug as dangerous as this strange judge. *In Greymoor: (Felt like switching locations) *To Griivv: *In Griivv's shop, within a pit: Hornet: I must ask you, why are you selling your wares in this grim place? and in this simple pit? Griivv: Well I can't say it's by choice! I'm not nearly strong enough to climb back out, and some strange darn wall is blocking off the other way! Hornet: So you are not able to escape? And could this "strange wall" you refer to perhaps be a Seal of Binding? Griivv: What? A "Seal of Binding?" I don't know what that is. Nor do I care, all things considered. Hornet: I suppose you wouldn't know, anyways, I suppose I should see what you have to sell. *After attempting to buy the Weed-Whacker tool: Griivv: No, No! That old thing is too precious to sell! Hornet: Too precious to sell? But why? Griivv: That thing has served me well since my young years! This kingdom is just full of weeds that need Whackin'! Hornet: I see... Is there anything I can do to convince you to give it to me anyway? Griivv: Well, I suppose if I could get put of this hole, I could return to being a travelling merchant, and thus I wouldn't have to worry about weeds growing in my space, you help me out, and it's all yours! Hornet: (Hmm... I don't know how I could possibly do that... but I suppose it is the only way to convince them to sell it to me.) *After using the Unbinding song on the Seal of Binding, prompting Griivv to exit rapidly: Hornet: Well, hopefully they'll be alright. Looks like they dropped their stuff, so I suppose I can just take it. *Hornet later finds Griivv unconsious in a small pit, implied to have tripped and fallen: Hornet: ... *To Pura: *Before the Temple of Light: Hornet: Who are you? What is this place? Pura: What? Who are you? Have you come to inflict harm upon this sacred home? Hornet What? No, I have no ill-intent towards you or your home. Pura: So have said many with such hollow claims, you are no different, prepare yourself, foul attacker! *Pura initiates a boss fight, after being defeated, Pura speaks: Pura: You foul thing, I refuse to lose this fight, I cannot, I cannot! Hornet: Listen, I do not wish to harm you or your home. I am not your enemy! Pura: You defeat me in combat, and yet you still hold up that claim? Perhaps I was too paranoid, please accept my apology. Hornet: Please, just tell me what this place is, and I'll take my leave of this place. Pura: Very well then... *A long monologue later: Hornet: Thank you, perhaps our paths will cross once again in the future. *In the entrance to the Citadel Waterways: *To the Strange Wanderer: Hornet: What is a stranger such as yourself doing in this isolated place? Strange Wanderer: Have you heard of the strange effects this kingdom has on it's weaker inhabitants? Hornet: I have heard some pieces of that tale across my journey, why do you ask? Strange Wanderer: I myself have fallen under that curse, however I am able to perform a special song on my violin to stave off it's effects. Hornet: And what about it? Strange Wanderer: Some young Reaperbug hooligans ran of with it's bow. They also nabbed the music sheet the song was on. I'm too weak to retrieve it myself, so I wanted to ask for your help. Hornet: I promise that I will try to find those items and return them to you. Strange Wanderer: Thank you. *After completing the quest and returning: Hornet: I've returned with the items you had lost. Are you alright? *The Strange Wanderer stands still, ignoring Hornet: Hornet: What are you doing? *The Strange Wanderer suddenly charges at Hornet, which she dodges: Hornet: it appears I was too late. I shall do my best to save you, or at least end your pain. *Kill outcome: Hornet: I am sorry for failing to save you. But this spell might help me to save this kingdom. So thank you. *Using the song outcome: Strik: Thank you, I thought I was a goner! My name's Strik, by the way. Hornet: You're welcome. Here is your Bow and the music sheet. Strik: I'll take my bow back. But you can keep the music sheet. I've long since memorised it. And who knows how many people you could help with it. Hornet: Very well then. Farewell. *To Davl: *Entering the Forsaken tent: Davl: Tread no further, fiend! Hornet: What? Who said that? Reveal yourself! *Davl appears in a cloud of smoke, although it is visibly nothing but stage magic: Davl: I am Davl, master of The Forsaken Troupe! And I demand that you leave this place right now, or else face demise! Hornet: Hold on, I mean no harm. I simply was curious about this odd gathering. Davl: I'm sorry, but I don't take risks about regarding my Troupe's safety. Prepare for battle! (by going beyond this point, thou shalt witness my glorious writing skills) *To CaseOh *Entering the Streaming Setup CaseOh: What’s good hegale what’s good shaw what’s good adino what’s good ladies and gentles what’s good HORNET! How we doin’, baby I’m backuh! Hornet: YOOOOOOO CASE Hornet Cogfly 1: Gluten tag! Hornet Cogfly 2: Bro’s built like Clotho from God of War CaseOh: What did these absolute goobers just type in my chat? ‘’Bro’s built like Clotho from God of War’’ ‘’Gluten tag’’ yeah let’s get a ban on hornetcogfly1 and 2, pack ‘em up. Case’s ex wife with the 5 gifted, W’s in chat for Case’s ex wife with the FIVE GIFTED! *To the Pale King and uhhhh White Lady ig *Entering the Debating Room Hornet: I’m *To the Pale King and White Lady *Entering the idk Pale King: They don’t wanna talk about it ‘cause they’re so embarrassed by it. It’s springfield, they’re eating the dogs, White Lady: *To the cult of Blue *Entering the cultroom of Blue Blue: Zhēn qíng xiàng cǎo yuán guǎng kuò… Me: Céng céng fēng yǔ bú néng zǔ gé… Itsfy: Zǒng yǒu yún kāi rì chū shí hòu… Koma: Wàn zhàng yáng guāng zhào yaò nǐ wǒ… Szabolcs: Zhēn qíng xiàng méi huā kāi guò… Dexnacorn: Lěng lěng bīng xuě bú néng yǎn mò… Mothman: Jiù zài zuì lěng… Determined: Zhī tóu zhàn fàng… Julia: Kàn jiàn chūn tiān zǒu xiàng nǐ wǒ… Snekfast: Xuě huā piāo piāo běi fēng xiào xiào… Weirdo: Tiān dì yí piàn cāng máng… Kwijibo: Yì jiǎn hán méi… Hummus: Ào lì xuě zhōng… Kishan: Zhī wèi yī rén piāo xiāng… UBDuck: Ài wǒ suǒ ài wú yuàn wú huǐ… Trolez: Cǐ qíng chǎng liú… Raven: Xīn jiān… (Mini) Boss idea by MKKS: On the far side of Pharloom, there's a door that can only be opened with a something specific (the key hole suspiciously looks like a horn). There's an obviously fake key next to it though that can be picked up. On the other sidr of the map, that key opens the door to where a (Hercules) beetle lives. It is invincible, immune to all attacks, and follows Hornet everywhere. If somehow soft-locked, it can dig. It can also charge up a big leap occasionally. However, if Hornet can't move for whatever reason (cutscene, dialog, etc.), it instantly starts charging a leap until she can move again. As you can tell, Hornet needs to lead it to the locked door where it would accidentally use its horn to open it. (It gets up and flies away in the background. Or if Team Cherry want to be grim, it breaks its horn and flies away. If they want to be extra grim, the beetle dies.) Inside the locked door, it's revealed that it opens up an entire society living in the side of Pharloom that can only be accessed by these beetles (but the boss wanted to live away alone). Obviously, in true Hollow Knight fashion, that society is on the brink of collapse. However, we can find a tool there which summons beetles similar to the Glowing Womb Charm. The boss itself is quite dodgeable if the player is good enough at movement. This opens up the challenge of completing the game while being chased. *sdkaklsdklakldsa *okpaopawo902090i2qoiewalkds Szabolcs: It’s over *Him* , I have the high ground! *Him* : And I have 69 million power in Rise of Kingdoms because I chose the vikings which gave me an increased capacity for collecting resources! Szabolcs: Well, I have 420 million power! *Him* : 420 million? Teach me how! Szabolcs: Well *Him* , you chose the wrong civilization to begin with. I chose Hallownest because it has this neat little pool in Blue’s backyard. *Him disintegrates* (Bring it on!) *a *a InfinityPeaches: Somebody tag in Blue. Blue, if you can hear us, please, Blue. Please save me. Please save me Blue, please. I’m asking you. Please save me. Please save me, please get these people away from me. In dear Blue’s name, please stop this dream! Yes sir. I’m not doing anything sir. I’m a believer in Blue, I- I’m Blue’s child, I promise you.
Character Pack 1 First character: The Ancient Scribe, she would be the equivelent to Lemm and the Grubfather, in that you would trade items you find every now and then called Strange Inscribings to her in exchange for lore, rosaries, tools, more lore, etc. Second character: The Forsaken Troupe, this is actually a collection of characters who all were once part of the Grimm Troupe, and similarly to Brumm, all tried to break the cycle, unlike Brumm, however, they were all caught, and banished from the Troupe to brave the wastes alone, eventually all being mysteriously called together to Pharloom, where they settled down, they would have a questline where you gather supplies and other such items to help them fend for themselves, upon completing all of these quests, they would reward you with the Troupe Crest, (I'd imagine this crest is why hornet is sometimes seen with similar animations to Grimm in the trailers.) Third character: Strange Wanderer (Later named Strik), he would be found in a secluded area of someplace close to the Citadel, (Not quite sure exactly where) and upon questioning explains to hornet that to avoid succumbing to whatever curse or spell has Pharloom's residents making bells or whatever, he plays a song on his violin-esque instrument that negates the properties of silk, but the bow to his instrument, as well as a scroll, or a piece of paper, (I don't know what these guys use in universe) that explains how to play the song, was stolen by some currently unnamed flying enemies, so hornet finds both in the Citadel, but when she returns, he has been taken over by the spell, and then ensues a boss fight. Boss explanation: Attack 1: jumps to the opposite side of the arena, then charges back on foot, while swinging his instrument, sometimes just charges and doesnt head back. Attack 2: Jumps next to hornet, then readies a parryable swing with his instrument, sometimes he will guard instead to trick the player. Defeat method: either defeat him like any other boss, which will kill him, or attack until he staggers, then play the silk deterring song (not sure on a name), saving him. The song also lets you dispel various Seals of Binding blocking your path, (or blocking chests and other such things). (Current boss rating 7.75/10) Fourth character: Griivv, (Pronounced like greive) They are a "shopkeeper" character in a pit in Greymoor, they sell discarded shells (which would fully repair tools while also making them last longer) and some other items too, including a necessary tool for progressing, upon trying to buy it, however, they will say it is too precious to sell, unless you help them first, they will explain that their path out, (they cant jump out of the pit like Hornet) is being blocked by some "Strange glowy wall." which is a seal of binding, you will then need the anti-silk song from the Strik quest later on in the game, (See character 3) to dispel it, they will then run off frantically, dropping the tool, (and any other unpurchased items) you can later find them in another place in greymoor, it's another, previously concealed, empty pit, they're unconcious. Fifth character: Trapped Weaver, (Later renamed to Lone Weaver) Would be like Mask Maker in how they are only really an NPC in a hidden area meant to give lore, is a Weaver who is in a tiny, empty room behind a seal of binding, who can later be freed with the anti-silk song (See character 3) and will stand just outside of where they were and say thanks before giving a bit more lore. Sixth character: The Hollow Knight (Just hear me out ok?) I think that if Silksong is a sequel, then Embrace the Void is the most likely candidate to be the canon ending in that timeline, so The Hollow Knight would be free, and that occasionally, The Hollow Knight would appear and help Hornet, potentially last minute during the final boss, a bit of poetic mimicry of their own boss fight. Seventh character: Gilded Guardian, character-wise, just a relatively simply False Knight-esque guard in front of the entrance to the Citadel, in terms of the boss-fight... Boss explanation: Phase 1: Attack 1: Roars, prompting rocks to fall from the ceiling. Attack 2: Runs up to hornet and slams his mace (which is not a macebug, its just a golden orb on a stick) into the ground, occasionally loses balance and falls backwards instead of hitting. Attack 3: Spins around with his mace towards the wall in the player's direction, picking up speed as he goes. Phase 2: Attack 1-3: The same as the first phase attacks but he wont fall backwards and all of them are faster. Attack 4: Throws his mace into the air and rolls, bouncing off the walls once or twice, before stopping where he started and catching the mace. (Current boss rating 7/10) Eighth character: Steel Spy Sheret, would work with Steel Assasin Sharpe but rather than fighting, he would be temporarily seen in the background upon first entering certain areas in the game, spying and gathering info on the player, just a neat easter egg to spot if you're able to. Ninth character: Steel Strategist Shaed, (Pronounced like Shade) would work with Steel Assasin Sharpe and Steel Spy Sheret (See character 8) and would be the brains of the operation, would send Sheret to gather info, (Who i forgot to mention would foreshadow a rapidly approaching fight with Sharpe when seen) then send Sharpe to ambush the player using said info, eventually, there is a final battle with all three, first Sharpe, then Shaed steps in finally actually fight the player, and finally, to avenge the other two, Sheret would at last actually do something, and fight the player, before proceeding to go down in one hit. Boss explanation: Sharpe: Attack 1: If in close enough in proximity to the player, he will do the nose slash thing. Attack 2: Similar to Hive Knight, would dash to a point above the player, and strike downwards, before falling to the ground again. Attack (?) 3: dashes away, and does not do come back for a few seconds as a fake out attack, before doing attack 1 or 2, (The music also fades out until he comes back.) Shaed: Attack 1: uses a previously not shown scythe like weapon (Like the Kingsmould's) to do a spin attack, which starts and finishes with timing similar to the Pure Vessel's multi-slash attack. Attack 2: Jumps and grabs onto the wall, and throws the scythe in a dvd screensaver esque bouncing manner, more likely to be used if the player is in the middle of the arena. Attack 3: Sometimes jumps, does attack 1, but then does it again, the other direction with a shorter telegraph. Attack 4: Jumps or runs to the side of the arena, and throws the scythe like a Kingsmould. Sheret: "Attack" 1: Just runs like zote in the endless ordeal, like I said, goes down in one hit. (Current boss rating 10/10) Tenth character: Mossy Crawlid, I really want to imagine that a Hollow Knight character or creature would be seen in Silksong, in this case, a crawlid that followed Hornet to Pharloom, and lands in the same spot as Hornet when they fall to the Moss Grotto, getting covered in moss, then scurrying away as the player gains control, they would later be seen in multiple locations before being seen asleep in a town area.
