Let me know if there are any great render features you've found. I'd love to check them out! :) 🎁Unity Sale: bit.ly/UnitySalesHub 🎁SpeedTutor Unity Store: bit.ly/STUnityStorePuzzlePacks 🎁 Get OVER 225+ scripts & projects on my: bit.ly/SpeedTutorPatreon
@@SpeedTutor Well, I'm still learning Unity (not programming or gamedev) so I've decided to try making a SHMUP game using some of the gorgeous environments I've collected over the years in HDRP via Unity 6, following git-amend's super awesome SHMUP tutorial. I don't care for mobile or web games, so HDRP seems a good fit for me, and I'm challenging myself to learn about all the fancy features that it has and make my game shine as bright as it can. It'll be an interesting project - I've made SHUMPS before in other engines, so I'm not completely in the dark! ..But this will be my first gorgeous* 3D one! The tutorial I'm following is 2D, so I'll be adapting and converting on the fly, but the programing concepts in the tutorial seem really good. Here's a link, in case anyone's interested! ---------- (th-cam.com/play/PLnJJ5frTPwROJk6zOR4K_G-6WjQ4LbDOU.html}
@@SpeedTutor I'm just going to see how it goes. If I get to the end of the tutorial, and I don't want to finish the game, then it won't take too long! But if I want to make an actual game, then obviously I'll be at it for much longer. It's hard to get excited about making a SHMUP because there's just so many of 'em, so I'm kinda leaning towards just learning from the tutorial and moving on! ...but I do like me a nice SHMUP, so I dunno....!
@@SpeedTutor Thanks, as an Unreal Engine user, been playing with Unity lately and I was not aware how many incredible free plugins Unity has if it wasn't for your video. Thank you. Any good free Shaders plugins comparable to "Toony Colors Pro 2" which is a paid shader?
Oh awesome, why have you decided to have a look at Unity? Just to see what it has to offer? You'll have to search for (URP) Simple Toon Shader on the asset store I think? Obviously free assets will never have the features of a premium asset, there was one that I featured on my channel last year which was free and awesome but the developer removed it. If you'd previously downloaded it. It would be fine but sadly there aren't a massive amount of options. Obviously I'm not an expert on everything that is available :)
@@SpeedTutor Personally, I have been trying to make 2D side-scrollers and 2.5D top-down games in Unreal Engine, but I feel that it might be much easier with Unity or Godot. Lately, I have been experimenting with these engines to see which one provides quicker and easier access to working with such game types. Additionally, there are other features I want to use, such as exporting web games, which you can't do with UE5. Finally, I want to get better at programming and development, and I feel learning C# or GDScript might help me more than Blueprints and C++. One thing that held me back was the new Unity pricing structure coming with Unity 6, but it may not be as bad as I originally thought after the price rework.
I've got a full video on the pricing changes here: th-cam.com/video/b2Wsw86hBQc/w-d-xo.html - If that helps! I'd highly recommend using Unity because of the massive community, amount of tutorials and just the massive asset store where you'll find loads of free stuff. It's very hard to compete with it, honestly. But ultimately the C# programming will take you a very long way with a lot of other languages too :)
Ambient occlusion does already exist in URP just not as a renderer feature. Atleast on the LTS I’m using. It’s apart of one of the URP settings panels. I can’t remember off the top of my head.
For me, it wasn't part of the original post processing stack as it was in previous versions but I had to add as a render features before I could use it. Unless I'm wrong?
@@SpeedTutor I’m using the old LTS so probably just a difference in version 🤷♂️ tbh the new one looks much better. I’ll save my knowledge dump for unity 6 when it comes out of preview 😂
I'm running unity 6 preview on the Garden scene but got the following error on most render effects: "The render pass VolFx.OldMovieFx+PassExecution does not have an implementation of the RecordRenderGraph method"
I'm not really sure about that one, you might just need to open out the render feature in the features. Strangely. Other than that, it might not work in Unity 6
Hi Matt, me again lol.. Have you used the new features in unity 6 yet. Mainly the graphics optimisations I can't remember what they're called haha render drawer is one I think..BTW I haven't had the chance to watch all your video yet, in case the answers are in the video.
