Multiclassing Guide for D&D 5e

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  • เผยแพร่เมื่อ 22 ต.ค. 2024

ความคิดเห็น • 304

  • @ram3n_goblin
    @ram3n_goblin ปีที่แล้ว +69

    What a fantastic resource for optimizers. This summarizes literally years worth of multiclassing experience for someone who plays DnD once a week, especially if they're doing campaigns rather than oneshots. I love calling out specific levels and stressing the importance of the order you're taking classes. Most guides just give a general grade to the multiclass potential of classes and sometimes calls out specific subclasses, assuming that the reader is following plot. Hopefully this will end the all too common tragedy of multiclassers simply alternating levels in their two classes.

  • @comfortablegrey
    @comfortablegrey ปีที่แล้ว +134

    I love how Chris doesn't talk about bad options. Accentuate the positive, eliminate the negative.

    • @EmanueleCappello
      @EmanueleCappello ปีที่แล้ว +7

      Except Tenser's Transformation

    • @eduardlohmann5800
      @eduardlohmann5800 ปีที่แล้ว +2

      Affirmative ;)

    • @leonardoellis5033
      @leonardoellis5033 ปีที่แล้ว +2

      @@EmanueleCappello And Monks

    • @khadzomillentrius5109
      @khadzomillentrius5109 ปีที่แล้ว +3

      It also leaves open the possibility of sleeper builds where a previously bad option might be found to shine, so he doesn't have to backtrack on rating it poorly

    • @chuckchan4127
      @chuckchan4127 ปีที่แล้ว

      Except Monks. :)

  • @zachswanson6643
    @zachswanson6643 ปีที่แล้ว +105

    As someone who plays almost exclusively between levels 3 and 10, I like dipping rogue 3 on my fighters. 2d6 sneak attack, expertise, and cunning action are fun additions, both mechanically and thematically, to pretty much any dex build.

    • @dylandugan76
      @dylandugan76 ปีที่แล้ว +13

      I play wizards probably the majority of the time, and full spellcasters almost exclusively. And yet, the most fun I have *ever* had with 5e was playing a Swashbuckler with five levels of Battle Master to high levels.

    • @certifiedfunnyguy
      @certifiedfunnyguy ปีที่แล้ว +8

      Battlemaster 6 into rogue X is one of my favorite builds and it is always good. Such a fun multiclass

    • @dylandugan76
      @dylandugan76 ปีที่แล้ว +10

      @@certifiedfunnyguy Sneak Attack and Trip Attack are like peanut butter and chocolate. Using a whip can let you forego disengaging to always dash or hide with your Cunning Action. It somehow never got old. Lol

    • @certifiedfunnyguy
      @certifiedfunnyguy ปีที่แล้ว +9

      @@dylandugan76 riposte as well is phenomenal at giving you sneak attack with your reaction

    • @pranakhan
      @pranakhan ปีที่แล้ว +3

      @@certifiedfunnyguy I did that with my Halfling, Clyde McFinnigan. Battlemaster 6 into Swashbuckler 3; Hand crossbow (w/ Expert and Sharpshooter feats) w/ Rapier. My little gypsy John Wick. An absolute pleasure to play.

  • @DarthRamzes
    @DarthRamzes ปีที่แล้ว +49

    Barbarian 3-level dip should also be considered, because some Primal Paths offer fantastic tanking options to add to martial.

  • @Shichiaikan
    @Shichiaikan ปีที่แล้ว +64

    I have such a hard time passing on ASI's at the 4's (or 6/10 in some cases). If I'm going to dip 3, I generally prefer to just dip 4 so I can get the feat/asi. I know this isn't as optimal in some cases, but... I am a sucker for the additional customization.

    • @jaewilliss5407
      @jaewilliss5407 ปีที่แล้ว +17

      Warlock does me so dirty on this. I go for that 2 level dip, see the bump in pact slots(up to 2nd level) and pact boon at 3, then gotta stay for the ASI.

    • @evannewell7985
      @evannewell7985 ปีที่แล้ว +4

      Four levels in you look around and realize the other full casters are two spell levels ahead of you. Pain!

  • @condow06
    @condow06 2 ปีที่แล้ว +79

    I’m currently adding all the builds that have been presented on this channel into D&D Beyond for use in a gladiatorial arena in my current campaign. The players are going to be facing off against themed teams in progressively higher level matches. Not sure what the full team for the final round is, but it’s definitely gonna include the Do-It-All Mage. I’m working on some of my own multi class builds to add in, so this is perfect timing!

    • @bozieu
      @bozieu ปีที่แล้ว +15

      What you'll realize is that controlling multiple player character is hard and time consuming. The teams are also going to be much stronger then regular monsters.

    • @goontubeassos7076
      @goontubeassos7076 ปีที่แล้ว +1

      Kobold eloquence bard, with 5 kobold phalanx fighters, 1 winged kobold mage with staff of magi and ever smoking bottle.

