@@TacticalPotato Warframe had it's issues as well in the beginning, it took lot of time and love to bring it to the game it is today. Warframe also reworked most of it's systems, some even multiple times. I think Wayfinders will get there one day but it will be a rocky road.
@@aabenhus Publisher (marketing and finances) and Developer (actually designing and building the thing) are two separate branches (like did you ever see the guy that Steve just replaced as CEO on stream talking about game design). Also DE's kind of busy themselves of late. I don't acgtually know that the current Publishing branch of DE is even the same one (or even existed, some folks were probably multitasking/flying by the seat of their pants) when WF was in its early days AS long and short term plans go, they have both a roadmap website and a host of dev comments and alerts in their discord (including many many many, and multiple things about the XP issues (as much as you can call the fact that 2/3rds of a system not being implemented yet in an early access is an issue proper)
Im a warframe founder, i have played every game by airship & every darksiders game. Been collecting Joe Mad comics since the 90s. This game i thought was made for me. I convinced 5 players from my warframe clan to jump in. It topped my excitement list by a far margin, and now has quickly fallen down to the bottom. None of my clan members are playing anymore. I really want this game to succeed, but the core fundamentals you mentioned that need to be addressed, I could not agree with more. I want to love this game, but I feel they are actively trying to keep me away.
Man that sucks dude. Hopefully you can find something else or Wayfinders fix the myriad of problems it has. I too have been in your boat, just with MMOs. It sucks when you feel like you unknowingly lead friends into a game, but the game turns out bad or broken.
My problem with Live Service games is that I only have so many hours of free time. And I'm already playing Warframe and have a massive backlog of Steam/GOG/Switch games. Any new Live Service game that comes out has to compete with those. And Wayfinder just doesn't measure up.
in the discord chat, the devs have explicitly said there are no plans to add player trading because it might encourage RTM I flat out called them out on that BS saying it would actually make it worse
They need to severely rework the accessory system if they don't want player trading. I can appreciate why trading isn't necessarily right for their game, but I hate how an accessory can be a super rare drop, and it could still have the wrong slots and the wrong level making it garbage to your specific builds.
More and more I think most/all of the issues with Wayfinder seem to be due to "skill issues" on the part of the devs. They don't seem to know how to program/run/utilize servers or even inventory systems. The entire reason we have limited inventory is due to lag created because of how the game loads players inventories. Same with all the connection/loading issues, in that connecting to the server(s) acts like I'm logging into the game for the first time. Then there's the exp system that's purposefully and painfully arduous due to there basically being a lack of overall content. As you've pointed out, compare that to another "warframe inspired" game that ran a beta the same time Wayfinder launched into EA.. The First Descandant. At least with TFD everything works and respects your time investment. Ironically, TFD also has a limited inventory systems but has the forethought of streamlining the "cleaning out" process to the point it can be done in seconds. Simply bookmark the items you want to keep and then "select all unwanted" to liquidate them out for crafting mats or credits. You even have a storage box (another thing Wayfinder doesn't have) to store items you want to keep but don't need right now or are afraid to get rid of. Leveling in TFD is nearly as fast as Warframe, in that you would typically use Sanctuary Onslaught to level Frames and Weapons to max in about 10-20 mins. In TFD you can do defense missions that not only get you "void mats" but also level your stuff to max in about 45-60 mins. Compared to Wayfinder that takes no less than 12-15 HOURS per character/weapon. At the moment, I have more fun creating new interfaces/systems in photoshop/unity3D than actually playing the game (*feel free to check my recent vids as I have another one coming in about a week). All that said.. I think the devs of Wayfinder either don't know what they're doing or are caught up in a lot of Red Tape between execs/departments. Reminds me of "Fallout Creator Explains Why Modern Games Suck".
I'll be honest, I played the open test of TFD and just did not feel motivated to keep going. The gameplay early on feels like the dullest parts of Warframe and the itemization is pretty boring, and the localization is atrocious. It's like... Eh. The least interesting aspects of true "looter" games. The UI itself is a nightmare to navigate and read too.
@@FelisImpurrator I agree with you & the game is grindy as hell the drop rate for items are very low as fuck......I quit the game right after they nerfed the xp side quest mission.....I tried to get back to the game after the last update & couldn't find myself playing the game anymore or enjoy it........I hope that come 2024 alot of issues are fixed & maybe i could once again get back to Wayfinder....
Indeed, it's not without it's faults (lifeless openworld, lackluster story) but in terms of UI/gamplay functionality. Compared to Wayfinder.. it feels like a masterpiece. Even the "grind" of unlocking new characters is less frustrating because TFD copied the Void-relic system from Warframe so you're not having to repeat the same boss dozens/hundreds of times to get the mats you need. @@FelisImpurrator
I think most/all of the issues with Wayfinder seem to be due to "skill issues" on the part of the devs. 100% agree with this. And i don't get it, why didn't they asked DE for help? They will have to fix up all the echo system (logic and interface) same as accesory system and crafting system, if they want to keep players, otherwise ppl will lose the will to play very soon.
I feel like Wayfinders already had an uphill battle due to those connection issues. Like imagine you working hard on a project, you have journalists surrounding you looking at every move you do and writing it down. Friends, family, colleagues they all talked about it, and then when you show it off, it doesn't work. Unfortunately many people will see this and never even bother trying it out even IF you fix your project a week after. I'm always worried for early access games because of the issues an early access game can grant. Many give a game 1 chance, and if it fails then you've lost them which, in such a volatile system as gaming, can be a make or break
Video game industry is just that volatile because there are so many games coming out fighting for your time, money and attention. In the end its better for consumers since it SHOULD drive the industry to create better and better things.
Well they handled whole situation poorly, they were absent on steam forums and turned their own discord in to positive echo chamber filled with power abusing mods and psycho stans.
@@fartloudYT That's what I mean though. Wayfinder was talked about lots, and from 25000 to 500 is a massive decline. And who knows if any of those 24500 will come back when it does release. A bad first impression, even if it's an alpha, beta, or early access, can be deadly
Sad as it is, AS had to know this was the world they were dipping their toes into. Anthem, Marvel's Avengers, Outriders (Kinda, wasn't really a live service but was structured like one and died like one), Babylon's Fall, and a handful of free to play titles like that Ubisoft futuristic parkour battle royale with the absurd skill barrier to entry I forget the name of, Rumbleverse, Multiversus, and the Suicide Squad game that *didn't even release* before players dumped all over how generic it looked... If Warframe released today, in the state it was in a decade ago, it would have died within 18 months. It's not enough to have an idea and follow the example of the games that came before. The bar is set higher now, and you're competing with every live service and 'theme park MMO' style game that is still active and receiving frequent updates.
The nail in coffin for me was the item limitation. Forcing me to sell artifacts 1x1 and breaking down echoes just frustrated me. I will play this game again, only when they fix the UI & general mechanics that can manage a looting base game.
You are right on the money, i made a post on reddit addressing a lot of similar points. I said these points months ago and was told to cope, I made a better post a few days ago and people are finally in agreements that there is something wrong. I really want Wayfinders to make it. I want to be excited to play, not just settle for liking it. But right now, it’s just okay.
I have to agree with your video completely. I had a particular issue of my founder pack not being received and they took nearly a whole month to get me all the items and wayfinders i was missing, was an agonizing and frustrating experience. I got all my stuff AFTER they nerfed exp and i have to say, i tried to level Venomess (the wayfinder i actually wanted to play since launch), alone cause all the other people i started playing with had already quit, and it was so soul crushing i just quit the game and haven't picked it up till now.
the biggest problem for me is the xp system at the moment. because of the grind to get a new wayfinder/weapon to lvl 30 (without the quests/side quests) i kinda quit the game until resonance is available to use. SO, because of the xp grind, i basically play with 1 wayfinder and 1 maybe 2 weapons..... which lead to bored of repeat gameplay of the same weapon type (wayfinder)....