I have had a look at some of the features but don't really know how to use them all efficiently. So I don't want to release something that doesn't have a good set of information, haha.
@@SpeedTutor the light fallout is terrible, too short, and too strong. Also limited for each mesh. you cant light big spaces without having a super white blob somewhere in the mesh
@@ivangamer8022 Huh? You can control the range and intensity for any falloff. The light limit per mesh is almost unreachable on the Forward+ rendering (default since 2023), and you can use Area lights to evenly illuminate large spaces, lol Literally nothing right with your comment.
Let me know if there are any great render features you've found. I'd love to check them out! :)
🎁Unity Sale: bit.ly/UnitySalesHub
🎁SpeedTutor Unity Store: bit.ly/STUnityStorePuzzlePacks
🎁 Get OVER 225+ scripts & projects on my: bit.ly/SpeedTutorPatreon
I didn't even know these sort of assets were free. I especially like the SSR, thanks so much
You're very welcome, I hope you can get some real nice reflections :)
Great video! Thanks for featuring my SSR Asset!!
You're very welcome! Thanks for making a really awesome asset. I hope others will come to love it too. :)
Hi!!!! I want to ask if SSR can be used for VR on Quest 2 or 3? :D:D:D. It looks amazing.
@@daryladhityahenry unfortunately I don't think it works on VR, although I could be wrong. I would love to hear how it goes if you try it
@@gappergames5371 Ah I see.. Okay okayyy. Will try it sooon :D:D:D. Hope it can work :D.
Incredible Video! Huge props to these developers for providing these tools for free!
Thanks for checking it out, my friend and a big thanks to them too! They're really awesome.
Thanks for the ssr on urp info
You're very welcome! :D
Deferred-SSR in URP is extremely performant heavy, it's better to just use HDRP (already has SSR built-in) at this point (or just use cubemaps)
Thanks for your input! :) Do you use HDRP often?
I'm currently dabbling in HDRP, so I haven't tried any of it, but this looks to be great stuff! Thanks!
You're very welcome, what have you been trying in HDRP?
@@SpeedTutor Well, I'm still learning Unity (not programming or gamedev) so I've decided to try making a SHMUP game using some of the gorgeous environments I've collected over the years in HDRP via Unity 6, following git-amend's super awesome SHMUP tutorial. I don't care for mobile or web games, so HDRP seems a good fit for me, and I'm challenging myself to learn about all the fancy features that it has and make my game shine as bright as it can. It'll be an interesting project - I've made SHUMPS before in other engines, so I'm not completely in the dark! ..But this will be my first gorgeous* 3D one! The tutorial I'm following is 2D, so I'll be adapting and converting on the fly, but the programing concepts in the tutorial seem really good. Here's a link, in case anyone's interested!
----------
(th-cam.com/play/PLnJJ5frTPwROJk6zOR4K_G-6WjQ4LbDOU.html}
Oh amazing, thanks for the link! How long do you expect to spend on all of this?
@@SpeedTutor I'm just going to see how it goes. If I get to the end of the tutorial, and I don't want to finish the game, then it won't take too long! But if I want to make an actual game, then obviously I'll be at it for much longer. It's hard to get excited about making a SHMUP because there's just so many of 'em, so I'm kinda leaning towards just learning from the tutorial and moving on! ...but I do like me a nice SHMUP, so I dunno....!
Nice video! Keep up the good work.
You're very welcome, I hope you find it useful! Let me know if there are any that really take your fancy! :)
@@SpeedTutor Thanks, as an Unreal Engine user, been playing with Unity lately and I was not aware how many incredible free plugins Unity has if it wasn't for your video. Thank you. Any good free Shaders plugins comparable to "Toony Colors Pro 2" which is a paid shader?
