@SwordsPass yep, "hedge your bets" was what they were looking for. For healers that would look a lot more like absorb shields or DR than additional hots on top of all our other healing.
Tbh I don’t mind the role bonuses except for the tank ones, dear god please don’t make tank survivability rng. Give us cdr. The tank 4 piece sets are perfectly fine (the vengeance one is pretty cool especially) but just please, please don’t make it random bursts of survivability. It doesn’t matter how strong or weak it is, it simply feels bad. I’d rather them either make the survivability deterministic or cut the survivability part entirely and make the offensive part more interesting
depending on how the tank defensives work it could be really good or meh cause if the procs happen while that cd is active and it extends their duration cool if it replaces it kinda shitty but overall i feel like it will proc when you dont need it but its just extra dr the interesting thing will be if it interacts with other talents that interact with that ability like the talent for warr where shield wall and avatar can proc the other.
I don't tank at all so this isn't my opinion, but Max expressed the opinion that it provides interesting gameplay because while you may not rely on the RNG survivability, it can give you situations where if it does proc in a good spot you can react to it and save pressing a defensive in that situation and then have it in your back pocket for later in case something goes wrong. Basically, as long as you're not tuned to the RNG being necessary to survive situations, it creates reactionary/adaptive gameplay. Again, not my opinion, I don't tank. Just what Max was saying on his stream yesterday when going through these
Ranged, healers, and tanks: you have a chance to get a benefit. Melee: you have a chance to get a benefit. That benefit has a chance to be taken away from you by doing your rotation. Really not a fan of the losing streak tier sets
I get I might be in the minority but I don’t mind the logic behind that. Me personally I enjoy when I’m doing same rotation and from pull to pull have a potential 10% variance in damage
@nathanmanchester1967 the problem is that it turns it from solely the "hey look at this proc that is giving me more throughput" that the ranged, tanks, and healers get to a "hey look at that proc that just took away my damage" for melee.
It doesn't matter as long as the damage is good, see past text and look into gameplay / numbers. It feels a lot better to cash off a big Spender ability than have a random proc
Lock and load is procced off of auto crits. So I think the logic is you hit a jackpot, get a ton of lock and loads, then shoot a ton of explosive shots and do big aoe without pressing trick shots
Cook for Luck of the Draw! 2p: Instead of "gives you X amount of buff" change it to "gives you X amount of cooldown reduction on buff" and then for the ones that don't already have it, you'd probably have to give those cooldowns a second charge.
Frost dk set bonus translated: (2 set) : Gain a [tiny, marginal, and mediocre buff] to your [least two used abilities]. This buff is removed upon using [your most used ability which contributes the most amount of damage]. (4 set) : The buff now [is less tiny, marginal, and mediocre, but still completely unnoticeable]. While NOT using [your most used ability which contributes the most amount of damage], your [least two used abilities] have a *le chance ;)* to cast a [terrible talent that is never taken in any content or any build whatsoever which scales inversely with your highest stacked stat] at 50% effectiveness [why not lmao]. This [terrible talent] now benefits from your [tiny, marginal, mediocre, and unnoticeable] buff. RIP Frost 11.0-11.1
Ranged, tanks and healers: strong procs that significantly empower you and give you extra abilities. Melee: you might get a 2% buff that will probably get taken away 1-2 GCDs later... haha have fun. Meanwhile Havoc: you guys actually get buffs?
Isn't it kind of better to have the Frost/Enhancement Winning Streak? If your spenders stack the winning streak and your builder can reset it then you have more control and less chance of resetting it rather than the other ones that are purely RNG based since it's all tied to the same ability?
In theory I guess yes, like it is better to have a skill gap than RNG. But in actual practice there's no chance in hell you're getting a dps gain from eschewing obliterates for frost strikes, especially when the buff is a measly 10/16%. Blizzard could buff frost strike by 16% flat no strings attached today and nobody would even notice it ever.
