Another wonderful video! The corpse near the vent is perhaps the alchemist Kharangi rather than Khaled, as the corpse looks ancient rather than just a century old.
Yes that might be true, I had Khaled on my mind since the Corpse is surrounded by his notes and also the state of the corpse is rather confounding, as it has not rotted nor has it been feasted on, instead it´s one of the Ashed Out, Hollow Corpses that are also found in the Dark World, the only one of it´s kind in the Normal World
@@umukzusgelos4834 The corpse would probably have been preserved/mummified by the desert environment and the dark area in which it was located. It looks too ancient, whereas the one stuck to the broken wheel in the Pillar area looks much more human/fresh.
@@AntonMetzleryes but even then that does not quite explain the ash-like complexion we encounter mummies nearby and they look vastly different, this corpse on the other hand looks like it was hit by a pyroclastic stream and is completely hollow inside
@@umukzusgelos4834 The ones nearby look human and are wrapped for their catacombs, whereas if it is Kharangi it would be an Otherworlder corpse, and we don't know how they would decompose on an alien world. Although perhaps its from the Shadow covering the victim with its flesh, which would make the hollow area a representation of where the body was.
Thank you for this video! Finished this game recently and up until now it was the only game by Frictional Games I hadn't played... after playing it, I think it was honestly their weakest game, it played like SOMA but without all the philosophical/up-to-interpretation story... it opened up a lot of interesting inclusions into the overall story of Amnesia but there were a lot of areas that were a slog to play and some story beats made me mentally shut off. However THIS section of the game starting from when you get the Orb to when you finally open the portal with it was hands down the best designed part of the game. It explains a lot of the confusing details about the original expedition from Amnesia: The Dark Descent in a satisfying way and generally has good gameplay moments throughout.
@umukzusgelos4834 Huh... You know Daniel does have some concept art, too. Maybe you could use some of that, or some shots of the lantern, the models for the diary pages, etc?
@@HeeHungersForHos I will think about it, for now there will be a bit of a pause, since I currently have very little time left to make videos and I don´t want to rush them out, so first I will have to make plans to assemble a schedule
@@umukzusgelos4834 can you do a closer look at the yeti from far cry 5 arcade please. I prefer the yeti design in far cry 5 over far cry 4, I don’t care for those orange scabs covering the yeti’s body.
Not sure if this sentiment is common on this channel but I hate rebirth. It was not just a disappointment on the story front, but contradicts parts of Amnesia TDD directly. The idea that Herbert and Daniel discovered what we see in Rebirth yet describe it so bluntly, without detail, is stupid. They should be in awe just thanks to the scale of the ante-chamber alone, not to mention the architecture, not to mention the roman annex and the orb chamber. Furthermore, the Algerians finding Herbert's camp, and eventually building a fortress nearby, is also insane. How has this tomb not become widely known and explored at this point? Not just by archeologists, but it would certainly be of interest to the french military given it's proximity to their fortress. It's really a shame because I love the idea of this done right. Exploring several layers of history surrounding this place, ultimately leading us to Tihana who is still alive and sustained by the suffering of thousands of people.
Honestly, Rebirth was one of the biggest disappointments for me from Frictional in a long time. One thing about Frictional is that even the gameplay in their games can be kinda boring, I can at least enjoy a good story, but Rebirth had neither of that. The decline in writing quality for Frictional I believe really started with the later parts of SOMA with some of the messy writing and some of the glaring plot holes and inconsistencies such as the "coin-toss" analogy, the way Simon getting his arm ripped off by the WAU doesn't kill him, or the weird way that Catherine was written in the game. But Rebirth was when the writing problems really started to rear their ugly head. As cool as it would have been to learn about Alexander's world, it was done in the worst possible way.
@@HeeHungersForHos Not sure what you mean about Catherine. And the coin toss analogy makes sense coming from Simon, despite being false from his PoV. (I think he first brings it up, right?) But yes, Johan Ross and Site Alpha feel very much taped on. If the writers insist on Simon losing his arm, then it should have happened inside a sealed compartment. But I think the writing simply declined after Michael Hedberg left Frictional.
