5:04 thank you for mentioning my turing machine level! disclaimer for any viewers though: the code used in the level is just some placeholder code. i have a private copy of the mechanism though with the really long code compiled into it. it will be released soon, i am still working on the gameplay for the level. should i update the level now though?
@@Dexzler actually, it is not laggy. it's only laggy if the thousands of blocks are set to "dynamic block", but that isn't required for the machine to still work. so they aren't dynamic
The reason as to how level “F” was beaten was because it was (more than likely)done in practice. In 1.0 the game allowed you to verify a level in both modes, this was no bug but rather a feature implemented but later removed.
You should still be able to verify in practice mode because you're still doing it without affecting the game's mechanics, you just don't restart when you die.
@@redwing666if robtop fixed some of the bugs that effect the ufo and some orbs I don't see why you shouldn't be able to verify levels in practice mode. It would be a true UwU moment
The description crashes because the code wasn't done properly, as the colour blue wasn't changed off, but the green was placed, making the system confused, crashing the game
This also happens if you put any color and don't end it with at the end, so if you do " Hello there!" Would crash as it doesn't end with which changes the color back to normal
Actually the last one is actually not strange its an actual feature Since it colors the text it needs an ending point so it will crash every single time you click the info button There are tons of levels created with that bug so it is very common
The last one happens because the color tags are purposely made wrong, and the game crashes because of that, and it's actually really easy to do Normally the pattern for the color tag is, for example, [text here] . Doing that will display the text blue when clicking on the info button. However, if you do it wrong, the game simply crashes.
I can explain the collect keys level, firstly, it uses a coillision bug to desync the duals, then a teleport portal with a y position of nan causes it to take up the entire y axis, it teleports one of the offset duals then toggles off. this causes the icon to have the same effect
8:18 actually, this happens because the color statement isn't "closed". It's like formatting an entire document instead of just one part. Because GD isn't designed to handle this, and tries to apply it to unformattable text or text which has already been formatted (probably), it crashes. y- you wanna know how to use them? Oh okay: to close it and not crash your game: Kinda works like HTML if you've used it before :D Also: No, I don't know what works and what doesn't. See for yourself, if you do everything correctly, the only bad thing that can happen is that your color doesn't appear.
The last one was explained by GD Colon in one of his videos (18 mins of useless information i think) basically that code was placed wrong, it had blue and green at the same time and made the system freak out i think
4:06 this is actually done with a glitch that saves the gravity state after going through a dual portal, this is showcased in a level called the principal which I unfortunately can't find
the strangest thing to ever happen in this game is out of all the possible parallel universes, geometry dash was somehow made by a random swedish dev and somehow became this popular
in "hi Twitter" for some reason on the first try the game uses the same hitbox it uses with blocks to kill you if touched by a block but with a giant rotated object, making you can touch the hitbox without dying until it comes into contact with the one inside. the inexplicable thing is how on the second try this changes and the hitbox is normal, killing you instantly basically on the first try your hitbox is smaller until you get close enough to the giant object
I'm pretty sure that "random trigger level" used to work in 2.0 because If you search randomizer, one of the first levels doesn't work anymore because it only worked in 2.0 (i think)
for "collect all 8 keys" the icon doesnt have increased hight, there is a second wave that is teleported to -nan, which causes the keys to be collected. i dont know if thats what you meant but the visuals you showed were displaying what happens incorrectly. the turing machine one is very hard to explain but other people have made amazing videos explaining it. the level seems to be a turing machine, which basically means you can run any code on it you want. the outcome of the code is undecidable, because you could write a program that checks if the level is possible or not, then kills the player if the level is possible and beats it if it isnt. now if you ran the code on itself, it cant kill the player because that means the player would beat the level and vice versa. bit weird to explain.
i played i level a while ago called "abyss dive" that consisted of a teleporter super high up and you had to time your fall perfectly ao you wouldnt die but what was curious was that somehow once you started falling down you kept accelarating down tremendously fast making it super hard to hit on time. I only had the chance to play it a couple of times before changing map and i never found it again on the search.