Character Pack 2 First character: Mystic Terro, is an Ant mystic who has some type of backstory involving The Ancient Scribe, (See Character 1, Collection 1) exists purely to add more backstory to the Ants. Second character: Weret, they would be found in the Citadel, and would be part of a "Hey! find this thing!" Kind of quest, an npc would say their friend was captured, then say that he is in the Citadel, then you get the quest, simple as that. Third character: Void Shaman, would be a voiceless Snail Shaman wielding a shellwood staff who is posessed by Void, (like the one in the Soul Sanctum) they would begin in the background, spot Hornet and jump into the arena to fight, Boss explanation: Attack 1: Void would start to build up in several evenly spaced locations on the arena, before Void spikes would breifly shoot up from those points, (like Grimm and Pure Vessel/Hollow Knight) Attack 2: Essentially just the Shade Soul spell, a simple projectile with a short telegraph that has to be jumped over. Attack 3: Runs up to Hornet and swings the staff, as void enshrouds it. Attack 4: Jumps into the air, freezes mid-air, and shoots 7 void projectiles, (6 like a hexagons points, and 1 more straight down) before falling back downwards. (Current boss rating 7.25/10) Fourth character: Coral Guards, the drill guys from the trailer, can be talked to after beating them and they will give some backstory on themselves as well as the area. Fifth character: Moss Eater, can be encountered in a small secluded opening of the Moss Grotto, seems to have a strange obsession with the taste of the moss, and would not say very much, kind of like Willoh, but with moss, and less creepy, later on can be seen to have dug through a wall of moss (Which he was eating from) into a more spacious area where he sits idly and has somewhat more dilaogue. Sixth character: Cartographer Wren, he would be the primary, (but not sole) source of wayfarer quests (or whichever one is for exploration I can't quite remember) have a fascination with the unknown, you remember the areas in hollow knight that dont have maps? well Ren would be a kind of extra map seller, (or rather map giver, as they would be rewards for quests) he would say something like, 'Hey, I want to map [Location] but I'm not quite sure it's safe, find [Certain amount of landmarks] and tell me what to watch out for, that way I can make a map of that place!' (I really hated having to navigate the White Palace, so I hope there are less unmappable areas.) Seventh character: Explorer Correlion, after visiting every area, you can find Correlion in any randomly picked spot, in any randomly picked area, this place would change avery time you die or use a bench. Eighth character: Spire crawler, (trying to keep it less complex for now) he's just a lore npc in the citadel, he is a weaver that is curious about the top of the Citadel, but has been unable to get there Ninth character: Forager Therol, He would be a small forager who's purpose is to give a few quests, asking the player to find fruits and vegetables from various areas of the game. Tenth character: Frellik, he would be a shopkeeper character who would sell a few tools, some mask shard equivelants, maybe even a crest, his backstory would be how he used to explore and hunt, but after some kind of accident, likely caused by him, that severely wounded him, he decided to settle down and sell some of the things he found on his adventures.
Character Pack 3 First character: Lyra Weaver. (Created by chatgpt.) Name: Lyra Weaver Species: Moth Background: Lyra Weaver is a skilled and mysterious moth warrior hailing from the outskirts of Pharloom. She is known for her exceptional agility and graceful movements, which she combines with a deadly proficiency in silk-based combat. Lyra was once a weaver in the ancient moth city, renowned for her ability to craft intricate patterns and beautiful tapestries using her own silk. However, when the haunting melodies of Pharloom's depths began to disturb the once-peaceful city, Lyra felt a calling to venture into the heart of the darkness and uncover its secrets. Appearance: Lyra Weaver is adorned in a flowing cloak of iridescent silk, shimmering with hues that change based on her emotions. Her antennae are finely tuned to the vibrations of her surroundings, allowing her to sense danger with uncanny precision. In battle, her wings unfurl, revealing intricate patterns that glow softly, casting an ethereal light around her. Abilities: Lyra's combat style revolves around the use of silk for both offense and defense. She can launch razor-sharp silk projectiles, create protective barriers, and swing between platforms using strands of silk. Her agility allows her to gracefully evade attacks while delivering precise strikes with her silk-imbued weapon. Lyra can also weave temporary buffs for herself, enhancing her speed, strength, or resilience. Backstory: Lyra's journey began when her once-peaceful moth city fell into disarray due to the mysterious influence emanating from the depths of Pharloom. Feeling a deep connection to the ancient silk arts and sensing that her skills could be the key to understanding and combating the darkness, Lyra set out on a quest to unveil the secrets hidden in the heart of the kingdom. Along the way, she encounters other insect creatures, each with their own tales and challenges, forging alliances and facing powerful foes as she strives to bring balance to Pharloom. Personality: Lyra Weaver is stoic and determined, driven by a strong sense of duty to her people. She carries the weight of responsibility on her delicate shoulders but harbors a quiet optimism that fuels her journey. Despite her serious demeanor, she appreciates the beauty in small things and finds solace in the artistry of her silk creations. Lyra's presence brings a calming influence to those around her, and her actions speak louder than words as she navigates the treacherous paths of Pharloom. Second character: Bone collector, would be a character found in the Deep Docks, would like to gather bones from the area and collect them, would give a quest to kill five or so of three different enemies, the only way to know which enemies, would be to identify them from the bones he has, specifically ones on the wall. Third character: Maggot King, he would be doing the same thing that the False Knight failed to do, he would be found in an area (That I will name the Moss Catacombs) that parallels the Howling Cliffs, being far beneath the Moss Grotto, and only be accessible late game, the area would be strewn with moss and not alive bugs, leaving only maggots in the area, unlike in Hollow Knight, they would actually not run away, most of them would just be NPCs, and this area would house the Maggot Colloseum, where the player would meet the Maggot King, who would explain that he led most of Pharloom's maggots to the Moss Catacombs to live in peace, because there weren't many living bugs there, (With a few exceptions.) the Maggot King would offer Hornet to fight in the colloseum, promising an item necessary for progression in exchange for making the repetitive fights a bit less boring, in case it wasn't clear, this is a parrallel to the Colloseum of Fools, after the first trial, (Where you would fight trained Maggot warriors.) he would give Hornet the item and mention that there are more trials, should she return to fight again. Fourth character: Maggot Champion, in the fifth and final trial of the Maggot Colloseum, (See character 3, collection 3.) you would face this skillful maggot warrior, he can be found in a resting area below the colloseum, and after every trial he would gain new dialogue, until you fight him in the fifth trial. Boss explanation: Attack 1: He would ready a powerful swing, then zoom to the other side of the arena, like Paintmaster Sheo's yellow attack, but he moves with the attack. Attack 2: Jump in the air, and land with a downwards strike, creating a shockwave. Attack 3: Jump in the air, and dash downwards in Hornet's direction. Attack 4: Simple triple slash attack. (Current boss rating 7/10) Fifth character: Reaperbug(s) I believe that some of the Greymoor enemies would be from a kind of village, and there would be some way to make them not attack on sight, like the Mantis enemies, Griivv (See character 4, collection 1.) is a very old Reaperbug. Sixth character: Void Shifter, would be an endgame boss that mimmicks the player, finally proving that (At least a copy of) Hornet is Void! Boss explanation: Arena: A large open arena in the Dark Dungeon (A void infested dungeon (The Void Shaman is found here too. (See character 3, collection 2.))) In phase two, two platforms appear, seperating the arena into two halves horizontally. Intro: Hornet comes across a writhing ball of concentrated void, upon approaching it, it becomes still, before bursting open to reveal a Hornet-resembling Shade. Attack 1: Teleports above Hornet and does a drill attack straight down, before dissipating on the ground, and repeating two more times Attack 2: Sinks into the ground and summons void spikes that close into the middle, then one last one on the left or right of what's left, before they all dissapear, and the Void Shifter reappears. Attack 3: Sinks into the ground and reappears on the other side, then swiftly scurries back in the same way Hornet can crawl away in Hollow Knight, making the player have to react and dodge quickly. Phase 2: Loses all shape, and the arena is split by platforms. Attack 1: Appears on the wall on the half of the arena where Hornet is, before shooting a barrage of void projectiles, forcing Hornet to either descend or ascend to/from the platforms. Attack 2: Roars, and causes void to rise, forcing Hornet to jump to the platforms, stays for one attack if attack 3 is used, goes away if attack 1 is used. Attack 3: Summons half a dozen scurrying Hornet mimics, that go down in one hit. (Current boss rating 9.5/10) Seventh character: Void Guards, they would block the lower levels of the Dark Dungeon (See character 6, collection 3.) Until Hornet is "Worthy." and what makes them see the player as worthy? Defeating the final boss and returning post-game. (I looked in like every room after beating The Radiance, and I was hoping for some kind of post-game content or easter egg, but there wasn't really any, so now I can (pretend to) have post-game content in Silksong!) Eighth character: Coral Band, A quartet of bugs in the Coral Forest, who are part of a two part quest, the first part, you have to find all the members, who were scattered when a beast attacked a place they were playing at, then in the second part, you fight that beast while they play the boss music. Ninth character: Coral Hunter, the beast that attacked the Coral Band, it has a resemblence to the Hunter from the original game, likely being the same species, only less sophisticated, and more feral. Boss explanation: Arena: Three platforms floating on water, (Acid?) with the Coral Hunter towering over them in the background, like the robot thing from the trailer. Attack 1: Holds it's hands over two random platforms, before leaning down and pushing them beneath the water, leaving it open to be attacked, it can only be hit during this attack, as well as attack 4. Attack 2: Swings it's hand across, forcing Hornet to jump over. Attack 3: Knocks down the left and right platforms, before roaring and summoning four or five flying enemies, occasionally does attack 2 during this, the attack ends when the enemies are all killed. Attack 4: Sinks beneath the water, and pulls down a platform, before floating up to where it was for a second, before sinking down, then both it and the platform return to where they were before. (Current boss rating 7.5/10) Tenth character: Bug Watcher, A bug, who gives quests about traveling to areas with uniquely colored, or completely unique bugs, so he can document and watch them.
Character Pack 4 First character: The Lonely Nomads, they would appear in a town area, and either move to a random other town area, or the player could suggest somewhere for them to go, there would be two of these Nomads in the game, with slightly different designs and dialogue, both nomads would talk about feeling lonely, and if you make both nomads go to the same town, then they would stop feeling lonely, and travel together, having new dialogue. Second character: Skullbug, a giant skull in a secret room of the Bone Cavern (At least that's what I'm calling it for now.) which talks in an intimidating way, however, in a similar manner to knocking the Mask Maker's mask off, you can use a tool to cut some vines holding the skull up, making it fall a bit, causing the Skullbug to fall out of one of the eyeholes, revealing itself to have only been a tiny bug hiding inside of the skull, the Skullbug then crawls back into the eyehole before anything happens, and will no longer speak to Hornet after that. Third character: Davl, he has a design akin to a cross between Grimm, and an IRL vampire moth, and he's the leader of The Forsaken Troupe, (See collection 1, character 2.) the first interaction with The Forsaken Troupe would involve them thinking you are trying to steal or hurt them in some way, prompting a boss battle with Davl, which is basically a weaker, yet more strategic Grimm fight. (As in the boss is more strategic.) Boss explanation: Arena: A less well put together replica of the Grimm Troupe's tent, with the same arena style that Grimm's fight has. Intro: You enter the tent, and Davl drops from the ceiling, giving a monologue on what he assumes Hornet is there to do, before beginning the fight. Attack 1: Snaps his fingers, causing a flame on the ground to appear, he then immediately jumps into the air, to offscreen, the flame travels from his position to the wall, before dissapearing. Attack 2: Falls to the ground, then does a simple slash, followed by a dash backwards, then jumping into the air. Attack 3: Summons a few fireballs in random spots of the air, which would move in a static line from their initial postion towards the player, either hitting the player, the wall, or the ground. Aftermath: Davl is knocked down, and Hornet explains that she simply wanted to investigate the mysterious tent, Davl then apologises for attacking, and then asks if Hornet could possibly help them. (See collection 1, character 2.) (Current boss rating 9/10) Fourth character: Stirag, he would be first seen in the Moss Grotto, where the player can find him in a cage, you need to find a key hidden elsewhere in the Moss Grotto, that you can use to free him, he would explain that he came to Pharloom to search for a purpose, and Hornet wishes him good luck, later on, the enemy we see charging through a small village area in the trailer, will not appear if you have saved him, rather, you'll find him in the village, and he'll look a lot more well equipped, he'll tell you that he actually defeated the enemy, and has decided that his purpose is to defend the village from harm. Fifth character: Ceanoth, He would appear in the initial starting position of the Moss Grotto should the player return there after beating the Moss Mother, he would be tending to some recently planted flowers, as the fallen cage would have crushed the ones already there, the flowers would grow every dozen percent or so of required completion, by the end of the game, the flowers would be completely done growing. (I just wanted to say that his name is a pun on the Ceanothus flower.) Sixth character: Slicker, he would be a salesman in a town area who would sell overpriced tools and items, and the player can do small sidequests for him to get more reasonable prices, or they can threaten him, but that may have consequences. Seventh character: Marret, a Reaperbug (See collection 3, character 5.) who isn't always the brightest, she is first seen when Hornet saves her from some enemies, and then says that she shall help Hornet until she feels the favour is repaid, she tries her best to assist Hornet, but fails horribly every time, eventually taking a hit from a boss to protect her, dying in the process. Eighth character: Dorp, a little guy who's adorable, and appears in a random hole in the Bone Cavern, imagine gooey from Kirby but white and with spider legs and arms. Ninth character: Evil Dorp >:) Dorp is actually a mimicking monster, who after meeting Hornet would tell her to follow him into an enclosed area, before growing larger, and growing giant teeth. Boss explanation: Attack 1: Runs infront of the player and bites, before burrowing away. Attack 2: Picks up a boulder and throws it at the player, before burrowing away. Attack 3: Charges from one side of the arena to the other, before burrowing away. (Inspired by komastar0822) (Current boss rating 10/10) Tenth character: Bajoo, a funny little guy found in a town area who would ask Hornet to help him find his trumpet, upon completing this quest, he will add to the town's music.
