Fix Your Intersections! - The Micro Level - Solving Traffic Ep 2 of 2

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 190

  • @AndiKola
    @AndiKola 2 ปีที่แล้ว +122

    20 seconds in.
    No, you were not even remotely close. I'm here to see what you came up with this time and enjoy the next very calming 17 minutes.
    I don't watch your videos to better play the game, I watch them because they're entertaining.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +24

      I’ll accept that. Thank you :)

    • @Nworthholf
      @Nworthholf 2 ปีที่แล้ว +5

      That. I've not launched C:S in the last couple of years (W&R ftw), but these videos are just so soothing and satisfying :p

    • @GummieI
      @GummieI 2 ปีที่แล้ว +1

      @Lisa Kolde Yeah same I don't own the game either xD

  • @Pzdrs
    @Pzdrs 2 ปีที่แล้ว +96

    this might be the best put together cities skylines channel not even kidding

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +12

      Much appreciated :)

    • @DsYkX
      @DsYkX 2 ปีที่แล้ว +18

      The main part that sells it for me is that the creator (Yumbl), is creating content about concepts, ideas, and usage, that is centred on the idea and concept, rather than a playthrough with some tips and stuff like that hidden within that requires the watching of the whole video. I'm loving this channel. (Of course, there are still lets plays, but the aforementioned part really sells it).

    • @inyobill
      @inyobill 2 ปีที่แล้ว +6

      @@DsYkX Sometimes on some channels, a tip is promised, and it's _very_ deeply buried, or even only hinted at. As you say, not an issue on this channel.

    • @DsYkX
      @DsYkX 2 ปีที่แล้ว +5

      @@inyobill Definitely!!! I can of course bury my time reading articles and studies on real life road planning and the same in Cities: Skylines (Thanks Steam guides), but this is much more enjoyable! I do definitely still spend a lot of time reading up on it. This is interesting to me!

  • @alihaydarcolak8534
    @alihaydarcolak8534 2 ปีที่แล้ว +45

    When Yumbl said 'go and fix your fundamental problems' I took that personally 😂

    • @corysmith9975
      @corysmith9975 2 ปีที่แล้ว +3

      I'm both glad and devastated that I'm not the only one 😂

    • @alihaydarcolak8534
      @alihaydarcolak8534 2 ปีที่แล้ว +1

      @@corysmith9975 😂 😂 😂

    • @slicksamos8334
      @slicksamos8334 2 ปีที่แล้ว +2

      I was like - jeez that's going to take a while XD

  • @Griffolion0
    @Griffolion0 2 ปีที่แล้ว +23

    Whenever we're in the car, my 3 year old daughter asks me "what road we on"? I've been telling her we're either on a little road, a medium road, or a big road.
    It's never too early to learn about road hierarchy.

    • @goldythefish36
      @goldythefish36 2 ปีที่แล้ว

      hahaha, she's gonna be a city planner when she grows up.

  • @dpaws6325
    @dpaws6325 2 ปีที่แล้ว +12

    I tend to do grid cities and find that when I have a congested intersection, I do what Yumbl describes only to find that it lets so much traffic through, it just backs up the next intersection down the grid. You can combat this by doing this technique at every intersection all down the collector and sync all the timed traffic lights together. Sometimes I have 6, 7, or 8 intersections all synced together and the lights turn green first for all the cross traffic then for all the through traffic. Works really well most of the time.

  • @archechme
    @archechme 2 ปีที่แล้ว +7

    I think to certain people your videos can be used for therapy. They are so soothing. No bs, nice music, lovely narration, no trying to be hilarious, no shouting... Just a blissful video every upload.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      Much appreciated :)

  • @louismelahn1805
    @louismelahn1805 2 ปีที่แล้ว +11

    7:00 If you type CTRL-S repeatedly, TM:PE will cycle thorough various options, including making only one side stick to the same lanes.

    • @JoshGerhards
      @JoshGerhards 2 ปีที่แล้ว +1

      Wow, that's helpful! Thanks!

  • @carstenzimmermann4435
    @carstenzimmermann4435 2 ปีที่แล้ว +5

    From what I've seen in this game, a single lane can provide huge capacity if the flow is uninterrupted. Multiple lane are only needed to distritube/collect the stream smoothly or -like in your example- as a buffer. A fully used 4lane highway is more likely a sign for a poor layout than for big demand.
    Your video about the SPUI (single node version) made me try 5+3L junctions, the tutorial about timed traffic lights (with the "secret" cycles to clear the junctions) brought it to perfection. Those junctions have by far the best capacity/space I've seen, pure peak performance.
    Thanks for your tipps and inspiration!

