Finding Space For Sound: Environmental Acoustics in Tom Clancy's The Division 2

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  • เผยแพร่เมื่อ 5 ก.ค. 2024
  • In this 2020 GDC Virtual Talk, Ubisoft Massive's Robert Bantin explains the process for creating environmental audio effects in The Division 2.
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ความคิดเห็น • 10

  • @ragzard
    @ragzard 4 ปีที่แล้ว +8

    Super fascinating! I love TD2 sound. I think it was the first time in a game I stood a lot of times just to enjoy the environmental sounds.

  • @nill8589
    @nill8589 3 ปีที่แล้ว +2

    Been coming back to this talk multiple times -- thanks so much.

  • @tariad88
    @tariad88 4 หลายเดือนก่อน

    reverb and ambience are amazing

  • @taskanawa9604
    @taskanawa9604 4 ปีที่แล้ว +1

    Thanks!

  • @cutwir3317
    @cutwir3317 4 ปีที่แล้ว +3

    These guys kick ass.

  • @emilwallin6117
    @emilwallin6117 3 ปีที่แล้ว

    Gotta love bandicam

  • @PssupplementreviewsbyPete
    @PssupplementreviewsbyPete 4 ปีที่แล้ว

    29:50 Abu Ghraib?

  • @isobelshasha7311
    @isobelshasha7311 4 ปีที่แล้ว

    if ubisoft is just gonna have people give talks together in their offices does that defeat the purpose of having a virtual conference

    • @cubusaddendum
      @cubusaddendum 4 ปีที่แล้ว +3

      Hi. The office was empty bar the person filming us, and the reception staff - Thus minimising exposure. I do agree though that either myself or Simon could have passed the virus to one another.