Character Pack Final First character: Fleer, a happy little flea who loves to joke and jest whenever he can, extremely. annoying. Second character: Archivist Shirin, an archivist in the Citadel who is forced by the curse of the kingdom, (or whatever it is.) to keep track of anything and everything, you can use the Unbinding song, (See character 3, Collection 1.) To free her, and then she just kinda keeps doing what she was doing, since she explains that she was already an archivist prior to the curse, though she will give dialogue that explains some lore after being freed. Third Character: Iyawafogos, (I, yah, wah, foe, jose,) A high class bug who is super snobby, and would throw people to the metaphorical wolves without hesitation if it helps him to, reeks of karmic retribution waiting to happen. Fourth Character: Egev, she is Iyawafogos's sister, and constantly attempts to keep her brother from doing mean or rude things, though she rarely ever succeeds in this. (Both of these characters were named via keyboard mashing, then refining the result into a name.) Fifth Character: Pura, (Pronounced like pure.) A kind soul who uses soul spells to protect her home, just shy of Hornet's hight, and wears an almost glowing white robe, her glowing white eyes peeking through the black of the robe's hood, very reclusive, to the point of not being able to tell friend from foe anymore, and thus upon first meeting Hornet... Boss explanation: Arena: An open area leading to a pure white temple, akin to the White Palace. Intro: Hornet approaches the temple, and sees Pura standing at the entrance, seemingly praying, Hornet tries to ask her for an explanation, but upon hearing Hornet, Pura turns around, and braces for combat. Attack 1: Jumps above Hornet and fires a small orb of soul magic down to the ground, before falling down gently. Attack 2: Fires two soul orbs into the air, specifically at two symmetrically distanced points in the arena, the orbs float for a brief moment, before launching in Hornet's direction. Attack 3: Begins to focus soul, she will regain health for 2-3 seconds, but hitting her during this will do extra damage, and automatically staggers her. Aftermath: Pura collapses, and begs for mercy, Hornet explains that she was never going to hurt her in the first place, and Pura realises her folly, an apologises profusely, inviting Hornet inside the temple. (Current boss rating 7.5/10) Sixth Character: Patheu. (Path, Ooh.) A crazy person, driven mad by isolation. Seventh Character: Khizaar, a very tiny bug in the Deep Docks, around Sly's size, who will steal from Hornet, prompting a chase, when Hornet corners him, she takes back the stolen currency, and then takes Khizaar to a town area, where he is imprisoned for theft, coming back later will show Khizaar apologising, and promising to turn a new leaf when he is released. Eighth character: Quezir, a character found trying to tunnel their way out of a jail cell, and refuses to take up Hornet's offer to help, on account of some kind of family honour. Ninth character: Sir Valophim, an honourable knight who defends his home with great valour, and requests that Hornet best him in combat before passing beyond his home, Hornet, having taken up a similar role in the past, respects this, and thus the duel begins. Boss explanation: Arena: A flat ground leading up to Sir Valophims home. Attack 1: Dashes behind Hornet with his back turned, attempting to attack him before he turns around will prompt him to block and attack Hornet undodgably, otherwise, he will eventually prepare to attack, where you must strike first to avoid getting hit, the whole gimmick of the fight is that this duel based attack is the only way to hit Sir Valophim, and he has very little HP as a result, the reaction time needed to strike first gets tighter the less hp he has. Attack 2: Moves to one side of the arena and jumps in the air, throwing several daggers at Hornet, this gets faster as he loses HP. Ending: Bows to Hornet, allowing her to pass through. (Current boss rating 6.5/10) Final Character: The Cursed Queen, the one behind the curse of Pharloom, Silk, Song, all of it, she's been been behind it, and she will not allow her reign to be ended by Hornet. Boss explanation: Arena: An elegant throne room, bells and silk everywhere, in the middle, the Cursed Queen sits on her throne. Music: A combo of dramatic strings and church bells. Phase 1: The Cursed Queen is sitting in her throne in the background. invulnerable. Attack 1: Summons evenly spaced strands of silk, which hover in the air, before striking down, she does this three times, each batch of silk strands at a slightly different position, forcing the player to move back and forth. Attack 2: A bell is swung from the ceiling, that the player has to jump over to avoid. Attack 3: A bell falls from the ceiling, and acts as an obstacle until Hornet attacks it enough to break it. Phase 2: The Cursed Queen grows tired of the wait, and jumps into the foreground, now vulnerable, all the previous attacks will keep going, while new ones are also introduced. Attack 4: Jumps above Hornet and slams down into the ground, causing a shockwave effect of thorns to emerge from where she lands, dodgable with a dodge ability like the shade dash. Attack 5: Throws a split second fast dagger at the player. Ending: The Cursed Queen collapses, and as soon as Hornet lands the next hit, she perishes, (After a speech of some kind.) Then, the citadel starts to crumble, as the magic silk supports disappear, fade to black. (Then an ending of some kind.) (Current boss rating 10/10)
this precept is really important guys Day 1294 of writing every precept of Zote one word at a time Precept One: 'Always Win Your Battles'. Losing a battle earns you nothing and teaches you nothing. Win your battles, or don't engage in them at all! Precept Two: 'Never Let Them Laugh at You'. Fools laugh at everything, even at their superiors. But beware, laughter isn't harmless! Laughter spreads like a disease, and soon everyone is laughing at you. You sic need to strike at the source of this perverse merriment quickly to stop it from spreading. Precept Three: 'Always Be Rested'. Fighting and adventuring take their toll on your body. When you rest, your body strengthens and repairs itself. The longer you rest, the stronger you become. Precept Four: 'Forget Your Past'. The past is painful, and thinking about your past can only bring you misery. Think about something else instead, such as the future, or some food. Precept Five: 'Strength Beats Strength'. Is your opponent strong? No matter! Simply overcome their strength with even more strength, and they'll soon be defeated. Precept Six: 'Choose Your Own Fate'. Our elders teach that our fate is chosen for us before we are even born. I disagree. Precept Seven: 'Mourn Not the Dead'. When we die, do things get better for us or worse? There's no way to tell, so we shouldn't bother mourning. Or celebrating for that matter. Precept Eight: 'Travel Alone'. You can rely on nobody, and nobody will always be loyal. Therefore, nobody should be your constant companion. Precept Nine: 'Keep Your Home Tidy'. Your home is where you keep your most prized possession - yourself. Therefore, you should make an effort to keep it nice and clean. Precept Ten: 'Keep Your Weapon Sharp'. I make sure that my weapon, 'Life Ender', is kept well-sharpened at all times. This makes it much easier to cut things. Precept Eleven: 'Mothers Will Always Betray You'. This precept explains itself. Precept Twelve: 'Keep Your Cloak Dry'. If your cloak gets wet, dry it as soon as you can. Wearing wet cloaks is unpleasant, and can lead to illness. Precept Thirteen: 'Never Be Afraid'. Fear can only hold you back. Facing your fears can be a tremendous effort. Therefore, you should just not be afraid in the first place. Precept Fourteen: 'Respect Your Superiors'. If someone is your superior in strength or intellect or both, you need to show them your respect. Don't ignore them or laugh at them. Precept Fifteen: 'One Foe, One Blow'. You should only use a single blow to defeat an enemy. Any more is a waste. Also, by counting your blows as you fight, you'll know how many foes you've defeated. Precept Sixteen: 'Don't Hesitate'. Once you've made a decision, carry it out and don't look back. You'll achieve much more this way. Precept Seventeen: 'Believe In Your Strength'. Others may doubt you, but there's someone you can always trust. Yourself. Make sure to believe in your own strength, and you will never falter. Precept Eighteen: 'Seek Truth in the Darkness'. This precept also explains itself. Precept Nineteen: 'If You Try, Succeed'. If you're going to attempt something, make sure you achieve it. If you do not succeed, then you have actually failed! Avoid this at all costs. Precept Twenty: 'Speak Only the Truth'. When speaking to someone, it is courteous and also efficient to speak truthfully. Beware though that speaking truthfully may make you enemies. This is something you'll have to bear. Precept Twenty-One: 'Be Aware of Your Surroundings'. Don't just walk along staring at the ground! You need to look up every so often, to make sure nothing takes you by surprise. Precept Twenty-Two: 'Abandon the Nest'. As soon as I could, I left my birthplace and made my way out into the world. Do not linger in the nest. There is nothing for you there. Precept Twenty-Three: 'Identify the Foe's Weak Point'. Every foe you encounter has a weak point, such as a crack in their shell or being asleep. You must constantly be alert and scrutinising your enemy to detect their weakness! Precept Twenty-Four: 'Strike the Foe's Weak Point'. Once you have identified your foe's weak point as per the previous precept, strike it. This will instantly destroy them. Precept Twenty-Five: 'Protect Your Own Weak Point'. Be aware that your foe will try to identify your weak point, so you must protect it. The best protection? Never having a weak point in the first place. Precept Twenty-Six: 'Don't Trust Your Reflection'. When peering at certain shining surfaces, you may see a copy of your own face. The face will mimic your movements and seems similar to your own, but I don't think it can be trusted. Precept Twenty-Seven: 'Eat As Much As You Can'. When having a meal, eat as much as you possibly can. This gives you extra energy, and means you can eat less frequently. Precept Twenty-Eight: 'Don't Peer Into the Darkness'. If you peer into the darkness and can't see anything for too long, your mind will start to linger over old memories. Memories are to be avoided, as per Precept Four. Precept Twenty-Nine: 'Develop Your Sense of Direction'. It's easy to get lost when travelling through winding, twisting caverns. Having a good sense of direction is like having a magical map inside of your head. Very useful. Precept Thirty: 'Never Accept a Promise'. Spurn the promises of others, as they are always broken. Promises of love or betrothal are to be avoided especially. Precept Thirty-One: 'Disease Lives Inside of Dirt'. You'll get sick if you spend too much time in filthy places. If you are staying in someone else's home, demand the highest level of cleanliness from your host. Precept Thirty-Two: 'Names Have Power'. Names have power, and so to name something is to grant it power. I myself named my nail 'Life Ender'. Do not steal the name I came up with! Invent your own! Precept Thirty-Three: 'Show the Enemy No Respect'. Being gallant to your enemies is no virtue! If someone opposes you, they don't deserve respect or kindness or mercy. Precept Thirty-Four: 'Don't Eat Immediately Before Sleeping'. This can cause restlessness and indigestion. It's just common sense. Precept Thirty-Five: 'Up is Up, Down is Down'. If you fall over in the darkness, it can be easy to lose your bearing and forget which way is up. Keep this precept in mind! Precept Thirty-Six: 'Eggshells are brittle'. Once again, this precept explains itself. Precept Thirty-Seven: 'Borrow, But Do Not Lend'. If you lend and are repaid, you gain nothing. If you borrow but do not repay, you gain everything. Precept Thirty-Eight: 'Beware the Mysterious Force'. A mysterious force bears down on us from above, pushing us downwards. If you spend too long in the air, the force will crush you against the ground and destroy you. Beware! Precept Thirty-Nine: 'Eat Quickly and Drink Slowly'. Your body is a delicate thing and you must fuel it with great deliberation. Food must go in as fast as possible, but fluids at a slower rate. Precept Forty: 'Obey No Law But Your Own'. Laws written by others may inconvenience you or be a burden. Let your own desires be the only law. Precept Forty-One: 'Learn to Detect Lies'. When others speak, they usually lie. Scrutinise and question them relentlessly until they reveal their deceit. Precept Forty-Two: 'Spend Geo When You Have It'. Some will cling onto their Geo, even taking it into the dirt with them when they die. It is better to spend it when you can, so you can enjoy various things in life. Precept Forty-Three: 'Never Forgive'. If someone asks forgiveness of you, for instance a brother of yours, always deny it. That brother, or whoever it is, doesn't deserve such a thing. Precept Forty-Four: ‘You Can Not Breathe Water’.
gah didnt even realise what time it was... so unfortunately i didnt draw anything in the ddd... i did finish a reference of my friend's oc (literally blinked and an hour passed by what the fuck) and now am coloring in the last doodle on the reference of my own character then i'll do the DDD entry, then I'll lock in and write until like midnight (i slept for 5 hours today🔥) oh right and day 436 and 236 of the gimmick thinking i might retire from commenting on a cute date, i've been feeling kind of burnt out from needing to describe whatever i drew today. I still love drawing, I'm not stopping the DDD any time soon, I'm just getting disappointed with how unoriginal and boring my past comments were and are getting. I barely even interact with any of you guys which, no matter what people say, is kind of saddening :c the thing is i am not the most social person, and any interaction is kind of tiring to me. i hope you guys are having a nice day :3
Aww that’s not much sleep! I hope you get more tonight!! Dw that’s okay, yuh don’t need to comment. I get what you mean, it’s okay hehe. But I will miss swing you all the time, it’s fun replying to you! I love how creative your stuff is. But it’s okay, you can stop if you want, don’t feel guilty hehe. But still I hope you’re doing okay :3
Day 325 of writing the description (and name) of every charm in hollow knight word by word until silksong releases or i finish them all Wayward compass: whispers its location to the bearer whenever a map is open, allowing wanderers to pinpoint their current location. Gathering swarm: a swarm will follow the bearer and gather up any loose geo. Useful for those who can't bear to leave anything behind, no matter how insignificant. Stalwart Shell: builds resilience. When recovering from damage, the bearer will remain invulnerable for longer. Makes it easier to escape from dangerous situations. Soul Catcher: used by shamans to draw more SOUL from the world around them. Increases the amount of SOUL gained when striking an enemy with the nail. Shaman stone: said to contain the knowledge of past generations of shaman. Increases the power of spells, dealing more damage to foes. Soul eater: forgotten shaman artifact, used to draw SOUL from still-living creatures. Greatly increases the amount of SOUL gained when striking an enemy with the nail. Dashmaster: bears the likeness of an eccentric bug known only as 'The Dashmaster'. The bearer will be able to dash more often as well as dash downwards. Perfect for those who want to move around as quickly as possible. Sprintmaster: bears the likeness of a strange bug known only as 'The Sprintmaster'. Increases the running speed of the bearer, allowing them to avoid danger or overtake rivals. Grubsong: contains the gratitude of freed grubs. Gain SOUL when taking damage. Grubberfly's Elegy: contains the gratitude of grubs who will move to the next stage of their lives. Imbues weapons with a holy strength. When the bearer is at full health, they will fire beams of white-hot energy from their nail. Fragile Heart: increases the health of the bearer, allowing them to take more damage. This charm is fragile, and will break if its bearer is killed. Unbreakable Heart: increases the health of the bearer, allowing them to take more damage. This charm is unbreakable. Fragile Greed: Causes the bearer to find more Geo when defeating enemies. This charm
day 288 of writing the longest polish word (Konstantynopolityńczykowianeczka)one character at a time and if someone says "restart" i restart until silksong realeses,and we will see how many times i finish the word,restarting after someone did before you does nothing Saying "destart" nullifies all the restarts that were said before you Restarts:76 >:( Days missed: 4 :( Words completed:0 Kon
Hey Araaura I dont know if you read the comments or not since this job is very monotonous, but I have a question for you assuming Silksong actually releases this year what are your plans for the final DSN video? Do you have a script going over how difficult the journey has been and what are you going to do with the channel once Silksong finally releases someday?
Day 59 of quitting my TH-cam addiction videos watched today: 3 shorts watched today: 0 That's 235 videos watched in total With the average videos watched per day being: 3.983 As for shorts that's 11 in total With the average watched per day being: 0.186
Tomorrow for SURE!!
fresh flesh
For shaw!
For shaw!
Day 288 of replying to Hummus_Yummus cope comments.
“No chance”
Has to be
Everyday, I imagine a Future where we get Silksong News
Maybe tomorrow
Tomorrow for sure!!
to be sung to the tune of "Your Reality"
@sirsnapsalot Correct
@Utix09 For sure buddy
Day 784 of trying to reach you about your cars extended warranty.
🫵😐👉 🚘
Get in the car NOW
@Madape0012 🔫
• Day 343 of doing pushups until Silksong releases.
Pushups today : 148
Total completed : 29270
• Day 162 of doing squats
Squats today: 78
Total completed: 6612
• Day 42 of doing situps
Situps today: 58
Total completed: 1634
Rules : Every week with no news, add 2 pushups to be completed per day.
Start with 20 a day.
