also adding the games exe file to Nvidia app then restarting the pc fixes the "failed to allocate memory" issue. :EDIT also if you get crashes at loading screen because you changes settings to "high pool size setting" delete this local config file to fix the issue, "C:\Users\*NAME*\Saved Games\MachineGames\TheGreatCircle\base" delete this file -> TheGreatCircleConfig.local
Oof, that frametime graph. Seems likes capping it at 40 would produce a smooth experience, but the VRAM reqs for muddled textures seem pretty nuts. I'm not sure why they forced hardware RT in this game, unless Nvidia shoveled MS some money to use the game as a tech demo for 40 series cards.
capping at 40fps then using LS framegen to get to 80fps, it looks a lot smoother now i just can't record LSFG Frames (lossless scaling), and yes they trying to sell the 40** with dlss3 framegen. they didn't even bother adding AMD framegen even though it works good, the 2060 actually has more to give my 11400f is the limitation at this spot.
everytime i launch with the rtx 2060 6gb, i get an error " could not create vulkan device: vkEnteratedPhysicalDevices failed with error (VK_INCOMPLETE). did you get that??
nah bro never got any errors after my fix for "failed to allocate memory" issue, i just randomly crash sometimes, mostly on cut scenes, i played for 2 hours today and didn't get one crash.
also adding the games exe file to Nvidia app then restarting the pc fixes the "failed to allocate memory" issue. :EDIT also if you get crashes at loading screen because you changes settings to "high pool size setting" delete this local config file to fix the issue, "C:\Users\*NAME*\Saved Games\MachineGames\TheGreatCircle\base" delete this file -> TheGreatCircleConfig.local
Awesome btw on lossless scaling 2x Freamgen
what was you setting did U picked nvidia scaling or what
@@KenneXS ls1
Great to C U found out how to fixe it
I'm glad they finally got around to making Indiana Jones and the Great VRAM Usage into a game. It was my favorite Indy adventure.
2060 Winner 💯...👽
Oof, that frametime graph. Seems likes capping it at 40 would produce a smooth experience, but the VRAM reqs for muddled textures seem pretty nuts. I'm not sure why they forced hardware RT in this game, unless Nvidia shoveled MS some money to use the game as a tech demo for 40 series cards.
capping at 40fps then using LS framegen to get to 80fps, it looks a lot smoother now i just can't record LSFG Frames (lossless scaling), and yes they trying to sell the 40** with dlss3 framegen. they didn't even bother adding AMD framegen even though it works good, the 2060 actually has more to give my 11400f is the limitation at this spot.
Are my specs good enough for Indy?
Laptop: Acer Nitro 5
CPU: Intel Core i5 12500H
RAM: 32 GB Dual Channel
GPU: RTX 3060 Laptop GPU 6GB 80W
Storage: SSD 1TB
everytime i launch with the rtx 2060 6gb, i get an error " could not create vulkan device: vkEnteratedPhysicalDevices failed with error (VK_INCOMPLETE). did you get that??
nah bro never got any errors after my fix for "failed to allocate memory" issue, i just randomly crash sometimes, mostly on cut scenes, i played for 2 hours today and didn't get one crash.
@@imretix8081I fixed the my issue by disabling igpu lol. Now I got failed allocating memory crash every time I open the game
Im not seeing a problem 😂 ur also playing at 1080p
the problem is Nvidia locked me out of this game because i don't have 8gbVRAM, but its clearly playable on 6gb cards.
Why not use dlss dlaa? Also your gpu temp is low. What you do?
DLAA looks worse than TAA in this game, also open pc case, and i live in uk cold ass flat lol
Hey, how did you remove those shadow bugs?
i didn't have any shadow bugs