  • @carstenzimmermann4435
    @carstenzimmermann4435 2 ปีที่แล้ว +4

    Thanks for your tipps and inspiration!
    Your video about the SPUI (single node version) made me try 5+3L junctions, the tutorial about timed traffic lights (with the "secret" cycles to clear the junctions) brought it to perfection. Those junctions have by far the best capacity/space I've seen, pure peak performance.
    From what I've seen in this game, a single lane can provide huge capacity if the flow is uninterrupted. Multiple lane are only needed to distritube/collect the stream smoothly or like in your example as a buffer. A fully used 4lane highway is more likely a sign for a poor layout than for big demand.

  • @ladyavaa4186
    @ladyavaa4186 ปีที่แล้ว +2

    I just bought Cities Skylines and was very overwhelmed by traffic and transit and my first city, well let's just say it was a technical failure. I've watched a lot of your videos and have a better idea on where to start, what to build, what roads to use and even mods. Thanks for not being condescending in your videos like some others are, thanks for taking the time to make them because you have def helped me.

    • @YUMBL
      @YUMBL  ปีที่แล้ว

      Glad to help! :)

  • @ThetheuxAlbuquerque
    @ThetheuxAlbuquerque 9 หลายเดือนก่อน +1

    I just want to say that your channel is GREAT, your tips are great and sometimes you say the basic stuff that should be obvious but my stupid ass didnt think about (not talking about this video specifically but your whole content) it has helped me a lot

  • @AndrewPadgett42
    @AndrewPadgett42 2 ปีที่แล้ว +9

    In these heavy density situations, I’ve also gotten good results with an asymmetrical setup that has a dedicated overpass for the straight lanes of the primary road… pretty sure I got that idea from you, and then again when Biffa used it in one of his Mississipitea traffic videos

    • @inyobill
      @inyobill 2 ปีที่แล้ว

      Biff borrowed the idea from that Yumble tutorial, I believe.

    • @Zadesniper
      @Zadesniper 2 ปีที่แล้ว

      @@inyobill more like comments imo

    • @AdNecrias
      @AdNecrias 2 ปีที่แล้ว +1

      @@inyobill Well I think they both looked at the mod and followed the instructions. I do think Biffa looked up Yumbl's vids after that tho, he mentioned it.

    • @automation7295
      @automation7295 2 ปีที่แล้ว

      But the quadrant interchange Biffa used in Mississipitea ended up looking unrealistic, both his Mississipitea and Blightea-on-the-Wold looks unrealistic.
      Biffa's cities always end up having streetlights poking through the road above, highway bridges being too low, often causing double decker buses and trucks to clip through bridges.

    • @inyobill
      @inyobill 2 ปีที่แล้ว

      @@automation7295 "Unrealistic"? Where there are mainline Rail lines with grades in excess of 3%? Where roads take up exorbitant area, relative to other assets? Really? Can we get more picky?

  • @jeremyhaugen273
    @jeremyhaugen273 2 ปีที่แล้ว

    Thank you. I finally understand high capacity round-a-bouts after playing them for about a year now.

  • @j.j.r.6075
    @j.j.r.6075 2 ปีที่แล้ว +1

    Would love a video looking at 'assymetrical junctions'. Where the angle is not 90 degrees, and traffic slows right down trying to turn a sharp turn - how to deal with this (without rearranging the city) Or 5 way intersections - is it a simple as 4+2? Wonderful content as always!!

  • @jamesfoster9189
    @jamesfoster9189 2 ปีที่แล้ว +1

    I'm just another person here for the serene satisfaction from watching clean intersections, I don't even play the game (yet)

  • @qrbravada88
    @qrbravada88 2 ปีที่แล้ว +3

    The last one 4+2 does not allow a 360. And it is needed sometimes (even on this game 😁).
    I also do a variant of this one giving the interior lane juste the right to go front or on the next one, and do the same until I am on the exterior line, giving the obligation to exit the roundabout. It does work well I must say. 😁👍🏼
    Anyway, I stay totally impressed by your technique an knowledge.
    I must say that this game makes me happy almost only on managing traffic.
    I might think about this for my next work journey 🙌🏼

  • @Pystro
    @Pystro 2 ปีที่แล้ว +1

    I was hoping that this would be a more in-depth explanation of the building blocks that go into these fixes. Like:
    A: How do you set up a turning lane? Why would you want turning lanes? When and where do you want turning lanes? When and where do you want a merging lane?
    B: What are lane connectors for? When and where do you want lane connectors? When and where do you NOT want lane connectors?
    C: What kinds of traffic lights are there? What is the difference? Why is the TM:PE auto-setup traffic light the best in most situations?
    D: What do you look out for when adjusting the timings of TM:PE traffic lights? When would you want to increase the times? When have you gone too far increasing the times/ when would you want to decrease the times?
    E: When and where are roundabouts useful? Which TM:PE settings should you use on a typical roundabout? How do you calculate how many lanes to have on the roundabout and how many on the approach?
    This video is more like a "Top 5 solutions for fixing an intersection".