The Sentiment is definetively there, though I myself don´t think that all of it is warranted when looking at the Narrative as a whole (wall of text incoming read only if you have time and patience) while some of the inconsistencies between Rebirth and The Dark Descent probably arise from Frictional not having fully decided on the shape of some of the material they integrated into their worldbuilding at the State of the Dark Descent, we can observe several connections and attempts to blend it together, like for example the Travelers Locket, which was merely a footnote at the time of the Dark Descent and made very little sense from the games narrative on it´s own. Granted, Dark Descent was plagued by budget problems and a lot of things that were planned ended up unused (the unused Greenhouse for example), but certain designs, such as the floating rocks that surround portals or the green burning fire have endured and been integrated As I have said in the Video, Daniel was sent away right after the discovery of the First Orb and his position was later taken on by Khaled, so chances are, Daniel never even got to see the Portal Chamber it´self, which is likely since his memory of that time is very hazy in general - and what he entered was very likely the Burial Mound with the mummified Locals of the Tuareg that Tasi ventures through (which is likely how all the matches and the Oil cans got there when Herberts workers followed and where Herbert would eventually retrieve a second Orb according to his notes at least - though this could have been a lie considering even Daniel noted back in the Day that Herbert has been very secretive and apparently left his fellow workers in the Dark about the true Goal of the excavation [meanwhile Daniel merely hoped to retrieve something to bring back to London and the British Museum]) what follows after this is a muddy, unclear section in Daniels narrative that has never been fully explained and chronologically sorted even back in the Dark Descent were it is hinted that during his travels back from Africa aboard the SS Hortensia, Daniel was seemingly attacked by some kind of submarine Terror... Alas, the Fortress was built by the Ottomans who historically held dominion in Algeria somewhere between the occupation of the Romans who seem to have coexisted with Zerzura and the present day, by the time Herbert first stepped foot into this land, they had already cleared out and their structures were utilized by the French who had established their colony at the time another forgotten Footnote from the Dark Descent would be the Star Shaped Soapstone, which is apparently also from the other World, this Soapstone was in possession of a French Officer who at one point apprehended Herbert in Algeria and killed a close friend of his on accusation of smuggling arms, said Soapstone is to bring good fortune, amplify charisma and ambition but may also induce madness and corruption into the holder, the Officer during a second meeting with Herbert would gift him this soap stone and make mystic comments about having had a prenomition that the Stone would find it´s true owner - this Soapstone has been passed back and forth like a hot potatoe by Frictionalgames ever since it´s invention, eventually it ended up as a decorative Ornament besides the Gravestone of Monsieur Florbelle (one of Herberts acquaintances in France), the Father of Justine in her DLC of the Dark Descent were it might have served as a Catalyst for the Girls Madness, but given it´s properties it would seem it was originally intended for Herbert and inspire his own downward spiral into paranoia as he forced his workers to dig deeper into the Tomb as Daniel speaks of in his diary and Herbert has noted so himself in his. Alas unlike the Travelers Locket the Soapstone will probably remain a mere relic of Frictionalgames Storycrafting but oh well, one cannot have it all I suppose... finally, one must not forget that right on top of the Portal Chamber sits the Burial Site of the Algerian Locals whichs deeper sections can only be accessed with a Travellers Locket, which I imagine not a lot of People would possess, so it is unlikely the wider public was aware of the Portal Chamber as the Grounds are also considered sacred to the Locals, making further investigation troublesome given however the traces of the Empress´s meddling in the shape of her effigy everywere, one might assume that the local population knows just enough not to disturb the ancient ruins The location of Herberts camp is a bit puzzling, I do agree, chances are that this is not the Primary Camp that Daniel also spent time in but a second one that was set up after the discovery of the Deeper Structures and perhaps an attack of the Harvesters after which some of Herberts men were found killed gruesomely and he dispatched Abdullah to contact the French... the truth is: I don´t have a definitive answer for this one, I guess this is one of those times where one must simply accept that this is a video game that has to abide certain limitations If you made it this far - thank you for your patience