    • @PoptartRebellion
      @PoptartRebellion ปีที่แล้ว

      Is my youtube glitched? This comment is from 3 weeks ago but the video was uploaded 5 days ago?

    • @bozieu
      @bozieu ปีที่แล้ว +2

      @@PoptartRebellion people backing him on patreon can see these videos before they get release to the public.

    • @goontubeassos7076
      @goontubeassos7076 ปีที่แล้ว

      @@PoptartRebellion
      Sorry, I time traveled. I’ll try to fix it.

  • @Psychoveliatonet
    @Psychoveliatonet ปีที่แล้ว +58

    I love this breakdown by class! Thanks for all that you do.

  • @muskrat7444
    @muskrat7444 ปีที่แล้ว +7

    Heads up for Rangers! If you are in a seafaring campaign Ranger 6 is wild. Climb speed and swim speed plus 5 feet of extra movement. This basically turns shipboard combat into a 3d affair while your zooming around hitting targets from atop the rigging. Then the swin speed gets rid of disadvantage whenever you are attacking in underwater combat. Plus if your multiclassing with a full caster class you get to that extra spell slot progression at level 6.

  • @ryanscanlon2151
    @ryanscanlon2151 ปีที่แล้ว +26

    6th level blade singer dip definitely deserved a mention, the flexibility and power of that version of multi attack is super unique.

    • @larstollefsen1236
      @larstollefsen1236 ปีที่แล้ว +9

      At that point you may as well just play wizard. You're already the most powerful class in the game, what are you going to multi into?

    • @ryanscanlon2151
      @ryanscanlon2151 ปีที่แล้ว +3

      @@larstollefsen1236 eldritch knight comes to mind although quite a few fighter subclasses could make this work. Rogue would be another pretty solid choice, this version of multi attack can add so much to the rogue's arsenal. If you can work the stats out hex blade would be a bunch of fun eldritch blasting and weapon attacking every turn (the Hex Slinging Singer as I call it)

    • @benjaminwalker9369
      @benjaminwalker9369 ปีที่แล้ว

      Yeah I don't think that'll turn out that good

    • @larstollefsen1236
      @larstollefsen1236 ปีที่แล้ว

      @@ryanscanlon2151 All of those options are terrible. 😔
      That's only going to dramatically weaken your spellcasting, Eldritch Blast is especially bad because I seriously doubt you have the Charisma to use it.

    • @ryanscanlon2151
      @ryanscanlon2151 ปีที่แล้ว +1

      @@larstollefsen1236 it's a 6 level dip into wizard not a one level hex blade dip, you would focus charisma not int and mostly take utility spells from wizard. The combination of warlock and normal spell slots from a mix like this adds a lot of flexibility the with casting spells the warlock doesn't normally get. Plus imagine popping a 5th lvl spirit shroud then doing crossbow expert/sharp shooter and eldritch blast together. At 20 you would aside be making 6 attacks every turn except for the set up round. Base damage 50+ 12d8+4d10+2d6 if you while combo hits

  • @andrewbrowder7062
    @andrewbrowder7062 ปีที่แล้ว +16

    This is highly specific, but for Conquest Paladin I usually recommend 9 levels over 8 to get the fear spell.

  • @Aaron-pj3ky
    @Aaron-pj3ky ปีที่แล้ว +9

    For Druids:
    Wildfire Druid and Stars Druid have pretty good jump points at 2 as well. Stars Druid gives you a bonus for Concentration checks (and PB number of Guiding Bolts) and the Wildfire Druid gives you a companion that may not scale in durability with multiclassing, but can teleport every turn and can easily avoid taking damage.

    • @alanschaub147
      @alanschaub147 ปีที่แล้ว

      I love Wildfire Druid!
      How would you multiclass with two levels in that subclass?
      It seems like Twilight Cleric would be good.

    • @Aaron-pj3ky
      @Aaron-pj3ky ปีที่แล้ว +1

      @@alanschaub147 D&D Deep Dive recently did a video on the Wildfire Druid Cleaver. It was a pretty fun Wildfire Druid/Ranger multiclass, but it was mostly Druid levels.
      I think if I was going to do just two levels, I'd probably go mostly Ranger and use it for its bonus action attack and occasional teleport option. Its main power is its incredible utility, not so much in its damage output.

    • @alanschaub147
      @alanschaub147 ปีที่แล้ว

      @@Aaron-pj3ky I saw that video. What race would you use for your build?