Each week with news add 4 pushups to be completed per day.
how much add a week with yellow news ?
and if has multiple news, add more pushups?
Found a way to continue
Day 55 + yesterdays
One arm push ups today: 8x2 (total: 1450 )
Squats today: 34+38 (total: 1506 )
Day 35
Situps today: 10+14 (total: 214 )
@@arkana9684 4
You dodged it
JOIN US
Day 149
Today 66
Total 6162
Situps 40
Today 54
Total 1944
Diet day 8
Morning weight, 73.5
Deficit 860
@chadcop7218 thats insane
Huge respect for the one armed pushups
MAYBE SILKSONG ARE THE FRIENDS WE MADE ALONG THE WAYYYYY
UGHHHHHHHHH IG UR RIGHTTTTTTTTTTTTTTTTTTTTTTTT :P
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!! YOU'RE TELLING ME THAT I BEAT THE RADIANCE FOR NOTHING!?!?!😱😱😱😱
Like the One Piece ahahah
Oh so *that's* why silksong doesn't exist
noooooo 😭
THERE’S NEWS TODAY
Pray for the silk…
Sing the song…
I still expect 2024 instead of 2025, it’s like a mini jumpscare
Silk..song...
Rip twaney twaney fouur, you will be missed 😔
Fr, the way he said "foouuur~" is too iconic 😭
@@Palemis It will take time to get accustomed to it. By the looks of it, we'll be hearing him saying that again on 2034 lol
Stay determined.
I be determined.
*TEARS UP*
@@DeterminedShadow gotchu
@SPEEDYDIM2 tears down?
ight 👍
Day 62 of singing every single lyric in Tally Hall's discography until I finish them, or silksong releases:
And I find a little greener shade of envy
Current Song: Greener
Songs Completed: Good Day
Thank you for keeping us informed.
Day 565 of thanking Araraura for bringing us the news
Stay strong you guys. We’ve waited so long, if we’re patient, the news will come
Day 827.
621 days has passed since Silksong has been officially delayed.
Number of days passed since Silksong has been officially delayed in binary: 1001101101.
An integer variable of 10 bits is necessary to store the value of number of days passed since Silksong has been officially delayed.
4 days have passed since last video with yellow text on thumbnail.
Number of days passed since last yellow text on thumbnail: 100.
An integer variable of 3 bits necessary to store the value of number of days passed since last yellow text on thumbnail.
Day 9 of finding out what happened in history for today's Daily Silksong News number (Year 1466):
-Louis XI of France introduces silk weaving to Lyon
-Donatello, one of the most prominent sculptors of the Italian Renaissance, passed away
-The Second Peace of Thorn treaty is signed, marking the end of the Thirteen Years' War between the Teutonic Order and the Prussian Confederation
-The Mentelin Bible, the first Bible printed in German, is produced
Silk weaving????
@@snekfast9556 silksong reference!?!??!?!
SILK?!?!?!
"Silk weaving to Lyon" say that again
Day 112 of summoning the sliksong gods untill silksong releases
notes for the day:
let's not go...
Day 119 of acting like a temporary replacement for MrTrolez (the dice guy):
Today's roll: 1 4 5 5 6
This isn’t five sixes, so I might be back tomorrow
[don’t imagine that there are statistics here]
Today is day 81 of doing the statistics for the dice guy (UBDuck) so you dont have to imagine them.
Best rolls so far:
55666 (Day 32)
45666 (Day 28 and 84)
34666 (Day 73)
24666 (Day 45)
13666 (Day 19)
Worst rolls so far:
12233 (Day 20)
22333 (Day 89)
23333 (Day 86)
11224 (Day 114)
12224 (Day 110)
Other cool rolls:
22235 (Day 47)
22235 (Day 48)
(Day 55) 55551
1 2 3 4 5 (67th day)
a total of 600 dice has been thrown so far with a total sum of 2187.
The average sum of the dice has so far been 18.2. The expected average value is 17.5.
The chance to get 5 sixes in one throw on a particular day is 1/7776 or ~0.012%. The chance to have gotten 5 sixes at least once after 119 days is ~1.531%.
The chance to get at least 1 six with 5 dice in a single throw is ~59.81%. So far UBDuck has gotten at least 1 six in ~59.17% of the throws.
The combined weight of the dice is about 24 grams. This means a total of 2.88kg/6.349lbs worth of dice has been flung across the table.
If UBDuck had done a daily roll since the start of Daily Silksongs News, there would be a 17.183% chance that they had gotten 5 sixes at this point.
From the 600 number of dice rolled, 101 of them have been sixes. The expected value is 100.
The highest streak of days where at least one of the dice was a six is 9. The chance to get at least 1 six 9 days in a row when throwing 5 dice is 0.98%.
The highest streak of days where no sixes were rolled is 6. The chance to roll no sixes 6 days in a row when throwing 5 dice is 0.42%.
(1+4)/5+5=6
Omg stop. I am dying.
At the end of my wits. The voices
Day 668 of writing the script for Mossbag’s lore video one word at a time:
If you were to ask me, “What is your favorite video game ever made?” I would have to say Cory in the House for the Nintendo DS. But Hollow Knight would be a close second. Hollow Knight was released on February 24th, 2017 by Team Cherry, an indie game studio based in the mythical land of Adelaide, South Australia. Over the past three years, Hollow Knight has become an indie darling. The game has sold over three and a half million copies, it was the opening game at AGDQ 2019. There’s a Hollow Knight book, a line of plushies, T-shirts, nicotine patches, nuclear warheads, and even vinyl records for all you goddamn hipsters.
Team Cherry had one goal when making Hollow Knight. They wanted to create a world that allowed players to get completely lost in exploration. We can see this desire in Hollow Knight’s design. The levels in Hollow Knight are massive, with secrets and rewards hidden in every nook and cranny, be that powerful charms, special abilities or uhh… The game’s navigation system requires the player to work for their map, forcing them to make a stronger mental image of the world in their head. Christopher Larkin’s score and Ari Gibson’s artwork lend to this as well, creating an atmosphere that the player won’t want to leave. But there's one aspect of Hollow Knight that keeps people like me coming back: the world building.
When Super Metroid launched in 1994, it stood out for its amazing sense of immersion. Now in 1994, I was busy not being alive, but I’ve watched enough TH-cam video essays to know that this game was a big deal. In case you didn't know, Super Metroid is basically the granddaddy of all Metroidvanias. That's why they’re called "MetroidVANIAs". Now in Super Metroid, there are moments that give the player a sense of depth. Basically the feeling that this world exists outside of Samus’ interactions with it. In the room right before that diabetic crocodile thing, Samus can find the corpse of a random soldier. His inclusion here doesn't change the gameplay at all, but instead gives the player a sense of wonder about the world they are exploring. Who was this guy? Why was he here in the first place? Did he like jazz?
Now finding dead bodies and other random garbage is pretty cool, right? Well, Hollow Knight basically does the same thing. About a dozen times. Through its world building, Hollow Knight turns Hallownest into a living kingdom. You can sense the ancient history of the land when you look at dilapidated structures or giant barred doors. Nothing feels like it was put into the game randomly; there's a reason for it all.
Except those reasons aren't the easiest to uncover. Hollow Knight's narrative is buried under layers of NPC dialogue, item descriptions, lore tablets, and even additional content like the Quirrel comic and Fangamer’s Wanderer's Journal. These past three years have an insane amount of research by the Hollow Knight community to make sense of Team Cherry’s sprawling world. We've even made it to the point where people are looking at the in-game signs to try and decipher Hallownest's logographic language.
In this video, I hope to give you a long and detailed look into the world of Hollow Knight, exploring Hallownest’s history and uncertain future. When I'm not busy making surprisingly accurate Super Smash Brothers roster speculation videos, or insightful podcasts about beloved subjects like the Donkey Kong Country television series, or whatever this was supposed to be, I'm usually making videos about Hollow Knight.
And while I am a seasoned Hollow Knight lore expert, I cannot confirm that every musing or theory presented in this video is completely correct. I highly recommend checking out the lore section of the Hollow Knight Wiki if you want a more neutral explanation of Hollow Knight's lore. But if you’re too lazy to read, I suggest you sit back, order some Domino’s pizza
Respect the dedication..
....Or is it desparity?
Yummers
Tomorrow for sure!
No news more like no maidens
AHAH DIDNT EXPECT ME TO BE SO EARLY ON A WEEK DAY, DID YA?
WH..WHA..WHAAAAAA…WHAT….
*ANIME NOISES*
NO WAY :OOO
Hey, DSN gang! Walking outside today was a nightmare, it's FREEZING. Tomorrow for sure, though!
Stay warm
Stay cozy!
Stay *hot*
his optimism is back :D
Day 621 of: there are ??? days left until Silksong
Is this the real life
Day 889 of naming every scrapped area of Hollow Knight in mostly alphabetical order one letter at a time until Silksong comes out:
*Hollow Knight:*
Abyss (1-5)
Ancient Basin (6-17)
City of Tears (18-28)
Colosseum of Fools (29-44)
Crystal Peak (45-55)
Deepnest (56-63)
Dirtmouth (64-72)
Fog Canyon (73-81)
Forgotten Crossroads (82-100)
Fungal Wastes (101-112)
Godhome (113-119)
Greenpath (120-128)
Hive (129-132)
Howling Cliffs (133-145)
Kingdom's Edge (146-157)
Queen's Gardens (158-170)
Resting Grounds (171-184)
Royal Waterways (185-198)
White Palace (199-209)
Ancestral Mound (210-223)
Beast's Den (224-232)
Blue Lake (233-240)
Cast-Off Shell (241-252)
Crystallised Mound (253-269)
Distant Village (270-283)
Failed Tramway (284-296)
Fungal Core (297-306)
Hallownest's Crown (307-322)
Isma's Grove (323-332)
Joni's Repose (333-343)
Junk Pit (344-350)
King's Pass (351-359)
Lake of Unn (360-368)
Land of Storms (369-380)
Mantis Village (381-393)
Overgrown Mound (394-407)
Palace Grounds (408-420)
Path of Pain (421-430)
Pleasure House (431-443)
Queen's Station (444-456)
Shrine of Believers (457-473)
Soul Sanctum (474-484)
Spirits' Glade (485-496)
Stag Nest (497-504)
Stone Sanctuary (505-518)
Teacher's Archives (519-534)
Temple of the Black Egg (535-553)
Tower of Love (554-564)
Watcher's Spire (565-577)
Weaver's Den (578-587)
Hidden Station (588-599)
King's Station (600-611)
Bonebottom (612-621)
Bone Forest (622-631)
Citadel (632-638)
Coral Forest (639-649)
Deep Docks (650-658)
Gilded City (659-668)
Greymoor (669-676)
Lake of Fire (677-686)
Moss Grotto (687-696)
Moss Temple (697-706)
Marrow (707-712)
Old Church (713-721)
Soaring Warlord's Tower (722-741)
Birthplace (742-751)
Grubhome (752-759)
Nailmaster's Huts (760-774)
Nailsmith (775-783)
Salubra's Shop (784-795)
Sly's Shop (796-804)
Tuner's Workshop (805-818)
Desolate Wastes (819-832)
Dream Realm (833-842)
Hallownest (843-852)
Nightmare Realm (853-866)
Pharloom (867-874)
Abyss Expansion (875-888)
F
GIMME A F
GIMME A U
GIMME A C
GIMME A *COUGHS*
Is this just fantasy
Caught in a landslide
Day 10 (also almost missed today, and we hit double digits) of a random fun fact until Silksong releases:
An Avocado is technically a fruit, not a vegetable. This is because it contains a seed.
Day 1292 of quoting all of Hollow Knight, one line at a time:
"A voice to ease all burdens and still all troubled minds."
Day 627 of tracking the dialogue I've completed:
KING'S PASS
Elegy for Hallownest - DONE
Lore Tablets - DONE
Generic enemy dream nail - DONE
DIRTMOUTH
Elderbug - DONE
Map Shop Sign - DONE
Iselda - DONE
Tiso - DONE
Gravedigger - DONE
Jiji - DONE
Jinn - DONE
FORGOTTEN CROSSROADS
Cornifer - DONE
Quirrel - DONE
Sly - DONE
Salubra - DONE
Myla - DONE
Last Stag - DONE
Snail Shaman - DONE
Pilgrim's Way Sign - DONE
Menderbug's Journal - DONE
Gruz Mother - DONE
Brooding Mawlek - DONE
False Knight - DONE
Macebug - DONE
Elder Baldur - DONE
Generic Husk dream nail - DONE
Husk Guard - DONE
Maggot - DONE
Infected Crossroads enemy dream nail - DONE
Corpse etc. dream nail - DONE
Whispering Roots - DONE
GREENPATH
Lore Tablets - DONE
The Hunter (not including journal) - DONE
Hornet - DONE
Sheo - DONE
Zote (includes GPZ) - DONE
Zotelings - DONE
Vengefly King - DONE
No Eyes - DONE
Mosskin - DONE
Moss Knight - DONE
Corpse etc. dream nail - DONE
Whispering Root - DONE
FUNGAL WASTES
Lore Tablets - DONE
Leg Eater - DONE
Cloth - DONE
Bretta - DONE
Willoh - DONE
Mister Mushroom - DONE
Elder Hu - DONE
Mantis Lords - DONE
Shrumal Ogre - DONE
Shrumal Warrior - DONE
Mantis Warrior - DONE
Mantis Youth - DONE
Corpse etc. dream nail - DONE
Whispering Roots - DONE
CITY OF TEARS
Lore Tablets - In Progress
This year for SURE!
for SHAW!
Day 1: I’ve been getting into Persona 4 golden again, and I’m having fun with it. I go back to school today and I’m hoping I can get my final late assignment done. It would be nice to get back on track with school as it is something that stresses me out a lot
Tomorrow will be the day, believe me!
I believe you
I went to a sauna with 2 Uni friends for 2 hours. Iv never been but it was SO nice! There was this really nice outdoor swimming pool at the top of the building and we were just messing around, there was one inside downstairs and the actual sauna rooms were relaxing. I also went to an international food grocery store and got some food I had in Bulgaria when I was a kid!
Team cherry just commented that hollow knight silksong is real and will be released
day 51 is writing entirety of bee movie script word by word:
According to all known laws of aviation, there is no way a bee should be able to fly
Its wings are too small to get its fat little body off the ground
the bee, of course, flies anyway
because bees don't care what humans think is impossible
yellow black yellow black
Tomorrow *...* *One* for sure
piec...
@itsfy_ boooobooo one peice
Boooooo
We hate on one peice here
@ just couldnt resist the temptation
@@itsfy_ that will not hold up in court
@ mental insanity
I BELIEVE
Day 58 of shower thoughts: everyone has once been the youngest human on earth.
But only one gets to be the oldest. Funny how it be like that
@@Blue14113only one at a time. There will be several people who get to be the oldest, not everyone, but a few
Pfft... not everyone...
silksong
gnoskliS
eh, we'll get it
tasty hornet shaped nuggets
Thank you for the newest news
Guys I think there's no silk song news tomorrow
Stay determined!
