@@Falcon-nq3bg you need to have a camera for every view with the same name for example: "FaceView_L, FaceView_R, VaceView_C" would work, but not "Camera_L, Camera.001_R, Camera.002_C" etc
This is such a beautiful solution to something I thought would be seemingly complex. Although the renders don't happen in parallel, rather sequentially, so from camera 1 to 2 to 3, then 1 to 2 to 3. Not sure why I was expecting all N cameras to render at the SAME time simultaneously. But hey, this is a wonderful solution too. Saves a lot of time. Super thankful for this tip. Cheers!
If you render from 3 cameras at the same time, it would consume a lot more system resources since you are rendering from three different angles. At least I think why It doesn’t render at the same time.
To see only the active camera in viewport go to the right side panel under View -> Stereoscopy and switch from "3D" to "View". This way you don't have to disable Steroscopy in the Output Properties while you work with your scene.
@@TheGamersState Right side panel of the 3D viewport opens with 'N' or small arrow on the right side. You will find Stereoscopy in the 'View' tab of the side panel. But it only shows after you enabled Stereoscopy in the Output Properties.
Another way to do it, if you're making a still image you can just bind every camera to a frame in the time line. select the camera and then press CTRL+B in the time line to bind. bind every camera to a frame one after another and then instead of render image do render animation and it will output all the images for you.
Thank you so much for explaining this amazing feature! But could you please tell how can I use these renders from the different cameras in the compositor separately. Similar to how you can duplicate the Render Layers node and change the view layers.
I've been searching for the answer to this for the last few days, as it's vital to a piece of work I'm doing. AFAIK I don't think so. If you want to access multiple cameras in the compositior I think you just have to do with render layers. If anyone knows if it is possible and how to do it I would be extremely grateful!
Thanks for sharing the tip. I just wanted to know whether this is a new feature or was it available from earlier versions. Its for the first time I'm seeing a tutorial on this, but I already had seen this option in stereoscopy in earlier versions too, if I'm correct. Thanks again.
Very basic and good use of stereoscopic render option. So 3 camera / 3 renders, time is almost the same. As you mentioned that, it renders all at the same time - so we need more RAM/VRAM in some cases? Does persistent data changes per cam or its a static calculation of the 3d world, so it won't calculate and store it 3 times? Any ideas?
Great tutorial. Thank you. Question, What makes the job faster or slower, Dimensions of the images, Render samples or Viewpoint samples. I started a job for 13 cameras in my model, with 12,000x6,000, 1024 Render samples, 32 Viewpoint samples in "Cycles", now it's 22 hours and it looks like it's not even half way done. What should I change? preferably the last thing to change is dimensions, unless it is the biggest problem then I will. TIA P.S> I have a fast GPU and it is in use...
Let's say I have 2 cameras and 240 frame long video. One camera shoots the first 120 frames and the second one shoots the rest. How can I get one video with two cameras? Because with this method I have two use a video editor to combine them. Is there a method to achieve this only using Blender?
How would it work if you want to render it on Renderfarm like Rebusfarm. I always have the same setting for architecture. 4 Sideviews, 2-10 external shots and one plane view. I would like to have one setting for this and send is to a renderfarm. thx great tutorial
still not working for me 'Coach i've chosen a suffix of _N (for north) & another 3 with _E _S _W but im still getting errors. ive named the actual cameras with the appropriate suffix's but 'no dice' any ideas?
@@BlenderDaily thank you for your response. I tried it, works beautifully. I just wish there was a way to organize the cameras in groups under the multi view tab. I have around 20 cameras and plan to add more but it can be a hassle enabling them all manually.