  • @shaneintheuk2026
    @shaneintheuk2026 2 ปีที่แล้ว +1

    A good summary and introduction to your channel.
    It was a good recap for me as I have a problem junction and was about to go nuclear when a simple timed traffic light will suffice.

  • @lvpvsmalvm522
    @lvpvsmalvm522 2 ปีที่แล้ว

    in Scotland we have 5 and 6 lane roundabouts with traffic lights. They are very good for heavy traffic service interchanges

  • @MajorPolySci
    @MajorPolySci 2 ปีที่แล้ว

    thx for the content! one thing i notice in real cities that i never see anyone use game, and this is way off topic but, one way streets downtown. every big city and even medium and small cities have one way roads but i never see anyone use them in this game. i love your content, i do kinda miss yumbledor here in youtube, but i’ll live, THX!

  • @rlenn6512
    @rlenn6512 2 ปีที่แล้ว

    One trick I like that is similar to your "blowing out the intersection" involves much the same tactics except a 3+2 is used with the dedicated right lanes being able to "go on red". It wouldn't be as useful with that much traffic though. I think I even saw you do it in another video, but not sure it was you. It does involve using lane connector to force left and straight turns into the inboard lane so right turn won't be affected. I will give this version a try next time I am having trouble in a heavier traffic situation! I think its more useful like in your PARCLO video. I think I figured out where I saw it...

  • @gwaeron8630
    @gwaeron8630 2 ปีที่แล้ว +6

    Awesome and informative as always!

  • @gumbyshrimp2606
    @gumbyshrimp2606 2 ปีที่แล้ว

    Perfect topic for a new cities skylines video considering recent updates

  • @notdeadnetwork
    @notdeadnetwork 2 ปีที่แล้ว +1

    Never comment, but your videos are just wonderful. Thank you, so helpful!

  • @namenamename390
    @namenamename390 2 ปีที่แล้ว +1

    Unless the traffic is unusually high in that specific directions, dedicated right turn lanes on intersections might not be necessary. You often see this in real life as well, where the intersection has a dedicated left turn and light phase for left turns only, but the rightmost lane is both for traffic turning right and going straight. Granted, in C:S the difference is not that huge as a 2+3 lane street takes up the same amount of space as a 2+4 lane.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      Absolutely. I just didnt want to cover every iteration of asymmetric roads. 4+2 is the sweet spot imo, but of course an intersection is very flexible.

  • @EdwardClayMeow
    @EdwardClayMeow 2 ปีที่แล้ว

    You are making me want to get back into Cities Skylines so I can test out all these tricks.

  • @Afro__Joe
    @Afro__Joe 2 ปีที่แล้ว

    More here just because I like your videos, not having traffic issues thanks to you and Biffa. :) ..or should I say "yet"?
    Just wanted to add if you only wanted trafffic to stick to their lane on one side, you can switch through options with the same Ctrl-S binding that you use to set it up, should go from both sides, to one, to the other, to none.

  • @Sum41rthe1
    @Sum41rthe1 2 ปีที่แล้ว +3

    You're wrong. I am here due to finally getting inspiration to build after about 3 months off, started 2 days ago and bam, update. All my mods broken. So I am here for my fix of Cities Skylines, been a while since I have watched due to lack of Cities inspiration lately. I need inspiration to keep interested!

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      You’re wrong?

    • @Sum41rthe1
      @Sum41rthe1 2 ปีที่แล้ว +2

      @@YUMBL Just the "let me guess why you're here part". nothing by it :)

  • @projectjster
    @projectjster 2 ปีที่แล้ว +1

    YUMBLtv is the king of traffic management. Not even a close second.

  • @Zeakthecat
    @Zeakthecat 2 ปีที่แล้ว

    personally with timed traffic lights, i usually have slip ramps for right turning traffic and i usually remove the right turn arrow so i can have 2 left turn lanes and 2 straight on lanes.
    the problem with me is once i see a red area, i start having a form of OCD and try to get it down to a orange or a light yellow. and usually when that happens, i often don't do well at all. lol

  • @medrano_rm
    @medrano_rm 2 ปีที่แล้ว +1

    2:31 "is everybody in the groove" HAHAH

  • @achillesa5894
    @achillesa5894 2 ปีที่แล้ว

    Excellent video. I would say a heavily optimized traffic light with 5+3 lanes is one step above the final roundabout, but yeah if even that is not cutting it then a compact interchange like the SPUI makes a lot of sense. Or you can create some sort of bypass with Vanilla Overpass or some other method.

