POE 3.25 Spoilers Day 5: Boss Life Bar QOL, Settlers of Kalguur Minor Atlas Info. Path Of Exile

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  • เผยแพร่เมื่อ 29 ก.ค. 2024
  • #pathofexile #poe #kalguur
    Welcome to spoiler season for patch 3.25: Settlers of Kalguur! The 3.25 expansion release date is 26 July.
    Day 5 is a quieter day.
    Grinding Gear Games have posted official teasers at www.pathofexile.com/forum/vie... - I'll be breaking them down.
    Jungroan's race: docs.google.com/document/d/15...
    This video mentions the Maven - here's a guide to that fight I did years ago (still current). • Path Of Exile Boss Gui...
    0:00 Intro
    0:25 GGG's Supporter Pack announcement
    0:47 Boss Life Bar Changes
    1:20 Other Hidden Things - A Dead Totem; Icons Under Maven's Life Bar
    2:00 The Necropolis Experiment Of Atlas Support For The Current League Won't Repeat In 3.25
    3:14 Quick Thoughts On The 3.24 Experiment Of Atlas Support For Current League
    3:43 Jungroan's Upcoming Race Event - This Friday, HCSSF 4 Voidstone Race
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ความคิดเห็น • 83

  • @DixonYamouf
    @DixonYamouf 19 วันที่ผ่านมา +58

    the resist icons on the life bar is a feature i believe came out in archnemesis. glad to see more improvements next league. thanks for the updates

    • @sirgog
      @sirgog  19 วันที่ผ่านมา +12

      Yeah come to think of it I think they are there on rares

    • @Shadowquacker
      @Shadowquacker 19 วันที่ผ่านมา +7

      They are there now, but I suspect most people don’t even see them because you need to be looking at your character’s feet and the icons are so out of the way.

    • @vitzhunter
      @vitzhunter 19 วันที่ผ่านมา +2

      The armor one is the only one that appears new.

    • @Mejker
      @Mejker 19 วันที่ผ่านมา +1

      Resistance icons on life bars was a change done to squish amount of text since it used to mention "resistant to fire/cold/lightning" along with monster mods. It was made during Sanctum League 3.20

  • @astroxpinkboi5593
    @astroxpinkboi5593 19 วันที่ผ่านมา +18

    Funny little fact about the icons: They also show up on players when you hover them with your mouse!
    This makes it so you can see wether or not people are res capped - both chaos and elemental (icon will be red when res is in the negative)
    Funny to check in Rouge Harbor to see who are running solid builds and who are running a risky business 😂

    • @izaruburs9389
      @izaruburs9389 19 วันที่ผ่านมา

      Tbf most people run auras, unique effects like TWWTs and flasks to cap their res. So most of the time people are res capped outside of towns. My char for example is in the deep reds in town while capped in hideout.

    • @nicholaspassage1295
      @nicholaspassage1295 19 วันที่ผ่านมา

      @@izaruburs9389 that's a good point, guess it's still applicable in hideout lmfao

  • @Nimroc
    @Nimroc 19 วันที่ผ่านมา +4

    I like the idea of a current league mechanic having passive nodes to let you specialize, but I really do think it should be done more like how they did with Sentinel by having it be a separate tree/mechanic instead of competing with the rest of the atlas tree.
    Having it separate would also make it easier for them to make sure that you are actually forced to make choices instead of taking all of the nodes, since they would have more leeway in balancing the number of nodes and passive points compared to the atlas tree that already have a certain number of points that always are going to be more than it requires in taking all of the nodes for any one mechanic.

    • @kiabad6671
      @kiabad6671 18 วันที่ผ่านมา +1

      Absolutely agree. You could give points in a separate tree by doing map completion, random objectivs, or new things GGG could come up with.
      GGG could test nodes that, if the content end up going core, could be in the main atlas tree somewhere.

  • @redfish337
    @redfish337 19 วันที่ผ่านมา +7

    A passive skill tree is fine for new material... just don't put it on the tree itself!!!
    You know like how that wildwood ascendancy gave us totally separate points? There you go, 8 passive skill points for the league... play the new league content how you want.. and don't have to run all over the damned normal board to have it available.

    • @izaruburs9389
      @izaruburs9389 19 วันที่ผ่านมา +1

      The best versions of this were during scourge and sentinel leagues. A seperate tree to play around with that enhanced the way you interacted with the league mechanic.

  • @Sl4yerkid
    @Sl4yerkid 19 วันที่ผ่านมา +6

    those small icons have existed for awhile, i believe they mean resistances, as they pop up when mobs have for example fire resistance mods.

    • @MichaelPohoreski
      @MichaelPohoreski 19 วันที่ผ่านมา

      Yeah, they have been in the game for a the past few leagues.