I can only speak for my own experiences, but I just found myself losing interest in every aspect of the game as time went on. At launch I was excited to get stuck in, but the connectivity issues obviously slowed me down and it feels like it was two weeks before I could properly play the game. Once I was playing the game, it became clear that leeching was an issue, and a lot of the elemental imbuements sapped health so consistently that the only viable way to play the game was to be a tanky Wingrave or Venomess with the ability to self heal on a cooldown, or to do as much damage as possible all at once and spend as little time in missions. Which, combined with leeching, meant that matchmaking was dead in the water. But I kept playing, and I kept up with the Discord, and therein lay another problem for me. The discussion around the game was way too tribalist. Occasionally the odd useful discussion could be had, but most of the time it was the apologists vs the trolls, and it was just a headache. Add to this that the devs were WOEFULLY quiet and inattentive when it came to updating players on the day to day. Given the state of the game at launch and the myriad of obvious issues, I don't think it as unreasonable for players to ask "what is in the next update, and when will it roughly be?" It took them way too long to start adequately reporting what they were tackling at each step of development. So, early days were bad, and the community was kind of crap. And then we run into the two major issues of playing for a long time. You quickly realise that the levelling is not nearly fast enough for a game that expects us to mix and match characters and weapons for different strategies, the accessory system has too many layers of RNG and we're inundated with useless trash, and the echo system was literally tanking some players' accounts to be unusuable if they hit a certain number because nobody considered a server based game needed to tone down how large any given account could get. So they 'fix' these issues in the most... gentle and unimpactful way I can imagine. There are actually XP items in the game we can't currently use, and the devs did the tiniest of patches to increase XP from missions that does not nearly enough. Adding caps to the Accessory and Echo inventories only really served game stability and not the ever present issues with system balancing. The 'free event' was dreadful, too. I'm on PS4, and it was completely unplayable for the first couple of days. When asking in the Discord about if this was a known bug, I got called a 'toxic console gamer', was told Wayfinder was a "PC game, not a PS4 game" and that I should "just join the PC master race"... I just put it on the backburner and never got back to it, because of the recent Warframe update. Nice timing, DE! Not like you have a financial stake in the game or anything, right? But I digress. I booted up the game with the recent update. Hp is regening now. That's extremely welcome. Certain menus lag less, which is neat. But the XP items are still not turned on, one of my guns has been nerfed, and Plague Star starts tomorrow and I really want to play with my clan... and Whispers In The Wall isn't too far behind most likely, and there are only so many hours in a given day and putting more hours into Wayfinder feels less like gaming and more like giving to charity at this point. I've cleanly broken away from other 'live services' that didn't respect my time, like Destiny 2 and Dauntless. It's just so sad that I thought Wayfinder looked like something special and cool and it turned out to be just a buggy, bad feeling grindfest with an inept team at the helm who seem to be doing things in the most backwards way I can imagine.
This is the same story as the FPS title Gundam Evo. They had even more going for them than Wayfinder and they just fucked it up. If you setup a discord for your game on launch but don't communicate directly with your community when it matters, why did you make the server at all? You can't have it both ways. Gundam Evo had suggestion forums on the server that would be "passed on" to the devs, then the devs would change fuck all and release a steam "event" that was just a microtransaction advertisement or empty promises. You got a direct line to community feedback, this isn't rocket science.
I didn't buy into Wayfinder. Something felt off about it and I was right. I've been burned before as well as seen favorite games go bankrupt. I'm not going to become a founder of a game that can't even keep to its promises to not use predatory monetization tactics. I don't care whose fault it was. It shouldn't have happened. You can't heavily market your project as being against FOMO and then tier your founder's packs the way they did it and fail to clearly explain your BP design. I still don't know what their plan was. "No FOMO, complete at your own pace, but you can only buy the BP during its season". That's pretty heavy on the FOMO. Just make it expansion pack content, scrap the battle pass monetization format. A simple concept that was either lost on them or they intentionally ignored for profit.
Another reason why Warframe monetization is "fair," is because even without paying you feel like you progress. Every mission you do you feel you do it for a reason. To level up a weapon, get recourses, farm those prime parts, for the story. In Wayfinders I miss this feeling. Every dungeon I do, feel like a checklist I need to check off but I don't feel like I progress.
The loading times are the ones that keeping me off to go back and play the game despite having new stuff this past week. I'm at 106.6 hours, the game is to grind stuff but it is done incorrectly. It does feel like, it isn't really worth my time at all. I haven't finished my season one battle pass yet and I don't have any motivation to finish it. sigh . . .
I was so ready to go all in on this game, I was so close to buying the biggest founders pack day 1, but decided to buy the cheap one to try it out just in case and thank the Lotus that I did. I agree with every point here, it has potential but I don't know if they've already wasted their only shot with the playerbase now.
Totally agree. These issues need to be at the forefront of updates. I want to love this game so bad as I loved every game theyve put out so far and I dont want this one to be another wildstar, where the style was top notch and it just didnt get where it needed to in order to be successful.😢
I played a bit of the game, and my biggest complain is that they had a perfectly working store for microtransactions and a horrendous release. They focused on the store instead of in delivering a fun experience
0:25 wadda yea mean? Dauntless is still kicking isn't it? For me the list of grind games is: WarFrame, Path of Exile (and Diablo 4 since recently), Monster Hunter (World) and oddly enough Guild Wars 2 also scratches that itch for me.
If Founder's Season 2 doesn't fix anything then the tipping point will be when it goes F2P. Players will gravitate towards the path of least resistance and right now Wayfinder's path is full of obstacles (layers of RNG, lack of serious customization options, no trading, leveling nerfs, etc)
I think DE made a bad decision publishing this game. Wayfinder seems more like a liability than an asset. They should've let Airship Syndicate find a different publisher.
Edit disclaimer: yes i know that DE is the publisher not the Dev itself, but knowing what was right and wrong for Warframe, probably could have help it become somwhat of itself unique I tried the test run and it did run like as on the deck. 10-15 fps at most. It had controller support, but that was also more halfassed. Afte the testing period o went into the forum for suggestions and well made the suggestion to work on more optimizations towards low end pcs and the decks compatibility. I really hoped that it would be either like warframe have yellow deck support (it works, but not fully and still needs mouse and keyboard for certain actions or the resolution isn't properly scaled for the deck) and works it works its way towards green ( full deck support). But having no deck support is kinda hard for a game that isn't free to play. Well, hope it becames half as good as warframe, so it can hold its actual fans with new stuff
Like I said in a previous video, the live service model is a massive hit or miss. This year we have been seeing more of an interest in singleplayer. Games with optional multiplayer like armored Core 6 are actually outperforming this cause you can just hop in and out. Grind games might be dying.
I think a lot of ppl like myself expected a Destiny/Warframe mmo style game. But thats not what we got at all.. Its just a bad game. Theres no potential, its just bad all around...
Player trading 100%, also give all the skills points to max my Skills, the current design feels like 2013 Warframes ability slotting mods. THEY SHOULDN'T pick taking all the parts from WarF that make profit and money if they can't take all the decent QoL and ease-of-access features too.
I started playing Warframe at Steam launch because I wanted to play co-op space ninjas with friends. The game has gone through massive changes and evolutions over the years, but it's generally only improved. Nothing about Wayfinder is appealing to me. It just looks like yet another GAAS product like all the big names are trying to put out now
I seriously enjoyed the game, aside it's rough start. However, nerfs. Why. Every dev nerfs. Instead of buffing weapons, devs nerf the most used weapons. Happens in every game. This killed it for me. I'm not that interested in it as much. It had potential. I enjoyed my 300hrs. But I think it's time to move on.
This might not be a completely valid reason but anyways. I think devs nerf things instead of just buffing everything because they want to keep the "power creep" contained. At least to a degree. For a good example of what can happen with "only buffs" mentality you can look at Diablo 3. Those devs didn't want to nerf anything and just brought the lower performing things up for the first couple of years and it made the game bloat up with huge numbers quite quickly. Although due to the nature of that game number bloat wasn't exactly a huge issue and for a while just slapping on a higher torment level worked.
