UE5: Enhanced top-down template tutorial (camera rotation + zoom)

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  • เผยแพร่เมื่อ 18 ธ.ค. 2024

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  • @UE5Poseidon
    @UE5Poseidon  2 หลายเดือนก่อน

    Project files available at: www.patreon.com/posts/unreal-engine-66621842?

  • @Mamori3D
    @Mamori3D ปีที่แล้ว +11

    For those having trouble with scroll zoom, please make sure all the variables have correct value
    Camera pos int: 0
    Camera Zoom difference: 250 (almost certain this will be 0 so it doesn't work)
    Max cam pos: 3
    Default spring arm: 1650
    To make sure the scroll is working use the Print string at the end of each branch set and when you hit play you should see a "hello" or whatever string you write, when scrolling up or down

    • @The_Sharbel
      @The_Sharbel ปีที่แล้ว

      i did that but for some reason it dont work
      it can only zoom in cant zoom out do you know why i been trying to make it work but it wont work

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว

      Did you set the clamp min and max values correctly?

  • @Zjombie
    @Zjombie ปีที่แล้ว +5

    thank you, very nice tutorial! No bs, straight up just step-by-step instructions, and easy to follow. I literally just started messing around with UE5 today and was able to keep up and get the camera zoom to work with no problems.

  • @SamsLifeTV
    @SamsLifeTV 9 หลายเดือนก่อน +1

    It is always the simple video where people talking through text editor that helps the most. Thanks! xD

  • @lolaswift111
    @lolaswift111 3 หลายเดือนก่อน

    This is one of the best tutorial I have ever came across during the last few years of using unreal. Never thought about doing something like this. genius!! thank you so much

    • @UE5Poseidon
      @UE5Poseidon  3 หลายเดือนก่อน

      No problem :D Glad to be helping!

  • @XxXGAMESTERxKCXxX
    @XxXGAMESTERxKCXxX 2 ปีที่แล้ว +5

    Took me around 12 hours to do due to my incompetency but it works very well so thank you :)

  • @noha7ers
    @noha7ers ปีที่แล้ว +2

    Its a really good tutorial, straight to the point. Maybe a few explanation of what its happening will be good, but step by step it just worked so many thanks!

  • @MrThunderButtz
    @MrThunderButtz ปีที่แล้ว +1

    The code that is given to me when trying to scroll does not work.

  • @prom3th3us31
    @prom3th3us31 ปีที่แล้ว +2

    Right click doesn't move the camera for me it still moves the character but so does WASD please help, nothing looks wrong

  • @BlackLyric18
    @BlackLyric18 ปีที่แล้ว +2

    idk why the scroll isnt working i double checked and stuff to can someone pls help

    • @Mamori3D
      @Mamori3D ปีที่แล้ว

      I have the same issue

  • @kuhicop
    @kuhicop ปีที่แล้ว +8

    it would be amazing if you don't race when selecting things from a list, I have no time to see what you're clicking and I had to pause the video like 7000 times

    • @Jedence3D
      @Jedence3D ปีที่แล้ว +1

      you can slow video like 0.5

    • @audiogus2651
      @audiogus2651 7 หลายเดือนก่อน

      @@Jedence3Deven .25 now

    • @ryannowka5488
      @ryannowka5488 หลายเดือนก่อน

      @@audiogus2651 .25 is the way

  • @motoholicrider3732
    @motoholicrider3732 15 วันที่ผ่านมา

    Thank you for the video, it works well but I have an issue with the camera zoom in and out. It`s not working...

  • @jiaxinsun9210
    @jiaxinsun9210 2 ปีที่แล้ว +3

    Fabulous tutorial! ez to follow and having all purposes explained well. Really appreciate it.

  • @Amor2point0
    @Amor2point0 ปีที่แล้ว

    Thank you for this tutorial, It's straight to the point, and it is hard to follow to input method simply cause of the "enchants input" Hopefully there is an updated tutorial on that but everything else even the music choice was great.

    • @Amor2point0
      @Amor2point0 ปีที่แล้ว

      @nibirkhan8568 trying to now

    • @Amor2point0
      @Amor2point0 ปีที่แล้ว

      @nibirkhan8568 yea I might have to but a need it the rotation Camara, but if you have the money ( there is a powerful plug in your cameras ) but 😁 I'm trying to save money

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว +1

      You're welcome! It shouldn't be too difficult using enhanced inputs as they contain the same functionality, it's just renamed. Look up a tutorial on how to add new enhanced input maps and you should be able to recreate this with the new system.