I think the argument of Frictionals writing quality boils down to personal preference originally one can observe that Frictional employed a more whimsical approach to assembling their Stories, logic was not such a big factor and the overall stories were more founded on traditional Archetypes, leaning comfortably into the tropes provided by the Lovecraftian horror Genre among some other inspirations from various Novels such as Dracula for example the result were more colourful, more stageplay-like Stories that were not too deep but also not too shallow, they got the job done but mostly did not sweep anyone of their feet with the Years and I believe in Machine for Pigs it is the most visible: Frictional went for a bit of a shift away from these traditional archetypes and more towards a character centric narrative that always tries to invoke a certain emotion or theme, putting the spotlight away from the setting and focusing on how the Protagonist acts within said setting. of course doing that is a lot harder then relying on established parameters so for most people this is a hit or miss affair, but the results are undeniably more fleshed out Characters and a more complex plot Catherines Coin Toss is a straight up lie - that is correct - however we are not supposed to be the ones to buy into that Lie: Simon is - and he does - and so did many a folks who played the game and had a moment of "oh wait but-" right at the end, I did too, even though I knew that technically it was impossible but in the heat of the moment you just kind of hope for a happy ending and get caught up in Simons euphoria until the bubble bursts and reality comes back like the punchline of a cruel joke now one can like Catherine as a Character or hate her, but her being able to invoke such feelings in the first place shows that she is realized enough to the extend that people see her as more then a sprite and a set of dialogue lines, so in a way the writer succeeded here Tasi and her Story of Motherhood is a difficult subject, since the Circumstance is not something every person can and will ever experience, even further complications come from the fact that her Story is founded on the effect of Emotions, specifically personal and intimate Emotions which are even harder for another person to immerse themselves in. Yet objectively speaking and if you ignore all the fancy Amnesia Lovecraft Horror nonsense for a bit and look at the barebones structure of the Plot: You being a pregnant Mother, who survived a plaincrash, who´s already lost a daughter to illness, being forced into a wicked bargain were it´s survival against your child and you now have to go on a goosechase to find your missing comrades while having to avoid freekish long fingered gangly Monsters while slowly loosing your marbles due to succumbing to an unnatural form of Dementia... I´d say that does indeed fit the criteria of what a Horror-experience would look like
Another wonderful video! The corpse near the vent is perhaps the alchemist Kharangi rather than Khaled, as the corpse looks ancient rather than just a century old.
Yes that might be true, I had Khaled on my mind since the Corpse is surrounded by his notes and also the state of the corpse is rather confounding, as it has not rotted nor has it been feasted on, instead it´s one of the Ashed Out, Hollow Corpses that are also found in the Dark World, the only one of it´s kind in the Normal World
@@umukzusgelos4834 The corpse would probably have been preserved/mummified by the desert environment and the dark area in which it was located. It looks too ancient, whereas the one stuck to the broken wheel in the Pillar area looks much more human/fresh.
@@AntonMetzleryes but even then that does not quite explain the ash-like complexion
we encounter mummies nearby and they look vastly different, this corpse on the other hand looks like it was hit by a pyroclastic stream and is completely hollow inside
@@umukzusgelos4834 The ones nearby look human and are wrapped for their catacombs, whereas if it is Kharangi it would be an Otherworlder corpse, and we don't know how they would decompose on an alien world. Although perhaps its from the Shadow covering the victim with its flesh, which would make the hollow area a representation of where the body was.
these videos about rebirth are far more interesting than actually playing rebirth lol
Nah tf it was great
Absolutely adore these videos, keep it up! :)
Thank you so much
Moral of the story?
Don't explore spooky tombs
Thank you for this video! Finished this game recently and up until now it was the only game by Frictional Games I hadn't played... after playing it, I think it was honestly their weakest game, it played like SOMA but without all the philosophical/up-to-interpretation story... it opened up a lot of interesting inclusions into the overall story of Amnesia but there were a lot of areas that were a slog to play and some story beats made me mentally shut off. However THIS section of the game starting from when you get the Orb to when you finally open the portal with it was hands down the best designed part of the game. It explains a lot of the confusing details about the original expedition from Amnesia: The Dark Descent in a satisfying way and generally has good gameplay moments throughout.
You deserve more views. Keep up the great work.
wow
Heh.. Would be cool if you analyzed a bunch of SOMA custom stories..
Can you please do the intelligencer from Amnesia The Great work?
probably
Please yes!
Because Daniel's model is only an arm, does that mean we'll never get a "Closer Look at Daniel" video?
I have a feeling people are probably not too interested in staring at a floating Arm holding a Lamp for roughly 5 Minutes
@umukzusgelos4834 Huh... You know Daniel does have some concept art, too. Maybe you could use some of that, or some shots of the lantern, the models for the diary pages, etc?
