Cheers... I've been wanting to do this for a while but with so many update being released, it breaks the game from 1 game save to another sometimes... so hopefully I can record as much as possible before an update breaks the game again haha
@@ShArPy1o1Games The only thing i would like them to add is a separate condenser for every loop. That way each loop is a system of its own and gives you the ability to shut one down for maintenance while the others are still running.
If you cool off your condenser water too much, the steam generator has to work harder to increase the water temperature again before it turns to steam.
Haven't heard of that 1 tbh... I can only guess that your not overusing your fuel, as well as a nice stable output of power without burning too much excess energy in your resistors? 🤔
@@ShArPy1o1Gamesyeah it is on the panel with the power factor number display. I haven't played in 6 months so a lot of changes I gotta get used to. I'll have to play around with it tomorrow.
Let me know how you go as if it is the screen I'm thinking of, then I need a hand u derstanding it too haha... but I will eventually get to learning it haha
So this morning the highest I could get the gauge on a new save is about 17.5% with all pumps maxed, about 21000 in the condenser and 98.3 on the rods. If I turned it to maximal mode and brought the core up to 360 it actually dropped down to about 15%. It now seems like this has been put into place to show just how more efficient any upgrades make the plant. All this was done without using the chemical system because I need to go and actually turn that stuff on. As an engineer by trade I'm very curious so I'll give it another go later.
Thanks for the update and info/Test... interesting to hear as I've just noticed the same and it fluctuates quite frequently during normal operations... interesting on your thoughts in terms of the upgrades making a difference 🤔 Ps. Ep03 releases in less than 10 mins BTW haha
Cheers heaps for the heads up... not surprised as its definitely not the first time it gets bugged out... apparently the games code is a slight mess 🤯🤣✌️
Thank you for making this series! Looking forward for more episodes. One of the only youtubers doing a full playthrough! Cheers.
Cheers... I've been wanting to do this for a while but with so many update being released, it breaks the game from 1 game save to another sometimes... so hopefully I can record as much as possible before an update breaks the game again haha
The facility looks really good now.
I like the new turbine floor.
Couldn't agree more... Looks fantastic 👌😎
@@ShArPy1o1Games
The only thing i would like them to add is a separate condenser for every loop.
That way each loop is a system of its own and gives you the ability to shut one down for maintenance while the others are still running.
That would be awesome... even a bit more redundancy would be nice but the condenser can be repaired without shutting down
If you cool off your condenser water too much, the steam generator has to work harder to increase the water temperature again before it turns to steam.
I've said that many times in the past but the majority of people in the Nucleares community, says otherwise strangely...? 🤓🤣
@@ShArPy1o1Games It's in the manual somewhere as well as common sense.
@@ShArPy1o1Games I've done testing and it's a change so negligible it doesn't really matter
Hey Sharpy, what is the best way to keep the Thermal Efficiency gauge between the target 20-30%?
Haven't heard of that 1 tbh... I can only guess that your not overusing your fuel, as well as a nice stable output of power without burning too much excess energy in your resistors? 🤔
@@ShArPy1o1Gamesyeah it is on the panel with the power factor number display. I haven't played in 6 months so a lot of changes I gotta get used to. I'll have to play around with it tomorrow.
Let me know how you go as if it is the screen I'm thinking of, then I need a hand u derstanding it too haha... but I will eventually get to learning it haha
So this morning the highest I could get the gauge on a new save is about 17.5% with all pumps maxed, about 21000 in the condenser and 98.3 on the rods. If I turned it to maximal mode and brought the core up to 360 it actually dropped down to about 15%. It now seems like this has been put into place to show just how more efficient any upgrades make the plant. All this was done without using the chemical system because I need to go and actually turn that stuff on. As an engineer by trade I'm very curious so I'll give it another go later.
Thanks for the update and info/Test... interesting to hear as I've just noticed the same and it fluctuates quite frequently during normal operations... interesting on your thoughts in terms of the upgrades making a difference 🤔
Ps. Ep03 releases in less than 10 mins BTW haha
Actual power stations use fuel rods for up to 3 cycles
Cool... learn something new everyday... cheers 😎
@@ShArPy1o1Games yes they change out 1/3 of the core on every refuel.
Makes sense... more efficient 🤯🤯🤯
it would be interesting if you had to pay stuff like rent and grid/enviromental damages as well so you dont just get too rich
and interesting last time i saw this game was when the chemical stuff was almost removed, requiring a file modification to even enable
before you try really hard to get the reverse melt down achievement it's broken for now
Cheers heaps for the heads up... not surprised as its definitely not the first time it gets bugged out... apparently the games code is a slight mess 🤯🤣✌️