    • @Aaron-pj3ky
      @Aaron-pj3ky ปีที่แล้ว +1

      @@alanschaub147 I went Kobold for the cantrip Green-Flame Blade. But I think you could really go with anything if you're only doing it as a two level dip. If you want to get creative, maybe some options like:
      - Hobgoblins, who get bonuses from the number of allies near them for Saving Face/Fortune of the Many
      - Lizardfolk or Dhampir, because there's nothing stopping you from using Hungry Jaws/Vampiric Bite on your own summon to get some temporary hit points, especially since you get back both Wildshape uses on a short rest. Plus the visual of your character eating your fire spirit when you're done with it is kind of amazing.

    • @alanschaub147
      @alanschaub147 ปีที่แล้ว

      @@Aaron-pj3ky Kobold has such great thematic flavor!
      I was thinking of playing a Twilight Cleric with a two level Wildfire Druid dip. Do you think Twilight Sanctuary and Fiery Teleport synergize?
      Peace Cleric might also work well.
      I was thinking of playing an Eladrin, staying in the Spring Season so I could teleport myself or an ally.
      Shadar-Kai is also appealing, and fits with the twilight theme.
      If you took Fey Tocuhed as a feat, then it would go well with being an elf. It would add another free teleport. I would probably take Silvery Barbs as the 1st level spell.
      Telekinetic might also be good for positioning enemies, as well as allowing allies to move without incurring opportunity attacks.

  • @abelsampaio389
    @abelsampaio389 ปีที่แล้ว +5

    I'd say dipping warlock 3 could be an orange. You can get a strong familiar or a magic weapon that can change form and be summoned back if lost, or lots of ritual spells, and 2nd level spellcasting.

  • @anonymouse2675
    @anonymouse2675 ปีที่แล้ว +2

    One option that wasn't mentioned is Blade Singer 6 as a jump point. That`s when you get the best extra attack in the game, and you already have third level spells, and the first ASI. While it will slow spell progression, at that point you could dip into fighter for example to pick up Action Surge or even go for Echo Knight 3, then go back to Blade Singer for the rest. You probably don't want to go Fighter 4 for the ASI because you are only one Wizard level away from fourth level spells, and you already delayed spell progression enough. Though a case could be made to get the Fighter ASI, then go back to Wizard and get another ASI two levels later. Either way A Fighting Style, Second Wind, Action Surge, Manifest Echo, and Unleash Incarnation add a TON to a Blade Singer`s abilities. Enough to carry the Melee aspect of Blade Singers well into late game, instead of it dropping off in mid game like it normally does. With all the spell slot free teleports you get from Manifest Echo, Action Surge, and the ability to not have to put yourself in danger when its a bad match up, while still doing both melee damage and casting spells, its more than worth it in my own personal opinion.

  • @KaitlynBurnellMath
    @KaitlynBurnellMath ปีที่แล้ว +2

    I think the main omission in this video is 3 level dips to pick up specific subclasses. Most of these are probably orange, since you'd only take them with one or two subclasses, but there were a bunch that stood out as missing.
    Instead of only dipping 2 levels into barbarian on your fighter, dipping the third level for an additional rage and subclass feature. Various subclasses are decent options here, but ancestral guardian and totem specifically seem solid.
    Dipping 3 levels of fighter for battlemaster manervers (or for echo knight, or arcane archer if you've got a lot of party shoves for grasping arrow).
    Dipping 3 levels of assassin rogue on a first round burst build (e.g. bugbear + gloomstalker + action surge). Specifically to get advantage on the first round (but if your DM gives you a surprise round with assassin auto crits, you won't complain ofc).
    Taking a 3rd level of hexblade to get a CHA based pact weapon (Treantmonk even hyped up a Hexblade 3 Swords Bard 17 build on this channel a while back).
    Arguably maybe some of these you want to go to level 4 instead of level 3 for the ASI. But level 4 versions of these dips weren't listed in the video either.

  • @99sonder
    @99sonder ปีที่แล้ว +11

    I suppose Jump points and dipping is mostly really the only terms you need to know in Optimization. Like leveling multiple classes in a more even manner is very situationally useful or just done for flavour. Or at higher level, when you've already gotten your build together and every level is just a different plus depending on what you want

  • @PsyrenXY
    @PsyrenXY ปีที่แล้ว +5

    For Artificer, 7 and 10 are also great jump points due to Flash of Genius at 7, which let's you add your Int modifier to yours or someone else's ability check or saving throw Int times per day. Moreover, jumping at 7 as opposed to 10 means you can fit more wizard into your build, even getting access to 9th-level spell slots for upcasting.

  • @noxumbra173
    @noxumbra173 ปีที่แล้ว +15

    I thought DnD was for driving your DM crazy with your level 8 character with an AC of 27 and a plus 5 to all save, while the rest rest of the party has an AC of 16. So the DM get a kraken to throw a BOAT at your character. And every one at the table bust up laughing when my character not only survived, but then ask if you got another boat. At which point my guy then ran away.