Assuming nothing changes (which it might, but right now we have no reason to believe it will) just add 39 ilvl to whatever you have this season and you'll have the equivalent in season 2. The max ilvl for example is 678, which is 639 (current season max) + 39
Isn't Lock and load triggered by AAs? increased speed would increase it. Busy farming elementium gem clusters and I can't be asked to wait till after to post :^)
Havoc s1 set bonus gives you 20% blade dance damage and 12% chaos strike damage (plus a chance to reset blade dance cooldown). Now read what we get in s2. After a laughable S1 for DH, it's looking like more of the same next season, especially after seeing the patch notes...
i feel like the bdk tier set is a letdown especially compared to the prot pally one. The 4pc should have been something like - grant 10 bone shield stacks and shatter one every 1 sec for 10 seconds. 2 rp reduction on DS over a 8s period is basically nothing and the cleave is kind of cool but you don't want to cast death strike that often anyway so it's only going to get like 2 casts and it's useless for single target. I guess a lot of this depends on how ofter it actually procs but I can't imagine it's more than once every minute.
i like this idea of 2-set being role based with a current patch theme. also, since i haven't enjoyed hunter in a LONG time, im SO pumped for these upcoming updates and reworks for them. blizzard really cooked here.
Okay so the big TLDR is that every spec is locked into their lowest CDs that gives JackpotWinningstreakInsurance. For example SP can forget void eruption as a 2 minuter when there is dark ascension for 1min and both activate 2pc. And if you are a 3min CD guy, reroll now 🤣🤣
If VDH meta procs also allow the use of felscar stuff, this set is 8 to 10 times stronger than all the other tanks. This needs to be a non felscar-buffed meta.
The Frost DK one is stupid The Blood DK might be good, because if your Death Strike, strike 2 addicional enemies, more healing right? That's the logic?
All 3 of Evokers's bonuses sounds very boring, which i'm honesly fine with as it's less restrictive and both Preservation and Devastation is really fun. Augmentation needs a lot more skill expression before i seriously play it again.
wtf is that frost dk set, its all kinds of backwards... also I think they are removing rapture from disc priests so the interaction from the tier set isn't there. I agree on more jackpot style set bonus for tanks, rng defensives always feel bad.
This is just: Your attacks have a chance to trigger, your ult always triggers. They really sell people this as "new" just because of the word jackpot. Cant wait for people to eat it up and call it REVOLUTIONARY.
I like these set bonuses to be honest. Better than some classes just getting objectively inferior set bonuses. That may still happen, but I imagine this brings the power of the tier set bonuses closer together for most specs. Then we can tune the specs themselves rather than tuning around seasonal set bonuses
lets not have set bonuses then, and also no stats, just ilvl. lets remove everything for the game that is unique and fun, everyone should be just one number!
@@daviddudas5392 They still feel like a seasonal flavor as much as the ones do now imo. Playing into a seasonal theme thats somewhat universal and unique too
@@Frequently1 I'll give you that, it fits goblin theme to make tier sets gambling. Though I don't see how current season fits 2piece: your main damage does more damage 4piece: your filler does more damage and has a chance to reset cd on main damage.
Great video very informative. Wows ability to not mess with the so called "wheel" is the reason the game fucking sucks now these tier sets are boring and that is 1 of the reasons why this season will be dead
Enhance... doomwinds is shit that bonus doesn't sound exciting at all. I mean we have just had an entire tier at the top so it is what it is. We all get our time to shine.
I'm so glad I don't play melee DPS... Winning Streak sounds like an awful design that makes you feel bad even if it can output high numbers. Losing a streak will ALWAYS feel bad psychologically regardless of the numbers.
I'm cool with these. they seem fun and interesting. good job blizz. I mean, this is just a cursory glance at things. there's a lot of math to crunch etc. but flavor-wise, seems cool to me! especially for arcane mage. aether attunement (the aoe arcane missiles proc) is the MOST FUN part of arcane for me. seeing all those missiles auto target and delete enemies is a real power trip type of feeling. Very happy with the arcane set bonuses.
not that the season 1 tier bonuses were particularly exciting, but these look absolutely trash. You know it's bad when you're jealous of the specs that get CDR.
As a tank this is meh. Throughout WoWs entire history, anything that has said "chance on taking damage" has always been just plain bad to sometimes mediocre. The only tank this might be good on is brew, but usually stagger is blacklisted from effects like this so it just ends up being bad like it is for every other tank. Swing and a miss from Blizzard, per usual.