  • @mishovjfr3561
    @mishovjfr3561 ปีที่แล้ว

    thank you so much i have been trying to do this for 3 weeks thank you !!!

  • @silvafe23
    @silvafe23 3 หลายเดือนก่อน

    Please, could you make a tutorial on top dawn aiming with the mouse cursor?

  • @rave6583
    @rave6583 2 หลายเดือนก่อน

    Great tutorial so far, but I'm having one small issue, the get look yaw function doesn't show up when I search for it, please advise

  • @chazscholton3137
    @chazscholton3137 5 หลายเดือนก่อน

    This is an Awesome Tutorial. I just need to figure out how to cancel the character Auto Move to target location when Click Move is used. Along with Camera Collision Control of some kind.

    • @UE5Poseidon
      @UE5Poseidon  5 หลายเดือนก่อน

      I'm not entirely sure without looking at the code but there should be an input for the left mouse button somewhere which you can just delete.

  • @veevinci
    @veevinci ปีที่แล้ว

    thank you! Everything works perfectly and with some adjustments I made it exactly I wanted it to look :) thanks again!

  • @DeathAfonx
    @DeathAfonx 4 หลายเดือนก่อน

    I have i question, If i want to use this inside of Character_BP i dont have access to "is input key down" what i should use ?

  • @isaaccontee
    @isaaccontee 3 หลายเดือนก่อน

    This tutorial is the best you can find, but I have a question is it hard to set the default camera to max length? how can I do that? I tried to set the spring arm position default+zoom difference but it didn't work.

    • @UE5Poseidon
      @UE5Poseidon  3 หลายเดือนก่อน

      Thanks! You can change the target arm length default value of the camera.

  • @lolaswift111
    @lolaswift111 3 หลายเดือนก่อน

    can you make more topdown videos or RTS, survival,etc. thank you so much

  • @umecgames9966
    @umecgames9966 2 ปีที่แล้ว +3

    Your Tutorial Videos Are Very Useful For Making Games! ♥

  • @Евгений-ш3л9у
    @Евгений-ш3л9у 2 ปีที่แล้ว +3

    the character trembles when turning when the mouse is on

    • @donkeymilk9050
      @donkeymilk9050 2 ปีที่แล้ว

      Did you find a fix?

    • @Евгений-ш3л9у
      @Евгений-ш3л9у 2 ปีที่แล้ว

      @@donkeymilk9050 Yes. Try node Set Input Mode Game and UI(DO not Lock, Hide cursor - true)

  • @alexey2
    @alexey2 หลายเดือนก่อน

    And how to do it, for example, so that you don't turn the mouse, but Q and E?

  • @grxryder
    @grxryder 5 หลายเดือนก่อน

    For anyone struggling with the inverted zoom, flip the camera zoom difference to -250 and it'll fix it.

  • @marciobremer
    @marciobremer 8 หลายเดือนก่อน

    Man! Thank you for this awesome tutorial, but I have one question, with this code how can I go with the minimum zoom like -200 to go from third person like to first person.

    • @UE5Poseidon
      @UE5Poseidon  7 หลายเดือนก่อน

      Do you want it so that once you zoom in enough it snaps to first person instead?

    • @lolaswift111
      @lolaswift111 3 หลายเดือนก่อน

      @@UE5Poseidon haha, was wondering the same. guess not only camera switch but also control, orientation, etc needs to be changed. It'd be awesome if you can teach us.

  • @Silent_Chief
    @Silent_Chief ปีที่แล้ว

    thank you a lot ! work like a charm edit: sometime but not everytime , i cant use the right click .... i think is because i use a main menu , if i play from the menu 1/2 time the camera right/left move is not working (no error) but if i play the game from the demo level , everything work well. How can i fix it please? that total break my project and im almost at the end please ...

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว

      Are you setting the input mode correctly when the level opens up?

    • @Silent_Chief
      @Silent_Chief ปีที่แล้ว

      @@UE5Poseidon yes , but im gonna look more , i think i maybe put a -1instead 1 value into Input var

  • @BIGBIG.design
    @BIGBIG.design ปีที่แล้ว

    At 1:58 how did you create that "Set" node without selecting it from a list?

