Render Multiple Cameras Simultaneously in Blender!

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  • เผยแพร่เมื่อ 6 ก.พ. 2025

ความคิดเห็น • 135

  • @KhoPhi
    @KhoPhi 2 ปีที่แล้ว +32

    And for anyone curious, it works with animation too. Export to PNG, the renders will save the files with a *_SUFFIX.ext format.

    • @Falcon-nq3bg
      @Falcon-nq3bg 2 ปีที่แล้ว +1

      Hi, I want to do that but Blender tells me that one camera is not a multi-view one. Any solutions?

    • @AdventureMase
      @AdventureMase ปีที่แล้ว +5

      @@Falcon-nq3bg you need to have a camera for every view with the same name
      for example: "FaceView_L, FaceView_R, VaceView_C" would work, but not "Camera_L, Camera.001_R, Camera.002_C" etc

  • @KhoPhi
    @KhoPhi 2 ปีที่แล้ว +9

    This is such a beautiful solution to something I thought would be seemingly complex. Although the renders don't happen in parallel, rather sequentially, so from camera 1 to 2 to 3, then 1 to 2 to 3. Not sure why I was expecting all N cameras to render at the SAME time simultaneously. But hey, this is a wonderful solution too. Saves a lot of time. Super thankful for this tip. Cheers!

    • @Layston
      @Layston 2 ปีที่แล้ว

      If you render from 3 cameras at the same time, it would consume a lot more system resources since you are rendering from three different angles. At least I think why It doesn’t render at the same time.

    • @workflowinmind
      @workflowinmind 2 ปีที่แล้ว +1

      It renders in parallel not sequentially

    • @workflowinmind
      @workflowinmind 2 ปีที่แล้ว +1

      @@Layston Memory footprint should not increase much, it's the same scene with just different viewpoints, so textures are only loaded once for instance

  • @dr-grafix
    @dr-grafix 3 ปีที่แล้ว +44

    To see only the active camera in viewport go to the right side panel under View -> Stereoscopy and switch from "3D" to "View". This way you don't have to disable Steroscopy in the Output Properties while you work with your scene.

    • @BlenderDaily
      @BlenderDaily  3 ปีที่แล้ว +1

      great tip, thanks Denny!

    • @TheGamersState
      @TheGamersState 3 ปีที่แล้ว

      I can't find it, where is it?

    • @dr-grafix
      @dr-grafix 3 ปีที่แล้ว +1

      @@TheGamersState Right side panel of the 3D viewport opens with 'N' or small arrow on the right side. You will find Stereoscopy in the 'View' tab of the side panel. But it only shows after you enabled Stereoscopy in the Output Properties.

    • @TheGamersState
      @TheGamersState 3 ปีที่แล้ว

      @@dr-grafix Ah there we go! Thanks!

  • @troygordon2
    @troygordon2 3 หลายเดือนก่อน

    Really great tutorial. Simple and step by step. Subscribed.

  • @theslicer4430
    @theslicer4430 ปีที่แล้ว +1

    Another way to do it, if you're making a still image you can just bind every camera to a frame in the time line. select the camera and then press CTRL+B in the time line to bind. bind every camera to a frame one after another and then instead of render image do render animation and it will output all the images for you.

    • @theslicer4430
      @theslicer4430 ปีที่แล้ว

      also this way you can change things in your still for each camera also makes the compositor work

  • @MikeHavill
    @MikeHavill ปีที่แล้ว

    This video was incredibly helpful for my project. Great work explaining quickly and easily. Thank you!!!

  • @blenderconch
    @blenderconch 3 ปีที่แล้ว +5

    Fascinating! I had no idea this was an option.

  • @kamana6435
    @kamana6435 2 ปีที่แล้ว +2

    That was very helpful and concise. Just what I needed. Thank you. I subscribed!!

  • @lumencg
    @lumencg ปีที่แล้ว

    Just beautiful 😗🤌 Thank you so much for posting this!

  • @SportzCar
    @SportzCar 3 ปีที่แล้ว +2

    This video really helps for time saving. Thank you for sharing this video

  • @ravibagawade6111
    @ravibagawade6111 2 ปีที่แล้ว

    thanks man!

  • @marcel_quati
    @marcel_quati ปีที่แล้ว

    Thank you so much for this tutorial!! This helped me a lot with product renders!!

  • @LurkingLynxX
    @LurkingLynxX ปีที่แล้ว

    thank you so much! your tutorials are ones of the best for me!

