✨Our Steam page: store.steampowered.com/app/2997840/Animalkind/ Thank you all for watching our first Devlog! It was a labor of love, and we're very excited to share our journey with you! Be sure to head to our Steam page to sign up for the Closed Alpha, and wishlist us while you're there!
I'm glad when projects share things like this, it's easy to assume things went well or to forget that the people behind a game struggled to make a thing.
I disagree that you wasted your time. You learned very valuable lessons, lessons you would not have learned if you hadn't made those mistakes. You became better devs as a result of these stumbles, and that's never a waste of time.
If this video shows anything, it's that your team has become a lot wiser and more experienced. Not even I had those realizations and I've been making projects for a handful of years now.
I'm really glad you shared the whole story and the struggles to get to where you ended up. I liked your "Young Gods" concept, but I understand why it was too broad for the team. The animals are SUPER cute and I did not expect the robots. Curious to see where that ends up.
Having mistakes in the rear view makes it so much easier to be sure of where you're going now! I love your story thanks so much for sharing! I've been in pre-dev and the learning stages of game dev for years on and off as I find my footing in life in general, and I think that's okay. Starting is the hardest part and sometimes it feels really slow but it's been a meaningful experience and my ambitions and ideas wouldn't be the same without everything I've been through. It just lets you put that much more passion and intent into it. Cheers.
I dont think you can waste your time when programming or creating art assests. Everything you did make has a purpose, even if its not a purpose in the game you are making now, and even if it will be altered modified or otherwise made unreconizable later on, it has the purpose of being there, as a known quality, a reference point. And that is the beauty in making any game. Even a game on a napkin to pass the time, every game thats been made can contribute to a game to be made.
Thanks so much for sharing your journey! I am just about to play the first alpha and going into it after watching this has made me appreciate the game just that little bit extra knowing what goes into making it.
I never knew picking theme was that important until you mentioned how it contrains us. Too much freedom is really bad especially if you're overthinker like me
Perhaps you just didn't mention it, but it was interesting that you focused more on narrative and art direction first than things like gameplay elements and achievable scope for cooperative gameplay. I do think both approaches can create viable games. Maybe theme and story were more easy to tackle as a first step for the team to be on the same page?
This came at the perfect time for me. I have to throw out my prototype code and start again so that I can properly structure the project going forward. I always knew I would have to but it still doesn’t feel good at all. I know in my case it’s definitely not a waste, but I feel like I’m teleporting to the start of my journey with half health and supplies, but a little xp.
With sunk cost fallacy, sometimes the result you're working toward comes in the form of lessons and information on what direction you need to go. Recognizing this, that you _have_ gained something, can make it easier to move on!
Thank you so much for this video! As a fellow gamedev who's been through quite a few failed projects and slowly trying to find the right way this video is pretty uplifting. Are you planning on making more of these long format videos? Cause this was amazing. Especially loved the way you ended it.
I just couldn't make cutsy cosy games, as they would not be the games I would want to play by myself. At least not play it more than 5 minutes on the phone maybe if they have a funny mechanic.
Honestly it sounds like you didn't actually have any passion for the games you were trying to make. I have so much passion and fantastic ideas for games but currently lack the skill and physical / mental health to accomplish them. But I am putting in effort to learn when I can and my passion will carry me the rest of the way.
I've been in a similar boat for years. Learning things here and there when I can, even with long spans in between has actually still been quite beneficial for me. Progress is progress. Best wishes to you!
As I understood from the video your first game was about flying islands and fixing the air ship. To be honest I don't really want to fly airships between islands. I might be interested in the game. If it had interesting quests and deep mechanics. If it had a drama, like save one character but the other dies a gruesome death. Save the world, uncover the conspiracy and so on. Basically a Witcher on a flying ship. Not 100% but maybe I'd be interested. Your second game is about a dog that builds a village and fishes. As a man with a normal orientation, I don't want to play a dog and 100% will not buy your game. I don't have a single game like that in my collection of Steam games. You have not even a tiny chance of me buying a game about a dog. Zero. None at all.
It's okay lil bro, I don't think you're the targeted audience and neither am I. I personally wouldn't play a cozy game but there are so many people that love cozy games. Just because you won't play it, or I, doesn't mean other people won't. Seems like you're just hating for no reason too. If your intention was to provide constructive criticism, then you failed. All you did was give an unneeded response to these developers about their game. Have a good day though.
@@AkilisCT It is clear that the developers are the ones who decide for which audience to make. However, there was not a single moment in their video where they said, we made a mistake in choosing the audience. Well, either I watched the video inattentively and missed this point. It seems that the developers decided that they don't want to make game for 80-90% of the main playing audience with money. Instead they chose an audience of 20-10% - kids without money. Who knows, they might be able to make money on a dog game, but I wouldn't bet on it.
In games industry, there is 2 problem. Too many the same copy paste boring survival games, and animals, cozy games, for children. And not many story games.
✨Our Steam page: store.steampowered.com/app/2997840/Animalkind/
Thank you all for watching our first Devlog! It was a labor of love, and we're very excited to share our journey with you! Be sure to head to our Steam page to sign up for the Closed Alpha, and wishlist us while you're there!
I'm glad when projects share things like this, it's easy to assume things went well or to forget that the people behind a game struggled to make a thing.
I disagree that you wasted your time. You learned very valuable lessons, lessons you would not have learned if you hadn't made those mistakes. You became better devs as a result of these stumbles, and that's never a waste of time.
Came for the corgi and mech stayed for Austin’s soothing voice.
If this video shows anything, it's that your team has become a lot wiser and more experienced.
Not even I had those realizations and I've been making projects for a handful of years now.