    • @BIGBIG.design
      @BIGBIG.design ปีที่แล้ว

      Oh, okay...you dragged it from the left panel to the "True" value. Got it! Thanks!!

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว +2

      You can hold down Alt and let go for "Set" and hold control and let go for "Get"

  • @pablocidade5780
    @pablocidade5780 ปีที่แล้ว

    I cant get the nodes "Get Look Yaw" and "Get Look Pitch", what could I be doing wrong? Im using UE5

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว +2

      Get the “IA_Look” and split the struct pin

    • @pablocidade5780
      @pablocidade5780 ปีที่แล้ว

      @@UE5Poseidon Tks, I will try that.

  • @noha7ers
    @noha7ers ปีที่แล้ว

    It's possible a hold/toggle to walk tutorial parting from this?

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว

      What do you mean? The player presses a key and they will keep moving until they press it again?

    • @noha7ers
      @noha7ers ปีที่แล้ว

      @@UE5Poseidon No i mean, if you are in keyboard, when you move the character by default run, is possible make a key to hold to character walk?

  • @partius
    @partius ปีที่แล้ว

    When completing the rotating camera on right click drag, when compiling it gives an error because "(self) is not a Player Controller, therefore TARGET must have a connection" was there something i did wrong?

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว

      Add the correct target for the node where the error is coming.

  • @merlethibault7076
    @merlethibault7076 9 หลายเดือนก่อน

    I have another question. I'm trying to implement the movement in 5.3 with the keypad. I was able to do it but when i change th eposition of the camera, the movement went wrong. How would you map the keys since now it uses the Enhanced Input action? Also, I want ma camera to rotate only on the yaw, how can I make it possible while still being able to configurate correctly the movement key movement.
    I hope you can help me.
    Thank you !

    • @JustinDemoranville
      @JustinDemoranville 6 หลายเดือนก่อน

      You can use Mouse X/Y and get mouse X/Y instead for both pitch and yaw

  • @dalle-gymnastik
    @dalle-gymnastik 9 หลายเดือนก่อน

    Gone through the video 3 times now and I can't see where I made the mistake but for some reason when I added the "Set Relative Rotation" from the last part of the video, whenever I start the game It's like the camera is frozen in place and stutters every time I try to move it by the right click.

  • @aetherneos6438
    @aetherneos6438 ปีที่แล้ว +1

    Hey, thanks for the time and effort you put into making this tutorial! I've been having trouble finding something like this, so it was great to see you made this video.
    One thing I'm trying to figure out is how to rotate the CameraBoom by pressing the Up, Down, Left, and Right arrow keys, effectively just rotating/pivoting the CameraBoom to face North, East, West, and South depending on the arrow key you press. If you could please help me with this, I would greatly appreciate it!

    • @aetherneos6438
      @aetherneos6438 ปีที่แล้ว +1

      And sorry, I forgot to mention that I am using version 5.1, so things are a bit different here.

  • @mcoomlie8478
    @mcoomlie8478 9 หลายเดือนก่อน

    thank you this helped, but is there a way I can make it so that my mouse cursor can extend the rotation past the screens edge when right clicking?

  • @merlethibault7076
    @merlethibault7076 9 หลายเดือนก่อน

    Hey thank you for your awesome tutorial !! Just have a question. My zoom is working great but when i push the wheel of the mouse forward the zoom decrease and when i push the zoom backwards it zooms in. So it's not very intuitive. DO you know why it's happening ?
    Agin, thank you for the tutorial !

    • @merlethibault7076
      @merlethibault7076 9 หลายเดือนก่อน

      Never Mind, I found the problem haha, I forget one of the multiply!! So thank you again for you work !

  • @Mstr1k
    @Mstr1k 10 หลายเดือนก่อน

    Wow! Thanks for the tutorial! UE4 Poseidon, how I could implement a feature to reset the camera to "default" when double clicking with right mouse?

    • @UE5Poseidon
      @UE5Poseidon  10 หลายเดือนก่อน

      No problem!
      Camera can be set to a default view by setting the control rotation. Get the player controller, then set control rotation. As for double clicking, there should be other videos on it, it is quite difficult to explain through text.

  • @arcanamc-hk2tl
    @arcanamc-hk2tl ปีที่แล้ว

    From following the Zoom In/Out part of the tutorial, my blueprint does not work correctly. Instead of zooming in/out it scrolls up and down, do you know what I could have possibly done wrong?