I just hate this world and the human worms feasting on its carcass
Reach out and get help
@@wavesofbabies Only Silksong can save me
@@chrono9503 And kittens
worms? carcass? hollow knight reference 😱😱👉👉⭕⭕
me too man
Keep pushing the boulder uphill
I STILL STANDING
RY'N NI YMA O HYD
Day 194 of generating a random word which starts with the letter S to see if I can get the word silk or song before silksong releases.
Todays word: Shed
This isn’t silk or song, so I will be back tomorrow.
Times we got words which count: 10.5
hollow knight shedsong
i shed tears…
I ain't the sharpest tool in the shed🎵🎵
Day 548:
Wouldn't miss it for the world
7 days missed
Day 74 of typing comments from the beggining, since I forgot to do that yesterday... (Previously day 682 of counting days and day 614 of -NOT- believing in Silksong's existence!)
Nelson is 65 days old
Day... 170? Of your daily: "tomorrow is another day"
Black myth wukong is so fire
Every day that passes, we very slowly crawl towrds silksong
I’m just waiting for it to happen
tomorrow.. for sure..!
TOMORROW FOR SURE!
The cake situation might be disappointing, but remember that there are 345 more days where we could get Silksong news
*Day 456 of commenting a type of aquatic animal until Silksong comes out:*
Leopard whipray
*Day 436 of commenting a type of insect until Silksong comes out:*
Field digger wasp
*Day 416 of commenting a type of bird until Silksong comes out:*
Red crested cardinal
*Day 396 of commenting a type of reptile until Silksong comes out:*
West African crocodile
*Day 256 of doing the daily Wordle puzzle until Silksong comes out:*
Word: Squid
Result: Success!
Attempts: 3/6
Process:
Adieu
Ursid
Squid
*Day 67 of timing how long it takes me to write THE COMMENT lite™ (not including this section) until Silksong comes out:*
Today’s time: 4min 56sec
Yesterday’s time: 42min 16sec (big comment day)
Fastest time: 2min 51sec
Slowest time: 20min 31sec
(This is the lighter version of the comment used during days on which I have important schoolwork to do.)
*Patch notes:*
None for now…
It'll come out when it comes out and I'll be great but I'm done wasting energy being excited
Fourteen sixty-six rhymes with really cool sticks.
I theorize that this clue leads to a secret ARG. Will publish my findings later.
Day 124 of PT journey
My knee pain is mostly gone! I’m getting my hair done and I’m just taking a last lazy day before school
Thanks!
nice
good luck with school :3
Yippee! :333
Have fun! :3
There was in fact news today
Hold out hope, silkers
Day 110 of listing every hunter's journal entry one word at a time:
Crawlid: Timid scavenger that crawls through the caverns looking for food.
Dull and pathetic. Hardly worth killing.
Vengefly: Flying predator that pursues its prey relentlessly.
This fierce little hunter will bravely chase down creatures many times its size. Admirable! It is weak though, and I have devoured hundreds of them with little effort or care.
Vengefly King: Patriarch of a vengefly colony. Swoops at intruders and cries out for reinforcements if threatened.
A filthy creature that is happy to chew on any old thing it finds discarded on the cavern floor. When it notices a threat it will annoyingly scream and shriek, so kill it swiftly.
Gruzzer: Simple-minded creature
Anyone made that blackout cake recipe yet?
I did it!
@OddyOddity-ob2uv Awesome, a truly dedicated fan and gourmet. Was it awesome to eat too?
@@derf4886 it tasted pretty good! A bit moist for me but I still liked it. There was a lot of leftover pudding and frosting. Shockingly, it wasn't actually all that sweet. Which is good, because I only eat 80% dark chocolate. Would recommend! I'd say it's a 4.5 out of 5, but maybe it's actually 4.2/5.
I've got pictures in my community post.
@OddyOddity-ob2uv I took a look, and I am jealous! I'm defiantly copying you and making this for my friends. Thanks for the inspiration chef!
Day 141 of writing about whatever I feel like
I think i'm starting to pick up a habit of taking an hour-hour and a half nap in the late afternoon. I've been told several times that sleeping at not night is bad for you for circadian rhythm-related reasons, but screw that, i'm tired
I used to do they after school, and probably will once my exams are over. It was nice, but I always felt so lost afterwords lol. Like I’d wake up and have no idea what day it was or anything
@f0ren51c5candy that kinda sounds like a cool experience tbh. The worst consequence I've faced is not being quite awake by the time dinner's served
I used to do that most cuz i would get like 4-5 hours of sleep and had to go to school all day.
I still have a good feeling about it this year
Tomorrow for Shaw!!
FOR SHAWWWW
Glad you cheered up buddy
Day 191 of quoting the Christ until Silksong releases: "My God, my God, why have you forsaken me?"
poor araraura, you can feel his voice slowly becoming more and more depressed :(
these numbers dont even make sens anymore
I believe in the Nintendo switch 2’s release to be the announcement of SilkSong!!
Posting Daily Untill Silksong, Day 419
I was at the bus stop today and it just wouldn't arrive. So i opened the app, and found i didn't have the stop saved.
I looked up at the stop's sign to get its number, and just as i did it passed me by.
Thinking i had just lost it, i was INCREDIBLY relieved to see it stop, as someone on board needed to get off the vehicle.
I quickly snuck inside after they got off and took my seat, heart thumping.
Oddly terrifying.
You should pass a law about buses. Seems destined to happen hehe :3
Glad you made it! :333
Glad you made it atleast. Weird that it doesn’t just stop at every stop with people
Edit: nvm I thought about it a bit and I guess that’s not actually that weird. Still tho glad you made it
46 minutes til my sugar lump ripens :D
cookee
46 minutes have passed, don't forget the sugar lump!!
If you die while this series is still ongoing, what happens? Will you write about it in your will?
826 Minecraft server update, Remember when I said I learned my lesson about trust no one. Well I should have followed that. we got raided (I don't really care to be honest, its a game) I don't think anyone leaked coords but the base was close to spawn and really very obvious. I didn't have anything on me when I got jumped cos my pvp kit was in storage cos it took up a lot of space, so I lost my armor but made it out with my kit (MKKS your stuff is all good) We regrouped the next day to raid the raiders base, then we subsequently lost a 3v1. In my defense he had prot 4 and we didn't, and I only proactive sword pvp, and not smp kit. But skill issue on my part. pretty funny.
Aww that sucks, but you’ll have your revenge
U SHOULD OF LISTENED TO URSELF….
*shoves all the blame on you*
Jkjk hopefully u guys can rebuild and hope for the best :>
@f0ren51c5candy my revenge will be handed out after more than a few smp kit practice duels
War... war never changes...
You go getem! >:3
Darn :(
Oh well, good excuse for a server-wide war tho :3
DAY 133 OF MAKING A LINE OF DOTS THREEEEEEE
……….……….……….……….……….……….……….……….……….……………………………………..
i feel like were going through the 5 stages of grief when it comes to silksong…
*wow that has never happened before…*
IT ALL JUST FEELS….
SO HOPELESS………
SO ANNOYING……..
SO HEARTBREAKING……
*SO SILKSONGING*
OH UHHH ANYWAYS BACK TO MY LIFE
TBH NOT MUCH TODAY *:3* but yesterday evening i did realise that we would be 10/10 daily bean users due to how much we write a day in this *QUOTE UNQUOTE* little comments :>
ANYWAYWAYWAYWAYWAYS
QUESTION…
light or dark mode?
NOW I HAVE A GUT FEELING IVE ALREADY ASKED THIS BEFORE BUT I FORGOT :P
bai bai :3
dark mode always
Hai :3
I like dark mode so I can look at stuff in the dark and not go too blind :3
Bai :3
Dark mode definitely. What is a “daily bean user?”
I've always just used the one it defaults to, usually light mode
Hai :3
Hehe, what's a bean user? :3
You did ask this before >:3
Dark mode :3
Baiii :33
Day 346 of rating every video’s description: “let’s” a single word for today, and it’s alright, where should we let, I don’t know, but it could be fun. Maybe we should all go to see team cherry, or maybe post misinformation. It’s okay, so 5.5/10.
Me news: it’s a three day weekend, and I’m making the fullest by doing nothing.
Doing nothing underrated.
Let's topple the monarchy? I'm in. We ride at dawn.
There are 72 days left until Silksong announcement (The cake is real)
Today was nice, I woke up early and produced an English essay in an hour, very yippee. Then I revised chemistry a bit and listened to tma, very yippee. Now I feel like drawing but idk what to draw. Hopefully something will come to me :3 anyway hope you had a yippee day :3
Day 361 of writing the script of the Amphibia episode ‘Marcy at the Gates’ one word at a time:
Sprig: Do-do-do, Newtopia! Ugh. I can’t believe it! It’s been a long journey, but we’re finally almost there.
Sprig: Anne?
Anne: Huh?
Sprig: Uh, thought you’d be more excited.
Anne: I am excited. It’s just… we’ve been travelling Amphibia for weeks. I thought there’d be some sign of Marcy by now. But nothin’.
Sprig: Maybe that’s a good thing. Your last friend was kind of…. totally evil.
Anne: Hey! Look, Sasha and I might be going through a rough patch, but that doesn’t mean I don’t care about her. And since she got zapped here with me, it must mean Marcy did too. Also, Marcy is completely different from Sasha. She’s harmless.
*Flashback*
Marcy: Boom, just cleared new game plus.
Coach: Heads up!
Marcy: Whoa! Thanks, Anne.
Anne: Hey, no problem.
Coach: Marcy, Sasha, Anne. You lose!
Marcy: Okay. Sash-Anne. Dungeon’s almost ready. Then we can finally play some Creatures and Caverns. Oh, yeah!
Anne: Locker door! Locker door!
Marcy: Oop! That was close.
Sasha: One of these days, she’s gonna get herself killed.
Anne: Ugh! Don’t say that…(gasps) Wet floor, wet floor!
Marcy: Oh, man. Where’d I be without you.
Anne: MARCY!
Marcy: I did it again, didn’t I?
Anne: She was super smart. But super oblivious.
Marcy: Whoo!
Anne: And insanely clumsy.
*flashback* *over*
Anne: Like, maybe the clumsiest person alive.
Sprig: Wow, that must be horrible. (He drinks a glass of water that slips out of his hands.)
Anne: Back home, we were there to protect her. But here, she’s alone, and instead of kickballs…
Sprig: She could get mauled by an elephant scarab. Or crushed to death by a heron. Or worse, flayed alive by a… (Anne grabs his lip to shut him up.)
Anne: not helping.
Polly: Guys! Come… It’s… I… Not gonna believe… Ah! Just get out here!
(They climb up the fwagon)
Hop Pop: There she is, gang… Newtopia. If there’s a way to get you home, it’s in that city.
Anne: Well, then let’s get down there.
All: (Jump in excitement!!) Whoo-hoo! Yeah!
(Anne and the gang continue to process to Newtopia)
Anne: Well, my feet are soaked.
Polly: Now this is the life. Huh? Hey, what do you think made these holes?
Hop Pop: Mmm… better not to ask. Come on!
Polly: I feel like this is gonna come back later.
Anne: We’re finally here. Yo! Anybody home?
Gatekeeper: You can’t come
force of nature, making a essay in an hour.
The fact that it's been a year and we are only like 3 minutes into the episode.
YIPEEEEEEEEEEEEEE DAYYYYY
*draw mouths :P*
@SPEEDYDIM2okayyy Hehhe :3
@@NikolozChkhartishvili58yeahhhhhhhhhhhh buthey there’s still no Silksong news soooo I could still finish it
Day 117 counting down to the official release of SilkSong: 77 days left.
Day 35: on and on, over and over, until the Silksong is laid bare, and you are finally free.
day ??? of saying random things here until silksong comes out
why isn’t there more content of this ship, says the guy who is only capable of shipping rarepairs and cracks he himself came up with
Day 676 of reciting MOTIVATIONAL Devil May Cry themes one word at a time to keep YOU motivated while you wait for Silksong! (Bury the Light completed on Day 285 // Divine Hate completed on Day 562):
The Time Has Come And So Have I
I'll Laugh Last Cause You Came To Die
The Damage Done The Pain Subsides
And I Can See The Fear Clear When I Look In Your Eye
I Never Kneel And I'll Never Rest
You Can Tear The Heart From My Chest
I'll Make You See What I Do Best
I'll Succeed As You Breathe Your Very Last Breath
Now I Know How The Angel Fell
I Know The Tale And I Know It Too Well
I'll Make You Wish You Had A Soul To Sell
When I Strike You Down And Send You Straight To Hell
My Army Comes From Deep Within
Beneath My Soul
It's so over
Someday.
Day one hundred and forty-three of writing The Lament for the Rohirrim one character at a time until Silksong comes out:
Where is the horse and the rider? Where is the horn that was blowing?
Where is the helm and the hauberk, and the bright hair flowing?
Where is the hand on the harpstring, and th
Day 1079 of “No silksong release today but tomorrow for sure”
im going to have to go to the hospital because i am ingesting 10 large bottles of pure Copium every day
Day 384 of making up a line of Silksong Dialogue(day count is frozen because im lazy):
MOSS GROTTO:
*To Squire Vrinn:
A Monster you say?
An aggressive demeanor, a shape, that of a Massive Moss Charger? Though, a lack of Foliage?
Yes, yes, I am new to this kingdom, I have not heard of any beast.
Hmph.
I see… in that case I shall keep my guard up. Thank you.
…I shall keep my guard up. Thank you.
To Lost Judge:
*Entering the cold court:
This place has the stench of decay. Something’s here. Watching me.
Well. If that’s the case. Come out and prove yourself.
*To the lost Judge:
What are you? A judge of some kind?
However, where is your court? Where is your jury?
I know, I know, it may be naught but a title, however you should realise how one such title should adhere to some reason.
*After response and fight:
That so-called judge was more powerful than anticipated, I shall learn from this fight, and be more prepared for the next time I fight a bug as dangerous as this strange judge.
*In Greymoor: (Felt like switching locations)
*To Griivv:
*In Griivv's shop, within a pit:
Hornet: I must ask you, why are you selling your wares in this grim place? and in this simple pit?
Griivv: Well I can't say it's by choice! I'm not nearly strong enough to climb back out, and some strange darn wall is blocking off the other way!
Hornet: So you are not able to escape? And could this "strange wall" you refer to perhaps be a Seal of Binding?
Griivv: What? A "Seal of Binding?" I don't know what that is. Nor do I care, all things considered.
Hornet: I suppose you wouldn't know, anyways, I suppose I should see what you have to sell.
*After attempting to buy the Weed-Whacker tool:
Griivv: No, No! That old thing is too precious to sell!
Hornet: Too precious to sell? But why?
Griivv: That thing has served me well since my young years! This kingdom is just full of weeds that need Whackin'!
Hornet: I see... Is there anything I can do to convince you to give it to me anyway?