@@HeeHungersForHos I will think about it, for now there will be a bit of a pause, since I currently have very little time left to make videos and I don´t want to rush them out, so first I will have to make plans to assemble a schedule
@@umukzusgelos4834 That's fine. Don't want to rush you or pressure you
Who are the zerzurians?
Zerzura is the Name Herbert gave the Other World, with the Zerzurians being the Inhabitants
Alexander being one of them
A closer look at the tower
Noted
@@umukzusgelos4834 can you do a closer look at the yeti from far cry 5 arcade please.
I prefer the yeti design in far cry 5 over far cry 4, I don’t care for those orange scabs covering the yeti’s body.
@@colea2969 I´m unfamiliar with Far Cry
Not sure if this sentiment is common on this channel but I hate rebirth. It was not just a disappointment on the story front, but contradicts parts of Amnesia TDD directly. The idea that Herbert and Daniel discovered what we see in Rebirth yet describe it so bluntly, without detail, is stupid. They should be in awe just thanks to the scale of the ante-chamber alone, not to mention the architecture, not to mention the roman annex and the orb chamber. Furthermore, the Algerians finding Herbert's camp, and eventually building a fortress nearby, is also insane. How has this tomb not become widely known and explored at this point? Not just by archeologists, but it would certainly be of interest to the french military given it's proximity to their fortress.
It's really a shame because I love the idea of this done right. Exploring several layers of history surrounding this place, ultimately leading us to Tihana who is still alive and sustained by the suffering of thousands of people.
Honestly, Rebirth was one of the biggest disappointments for me from Frictional in a long time. One thing about Frictional is that even the gameplay in their games can be kinda boring, I can at least enjoy a good story, but Rebirth had neither of that.
The decline in writing quality for Frictional I believe really started with the later parts of SOMA with some of the messy writing and some of the glaring plot holes and inconsistencies such as the "coin-toss" analogy, the way Simon getting his arm ripped off by the WAU doesn't kill him, or the weird way that Catherine was written in the game. But Rebirth was when the writing problems really started to rear their ugly head. As cool as it would have been to learn about Alexander's world, it was done in the worst possible way.
@@HeeHungersForHos Not sure what you mean about Catherine. And the coin toss analogy makes sense coming from Simon, despite being false from his PoV. (I think he first brings it up, right?)
But yes, Johan Ross and Site Alpha feel very much taped on. If the writers insist on Simon losing his arm, then it should have happened inside a sealed compartment.
But I think the writing simply declined after Michael Hedberg left Frictional.
The Sentiment is definetively there, though I myself don´t think that all of it is warranted when looking at the Narrative as a whole
(wall of text incoming read only if you have time and patience)
while some of the inconsistencies between Rebirth and The Dark Descent probably arise from Frictional not having fully decided on the shape of some of the material they integrated into their worldbuilding at the State of the Dark Descent, we can observe several connections and attempts to blend it together, like for example the Travelers Locket, which was merely a footnote at the time of the Dark Descent and made very little sense from the games narrative on it´s own.
Granted, Dark Descent was plagued by budget problems and a lot of things that were planned ended up unused (the unused Greenhouse for example), but certain designs, such as the floating rocks that surround portals or the green burning fire have endured and been integrated
As I have said in the Video, Daniel was sent away right after the discovery of the First Orb and his position was later taken on by Khaled, so chances are, Daniel never even got to see the Portal Chamber it´self, which is likely since his memory of that time is very hazy in general - and what he entered was very likely the Burial Mound with the mummified Locals of the Tuareg that Tasi ventures through (which is likely how all the matches and the Oil cans got there when Herberts workers followed and where Herbert would eventually retrieve a second Orb according to his notes at least - though this could have been a lie considering even Daniel noted back in the Day that Herbert has been very secretive and apparently left his fellow workers in the Dark about the true Goal of the excavation [meanwhile Daniel merely hoped to retrieve something to bring back to London and the British Museum])
what follows after this is a muddy, unclear section in Daniels narrative that has never been fully explained and chronologically sorted even back in the Dark Descent were it is hinted that during his travels back from Africa aboard the SS Hortensia, Daniel was seemingly attacked by some kind of submarine Terror...