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว

      You are probably changing the wrong value then. Make sure you are changing the target arm length to zoom in/out.

  • @BerkayUnall
    @BerkayUnall 2 ปีที่แล้ว

    Camera movement with the mouse does not look smooth. It looks like there is a blur or lag problem, how can we speed it up?

    • @guyens
      @guyens 2 ปีที่แล้ว +3

      select "SpringArm" and there will be a setting called "Enable Camera Rotation Lag" under the "Lag" section, check that box and you should be good to go!

    • @UE5Poseidon
      @UE5Poseidon  2 ปีที่แล้ว +1

      That blur may be because of motion blur which you can turn off in the camera settings

    • @BerkayUnall
      @BerkayUnall 2 ปีที่แล้ว +2

      @@UE5Poseidon Thank you, when I did as @guyens said, the problem was solved.

    • @Slup10000
      @Slup10000 2 ปีที่แล้ว +1

      @@guyens Dude your are my hero for today. Like literaly saved me from a bug hunting session that lasted for way to long than I can comfortably admit xD.

  • @Sintho2k
    @Sintho2k 2 ปีที่แล้ว +1

    well done tutorial, thank you for your time and effort.

  • @ekenterprises8398
    @ekenterprises8398 ปีที่แล้ว

    Really trying to get this to work with the enhanced input mapping instead.

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว

      Look up a video on enhanced input mappings. It shouldn't be too difficult as it contains the same functionality, though it's been renamed.

  • @oyunlar535
    @oyunlar535 ปีที่แล้ว

    hi thank you for the video. But in ue5.2 i couldnt find the (input key down) i searched every name but i couldnt find please help me for this

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว

      Untick the context sensitive box which you see when you right click in the blueprint and search for it. They might have also changed the name due to the enhanced action events but I think the other one should still be there.

    • @oyunlar535
      @oyunlar535 ปีที่แล้ว

      @@UE5Poseidon thank your for your answer bless you. I found the inputkeydown with putting the right que step by step

  • @ilyasener
    @ilyasener ปีที่แล้ว

    Thank you! Is there also a option for 'jump' ?

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว +1

      Not in this but it is really to add just add the jump node when space is pressed

    • @ilyasener
      @ilyasener ปีที่แล้ว

      @@UE5Poseidon Thanks for the fast respons! learning alot from your videos!

  • @kaine77
    @kaine77 2 ปีที่แล้ว

    Even if I rotate the screen with the mouse, my character moves in the same direction when I press w. For example, when I press w after I rotate it 90 degrees, it goes to the left.

    • @kaine77
      @kaine77 2 ปีที่แล้ว

      How can I fix it sir?

    • @bywatt2058
      @bywatt2058 2 ปีที่แล้ว

      Problemi çözebildin mi dostum ?

    • @klawrz
      @klawrz 11 หลายเดือนก่อน

      I was able to fix this by a) Replicate the camera movement logic from third person template (i.e use 'add yaw control rotation' node, likewise for pitch). and b) On spring arm component, enable 'use pawn control rotation'

  • @jyankienn7857
    @jyankienn7857 ปีที่แล้ว

    how can I limit x and y axis ? i can see underneath of your character and under landscape

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว

      There should be a setting called view pitch min and max in the get player camera manager which you can use.

  • @cursedbishstudio
    @cursedbishstudio ปีที่แล้ว

    Im looking for help to use the new input system to control pawns (Not characters with a movement com) but standard pawns. been playing around with "add actor world offset" but getting that to work with rotating the pawn using the mouse (as you would playing a character in an FPS) is just not working. any ideas or links would be great. cheers

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว

      It's generally much better to just use a character as it is essentially a pawn itself just designed for being controlled and moved. But if you want to use a regular pawn, maybe try adding a spring arm and camera first and copying over the mouse logic from the player character. If that doesn't work then perhaps just add rotation to the camera on mouse x and mouse y input events.

  • @LightningdHeiwa
    @LightningdHeiwa 2 ปีที่แล้ว +1

    amazing video !! would be nice if you could do one video in the future
    when you rotate spring arm you dont see mouse and it stays in place would be much better dont you think so too ?