Griivv: Well, I suppose if I could get put of this hole, I could return to being a travelling merchant, and thus I wouldn't have to worry about weeds growing in my space, you help me out, and it's all yours!
Hornet: (Hmm... I don't know how I could possibly do that... but I suppose it is the only way to convince them to sell it to me.)
*After using the Unbinding song on the Seal of Binding, prompting Griivv to exit rapidly:
Hornet: Well, hopefully they'll be alright. Looks like they dropped their stuff, so I suppose I can just take it.
*Hornet later finds Griivv unconsious in a small pit, implied to have tripped and fallen:
Hornet: ...
*To Pura:
*Before the Temple of Light:
Hornet: Who are you? What is this place?
Pura: What? Who are you? Have you come to inflict harm upon this sacred home?
Hornet What? No, I have no ill-intent towards you or your home.
Pura: So have said many with such hollow claims, you are no different, prepare yourself, foul attacker!
*Pura initiates a boss fight, after being defeated, Pura speaks:
Pura: You foul thing, I refuse to lose this fight, I cannot, I cannot!
Hornet: Listen, I do not wish to harm you or your home. I am not your enemy!
Pura: You defeat me in combat, and yet you still hold up that claim? Perhaps I was too paranoid, please accept my apology.
Hornet: Please, just tell me what this place is, and I'll take my leave of this place.
Pura: Very well then...
*A long monologue later:
Hornet: Thank you, perhaps our paths will cross once again in the future.
*In the entrance to the Citadel Waterways:
*To the Strange Wanderer:
Hornet: What is a stranger such as yourself doing in this isolated place?
Strange Wanderer: Have you heard of the strange effects this kingdom has on it's weaker inhabitants?
Hornet: I have heard some pieces of that tale across my journey, why do you ask?
Strange Wanderer: I myself have fallen under that curse, however I am able to perform a special song on my violin to stave off it's effects.
Hornet: And what about it?
Strange Wanderer: Some young Reaperbug hooligans ran of with it's bow. They also nabbed the music sheet the song was on. I'm too weak to retrieve it myself, so I wanted to ask for your help.
Hornet: I promise that I will try to find those items and return them to you.
Strange Wanderer: Thank you.
*After completing the quest and returning:
Hornet: I've returned with the items you had lost. Are you alright?
*The Strange Wanderer stands still, ignoring Hornet:
Hornet: What are you doing?
*The Strange Wanderer suddenly charges at Hornet, which she dodges:
Hornet: it appears I was too late. I shall do my best to save you, or at least end your pain.
*Kill outcome:
Hornet: I am sorry for failing to save you. But this spell might help me to save this kingdom. So thank you.
*Using the song outcome:
Strik: Thank you, I thought I was a goner! My name's Strik, by the way.
Hornet: You're welcome. Here is your Bow and the music sheet.
Strik: I'll take my bow back. But you can keep the music sheet. I've long since memorised it. And who knows how many people you could help with it.
Hornet: Very well then. Farewell.
*To Davl:
*Entering the Forsaken tent:
Davl: Tread no further, fiend!
Hornet: What? Who said that? Reveal yourself!
*Davl appears in a cloud of smoke, although it is visibly nothing but stage magic:
Davl: I am Davl, master of The Forsaken Troupe! And I demand that you leave this place right now, or else face demise!
Hornet: Hold on, I mean no harm. I simply was curious about this odd gathering.
Davl: I'm sorry, but I don't take risks about regarding my Troupe's safety. Prepare for battle!
(by going beyond this point, thou shalt witness my glorious writing skills)
*To CaseOh
*Entering the Streaming Setup
CaseOh: What’s good hegale what’s good shaw what’s good adino what’s good ladies and gentles what’s good HORNET! How we doin’, baby I’m backuh!
Hornet: YOOOOOOO CASE
Hornet Cogfly 1: Gluten tag!
Hornet Cogfly 2: Bro’s built like Clotho from God of War
CaseOh: What did these absolute goobers just type in my chat? ‘’Bro’s built like Clotho from God of War’’ ‘’Gluten tag’’ yeah let’s get a ban on hornetcogfly1 and 2, pack ‘em up. Case’s ex wife with the 5 gifted, W’s in chat for Case’s ex wife with the FIVE GIFTED!
*To the Pale King and uhhhh White Lady ig
*Entering the Debating Room
Hornet: I’m
*To the Pale King and White Lady
*Entering the idk
Pale King: They don’t wanna talk about it ‘cause they’re so embarrassed by it. It’s springfield, they’re eating the dogs,
White Lady:
*To the cult of Blue
*Entering the cultroom of Blue
Blue: Zhēn qíng xiàng cǎo yuán guǎng kuò…
Me: Céng céng fēng yǔ bú néng zǔ gé…
Itsfy: Zǒng yǒu yún kāi rì chū shí hòu…
Koma: Wàn zhàng yáng guāng zhào yaò nǐ wǒ…
Szabolcs: Zhēn qíng xiàng méi huā kāi guò…
Dexnacorn: Lěng lěng bīng xuě bú néng yǎn mò…
Mothman: Jiù zài zuì lěng…
Determined: Zhī tóu zhàn fàng…
Julia: Kàn jiàn chūn tiān zǒu xiàng nǐ wǒ…
Snekfast: Xuě huā piāo piāo běi fēng xiào xiào…
Weirdo: Tiān dì yí piàn cāng máng…
Kwijibo: Yì jiǎn hán méi…
Hummus: Ào lì xuě zhōng…
Kishan: Zhī wèi yī rén piāo xiāng…
UBDuck: Ài wǒ suǒ ài wú yuàn wú huǐ…
Trolez: Cǐ qíng chǎng liú…
Raven: Xīn jiān…
(Mini) Boss idea by MKKS:
On the far side of Pharloom, there's a door that can only be opened with a something specific (the key hole suspiciously looks like a horn). There's an obviously fake key next to it though that can be picked up.
On the other sidr of the map, that key opens the door to where a (Hercules) beetle lives. It is invincible, immune to all attacks, and follows Hornet everywhere. If somehow soft-locked, it can dig. It can also charge up a big leap occasionally. However, if Hornet can't move for whatever reason (cutscene, dialog, etc.), it instantly starts charging a leap until she can move again.
As you can tell, Hornet needs to lead it to the locked door where it would accidentally use its horn to open it. (It gets up and flies away in the background. Or if Team Cherry want to be grim, it breaks its horn and flies away. If they want to be extra grim, the beetle dies.)
Inside the locked door, it's revealed that it opens up an entire society living in the side of Pharloom that can only be accessed by these beetles (but the boss wanted to live away alone). Obviously, in true Hollow Knight fashion, that society is on the brink of collapse. However, we can find a tool there which summons beetles similar to the Glowing Womb Charm.
The boss itself is quite dodgeable if the player is good enough at movement. This opens up the challenge of completing the game while being chased.
*sdkaklsdklakldsa
*okpaopawo902090i2qoiewalkds
Szabolcs: It’s over *Him* , I have the high ground!
*Him* : And I have 69 million power in Rise of Kingdoms because I chose the vikings which gave me an increased capacity for collecting resources!
Szabolcs: Well, I have 420 million power!
*Him* : 420 million? Teach me how!
Szabolcs: Well *Him* , you chose the wrong civilization to begin with. I chose Hallownest because it has this neat little pool in Blue’s backyard. *Him disintegrates*
(Bring it on!)
*a
*a
InfinityPeaches: Somebody tag in Blue. Blue, if you can hear us, please, Blue. Please save me. Please save me Blue, please. I’m asking you. Please save me. Please save me, please get these people away from me. In dear Blue’s name, please stop this dream! Yes sir. I’m not doing anything sir. I’m a believer in Blue, I- I’m Blue’s child, I promise you.
Character Pack 1
First character: The Ancient Scribe, she would be the equivelent to Lemm and the Grubfather, in that you would trade items you find every now and then called Strange Inscribings to her in exchange for lore, rosaries, tools, more lore, etc.
Second character: The Forsaken Troupe, this is actually a collection of characters who all were once part of the Grimm Troupe, and similarly to Brumm, all tried to break the cycle, unlike Brumm, however, they were all caught, and banished from the Troupe to brave the wastes alone, eventually all being mysteriously called together to Pharloom, where they settled down, they would have a questline where you gather supplies and other such items to help them fend for themselves, upon completing all of these quests, they would reward you with the Troupe Crest, (I'd imagine this crest is why hornet is sometimes seen with similar animations to Grimm in the trailers.)
Third character: Strange Wanderer (Later named Strik), he would be found in a secluded area of someplace close to the Citadel, (Not quite sure exactly where) and upon questioning explains to hornet that to avoid succumbing to whatever curse or spell has Pharloom's residents making bells or whatever, he plays a song on his violin-esque instrument that negates the properties of silk, but the bow to his instrument, as well as a scroll, or a piece of paper, (I don't know what these guys use in universe) that explains how to play the song, was stolen by some currently unnamed flying enemies, so hornet finds both in the Citadel, but when she returns, he has been taken over by the spell, and then ensues a boss fight.
Boss explanation:
Attack 1: jumps to the opposite side of the arena, then charges back on foot, while swinging his instrument, sometimes just charges and doesnt head back.
Attack 2: Jumps next to hornet, then readies a parryable swing with his instrument, sometimes he will guard instead to trick the player.
Defeat method: either defeat him like any other boss, which will kill him, or attack until he staggers, then play the silk deterring song (not sure on a name), saving him.
The song also lets you dispel various Seals of Binding blocking your path, (or blocking chests and other such things).
(Current boss rating 7.75/10)
Fourth character: Griivv, (Pronounced like greive) They are a "shopkeeper" character in a pit in Greymoor, they sell discarded shells (which would fully repair tools while also making them last longer) and some other items too, including a necessary tool for progressing, upon trying to buy it, however, they will say it is too precious to sell, unless you help them first, they will explain that their path out, (they cant jump out of the pit like Hornet) is being blocked by some "Strange glowy wall." which is a seal of binding, you will then need the anti-silk song from the Strik quest later on in the game, (See character 3) to dispel it, they will then run off frantically, dropping the tool, (and any other unpurchased items) you can later find them in another place in greymoor, it's another, previously concealed, empty pit, they're unconcious.
Fifth character: Trapped Weaver, (Later renamed to Lone Weaver) Would be like Mask Maker in how they are only really an NPC in a hidden area meant to give lore, is a Weaver who is in a tiny, empty room behind a seal of binding, who can later be freed with the anti-silk song (See character 3) and will stand just outside of where they were and say thanks before giving a bit more lore.
Sixth character: The Hollow Knight (Just hear me out ok?) I think that if Silksong is a sequel, then Embrace the Void is the most likely candidate to be the canon ending in that timeline, so The Hollow Knight would be free, and that occasionally, The Hollow Knight would appear and help Hornet, potentially last minute during the final boss, a bit of poetic mimicry of their own boss fight.
Seventh character: Gilded Guardian, character-wise, just a relatively simply False Knight-esque guard in front of the entrance to the Citadel, in terms of the boss-fight...
Boss explanation:
Phase 1:
Attack 1: Roars, prompting rocks to fall from the ceiling.
Attack 2: Runs up to hornet and slams his mace (which is not a macebug, its just a golden orb on a stick) into the ground, occasionally loses balance and falls backwards instead of hitting.
Attack 3: Spins around with his mace towards the wall in the player's direction, picking up speed as he goes.
Phase 2:
Attack 1-3: The same as the first phase attacks but he wont fall backwards and all of them are faster.
Attack 4: Throws his mace into the air and rolls, bouncing off the walls once or twice, before stopping where he started and catching the mace.
(Current boss rating 7/10)
Eighth character: Steel Spy Sheret, would work with Steel Assasin Sharpe but rather than fighting, he would be temporarily seen in the background upon first entering certain areas in the game, spying and gathering info on the player, just a neat easter egg to spot if you're able to.
Ninth character: Steel Strategist Shaed, (Pronounced like Shade) would work with Steel Assasin Sharpe and Steel Spy Sheret (See character 8) and would be the brains of the operation, would send Sheret to gather info, (Who i forgot to mention would foreshadow a rapidly approaching fight with Sharpe when seen) then send Sharpe to ambush the player using said info, eventually, there is a final battle with all three, first Sharpe, then Shaed steps in finally actually fight the player, and finally, to avenge the other two, Sheret would at last actually do something, and fight the player, before proceeding to go down in one hit.
Boss explanation:
Sharpe:
Attack 1: If in close enough in proximity to the player, he will do the nose slash thing.
Attack 2: Similar to Hive Knight, would dash to a point above the player, and strike downwards, before falling to the ground again.
Attack (?) 3: dashes away, and does not do come back for a few seconds as a fake out attack, before doing attack 1 or 2, (The music also fades out until he comes back.)
Shaed:
Attack 1: uses a previously not shown scythe like weapon (Like the Kingsmould's) to do a spin attack, which starts and finishes with timing similar to the Pure Vessel's multi-slash attack.
Attack 2: Jumps and grabs onto the wall, and throws the scythe in a dvd screensaver esque bouncing manner, more likely to be used if the player is in the middle of the arena.
Attack 3: Sometimes jumps, does attack 1, but then does it again, the other direction with a shorter telegraph.
Attack 4: Jumps or runs to the side of the arena, and throws the scythe like a Kingsmould.
Sheret:
"Attack" 1: Just runs like zote in the endless ordeal, like I said, goes down in one hit.
(Current boss rating 10/10)
Tenth character: Mossy Crawlid, I really want to imagine that a Hollow Knight character or creature would be seen in Silksong, in this case, a crawlid that followed Hornet to Pharloom, and lands in the same spot as Hornet when they fall to the Moss Grotto, getting covered in moss, then scurrying away as the player gains control, they would later be seen in multiple locations before being seen asleep in a town area.
Character Pack 2
First character: Mystic Terro, is an Ant mystic who has some type of backstory involving The Ancient Scribe, (See Character 1, Collection 1) exists purely to add more backstory to the Ants.
Second character: Weret, they would be found in the Citadel, and would be part of a "Hey! find this thing!" Kind of quest, an npc would say their friend was captured, then say that he is in the Citadel, then you get the quest, simple as that.
Third character: Void Shaman, would be a voiceless Snail Shaman wielding a shellwood staff who is posessed by Void, (like the one in the Soul Sanctum) they would begin in the background, spot Hornet and jump into the arena to fight,
Boss explanation:
Attack 1: Void would start to build up in several evenly spaced locations on the arena, before Void spikes would breifly shoot up from those points, (like Grimm and Pure Vessel/Hollow Knight)
Attack 2: Essentially just the Shade Soul spell, a simple projectile with a short telegraph that has to be jumped over.
Attack 3: Runs up to Hornet and swings the staff, as void enshrouds it.
Attack 4: Jumps into the air, freezes mid-air, and shoots 7 void projectiles, (6 like a hexagons points, and 1 more straight down) before falling back downwards.