A thing to note is that it's not exactly a hero collection game like you describe it. Though similarities exist, this is not Warframe. This game aspires more to be an actual MMO where you feel the long term progression. It's still a valid way of doing things. WoW has slow progression and GW2 has fast progression in leveling. Both do well. Wayfinder was aiming more to be in the first camp. But alt characters do need a boost, and it is coming... Probably fast too.
Agreed, particularly in the nerfing experience and weapons before providing viable alternatives. I've stopped leveling my wayfinders halfway through the third due to how painful the second one was. I'll be waiting for season two and hoping they made several of the very obviously needed improvement to the leveling cycle and accessory/echo experience. Also the majority of echos and accessories are relatively pointless due to the current issues with some stats not having any notable impact and a limited number of build options for most weapons/wayfinders.
Leveling and xp is the main reason i just cant be asked to play the game. I would like to but even after hours of grind you barely progress, its depressing.
I like a lot about this game and I've put around 100+ hours into it, but there's so much that frustrates me to no end with the UI, Echoes, Leveling, and drop rates that I just don't have the same urge to work on it as much as I do with Warframe. I'm hoping for the best but I'm prepared for the worst.
I am of the opinion that buffs are better than nerfs. You should always strive to make the weak players stronger, not make the strong players weaker so everyone is weak. I have no expectations for this game to do well in the long run if the devs' response to advice or criticism is to ban people from their discord.
well leveling experience just go much much better 375%exp buff was released few days ago and its great!now i got a level per run atleast not per few runs like before.
I had issues doing the side quest couldn't find them. There are a few small things. But there was no real hook to keep me coming back. And the Rune silver, they're in-game currency. Kind of shows a creepy side
One issue is Early Access. I think they launched it too early, but that's a different matter. The issue is that Wayfinder is using Early Access the proper way, to build the game with the players. Many just buy into it and expect an almost finished game and don't contribute with feedback. The blame is not on A.S. or the players, it's on the industry that rapidly warped the expectations of an Early Access title. Basically Wayfinder is being blasted for being an ACTUAL early access game. Seeing Steam reviews saying "can't recommend in current state" yeah no shit, it's unfinished. Don't hold it to full release standards. Venomess is being advertised in first season as the newest character, but it's actually more akin to a first core of characters. It's one of the first 6. Which speaks to one of my main points. They should've launched E.A. later when Venomess was fully developed as the first rounder it really is, and Grendel being the season 1 character instead. Notice the launch was timed very close to Tennocon. I'm pretty sure the problem is yet another "publisher rushes a smaller studios project to make their game extra padding for their flagship's big event" like "wow all this aaand there's a separate game also out.. woah DE must be rich!"
I’m stuck leveling. Being so underleveled for the next mission not knowing how to level effectively. Shame I purchased the highest tier founder pack because I’m such a fan of Warframe.
Oh dang. I forgot that I had this installed cause for like 4 days in a row I was either in a long waiting time. Or kept getting disconnected as soon as the queue started.
I thought i was going to have some disagreements with your points.. but that gloom collapse mutator is hard to look at visually. I mean it's a cool looking effect, but the novelty wears off fast. Some of the mutators are just generally unfun to play against such as mayhem, fire bombs, and eruption where there is too much spam. Especially because mayhem has a chance of giving enemies super armor. Reaver woods area also feels bad. Mainly because there is a ton of shrubbery where you can literally get stuck in while fighting and end up dying because a pack of 5 just spam all their telegraphs on that one spot. You can't tp out into a check point during combat so once you're stuck at that point, you're dead. I'm not a fan of how short the gun clip is either. Having to play the reload mini game sucks in the middle of combat. It reminds of playing Tracer in heroes of the storm because she had the exact same mini game and it was just as bad if not worse. I also find it frustrating that when you evade with daggers and click after, the window for a dash attack seems too long to the point where my character charges back into something I literally just used the dodge for. I know it's going to take some time for them to iron it out but I hope it happens. Game does need player trading.
I got into the tests, and there was something about it that... didn't repel me, but it sure wasn't easy to hold onto it. I think part of it was having to pick a class, seeing that swapping classes was possible at that stage of development, but never finding out how and so I was stuck with the one class. Also, I swear, so many testers were utter smooth brains. You had to sign an NDA to get into the tests, what do you THINK the overlays containing your username are?!
one thint to remeber is that this is the first game the devs have made thats on this scale. so ofc they are gonn a make mistakes etc and it will take ma while for them to learn from them. its got potential for sure. just have to wait and see how things go
I really wish the leveling system was different, like make it where it's account wide leveling for weapons and characters and then add bonus stuff for the weapons and characters though quests and achievements
Someone who has played beta and is playing EA, it definitely needs to improvement and plently of clean up. Inventory is the main issue for me like bot being able to mass craft items or over simplicity, also this is mainly player count but not being able to get anyone for some missions or hunts sucks. Playing a co-op game and not experiencing the co-op is a bit depressing
What's up dude. I think (like many) that there are some good elements along with some bad (to me was expected). I think the amount of changes they have added in the interim have been good, but like you mentioned it still needs a lot of work.
I'm not extremely worried at the moment but understand the alarm. Game's still closed off in early access and it hasn't been getting advertised - which is what Aishrip Syndicate wants at the moment. I do remember it being they actually didn't want too many more people coming in for now as they work on things. Those that left are more than likely mostly temporary, while those staying are doing their jobs as beta testers. The decline is alarming, but kinda not too surprising. As for me, I'm just taking a small break. Farmed the latest event like crazy and with the bajillions of amazing single player games coming out, it was high time I paused my live service games and got back to eating down my backlog. And..yeah I gotta agree, wasn't too enthused about those nerfs. Like they nerfed every single weapon I had just maxed out from grinding that event lol. Ouch. I expected a few to get balanced a little, but some of the nerfs were pretty significant. Still, I have high hopes. Game's great - needs improvement in a number of areas of course, but that's what betas are for. And to add: I'm definitely waiting for that bounty board and the exp scrolls before I level up any other wayfinders or weapons. It was the reason why I farmed the event for red gloomstones - so I could max out some of my favorite weapons' affinities. Then when we get better experience gaining options, leveling them will be easier and hopefully a bit more enjoyable. Final addendum (I made my initial post before I finished the vid due to multitasking) I agree with you on monetization. If they want to get away with these prices, they need to eventually implement player trading. Warframe's system is applauded for the main fact that completely free players can gain cash currency via trade. Wayfinders (and TFD) need to see this and implement something similar. While I doubt TFD will because Nexon, Wayfinders certainly can. Again this is beta. Game isn't even truly "out" yet, so there are tons of features that can be worked on and added. This is the worst Wayfinders will ever be. It can only get better.
It very much has been getting advertised. I swear one in four TH-cam ads I get are for the game, even to this day. When the 'free event' with the gloom dagger skin reward was added there were adverts, and with the Reaver King update there were adverts, and they've taken the game to every convention they can.
@@soulechelon2643 Maybe, just wanted to set the record straight that if the devs and DE have said they want to limit promotion untilsome key issues are resolved, somebody somewhere didn't get the memo and it's not just reruns of old adverts as they've stayed consistent with content updates.
I played it during the closed beta, and I came away from it thinking it felt generic. I had no reason to play further as I had already played it before.
As much as the game is unfun to play currently, I still see it's potential. The devs just increased all XP gains by like 300% and they're constantly communicating through the discord. I have a feeling the game won't be super popular, but will def end up being a nice warframe alternative eventually.
This reminds me of Dauntless, supposed to be a Monster Hunter competitor and just completely shit the bed because apparently indie devs have no idea how to run servers or a design a grinding/reward system.