  • @corysmith9975
    @corysmith9975 2 ปีที่แล้ว +1

    On the last roundabout would it be valuable or possible to have an option for entries to turn all the way around? I've gone through roundabouts like that where I've gotten confused and picked the wrong lane and when it's an interchange at a highway entry it can be a truly.... adventurous mistake. I'm always thankful for the option to circle back around and try again!

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      You could but at the cost of capacity and the need to add an extra lane.

  • @MoonShotMan
    @MoonShotMan 2 ปีที่แล้ว

    That last roundabout iteration would be absolute chaos in real life.

    • @corysmith9975
      @corysmith9975 2 ปีที่แล้ว

      It's not too bad, there's pretty similar setups outside Wickenburg AZ and outside Vegas NV and they are kinda stressful as a driver the first time but once you've done it it's less stressful than roundabouts where you're not sure what anyone is trying to do, at least in my experience.

  • @snowapeyt
    @snowapeyt 2 ปีที่แล้ว +1

    For the 4+2 roundabout, would it be more efficient for the traffic taking the 3rd exit, to exit into the 'fast lane' instead of the 'slow lane'? (In the version shown in the vid) the traffic on the opposite side taking their 1st exit is also exiting into the slow lane, and the slow lane is also being occupied by the through traffic from the 'right'. This puts 3 lanes of traffic into the slow lane and only 1 lane into the fast lane. Whereas, if the traffic taking the 3rd exit uses the fast lane instead it's split evenly and I can't see how that would disrupt the flow of traffic through the roundabout. (Correct me if I'm wrong :) )

    • @snowapeyt
      @snowapeyt 2 ปีที่แล้ว +1

      As you look at the colours, the dark green would merge with the peach instead of the lime.

  • @DeanShirley818
    @DeanShirley818 2 ปีที่แล้ว +3

    The biggest mistake I see with the roundabout portion is the roundabout is just too small. Like with lane mathematics and road hierarchy - road size, intersection size, and roundabout size really matters. Making the roundabout physically larger and thus increasing the distance between nodes helps a ton. When nodes are too close together traffic "hesitates" and won't move from one node to the next till it's clear. Once you do that there is no need to go with a 5 lane roundabout and force lanes. Just bump it up in diameter so the nodes are further apart and traffic will naturally flow faster even when there are less lanes.

  • @Mr-dm5we
    @Mr-dm5we 2 ปีที่แล้ว +2

    Dude I'd really like to see you making traffic fixing series similar to what Biffa and Sam bur did, because it seems to me you know a lot more about it

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      People dont tend to watch my series. I get asked a lot, but many more show up for videos about learning the game.

    • @UtkarshUpadhyayTheGreat
      @UtkarshUpadhyayTheGreat 2 ปีที่แล้ว +1

      @@YUMBL He's talking about traffic fixing series like Biffa used to do, not let's play, I bet many watch all your traffic fixes of different submissons!

    • @djahandarie
      @djahandarie 2 ปีที่แล้ว +1

      @@YUMBL Yeah I think a traffic fix series from you would get massive attention! Especially if you do it on some massive build which will have epic traffic issues like something with 500k+ population and the More Vehicles mod. That’d be completely new ground.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      “Oh look, a new yumbl vid…”
      “YUMBL Dies.”

  • @UKMonkey
    @UKMonkey 2 ปีที่แล้ว

    In your "turbo roundabout", the junctions permissions aren't right - you can see the cars approaching are all stopping rather than flowing. It's like they've got stop signs or something. It's certainly possible to have them enter the junction more smoothly than that without having the "enter blocked junction" ticked!
    Infact, you can see the stop at @15:40 (start at 15:30 to see them stop) - they've an empty junction but halt anyway.

  • @beonedge1235
    @beonedge1235 2 ปีที่แล้ว

    Good day.
    Tip of the day.
    CTRL+S (press "S" twice) it will select 1 side and press it again it select the other side...
    Cheers

  • @azuarc
    @azuarc 2 ปีที่แล้ว

    Macro fixes (other video) are usually better than what's being proposed here. Especially since typically when you're in a situation where you need to make one of these fixes, it's in a part of the city where there's no space. Also, everything here seems to rely on traffic manager -- even the basic roundabouts.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +2

      The two are not mutually exclusive. Always start with macro fixes is the message here.