Oh awesome, why have you decided to have a look at Unity? Just to see what it has to offer? You'll have to search for (URP) Simple Toon Shader on the asset store I think? Obviously free assets will never have the features of a premium asset, there was one that I featured on my channel last year which was free and awesome but the developer removed it. If you'd previously downloaded it. It would be fine but sadly there aren't a massive amount of options. Obviously I'm not an expert on everything that is available :)
@@SpeedTutor Personally, I have been trying to make 2D side-scrollers and 2.5D top-down games in Unreal Engine, but I feel that it might be much easier with Unity or Godot. Lately, I have been experimenting with these engines to see which one provides quicker and easier access to working with such game types. Additionally, there are other features I want to use, such as exporting web games, which you can't do with UE5. Finally, I want to get better at programming and development, and I feel learning C# or GDScript might help me more than Blueprints and C++.
One thing that held me back was the new Unity pricing structure coming with Unity 6, but it may not be as bad as I originally thought after the price rework.
I've got a full video on the pricing changes here: th-cam.com/video/b2Wsw86hBQc/w-d-xo.html - If that helps!
I'd highly recommend using Unity because of the massive community, amount of tutorials and just the massive asset store where you'll find loads of free stuff. It's very hard to compete with it, honestly. But ultimately the C# programming will take you a very long way with a lot of other languages too :)
Amazing :D
Thanks Shadow! :D
@@SpeedTutor Yw :D
It would be great if you an increase your volume in the upcoming videos :)
I'll definitely do that, thanks for the pointers there :)
Ambient occlusion does already exist in URP just not as a renderer feature. Atleast on the LTS I’m using. It’s apart of one of the URP settings panels. I can’t remember off the top of my head.
Yes it is part of URP LTS…I’m using it as it’s a default, are you running 2022?
@@ObiWineKenobi I’m confused , are u agreeing with me or trying to tell me exactly what I just said 😂
For me, it wasn't part of the original post processing stack as it was in previous versions but I had to add as a render features before I could use it. Unless I'm wrong?
@@SpeedTutor I’m using the old LTS so probably just a difference in version 🤷♂️ tbh the new one looks much better. I’ll save my knowledge dump for unity 6 when it comes out of preview 😂
Drunk filters are the best 🍷
Haha, does it happen to you in real life?
I'm running unity 6 preview on the Garden scene but got the following error on most render effects:
"The render pass VolFx.OldMovieFx+PassExecution does not have an implementation of the RecordRenderGraph method"
I'm not really sure about that one, you might just need to open out the render feature in the features. Strangely. Other than that, it might not work in Unity 6
Is SSR can be used for VR? It looks amazing
Do be sure to comment on Gappergames' comment down below, he'll be able to answer that better than I can. :)
@@SpeedTutor Will do! Thanks :D:D
good video
Thanks man, I hope you found it useful :)
Most of these dont work in unity 6 with the new resident drawer enabled
That's pretty annoying but that's how it goes when we get new features, breaks everything else. Haha. What happens exactly?
Hi Matt, me again lol.. Have you used the new features in unity 6 yet. Mainly the graphics optimisations I can't remember what they're called haha render drawer is one I think..BTW I haven't had the chance to watch all your video yet, in case the answers are in the video.
I have had a look at some of the features but don't really know how to use them all efficiently. So I don't want to release something that doesn't have a good set of information, haha.
@@SpeedTutor ok, m8.. thanks
What assets are you using ? It looks nice HDRP) ? {The oasis} style one I mean
It's from the Unity URP demo that you can get in the Unity hub. I made the video here: th-cam.com/video/wDo8CojPQqs/w-d-xo.html
URP is broken, literal shit.
What's been happening? :o
@@SpeedTutor the light fallout is terrible, too short, and too strong. Also limited for each mesh. you cant light big spaces without having a super white blob somewhere in the mesh
there's nothing wrong with it.
people have been using it for years, and thousands of games are on steam that have used it.
@@ivangamer8022 Huh? You can control the range and intensity for any falloff. The light limit per mesh is almost unreachable on the Forward+ rendering (default since 2023), and you can use Area lights to evenly illuminate large spaces, lol
Literally nothing right with your comment.
@@redragon1229 unity light attenuation in URP is literal shit. teach me hoe can you control the falloff genius boi