2:10 this isn't where y1ff chamber's 4 million fps frame perfect is, they're at the start of the level. what you're referring to is a double click in the same frame
7:42 i did something very very similar but doesnt crash the game if u do what u did there. Level: "color desk test" by DunnoName (me) and its the easiest insane level for some reason so its weird in 2 ways
The last one is simple. Its things that RobTop uses when putting colored text in popups. But if you enter the tags incorrectly, the game crashes. What I believe happened is that, much like in HTML, you need to put a slash when closing the statement. So it should've been I'm so high
The Lore of Kaito² has been introduced. After the Lore of Kaito fell, I had no other option but introduce my new lore. So the Lore of Kaito² says: "Never use the default block now."
The last one is extremely easy to explain; if you go to info, you still get the description. So he used a couple codes for changing the color. Like (probably does not work) and if you have correct codes, the info description changes color. But if not correct, it crashes the game. Go check out colons video called 18 minutes of useless information; thats where i found that out.
Hardest level is a variation of the one you showed which requires something like 16000000 inputs/s for a negative integer which rounds to the integer limit
7:11 (Press "Read More") by the way, in this level.... It has a strange mechanic which I'm too confused, if i get 4-5% on this level, i will die instantly at 0.02%, but if i still exit and play the level, i get small new progreses As an idea, i used noclip to navigate into the level, then i turned it off, i noticed that if you play this level with noclip, you won't have black screen, but if you disable it yet, you still die with black screen 💀 (I'm kinda bad at English, ngl)
Not so mysterius as the original "illegal object ig" where the white color block got changed to the color value of "lighter" when loaded it'll crash your game. I think I know why but i'm lazy to write it now lol
I actually made my own random trigger level that uses the same mechanic as Lucky Draw. I don't want to give the ID since I don't think I can. The only thing I will say is that the song it uses is Random Song 05.
Join my discord: discord.gg/9zhJqVsdar
PS: accidentally misgendered paqoe, didn't know about it sorry
Hi
ok
Paqoe is a transgender, however at 6:52 You called paqoe "he", not "she", which she'd like to be refered to. That's probably a mistake
@@zob3412 w
based waboo
Waboo: you have to collect 8 keys. *Shows 6 keys*
haha too lazy to fix it
@@waboo "Whoppsie"
@@waboo waboo
@@waboo fix it tomorrow
@@BurnsSquad Nah, you
5:04 thank you for mentioning my turing machine level! disclaimer for any viewers though: the code used in the level is just some placeholder code. i have a private copy of the mechanism though with the really long code compiled into it. it will be released soon, i am still working on the gameplay for the level. should i update the level now though?
ooh damn that would be epic
No don't update it or else it will become laggy due to lots of objects and you cant play it anymore
@@Dexzler actually, it is not laggy. it's only laggy if the thousands of blocks are set to "dynamic block", but that isn't required for the machine to still work. so they aren't dynamic
Cool name
@@Lumiiify sus
The reason as to how level “F” was beaten was because it was (more than likely)done in practice. In 1.0 the game allowed you to verify a level in both modes, this was no bug but rather a feature implemented but later removed.
omg some of the 1.0 levels are verify hacked this way '^'
@@βΛΔΗΟΛΣ **technically** not hack verified since the game itself allowed you to do this xd
@@RashedGd yea but in today's standarts it's basically hacking.
You should still be able to verify in practice mode because you're still doing it without affecting the game's mechanics, you just don't restart when you die.
@@redwing666if robtop fixed some of the bugs that effect the ufo and some orbs I don't see why you shouldn't be able to verify levels in practice mode. It would be a true UwU moment
The description crashes because the code wasn't done properly, as the colour blue wasn't changed off, but the green was placed, making the system confused, crashing the game
This also happens if you put any color and don't end it with at the end, so if you do " Hello there!" Would crash as it doesn't end with which changes the color back to normal
Oh ok
Yes
el wey que sus papas lo dejaron:
@@williamdavila6702 wtf?