  • @hugoantunesartwithblender
    @hugoantunesartwithblender 3 ปีที่แล้ว +3

    Thank you ;) I generally prefer to bind each camera to each frame

    • @BlenderDaily
      @BlenderDaily  3 ปีที่แล้ว +2

      that's also a great idea! doesn't work for animations tough

    • @hugoantunesartwithblender
      @hugoantunesartwithblender 3 ปีที่แล้ว +2

      @@BlenderDaily yes I forgot that point xD yes for animations your way is clearly the right way

  • @Architecthamzeh
    @Architecthamzeh 2 ปีที่แล้ว +1

    thank you..that was fast and on point💕

  • @espacemaxim
    @espacemaxim ปีที่แล้ว

    Awesome! Thanks!!!

  • @BrunodeAvilaDesign
    @BrunodeAvilaDesign 3 ปีที่แล้ว +1

    Finally!!!!! Thanks a lot :) Worked perfect

  • @benyafezstudio
    @benyafezstudio 2 ปีที่แล้ว

    Thank you so much ❤️

  • @vasatbey
    @vasatbey 3 ปีที่แล้ว +1

    Thank you soooooo much. I was wondering that info for months. It is very useful.

  • @НатальяЗверева-ш5р
    @НатальяЗверева-ш5р ปีที่แล้ว

    Thank you so much !💯✨

  • @lookatmyright
    @lookatmyright 3 ปีที่แล้ว

    appreciate bruh, I've never thought about this. I've just been doing "press F12 + wait + F12 + wait + F12 + wait" lmfao. It was such torture

  • @KennyPhases
    @KennyPhases 2 ปีที่แล้ว

    Amazing work! Thanks for this tutorial! Huge time saver!

  • @Hman911999
    @Hman911999 10 หลายเดือนก่อน +2

    I always get: Camera "Camera_R" is not a multi-view camera :(

    • @MaxScheerle
      @MaxScheerle 3 หลายเดือนก่อน

      same here

  • @javadahmadi
    @javadahmadi 3 ปีที่แล้ว +1

    Excellent video.

    • @BlenderDaily
      @BlenderDaily  3 ปีที่แล้ว

      Thank you very much Javad

  • @rusticagenerica
    @rusticagenerica 3 ปีที่แล้ว +1

    Great tutorial ! Thanks. I'll use it soon

  • @CGObaid
    @CGObaid ปีที่แล้ว

    Thank you so much for explaining this amazing feature! But could you please tell how can I use these renders from the different cameras in the compositor separately. Similar to how you can duplicate the Render Layers node and change the view layers.

    • @DelvingDesigns
      @DelvingDesigns 11 หลายเดือนก่อน

      I've been searching for the answer to this for the last few days, as it's vital to a piece of work I'm doing. AFAIK I don't think so. If you want to access multiple cameras in the compositior I think you just have to do with render layers. If anyone knows if it is possible and how to do it I would be extremely grateful!

  • @smarun2012
    @smarun2012 3 ปีที่แล้ว

    Simple, to the point and effective....Thanks BD

  • @cyber_robot889
    @cyber_robot889 3 ปีที่แล้ว

    Thank you! You literally have saved my butt!

  • @Sumeet55
    @Sumeet55 3 ปีที่แล้ว +10

    Can you make how grass reacts to us when we walk through them in blender using some physics.....

    • @darrennew8211
      @darrennew8211 3 ปีที่แล้ว +1

      You want to look at "hair physics" and "dynamic paint".

  • @BenLe42
    @BenLe42 2 ปีที่แล้ว

    neat, thanks

  • @msFiBi
    @msFiBi 2 ปีที่แล้ว

    Thank you! Very useful =)

  • @krishnanpotti7797
    @krishnanpotti7797 3 ปีที่แล้ว +3

    Thanks for sharing the tip. I just wanted to know whether this is a new feature or was it available from earlier versions. Its for the first time I'm seeing a tutorial on this, but I already had seen this option in stereoscopy in earlier versions too, if I'm correct. Thanks again.

  • @mertcanurcan
    @mertcanurcan 3 ปีที่แล้ว +6

    Very basic and good use of stereoscopic render option.
    So 3 camera / 3 renders, time is almost the same. As you mentioned that, it renders all at the same time - so we need more RAM/VRAM in some cases? Does persistent data changes per cam or its a static calculation of the 3d world, so it won't calculate and store it 3 times? Any ideas?