  • @Multimasti3
    @Multimasti3 2 ปีที่แล้ว +2

    Wassup yumbltv? I love your videos they help me so much

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Thank you, glad to help!

  • @anujitpal1571
    @anujitpal1571 2 ปีที่แล้ว

    do these American roads change color if we use road options?

  • @DsYkX
    @DsYkX 2 ปีที่แล้ว

    The roundabout: You don't actually need Traffic Manager. Under junctions in the traffic routes tool under your overlay menu, you can disable the traffic light and then add stop signs, which serve as yield after stopping. You do want to place a highway there if you don't intend on having crossings through the centre, or make your own route for pedestrians so they do not cross the road. (Or pathfinding may not even happen due to the shape)

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Traffic still wont “enter blocked junction” within the roundabout though. Its really bad

    • @DsYkX
      @DsYkX 2 ปีที่แล้ว

      @@YUMBL 2 thinks I'd like to clarify:
      - I'm referring to the first small roundabout, if you make that big of a roundabout with that many lanes, this isn't for you.
      - This is for people who play vanilla. TM:PE is an essential mod no matter what. Hands down.

  • @What_Other_Hobbies
    @What_Other_Hobbies 2 ปีที่แล้ว +1

    In the last aroundabut, it would have been great if TM could let the right lane go through regardless of the yield sign. it is essentially a slip lane for right turn traffic. I guess you could do a 4 lane roundabout with a slip lane, but that's more steps.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      It is not conflict free. The thru and left turning traffic uses it as well.

  • @shaymazor89
    @shaymazor89 2 ปีที่แล้ว +1

    This video kinda hints on why in reality, timed traffic lights are the usual choice for busy junctions. That roundabout is too space consuming and for real people, all these lanes will surely cause a serious mess.

    • @CJLloyd
      @CJLloyd 2 ปีที่แล้ว +2

      Far from it. In reality, roudabouts are amazing for one reason: safety. They remove a lot of conflicts and slow traffic down. That's intentional and reduces accidents. However, Cities Skylines doesn't care about safety, so the slow down impacts the traffic in game without a worthwhile payoff.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      “Busy junctions” mean different things in different places. Most busy junctions near me could not be replaced with a roundabout without some miracle-level traffic reduction. Car dependency is real.

  • @simonmcneilly55
    @simonmcneilly55 2 ปีที่แล้ว +2

    The “ Blow out intersection “. Is the standard intersection here in Abu Dhabi , most roads are 6 lane and 80 kph.

  • @Largueirus
    @Largueirus 2 ปีที่แล้ว

    In the last roundabout, what if someone going, say, N-S but needs to head back up N...? They don't have that option with the lane connectors, right?

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Correct. They should find a legal place to turn around.

    • @Largueirus
      @Largueirus 2 ปีที่แล้ว

      @@YUMBL Sorry, didn't know that wasn't legal in the States. In my country it is.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      It is generally legal, but if the markings disallow it you shouldnt. Such is the case in some turbo roundabout designs.

  • @CallumCBG
    @CallumCBG 2 ปีที่แล้ว

    you could probably clear quite a bit of the traffic if you used a 3 lane roundabout while also having the cars enter at a shallower angle since irl you wouldnt enter at a 90 degree angle otherwise you take longer to enter and get round since you have to slow down more

  • @turtledruid464
    @turtledruid464 2 ปีที่แล้ว

    I've found from experience that a 3+1 turbo roundabout can handle about the same amount of traffic as a 4+2 light if you set it up properly. The 4+2 roundabout works, but it's so unrealistic that I can't bring myself to use it.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Yea, i dont like the 4+2 result either. I just didnt want people thinking it was being misrepresented.

  • @eax2010EA
    @eax2010EA 2 ปีที่แล้ว

    Does anyone know what are conditions for people choosing one mode of transport over another?

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      I think age, income, education, and type of housing are all factors. I’m not sure of the specifics though

  • @TheBl4ckSh33p
    @TheBl4ckSh33p 2 ปีที่แล้ว +2

    More solutions without any mods would be nice.

  • @h-0058
    @h-0058 2 ปีที่แล้ว +2

    Well, no, I'm here because you make cool videos.
    If I have a problem intersection, I just ban private cars and that fixes things :) EU style.

  • @comradegamerplex
    @comradegamerplex 2 ปีที่แล้ว

    Its funny how the traffic in my city automatically behave the same as how the turbo roundabout is set up, but I haven't even set up the roundabouts to be turbo roundabouts

  • @felipebernardes7179
    @felipebernardes7179 2 ปีที่แล้ว +1

    I'd love to see some vanilla solutions, because I can't play with mods.