‘’We want to cut down the need of addons and weakaura’s that players need’’, plans on releasing tier sets which will probs need a weakaura to proper track the 2 set😂😂
You are an absolute godsend to the Blizz devs that put a lot of work into these. EVERYONE else is complaining because they see the same words multiple times.
Ehh that surv 4 set is ehh, whats the point of doing 200% increase kc dmg on aoe.. that dont sound great. And whats the point of getting 3 tip of the spear stacks if ur wildfire bomb, butchery, explosive shot or fury of the eagle is on cd… doesnt seem strong we’ll see what happens
you need to assemble the council and make an emergency poddy C episode. dont wait for 2025 to discuss this.
4 hours Bench + PoddyC cross over would go so hard
@@danielvalverde4955 No, there needs to be some form of safe haven from Tettles' yapping.
I think this is finally the time for the BenchyC
@@danielvalverde4955 no one wants to watch tettles, gtfo
Let's get 2 tier lists as well 😂
Hopefully we get some confetti popping up on the screen when we hit the jackpot
WA inc 😂
Tank tier word should have been "Hit Me!" from Blackjack and I feel Blizz missed a massive chance with this
Insurance! Should sometimes be denied and you instantly die
😂
Only if your in America
I’m not gonna say it 😂
Procs only for NA. I’m in NA
Hearing all the fun and interesting key words being thrown around to hear that healers are getting "insurance" as theirs is a bonafide classic.
Very much playing into the theme of next tier being a casino and blackjack
@SwordsPass yep, "hedge your bets" was what they were looking for. For healers that would look a lot more like absorb shields or DR than additional hots on top of all our other healing.
Tbh I don’t mind the role bonuses except for the tank ones, dear god please don’t make tank survivability rng. Give us cdr. The tank 4 piece sets are perfectly fine (the vengeance one is pretty cool especially) but just please, please don’t make it random bursts of survivability. It doesn’t matter how strong or weak it is, it simply feels bad. I’d rather them either make the survivability deterministic or cut the survivability part entirely and make the offensive part more interesting
Blood dk already feels rng health bars a freaking yoyo
depending on how the tank defensives work it could be really good or meh cause if the procs happen while that cd is active and it extends their duration cool if it replaces it kinda shitty but overall i feel like it will proc when you dont need it but its just extra dr the interesting thing will be if it interacts with other talents that interact with that ability like the talent for warr where shield wall and avatar can proc the other.
o7 to all bdk friends
I don't tank at all so this isn't my opinion, but Max expressed the opinion that it provides interesting gameplay because while you may not rely on the RNG survivability, it can give you situations where if it does proc in a good spot you can react to it and save pressing a defensive in that situation and then have it in your back pocket for later in case something goes wrong. Basically, as long as you're not tuned to the RNG being necessary to survive situations, it creates reactionary/adaptive gameplay.
Again, not my opinion, I don't tank. Just what Max was saying on his stream yesterday when going through these
Ranged, healers, and tanks: you have a chance to get a benefit.
Melee: you have a chance to get a benefit. That benefit has a chance to be taken away from you by doing your rotation.
Really not a fan of the losing streak tier sets
I get I might be in the minority but I don’t mind the logic behind that. Me personally I enjoy when I’m doing same rotation and from pull to pull have a potential 10% variance in damage
@nathanmanchester1967 the problem is that it turns it from solely the "hey look at this proc that is giving me more throughput" that the ranged, tanks, and healers get to a "hey look at that proc that just took away my damage" for melee.
They can maybe do something like for Enha shamans, where when you lose it, you gain a buff/cd reduce to your main ability or sth
It doesn't matter as long as the damage is good, see past text and look into gameplay / numbers. It feels a lot better to cash off a big Spender ability than have a random proc
DH 4 piece seems ass, cancel your damage buff for at best 10% crit chance for a short time.
Lets go gambling!
AW DANGIT
AW DANGIT
AW DANGIT
AW DANGIT
AW DANGIT
AW DANGIT
AW -
Brews bok is 4second cd, so now you can black out kick every second global while buffing the once between with black out combo.