Hey! I would like to render 100 videos, it's just the same T-shirt in a loop but a different logo. So can I have 100 layers and render the video with Ctrl F12. ?
unfortunately doesn't work with this technique. The renderset add-on however allows you to do this and a lot more! blendermarket.com/products/render-manager-addon-renderset/?ref=182
hello sir, i have AR tracking data + footage from my smartphone but i want to use only AR data and i already mounded this setup on my dslr rig. Now tell me how to merge AR tracking dada with my dslr footage, reply you are my last hope.
this is fkin awesome, thank you very much sir i wish one could get 4 cameras into one image with 4 quadrants (i suspect it is probably somehow possible with the compositor, i am just way too much of a noob)
(replying to myself is my purpose on this planet) apparently it is ALMOST possible but not completely... there doesn't seem to be a way to link a RenderView within the compositor
for those that this don't work make sure: 1) all cameras named like this > Camera_L, Camera_X, Camera_T , .... 2) there should be no Camera added to the list that are not named incorrectly or doesnt exist in outliner
Blender should make some changes here, I want to render an animation from 5 different cameras into 5 different directories, it should not be that difficult. Now I have to start rendering 5 times, each time restarting with a different active camera, which is not possible todo while I am sleeping and not making those setup changes.
agree. Slowly realizing why industry people are not ready for blender. Blender is just not ready for very basic stuff, but on other things is miles ahead of competition. Kinda weird
@@ELXR_AUDIO I managed to figure it out. 4 days late but - The cameras MUST be named "Camera_suffix". They can't have been changed or customized name wise; that naming format must be followed. Also, make sure all of your active renderviews in the stereoscopy panel are assigned to a camera, otherwise you will get that error. Let me know if it helps.
And for anyone curious, it works with animation too. Export to PNG, the renders will save the files with a *_SUFFIX.ext format.
Hi, I want to do that but Blender tells me that one camera is not a multi-view one. Any solutions?
@@Falcon-nq3bg you need to have a camera for every view with the same name
for example: "FaceView_L, FaceView_R, VaceView_C" would work, but not "Camera_L, Camera.001_R, Camera.002_C" etc
This is such a beautiful solution to something I thought would be seemingly complex. Although the renders don't happen in parallel, rather sequentially, so from camera 1 to 2 to 3, then 1 to 2 to 3. Not sure why I was expecting all N cameras to render at the SAME time simultaneously. But hey, this is a wonderful solution too. Saves a lot of time. Super thankful for this tip. Cheers!
If you render from 3 cameras at the same time, it would consume a lot more system resources since you are rendering from three different angles. At least I think why It doesn’t render at the same time.
It renders in parallel not sequentially
@@Layston Memory footprint should not increase much, it's the same scene with just different viewpoints, so textures are only loaded once for instance
To see only the active camera in viewport go to the right side panel under View -> Stereoscopy and switch from "3D" to "View". This way you don't have to disable Steroscopy in the Output Properties while you work with your scene.
great tip, thanks Denny!
I can't find it, where is it?
@@TheGamersState Right side panel of the 3D viewport opens with 'N' or small arrow on the right side. You will find Stereoscopy in the 'View' tab of the side panel. But it only shows after you enabled Stereoscopy in the Output Properties.
@@dr-grafix Ah there we go! Thanks!
Really great tutorial. Simple and step by step. Subscribed.
Another way to do it, if you're making a still image you can just bind every camera to a frame in the time line. select the camera and then press CTRL+B in the time line to bind. bind every camera to a frame one after another and then instead of render image do render animation and it will output all the images for you.
also this way you can change things in your still for each camera also makes the compositor work
This video was incredibly helpful for my project. Great work explaining quickly and easily. Thank you!!!
Fascinating! I had no idea this was an option.
That was very helpful and concise. Just what I needed. Thank you. I subscribed!!
Just beautiful 😗🤌 Thank you so much for posting this!
This video really helps for time saving. Thank you for sharing this video
thanks man!
Thank you so much for this tutorial!! This helped me a lot with product renders!!
thank you so much! your tutorials are ones of the best for me!
Thank you ;) I generally prefer to bind each camera to each frame
that's also a great idea! doesn't work for animations tough
@@BlenderDaily yes I forgot that point xD yes for animations your way is clearly the right way
thank you..that was fast and on point💕
Awesome! Thanks!!!
Finally!!!!! Thanks a lot :) Worked perfect
Glad it helped!
Thank you so much ❤️
Thank you soooooo much. I was wondering that info for months. It is very useful.