  • @ISDISNJH
    @ISDISNJH ปีที่แล้ว

    follwoing this tutorial I got mouse wheel zoom in and out to max limit but on zooming in it keeps zooming into player character, is there a way to set max zoom out and max zoom in?

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว +1

      Use clamp value node to set a min and max value

  • @kataihallenchrish
    @kataihallenchrish ปีที่แล้ว

    Brilliant tutorial! just one question: how would I go about making so that moving with WASD cancels my previous mouseclick? because now if I click somewhere and want to move with WASD or just accidentally click while moving, its forces the character towards the click and the command doesn't cancel until completed. Thanks!

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว +1

      I think you could just use a stop movement immediately node when the key is pressed.

    • @madster3714
      @madster3714 ปีที่แล้ว

      @@UE5Poseidon i tried that, then the point to click doesnt work :(, do you have any fixes?

  • @The_Sharbel
    @The_Sharbel ปีที่แล้ว

    hi man nice tutorial i got one problem but i fix it all love man keep it up btw when i use the mouse to move and was the player dont change the the movmint like if i go up using the mose and use the (s) key the player just stop moving is like the player try to go in both way in the same time and idiea why it happen ?

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว

      If you want to remove moving using wasd keys completely you can just remove the input events for it. If you want to disable it while moving after clicking, then you can add a variable that checks if the player has reached the clicked location which is set to true only after they move to that location. If the variable is false then add a branch that stops wasd movement.

  • @rasmusandersen2007
    @rasmusandersen2007 2 ปีที่แล้ว

    The rotation part does not seem to work for me since i can't find the "Is input key down"

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว +1

      Add the "Get player controller" node then drag out of that and add "Is input key down"

    • @rasmusandersen2007
      @rasmusandersen2007 ปีที่แล้ว

      @@UE5Poseidon Thanks a lot I could have used that 3 months ago :D But still thanks a lot!

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว

      @@rasmusandersen2007 yeah sorry for the late reply

  • @bellator3762
    @bellator3762 9 หลายเดือนก่อน

    Thanks a lot for the great tutorial man!

  • @discoffeehawt3638
    @discoffeehawt3638 2 ปีที่แล้ว

    how do I make it to where the camera is always locked behind the player character so its always pointing towards their back? Also how do I make it to where I don't have to click in order to be able to use the wasd controls aswell as remove the right click being able to move the player character around?

    • @UE5Poseidon
      @UE5Poseidon  2 ปีที่แล้ว

      Remove the camera/mouse input so the player can't use it anymore and set the default to be behind them.
      On event begin play, get the player controller and set input mode to game only.
      The right click isn't moving the player around I think by default but if it is, then look for the input event for right mouse button and remove the part where it is adding movement input.

  • @jameswilliams2373
    @jameswilliams2373 2 ปีที่แล้ว

    thank you for your tutorials i learn a lot any chance you could show us how to reset the camera to where the we have the cursor. cheers

    • @UE5Poseidon
      @UE5Poseidon  2 ปีที่แล้ว

      Perhaps in a future video

  • @tonkis527
    @tonkis527 ปีที่แล้ว

    I have an issue where the camera is laggy when im rotating. How can I fix this?

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว

      Is camera lag enabled?

    • @tonkis527
      @tonkis527 ปีที่แล้ว

      @@UE5Poseidon how do i check this

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว

      @@tonkis527 it’s on the spring arm component

    • @tonkis527
      @tonkis527 ปีที่แล้ว

      @@UE5Poseidon i disabled it but its still laggy. Can it be from low frame rate or the camera distance being too far from the character

    • @mitchalwaggoner1648
      @mitchalwaggoner1648 ปีที่แล้ว

      @@UE5Poseidon Tested this a bit further. On a 3080 with the standard top down template, the pitch and yaw produces an artificial stutter but the zoom in feature is smooth. The game is running at 165 FPS, I can only assume that the lag others are experiencing is related to some issue with the pitch/yaw camera motion.
      Secondly, what is recommended to have the swing arm automatically handle collision such to not move the camera through static objects in the world?