All the extra spell effects tied to major cds, it would be like an explosion when the pull timer gets to 1
Except shit like havoc need a setup for theirs to even work...
wow devs been playing too much balatro
Frost DKs do not take Glacial Advance normally. Its cast by using Obliterate which does remove the Winning Streak buff.
Man, this changes everything. I´m gonna put down healing rain at the start of the pull and then ... oh wait.
Lock and load is procced off of auto crits. So I think the logic is you hit a jackpot, get a ton of lock and loads, then shoot a ton of explosive shots and do big aoe without pressing trick shots
You still want to trick for the aimed cleave
Cook for Luck of the Draw! 2p: Instead of "gives you X amount of buff" change it to "gives you X amount of cooldown reduction on buff" and then for the ones that don't already have it, you'd probably have to give those cooldowns a second charge.
Dr. Atnos, I have a three hour drive here in a bit. Imma need you drop that full patch notes video so I have something to listen to, plz and ty
Frost dk set bonus translated:
(2 set) : Gain a [tiny, marginal, and mediocre buff] to your [least two used abilities]. This buff is removed upon using [your most used ability which contributes the most amount of damage].
(4 set) : The buff now [is less tiny, marginal, and mediocre, but still completely unnoticeable]. While NOT using [your most used ability which contributes the most amount of damage], your [least two used abilities] have a *le chance ;)* to cast a [terrible talent that is never taken in any content or any build whatsoever which scales inversely with your highest stacked stat] at 50% effectiveness [why not lmao]. This [terrible talent] now benefits from your [tiny, marginal, mediocre, and unnoticeable] buff.
RIP Frost 11.0-11.1
Love the warlock ones!
Ranged, tanks and healers: strong procs that significantly empower you and give you extra abilities.
Melee: you might get a 2% buff that will probably get taken away 1-2 GCDs later... haha have fun.
Meanwhile Havoc: you guys actually get buffs?
They're actually deleting Rapture, but they're buffing the shields by a lot. Trying to make them less window dependent I spose.
Pres tier set could be sick if echoed verdant embrace also applies insurance
Isn't it kind of better to have the Frost/Enhancement Winning Streak? If your spenders stack the winning streak and your builder can reset it then you have more control and less chance of resetting it rather than the other ones that are purely RNG based since it's all tied to the same ability?
In theory I guess yes, like it is better to have a skill gap than RNG. But in actual practice there's no chance in hell you're getting a dps gain from eschewing obliterates for frost strikes, especially when the buff is a measly 10/16%. Blizzard could buff frost strike by 16% flat no strings attached today and nobody would even notice it ever.
Can wait for the new trinkets in Undermine 😉
lol i was considering swapping to frost DK - but casting your main damage dealer (obliterate) removes the damage buff. sounds awful
This is a really cool way for them to reduce 2 pc set bonus design and dev time. Hopefully they can reinvest that time appropriately.
Lol you really think you're gonna see that dev time reallocated to anywhere useful? Pipe dream.
29:20 no more rapture
Anyone knows what item level the new gear will be? Like what's the base level of champion gear, etc, in season 2?
Assuming nothing changes (which it might, but right now we have no reason to believe it will) just add 39 ilvl to whatever you have this season and you'll have the equivalent in season 2. The max ilvl for example is 678, which is 639 (current season max) + 39
who'd have thought undermine was located in Vegas?
That 4 set for bdk in m+ is UNREAL. Im guessing its linked with vamp blood not surv instinct. I cant imagine it being ibf over vb.
Isn't Lock and load triggered by AAs? increased speed would increase it. Busy farming elementium gem clusters and I can't be asked to wait till after to post :^)
Havoc s1 set bonus gives you 20% blade dance damage and 12% chaos strike damage (plus a chance to reset blade dance cooldown). Now read what we get in s2. After a laughable S1 for DH, it's looking like more of the same next season, especially after seeing the patch notes...
The part about Rapture with Disc priests - Rapture went bye byyyye
For a gambling tier they need to make Outlaw insanely strong
The prot pala tier set is 20 seconds of 15% increased dmg, and an absurd amount of SOTR spamming. Surely wont be extremely broken offensively ;)
Tier set appearances next!
thank u blizzard for giving my king some content to make
I forget what abiliy is luck of the draw for dk in fact what is jackpot and luck of the draw?