  • @jakubvojta2767
    @jakubvojta2767 19 วันที่ผ่านมา +18

    Werent these icons under the boss bar already in the game before? Only not on bosses but on certain rare enemies maybe nemesis kind of thing? I might be wrong but i think ive seen these icons already somewhere.

    • @sirgog
      @sirgog  19 วันที่ผ่านมา +4

      Oh yeah, I think they may be there on rares

  • @joshuahensley9395
    @joshuahensley9395 19 วันที่ผ่านมา +3

    Those icons under health bars have been in the game for sooo long now

  • @ArticulateArena
    @ArticulateArena 19 วันที่ผ่านมา +3

    The league mechanic NEEDS to be on the tree. i've been wanting it for years but ofc they f it up horribly and then remove it forever.
    it should be it's own little tree like we had in 3.13

    • @darwinjackson3560
      @darwinjackson3560 19 วันที่ผ่านมา

      putting it on the tree causes some problems, because you either full invest on it or not at all, unless it is a whole separate system from the atlas tree

    • @matthiaspeeters4104
      @matthiaspeeters4104 19 วันที่ผ่านมา +1

      @@darwinjackson3560 It needs to be like sentinel, seperate and unlockable

  • @OmenByDesign
    @OmenByDesign 19 วันที่ผ่านมา +6

    Well this is a first time I get here this early haha. Got my drink

  • @simo7270
    @simo7270 19 วันที่ผ่านมา

    Cheers for the info Mr Sirgog

  • @osmankaya4656
    @osmankaya4656 19 วันที่ผ่านมา +8

    Thank you Eleventh Hour Games

  • @ArtaEva
    @ArtaEva 19 วันที่ผ่านมา +1

    I think it's good that there is league mechanic on Passive skill tree, however it should be transformative (for example like Stasis node for Legion) instead of it's better.

  • @Dexion02
    @Dexion02 19 วันที่ผ่านมา +1

    I would really love a video on efficiently acquiring all four voidstones, especially if any interesting strategies come out of the race.

  • @HewieSux
    @HewieSux 19 วันที่ผ่านมา

    wooow . didn't expect that lvl of sass at the end . my man - bravo 👏

  • @Moritz_269
    @Moritz_269 19 วันที่ผ่านมา +2

    Just a quick correction: Jungs 4 Stone Race is indeed in Necropolis HC SSF and not Standard as he wants to see how people make use of the mechanic in a format like this.

  • @MichaelSmith-bh6xd
    @MichaelSmith-bh6xd 19 วันที่ผ่านมา

    In the options you can hide 90% of your own buff/flask icons so id assume we can also adjust the size of the life bar for bosses

  • @Riastrad04
    @Riastrad04 19 วันที่ผ่านมา

    I agree that current league mechanics should not be modified by the atlas. It in and of itself is a huge selling point for each content cycle and should be at full "power" at launch. A small amount of agency might be something to consider in the future for both games, but it should never be a gate to get the most out of the current patch.

  • @overshare7
    @overshare7 19 วันที่ผ่านมา +1

    Maybe it's just me but there were already icons for resistances in the HP bar of rates

  • @gocalixto
    @gocalixto 19 วันที่ผ่านมา

    I don't understand why they don't make clear in the boss life bar when the boss becomes invulnerable. Adding a shield or a visual hint would help a lot understanding the fight phases and aid new players.

  • @m20horz
    @m20horz 19 วันที่ผ่านมา +3

    Top 300-400 players you say? (Inhales large dose of fresh Copium) Sure I'll login, why not.

  • @rubisco5997
    @rubisco5997 19 วันที่ผ่านมา

    Got that turtle hideout as soon as it came out, best MTX i ever bought

  • @kusanagi533d
    @kusanagi533d 19 วันที่ผ่านมา

    that Jacket swapp wizardry @ 1:57 and @ 3:40 mark had me feeling like I was going crazy. "wasn't he just wearing blue? wasn't he in red......"

    • @samdillard1824
      @samdillard1824 19 วันที่ผ่านมา

      you must be new to sirgog videos. Sirgog often does cuts with different jackets on. its quite humorous and has become his signature style for a long time now.

  • @_unknown_guy
    @_unknown_guy 19 วันที่ผ่านมา

    Taking scarab nodes on atlas also feels mandatory. The whole scarab change is way too tedious , there's too many of them, it's a chore pick them up as it feels bad not to. Are they really better than compasses... at least there we had single tradable currency in sextants and then rolled compasses. Rolled compasses are basically scarabs now but you collect tons of junk ones.

  • @trose77
    @trose77 17 วันที่ผ่านมา

    love you gogsir

  • @Tanisaykut
    @Tanisaykut 19 วันที่ผ่านมา

    Boss health bars look beatiful.