  • @jackeye5368
    @jackeye5368 2 ปีที่แล้ว

    for is input key down im getting a error saying there has to be a target how did u solve that

  • @AArz-mq4ts
    @AArz-mq4ts ปีที่แล้ว

    Hello, thank you very much for the video! I was wondering if you'd happen to know a way to work around the top down template bug of not being able to bake lighting? Thank you very much in advance

  • @spuffles2104
    @spuffles2104 2 ปีที่แล้ว +1

    Awesome tutorial just curious on how you can limit certain camera movements with the blueprints? *I'm trying to make a top down view for the character where you can freely move on the x axis but the y axis is limited, I'm new and trying to figure it out is a headache

    • @UE5Poseidon
      @UE5Poseidon  2 ปีที่แล้ว +2

      Do you mean the player should not be able to move at all in the y axis direction?

    • @spuffles2104
      @spuffles2104 2 ปีที่แล้ว +1

      @@UE5Poseidon it can but I'm hoping to limit the how far it can, because I want a top down view, but not have it where you can move the y axis so much it turns into 3rd person view

    • @UE5Poseidon
      @UE5Poseidon  2 ปีที่แล้ว +2

      @@spuffles2104 Sorry for late response. Did you mean camera movement or the player movement?

    • @spuffles2104
      @spuffles2104 2 ปีที่แล้ว +1

      @@UE5Poseidon camera movemnt 🙏

    • @UE5Poseidon
      @UE5Poseidon  2 ปีที่แล้ว +3

      @@spuffles2104 damn I apologise again for the such late response. TH-cam doesn’t notify of reply’s to comments for some reason.
      In order to limit the camera movement you will have to add a branch and get the current camera rotation and if it’s under a certain value you can change. Alternatively, you could use the clamp node which is better to be able to define a minimum and maximum rotation.

  • @woxi4899
    @woxi4899 11 หลายเดือนก่อน

    any chance there will be one for EIS?

    • @UE5Poseidon
      @UE5Poseidon  10 หลายเดือนก่อน

      What's EIS?

    • @woxi4899
      @woxi4899 10 หลายเดือนก่อน

      the new input system, enhanced input system, its way overcomplicated when i looked into it compared to the old system@@UE5Poseidon

  • @GrabbyBuns
    @GrabbyBuns 2 ปีที่แล้ว +1

    On point! Please keep it coming!

  • @cosmic_chung
    @cosmic_chung 9 หลายเดือนก่อน

    Greetings from Korea in 2024. best lecture :)

    • @UE5Poseidon
      @UE5Poseidon  9 หลายเดือนก่อน

      Thanks so much man!!

  • @ccsorder6325
    @ccsorder6325 11 หลายเดือนก่อน

    Worked wonders appreciate it!

    • @UE5Poseidon
      @UE5Poseidon  11 หลายเดือนก่อน

      You're welcome!

  • @gamethingstuff
    @gamethingstuff ปีที่แล้ว

    Awesome video my dude

  • @kioly_ah
    @kioly_ah ปีที่แล้ว

    非常感谢 找到我需要的教程了.

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว +1

      不客气。真的很高兴能帮上忙!

  • @tale_play
    @tale_play 2 ปีที่แล้ว

    Thank you so much for this! But I have a problem, when it comes to rotating the camera. I can't find the "Get Spring Arm." Do I have to create it? Because it wasn't there when I tried to search it. :(
    Edit: I managed to make it work. I made a mistake when it comes to linking the nodes

  • @ramonavisconti674
    @ramonavisconti674 ปีที่แล้ว

    thanks for the tutorial very very good

  • @VelKozInfernal
    @VelKozInfernal 2 ปีที่แล้ว

    looks really nice, do you think that it can be done in an UE4 third person template?

    • @UE5Poseidon
      @UE5Poseidon  2 ปีที่แล้ว +1

      The zooming parts can but not the camera rotating since the mouse usually controls that in third person

  • @AhmedAli-fw8kr
    @AhmedAli-fw8kr 2 ปีที่แล้ว

    hello and thanks .. can you provide us with the source of orbital camera blueprint !

    • @UE5Poseidon
      @UE5Poseidon  2 ปีที่แล้ว

      I used the default template for UE5, it will be there in all installations

  • @steveg7292
    @steveg7292 ปีที่แล้ว

    Not only did this work great but it let me customize exactly how I wanted my camera with all the variables in the logic. Thank you so much for posting this. The end was a little tricky but I eventually got it. For games where the camera auto zooms in or out depending on the scene is that AI or advanced code? I swapped the < and > signs for the mouse scroll too (I think thats ok but not 100 percent sure).

  • @Mark-cn5vh
    @Mark-cn5vh 2 ปีที่แล้ว

    Thank you for this tutorial!