Actually the last one is actually not strange its an actual feature
Since it colors the text it needs an ending point so it will crash every single time you click the info button
There are tons of levels created with that bug so it is very common
The last one happens because the color tags are purposely made wrong, and the game crashes because of that, and it's actually really easy to do
Normally the pattern for the color tag is, for example, [text here] . Doing that will display the text blue when clicking on the info button. However, if you do it wrong, the game simply crashes.
cool
Geometry dash: Game about jump over blok
The community: No, I will use you for graph
2:38
"Collect all 8 keys"
*Shows 6 keys*
Guess it's impossible
Stop copying comments bro.
oh no i made a level im copying robtop😭😭😭😭😭😭
I can explain the collect keys level, firstly, it uses a coillision bug to desync the duals, then a teleport portal with a y position of nan causes it to take up the entire y axis, it teleports one of the offset duals then toggles off. this causes the icon to have the same effect
8:18 actually, this happens because the color statement isn't "closed". It's like formatting an entire document instead of just one part. Because GD isn't designed to handle this, and tries to apply it to unformattable text or text which has already been formatted (probably), it crashes.
y- you wanna know how to use them? Oh okay:
to close it and not crash your game:
Kinda works like HTML if you've used it before :D
Also: No, I don't know what works and what doesn't. See for yourself, if you do everything correctly, the only bad thing that can happen is that your color doesn't appear.
nerd
The last one was explained by GD Colon in one of his videos (18 mins of useless information i think) basically that code was placed wrong, it had blue and green at the same time and made the system freak out i think
ouch, always was scared to mention a thing that GDcolon mentioned b4 but here we are
5:16 Who the hell holds a phone like that when playing GD? That must be so uncomfortable
get used to it or just use a case that holds the phone for you
@@JumbonovaYT Wdym? The case will make it worse, I’m saying the way that he’s holding the phone is extremely wrong
because its gd
@@named_account Nah bro the reason why people say GD is hard on mobile is cuz they hold the phone in the most awkward position
2:39
Waboo: Your goal is to collect 8 keys is your immediate thought
*Shows 6 keys*
exactly
2:35 your goal is to collect 8 keys~
*proceeds to show 6 keys*
Why the ~???
3:37 thanks for mentioning my graphing calculator! just pointing out though, this showcase is outdated, there's a new one with decoration
grapghjf calculate
you're insane dude
@@nicoelevadoados thanks, i put a lot of effort into it! it also has less triggers than the one made by sumsar back in 2017
@@lumi2030 id love to see the level on a copy, what's the id?
@@nicoelevadoados 7963,8369 (comma is here so that the comment doesn't get deleted)
6:47 (really mysterious) The self deciding level
4:06 this is actually done with a glitch that saves the gravity state after going through a dual portal, this is showcased in a level called the principal which I unfortunately can't find
it has the same mechanism as a featured level by some1 their name that i forgot
helping hand by kale?
@@biggiedrakesnake that's another one, the principal shows how the mechanic is done, and helping hand showcases what can be done
@@waboodo you remember the name of the level you showed at all?
2.10 is 3.0 xdd
The end is easily explainable, its just the failure to close tags, and then geometry dash doesn't know how to handle that.
3:09 “unknown level that did the impossible”
*shows an rated unrated face*
At 0:19 I saw my icon and freaked out lmao
the strangest thing to ever happen in this game is out of all the possible parallel universes, geometry dash was somehow made by a random swedish dev and somehow became this popular
Hello ang
Waboo: you have to collect 8 keys. *Shows 6 keys.* 2:40
Waboo: shows 2.3 to 2.10. *But 2.10 is supposed to be 3.0 😳* 4:06
Waboo: this level can only be beaten on windows. *But i can just use noclip.* 5:35
WABOO: SUB 4 GRASS *BUT I HAVE SOME POTTED LOL 😳😳😳😳😳* 8:28
1:52 the WHAT chamber LOL
The JIF chamber
Yiff Chamber was indeed a pain to record
I just love the name. Yiff Chamber. UwU
I’m just surprised that not more people are talking about it
4:20 this thing has actually been done with rated level
This is very possible in 2.2
Waboo: People are hyped for 2.2.