To be fair, they have a roadmap (found on their Discord) where they adressed some of your points (including a new UI). Unfortunately trading is not on that list. They already made great improvements and they are listening alot to feedback. The most recent patch with the exp buff was made hcs of player feedback for an example. Wayfinder is alot better compared to how it was in the beginning (especially regarding connection issues and bugs). But they still have a long way to go. I hope all they do before full release content wise is the two missing bosses, mounts, Grendel and job boards. All other ressources should be put into quality of life things. And the art team should hard focus on a new UI. Honestly I feel like the first few seasons can last half a year each instead of just three months. The game needs atleast a full year and not half a year before it should officially be released.
I'm hoping for the game to succeed but as of right now, there isn't enough content and there are too many issues. They have my financial support already. Now I'm just waiting for it to get good.
I want more games like Atomic Picnic. How the heck would you define it in shorthand? PVE Bullet Hell TPS? Or I guess I could say Multiplayer-Action-Holocure lmao
Aww I was kinda looking forward to picking this up on Xbox when the exclusivity ends. Same thing happened with that Babylons fall. Game died before Xbox release
They didn't explain the tier levels well enough, I was under the impression that if I paid $50, I would be able to play with Venomess because I would have "access" to her. However, I get the opportunity to have to level up the key levels to eventually unlock her. I am now just two spaces away, but its been a slow grind. I can see why people quit. I did for like a couple months and only got back into the game to try out the new stuff. Not many real quality of life changes, we still can't use the promo stuff they gave us in the tier package (like XP scrolls), and the fire world boss is still not back in the game. So the game isn't going to get better until December?
Its the Optimization i can deal with the enemies dealing more damage then they should what i cant is a 2 second long lag that teleports one of these enemies on my butt
One of the biggest flaw of the game is the imbalance between starter wayfinders (related to their starting weapon), as it may lead to quit early if the difficulty is too steep. Playing solo as CQC hero is painful, especially on some bosses (like The First and its last phase being a shit show in solo). Performances are also an issue, that purple portal being still that aweful when coming close to it with a not so recent config. The only reason I was ok with the monetization while not having player trading is the fact that we don’t need slots for weapons and wayfinders. As you said UI needs a total overall and QoLs. There must be a way to target farm things (some bosses have a loot table 3 times bigger than other). The world boss respawn is unbearable (especially considering that you need to be close to it to get the loots, if you died and thought there was plenty of time to come back well, it sucks for you, come back in 2 hours, maybe). I really think there is something to be saved in that game. But it requires a lot of work while the game is out and tarnishing its own image by itself. I wish they did more open / closed beta and released the game later
The queues are fixed because nobody is playing it, but in all seriousness the game has a really great blueprint. Unfortunately it has huge cracks in foundation that I don't know if they can fix it.
even at its peak player count 24k is only a fraction of its potential players when it eventually launches . its a early access title it will change and evolve. being a early acces people are more prone to return and try new updates
i think its wayy too early to say "this game is dying or this game is gonna die" because most of the potential players are waiting for f2p similar to that of warframe many years ago during its EA my point is. give feedback but try not to overreact. THAT is what kills potential growth in the games. also if outriders was f2p it would still alive rn. just saying
I WAS playing it since closed beta, but the connection-issues let me have a look at other games til they fixed it. Today i thought "Oh maybe Wayfinder is more playable!" and downloaded it. For the time I am waiting for the download I watched your video - instantly canceled the download. I really want this game to work well. I don't wanna play it and start to hate it - so I'm gonna wait a little more. Hope they will fix it.
One of my biggest issues is the visuals. There are so many areas where the entire screen feels staticy, like a glitched out fog. Then my friends and i finally slogged our way to legion and we were unable to play it. The flashing lights of the boss? No thanks, my friend has had epileptic seizures before, where was the warning from the game about this horrible graphic occurance? Just simply not okay in any sense of the word. It's supposed to be a requirement by companies to include this. Ontop of other things as well, like the capacity for echoes/accessories, leveling, constant disconnects... Trickster coins (and other items) being 1 per person in a game with 3 man party.... Nerfing weapons is always a bad sign, try making all the other weapons as strong as the ones you were going to nerf. The whole idea of RNG and then having to wait for hours for a boss than can glitch out? No timer or indication of when it will show up. Straight up they said that the sphere rewards for their first event were bugged and that they didnt plan on fixing it. If you make a event for your live service game and refuse to fix issues it might have, how about you dont release a event until you got your game under control. Absolutely they needed to go back to the bug fixing and balancing drawing board rather than adding more bosses and weapons.
Whats also crazy but even the whole 300% xp increase feels like a grind i guess my fault coming from warframe seeing DE had their hands on it i thought id be able to power level then maybe carry others on the way up to max too once i was maxed out
I actually had to step away because of certain resources like the archaic bones being way too hard to come by because of the lost zone rng and how bad the xp gains are. All the other complaints are very valid too. So much frustration that i really hope they can start refining everything instead of just adding more to fix later.
I was in on one of the betas and really WANTED to like the game but it felt so small and slow. The dungeons were extremely repetitive, with several being the same exact layout when it was supposed to be randomized. Thats before addressing all of the many other problems it has.
I played thru both closed access tests but it wasn't worth it for me to get a "founders" pack for this game. The future potential for gameplay just seemed too shallow for me to want to invest money in something that would end up being free to play anyway. I think the world map is way too big compared to player movement speed as well. I got told "they have plans for mounts". Ok? That still doesn't solve the problem now since we don't have mounts about running all tf over the map to get anywhere. Teleportation helps but only so much.
@@TacticalPotato oh i see, but i don't understand how and why they need critique when they already know whats wrong with their game, from the lvlin system to the greediness, i pretty much resumed every f2p mmo right here
My last 2 videos on wayfinder had no critique on the game, so they asked me to share my experience and not hold back. They're full aware of what the game needs, but I guess extra points from a video and then that videos comment section can also help.
I want so badly for this game to do well in the long run. It has potential, but it's hard to know what the long term plans are.
Same, I'm really hoping Season 2 pulls it back
@@TacticalPotato Warframe had it's issues as well in the beginning, it took lot of time and love to bring it to the game it is today. Warframe also reworked most of it's systems, some even multiple times. I think Wayfinders will get there one day but it will be a rocky road.
@@Ath3nna3 But you would think being affiliated with DE would eliminate some of those problems since they have the expertise already?
@@aabenhus I don't know, I was along for the WF ride since launch, and I feel like DE has probably forgotten about more features than it's improved.
@@aabenhus Publisher (marketing and finances) and Developer (actually designing and building the thing) are two separate branches (like did you ever see the guy that Steve just replaced as CEO on stream talking about game design). Also DE's kind of busy themselves of late. I don't acgtually know that the current Publishing branch of DE is even the same one (or even existed, some folks were probably multitasking/flying by the seat of their pants) when WF was in its early days
AS long and short term plans go, they have both a roadmap website and a host of dev comments and alerts in their discord (including many many many, and multiple things about the XP issues (as much as you can call the fact that 2/3rds of a system not being implemented yet in an early access is an issue proper)
Im a warframe founder, i have played every game by airship & every darksiders game. Been collecting Joe Mad comics since the 90s. This game i thought was made for me. I convinced 5 players from my warframe clan to jump in. It topped my excitement list by a far margin, and now has quickly fallen down to the bottom. None of my clan members are playing anymore. I really want this game to succeed, but the core fundamentals you mentioned that need to be addressed, I could not agree with more. I want to love this game, but I feel they are actively trying to keep me away.
Man that sucks dude. Hopefully you can find something else or Wayfinders fix the myriad of problems it has.
I too have been in your boat, just with MMOs. It sucks when you feel like you unknowingly lead friends into a game, but the game turns out bad or broken.
My problem with Live Service games is that I only have so many hours of free time. And I'm already playing Warframe and have a massive backlog of Steam/GOG/Switch games. Any new Live Service game that comes out has to compete with those. And Wayfinder just doesn't measure up.
