How to Quickly Create Clothing using Blender and Marvelous Designer

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  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 359

  • @MartinKlekner
    @MartinKlekner  5 ปีที่แล้ว +57

    Hey friends, new tutorial is live! A quick taste of my Marvelous Designer - Blender workflow :-)
    CHAPTERS:
    0:48 Blender 2.8 RC
    1:11 CGBoost Launch Pad Course
    1:47 Preparing the character in Blender
    4:33 Marvelous Designer Intro
    6:16 Making the Chiton Pattern
    7:49 Mirroring the Cihton Pattern
    9:19 Simulation and Sewing the Chiton
    12:07 Manually Adjusting the Cloth
    13:56 Changing the Fabric Type
    14:34 Animating and Pinning
    16:19 Making the Cloak
    18:33 Finalizing the Cloak
    19:33 Adding Pressure and Exporting
    20:57 Importing into Blender

    • @huberthuppe6269
      @huberthuppe6269 4 ปีที่แล้ว

      You have a link for THIS new tutorial?

    • @goku21youtub
      @goku21youtub 4 ปีที่แล้ว

      at 20:02 it was art

    • @OduzzRocks
      @OduzzRocks 4 ปีที่แล้ว

      Nice tutorial but I keep having issues while trying to apply SCALE... After scaling it affects the animation (The animation is from mixamo)

    • @SunilKumar-ui9gr
      @SunilKumar-ui9gr 4 ปีที่แล้ว

      Thanks man it really helped

    • @ryanrodriguez5338
      @ryanrodriguez5338 4 ปีที่แล้ว

      @@OduzzRocks im stuck on this part.. ever figure it out?

  • @idontknow898
    @idontknow898 4 ปีที่แล้ว +202

    ”But, as you surely know, any character with a cloak is immediately 100% cooler.”
    FINALLY SOMEONE GETS IT
    -a cloak/cape/mantle obsessed person

  • @thivolan3d
    @thivolan3d ปีที่แล้ว +2

    Dont forget, you can change the layer properties (in the property editor) to ensure the fabric stays on top when you have multiple pieces on top of one another. This way the highest layer stays on top while the lower layers stay at the bottom. Also if youre having trouble with normals remember that the dark side is the flipped normal side while the lighter side is the correct side; this can be changed in any 3d program so it shouldnt be a problem unless you have multiple pieces... Nice tut BTW, Martin!

  • @DiogoVincenzi
    @DiogoVincenzi 4 ปีที่แล้ว +20

    One piece of information missing here is that you should flip the back part of the pattern. The dark area should always be facing the avatar. Ctrl + G to flip the normals.

    • @MartinKlekner
      @MartinKlekner  4 ปีที่แล้ว +4

      Yes, thank you for the note, if you want your normals to be OK right after export to Blender, this is the solution! I've gotten somewhat used to my solution, since I always recalculate the normals in Blender afterwards :-) My bad, should have mentioned that!

  • @jb7136
    @jb7136 3 ปีที่แล้ว +2

    Just got Marvelous Designer last weekend. I'm still learning how to use the program with ZBrush & Daz Studio, but you taught me about the elastic feature & I thank you greatly for that.I am at work now, but I will be playing when I get home. Thanks a ton & great job!

  • @elsantopadre710
    @elsantopadre710 9 หลายเดือนก่อน

    Martin your tutorial is amazing! A fellow RTW enojyer and modder here. This will help me a lot with assets creation, particularly clothes which has been a pain to create for me having just started in the 3d world.

  • @griffdotexe
    @griffdotexe 5 ปีที่แล้ว +9

    Dude, this is so awesome! Clear and straight to the point, this helped me so much. Thanks man!

  • @ahsankhan-nc6wd
    @ahsankhan-nc6wd 4 ปีที่แล้ว

    Awasome.... you don't believe how much struggle for this type & Quality of tutorial.. really really awasome...