Shows comment “2.2 sucks”
in "hi Twitter" for some reason on the first try the game uses the same hitbox it uses with blocks to kill you if touched by a block but with a giant rotated object, making you can touch the hitbox without dying until it comes into contact with the one inside.
the inexplicable thing is how on the second try this changes and the hitbox is normal, killing you instantly
basically on the first try your hitbox is smaller until you get close enough to the giant object
Explanation for the final level
Basically, they tried to make a colored description. But, they closed the code wrong. So it crashes the game.
That level with 6 coins but there are only 3 in the editor: *look what they need to mimic a fraction of my power*
The death save is in a rated level, forgot the name but you have to die 3 times to unlock the full level
A helping hand
I've done this. It's not that strange they just didn't put the to end the color. It makes it so the game crashes because it's not there.
I'm pretty sure that "random trigger level" used to work in 2.0 because If you search randomizer, one of the first levels doesn't work anymore because it only worked in 2.0 (i think)
6:46 this really mysterious is "the self-deciding level"
Man that final "bug" was such a letdown.
for "collect all 8 keys" the icon doesnt have increased hight, there is a second wave that is teleported to -nan, which causes the keys to be collected. i dont know if thats what you meant but the visuals you showed were displaying what happens incorrectly.
the turing machine one is very hard to explain but other people have made amazing videos explaining it.
the level seems to be a turing machine, which basically means you can run any code on it you want.
the outcome of the code is undecidable, because you could write a program that checks if the level is possible or not, then kills the player if the level is possible and beats it if it isnt. now if you ran the code on itself, it cant kill the player because that means the player would beat the level and vice versa. bit weird to explain.
I could have explained turing machine better, but obviously have to explain it as broadly as possible in lamens terms
just wanted to explain some stuff
yeah that's basically the proof for the unsolvability of the so called entscheidungsproblem
@@lumi2030 thanks lumi :D
I dont remember why I think this, but I think "NaN" means "Not A Number"
Idk if im correct
That’s actually super weird what people can do in the game.
2:37 "you need to find 8 keys"proceeds to show 6 keys
3:54 This is now possible easily in 2.2 using the death persistence trigger.
When 2.2 comes out, I'm excited to see what levels will come out
guy: you must collect 8 keys
also him: *shows 6 keys*
i played i level a while ago called "abyss dive" that consisted of a teleporter super high up and you had to time your fall perfectly ao you wouldnt die but what was curious was that somehow once you started falling down you kept accelarating down tremendously fast making it super hard to hit on time. I only had the chance to play it a couple of times before changing map and i never found it again on the search.
2:10 this isn't where y1ff chamber's 4 million fps frame perfect is, they're at the start of the level. what you're referring to is a double click in the same frame
like a swift click
Someday someone is going to break GD as a whole for everyone and RobTop won't know how to fix it
7:42 i did something very very similar but doesnt crash the game if u do what u did there. Level: "color desk test" by DunnoName (me) and its the easiest insane level for some reason so its weird in 2 ways
The last one is simple.
Its things that RobTop uses when putting colored text in popups.
But if you enter the tags incorrectly, the game crashes.
What I believe happened is that, much like in HTML, you need to put a slash when closing the statement.
So it should've been I'm so high
6:47 The self deciding level. 😳
3:50 he texted that before 2.2 lol
7:55 bro everybody knows that
I can’t believe he ACTUALLY SAID this shit.
The Lore of Kaito² has been introduced. After the Lore of Kaito fell, I had no other option but introduce my new lore.
So the Lore of Kaito² says:
"Never use the default block now."