I'm right there with you, brother.
in the discord chat, the devs have explicitly said there are no plans to add player trading because it might encourage RTM
I flat out called them out on that BS saying it would actually make it worse
Then it's not like warframes mtx model
They need to severely rework the accessory system if they don't want player trading. I can appreciate why trading isn't necessarily right for their game, but I hate how an accessory can be a super rare drop, and it could still have the wrong slots and the wrong level making it garbage to your specific builds.
More and more I think most/all of the issues with Wayfinder seem to be due to "skill issues" on the part of the devs. They don't seem to know how to program/run/utilize servers or even inventory systems. The entire reason we have limited inventory is due to lag created because of how the game loads players inventories. Same with all the connection/loading issues, in that connecting to the server(s) acts like I'm logging into the game for the first time.
Then there's the exp system that's purposefully and painfully arduous due to there basically being a lack of overall content.
As you've pointed out, compare that to another "warframe inspired" game that ran a beta the same time Wayfinder launched into EA.. The First Descandant. At least with TFD everything works and respects your time investment. Ironically, TFD also has a limited inventory systems but has the forethought of streamlining the "cleaning out" process to the point it can be done in seconds. Simply bookmark the items you want to keep and then "select all unwanted" to liquidate them out for crafting mats or credits. You even have a storage box (another thing Wayfinder doesn't have) to store items you want to keep but don't need right now or are afraid to get rid of.
Leveling in TFD is nearly as fast as Warframe, in that you would typically use Sanctuary Onslaught to level Frames and Weapons to max in about 10-20 mins. In TFD you can do defense missions that not only get you "void mats" but also level your stuff to max in about 45-60 mins. Compared to Wayfinder that takes no less than 12-15 HOURS per character/weapon.
At the moment, I have more fun creating new interfaces/systems in photoshop/unity3D than actually playing the game (*feel free to check my recent vids as I have another one coming in about a week).
All that said.. I think the devs of Wayfinder either don't know what they're doing or are caught up in a lot of Red Tape between execs/departments. Reminds me of "Fallout Creator Explains Why Modern Games Suck".
I'll be honest, I played the open test of TFD and just did not feel motivated to keep going. The gameplay early on feels like the dullest parts of Warframe and the itemization is pretty boring, and the localization is atrocious. It's like... Eh. The least interesting aspects of true "looter" games. The UI itself is a nightmare to navigate and read too.
@@FelisImpurrator I agree with you & the game is grindy as hell the drop rate for items are very low as fuck......I quit the game right after they nerfed the xp side quest mission.....I tried to get back to the game after the last update & couldn't find myself playing the game anymore or enjoy it........I hope that come 2024 alot of issues are fixed & maybe i could once again get back to Wayfinder....
@@silenceikeelu55 I was actually talking about First Descendant. Haven't tried Wayfinder.
Indeed, it's not without it's faults (lifeless openworld, lackluster story) but in terms of UI/gamplay functionality. Compared to Wayfinder.. it feels like a masterpiece.
Even the "grind" of unlocking new characters is less frustrating because TFD copied the Void-relic system from Warframe so you're not having to repeat the same boss dozens/hundreds of times to get the mats you need. @@FelisImpurrator
I think most/all of the issues with Wayfinder seem to be due to "skill issues" on the part of the devs.
100% agree with this.
And i don't get it, why didn't they asked DE for help?
They will have to fix up all the echo system (logic and interface) same as accesory system and crafting system, if they want to keep players, otherwise ppl will lose the will to play very soon.
I feel like Wayfinders already had an uphill battle due to those connection issues. Like imagine you working hard on a project, you have journalists surrounding you looking at every move you do and writing it down. Friends, family, colleagues they all talked about it, and then when you show it off, it doesn't work. Unfortunately many people will see this and never even bother trying it out even IF you fix your project a week after.
I'm always worried for early access games because of the issues an early access game can grant. Many give a game 1 chance, and if it fails then you've lost them which, in such a volatile system as gaming, can be a make or break
Video game industry is just that volatile because there are so many games coming out fighting for your time, money and attention. In the end its better for consumers since it SHOULD drive the industry to create better and better things.
Well they handled whole situation poorly, they were absent on steam forums and turned their own discord in to positive echo chamber filled with power abusing mods and psycho stans.
So, fix it and then release it.
@@fartloudYT That's what I mean though. Wayfinder was talked about lots, and from 25000 to 500 is a massive decline. And who knows if any of those 24500 will come back when it does release. A bad first impression, even if it's an alpha, beta, or early access, can be deadly
Sad as it is, AS had to know this was the world they were dipping their toes into. Anthem, Marvel's Avengers, Outriders (Kinda, wasn't really a live service but was structured like one and died like one), Babylon's Fall, and a handful of free to play titles like that Ubisoft futuristic parkour battle royale with the absurd skill barrier to entry I forget the name of, Rumbleverse, Multiversus, and the Suicide Squad game that *didn't even release* before players dumped all over how generic it looked...
If Warframe released today, in the state it was in a decade ago, it would have died within 18 months. It's not enough to have an idea and follow the example of the games that came before. The bar is set higher now, and you're competing with every live service and 'theme park MMO' style game that is still active and receiving frequent updates.
The nail in coffin for me was the item limitation. Forcing me to sell artifacts 1x1 and breaking down echoes just frustrated me. I will play this game again, only when they fix the UI & general mechanics that can manage a looting base game.
what a great and honest video! great feedback. Hope they can turn it around
You are right on the money, i made a post on reddit addressing a lot of similar points. I said these points months ago and was told to cope, I made a better post a few days ago and people are finally in agreements that there is something wrong.
I really want Wayfinders to make it. I want to be excited to play, not just settle for liking it. But right now, it’s just okay.
They blew their chance
I have to agree with your video completely. I had a particular issue of my founder pack not being received and they took nearly a whole month to get me all the items and wayfinders i was missing, was an agonizing and frustrating experience. I got all my stuff AFTER they nerfed exp and i have to say, i tried to level Venomess (the wayfinder i actually wanted to play since launch), alone cause all the other people i started playing with had already quit, and it was so soul crushing i just quit the game and haven't picked it up till now.
That sucks so much! I’m sorry…
I feel bad , it took me 3 hours while it was still the main issue
the biggest problem for me is the xp system at the moment. because of the grind to get a new wayfinder/weapon to lvl 30 (without the quests/side quests) i kinda quit the game until resonance is available to use. SO, because of the xp grind, i basically play with 1 wayfinder and 1 maybe 2 weapons..... which lead to bored of repeat gameplay of the same weapon type (wayfinder)....
I can only speak for my own experiences, but I just found myself losing interest in every aspect of the game as time went on. At launch I was excited to get stuck in, but the connectivity issues obviously slowed me down and it feels like it was two weeks before I could properly play the game. Once I was playing the game, it became clear that leeching was an issue, and a lot of the elemental imbuements sapped health so consistently that the only viable way to play the game was to be a tanky Wingrave or Venomess with the ability to self heal on a cooldown, or to do as much damage as possible all at once and spend as little time in missions. Which, combined with leeching, meant that matchmaking was dead in the water.
But I kept playing, and I kept up with the Discord, and therein lay another problem for me. The discussion around the game was way too tribalist. Occasionally the odd useful discussion could be had, but most of the time it was the apologists vs the trolls, and it was just a headache. Add to this that the devs were WOEFULLY quiet and inattentive when it came to updating players on the day to day. Given the state of the game at launch and the myriad of obvious issues, I don't think it as unreasonable for players to ask "what is in the next update, and when will it roughly be?" It took them way too long to start adequately reporting what they were tackling at each step of development.