Alas, the Fortress was built by the Ottomans who historically held dominion in Algeria somewhere between the occupation of the Romans who seem to have coexisted with Zerzura and the present day, by the time Herbert first stepped foot into this land, they had already cleared out and their structures were utilized by the French who had established their colony at the time
another forgotten Footnote from the Dark Descent would be the Star Shaped Soapstone, which is apparently also from the other World, this Soapstone was in possession of a French Officer who at one point apprehended Herbert in Algeria and killed a close friend of his on accusation of smuggling arms, said Soapstone is to bring good fortune, amplify charisma and ambition but may also induce madness and corruption into the holder, the Officer during a second meeting with Herbert would gift him this soap stone and make mystic comments about having had a prenomition that the Stone would find it´s true owner - this Soapstone has been passed back and forth like a hot potatoe by Frictionalgames ever since it´s invention, eventually it ended up as a decorative Ornament besides the Gravestone of Monsieur Florbelle (one of Herberts acquaintances in France), the Father of Justine in her DLC of the Dark Descent were it might have served as a Catalyst for the Girls Madness, but given it´s properties it would seem it was originally intended for Herbert and inspire his own downward spiral into paranoia as he forced his workers to dig deeper into the Tomb as Daniel speaks of in his diary and Herbert has noted so himself in his.
Alas unlike the Travelers Locket the Soapstone will probably remain a mere relic of Frictionalgames Storycrafting but oh well, one cannot have it all I suppose...
finally, one must not forget that right on top of the Portal Chamber sits the Burial Site of the Algerian Locals whichs deeper sections can only be accessed with a Travellers Locket, which I imagine not a lot of People would possess, so it is unlikely the wider public was aware of the Portal Chamber as the Grounds are also considered sacred to the Locals, making further investigation troublesome
given however the traces of the Empress´s meddling in the shape of her effigy everywere, one might assume that the local population knows just enough not to disturb the ancient ruins
The location of Herberts camp is a bit puzzling, I do agree, chances are that this is not the Primary Camp that Daniel also spent time in but a second one that was set up after the discovery of the Deeper Structures and perhaps an attack of the Harvesters after which some of Herberts men were found killed gruesomely and he dispatched Abdullah to contact the French...
the truth is: I don´t have a definitive answer for this one, I guess this is one of those times where one must simply accept that this is a video game that has to abide certain limitations
If you made it this far - thank you for your patience
I think the argument of Frictionals writing quality boils down to personal preference
originally one can observe that Frictional employed a more whimsical approach to assembling their Stories, logic was not such a big factor and the overall stories were more founded on traditional Archetypes, leaning comfortably into the tropes provided by the Lovecraftian horror Genre among some other inspirations from various Novels such as Dracula for example
the result were more colourful, more stageplay-like Stories that were not too deep but also not too shallow, they got the job done but mostly did not sweep anyone of their feet
with the Years and I believe in Machine for Pigs it is the most visible: Frictional went for a bit of a shift away from these traditional archetypes and more towards a character centric narrative that always tries to invoke a certain emotion or theme, putting the spotlight away from the setting and focusing on how the Protagonist acts within said setting.
of course doing that is a lot harder then relying on established parameters so for most people this is a hit or miss affair, but the results are undeniably more fleshed out Characters and a more complex plot
Catherines Coin Toss is a straight up lie - that is correct - however we are not supposed to be the ones to buy into that Lie: Simon is - and he does - and so did many a folks who played the game and had a moment of "oh wait but-" right at the end, I did too, even though I knew that technically it was impossible but in the heat of the moment you just kind of hope for a happy ending and get caught up in Simons euphoria until the bubble bursts and reality comes back like the punchline of a cruel joke
now one can like Catherine as a Character or hate her, but her being able to invoke such feelings in the first place shows that she is realized enough to the extend that people see her as more then a sprite and a set of dialogue lines, so in a way the writer succeeded here
Tasi and her Story of Motherhood is a difficult subject, since the Circumstance is not something every person can and will ever experience, even further complications come from the fact that her Story is founded on the effect of Emotions, specifically personal and intimate Emotions which are even harder for another person to immerse themselves in.
Yet objectively speaking and if you ignore all the fancy Amnesia Lovecraft Horror nonsense for a bit and look at the barebones structure of the Plot:
You being a pregnant Mother, who survived a plaincrash, who´s already lost a daughter to illness, being forced into a wicked bargain were it´s survival against your child and you now have to go on a goosechase to find your missing comrades while having to avoid freekish long fingered gangly Monsters while slowly loosing your marbles due to succumbing to an unnatural form of Dementia...
I´d say that does indeed fit the criteria of what a Horror-experience would look like