  • @Torguish
    @Torguish 4 ปีที่แล้ว +18

    20:01
    Ah yes. This cape is marvelous.

  • @fadhil4008
    @fadhil4008 2 ปีที่แล้ว

    Aaaaa, I have bunch of motivation to make animation just by watching this video! This get me out of my art block. Thank you for introducing this wonderful software for free

  • @saikopiratos
    @saikopiratos 4 ปีที่แล้ว +34

    20:01 this looks so cool for some reason xD i would have kept it like that.

    • @MartinKlekner
      @MartinKlekner  4 ปีที่แล้ว +3

      One of those days I will! :-D

  • @ChristopherHemsworthCreative
    @ChristopherHemsworthCreative 4 ปีที่แล้ว +4

    Good video, especially for the workflow aspects, thank you Martin. For those wondering, the reason the back half of the Chiton shows as grey after Martin sews the pieces together is because around 8:50 when moving the copied piece to the back of the figure in the 3D viewport, you need to flip it horizontally (via right-click menu) so that the "normal" side is facing outward away from the body.
    Sidenote: I agree that the world coordinate setting for the gizmo is much easier to dive into BUT i wouldn't go so far as to call the screen coordinate setting "unbelievably stupid", Martin. It's just a different approach wherein you rotate your view on the figure until it's aligned with how you want to move the selected piece and can in fact be handy sometimes believe it or not!

  • @mitsukihain
    @mitsukihain 4 ปีที่แล้ว +1

    this program is MAGIC!!!

  • @jeffg4686
    @jeffg4686 5 ปีที่แล้ว +8

    I've watched several intros to MD. This was quite good. Lots of great info packed In short video. Thanks

    • @MartinKlekner
      @MartinKlekner  5 ปีที่แล้ว

      Thank you, glad it was useful :)

    • @Name-yu6ux
      @Name-yu6ux 4 ปีที่แล้ว

      @@MartinKlekner yes it is very useful! indeed

  • @charleslove
    @charleslove 4 ปีที่แล้ว

    I am glad i found you today. You are my new teacher and mentor. Thank you so much for this.

  • @ImadAwan
    @ImadAwan 4 ปีที่แล้ว +2

    This was really helpful! Thank youu!!!

  • @j.vonhogen9650
    @j.vonhogen9650 5 ปีที่แล้ว +1

    This is a really great introduction to Marvelous Designer. Thanks a lot for your video!

  • @bluearts6075
    @bluearts6075 ปีที่แล้ว

    very good work man thanks for sharing, funny things is the sound effect 'seowoww '😂😂

  • @erik....
    @erik.... 5 ปีที่แล้ว +15

    Very nice. But aren't you suppose to rotate the back piece 180 degrees so that you get the outside of the fabric pointing out? That's what they did in the official tutorials.

    • @MartinKlekner
      @MartinKlekner  5 ปีที่แล้ว +7

      You are absolutely right! I will mention this in the tutorial update I will release next week, where I will add some more techniques and correction to this one :-) Thank you!

  • @sillyhappy2
    @sillyhappy2 4 ปีที่แล้ว

    Watched your whole video, gave it a thumbs up, and then I clicked on the link and the first thing I saw was $300 so as awesome as this is, I can only appreciate it from a far

    • @pivotman243
      @pivotman243 4 ปีที่แล้ว

      hmu for free link (Kartoffles) on discord

  • @nekrosarts2906
    @nekrosarts2906 3 ปีที่แล้ว +1

    11:08 don't be sorry. I felt that too

  • @MultiSciGeek
    @MultiSciGeek 5 ปีที่แล้ว +6

    This is really amazing! I love this software!

  • @ChristopherHemsworthCreative
    @ChristopherHemsworthCreative 4 ปีที่แล้ว +17

    This is a great intro to MD, but my biggest frustration is the price-point on MD. As a hobbyist I want to experiment with making characters and clothing, but 50 dollars a month is just too much. I wish they had an option for those of us in my position.