So, early days were bad, and the community was kind of crap. And then we run into the two major issues of playing for a long time. You quickly realise that the levelling is not nearly fast enough for a game that expects us to mix and match characters and weapons for different strategies, the accessory system has too many layers of RNG and we're inundated with useless trash, and the echo system was literally tanking some players' accounts to be unusuable if they hit a certain number because nobody considered a server based game needed to tone down how large any given account could get. So they 'fix' these issues in the most... gentle and unimpactful way I can imagine. There are actually XP items in the game we can't currently use, and the devs did the tiniest of patches to increase XP from missions that does not nearly enough. Adding caps to the Accessory and Echo inventories only really served game stability and not the ever present issues with system balancing.
The 'free event' was dreadful, too. I'm on PS4, and it was completely unplayable for the first couple of days. When asking in the Discord about if this was a known bug, I got called a 'toxic console gamer', was told Wayfinder was a "PC game, not a PS4 game" and that I should "just join the PC master race"... I just put it on the backburner and never got back to it, because of the recent Warframe update. Nice timing, DE! Not like you have a financial stake in the game or anything, right? But I digress.
I booted up the game with the recent update. Hp is regening now. That's extremely welcome. Certain menus lag less, which is neat. But the XP items are still not turned on, one of my guns has been nerfed, and Plague Star starts tomorrow and I really want to play with my clan... and Whispers In The Wall isn't too far behind most likely, and there are only so many hours in a given day and putting more hours into Wayfinder feels less like gaming and more like giving to charity at this point.
I've cleanly broken away from other 'live services' that didn't respect my time, like Destiny 2 and Dauntless. It's just so sad that I thought Wayfinder looked like something special and cool and it turned out to be just a buggy, bad feeling grindfest with an inept team at the helm who seem to be doing things in the most backwards way I can imagine.
This is the same story as the FPS title Gundam Evo. They had even more going for them than Wayfinder and they just fucked it up. If you setup a discord for your game on launch but don't communicate directly with your community when it matters, why did you make the server at all? You can't have it both ways. Gundam Evo had suggestion forums on the server that would be "passed on" to the devs, then the devs would change fuck all and release a steam "event" that was just a microtransaction advertisement or empty promises. You got a direct line to community feedback, this isn't rocket science.
I didn't buy into Wayfinder. Something felt off about it and I was right. I've been burned before as well as seen favorite games go bankrupt. I'm not going to become a founder of a game that can't even keep to its promises to not use predatory monetization tactics. I don't care whose fault it was. It shouldn't have happened.
You can't heavily market your project as being against FOMO and then tier your founder's packs the way they did it and fail to clearly explain your BP design. I still don't know what their plan was. "No FOMO, complete at your own pace, but you can only buy the BP during its season". That's pretty heavy on the FOMO. Just make it expansion pack content, scrap the battle pass monetization format. A simple concept that was either lost on them or they intentionally ignored for profit.
Another reason why Warframe monetization is "fair," is because even without paying you feel like you progress. Every mission you do you feel you do it for a reason. To level up a weapon, get recourses, farm those prime parts, for the story.
In Wayfinders I miss this feeling. Every dungeon I do, feel like a checklist I need to check off but I don't feel like I progress.
I think they should've gone against live-service as an idea.
Not every game needs to be an endless content fountain.
no service means the dead of this game right know because everything is made up for it
It's like you saw this breakup from digital extremes coming with this video.
The loading times are the ones that keeping me off to go back and play the game despite having new stuff this past week. I'm at 106.6 hours, the game is to grind stuff but it is done incorrectly. It does feel like, it isn't really worth my time at all. I haven't finished my season one battle pass yet and I don't have any motivation to finish it. sigh . . .
I was so ready to go all in on this game, I was so close to buying the biggest founders pack day 1, but decided to buy the cheap one to try it out just in case and thank the Lotus that I did. I agree with every point here, it has potential but I don't know if they've already wasted their only shot with the playerbase now.
Good WF reference.
9:32 spot-on!
Im glad i held off,especially since DE dropped them
Totally agree. These issues need to be at the forefront of updates. I want to love this game so bad as I loved every game theyve put out so far and I dont want this one to be another wildstar, where the style was top notch and it just didnt get where it needed to in order to be successful.😢
I played a bit of the game, and my biggest complain is that they had a perfectly working store for microtransactions and a horrendous release. They focused on the store instead of in delivering a fun experience
Hearing about disconnects on sector switches reminded me so bad of playing Neocron... in 2002
0:25 wadda yea mean? Dauntless is still kicking isn't it?
For me the list of grind games is: WarFrame, Path of Exile (and Diablo 4 since recently), Monster Hunter (World) and oddly enough Guild Wars 2 also scratches that itch for me.
I play Dauntless regularly and there are tons of players all the time.
I also want this game to succeed. Please succeed like Warframe. Adding player trading like Warframe will 100% help the game succeed. Totally agree
If Founder's Season 2 doesn't fix anything then the tipping point will be when it goes F2P.
Players will gravitate towards the path of least resistance and right now Wayfinder's path is full of obstacles (layers of RNG, lack of serious customization options, no trading, leveling nerfs, etc)
I think DE made a bad decision publishing this game. Wayfinder seems more like a liability than an asset. They should've let Airship Syndicate find a different publisher.
Not really? I’m sure DE made sure they could afford it if something went wrong. Games fail all the time I’m sure DE are aware of the risks.
i mean they no longer are the publishers for it either way.
Yep,and that's probably why they dropped it and are no longer the publisher
Edit disclaimer: yes i know that DE is the publisher not the Dev itself, but knowing what was right and wrong for Warframe, probably could have help it become somwhat of itself unique
I tried the test run and it did run like as on the deck.
10-15 fps at most.
It had controller support, but that was also more halfassed.
Afte the testing period o went into the forum for suggestions and well made the suggestion to work on more optimizations towards low end pcs and the decks compatibility.
I really hoped that it would be either like warframe have yellow deck support (it works, but not fully and still needs mouse and keyboard for certain actions or the resolution isn't properly scaled for the deck) and works it works its way towards green ( full deck support).
But having no deck support is kinda hard for a game that isn't free to play.
Well, hope it becames half as good as warframe, so it can hold its actual fans with new stuff
Wayfinder is shaping up to fall to Warframe similar to how Battleborn fell to Overwatch.
Like I said in a previous video, the live service model is a massive hit or miss. This year we have been seeing more of an interest in singleplayer. Games with optional multiplayer like armored Core 6 are actually outperforming this cause you can just hop in and out. Grind games might be dying.
Wow seems to unironically the best and most value mmorpg right now. With access to basically three different versions of the game for $15
I think a lot of ppl like myself expected a Destiny/Warframe mmo style game. But thats not what we got at all.. Its just a bad game. Theres no potential, its just bad all around...
Well said mate!
tbh that is great to know after that show they put up
Player trading 100%, also give all the skills points to max my Skills, the current design feels like 2013 Warframes ability slotting mods. THEY SHOULDN'T pick taking all the parts from WarF that make profit and money if they can't take all the decent QoL and ease-of-access features too.
I started playing Warframe at Steam launch because I wanted to play co-op space ninjas with friends. The game has gone through massive changes and evolutions over the years, but it's generally only improved. Nothing about Wayfinder is appealing to me. It just looks like yet another GAAS product like all the big names are trying to put out now
I seriously enjoyed the game, aside it's rough start. However, nerfs. Why. Every dev nerfs. Instead of buffing weapons, devs nerf the most used weapons. Happens in every game. This killed it for me. I'm not that interested in it as much. It had potential. I enjoyed my 300hrs. But I think it's time to move on.
This might not be a completely valid reason but anyways.
I think devs nerf things instead of just buffing everything because they want to keep the "power creep" contained. At least to a degree.
For a good example of what can happen with "only buffs" mentality you can look at Diablo 3.
Those devs didn't want to nerf anything and just brought the lower performing things up for the first couple of years and it made the game bloat up with huge numbers quite quickly. Although due to the nature of that game number bloat wasn't exactly a huge issue and for a while just slapping on a higher torment level worked.