    • @felipebernardes7179
      @felipebernardes7179 2 ปีที่แล้ว

      Actually I'd like to see how you would handle an intersection between a single lane road (1 go 1 come), a dual lane avenue (2 go 2 come) and a railroad track.
      Vanilla way.

  • @modernist927
    @modernist927 2 ปีที่แล้ว

    I think the war on traffic management is over
    Biffa is slowly leaving roundabouts and Yumbl is slowly accepting roundabouts

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Nature is healing.

    • @carstenzimmermann4435
      @carstenzimmermann4435 2 ปีที่แล้ว

      Like the old man said: “Luke, you’re going to find that many of the truths we cling to depend greatly on our own point of view.”

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Hello there!

  • @inyobill
    @inyobill 2 ปีที่แล้ว

    Very interesting, as always.

  • @Praevus
    @Praevus ปีที่แล้ว

    Love your videos.
    At 4:28, you have a huge selection of road types. What UI mod (?) did you use to get the game to show it to you in this manner?

    • @YUMBL
      @YUMBL  ปีที่แล้ว

      Thank you! “Better roads toolbar” is the mod

  • @JohnathanHollins
    @JohnathanHollins 2 ปีที่แล้ว

    how do you get your vanila roads to look that way? what mod is it?

  • @kingrex1931
    @kingrex1931 7 หลายเดือนก่อน

    In my city the traffic always goes between 68-71%, when I turn off de-spawning, it went down to where it goes between 65-68%. Traffic is busy, but it is always flowing. The city has a lot of high-density zoning. Could it just be that traffic is busy and the percentages are alright?

    • @YUMBL
      @YUMBL  7 หลายเดือนก่อน +1

      That may be. If everything is functional and not backing up it’s not a problem. Have you already implemented transit?

    • @kingrex1931
      @kingrex1931 7 หลายเดือนก่อน +1

      @@YUMBL Yes. Mostly Buses and Subway.

  • @ItsRealVlogs
    @ItsRealVlogs 2 ปีที่แล้ว

    where do i get the 4+2 road in the workshop?

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      steamcommunity.com/sharedfiles/filedetails/?id=2181746799 is one. Google is the way to go for searching the workshop!

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      steamcommunity.com/sharedfiles/filedetails/?id=2583394094

  • @isaacheaton1805
    @isaacheaton1805 ปีที่แล้ว

    I think you mentioned the problem right at the start. 'intersection at the START of your city'. Real cities don't have starts they have edges best way to build a city in game in my opinion is start with a ring road using a national road and start connecting to it with T junctions in many directions.
    Then as the city grows you can upgrade the road connections

    • @YUMBL
      @YUMBL  ปีที่แล้ว

      But the game does have starts and its almost always a single highway connection. I agree that a ring is best, but thats rarely how maps start.

  • @SeanTheEvans
    @SeanTheEvans 2 ปีที่แล้ว

    Loved the videos, but the 1st of this series gave mostly vanilla solutions. I've watched a bunch of videos and still have the 4 lane intersection problem, but this video essentially gave me nothing, considering I don't have mods. Is there no vanilla solution?

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      You’ll want a well designed transit system.

  • @MocSomething
    @MocSomething 2 ปีที่แล้ว

    "Blowing Out the intersection" is a term I heard on City Nerd's video on 'Stroads'

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      Same here. I found it perfectly apt :)

    • @MocSomething
      @MocSomething 2 ปีที่แล้ว

      @@YUMBL no pork chops in your interactions though 🤣🤣

  • @TheVandush
    @TheVandush 2 ปีที่แล้ว

    00:10 lol I don't even own the game. I just enjoy watching the problem solving and designs people have.

  • @avmavm777
    @avmavm777 ปีที่แล้ว

    How do you get the 4+2 roads? Is it a mod?

    • @YUMBL
      @YUMBL  ปีที่แล้ว +1

      Theyre an asset from the steam workshop.

  • @kianzarrin
    @kianzarrin 2 ปีที่แล้ว

    you should create Timed traffic light using Alt+Control+click here to create alternate timed traffic light. because most cars want to go straight than to turn left.
    this will create priority/left turn cycles.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Hey Kian! I’ve never tried it. Sounds simple enough. Does it change by “more waiting than driving”?