    • @zacharycrawford6
      @zacharycrawford6 4 ปีที่แล้ว

      You can use one of the older versions for free

    • @ChristopherHemsworthCreative
      @ChristopherHemsworthCreative 4 ปีที่แล้ว +1

      @@zacharycrawford6 which version?

    • @zacharycrawford6
      @zacharycrawford6 4 ปีที่แล้ว

      @@ChristopherHemsworthCreative 8 and 7.5 but have to be jailbroken basically

    • @Dhurgan
      @Dhurgan 4 ปีที่แล้ว +13

      @@zacharycrawford6 Jailbroken doesn't sound like it's free

    • @arilukskills2821
      @arilukskills2821 4 ปีที่แล้ว +1

      Zachary Crawford got a link to this free version man?

  • @fl0killa
    @fl0killa 2 ปีที่แล้ว

    thank you Martin!

  • @chrisgreenwell3404
    @chrisgreenwell3404 5 ปีที่แล้ว +3

    Good tutorial , for all those following there is a small mistake with the normals the white should be facing out and the grey facing in so rotate the back one 180.

    • @MartinKlekner
      @MartinKlekner  5 ปีที่แล้ว +1

      Thank you and also thanks for pointing that out :) I work with the clothing in Blender and I recalculate the normals there after the export from MD but yes, I could have done it directly in MD, my bad :)

    • @hasiiomi
      @hasiiomi 5 ปีที่แล้ว

      ​@@MartinKlekner There is no need to rotate it. MD have "flip normals" feature. Right click on element.

  • @MauganKhaine
    @MauganKhaine 4 ปีที่แล้ว

    Purchased your awesome Spartan Warrior course and that's exactly what I need to complete the model. Hope there are more tutorials to come from you!

  • @amandakristinestyle2946
    @amandakristinestyle2946 2 ปีที่แล้ว

    Thanks so much for this! Great place to start as a beginner

  • @activemotionpictures
    @activemotionpictures 5 ปีที่แล้ว +1

    Thank you for this video. Fantastic overview!

  • @_20TWO
    @_20TWO 3 ปีที่แล้ว

    Awesome tutorial Martin!

  • @chaoukilibra8894
    @chaoukilibra8894 2 ปีที่แล้ว

    Great Tutorial !

  • @blakejones409
    @blakejones409 3 ปีที่แล้ว +2

    "Now to the tutorial. First things first... I'm the realest!" Lol

  • @saikopiratos
    @saikopiratos 4 ปีที่แล้ว +4

    so when i import it to MD the animation is only a morph from T pose to the final pose of the animation and the transformation happens to (moves from a to b) but all the running moves inbetween dont happen. D: i hate working with rigs and animations but i love animation. edit: nah man i gave up on this. maybe something has changed since you made the tut. i tried everything and did the exact same thing 5-6x as you showed but not fbx, nor alembic worked. think i will have to make clothes for a running character and out them on with a lot of pulling around. *EDIT* YEAH I GOT IT! when exporting the FBX i unchecked "NLA Strips" and Force Start/End KEying" under Bake Animation.

    • @youngyeh
      @youngyeh 4 ปีที่แล้ว +1

      I tried your method and failed, but my alembic works. I use 2.8 & MD9, could version be the problem ??
      Cause I really want to use FBX...

    • @Kaeden_Hahn
      @Kaeden_Hahn 4 ปีที่แล้ว

      Just letting you know you saved me from so much grief! I was encountering this exact problem so thank you. However, did you also get the "could not make arrangement points" error?

    • @saikopiratos
      @saikopiratos 4 ปีที่แล้ว +1

      @@Kaeden_Hahn youre welcome. yeah you have to make them your self. There are a few good tuts on yt.

    • @Kaeden_Hahn
      @Kaeden_Hahn 4 ปีที่แล้ว

      @@saikopiratos Alright, thanks!