A thing to note is that it's not exactly a hero collection game like you describe it. Though similarities exist, this is not Warframe. This game aspires more to be an actual MMO where you feel the long term progression. It's still a valid way of doing things. WoW has slow progression and GW2 has fast progression in leveling. Both do well. Wayfinder was aiming more to be in the first camp.
But alt characters do need a boost, and it is coming... Probably fast too.
Agreed, particularly in the nerfing experience and weapons before providing viable alternatives. I've stopped leveling my wayfinders halfway through the third due to how painful the second one was. I'll be waiting for season two and hoping they made several of the very obviously needed improvement to the leveling cycle and accessory/echo experience.
Also the majority of echos and accessories are relatively pointless due to the current issues with some stats not having any notable impact and a limited number of build options for most weapons/wayfinders.
Leveling and xp is the main reason i just cant be asked to play the game. I would like to but even after hours of grind you barely progress, its depressing.
Damn, I hadn't really heard a lot about Wayfinders recently, I guess this is why.
I loved what i played... just waiting for 1.0 release. Hopefully they figure everything out.
I like a lot about this game and I've put around 100+ hours into it, but there's so much that frustrates me to no end with the UI, Echoes, Leveling, and drop rates that I just don't have the same urge to work on it as much as I do with Warframe.
I'm hoping for the best but I'm prepared for the worst.
I love it and having a ball.
theyll be back once the updates roll out and announcements flood in granted hopefully they are good updates i have faith they gonna do good
I really really want this game to do good, but Airship Syndicate and their design choices are making it hard to stick around till free to play
I am of the opinion that buffs are better than nerfs. You should always strive to make the weak players stronger, not make the strong players weaker so everyone is weak. I have no expectations for this game to do well in the long run if the devs' response to advice or criticism is to ban people from their discord.
well leveling experience just go much much better 375%exp buff was released few days ago and its great!now i got a level per run atleast not per few runs like before.
I'd rather hit my hand with a hammer 🔨 😏
I had issues doing the side quest couldn't find them. There are a few small things. But there was no real hook to keep me coming back. And the Rune silver, they're in-game currency. Kind of shows a creepy side
One issue is Early Access.
I think they launched it too early, but that's a different matter.
The issue is that Wayfinder is using Early Access the proper way, to build the game with the players. Many just buy into it and expect an almost finished game and don't contribute with feedback. The blame is not on A.S. or the players, it's on the industry that rapidly warped the expectations of an Early Access title.
Basically Wayfinder is being blasted for being an ACTUAL early access game.
Seeing Steam reviews saying "can't recommend in current state" yeah no shit, it's unfinished. Don't hold it to full release standards.
Venomess is being advertised in first season as the newest character, but it's actually more akin to a first core of characters. It's one of the first 6. Which speaks to one of my main points. They should've launched E.A. later when Venomess was fully developed as the first rounder it really is, and Grendel being the season 1 character instead.
Notice the launch was timed very close to Tennocon. I'm pretty sure the problem is yet another "publisher rushes a smaller studios project to make their game extra padding for their flagship's big event" like "wow all this aaand there's a separate game also out.. woah DE must be rich!"
I’m stuck leveling. Being so underleveled for the next mission not knowing how to level effectively. Shame I purchased the highest tier founder pack because I’m such a fan of Warframe.
The way how they launched this game was so disappointing it turned so much players away from the game
Imagine my shock!
None. It's none. I knew this would happen.
After I played the first closed beta, I knew and I'm glad I never went back
Oh dang. I forgot that I had this installed cause for like 4 days in a row I was either in a long waiting time. Or kept getting disconnected as soon as the queue started.
I thought i was going to have some disagreements with your points.. but that gloom collapse mutator is hard to look at visually. I mean it's a cool looking effect, but the novelty wears off fast. Some of the mutators are just generally unfun to play against such as mayhem, fire bombs, and eruption where there is too much spam. Especially because mayhem has a chance of giving enemies super armor.
Reaver woods area also feels bad. Mainly because there is a ton of shrubbery where you can literally get stuck in while fighting and end up dying because a pack of 5 just spam all their telegraphs on that one spot. You can't tp out into a check point during combat so once you're stuck at that point, you're dead.
I'm not a fan of how short the gun clip is either. Having to play the reload mini game sucks in the middle of combat. It reminds of playing Tracer in heroes of the storm because she had the exact same mini game and it was just as bad if not worse.
I also find it frustrating that when you evade with daggers and click after, the window for a dash attack seems too long to the point where my character charges back into something I literally just used the dodge for.
I know it's going to take some time for them to iron it out but I hope it happens. Game does need player trading.
I got into the tests, and there was something about it that... didn't repel me, but it sure wasn't easy to hold onto it. I think part of it was having to pick a class, seeing that swapping classes was possible at that stage of development, but never finding out how and so I was stuck with the one class.
Also, I swear, so many testers were utter smooth brains. You had to sign an NDA to get into the tests, what do you THINK the overlays containing your username are?!
one thint to remeber is that this is the first game the devs have made thats on this scale. so ofc they are gonn a make mistakes etc and it will take ma while for them to learn from them.
its got potential for sure. just have to wait and see how things go
I really wish the leveling system was different, like make it where it's account wide leveling for weapons and characters and then add bonus stuff for the weapons and characters though quests and achievements
Someone who has played beta and is playing EA, it definitely needs to improvement and plently of clean up. Inventory is the main issue for me like bot being able to mass craft items or over simplicity, also this is mainly player count but not being able to get anyone for some missions or hunts sucks. Playing a co-op game and not experiencing the co-op is a bit depressing
They just posted a sneak peak of their Wednesday dev blog and they talked about exp changes, you should give it a read it sounds good
thanks!
@@TacticalPotato no worries it's on their discord by the way just realized I didn't say that haha
What's up dude. I think (like many) that there are some good elements along with some bad (to me was expected). I think the amount of changes they have added in the interim have been good, but like you mentioned it still needs a lot of work.
I'm not extremely worried at the moment but understand the alarm. Game's still closed off in early access and it hasn't been getting advertised - which is what Aishrip Syndicate wants at the moment. I do remember it being they actually didn't want too many more people coming in for now as they work on things. Those that left are more than likely mostly temporary, while those staying are doing their jobs as beta testers. The decline is alarming, but kinda not too surprising.
As for me, I'm just taking a small break. Farmed the latest event like crazy and with the bajillions of amazing single player games coming out, it was high time I paused my live service games and got back to eating down my backlog. And..yeah I gotta agree, wasn't too enthused about those nerfs. Like they nerfed every single weapon I had just maxed out from grinding that event lol. Ouch. I expected a few to get balanced a little, but some of the nerfs were pretty significant. Still, I have high hopes. Game's great - needs improvement in a number of areas of course, but that's what betas are for.
And to add: I'm definitely waiting for that bounty board and the exp scrolls before I level up any other wayfinders or weapons. It was the reason why I farmed the event for red gloomstones - so I could max out some of my favorite weapons' affinities. Then when we get better experience gaining options, leveling them will be easier and hopefully a bit more enjoyable.
Final addendum (I made my initial post before I finished the vid due to multitasking) I agree with you on monetization. If they want to get away with these prices, they need to eventually implement player trading. Warframe's system is applauded for the main fact that completely free players can gain cash currency via trade. Wayfinders (and TFD) need to see this and implement something similar. While I doubt TFD will because Nexon, Wayfinders certainly can. Again this is beta. Game isn't even truly "out" yet, so there are tons of features that can be worked on and added. This is the worst Wayfinders will ever be. It can only get better.
It very much has been getting advertised. I swear one in four TH-cam ads I get are for the game, even to this day. When the 'free event' with the gloom dagger skin reward was added there were adverts, and with the Reaver King update there were adverts, and they've taken the game to every convention they can.
@@Joe90h I haven't seen any advertising on my end. Could be a regional thing.