    • @kianzarrin
      @kianzarrin 2 ปีที่แล้ว

      @@YUMBL yes

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      Makes sense. Thanks for everything you do in the community :)

  • @eyespyyourspy1328
    @eyespyyourspy1328 2 ปีที่แล้ว

    Between this channel and Biffa's channel I have learned an insane amount on how to lay out my roads. Some little tweaks need to be made in some areas, but City number 2 and 3 should be extremely efficient

  • @t0m33r5
    @t0m33r5 2 ปีที่แล้ว

    what mod is the 4lane/2lane road??

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      steamcommunity.com/sharedfiles/filedetails/?id=2583394094

  • @_NoName_314
    @_NoName_314 2 ปีที่แล้ว

    no, i'm here because you uploaded a vid 🤣

  • @matthewnorman9803
    @matthewnorman9803 ปีที่แล้ว

    How did you adjust the traffic in this game

    • @YUMBL
      @YUMBL  ปีที่แล้ว

      No traffic simulation adjustments were made here.

    • @matthewnorman9803
      @matthewnorman9803 ปีที่แล้ว

      @@YUMBL can you get some sort of traffic simulator to increase and decrease the cars in this game?

    • @YUMBL
      @YUMBL  ปีที่แล้ว

      I think so, but ive never needed to.

  • @nendwr
    @nendwr 2 ปีที่แล้ว

    Surely the magic roundabout comes before the interchange?

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Still a rather low traffic solution as it turns out.

  • @enfynet
    @enfynet 2 ปีที่แล้ว

    Sometimes these videos are great.
    Other times I hate playing on Xbox.

  • @leondroidgeeks
    @leondroidgeeks 2 ปีที่แล้ว

    What mod are you using for the 4+2 road? I couldn't find it and your mods collection is just too big 😅

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Here you go :) steamcommunity.com/sharedfiles/filedetails/?id=2583394094

    • @leondroidgeeks
      @leondroidgeeks 2 ปีที่แล้ว

      @@YUMBL Awesome, thanks a lot! :)

  • @romanrat5613
    @romanrat5613 2 ปีที่แล้ว

    I was able to fix my traffic by converting my city’s central boulevard into a modded 12 lane expressway

  • @riverezell3953
    @riverezell3953 ปีที่แล้ว

    You say we need traffic manager to make the roundabout - why is that?

  • @prov_y8911
    @prov_y8911 2 ปีที่แล้ว

    for the turbo roundabout I personally don't see the need of having a 4 lane into 5 on the roundabout for a 4-way intersection, I always do, x-way intersection, then all roads leading are x-1 and on the roundabout itself is x, so basically, for a 4-way intersection, have 3 lanes coming into the roundabout, 4 in the roundabout, having such big ones seem like unnecessary conflict points, unless you choose to sort the traffic with the traffic signs in TM:PE (i.e. transport truck only road) or to have a road come back around, as the outer lane is best to keep as dedicated right turn for the road it's connected to

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      I was just matching the volume handled by a 4+2 road

    • @prov_y8911
      @prov_y8911 2 ปีที่แล้ว

      @@YUMBL ahhh that's fair

  • @xk0nsid
    @xk0nsid 2 ปีที่แล้ว

    How do you have so much traffic flowing with 0 population? Is this some mod that allows traffic spawning for testing?

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      I’m using “interchange test map”. Its all dummy (intercity) traffic.

    • @xk0nsid
      @xk0nsid 2 ปีที่แล้ว

      @@YUMBL 👍Great I'll use that. Thanks for the videos, really appreciate all your hard work.

  • @leagueofrailway101
    @leagueofrailway101 2 ปีที่แล้ว

    What about your city series ?

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Still going!

  • @p3rfectsimplicity
    @p3rfectsimplicity 2 ปีที่แล้ว

    What map is this

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Interchange test map

  • @xtremejay2000
    @xtremejay2000 2 ปีที่แล้ว

    You need lane mathematics and dedicated turning lanes. This fixes MOST traffic issues. Then you can start concentrating on getting less people to drive. Though a large industry is always a nightmare no matter what.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      I think of it in reverse, but both are important.

    • @xtremejay2000
      @xtremejay2000 2 ปีที่แล้ว

      @@YUMBL true but unless you are playing in sandbox mode you don't have a lot of public transport options at the start. So when making roads, lane math and turning lanes can help you get ahead of the problem.

  • @kevinmertel6108
    @kevinmertel6108 2 ปีที่แล้ว +1

    One thing I've heard/read over the years is the AI has issues with more than 4 lane roundabouts.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      I dont think so. You do have to manage it carefully though.

    • @inyobill
      @inyobill 2 ปีที่แล้ว +1

      Hence, the lane connections using Traffic Manager.

  • @inyobill
    @inyobill 2 ปีที่แล้ว

    I learned something once. I forget what it was.