    • @MikeyDoland
      @MikeyDoland ปีที่แล้ว +2

      It doesn't render at the same time, rather it renders one after the other so you don't have to manually render each camera.

  • @antoniopepe
    @antoniopepe 3 ปีที่แล้ว

    fantastic man. thanks. !

  • @jeanm7115
    @jeanm7115 ปีที่แล้ว +1

    Great tutorial. Thank you. Question, What makes the job faster or slower, Dimensions of the images, Render samples or Viewpoint samples. I started a job for 13 cameras in my model, with 12,000x6,000, 1024 Render samples, 32 Viewpoint samples in "Cycles", now it's 22 hours and it looks like it's not even half way done. What should I change? preferably the last thing to change is dimensions, unless it is the biggest problem then I will. TIA P.S> I have a fast GPU and it is in use...

  • @tec4ever72
    @tec4ever72 3 ปีที่แล้ว

    Very useful! Appreciated! Thanks

  • @jd4mola167
    @jd4mola167 3 ปีที่แล้ว

    Reallyyyy usefulllll!!

  • @pixelsp1
    @pixelsp1 3 ปีที่แล้ว +3

    Nice one! Is that working with animated cameras, motion blur, depth of field etc?

    • @jesperjee
      @jesperjee 3 ปีที่แล้ว +1

      That is my question too

  • @jongo8535
    @jongo8535 2 ปีที่แล้ว

    Thanks, quite helpful

  • @harrya.merican4953
    @harrya.merican4953 3 ปีที่แล้ว

    This was really helpful thank you!

  • @toapyandfriends
    @toapyandfriends 2 ปีที่แล้ว

    Will this work on animation

  • @AdrianChazz
    @AdrianChazz 3 ปีที่แล้ว

    I think I followed this channel on IG and then find it here... You voice sounds familiar, as well as the name...
    Awesome, new sub!

  • @leojohnson1627
    @leojohnson1627 3 ปีที่แล้ว

    thank you so much, that was what I needed. your so awesome : )

  • @holapro8780
    @holapro8780 3 ปีที่แล้ว

    Great tip, thank you :)

  • @TheFrontlineWatcher
    @TheFrontlineWatcher ปีที่แล้ว

    good tutorial

  • @maximkrioukov4597
    @maximkrioukov4597 3 ปีที่แล้ว

    Thank you sooo much! You just saved a ton of my time!!!

  • @frontlinewitness
    @frontlinewitness 3 ปีที่แล้ว

    Interesting, thanks so much

  • @neillholley5061
    @neillholley5061 ปีที่แล้ว

    Does this not work if i have camera markers already set up on my animation timeline? I can't get it to work in my project.

  • @TheNSproject
    @TheNSproject 3 ปีที่แล้ว

    You saved me so much hours!! Thank you!!

  • @samarthmadhwani
    @samarthmadhwani 3 ปีที่แล้ว

    AMAZING!

  • @EmrahUncu
    @EmrahUncu 2 ปีที่แล้ว +1

    Let's say I have 2 cameras and 240 frame long video. One camera shoots the first 120 frames and the second one shoots the rest. How can I get one video with two cameras? Because with this method I have two use a video editor to combine them. Is there a method to achieve this only using Blender?

  • @sidekick3rida
    @sidekick3rida ปีที่แล้ว

    Do the camera names have to start with "Camera"?

  • @hoangtuan1808
    @hoangtuan1808 3 ปีที่แล้ว

    thank you so much

  • @spencergreen836
    @spencergreen836 3 ปีที่แล้ว

    Fantastic tutorial, my friend. Does this work with Freestyle SVG capture as well?

  • @UnrealPixelation22222
    @UnrealPixelation22222 3 ปีที่แล้ว

    Hi Blender Daily,
    cool trick. Thanks alot. But in case my cameras have different frame ranges I need to do something else!?

  • @ahmedaissa2367
    @ahmedaissa2367 3 ปีที่แล้ว

    Hello, nice quick tip.

  • @3dstockroom
    @3dstockroom 9 หลายเดือนก่อน

    How to save animation in one video file of multiple cameras ?