  • @dpereirax
    @dpereirax 2 ปีที่แล้ว

    It looks so smoth! Perfect video mate! Continue the good work. Me looking at my project in the end of the Video..... -> MY PRECIOUS!!! ^o^ xD

    • @UE5Poseidon
      @UE5Poseidon  2 ปีที่แล้ว

      Haha, thanks a lot man! Nice Lord of the Rings reference :D

  • @ethanwasme4307
    @ethanwasme4307 ปีที่แล้ว

    i miss notepad tutorials

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว +1

      😂 It got a lot of mixed comments. Lot of people don’t like these old style tutorials so I started doing robot voiceover recently

  • @Ghosthc8
    @Ghosthc8 5 หลายเดือนก่อน

    soooo thanks.. man you best

  • @nc1246
    @nc1246 9 หลายเดือนก่อน

    Please someone how to do it for mobile?

  • @Rainbone-creative
    @Rainbone-creative ปีที่แล้ว

    perfect! thanks

  • @ElvisRoose
    @ElvisRoose 8 หลายเดือนก่อน

    thnx for tutorial nice! :)

  • @boomttv2400
    @boomttv2400 2 ปีที่แล้ว

    is not working for me sir :(

    • @UE5Poseidon
      @UE5Poseidon  2 ปีที่แล้ว

      Which part is not working?

    • @boomttv2400
      @boomttv2400 2 ปีที่แล้ว

      @@UE5Poseidon the part of scrolling...

    • @UE5Poseidon
      @UE5Poseidon  2 ปีที่แล้ว +1

      @@boomttv2400 make sure you connected the interp code to the event tick and you can debug using print strings to check if the value target is changing

  • @무조건-p7u
    @무조건-p7u ปีที่แล้ว

    5:30

  • @nc1246
    @nc1246 9 หลายเดือนก่อน

    Why they do it so complicated even with blueprint...

  • @DENGENBAV1
    @DENGENBAV1 ปีที่แล้ว

    Why not working ?

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว

      Can you explain a bit more what is not working so I can try finding the problem?

    • @DENGENBAV1
      @DENGENBAV1 ปีที่แล้ว

      @@UE5Poseidon
      When creating a game with the top-down shooter package, rotation and zoom do not work. There is a suggestion that this needs to be configured in the Player Controller

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว

      @@DENGENBAV1 do the code in the player controller and see if it works.

  • @hxrdwired
    @hxrdwired ปีที่แล้ว

    You just earned yourself a sub! Wow, this was fantastic, easy to follow and fast.

    • @Strickredmusic
      @Strickredmusic ปีที่แล้ว +1

      More like you earned yourself a teacher...

  • @Haktegin
    @Haktegin 3 หลายเดือนก่อน

    Sağ tuşa basınca dönemeyenler, karakterin spring arm ı içerisindeki inherit pitch ve inherit yaw düğümünün tikini kaldırın.

  • @Felipao32
    @Felipao32 4 หลายเดือนก่อน

    OBRIGADO, OBRIGADO, OBRIGADO.

    • @UE5Poseidon
      @UE5Poseidon  3 หลายเดือนก่อน

      De nada :D !

  • @impressiveaudio5027
    @impressiveaudio5027 ปีที่แล้ว

    I just zapped through it real quick. JUST GET A MICOPHONE and you would be already at 100k subs.

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว

      Yeah I probably would be doing a lot better if I did voiceover. I used ai voice in recent videos however.

  • @godman10261
    @godman10261 2 ปีที่แล้ว

    oopps amazing

  • @Buzzed_Gaming
    @Buzzed_Gaming 4 หลายเดือนก่อน

    maybe slow down a little i kept having to pause every 2 seconds to switch to unreal engine and copy you.

  • @Edward40Dev
    @Edward40Dev ปีที่แล้ว

    hey do you have social media? I want to follow. also awesome video!

    • @UE5Poseidon
      @UE5Poseidon  ปีที่แล้ว

      Hey! Thanks a lot! And unfortunately not, I don't sorry.

  • @ElvisRoose
    @ElvisRoose 8 หลายเดือนก่อน

    u got discord ? :)

  • @donkeymilk9050
    @donkeymilk9050 2 ปีที่แล้ว

    The environment and characters seem to vibrate almost when I rotate the camera any idea on how to fix this? please help