Hey Waboo There is a level called "Option" by Rioclick there is now way it's possible
1:22 YO I BEAT THAT LEVEL
The last one is extremely easy to explain; if you go to info, you still get the description. So he used a couple codes for changing the color. Like (probably does not work) and if you have correct codes, the info description changes color. But if not correct, it crashes the game. Go check out colons video called 18 minutes of useless information; thats where i found that out.
if you pause at the right time at 6:47 you can see what's behind the pixelate filter
6:37 the blurried one is the self-deciding level
Waboo is the gd dictionary
3:50 pretty sure this is the dude who says the n word excessively in DMs
Yay! More Waboo lol
Hardest level is a variation of the one you showed which requires something like 16000000 inputs/s for a negative integer which rounds to the integer limit
7:11 (Press "Read More") by the way, in this level.... It has a strange mechanic which I'm too confused, if i get 4-5% on this level, i will die instantly at 0.02%, but if i still exit and play the level, i get small new progreses
As an idea, i used noclip to navigate into the level, then i turned it off, i noticed that if you play this level with noclip, you won't have black screen, but if you disable it yet, you still die with black screen 💀 (I'm kinda bad at English, ngl)
waboo: let alone not happen in the 10 geometry dash updates. *shows 2.10 when it’s supposed to be 2.3*
3.0*
Thanks for posting Waboo!
Another thing when you do the lombo last wave glitch it removes it from your saved levels
Not so mysterius as the original "illegal object ig" where the white color block got changed to the color value of "lighter" when loaded it'll crash your game.
I think I know why but i'm lazy to write it now lol
5:52 “unpassable”
Fun fact:hardest level is projects j by jax the same creator of "nightmare" no one ever beat projects j for now
A fishing trip (level):you need collect 5 flasks. You have 4 REAL flasks
“Everyone is really hyped for 2.2” shows a pic of someone saying 2.2 sucks
What about "Impossible Evw" ? The one that teleports you to the end of the level and makes your icon squish and flip around
Start position bug either he has covered this or another content creator Cob covered this
xpos limit 😈😈😈
wow an issue on every computer to ever exist and ever will exist is scary because freeze
mario judah
waboo the spinoff icons are actually possible by syncing your data with the spinoffs once you got the icons there
There is a gd creator called flying tacos(with a space) and if you look at his levels at go to page 3 or 4 you find some really weird levels.
02:53 it's player 2 collecting keys
Well, now we all know about these lvls
6:44 - the blurred part says "The self-deciding level"
Great video!
1:24 this dudes Humor was from the future... Just look at the level name... Genius
8:10 learning with pibby reference
Long boi sighting caught on camera
:O LEIFY
6:57 can’t wait for mass arguments to arise
It happened lol.
6:46
(Really mysterius) The self-deciding level
What's the level at 4:26?
If you autoclick right on the main levels and pick one it will be invisible
I actually made my own random trigger level that uses the same mechanic as Lucky Draw. I don't want to give the ID since I don't think I can. The only thing I will say is that the song it uses is Random Song 05.
If symbols in the description written in wrong way it will crash the game. If you write them right it will be change the colour of some words.
yep figured
I don’t even play geometry dash, but this is cool!
the last one crashed the game because there was an incomplete colour tag in the description, the only place where the colour tags work
“6397 keys in total”
Who counted?
(Really mysterious) The self-deciding level
‘collect all 8 keys’ proceeds to show 6
“Your goal is to collect 8 keys” shows 6 keys
Does the windows level work on bluestacks? (Bluestacks is how I play GD on my pc)
3:59 its in 2.2
For the last one, its trying to detect what html tag it is
then just dies because it goes: BRO WHAT IS THIS
I know what happened at the last one, the person entered the color code wrong, it was supposed to be " text " not " text "
2:40 b... but it's only six keys
5:24 What is the level called?
Idk
0:53 "you are tiny" 💀
the 52/100 one is in 2.2 with the option to see attempt counter and make numbers go between attempts
6:57 Waboo is about to get cancelled on Twitter
I know how the one with the random background works because I made a level that did that before