  • @hitechredneck6366
    @hitechredneck6366 2 ปีที่แล้ว

    Biffa will be pleased.

  • @jacobsecor5015
    @jacobsecor5015 2 ปีที่แล้ว +1

    Am I crazy, or did you already do this entire video once?

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      I dont think so. Lmk if you find it 😅

    • @basitansari9571
      @basitansari9571 2 ปีที่แล้ว

      @@YUMBL Videos like realistic intersections and Pushing the roundabout are extremely similar

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว +1

      I certainly do a lot with intersections and roundabouts.

  • @scooter73-i2
    @scooter73-i2 2 ปีที่แล้ว

    I'm here to see whether or not anyone else is experiencing what I am, with the Parks and Promenades update corrupting their entire game... I can't even load to the home screen anymore.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      www.reddit.com/r/CitiesSkylines/comments/xe46zx/plazas_promenades_patch_day_your_mods_are/

  • @gaston1397
    @gaston1397 2 ปีที่แล้ว

    0:12 you are not close at all, I don't even play this game 😂

  • @mikewagner2299
    @mikewagner2299 2 ปีที่แล้ว

    Yumbl for Secretary of Transportation

  • @buttons256
    @buttons256 2 ปีที่แล้ว

    If Americans need any more proof that you drive on the wrong side of the road here it is, your roundabouts go COUNTER clockwise 😂

  • @Cthulhu4President
    @Cthulhu4President 2 ปีที่แล้ว +1

    15:40 Americans couldn't handle this many lanes 🤣 I can't tell you how many times I've had to slam on the breaks on the highway because someone wasn't intelligent enough not to come to a dead stop over the fact two lanes had to swerve slightly to one side to make room for an overpass support; 5 lanes is too much for the average American mind.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      This roundabout is dangerous irl no matter where it is.

  • @robbymcfly
    @robbymcfly 2 ปีที่แล้ว

    I only build turbine roundabouts. No other variation makes sense to me. 🤷🏻‍♂️

  • @AdNecrias
    @AdNecrias 2 ปีที่แล้ว

    If you reached that last point you might also be needing bigger trains or metro leading into bus/tram distribuitors. Having mass transit help out can keep the traffic manageable for longer.

  • @hsquirrel7407
    @hsquirrel7407 3 หลายเดือนก่อน

    "oh no I missed my exit" rip

    • @YUMBL
      @YUMBL  2 หลายเดือนก่อน

      Going the right way is generally advisable, yes.

  • @KettleMan1000
    @KettleMan1000 2 ปีที่แล้ว

    Great video. Except its useless for anyone on console

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      The first video will benefit them much more

  • @blaketracy4377
    @blaketracy4377 2 ปีที่แล้ว

    I'm here because I seeing crisp geometry

  • @JimBones1990
    @JimBones1990 2 ปีที่แล้ว

    Last 20 secs.🤣

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Wha happen?

    • @JimBones1990
      @JimBones1990 2 ปีที่แล้ว

      @@YUMBL Channel badge placed on top of roundabout.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      Oh yea! I always use the same cards. This time it was just right :)

  • @apolloaerospace7773
    @apolloaerospace7773 2 ปีที่แล้ว

    Wrong, I clicked on this video because of the roundabout thumbnail.

    • @YUMBL
      @YUMBL  2 ปีที่แล้ว

      A move of taste.

  • @carstenzimmermann4435
    @carstenzimmermann4435 2 ปีที่แล้ว

    From what I've seen in this game, a single lane can provide huge capacity if the flow is uninterrupted. Multiple lane are only needed to distritube/collect the stream smoothly or (like in your example) as a buffer. A fully used 4lane highway is more likely a sign for a poor layout than for big demand.
    Your video about the SPUI (single node version) made me try 5+3L junctions, the tutorial about timed traffic lights (with the "secret" cycles to clear the junctions) brought it to perfection. Those junctions have by far the best capacity/space I've seen, pure peak performance.
    Thanks for your tipps and inspiration!

  • @carstenzimmermann4435
    @carstenzimmermann4435 2 ปีที่แล้ว

    From what I've seen in this game, a single lane can provide huge capacity if the flow is uninterrupted. Multiple lane are only needed to distritube/collect the stream smoothly or like in your example as a buffer. A fully used 4lane highway is more likely a sign for a poor layout than for big demand.
    Your video about the SPUI (single node version) made me try 5+3L junctions, the tutorial about timed traffic lights (with the "secret" cycles to clear the junctions) brought it to perfection. Those junctions have by far the best capacity/space I've seen, pure peak performance.
    Thanks for your tipps and inspiration!