Unreal Engine Tutorial - Action RPG Top Down Camera with Boundaries
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- เผยแพร่เมื่อ 7 ก.พ. 2025
- Hello everyone! A simple yet awesome tutorial today, I'm sure a lot of people wanted to know how to make this (I know I did!). Luckily it's a lot easier than it seems so hopefully we'll all have a nice Camera system for our games!
If you like what I make, you can support me by following the channel and donating to my patreon, thank you! - Donny
www.adonaldclarkgame.com
/ thedonald
If you like what I make, you can support me by following the channel and donating to my patreon, thank you! - Donny
www.adonaldclarkgame.com
www.patreon.com/thedonald
Works beautifully, thanks dude
ONE THING I MISSED! In the Spring Arm Component, uncheck the "Do Collision Check"!!!!! :)
verry good video thanks
Any way you can make an in-depth step-by-step tutorial on this? Or maybe send a link to a site where they do that? Great video
I thought the video was clear, which part do you not understand? :) I tend to make my videos for people who already have a basic understanding of Unreal Engine, so I do skip things sometimes
@@donaldclark2735 Hello, thanks for getting back to me. I'm very new to this (4th day learning lol). The information your giving is great, but since is don't know the vast majority of this stuff: I feel it would have been nice to see a slowed-down version of your video explain every little thing and what they mean. So I can have a deeper understanding of the engine. Still, an awesome video, and I'm gonna try my best to get it working for me. Keep up the great work.
@@drakesbajan if you're new to programming all together, there's a free intro to computer science course by harvard University called CS50, I'd highly recommend going through that first. You're better off learning core programming skills first, everything else will make sense quicker and you'll have an easier time learning :) good luck
@@donaldclark2735 Thanks for the tip. I'lm definitely gonna check that out. Take care.
The camera its nos following my character and i did everything, can you help?
Does it come up with an error message? The first 2 things to check would be: 1. Is the FollowActor variable set as the player. 2. Do you call the event that switches on the Gate node in the event tick function
Hi, thanks for the feedback. Does not come with an error message. The camera just don't follow my character but obey the boundaries. How do i set my camera as my player?
@@donaldclark2735 HEY, how do i make my camera works again when i die? because its a "BeginToPlay" event.
@ make the code that sets the player as the camera's focus a unique function. Then you can call it whenever you want. You can just add that function to whatever your respawn code is
This is a great tip on setting this up. For those who are trying to figure out some of the steps ... This video may help clarify the Set View Target With Blend node: th-cam.com/video/uW86ZGxesmc/w-d-xo.html