Rng on rng on rng. Hard pass.
If Fire hits jackpot from combustions from SKB it's a lot more than slightly more frequent. You'll be combusting pretty much most of the time.
i feel like the bdk tier set is a letdown especially compared to the prot pally one. The 4pc should have been something like - grant 10 bone shield stacks and shatter one every 1 sec for 10 seconds. 2 rp reduction on DS over a 8s period is basically nothing and the cleave is kind of cool but you don't want to cast death strike that often anyway so it's only going to get like 2 casts and it's useless for single target. I guess a lot of this depends on how ofter it actually procs but I can't imagine it's more than once every minute.
i like this idea of 2-set being role based with a current patch theme. also, since i haven't enjoyed hunter in a LONG time, im SO pumped for these upcoming updates and reworks for them. blizzard really cooked here.
My outlaw rogue basically has a fanduel addiction at this point.
Dev evoker looks good. I am excited to play my dragon.
Blizzard is like- we want to reduce auras players have to track- 2 and 4 set bonus require us to track auras
Aye survival instict for blood dk , i'm happy :D
29:31 dratnos bringing up rapture with the tier set not knowing rapture was removed. Lol
Okay so the big TLDR is that every spec is locked into their lowest CDs that gives JackpotWinningstreakInsurance. For example SP can forget void eruption as a 2 minuter when there is dark ascension for 1min and both activate 2pc. And if you are a 3min CD guy, reroll now 🤣🤣
Ret divine storming without holy power spent gg. Divine spinny hammers might see play as well and are re-designed
i love you wow information videos, keep it up!
The enhance one couldn’t be any worse
I love fury warrior, but I feel dratnos. He read that and you could feel how terrible it is.
If VDH meta procs also allow the use of felscar stuff, this set is 8 to 10 times stronger than all the other tanks. This needs to be a non felscar-buffed meta.
Did you consider the fact that the 4pc has a high chance to give you a reaver's glaive as AR?
Yeah seems insane to just get the felscar buff every proc lol
Yeah it is fucking amazing
What in the world is the fdk one XD
Emergency poddy c episode needed!
Doomwinds feels bad to press and only ever useful inside ascendance and now its a tier set.
The Frost DK one is stupid
The Blood DK might be good, because if your Death Strike, strike 2 addicional enemies, more healing right? That's the logic?
If insurance is applied by echo VE then it’s busted for raid
All 3 of Evokers's bonuses sounds very boring, which i'm honesly fine with as it's less restrictive and both Preservation and Devastation is really fun.
Augmentation needs a lot more skill expression before i seriously play it again.
25:42 I want that sound on my WA
wtf is that frost dk set, its all kinds of backwards... also I think they are removing rapture from disc priests so the interaction from the tier set isn't there. I agree on more jackpot style set bonus for tanks, rng defensives always feel bad.
Cant wait to send all my prot warrior CDs, not hit a jackpot trigger and feel sadge
@29:25 RIP buddy they removing rapture from the game...... sad day
Yeah, I came to say exacly this. No more rapture.
This is just: Your attacks have a chance to trigger, your ult always triggers. They really sell people this as "new" just because of the word jackpot. Cant wait for people to eat it up and call it REVOLUTIONARY.
on brand for goblins, if you think about it. good thing they aren't in charge of Microsoft, right? right??
Wow you're so cool and bright. Preach king
Company needs to go bust already, sick of seeing this shit content
@IIxVENDETTAx you sound terminally online. Get help and log out 😭
@@wm1573 haven’t logged in for a good while, still hate seeing this garbage content king
No cap Dratty daddy could make me a single mom any day
Rapture getting removed though :(
Disc priest loses rapture with the next season rework
Time to rename myself to Hakari
Just gotta find the femboy girlfriend and you are in lol
Broooo that is what am thinking about with a weakaura that plays his domains theme song😂😂😂
@@aimanalbalushi7920 currently my shamans ascendance macro screams UNLIMITED POWER everytime
I like these set bonuses to be honest. Better than some classes just getting objectively inferior set bonuses. That may still happen, but I imagine this brings the power of the tier set bonuses closer together for most specs. Then we can tune the specs themselves rather than tuning around seasonal set bonuses
lets not have set bonuses then, and also no stats, just ilvl. lets remove everything for the game that is unique and fun, everyone should be just one number!
