Using Adobe Aero on Your iPad to Build Augmented Reality (Getting Started)

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  • เผยแพร่เมื่อ 23 ธ.ค. 2024

ความคิดเห็น • 15

  • @tresbeans
    @tresbeans ปีที่แล้ว +1

    Thank you for this! I’m looking to get into this type of art, wondering if there’s hardware limitations to consider for these projects when choosing an ipad

    • @LearningDojo
      @LearningDojo  ปีที่แล้ว

      helpx.adobe.com/aero/system-requirements-macos-windows.html is where you can see for running the software but also supported devices helpx.adobe.com/aero/system-requirements.html. Most devices that can do AR in general should be able to work but those are more of the newer devices. Hope that helps!

  • @davidrichards4720
    @davidrichards4720 ปีที่แล้ว

    This was so clear and easy to understand, thank you! I'm currently trying to learn Aero for my final year of university at the moment.

    • @LearningDojo
      @LearningDojo  ปีที่แล้ว

      Oh awesome! It is a fun application.

  • @danielamorandelgado5885
    @danielamorandelgado5885 ปีที่แล้ว

    Great video! Quick question, for some reason importing my 2d object other desktop app shows perfect but previewing on iPad looks kinda crispy :( You know why?

    • @LearningDojo
      @LearningDojo  ปีที่แล้ว

      Hmm, maybe the resolution of the image? iPad are really high resolutions so that is the first thing I would try its up'ing the size of your image.

  • @davidedwardsme
    @davidedwardsme 3 ปีที่แล้ว +1

    Thanks for the explanation, i was looking into Unity to do what appears to be very simple here. I have one question though; can this be viewed by, and interacted with by someone has doesn't have Aero installed? .. For example, say i create book, and this is distributed, then the consumer / reader scans the book cover so a the character appears with AR, is this possible? .. i just don't like the idea the end consumer needs to use Aero just to view the content. Another example might be; if we have a gallery space ... the guests could scan the artwork to see more interaction with AR .. but again, not good if they have to download and open Aero. Thank you! :)

    • @LearningDojo
      @LearningDojo  3 ปีที่แล้ว

      So they still need an Apple device at the moment (Hoping they update this in the future). But you can export it as a .reality file which can be consumed by anyone with an iOS device no need to have Aero installed. Hope that helps!

    • @bradcarvey
      @bradcarvey 3 ปีที่แล้ว +1

      You can export to USDZ but all interactivity is lost. Seems like the user has to install AERO to get the full experience.

  • @wormholeinteractive
    @wormholeinteractive ปีที่แล้ว

    Can you share this experience without having the AERO App?

    • @LearningDojo
      @LearningDojo  ปีที่แล้ว

      On iOS you can share without them downloading the Aero app but it does what is called an Applet. It is like a tiny app but it does not have to be installed on your device. Android beta devices it is required to have the app installed.

  • @ethanporter3968
    @ethanporter3968 ปีที่แล้ว

    Your a great teacher. Thanks

  • @fredoknowsbest
    @fredoknowsbest 2 ปีที่แล้ว +2

    👑👑💎👑👑