  • @acceptingseeking
    @acceptingseeking 3 ปีที่แล้ว +2

    I was wondering if this could be possible and then... Thanks

  • @Team_rk288
    @Team_rk288 3 ปีที่แล้ว

    can you do a animation rope tearing when rope tites up

  • @gamerzgamingwithkn3700
    @gamerzgamingwithkn3700 3 ปีที่แล้ว +1

    how did u get 3 cameras in a same place
    I am a absolute fresher. I started learning today help me . I am in blender 2.78

  • @BatonyRobson
    @BatonyRobson 3 ปีที่แล้ว

    How can i get one exact layer in compositior window?

  • @giuliabonadraws
    @giuliabonadraws ปีที่แล้ว

    thanks, saved my ass!

  • @georgkettele6911
    @georgkettele6911 3 ปีที่แล้ว

    How would it work if you want to render it on Renderfarm like Rebusfarm. I always have the same setting for architecture. 4 Sideviews, 2-10 external shots and one plane view. I would like to have one setting for this and send is to a renderfarm. thx great tutorial

  • @bombscoach4302
    @bombscoach4302 3 ปีที่แล้ว +23

    For those getting error that the camera isn't multi-view, make sure all cameras ARE called CAMERA_X, not ASD_X

    • @surrealgork
      @surrealgork 2 ปีที่แล้ว +4

      I have the same problem

    • @zhynx9016
      @zhynx9016 2 ปีที่แล้ว +3

      Looked around for half an hour before finding this, thx man

    • @original_M_A_K
      @original_M_A_K 2 ปีที่แล้ว +2

      still not working for me 'Coach
      i've chosen a suffix of _N (for north) & another 3 with _E _S _W
      but im still getting errors.
      ive named the actual cameras with the appropriate suffix's but 'no dice'
      any ideas?

    • @FreaQuinny
      @FreaQuinny 2 ปีที่แล้ว +1

      @@original_M_A_K I renamed it too with other suffixes, worked now.

    • @mjones410
      @mjones410 2 ปีที่แล้ว +1

      thanks this worked for me, renaming the cameras to Camera_L and Camera_R and not Camera.001_L and Camera.002_R. It's fussy.

  • @Jimmykhorcheemien
    @Jimmykhorcheemien 3 ปีที่แล้ว +1

    How to make those image background to transparent....?

    • @BlenderDaily
      @BlenderDaily  3 ปีที่แล้ว +4

      Go to the render properties > film and enable transparency

  • @ELXR_AUDIO
    @ELXR_AUDIO 3 ปีที่แล้ว +1

    Does this work for animations? I would like to render multiple cameras with the press of one button.

    • @BlenderDaily
      @BlenderDaily  3 ปีที่แล้ว

      I think this should work. give it a try:)

    • @ELXR_AUDIO
      @ELXR_AUDIO 3 ปีที่แล้ว

      @@BlenderDaily thank you for your response. I tried it, works beautifully. I just wish there was a way to organize the cameras in groups under the multi view tab. I have around 20 cameras and plan to add more but it can be a hassle enabling them all manually.

    • @BlenderDaily
      @BlenderDaily  3 ปีที่แล้ว

      @@ELXR_AUDIO the Renderset add-on by polygoniq does a great job in dealing with muliple cameras. you should check it out

    • @ELXR_AUDIO
      @ELXR_AUDIO 3 ปีที่แล้ว

      @@BlenderDaily I will definitely look into it. Thanks for making such helpful videos!

  • @lorenzobadari5175
    @lorenzobadari5175 ปีที่แล้ว

    Great

  • @daniz89
    @daniz89 3 ปีที่แล้ว

    Hey! I would like to render 100 videos, it's just the same T-shirt in a loop but a different logo. So can I have 100 layers and render the video with Ctrl F12. ?

  • @davidhruaia2820
    @davidhruaia2820 3 ปีที่แล้ว +2

    does this triple the render time?

    • @BlenderDaily
      @BlenderDaily  3 ปีที่แล้ว +1

      for the total render time yes, but the time per layer isn't affected

  • @nurb2kea
    @nurb2kea 3 ปีที่แล้ว

    Hi, what is culling with the camera under render tab -> simplify -> culling ...do and how does it work?

    • @BlenderDaily
      @BlenderDaily  3 ปีที่แล้ว

      I think this only includes what is within the frame of the camera for the render. Not entirely sure though, I've never really used it

  • @TahmidYaasin
    @TahmidYaasin 3 ปีที่แล้ว +1

    how to render with different resolutions in batch?