  • @edwardchi6908
    @edwardchi6908 19 วันที่ผ่านมา

    The reason they dont put league mechanic nodes on atlas passive tree is because it's a off map mechanic, which easily explained devs dont want to adjust atlas tree affecting off map mechanic, if they do so, they can also do that to affect heist run and blight maps as well, but they didn't.
    Another guess of mine, is that Settlers of Kalguur are remake or fusion of Heist and Expedition, which mean both their nodes on atlas passive tree already exist, what we need to do is run both mechanic and gain progression for this new league mechanic, most probably off map stuffs, then we put that thing on map device and "brrrrrr and loot, done, meh, go next", chasing something something beeg beside mapping.
    The ideal form is run like Harvest(one button) and loot like Forbidden Sanctum(pillars of reward) XD

  • @scoot557
    @scoot557 19 วันที่ผ่านมา

    I thought the swirly icon second from the right is stun resistance/immunity.

  • @Scroapy
    @Scroapy 19 วันที่ผ่านมา

    I am almost sure, that with the new icon they will let you decrease physical defenses bellow 0 allowing to scale phys builds further.

  • @fok8810
    @fok8810 19 วันที่ผ่านมา

    i think the experiment was cool however we also had many changes to the atlas tree, scarabs, embers necropolis was really ambitious patch that just didn't hit for everyone

  • @MrMetFanSC
    @MrMetFanSC 19 วันที่ผ่านมา

    They need to fix the Atlas tree to not be the passives the way it is, honestly the simplest fix would be that we should be able to start pathing from any of the “gate” nodes when you reach unlock any gate nodes with only having one gate node allocated. It is so silly that I can’t just combine different mechanics from the “right” or “left” side of the tree without sacrificing 15 points or whatever
    No more point taxation! :)

    • @NemisCassander
      @NemisCassander 19 วันที่ผ่านมา

      For fear of bringing D4 into this, a 'tree' like D4's skill tree would be a good visualization. You could have a Base node at each branch/level, where you choose a mechanic, and then choose to either spend points on the sub nodes for that, or choose the next mechanic you get. Etc. Etc.
      The balance that currently exists re: distance from the start could be maintained by putting those nodes deeper in the sub skill tree.

  • @kevindedupl4937
    @kevindedupl4937 19 วันที่ผ่านมา

    I wonder what happens to the excess buff icons at the top left. Hopefully, the new UI at least retains the previous information during a boss fight.

    • @sirgog
      @sirgog  19 วันที่ผ่านมา

      Yeah if they just overflow behind it'll be an issue

  • @yeahright420
    @yeahright420 19 วันที่ผ่านมา

    League atlas supports does feel like a mandatory pick up making us have less points to use. 😮

  • @alewis514
    @alewis514 19 วันที่ผ่านมา

    Atlas tree in Necropolis was bad, cos the league mechanic support was in all 4 corners requiring to have this weird build that takes those + all the scarab nodes + not much else cos you're short on points now.

  • @beasthaven1571
    @beasthaven1571 19 วันที่ผ่านมา

    I kind of want to watch some with occultist leveling is there any of those players

  • @Zevrael
    @Zevrael 19 วันที่ผ่านมา

    The problem with a skill tree is that it should matter which nodes you take. As such, some nodes will always be better than others. If you're trying to optimize your atlas skill tree for maximum profit, there will thus always be "mandatory" nodes to take, ie those that result in the best and most drops. But you don't have to maximize for profit. You can maximize for fun and still be profitable. Just take the nodes that make the game more fun to you.

  • @icy6552
    @icy6552 19 วันที่ผ่านมา

    will be interesting to see if they will do more scarab changes. I kinda wish they would remove some of the lesser/useless ones, like the "this map contains Alva" type.

  • @inferno8008
    @inferno8008 19 วันที่ผ่านมา

    2:14 OH I THINK IT IS !!!!

  • @rickysrighteyebrow8167
    @rickysrighteyebrow8167 18 วันที่ผ่านมา

    I think something about Necropolis broke me. Nothing they are putting out is drawing me back to POE. There have been leagues that I haven’t liked but always came back. Something feels different this time. Hope everyone has a great league and enjoys the hype train along the way. Will be my first league I have skipped all together since I started playing during Talisman.

    • @sirgog
      @sirgog  18 วันที่ผ่านมา +1

      Take a break if you need one. I just hope it's not the third extreme magic find league in a row.

  • @CouchOwner2
    @CouchOwner2 19 วันที่ผ่านมา

    this week 1 versus week 2 average player power difference continues to reek havoc upon the balance of the league, time and time again. the nodes on the atlas tree were another attempt to adjust that but it's definitely not a good implementation. they do need something and i hope they keep trying. a rework of the Sentinel power-board seems most appropriate to me.

