10 Essential Tips for Mobile RPG Maker Projects

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  • เผยแพร่เมื่อ 7 ส.ค. 2024
  • Companion blog: mauigamestudio.com/10-essenti...
    0:00 Introduction
    2:07 1. OpenGL is Different On Mobile
    3:05 2. Custom Touch Controls are Essential
    3:55 3. Tints Don't Work Properly On Mobile
    5:05 4. Smaller Games are Easier to Deploy
    6:06 5. Case Sensitive Assets in Code
    7:29 6. Height / Width Limit of 2000 Pixels
    9:05 7. Take Care with Plugins
    10:23 8. No DevTools in Mobile Testing
    11:59 9. Google Play Store and App Store are Hard
    12:25 10. Difficult Android and iOS APIs
    13:30 Aloha!
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ความคิดเห็น • 32

  • @3po_Orisen_Sithappen
    @3po_Orisen_Sithappen ปีที่แล้ว +3

    great video this is helpful Thanks

  • @Rujum
    @Rujum ปีที่แล้ว +2

    Love the energy in this one ! keep em coming

    • @mauigamestudio
      @mauigamestudio  ปีที่แล้ว +1

      Thanks Rujum... it's a lot of work but I'm not planning on slowing down anytime soon.

  • @bryanbstray
    @bryanbstray ปีที่แล้ว +3

    Your thumbnail brought me here

    • @mauigamestudio
      @mauigamestudio  ปีที่แล้ว +2

      Thanks Bryan. I'm just trying to look more like an actual respectable company and less like a 40 year old single guy in his basement.

  • @BizmasterStudios
    @BizmasterStudios ปีที่แล้ว +1

    Insightful stuff! Great stuff to know before even starting a project!

    • @mauigamestudio
      @mauigamestudio  ปีที่แล้ว

      Glad it was helpful! We will be seeing apprentice of archeia (or whatever it's called) on mobile soon.

  • @alvaroarias4581
    @alvaroarias4581 ปีที่แล้ว +3

    Thanks!!

  • @HawkZombie
    @HawkZombie ปีที่แล้ว +1

    Excellent video!

    • @mauigamestudio
      @mauigamestudio  ปีที่แล้ว

      Thanks Hawk. Took a long time :D ... I need to check out your stream more. You usually stream same time as me.

  • @piecefindspeace2759
    @piecefindspeace2759 ปีที่แล้ว +1

    Happy to subscribe. I'm a small youtuber as well.

    • @mauigamestudio
      @mauigamestudio  ปีที่แล้ว +2

      I was small yesterday, but I broke the 300 mark today. Not sure I will have time for the little people anymore.... just joking, by the way. I subbed you... I'm always looking for RPG Maker stuff on TH-cam. I made this channel because I felt there isn't enough.

  • @HyperNova137
    @HyperNova137 ปีที่แล้ว +1

    By "tint animation" do you mean hue shift? I'm mostly just using Visustella plugins, but I like using a lot of parallax fogs and weather effects that have a slow hue change going on constantly... So far I've done all my work on a maxed-out Mac Mini and it's probably giving me a terribly distorted idea of what I can get away with and still have it work on other people's systems, but if I release for mobile it sounds like it's going to be a special kind of nightmare.

    • @mauigamestudio
      @mauigamestudio  ปีที่แล้ว +3

      The tint screen and the hue shift both lag mobile devices heavily. I think you shift hue in an action sequence by using RPG Makers 'pictureTint' function. I think of them interchangeably, but it makes sense that this is not how everyone thinks of it. I'll be more careful if I make content on the topic in the future.
      Your fog effects sound like they will break a mobile export... I would try it, though. Tints/hue shifts sometimes work okay in specific circumstances... like when they are one frame. It's good to know that tints can be problematic, so you can at least identify the issue if you are testing on mobile.
      Many people say that parallax doesn't work on mobile; this isn't true. In some ways, a parallax map can be more optimized than tile maps, mainly because many tiles are often not used and loaded all the same. Many things that lag a desktop game are not especially problematic in a mobile export.

  • @LMPGames
    @LMPGames ปีที่แล้ว

    Good video, some points a bit shaky but decent.

    • @mauigamestudio
      @mauigamestudio  ปีที่แล้ว

      Which?

    • @LMPGames
      @LMPGames ปีที่แล้ว

      @@mauigamestudio watch the vod, but mainly #8

  • @skippyzk
    @skippyzk ปีที่แล้ว +1

    Man I was really hoping this was old info but it's from 6 days ago lol

    • @mauigamestudio
      @mauigamestudio  ปีที่แล้ว +1

      Who would you want old info? Is it because what I said was revealing potential issues with your project?

    • @skippyzk
      @skippyzk ปีที่แล้ว

      @@mauigamestudio yeah especially the tints. There's an area with an alarm going off, and if course lots of battle fx. I can reiterate, that's what gamedev is all about! I know Javascript ok so I'm not scared.

    • @mauigamestudio
      @mauigamestudio  ปีที่แล้ว

      @@skippyzk if you jum on my discord. I'll show you some relatively easy fixes. I would release my plugin publically but I don't really want to want to support it... removing flashes only takes about ten or so lines of code.

  • @heroslegendstudios1658
    @heroslegendstudios1658 ปีที่แล้ว +2

    I never got around to debugging on iOS but through Android Studio there should be a way to debug the webview at least a little bit but I am no expert on Android. Also I know for MZ web deployment is the only way to deploy but on MV there is a Android Deployment option will your next video cover that?

    • @mauigamestudio
      @mauigamestudio  ปีที่แล้ว +1

      Great comments/questions. I deploy my MV game from the MZ editor, so I just use the web. I recommend using the web if you are deploying from MV as well. The mobile-specific deployment options do not work with many open source APK/AAB project builders. If someone is serious about their MV project I would recommend having both MV and MZ. I would deploy from MZ because it's more likely to work with many of the newer open-source solutions.

    • @mauigamestudio
      @mauigamestudio  ปีที่แล้ว +2

      As far as using the webview.... that could be viable... I feel the webview won't represent the experience of the installed AAV/APK file. Indeed an exciting idea. Did you find that it was helpful in RPG Maker iOS debugging?

    • @heroslegendstudios1658
      @heroslegendstudios1658 ปีที่แล้ว +1

      For iOS the game must be wrapped in a webview but the debugging part is still limited but I believe crashes would still be reported through the debug console but something that would need more investigation

    • @mauigamestudio
      @mauigamestudio  ปีที่แล้ว +1

      @@heroslegendstudios1658 We should do a collab to show people how to do that.... or you could even do it without me :D

  • @hollowbox5723
    @hollowbox5723 8 หลายเดือนก่อน

    Hi there you prob won't see this but is there any way to test your game when deployed? Maybe I missed it but I'm just struggling
    I'm using Rpg maker MV btw

  • @LMPGames
    @LMPGames ปีที่แล้ว

    Dragon Bones yes

    • @mauigamestudio
      @mauigamestudio  ปีที่แล้ว

      ?

    • @LMPGames
      @LMPGames ปีที่แล้ว

      @@mauigamestudio You asked if we wanted a DB video. Yes.