    • @drummer6689
      @drummer6689 4 ปีที่แล้ว

      thank you so much for this wow

  • @user-pr5nx7hs4j
    @user-pr5nx7hs4j 5 ปีที่แล้ว +1

    This is awesome 👌, thank you Martin

  • @ImaginiumEs
    @ImaginiumEs 4 ปีที่แล้ว

    Thanks for the tuto! Really easy introduction to marvelous and basic workflow betwen it and blender. Now I have a notion to start. Thanks so much.

  • @therezo1046
    @therezo1046 3 ปีที่แล้ว +1

    when i add fbx from blender to MD animation wont work and after T pose it just gets buggy any help?

  • @mediafun4129
    @mediafun4129 3 ปีที่แล้ว +4

    11:05 killed me🤣🤣✨dope Tutorial Bro

  • @hitchet
    @hitchet 3 ปีที่แล้ว

    20:03 that's actually pretty cool, *creativity by accident.*

  • @mathiasriedel6228
    @mathiasriedel6228 5 ปีที่แล้ว +12

    Is it also possible to simulate clothing on an animated character and then import the animated cloth back into blender? That would be very cool!

    • @MartinKlekner
      @MartinKlekner  5 ปีที่แล้ว +14

      It is possible, and I plan a tutorial for this very thing in the near future ;-)

    • @mathiasriedel6228
      @mathiasriedel6228 5 ปีที่แล้ว +1

      @@MartinKlekner Thanks a lot! Looking forward to it!

    • @ammaarb
      @ammaarb 4 ปีที่แล้ว +1

      @@MartinKlekner Sir, Make it happen.. My brain got tired due to this shit! please big request xx

  • @gionasser
    @gionasser 5 ปีที่แล้ว +5

    I'm having trouble getting the same results. My rectangle tool doesn't seem to have as much resolution as yours to start -- my curves are sharp and when I sew I don't have many connecting sewing lines, so my simulation looks super blocky. Any help would be appreciated.

    • @lasibilas.l.interpretacion4095
      @lasibilas.l.interpretacion4095 4 ปีที่แล้ว

      It depends on model's scale. First of all, you have to check your models's scale in Blender, applying scale (Ctrl+A - scale) to all the body parts but armature. There is an error in the tutorial when Martin (thanks for your tutorial) says you don't have to change the import parameters. Indeed, you have to be sure of mark the cms. option.
      Hope this helped you!

  • @shred_city
    @shred_city 2 ปีที่แล้ว +1

    During my MD exports I can only weld the pieces in Thin mode. Leaving me with paper thin odd looking clothing. If I export in thick mode/unwelded I get that thickness look, but on extreme poses my sewn seams split apart because they aren't welded. What is the work around for this? Thanks!

  • @piersie1
    @piersie1 ปีที่แล้ว

    wonderful tutorials - thank you

  • @mpazb6779
    @mpazb6779 4 ปีที่แล้ว +12

    Hello, when i change to animation this text appears "Arrangement Points were not fitted to the avatar. The avatar must be in a T-pose or A-pose."

    • @nicoghiro3127
      @nicoghiro3127 3 ปีที่แล้ว +1

      I know it has been a year, but is there a solution to this?

    • @ruslankazimov622
      @ruslankazimov622 3 ปีที่แล้ว

      @@nicoghiro3127Give it a pose and then dont forget to export armature in fbx format. Not only mesh.

  • @federicoguillen7608
    @federicoguillen7608 5 ปีที่แล้ว +1

    Dude you're teaching was stunning. Thank you so much. Peace & Cheese

    • @MartinKlekner
      @MartinKlekner  5 ปีที่แล้ว

      Thank you! Thats so great to hear :)

  • @321357w
    @321357w 3 ปีที่แล้ว

    Very interesting and huge possibilities.