    • @sirgog
      @sirgog  18 วันที่ผ่านมา

      Like Sentinel or Heist so that people max it out around level 92, or like Scourge so it's maxxed out around level 99-100, or like Delve where it never maxxes out?
      I don't have the answers here.

  • @Donniecaison
    @Donniecaison 19 วันที่ผ่านมา

    Thank god... I always wondered why boss life bars were a joke in PoE. If your mouse wasn't directly over the boss, no life bar... I thought it was so strange! haha

    • @daedalus6433
      @daedalus6433 19 วันที่ผ่านมา

      To be fair, it meant little if you instaphased bosses

    • @Donniecaison
      @Donniecaison 19 วันที่ผ่านมา

      @@daedalus6433 Yeah that's beside the point though. You shouldn't always instaphase bosses the entire lifetime of yoru character, and this is a great QOL update imo.

    • @daedalus6433
      @daedalus6433 19 วันที่ผ่านมา +1

      @@Donniecaison Yeah, not denying that, but the small HP bar was enough for me and I always made sure to do enough dmg that looking at the health bar wasn't a concern

  • @ThePainqT
    @ThePainqT 19 วันที่ผ่านมา

    You guys are crazy , i need 10h just for the campaign ...

  • @Kostchei
    @Kostchei 19 วันที่ผ่านมา

    Hi I'm sirgog, Director on sirgog

  • @Tehblood
    @Tehblood 19 วันที่ผ่านมา

    i think league support on the atlas wouldve been much better if it was somewhere nearer to the middle. that way you had access regardless what other stuff you wanted

    • @NemisCassander
      @NemisCassander 19 วันที่ผ่านมา

      Yeah. Ideally, they would reshape the Atlas Passive tree to have a hollow center, like the current character passive tree, and then fill that center in with the nodes for the current League mechanic.

  • @mas0ny149
    @mas0ny149 19 วันที่ผ่านมา

    I just realised I won't be able to see my 50 self buffs against bosses because of the new life bar feature 💀

  • @chrisditmi7119
    @chrisditmi7119 19 วันที่ผ่านมา

    gg

  • @MrBuns-yi2hk
    @MrBuns-yi2hk 19 วันที่ผ่านมา

    I hope for xbox, they make the health/energy shield UI better. When playing chaos, you can't even see the health it is so bad.

  • @colon_sausage
    @colon_sausage 19 วันที่ผ่านมา

    🍺

  • @Zenbubbles
    @Zenbubbles 19 วันที่ผ่านมา

    Doesnt the fact that there are no atlas passives being implemented for the league mechanic imply that the league mechanic is almost certainly an out-of-map mechanic? The atlas passives only work for maps.

    • @arturucka1959
      @arturucka1959 19 วันที่ผ่านมา

      Might be, but in 3.24 they mentioned that putting it on a tree is an experiment

    • @Mooo105
      @Mooo105 19 วันที่ผ่านมา

      If it was out-of-map it would imply it can’t have atlas passives, but not having atlas passives doesn’t guarantee it’s out-of-map, since necropolis was the only one to have passives in its own league so far.

  • @Bovineicide
    @Bovineicide 19 วันที่ผ่านมา +1

    Kind of amazing they took this long to get proper boss life bars in there

  • @dawidszczechla3388
    @dawidszczechla3388 19 วันที่ผ่านมา

    Damn, 10-15 hours to kill all bosses. It takes me 10 hours to kill Kitava, on softcore trade league...

    • @sirgog
      @sirgog  19 วันที่ผ่านมา

      That's Jung's skill level, 4/4 voidstones takes most people a lot longer.

  • @johnnyp6202
    @johnnyp6202 19 วันที่ผ่านมา

    They did say that the 3.25 mechanic will not be on the Atlas tree but they did not actually say that the Necropolis ones are coming down either

  • @xenariz
    @xenariz 19 วันที่ผ่านมา

    I think the icons under the healthbar are ailments actually, shock, ignite, chill,..

  • @TalkativeTri
    @TalkativeTri 19 วันที่ผ่านมา +1

    Man, I haven't noticed the icons. Thanks for pointing them out! Also glad to hear this mechanic won't be on the tree.

  • @grigsie
    @grigsie 19 วันที่ผ่านมา

    I hope the next league is good, this game feels dead.

  • @psygnosis7218
    @psygnosis7218 19 วันที่ผ่านมา

    Don't care about anything but the unalived totem on the ground. That has me feeling some kinda way... .

  • @Delusional-People
    @Delusional-People 19 วันที่ผ่านมา +1

    Kinda funny how they are drip feeding decade old features as if its some revolutionary thing and people are just eating it up 😂

    • @Mooo105
      @Mooo105 19 วันที่ผ่านมา

      I see no indication that they think this is revolutionary. It’s a 20 second clip three weeks before the league, not some major announcement.