Glad it was helpful!
Thank you so much !💯✨
appreciate bruh, I've never thought about this. I've just been doing "press F12 + wait + F12 + wait + F12 + wait" lmfao. It was such torture
Amazing work! Thanks for this tutorial! Huge time saver!
I always get: Camera "Camera_R" is not a multi-view camera :(
same here
Excellent video.
Thank you very much Javad
Great tutorial ! Thanks. I'll use it soon
awesome!
Thank you so much for explaining this amazing feature! But could you please tell how can I use these renders from the different cameras in the compositor separately. Similar to how you can duplicate the Render Layers node and change the view layers.
I've been searching for the answer to this for the last few days, as it's vital to a piece of work I'm doing. AFAIK I don't think so. If you want to access multiple cameras in the compositior I think you just have to do with render layers. If anyone knows if it is possible and how to do it I would be extremely grateful!
Simple, to the point and effective....Thanks BD
Thank you! You literally have saved my butt!
Can you make how grass reacts to us when we walk through them in blender using some physics.....
You want to look at "hair physics" and "dynamic paint".
neat, thanks
Thank you! Very useful =)
Thanks for sharing the tip. I just wanted to know whether this is a new feature or was it available from earlier versions. Its for the first time I'm seeing a tutorial on this, but I already had seen this option in stereoscopy in earlier versions too, if I'm correct. Thanks again.
Very basic and good use of stereoscopic render option.
So 3 camera / 3 renders, time is almost the same. As you mentioned that, it renders all at the same time - so we need more RAM/VRAM in some cases? Does persistent data changes per cam or its a static calculation of the 3d world, so it won't calculate and store it 3 times? Any ideas?
It doesn't render at the same time, rather it renders one after the other so you don't have to manually render each camera.
fantastic man. thanks. !
Great tutorial. Thank you. Question, What makes the job faster or slower, Dimensions of the images, Render samples or Viewpoint samples. I started a job for 13 cameras in my model, with 12,000x6,000, 1024 Render samples, 32 Viewpoint samples in "Cycles", now it's 22 hours and it looks like it's not even half way done. What should I change? preferably the last thing to change is dimensions, unless it is the biggest problem then I will. TIA P.S> I have a fast GPU and it is in use...
Very useful! Appreciated! Thanks
Reallyyyy usefulllll!!
Nice one! Is that working with animated cameras, motion blur, depth of field etc?
That is my question too
Thanks, quite helpful
This was really helpful thank you!
Will this work on animation
I think I followed this channel on IG and then find it here... You voice sounds familiar, as well as the name...
Awesome, new sub!
thank you so much, that was what I needed. your so awesome : )
Great tip, thank you :)
good tutorial
Thank you sooo much! You just saved a ton of my time!!!
great to hear!
Interesting, thanks so much
Does this not work if i have camera markers already set up on my animation timeline? I can't get it to work in my project.
You saved me so much hours!! Thank you!!
AMAZING!
Let's say I have 2 cameras and 240 frame long video. One camera shoots the first 120 frames and the second one shoots the rest. How can I get one video with two cameras? Because with this method I have two use a video editor to combine them. Is there a method to achieve this only using Blender?
Do the camera names have to start with "Camera"?
thank you so much
Fantastic tutorial, my friend. Does this work with Freestyle SVG capture as well?
Hi Blender Daily,
cool trick. Thanks alot. But in case my cameras have different frame ranges I need to do something else!?
Hello, nice quick tip.
How to save animation in one video file of multiple cameras ?
I was wondering if this could be possible and then... Thanks
can you do a animation rope tearing when rope tites up
how did u get 3 cameras in a same place
I am a absolute fresher. I started learning today help me . I am in blender 2.78
How can i get one exact layer in compositior window?
thanks, saved my ass!