(Current boss rating 7.25/10)
Fourth character: Coral Guards, the drill guys from the trailer, can be talked to after beating them and they will give some backstory on themselves as well as the area.
Fifth character: Moss Eater, can be encountered in a small secluded opening of the Moss Grotto, seems to have a strange obsession with the taste of the moss, and would not say very much, kind of like Willoh, but with moss, and less creepy, later on can be seen to have dug through a wall of moss (Which he was eating from) into a more spacious area where he sits idly and has somewhat more dilaogue.
Sixth character: Cartographer Wren, he would be the primary, (but not sole) source of wayfarer quests (or whichever one is for exploration I can't quite remember) have a fascination with the unknown, you remember the areas in hollow knight that dont have maps? well Ren would be a kind of extra map seller, (or rather map giver, as they would be rewards for quests) he would say something like, 'Hey, I want to map [Location] but I'm not quite sure it's safe, find [Certain amount of landmarks] and tell me what to watch out for, that way I can make a map of that place!' (I really hated having to navigate the White Palace, so I hope there are less unmappable areas.)
Seventh character: Explorer Correlion, after visiting every area, you can find Correlion in any randomly picked spot, in any randomly picked area, this place would change avery time you die or use a bench.
Eighth character: Spire crawler, (trying to keep it less complex for now) he's just a lore npc in the citadel, he is a weaver that is curious about the top of the Citadel, but has been unable to get there
Ninth character: Forager Therol, He would be a small forager who's purpose is to give a few quests, asking the player to find fruits and vegetables from various areas of the game.
Tenth character: Frellik, he would be a shopkeeper character who would sell a few tools, some mask shard equivelants, maybe even a crest, his backstory would be how he used to explore and hunt, but after some kind of accident, likely caused by him, that severely wounded him, he decided to settle down and sell some of the things he found on his adventures.
Character Pack 3
First character: Lyra Weaver. (Created by chatgpt.)
Name: Lyra Weaver
Species: Moth
Background: Lyra Weaver is a skilled and mysterious moth warrior hailing from the outskirts of Pharloom. She is known for her exceptional agility and graceful movements, which she combines with a deadly proficiency in silk-based combat. Lyra was once a weaver in the ancient moth city, renowned for her ability to craft intricate patterns and beautiful tapestries using her own silk. However, when the haunting melodies of Pharloom's depths began to disturb the once-peaceful city, Lyra felt a calling to venture into the heart of the darkness and uncover its secrets.
Appearance: Lyra Weaver is adorned in a flowing cloak of iridescent silk, shimmering with hues that change based on her emotions. Her antennae are finely tuned to the vibrations of her surroundings, allowing her to sense danger with uncanny precision. In battle, her wings unfurl, revealing intricate patterns that glow softly, casting an ethereal light around her.
Abilities: Lyra's combat style revolves around the use of silk for both offense and defense. She can launch razor-sharp silk projectiles, create protective barriers, and swing between platforms using strands of silk. Her agility allows her to gracefully evade attacks while delivering precise strikes with her silk-imbued weapon. Lyra can also weave temporary buffs for herself, enhancing her speed, strength, or resilience.
Backstory: Lyra's journey began when her once-peaceful moth city fell into disarray due to the mysterious influence emanating from the depths of Pharloom. Feeling a deep connection to the ancient silk arts and sensing that her skills could be the key to understanding and combating the darkness, Lyra set out on a quest to unveil the secrets hidden in the heart of the kingdom. Along the way, she encounters other insect creatures, each with their own tales and challenges, forging alliances and facing powerful foes as she strives to bring balance to Pharloom.
Personality: Lyra Weaver is stoic and determined, driven by a strong sense of duty to her people. She carries the weight of responsibility on her delicate shoulders but harbors a quiet optimism that fuels her journey. Despite her serious demeanor, she appreciates the beauty in small things and finds solace in the artistry of her silk creations. Lyra's presence brings a calming influence to those around her, and her actions speak louder than words as she navigates the treacherous paths of Pharloom.
Second character: Bone collector, would be a character found in the Deep Docks, would like to gather bones from the area and collect them, would give a quest to kill five or so of three different enemies, the only way to know which enemies, would be to identify them from the bones he has, specifically ones on the wall.
Third character: Maggot King, he would be doing the same thing that the False Knight failed to do, he would be found in an area (That I will name the Moss Catacombs) that parallels the Howling Cliffs, being far beneath the Moss Grotto, and only be accessible late game, the area would be strewn with moss and not alive bugs, leaving only maggots in the area, unlike in Hollow Knight, they would actually not run away, most of them would just be NPCs, and this area would house the Maggot Colloseum, where the player would meet the Maggot King, who would explain that he led most of Pharloom's maggots to the Moss Catacombs to live in peace, because there weren't many living bugs there, (With a few exceptions.) the Maggot King would offer Hornet to fight in the colloseum, promising an item necessary for progression in exchange for making the repetitive fights a bit less boring, in case it wasn't clear, this is a parrallel to the Colloseum of Fools, after the first trial, (Where you would fight trained Maggot warriors.) he would give Hornet the item and mention that there are more trials, should she return to fight again.
Fourth character: Maggot Champion, in the fifth and final trial of the Maggot Colloseum, (See character 3, collection 3.) you would face this skillful maggot warrior, he can be found in a resting area below the colloseum, and after every trial he would gain new dialogue, until you fight him in the fifth trial.
Boss explanation:
Attack 1: He would ready a powerful swing, then zoom to the other side of the arena, like Paintmaster Sheo's yellow attack, but he moves with the attack.
Attack 2: Jump in the air, and land with a downwards strike, creating a shockwave.
Attack 3: Jump in the air, and dash downwards in Hornet's direction.
Attack 4: Simple triple slash attack.
(Current boss rating 7/10)
Fifth character: Reaperbug(s) I believe that some of the Greymoor enemies would be from a kind of village, and there would be some way to make them not attack on sight, like the Mantis enemies, Griivv (See character 4, collection 1.) is a very old Reaperbug.
Sixth character: Void Shifter, would be an endgame boss that mimmicks the player, finally proving that (At least a copy of) Hornet is Void!
Boss explanation:
Arena: A large open arena in the Dark Dungeon (A void infested dungeon (The Void Shaman is found here too. (See character 3, collection 2.))) In phase two, two platforms appear, seperating the arena into two halves horizontally.
Intro: Hornet comes across a writhing ball of concentrated void, upon approaching it, it becomes still, before bursting open to reveal a Hornet-resembling Shade.
Attack 1: Teleports above Hornet and does a drill attack straight down, before dissipating on the ground, and repeating two more times
Attack 2: Sinks into the ground and summons void spikes that close into the middle, then one last one on the left or right of what's left, before they all dissapear, and the Void Shifter reappears.
Attack 3: Sinks into the ground and reappears on the other side, then swiftly scurries back in the same way Hornet can crawl away in Hollow Knight, making the player have to react and dodge quickly.
Phase 2: Loses all shape, and the arena is split by platforms.
Attack 1: Appears on the wall on the half of the arena where Hornet is, before shooting a barrage of void projectiles, forcing Hornet to either descend or ascend to/from the platforms.
Attack 2: Roars, and causes void to rise, forcing Hornet to jump to the platforms, stays for one attack if attack 3 is used, goes away if attack 1 is used.
Attack 3: Summons half a dozen scurrying Hornet mimics, that go down in one hit.
(Current boss rating 9.5/10)
Seventh character: Void Guards, they would block the lower levels of the Dark Dungeon (See character 6, collection 3.) Until Hornet is "Worthy." and what makes them see the player as worthy? Defeating the final boss and returning post-game. (I looked in like every room after beating The Radiance, and I was hoping for some kind of post-game content or easter egg, but there wasn't really any, so now I can (pretend to) have post-game content in Silksong!)
Eighth character: Coral Band, A quartet of bugs in the Coral Forest, who are part of a two part quest, the first part, you have to find all the members, who were scattered when a beast attacked a place they were playing at, then in the second part, you fight that beast while they play the boss music.
Ninth character: Coral Hunter, the beast that attacked the Coral Band, it has a resemblence to the Hunter from the original game, likely being the same species, only less sophisticated, and more feral.
Boss explanation:
Arena: Three platforms floating on water, (Acid?) with the Coral Hunter towering over them in the background, like the robot thing from the trailer.
Attack 1: Holds it's hands over two random platforms, before leaning down and pushing them beneath the water, leaving it open to be attacked, it can only be hit during this attack, as well as attack 4.
Attack 2: Swings it's hand across, forcing Hornet to jump over.
Attack 3: Knocks down the left and right platforms, before roaring and summoning four or five flying enemies, occasionally does attack 2 during this, the attack ends when the enemies are all killed.
Attack 4: Sinks beneath the water, and pulls down a platform, before floating up to where it was for a second, before sinking down, then both it and the platform return to where they were before.
(Current boss rating 7.5/10)
Tenth character: Bug Watcher, A bug, who gives quests about traveling to areas with uniquely colored, or completely unique bugs, so he can document and watch them.
Character Pack 4
First character: The Lonely Nomads, they would appear in a town area, and either move to a random other town area, or the player could suggest somewhere for them to go, there would be two of these Nomads in the game, with slightly different designs and dialogue, both nomads would talk about feeling lonely, and if you make both nomads go to the same town, then they would stop feeling lonely, and travel together, having new dialogue.
Second character: Skullbug, a giant skull in a secret room of the Bone Cavern (At least that's what I'm calling it for now.) which talks in an intimidating way, however, in a similar manner to knocking the Mask Maker's mask off, you can use a tool to cut some vines holding the skull up, making it fall a bit, causing the Skullbug to fall out of one of the eyeholes, revealing itself to have only been a tiny bug hiding inside of the skull, the Skullbug then crawls back into the eyehole before anything happens, and will no longer speak to Hornet after that.
Third character: Davl, he has a design akin to a cross between Grimm, and an IRL vampire moth, and he's the leader of The Forsaken Troupe, (See collection 1, character 2.) the first interaction with The Forsaken Troupe would involve them thinking you are trying to steal or hurt them in some way, prompting a boss battle with Davl, which is basically a weaker, yet more strategic Grimm fight. (As in the boss is more strategic.)
Boss explanation:
Arena: A less well put together replica of the Grimm Troupe's tent, with the same arena style that Grimm's fight has.
Intro: You enter the tent, and Davl drops from the ceiling, giving a monologue on what he assumes Hornet is there to do, before beginning the fight.
Attack 1: Snaps his fingers, causing a flame on the ground to appear, he then immediately jumps into the air, to offscreen, the flame travels from his position to the wall, before dissapearing.
Attack 2: Falls to the ground, then does a simple slash, followed by a dash backwards, then jumping into the air.
Attack 3: Summons a few fireballs in random spots of the air, which would move in a static line from their initial postion towards the player, either hitting the player, the wall, or the ground.
Aftermath: Davl is knocked down, and Hornet explains that she simply wanted to investigate the mysterious tent, Davl then apologises for attacking, and then asks if Hornet could possibly help them. (See collection 1, character 2.)
(Current boss rating 9/10)
Fourth character: Stirag, he would be first seen in the Moss Grotto, where the player can find him in a cage, you need to find a key hidden elsewhere in the Moss Grotto, that you can use to free him, he would explain that he came to Pharloom to search for a purpose, and Hornet wishes him good luck, later on, the enemy we see charging through a small village area in the trailer, will not appear if you have saved him, rather, you'll find him in the village, and he'll look a lot more well equipped, he'll tell you that he actually defeated the enemy, and has decided that his purpose is to defend the village from harm.
Fifth character: Ceanoth, He would appear in the initial starting position of the Moss Grotto should the player return there after beating the Moss Mother, he would be tending to some recently planted flowers, as the fallen cage would have crushed the ones already there, the flowers would grow every dozen percent or so of required completion, by the end of the game, the flowers would be completely done growing. (I just wanted to say that his name is a pun on the Ceanothus flower.)
Sixth character: Slicker, he would be a salesman in a town area who would sell overpriced tools and items, and the player can do small sidequests for him to get more reasonable prices, or they can threaten him, but that may have consequences.
Seventh character: Marret, a Reaperbug (See collection 3, character 5.) who isn't always the brightest, she is first seen when Hornet saves her from some enemies, and then says that she shall help Hornet until she feels the favour is repaid, she tries her best to assist Hornet, but fails horribly every time, eventually taking a hit from a boss to protect her, dying in the process.
Eighth character: Dorp, a little guy who's adorable, and appears in a random hole in the Bone Cavern, imagine gooey from Kirby but white and with spider legs and arms.
Ninth character: Evil Dorp >:) Dorp is actually a mimicking monster, who after meeting Hornet would tell her to follow him into an enclosed area, before growing larger, and growing giant teeth.
Boss explanation:
Attack 1: Runs infront of the player and bites, before burrowing away.
Attack 2: Picks up a boulder and throws it at the player, before burrowing away.
Attack 3: Charges from one side of the arena to the other, before burrowing away.
(Inspired by komastar0822)
(Current boss rating 10/10)
Tenth character: Bajoo, a funny little guy found in a town area who would ask Hornet to help him find his trumpet, upon completing this quest, he will add to the town's music.
Character Pack Final
First character: Fleer, a happy little flea who loves to joke and jest whenever he can, extremely. annoying.
Second character: Archivist Shirin, an archivist in the Citadel who is forced by the curse of the kingdom, (or whatever it is.) to keep track of anything and everything, you can use the Unbinding song, (See character 3, Collection 1.) To free her, and then she just kinda keeps doing what she was doing, since she explains that she was already an archivist prior to the curse, though she will give dialogue that explains some lore after being freed.
Third Character: Iyawafogos, (I, yah, wah, foe, jose,) A high class bug who is super snobby, and would throw people to the metaphorical wolves without hesitation if it helps him to, reeks of karmic retribution waiting to happen.
Fourth Character: Egev, she is Iyawafogos's sister, and constantly attempts to keep her brother from doing mean or rude things, though she rarely ever succeeds in this. (Both of these characters were named via keyboard mashing, then refining the result into a name.)
Fifth Character: Pura, (Pronounced like pure.) A kind soul who uses soul spells to protect her home, just shy of Hornet's hight, and wears an almost glowing white robe, her glowing white eyes peeking through the black of the robe's hood, very reclusive, to the point of not being able to tell friend from foe anymore, and thus upon first meeting Hornet...
Boss explanation:
Arena: An open area leading to a pure white temple, akin to the White Palace.
Intro: Hornet approaches the temple, and sees Pura standing at the entrance, seemingly praying, Hornet tries to ask her for an explanation, but upon hearing Hornet, Pura turns around, and braces for combat.
Attack 1: Jumps above Hornet and fires a small orb of soul magic down to the ground, before falling down gently.
Attack 2: Fires two soul orbs into the air, specifically at two symmetrically distanced points in the arena, the orbs float for a brief moment, before launching in Hornet's direction.
Attack 3: Begins to focus soul, she will regain health for 2-3 seconds, but hitting her during this will do extra damage, and automatically staggers her.
