Heroes Of Newerth Match 7 - Cleansing Fire With Calamity (Mid Wars(No Mic))

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  • เผยแพร่เมื่อ 28 เม.ย. 2024
  • Dive into the chaos with this electrifying Heroes of Newerth gameplay video, showcasing an intense match where I command the powerful sorceress, Calamity! Join me as I unleash devastation upon the battlefield, wielding the arcane might of fire and dragons to decimate my foes. Witness the explosive moments as I rain down fiery Firebombs, pulling enemies into the heart of the inferno. With Dragon's Path, I command my circling dragons, bringing them closer or sending them farther to wreak havoc upon my enemies. And with Funeral Pyre, I summon the flames of All Hells to smite my enemies, dealing devastating damage and draining their strength. Don't miss out on the thrilling action and strategic plays in this epic match as I demonstrate the true power of Calamity in the world of Newerth!"
    And here's a section with the skills and their descriptions:
    Firebomb (Q): Sunder throws a fireball that bounces in place four times, dealing damage and pulling enemies in. It deals 40/80/120/160 Magic Damage initially and 15/25/35/45 Magic Damage per bounce.
    Dragon's Path (W): Calamity creates three dragons rotating around her, dealing 20/50/70/95 Magic Damage when they touch someone. She can use sub-abilities to move the dragons towards or away from herself.
    Funeral Pyre (E): Passively deals an extra attack based on a percentage of your attack damage to any target you deal damage to when off cooldown. Additionally, heroes hit have their attributes drained, converted into a charge providing movement speed and agility for a duration. Non-hero units can be hit once every 10/7.5/5/2.5 seconds.
    Sunder's Vault (R): Sunder calls a powerful vault of fire down from the sky, forming an enclosure with collapsing waves of flame from the outer wall to the center. Enemies inside take up to 420/560/700 Magic Damage, with more dealt to those in the center. The wall is completed over 900ms, and damage happens 1 second later. 8 waves collapse from the outside in once the wall is complete, with each individual wave dealing 81/108/135 Magic Damage in a 200 radius. Each subsequent hit by a wave deals 10% less damage. It grants clear vision within the area for 3 seconds.
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