  • @JevanMiracle
    @JevanMiracle 2 ปีที่แล้ว

    thank you so much dude you're a god

  • @RedninjaMultimediaProductions
    @RedninjaMultimediaProductions 5 ปีที่แล้ว +1

    Great tutorial!!! definitely learned alot!

  • @BeauWrigley
    @BeauWrigley 4 ปีที่แล้ว +14

    *LOL* I came here to find out how he textures them and discovered right at the end that it's a 'topic for another time' ... Ahh well.. on with my search! Do none of you like to show how to do textures and colours?

    • @MartinKlekner
      @MartinKlekner  4 ปีที่แล้ว +2

      Well I did show it here th-cam.com/video/CY_jjmHosqw/w-d-xo.html

  • @feda9562
    @feda9562 4 ปีที่แล้ว +3

    Hello, thank you so much for these videos, they are really amazing and easy to follow even for starters. I have a doubt though, so maybe you can help. In this workflow you decide the animation first, then in blender you add the T pose to it and export the character into MD, you make the clothes and at the end you check the animation and pose your character with the clothes on while still in MD, then you export everything back into blender. If instead you import a T posing character in MD, make the clothes, export everything into blender and after all of this you upload the dressed character in Mixamo to select the animation.. will the clothes glitch somehow? Would this be a bad workflow? Thanks a lot again for the great videos!

  • @greyvirus444
    @greyvirus444 4 ปีที่แล้ว

    Hell yeah my man! Thanks gonna try it tonight!

  • @Dante02d12
    @Dante02d12 2 ปีที่แล้ว

    Marvelous Designer sounds exactly like what I'm looking for. But does it have texture tools? To give the clothes color before exporting.

  • @alphablender
    @alphablender 2 ปีที่แล้ว

    Tutorial boss. Subscribing. Fantastic tool & thx for your time and understable tuto. I just saw it's used in Cyberpunk 2077. Awesome.

  • @OduzzRocks
    @OduzzRocks 5 ปีที่แล้ว +3

    Really cool tutorial... Will you cover how to rig them to a character?

    • @MartinKlekner
      @MartinKlekner  5 ปีที่แล้ว +1

      Thank you! I sure will, once I figure it out myself :-D

    • @OduzzRocks
      @OduzzRocks 5 ปีที่แล้ว

      @@MartinKlekner That will be so cool

    • @OduzzRocks
      @OduzzRocks 4 ปีที่แล้ว

      Hey bro have you figured it out? Great job by the way
      with the short animation... its cool

    • @OduzzRocks
      @OduzzRocks 4 ปีที่แล้ว

      @@MartinKlekner For some reason too when I apply scale my animation gets messed up. Any clue why?

  • @Andyunderdogs
    @Andyunderdogs 4 ปีที่แล้ว

    This software looks amazing

  • @alexanderalza7964
    @alexanderalza7964 5 ปีที่แล้ว

    Great stuff, thanks for sharing Martin!

    • @MartinKlekner
      @MartinKlekner  5 ปีที่แล้ว

      Glad you like it, Alexander!

  • @dyter07
    @dyter07 4 ปีที่แล้ว +1

    Cool, more than cool. Great Tool!

  • @zetrocadartse646
    @zetrocadartse646 4 ปีที่แล้ว +2

    i need some help, it appears there was a problem with the animation in my fbx that even if it is working well alone, when i export it to marvellous it doesnt bend knees, elbows and or fingers. i really dont know why this is happening an neither how to fix it

    • @MercenaryCamp
      @MercenaryCamp 4 ปีที่แล้ว +1

      I have the same problem, have you figured out a solution to this problem?

  • @jkartz92
    @jkartz92 4 ปีที่แล้ว +1

    Hi Martin, I request you to create a tutorial on complete character clothing pipeline with an animated shot with blender and marvelous designer!!