@@soulechelon2643 Maybe, just wanted to set the record straight that if the devs and DE have said they want to limit promotion untilsome key issues are resolved, somebody somewhere didn't get the memo and it's not just reruns of old adverts as they've stayed consistent with content updates.
I played it during the closed beta, and I came away from it thinking it felt generic. I had no reason to play further as I had already played it before.
Really I was right on the edge of buying a pack too
Mmm, the anthem vibe
They lost me really early when they took the early access to one console only and now im kinda happy i opt out of trying this one.
As much as the game is unfun to play currently, I still see it's potential. The devs just increased all XP gains by like 300% and they're constantly communicating through the discord. I have a feeling the game won't be super popular, but will def end up being a nice warframe alternative eventually.
"Season 2"? For a game that's in Early Access? How about the developers finish making their game first before moving onto seasonal content.
This reminds me of Dauntless, supposed to be a Monster Hunter competitor and just completely shit the bed because apparently indie devs have no idea how to run servers or a design a grinding/reward system.
To be fair, they have a roadmap (found on their Discord) where they adressed some of your points (including a new UI). Unfortunately trading is not on that list.
They already made great improvements and they are listening alot to feedback. The most recent patch with the exp buff was made hcs of player feedback for an example.
Wayfinder is alot better compared to how it was in the beginning (especially regarding connection issues and bugs). But they still have a long way to go.
I hope all they do before full release content wise is the two missing bosses, mounts, Grendel and job boards. All other ressources should be put into quality of life things. And the art team should hard focus on a new UI. Honestly I feel like the first few seasons can last half a year each instead of just three months. The game needs atleast a full year and not half a year before it should officially be released.
I'm hoping for the game to succeed but as of right now, there isn't enough content and there are too many issues. They have my financial support already. Now I'm just waiting for it to get good.
I want more games like Atomic Picnic. How the heck would you define it in shorthand?
PVE Bullet Hell TPS? Or I guess I could say Multiplayer-Action-Holocure lmao
The problem with Wayfinder is its a good game in a genre that has a half dozen greats.
to this day I still have no idea what this game is about
Aww I was kinda looking forward to picking this up on Xbox when the exclusivity ends. Same thing happened with that Babylons fall. Game died before Xbox release
Didn't even know it came out
They didn't explain the tier levels well enough, I was under the impression that if I paid $50, I would be able to play with Venomess because I would have "access" to her. However, I get the opportunity to have to level up the key levels to eventually unlock her. I am now just two spaces away, but its been a slow grind. I can see why people quit. I did for like a couple months and only got back into the game to try out the new stuff. Not many real quality of life changes, we still can't use the promo stuff they gave us in the tier package (like XP scrolls), and the fire world boss is still not back in the game. So the game isn't going to get better until December?
Its the Optimization
i can deal with the enemies dealing more damage then they should
what i cant is a 2 second long lag that teleports one of these enemies on my butt
One of the biggest flaw of the game is the imbalance between starter wayfinders (related to their starting weapon), as it may lead to quit early if the difficulty is too steep. Playing solo as CQC hero is painful, especially on some bosses (like The First and its last phase being a shit show in solo).
Performances are also an issue, that purple portal being still that aweful when coming close to it with a not so recent config.
The only reason I was ok with the monetization while not having player trading is the fact that we don’t need slots for weapons and wayfinders.
As you said UI needs a total overall and QoLs.
There must be a way to target farm things (some bosses have a loot table 3 times bigger than other). The world boss respawn is unbearable (especially considering that you need to be close to it to get the loots, if you died and thought there was plenty of time to come back well, it sucks for you, come back in 2 hours, maybe).
I really think there is something to be saved in that game. But it requires a lot of work while the game is out and tarnishing its own image by itself. I wish they did more open / closed beta and released the game later
I just discovered there's a game called Wayfinder, right this moment.
The game seems pretty well received in Japan. Most players I see are Japanese and on playstation.
The queues are fixed because nobody is playing it, but in all seriousness the game has a really great blueprint. Unfortunately it has huge cracks in foundation that I don't know if they can fix it.
i love wayfinder and warframe... total drugs
If a dev is watching this they need to listen because because I couldn't agree more with these points
even at its peak player count 24k is only a fraction of its potential players when it eventually launches . its a early access title it will change and evolve. being a early acces people are more prone to return and try new updates
i think its wayy too early to say "this game is dying or this game is gonna die" because most of the potential players are waiting for f2p
similar to that of warframe many years ago during its EA
my point is. give feedback but try not to overreact. THAT is what kills potential growth in the games. also if outriders was f2p it would still alive rn. just saying
I play for the Fun. Not for the charts. Cheeeeerrrrssss
I WAS playing it since closed beta, but the connection-issues let me have a look at other games til they fixed it. Today i thought "Oh maybe Wayfinder is more playable!" and downloaded it. For the time I am waiting for the download I watched your video - instantly canceled the download.
I really want this game to work well. I don't wanna play it and start to hate it - so I'm gonna wait a little more.
Hope they will fix it.
One of my biggest issues is the visuals. There are so many areas where the entire screen feels staticy, like a glitched out fog. Then my friends and i finally slogged our way to legion and we were unable to play it. The flashing lights of the boss? No thanks, my friend has had epileptic seizures before, where was the warning from the game about this horrible graphic occurance? Just simply not okay in any sense of the word. It's supposed to be a requirement by companies to include this. Ontop of other things as well, like the capacity for echoes/accessories, leveling, constant disconnects... Trickster coins (and other items) being 1 per person in a game with 3 man party.... Nerfing weapons is always a bad sign, try making all the other weapons as strong as the ones you were going to nerf. The whole idea of RNG and then having to wait for hours for a boss than can glitch out? No timer or indication of when it will show up. Straight up they said that the sphere rewards for their first event were bugged and that they didnt plan on fixing it. If you make a event for your live service game and refuse to fix issues it might have, how about you dont release a event until you got your game under control. Absolutely they needed to go back to the bug fixing and balancing drawing board rather than adding more bosses and weapons.
Whats also crazy but even the whole 300% xp increase feels like a grind i guess my fault coming from warframe seeing DE had their hands on it i thought id be able to power level then maybe carry others on the way up to max too once i was maxed out
Oh shit I forgot this game existed
I actually had to step away because of certain resources like the archaic bones being way too hard to come by because of the lost zone rng and how bad the xp gains are. All the other complaints are very valid too. So much frustration that i really hope they can start refining everything instead of just adding more to fix later.
The game needs a The Second Dream type of experience, without which, it will die like Dauntless.
I really like this game. I hope it succeeds.
I love the art style and aesthetic. Just a shame they can't get it together. I mean all they had to do was call DE and ask for a few pointers.
Dudes were literally selling the beta access for a f2p game lmao
I wish them the most pleasant flop 😊
new wayfinder anime incoming to boost hype back to the game lmao
I was in on one of the betas and really WANTED to like the game but it felt so small and slow.
The dungeons were extremely repetitive, with several being the same exact layout when it was supposed to be randomized.
Thats before addressing all of the many other problems it has.
I played thru both closed access tests but it wasn't worth it for me to get a "founders" pack for this game. The future potential for gameplay just seemed too shallow for me to want to invest money in something that would end up being free to play anyway. I think the world map is way too big compared to player movement speed as well. I got told "they have plans for mounts". Ok? That still doesn't solve the problem now since we don't have mounts about running all tf over the map to get anywhere. Teleportation helps but only so much.
feels like i watched the same vid a few days ago with brozime's video
Devs asked me for my critique, this is it. The more ppl that critique it the better.
@@TacticalPotato oh i see, but i don't understand how and why they need critique when they already know whats wrong with their game, from the lvlin system to the greediness, i pretty much resumed every f2p mmo right here
My last 2 videos on wayfinder had no critique on the game, so they asked me to share my experience and not hold back. They're full aware of what the game needs, but I guess extra points from a video and then that videos comment section can also help.