Houdini Tips - Procedural UV's, Channel Packing and more

แชร์
ฝัง
  • เผยแพร่เมื่อ 8 ก.ค. 2024
  • In this video I'll share a few tips, like procedural uv's, channel packing, path deformer and others.
    Grab the file:
    / cgside
    Get my procedural courses:
    / shop
    #houdini #procedural
    0:00 - Intro
    0:09 - Squared Procedural UV's
    01:25 - Channel Packing
    02:13 - From Houdini to Zbrush
    03:05 - Multiple Path Deform
    03:45 - N and Up to Orient Shapes with Sweep
    04:18 - Outro
    Thank you.

ความคิดเห็น • 4

  • @ansc
    @ansc 3 หลายเดือนก่อน +1

    Straight to the point, no bullshit and always with a tip to pick up. Thank you

  • @godofgods4854
    @godofgods4854 3 หลายเดือนก่อน

    thanks man this was too helpful , is it is good that i am taking a bet on houdini procedural workflow to create large environment for unreal and not going deep in other parts like fx and sims. i am preparing for technical art type position and also for my game. is this a viable option.

    • @cgside
      @cgside  3 หลายเดือนก่อน +1

      Definitely, houdini has pretty good workflows for procedural game assets creation. You might need to combine it with other apps for texturing and sculpting, for instance, but yeah , def worth it. Cheers

    • @godofgods4854
      @godofgods4854 3 หลายเดือนก่อน

      @@cgside thanks for replying , for texturing i am using substance , but i have not used any sculpting software ,will give it a try.