  • @thomassegreti2814
    @thomassegreti2814 4 ปีที่แล้ว +2

    Awesome video! Liked and subscribed.
    I'm trying to make clothes or soft armor for my son's character he wants. He's 4 so daddy has to learn a lot.
    Incredibly helpful.
    I'm using make human.
    I'm going to try md now
    Also looking at your Animation clip Video.
    I could use some answers to a few questions if you have time

  • @adarshwhynot
    @adarshwhynot 4 ปีที่แล้ว

    Great video ...thanks

  • @egnogra
    @egnogra 4 ปีที่แล้ว

    Awesome man

  • @KD-qx2nf
    @KD-qx2nf 5 ปีที่แล้ว +1

    Thanks so much this was amazing!

  • @storm100006
    @storm100006 4 ปีที่แล้ว

    Very useful tutorial, thanks a lot!

  • @UwU_the_UwUer
    @UwU_the_UwUer 2 ปีที่แล้ว

    finally my fashion degree has a use

  • @minh-phinguyen7823
    @minh-phinguyen7823 5 ปีที่แล้ว +1

    I very thank you for this lesson. Awesome!!!

  • @MAX3D2
    @MAX3D2 5 ปีที่แล้ว

    Excellent tutorial!

  • @shodan2002
    @shodan2002 3 ปีที่แล้ว

    i did it just like you everything was fine until i reached the elastic fabric part its all messed up no pulling or moving can fix it

  • @deepakmaharjan5022
    @deepakmaharjan5022 4 ปีที่แล้ว

    great, very useful for me, thank u

  • @ritageraghty4404
    @ritageraghty4404 5 ปีที่แล้ว

    Great tutorial and thanks for sharing.

  • @Vertexvoyager
    @Vertexvoyager ปีที่แล้ว

    do i have to parent the clothes in blender because my character walks but the clothes remain in place

  • @_mohsentaheri_
    @_mohsentaheri_ ปีที่แล้ว

    Why does my cloth jump when I click the simulation button?
    The cloth doesn't fall down, it jumps and go crazy and disappears...

  • @sendzimirwolkov5295
    @sendzimirwolkov5295 4 ปีที่แล้ว

    Awesome video! Why didn't you show process of texturing? it would be desirable to see it as a part of that video.

  • @3damuser29
    @3damuser29 4 ปีที่แล้ว

    Lovely content bro!! cheers!!

  • @phin8521
    @phin8521 4 ปีที่แล้ว

    you save my day, mate.

  • @meli1872
    @meli1872 2 ปีที่แล้ว

    fI have downloaded the free trial and i am trying to even do the simplest steps but its different from the video, for example my fabric is not at all acting lika a fabric, and looks spikey

  • @mozeyad4573
    @mozeyad4573 5 ปีที่แล้ว

    i totally suck at sculpting clothing this tutorial is very helpful, thanks

  • @32590129
    @32590129 3 ปีที่แล้ว

    How you able to uv unwrap after importing cloth from marvelous designer to blender... because polygon triangles count is so many.. is there any need of retopology before unwrap in blender...

  • @S.J.Vanderwood
    @S.J.Vanderwood 4 ปีที่แล้ว

    Hello Martin, I really hope you can help me since I have not found anything on google to fix my problem. Whenever I export my garment to an obj. file with the correct settings and then export it into Blender, the UV map shows up empty! It's just an empty, square space. Do you have any idea what I'm doing wrong...?

    • @MartinKlekner
      @MartinKlekner  4 ปีที่แล้ว

      Hello, I am thinking maybe your Uv for the different garment parts are positioned away from the main UV map square in Blender. Try selecting all your UV islands in the UV editor and pack them, they might appear... If not. ill probably need your project files, to determine whats up :)

    • @S.J.Vanderwood
      @S.J.Vanderwood 4 ปีที่แล้ว

      @@MartinKlekner ...Oh my god, why didn't I consider that myself 😂 Thank you, this was an easy fix! (In the earlier version of MD I'd used, the uv map used to sort of align automatically haha)

  • @AndreyXart
    @AndreyXart 4 ปีที่แล้ว

    Thanks !