How would it work if you want to render it on Renderfarm like Rebusfarm. I always have the same setting for architecture. 4 Sideviews, 2-10 external shots and one plane view. I would like to have one setting for this and send is to a renderfarm. thx great tutorial
For those getting error that the camera isn't multi-view, make sure all cameras ARE called CAMERA_X, not ASD_X
I have the same problem
Looked around for half an hour before finding this, thx man
still not working for me 'Coach
i've chosen a suffix of _N (for north) & another 3 with _E _S _W
but im still getting errors.
ive named the actual cameras with the appropriate suffix's but 'no dice'
any ideas?
@@original_M_A_K I renamed it too with other suffixes, worked now.
thanks this worked for me, renaming the cameras to Camera_L and Camera_R and not Camera.001_L and Camera.002_R. It's fussy.
How to make those image background to transparent....?
Go to the render properties > film and enable transparency
Does this work for animations? I would like to render multiple cameras with the press of one button.
I think this should work. give it a try:)
@@BlenderDaily thank you for your response. I tried it, works beautifully. I just wish there was a way to organize the cameras in groups under the multi view tab. I have around 20 cameras and plan to add more but it can be a hassle enabling them all manually.
@@ELXR_AUDIO the Renderset add-on by polygoniq does a great job in dealing with muliple cameras. you should check it out
@@BlenderDaily I will definitely look into it. Thanks for making such helpful videos!
Great
Hey! I would like to render 100 videos, it's just the same T-shirt in a loop but a different logo. So can I have 100 layers and render the video with Ctrl F12. ?
does this triple the render time?
for the total render time yes, but the time per layer isn't affected
Hi, what is culling with the camera under render tab -> simplify -> culling ...do and how does it work?
I think this only includes what is within the frame of the camera for the render. Not entirely sure though, I've never really used it
how to render with different resolutions in batch?
unfortunately doesn't work with this technique. The renderset add-on however allows you to do this and a lot more! blendermarket.com/products/render-manager-addon-renderset/?ref=182
hello sir, i have AR tracking data + footage from my smartphone but i want to use only AR data and i already mounded this setup on my dslr rig. Now tell me how to merge AR tracking dada with my dslr footage, reply you are my last hope.
Can Blender Do Multiplane Camera? I Ask? Like The Traditional Disney Animated Movies From 1930s-1990s? Can It Do It?
this is fkin awesome, thank you very much sir
i wish one could get 4 cameras into one image with 4 quadrants (i suspect it is probably somehow possible with the compositor, i am just way too much of a noob)
(replying to myself is my purpose on this planet)
apparently it is ALMOST possible but not completely... there doesn't seem to be a way to link a RenderView within the compositor
nice
Blender has this weird functions that are needlessly complicated.
for those that this don't work make sure:
1) all cameras named like this > Camera_L, Camera_X, Camera_T , ....
2) there should be no Camera added to the list that are not named incorrectly or doesnt exist in outliner
can I name it something else like still_c
or still_C or still_101
@@zoner197 I don't know, you can test it yourself, but what worked for me, is this🌸🌸🌸✌️✌️✌️
I just tested it, didn’t work but I used your way and it did
This is a great tutorial and super useful... but feels like a bit of a hack. There's gotta be a better way!
isnt work for me
Blender should make some changes here, I want to render an animation from 5 different cameras into 5 different directories, it should not be that difficult. Now I have to start rendering 5 times, each time restarting with a different active camera, which is not possible todo while I am sleeping and not making those setup changes.
agree. Slowly realizing why industry people are not ready for blender. Blender is just not ready for very basic stuff, but on other things is miles ahead of competition. Kinda weird
render error: camera "main_X" is not a multiview camera
it needs to be a prefix, so "X_main" should work
I’m confused. In the video, I see that you named your cameras camera_X . Where is the prefix required?
@@BlenderDaily I am also having this problem.
@@ELXR_AUDIO I managed to figure it out. 4 days late but - The cameras MUST be named "Camera_suffix". They can't have been changed or customized name wise; that naming format must be followed. Also, make sure all of your active renderviews in the stereoscopy panel are assigned to a camera, otherwise you will get that error. Let me know if it helps.
@@Kalm15 thanks for your response 🙂 I managed to figure it out. Works like a charm. Great time saver!
My r5 2600 thinks otherwise...
Thank you very much!