@@daviddudas5392 They still feel like a seasonal flavor as much as the ones do now imo. Playing into a seasonal theme thats somewhat universal and unique too
@@Frequently1 I'll give you that, it fits goblin theme to make tier sets gambling.
Though I don't see how current season fits 2piece: your main damage does more damage 4piece: your filler does more damage and has a chance to reset cd on main damage.
some of these are not as tunable as you think they are. Mostly the melee ones are IMO horrendously badly designed.
Great video very informative. Wows ability to not mess with the so called "wheel" is the reason the game fucking sucks now these tier sets are boring and that is 1 of the reasons why this season will be dead
Enhance... doomwinds is shit that bonus doesn't sound exciting at all. I mean we have just had an entire tier at the top so it is what it is. We all get our time to shine.
so idk if im the only one but healers to just be bad out side of maybe hpala and resto druid
I kinda hate this design. Instead of making something cool and unique, it's just generic
You guys just commenting with out even reading what the set pieces do these have more flavor than the current system😂😂😂
33:36 66 x 0 = 0 tho
These set bonuses will be in World of Warcraft: Midnight in the Hero Talent Trees 😉
bot comment.
I'm so glad I don't play melee DPS... Winning Streak sounds like an awful design that makes you feel bad even if it can output high numbers. Losing a streak will ALWAYS feel bad psychologically regardless of the numbers.
Poddy c emergency broadcast!!! Asap!!! Pleaaeeeese
Discipline is losing Rapture tho. Removed---
Wtf is that frost dk set? Your main ability removes the buff? This has to be a joke
isnt it a bit early for april fools patch ?
isnt it a bit early to be crying?
dratnos your video confused me more than me reading it myself ...
the fire mage 1 look to broken , this shit will be nurfed hardcore , i cant belive they will let a fire mage to be S tier
i actually love the theming on the set bonuses. its a cool idea
I'm cool with these. they seem fun and interesting. good job blizz. I mean, this is just a cursory glance at things. there's a lot of math to crunch etc. but flavor-wise, seems cool to me! especially for arcane mage. aether attunement (the aoe arcane missiles proc) is the MOST FUN part of arcane for me. seeing all those missiles auto target and delete enemies is a real power trip type of feeling. Very happy with the arcane set bonuses.
as an Aff main, this 4 set seems bonkers.
these all blow
so bland its unreal
Lol, that mistake on the Blood DK shows just how copy pasta these abilities are.
Yea wtf every key will be a gamble
god i hate that they went for so much RNG...
not that the season 1 tier bonuses were particularly exciting, but these look absolutely trash. You know it's bad when you're jealous of the specs that get CDR.
11.1 tier set= LAZY design
As a tank this is meh. Throughout WoWs entire history, anything that has said "chance on taking damage" has always been just plain bad to sometimes mediocre. The only tank this might be good on is brew, but usually stagger is blacklisted from effects like this so it just ends up being bad like it is for every other tank. Swing and a miss from Blizzard, per usual.
I really don't like this direction. I play rogue since Cata and so far I think I hate the set bonuses.
‘’We want to cut down the need of addons and weakaura’s that players need’’, plans on releasing tier sets which will probs need a weakaura to proper track the 2 set😂😂
You are an absolute godsend to the Blizz devs that put a lot of work into these. EVERYONE else is complaining because they see the same words multiple times.
.... because they're garbage, generic and pure RNG?
Ehh that surv 4 set is ehh, whats the point of doing 200% increase kc dmg on aoe.. that dont sound great. And whats the point of getting 3 tip of the spear stacks if ur wildfire bomb, butchery, explosive shot or fury of the eagle is on cd… doesnt seem strong we’ll see what happens
I try to be the guy who smiles and stays positive, but man... Awful.
Is this an out of season April fools joke?
Winning streak is the dumbest set bonus I have ever seen. Ranged meta/DH tanks inc.
The Frost DK Tier Set is so damn awful, i might just skip the entire patch