Aftermath: Pura collapses, and begs for mercy, Hornet explains that she was never going to hurt her in the first place, and Pura realises her folly, an apologises profusely, inviting Hornet inside the temple.
(Current boss rating 7.5/10)
Sixth Character: Patheu. (Path, Ooh.) A crazy person, driven mad by isolation.
Seventh Character: Khizaar, a very tiny bug in the Deep Docks, around Sly's size, who will steal from Hornet, prompting a chase, when Hornet corners him, she takes back the stolen currency, and then takes Khizaar to a town area, where he is imprisoned for theft, coming back later will show Khizaar apologising, and promising to turn a new leaf when he is released.
Eighth character: Quezir, a character found trying to tunnel their way out of a jail cell, and refuses to take up Hornet's offer to help, on account of some kind of family honour.
Ninth character: Sir Valophim, an honourable knight who defends his home with great valour, and requests that Hornet best him in combat before passing beyond his home, Hornet, having taken up a similar role in the past, respects this, and thus the duel begins.
Boss explanation:
Arena: A flat ground leading up to Sir Valophims home.
Attack 1: Dashes behind Hornet with his back turned, attempting to attack him before he turns around will prompt him to block and attack Hornet undodgably, otherwise, he will eventually prepare to attack, where you must strike first to avoid getting hit, the whole gimmick of the fight is that this duel based attack is the only way to hit Sir Valophim, and he has very little HP as a result, the reaction time needed to strike first gets tighter the less hp he has.
Attack 2: Moves to one side of the arena and jumps in the air, throwing several daggers at Hornet, this gets faster as he loses HP.
Ending: Bows to Hornet, allowing her to pass through.
(Current boss rating 6.5/10)
Final Character: The Cursed Queen, the one behind the curse of Pharloom, Silk, Song, all of it, she's been been behind it, and she will not allow her reign to be ended by Hornet.
Boss explanation:
Arena: An elegant throne room, bells and silk everywhere, in the middle, the Cursed Queen sits on her throne.
Music: A combo of dramatic strings and church bells.
Phase 1: The Cursed Queen is sitting in her throne in the background. invulnerable.
Attack 1: Summons evenly spaced strands of silk, which hover in the air, before striking down, she does this three times, each batch of silk strands at a slightly different position, forcing the player to move back and forth.
Attack 2: A bell is swung from the ceiling, that the player has to jump over to avoid.
Attack 3: A bell falls from the ceiling, and acts as an obstacle until Hornet attacks it enough to break it.
Phase 2: The Cursed Queen grows tired of the wait, and jumps into the foreground, now vulnerable, all the previous attacks will keep going, while new ones are also introduced.
Attack 4: Jumps above Hornet and slams down into the ground, causing a shockwave effect of thorns to emerge from where she lands, dodgable with a dodge ability like the shade dash.
Attack 5: Throws a split second fast dagger at the player.
Ending: The Cursed Queen collapses, and as soon as Hornet lands the next hit, she perishes, (After a speech of some kind.) Then, the citadel starts to crumble, as the magic silk supports disappear, fade to black. (Then an ending of some kind.)
(Current boss rating 10/10)
Understood. Thank you Araraura.
Day 1 of having dementia
One must imagine Sisyphus happy
day 143 of the days since reveal being higher than the current year at the time.
At least he recovered from his depression
perhaps tomorrow
this precept is really important guys
Day 1294 of writing every precept of Zote one word at a time
Precept One: 'Always Win Your Battles'.
Losing a battle earns you nothing and teaches you nothing. Win your battles, or don't engage in them at all!
Precept Two: 'Never Let Them Laugh at You'.
Fools laugh at everything, even at their superiors. But beware, laughter isn't harmless! Laughter spreads like a disease, and soon everyone is laughing at you. You sic need to strike at the source of this perverse merriment quickly to stop it from spreading.
Precept Three: 'Always Be Rested'.
Fighting and adventuring take their toll on your body. When you rest, your body strengthens and repairs itself. The longer you rest, the stronger you become.
Precept Four: 'Forget Your Past'.
The past is painful, and thinking about your past can only bring you misery. Think about something else instead, such as the future, or some food.
Precept Five: 'Strength Beats Strength'.
Is your opponent strong? No matter! Simply overcome their strength with even more strength, and they'll soon be defeated.
Precept Six: 'Choose Your Own Fate'.
Our elders teach that our fate is chosen for us before we are even born. I disagree.
Precept Seven: 'Mourn Not the Dead'.
When we die, do things get better for us or worse? There's no way to tell, so we shouldn't bother mourning. Or celebrating for that matter.
Precept Eight: 'Travel Alone'.
You can rely on nobody, and nobody will always be loyal. Therefore, nobody should be your constant companion.
Precept Nine: 'Keep Your Home Tidy'.
Your home is where you keep your most prized possession - yourself. Therefore, you should make an effort to keep it nice and clean.
Precept Ten: 'Keep Your Weapon Sharp'.
I make sure that my weapon, 'Life Ender', is kept well-sharpened at all times. This makes it much easier to cut things.
Precept Eleven: 'Mothers Will Always Betray You'.
This precept explains itself.
Precept Twelve: 'Keep Your Cloak Dry'.
If your cloak gets wet, dry it as soon as you can. Wearing wet cloaks is unpleasant, and can lead to illness.
Precept Thirteen: 'Never Be Afraid'.
Fear can only hold you back. Facing your fears can be a tremendous effort. Therefore, you should just not be afraid in the first place.
Precept Fourteen: 'Respect Your Superiors'.
If someone is your superior in strength or intellect or both, you need to show them your respect. Don't ignore them or laugh at them.
Precept Fifteen: 'One Foe, One Blow'.
You should only use a single blow to defeat an enemy. Any more is a waste. Also, by counting your blows as you fight, you'll know how many foes you've defeated.
Precept Sixteen: 'Don't Hesitate'.
Once you've made a decision, carry it out and don't look back. You'll achieve much more this way.
Precept Seventeen: 'Believe In Your Strength'.
Others may doubt you, but there's someone you can always trust. Yourself. Make sure to believe in your own strength, and you will never falter.
Precept Eighteen: 'Seek Truth in the Darkness'.
This precept also explains itself.
Precept Nineteen: 'If You Try, Succeed'.
If you're going to attempt something, make sure you achieve it. If you do not succeed, then you have actually failed! Avoid this at all costs.
Precept Twenty: 'Speak Only the Truth'.
When speaking to someone, it is courteous and also efficient to speak truthfully. Beware though that speaking truthfully may make you enemies. This is something you'll have to bear.
Precept Twenty-One: 'Be Aware of Your Surroundings'.
Don't just walk along staring at the ground! You need to look up every so often, to make sure nothing takes you by surprise.
Precept Twenty-Two: 'Abandon the Nest'.
As soon as I could, I left my birthplace and made my way out into the world. Do not linger in the nest. There is nothing for you there.
Precept Twenty-Three: 'Identify the Foe's Weak Point'.
Every foe you encounter has a weak point, such as a crack in their shell or being asleep. You must constantly be alert and scrutinising your enemy to detect their weakness!
Precept Twenty-Four: 'Strike the Foe's Weak Point'.
Once you have identified your foe's weak point as per the previous precept, strike it. This will instantly destroy them.
Precept Twenty-Five: 'Protect Your Own Weak Point'.
Be aware that your foe will try to identify your weak point, so you must protect it. The best protection? Never having a weak point in the first place.
Precept Twenty-Six: 'Don't Trust Your Reflection'.
When peering at certain shining surfaces, you may see a copy of your own face. The face will mimic your movements and seems similar to your own, but I don't think it can be trusted.
Precept Twenty-Seven: 'Eat As Much As You Can'.
When having a meal, eat as much as you possibly can. This gives you extra energy, and means you can eat less frequently.
Precept Twenty-Eight: 'Don't Peer Into the Darkness'.
If you peer into the darkness and can't see anything for too long, your mind will start to linger over old memories. Memories are to be avoided, as per Precept Four.
Precept Twenty-Nine: 'Develop Your Sense of Direction'.
It's easy to get lost when travelling through winding, twisting caverns. Having a good sense of direction is like having a magical map inside of your head. Very useful.
Precept Thirty: 'Never Accept a Promise'.
Spurn the promises of others, as they are always broken. Promises of love or betrothal are to be avoided especially.
Precept Thirty-One: 'Disease Lives Inside of Dirt'.
You'll get sick if you spend too much time in filthy places. If you are staying in someone else's home, demand the highest level of cleanliness from your host.
Precept Thirty-Two: 'Names Have Power'.
Names have power, and so to name something is to grant it power. I myself named my nail 'Life Ender'. Do not steal the name I came up with! Invent your own!
Precept Thirty-Three: 'Show the Enemy No Respect'.
Being gallant to your enemies is no virtue! If someone opposes you, they don't deserve respect or kindness or mercy.
Precept Thirty-Four: 'Don't Eat Immediately Before Sleeping'.
This can cause restlessness and indigestion. It's just common sense.
Precept Thirty-Five: 'Up is Up, Down is Down'.
If you fall over in the darkness, it can be easy to lose your bearing and forget which way is up. Keep this precept in mind!
Precept Thirty-Six: 'Eggshells are brittle'.
Once again, this precept explains itself.
Precept Thirty-Seven: 'Borrow, But Do Not Lend'.
If you lend and are repaid, you gain nothing. If you borrow but do not repay, you gain everything.
Precept Thirty-Eight: 'Beware the Mysterious Force'.
A mysterious force bears down on us from above, pushing us downwards. If you spend too long in the air, the force will crush you against the ground and destroy you. Beware!
Precept Thirty-Nine: 'Eat Quickly and Drink Slowly'.
Your body is a delicate thing and you must fuel it with great deliberation. Food must go in as fast as possible, but fluids at a slower rate.
Precept Forty: 'Obey No Law But Your Own'.
Laws written by others may inconvenience you or be a burden. Let your own desires be the only law.
Precept Forty-One: 'Learn to Detect Lies'.
When others speak, they usually lie. Scrutinise and question them relentlessly until they reveal their deceit.
Precept Forty-Two: 'Spend Geo When You Have It'.
Some will cling onto their Geo, even taking it into the dirt with them when they die. It is better to spend it when you can, so you can enjoy various things in life.
Precept Forty-Three: 'Never Forgive'.
If someone asks forgiveness of you, for instance a brother of yours, always deny it. That brother, or whoever it is, doesn't deserve such a thing.
Precept Forty-Four: ‘You Can Not Breathe Water’.
You got mentioned by my gimmick again
Con
Gra
Tu
La
Tions
You Can Not Breathe Water 🔥🔥🔥🔥🔥
Where Hornet?
:(
Day 1 of today being December 51, 2024 and there being no news
gah didnt even realise what time it was... so unfortunately i didnt draw anything in the ddd...
i did finish a reference of my friend's oc (literally blinked and an hour passed by what the fuck) and now am coloring in the last doodle on the reference of my own character
then i'll do the DDD entry, then I'll lock in and write until like midnight (i slept for 5 hours today🔥)
oh right and day 436 and 236 of the gimmick
thinking i might retire from commenting on a cute date, i've been feeling kind of burnt out from needing to describe whatever i drew today. I still love drawing, I'm not stopping the DDD any time soon, I'm just getting disappointed with how unoriginal and boring my past comments were and are getting. I barely even interact with any of you guys which, no matter what people say, is kind of saddening :c
the thing is i am not the most social person, and any interaction is kind of tiring to me.
i hope you guys are having a nice day :3
hope you're having a nice day too :3
Don’t worry, I understand. I’m not social at all either. Hope you have a nice day too and draw something cool
Aww, that's okay
Aww that’s not much sleep! I hope you get more tonight!!
Dw that’s okay, yuh don’t need to comment. I get what you mean, it’s okay hehe. But I will miss swing you all the time, it’s fun replying to you! I love how creative your stuff is. But it’s okay, you can stop if you want, don’t feel guilty hehe.
But still I hope you’re doing okay :3
I personally never felt like your comments were gettimg uncreative. Feel free to do what makes you the happiest, and hoping to still see you around!
Day 325 of writing the description (and name) of every charm in hollow knight word by word until silksong releases or i finish them all
Wayward compass: whispers its location to the bearer whenever a map is open, allowing wanderers to pinpoint their current location.
Gathering swarm: a swarm will follow the bearer and gather up any loose geo. Useful for those who can't bear to leave anything behind, no matter how insignificant.
Stalwart Shell: builds resilience. When recovering from damage, the bearer will remain invulnerable for longer. Makes it easier to escape from dangerous situations.
Soul Catcher: used by shamans to draw more SOUL from the world around them. Increases the amount of SOUL gained when striking an enemy with the nail.
Shaman stone: said to contain the knowledge of past generations of shaman. Increases the power of spells, dealing more damage to foes.
Soul eater: forgotten shaman artifact, used to draw SOUL from still-living creatures. Greatly increases the amount of SOUL gained when striking an enemy with the nail.
Dashmaster: bears the likeness of an eccentric bug known only as 'The Dashmaster'. The bearer will be able to dash more often as well as dash downwards. Perfect for those who want to move around as quickly as possible.
Sprintmaster: bears the likeness of a strange bug known only as 'The Sprintmaster'. Increases the running speed of the bearer, allowing them to avoid danger or overtake rivals.
Grubsong: contains the gratitude of freed grubs. Gain SOUL when taking damage.
Grubberfly's Elegy: contains the gratitude of grubs who will move to the next stage of their lives. Imbues weapons with a holy strength. When the bearer is at full health, they will fire beams of white-hot energy from their nail.
Fragile Heart: increases the health of the bearer, allowing them to take more damage. This charm is fragile, and will break if its bearer is killed.
Unbreakable Heart: increases the health of the bearer, allowing them to take more damage. This charm is unbreakable.
Fragile Greed: Causes the bearer to find more Geo when defeating enemies. This charm
day 288 of writing the longest polish word (Konstantynopolityńczykowianeczka)one character at a time and if someone says "restart" i restart until silksong realeses,and we will see how many times i finish the word,restarting after someone did before you does nothing
Saying "destart" nullifies all the restarts that were said before you
Restarts:76 >:(
Days missed: 4 :(
Words completed:0
Kon
destart
RESTART
Hey Araaura I dont know if you read the comments or not since this job is very monotonous, but I have a question for you assuming Silksong actually releases this year what are your plans for the final DSN video? Do you have a script going over how difficult the journey has been and what are you going to do with the channel once Silksong finally releases someday?
That's assuming he wouldn't spontaneously combust when we actually get news.
Don't you dare go hollow!
Day 4 of writing all the Narrator dialogue from the hit game The Stanley Parable:
Prologue:
This is a story
Day 59 of quitting my TH-cam addiction
videos watched today: 3
shorts watched today: 0
That's 235 videos watched in total
With the average videos watched per day being: 3.983
As for shorts that's 11 in total
With the average watched per day being: 0.186