    • @BlenderDaily
      @BlenderDaily  3 ปีที่แล้ว

      unfortunately doesn't work with this technique. The renderset add-on however allows you to do this and a lot more! blendermarket.com/products/render-manager-addon-renderset/?ref=182

  • @senseisumit
    @senseisumit 2 ปีที่แล้ว

    hello sir, i have AR tracking data + footage from my smartphone but i want to use only AR data and i already mounded this setup on my dslr rig. Now tell me how to merge AR tracking dada with my dslr footage, reply you are my last hope.

  • @garrettgiauque9945
    @garrettgiauque9945 2 ปีที่แล้ว

    Can Blender Do Multiplane Camera? I Ask? Like The Traditional Disney Animated Movies From 1930s-1990s? Can It Do It?

  • @jaromor8808
    @jaromor8808 3 ปีที่แล้ว

    this is fkin awesome, thank you very much sir
    i wish one could get 4 cameras into one image with 4 quadrants (i suspect it is probably somehow possible with the compositor, i am just way too much of a noob)

    • @jaromor8808
      @jaromor8808 3 ปีที่แล้ว

      (replying to myself is my purpose on this planet)
      apparently it is ALMOST possible but not completely... there doesn't seem to be a way to link a RenderView within the compositor

  • @galazanugrah5900
    @galazanugrah5900 2 ปีที่แล้ว

    nice

  • @halafradrimx
    @halafradrimx 2 ปีที่แล้ว +1

    Blender has this weird functions that are needlessly complicated.

  • @sajjadabouei6721
    @sajjadabouei6721 2 ปีที่แล้ว +2

    for those that this don't work make sure:
    1) all cameras named like this > Camera_L, Camera_X, Camera_T , ....
    2) there should be no Camera added to the list that are not named incorrectly or doesnt exist in outliner

    • @zoner197
      @zoner197 2 ปีที่แล้ว +1

      can I name it something else like still_c
      or still_C or still_101

    • @sajjadabouei6721
      @sajjadabouei6721 2 ปีที่แล้ว

      @@zoner197 I don't know, you can test it yourself, but what worked for me, is this🌸🌸🌸✌️✌️✌️

    • @zoner197
      @zoner197 2 ปีที่แล้ว +2

      I just tested it, didn’t work but I used your way and it did

  • @brunodoesit
    @brunodoesit 3 ปีที่แล้ว

    This is a great tutorial and super useful... but feels like a bit of a hack. There's gotta be a better way!

  • @mAmimR2006
    @mAmimR2006 ปีที่แล้ว +1

    isnt work for me

  • @rudypieplenbosch6752
    @rudypieplenbosch6752 3 ปีที่แล้ว

    Blender should make some changes here, I want to render an animation from 5 different cameras into 5 different directories, it should not be that difficult. Now I have to start rendering 5 times, each time restarting with a different active camera, which is not possible todo while I am sleeping and not making those setup changes.

    • @simonzhang3D
      @simonzhang3D ปีที่แล้ว

      agree. Slowly realizing why industry people are not ready for blender. Blender is just not ready for very basic stuff, but on other things is miles ahead of competition. Kinda weird

  • @davidrd8240
    @davidrd8240 3 ปีที่แล้ว +1

    render error: camera "main_X" is not a multiview camera

    • @BlenderDaily
      @BlenderDaily  3 ปีที่แล้ว

      it needs to be a prefix, so "X_main" should work

    • @ELXR_AUDIO
      @ELXR_AUDIO 3 ปีที่แล้ว +2

      I’m confused. In the video, I see that you named your cameras camera_X . Where is the prefix required?

    • @Kalm15
      @Kalm15 3 ปีที่แล้ว

      @@BlenderDaily I am also having this problem.

    • @Kalm15
      @Kalm15 3 ปีที่แล้ว +1

      @@ELXR_AUDIO I managed to figure it out. 4 days late but - The cameras MUST be named "Camera_suffix". They can't have been changed or customized name wise; that naming format must be followed. Also, make sure all of your active renderviews in the stereoscopy panel are assigned to a camera, otherwise you will get that error. Let me know if it helps.

    • @ELXR_AUDIO
      @ELXR_AUDIO 3 ปีที่แล้ว +1

      @@Kalm15 thanks for your response 🙂 I managed to figure it out. Works like a charm. Great time saver!

  • @Max-oo1xw
    @Max-oo1xw 2 ปีที่แล้ว

    My r5 2600 thinks otherwise...

  • @nixonmanuel6459
    @nixonmanuel6459 ปีที่แล้ว

    Thank you very much!