  • @unuzual
    @unuzual 2 ปีที่แล้ว

    I wanted a static render, without having to do animation, but I wanted to model in blender and make the clothes in Marvelous
    I model it first, then I take it to Marvelous, but the best way is to take it in the pose right away?

  • @blendermonke
    @blendermonke 3 ปีที่แล้ว

    Just what I needed :)

  • @RomboutVersluijs
    @RomboutVersluijs 5 ปีที่แล้ว +2

    PS you can pin when even you want, you dont need to pause the sim. You can also simply press P and press it again when hovering over a pin to unpin it. Also why didnt you use flip garment normals on the backside :)
    Setting up a model with an arrangement, its a bit more work. BUt will help when resetting the garment. PS the fabric presets use to have some shortened name for final fabrics, cant recall that properly. Some of them work much nicer, but are slower because the quality is better. You can also add wind for cool effects :) Pressure is more for closed volumes and pillows i believe. PS you should check Particle Distance, now your using really rough settings. Lower the Particle Distance will give much better quality, its like subsurf in Blender

    • @activemotionpictures
      @activemotionpictures 5 ปีที่แล้ว

      I was curious as to how do you flip normals on the garment too. How do you do it?

    • @RomboutVersluijs
      @RomboutVersluijs 5 ปีที่แล้ว

      @@activemotionpictures in 3d view > Select garment > right click > Flip normals. But i believe you can also do it in the 2d view. In fact many items you can do in both viewports. Thats very useful, especially when working with pins. If you can select it, select it in the 2d viewport. Thats mucg easier since its a flat view.

    • @MartinKlekner
      @MartinKlekner  5 ปีที่แล้ว +2

      Once again Rombout thank you for awesome notes! I wanted to have this tutorial fit to 20 minutes so I skipped some stuff that I did not find essential though flipping the normals and lowering oarticle distance is probably something I should have included. I will do a similar thing as I did in case of the How to Quickly Add Rigged Characters tutorial - create an additional video where include these things :) Cheers!

    • @RomboutVersluijs
      @RomboutVersluijs 5 ปีที่แล้ว +1

      @@MartinKlekner No worries! THe flip normals is super handy trick, i used manually rotate the garments. Buts thats sometimes a pain the ass, since the gizmo tool is a NIGHTMARE in MD. The Particle Distance is quite important, it will show way better quality, especially when you got below 10. Will get slow and especially if you quad settings. PS one more thing, im not sure if you model in metric units. But you can export everything from MD also Meters, than you dont have the scale issue.

  • @tupacfilms
    @tupacfilms 4 ปีที่แล้ว

    the cloth simulations in marvelous designer behaves as it sounds. It's worth a sneak. Thanks for sharing.

  • @bcrossb100
    @bcrossb100 4 ปีที่แล้ว

    Not able to find Blender 2.80, perhaps you could slow this down a bit, please?

  • @yemiodutola3099
    @yemiodutola3099 3 ปีที่แล้ว

    Wonderful

  • @lincolnsmithtbp
    @lincolnsmithtbp 3 ปีที่แล้ว

    This is so goddamn helpful and benevolent of you. Thank you.

  • @pokisweet
    @pokisweet 2 ปีที่แล้ว

    For a fashion designer who actually knows how to make garments this looks like a walk in the park :) I would love to try it out!

  • @JayTheDude-l1j
    @JayTheDude-l1j 4 ปีที่แล้ว +1

    Can this method be used for long animations, or only animations of a few seconds like he does?

  • @haziqgiri3650
    @haziqgiri3650 3 ปีที่แล้ว

    When I join the 2 parts of cloth using segment sewing, the stitches become crossed. I don't know what to do.