Good to see Austin no longer dying to games having absurd science, calm Austin feels odd but comforting
I'm really glad you shared the whole story and the struggles to get to where you ended up.
I liked your "Young Gods" concept, but I understand why it was too broad for the team.
The animals are SUPER cute and I did not expect the robots. Curious to see where that ends up.
I think I shall keep this in mind for some old projects.
The second I woke up I rushed over to my pc to sign up for the closed alpha! I’M HYPED TO TEST SUCH AN AWESOME GAME!!
I love that you finally shared this on Discord.
Bro officially came out lol
I knew that voice from somewhere, its Austin from the Game Theory
Looking forward to more devlogs, love the game idea
Having mistakes in the rear view makes it so much easier to be sure of where you're going now! I love your story thanks so much for sharing! I've been in pre-dev and the learning stages of game dev for years on and off as I find my footing in life in general, and I think that's okay. Starting is the hardest part and sometimes it feels really slow but it's been a meaningful experience and my ambitions and ideas wouldn't be the same without everything I've been through. It just lets you put that much more passion and intent into it. Cheers.
THIS is why AI will never and can never replace concept artists, that is where the magic is.
I dont think you can waste your time when programming or creating art assests.
Everything you did make has a purpose, even if its not a purpose in the game you are making now, and even if it will be altered modified or otherwise made unreconizable later on, it has the purpose of being there, as a known quality, a reference point.
And that is the beauty in making any game. Even a game on a napkin to pass the time, every game thats been made can contribute to a game to be made.
Sonic from the perspective of a kidnapped animal
i like this game, looks beautiful and fun
You're doing excellent on your current game and I'm sure everybody watching your videos (including me) are proud of you! Keep on building, devs! :3
Thanks so much for sharing your journey! I am just about to play the first alpha and going into it after watching this has made me appreciate the game just that little bit extra knowing what goes into making it.
very excited for this!
In so glad Worlds Adrift is being remade as Lost Skies.
Interesting video, nice story
I never knew picking theme was that important until you mentioned how it contrains us. Too much freedom is really bad especially if you're overthinker like me
Fascinating
Perhaps you just didn't mention it, but it was interesting that you focused more on narrative and art direction first than things like gameplay elements and achievable scope for cooperative gameplay. I do think both approaches can create viable games. Maybe theme and story were more easy to tackle as a first step for the team to be on the same page?
This came at the perfect time for me. I have to throw out my prototype code and start again so that I can properly structure the project going forward. I always knew I would have to but it still doesn’t feel good at all.
I know in my case it’s definitely not a waste, but I feel like I’m teleporting to the start of my journey with half health and supplies, but a little xp.
Make the game you want to play, (because no one else will likely care). The market is saturated with great games in all the existing genres.
I love this game and video, and I'm totally not biased!
Great job Austin!! I work on this game and I still learned something haha
With sunk cost fallacy, sometimes the result you're working toward comes in the form of lessons and information on what direction you need to go. Recognizing this, that you _have_ gained something, can make it easier to move on!
Can't wait for the game to come out so i can play. It looks like it will be so much fun! :D
Thank you so much for this video! As a fellow gamedev who's been through quite a few failed projects and slowly trying to find the right way this video is pretty uplifting. Are you planning on making more of these long format videos? Cause this was amazing. Especially loved the way you ended it.
Oooooh. Haven't finished vid but i wanna play!
I recognied Austin's voice almost immediately. Also it is insane how he is a games developer all of a sudden?
YEAHHHHHHH
I fucking lost my mind hearing Austin here omg hiiiiii mr Hourigan, hope you are having a baller time out here in the internet lands!
I just couldn't make cutsy cosy games, as they would not be the games I would want to play by myself. At least not play it more than 5 minutes on the phone maybe if they have a funny mechanic.
Honestly it sounds like you didn't actually have any passion for the games you were trying to make. I have so much passion and fantastic ideas for games but currently lack the skill and physical / mental health to accomplish them. But I am putting in effort to learn when I can and my passion will carry me the rest of the way.
I've been in a similar boat for years. Learning things here and there when I can, even with long spans in between has actually still been quite beneficial for me. Progress is progress. Best wishes to you!
As I understood from the video your first game was about flying islands and fixing the air ship. To be honest I don't really want to fly airships between islands. I might be interested in the game. If it had interesting quests and deep mechanics. If it had a drama, like save one character but the other dies a gruesome death. Save the world, uncover the conspiracy and so on. Basically a Witcher on a flying ship. Not 100% but maybe I'd be interested.
Your second game is about a dog that builds a village and fishes. As a man with a normal orientation, I don't want to play a dog and 100% will not buy your game. I don't have a single game like that in my collection of Steam games. You have not even a tiny chance of me buying a game about a dog. Zero. None at all.
It's okay lil bro, I don't think you're the targeted audience and neither am I. I personally wouldn't play a cozy game but there are so many people that love cozy games. Just because you won't play it, or I, doesn't mean other people won't. Seems like you're just hating for no reason too. If your intention was to provide constructive criticism, then you failed. All you did was give an unneeded response to these developers about their game. Have a good day though.
@@AkilisCT It is clear that the developers are the ones who decide for which audience to make. However, there was not a single moment in their video where they said, we made a mistake in choosing the audience. Well, either I watched the video inattentively and missed this point. It seems that the developers decided that they don't want to make game for 80-90% of the main playing audience with money. Instead they chose an audience of 20-10% - kids without money.
Who knows, they might be able to make money on a dog game, but I wouldn't bet on it.
In games industry, there is 2 problem. Too many the same copy paste boring survival games, and animals, cozy games, for children.
And not many story games.
Samey survival games and cozy animal games for children could both have story elements, i mean they already have progression and lore so why not