  • @selmanpolat1219
    @selmanpolat1219 4 ปีที่แล้ว +2

    what do I have to do all the ponts I did in blender worked perfect but then in Marvelous Designer when I went to animate my charakter did the animates bu in the T pose. So he jumped in the T pose and all that, how can I fix that?

    • @MartinKlekner
      @MartinKlekner  4 ปีที่แล้ว

      Hey there, watch the second part of this tutorial, I fixed the workflow there at the beginning, to correct the jiggly animation error: th-cam.com/video/CY_jjmHosqw/w-d-xo.html

  • @froztbytes
    @froztbytes 3 ปีที่แล้ว

    so are the models you import into marvelous designer retopologized base mesh or can they be hi-poly sculpts?

    • @MartinKlekner
      @MartinKlekner  3 ปีที่แล้ว +1

      Fairly highpoly, but not sculpts, not sure if MD could handle it. However, it is no problem to decimate sculpted models and import them into MD.

  • @sagapoetic8990
    @sagapoetic8990 3 ปีที่แล้ว

    Wonderful video and love this series. I have a question: if you want to make a longer cloak that trails on the ground, would you just lengthen the cloak fabric for that effect? Thank you

  • @woofions
    @woofions 6 หลายเดือนก่อน

    Brilliant

  • @typingcat
    @typingcat 4 ปีที่แล้ว +4

    11:21 "Are you wearing a grocery bag?"

  • @GustavNilsson
    @GustavNilsson 4 ปีที่แล้ว

    Great tutorial! Are you using Blender's cloth simulation for the animations in your short film, or are you using Marvelous Designer for that as well?

    • @MartinKlekner
      @MartinKlekner  4 ปีที่แล้ว +1

      Hello! Combination of the two, though I am still figuring out the best way to export cloth animation from Marvelous ;-)

  • @lameonion4083
    @lameonion4083 4 ปีที่แล้ว

    This is helpful, will try at some point! Can I ask a bit of help? I'm new to Marvelous Designer and I wanted to do as simple poncho for a fantasy character (already in pose because it is for a picture and no need for sleeves or anything), but the fabric just doesn't drape on the model, like the seams are holding it up or the fabric itself is way too stiff. I have tried to tweak the fabric properties but it does next to nothing. What could I do to make the fabric drape? Thank you!

  • @ardenbogosyan9602
    @ardenbogosyan9602 3 ปีที่แล้ว

    Couldnt figure out why my interface not looking like this, helpp

  • @mrglissi
    @mrglissi 5 ปีที่แล้ว +1

    Marvelous Designer looks so awesome! But for me the price is definitely something that creates some problems. 😁👌🏼

    • @MartinKlekner
      @MartinKlekner  5 ปีที่แล้ว +1

      Definitely recommend at least the 30day trial :)

    • @michaelsmusicinstruments9980
      @michaelsmusicinstruments9980 5 ปีที่แล้ว +1

      yes i agree, very cool software but it is realy expensive :-). Did you guys try out the Modeling Cloth Blender 2.8 add on from Rich Colburn? he work on a cloth add on for blender. you can find the video with the add on link at youtube (Rich Colburn Modeling Cloth Blender 2 8)

    • @ratus69
      @ratus69 5 ปีที่แล้ว +2

      try GarmentTool, it's marvelous designer in blender !!
      gumroad.com/l/GarmentTool
      th-cam.com/video/qvdxE6YbOSU/w-d-xo.html

  • @Saiblade
    @Saiblade 4 ปีที่แล้ว

    Marvelous saves a state every time you pause simulation. If it screws up, stop simulation and hit undo. Just simulate when you need it, pause often.

  • @TimBrennan
    @TimBrennan 3 ปีที่แล้ว

    Now that Adobe Fuse is no longer available, what would you recommend instead?

  • @revengex-_-367
    @revengex-_-367 3 ปีที่แล้ว

    how to put an end point for internal polygon? im not able to do it
    pls solve my prob :,)