    • @TreantmonksTemple
      @TreantmonksTemple  ปีที่แล้ว +6

      lol, that's fantastic

    • @DrChacatumbi
      @DrChacatumbi ปีที่แล้ว +1

      What? 27? Link to build please 😂

    • @a.j.1614
      @a.j.1614 ปีที่แล้ว +4

      @@DrChacatumbi Paladin 8. Cha 15+2racial+1 Fey Touched (Shield spell)@lvl 4+2 @ lvl 8 = 20 (+5 to all saves with Aura of Protection). Plate Armor +1 (19) + any Shield (2) + Defense Fighting Style (1) + Shield Spell (5) = 27 AC.
      Obviously I'm just guessing as there's not enough information to be certain.

    • @DrChacatumbi
      @DrChacatumbi ปีที่แล้ว

      @@a.j.1614 I thought shield spell didn't stack w a physical shield ac

    • @charlesruiz5543
      @charlesruiz5543 ปีที่แล้ว +2

      @@DrChacatumbi it does,although some dm require warcaster nevertheless its still a prominent go to

  • @jonaskingofsparta
    @jonaskingofsparta ปีที่แล้ว +5

    One more very specific use I've seen for a paladin dip: Barbarians. Go barb 5, pick up smite and a fighting style, finish out in Bard. It was an interesting take, though 13 CHA is hard for a barbarian to justify.

  • @mattdahm4289
    @mattdahm4289 ปีที่แล้ว +6

    You’re the most optimal optimizer! Can’t wait for sixth edition so we can all start over

  • @AlwaysGrowing0
    @AlwaysGrowing0 2 ปีที่แล้ว +5

    Great video! The one-level warlock dip should be green or blue, though. Along with Hexblade and Undead warlock being good dips, the Genie warlock is also a good dip. You effectively get a demiplane to store things in, and you get bottled respite, which is a decent amount of damage every turn that scales with your proficiency bonus.

  • @PlanetOfTheApes999
    @PlanetOfTheApes999 ปีที่แล้ว +8

    Six levels of barbarian should probably be blue. Taking one more level for another rage and subclass feature is certainly worth it if you choose a good subclass like the Zealot. One reroll of any failed save once per rage is fantastic. You get four rerolls per day, which makes it about as good as the Lucky feat.

    • @elliotbryant3459
      @elliotbryant3459 ปีที่แล้ว

      eagle totem flight is at level 14, totem 6 just gets you out of combat stuff basically.

    • @PlanetOfTheApes999
      @PlanetOfTheApes999 ปีที่แล้ว

      @@elliotbryant3459 oh I see, then I'll change my original statement

  • @matasteme
    @matasteme ปีที่แล้ว +2

    Honorable mention for barbarians or martials in general jumping into monk specifically before multi attack. Martial arts really softens the delay on that feature IMO.

  • @nathanieldutile8383
    @nathanieldutile8383 2 ปีที่แล้ว +4

    I would say orange for dipping bard. Healing word is optimal and if your party needs healing to get characters up from unconscious and you are a sorcerer or warlock a one level dip gives you inspiration, 2 cantrips, 2 1st level slots and spells known plus the skill as icing on the cake but as opposed to magic initiate you are one level behind on getting big spells.

    • @teeseeuu
      @teeseeuu ปีที่แล้ว

      Well said

  • @godminnette2
    @godminnette2 2 ปีที่แล้ว +13

    You presented wizard 17 as green, but I would make the argument for wizard 18. Being able to cast shield or silvery barbs every turn is an enormous bump for many wizards, especially those that don't have many uses for their reaction. I'd probably give it a purple rating. At the very least, pick it up after your two levels in fighter.

    • @coldfusion230
      @coldfusion230 ปีที่แล้ว +1

      Depends on the dip but wizard 18 is not as impactful as you think. At that level you can easily spend all your lvl 1 and lvl 2 spells on shield/barbs without problem but the main problem is if anything attacks you, they probably will autohit (except for nat 1) with something like a +18 to hit. Also you really need to save your reaction for counterspell at that level.

    • @Shalakor
      @Shalakor ปีที่แล้ว

      @@coldfusion230 I mean, truth is that, while you always keep counterspell on hand, it's typically very easy to tell which encounters you're safe to use a different reaction. Don't need counterspell if you're smart about fighting many types of high CR monsters. ...Which is why Dragons should always use the optional draconic spellcasting rules. Never shoulda been optional when Draconic Bloodline Sorcerer is in the PHB. ...Edit: Also, a few monsters that do have magic can't be counterspelled anyway.

  • @Chris_the_Nerd
    @Chris_the_Nerd ปีที่แล้ว +6

    Fathomless makes a great single-level dip for Swashbuckler Rogues since they frequently don’t need to use Cunning Action to Disengage. Pop the Slasher feat on and you can kite like a boss.
    Edit to add: It can be a good dip for Bard and Sorcerer, too. With the Swashbuckler, it can be fun to run Custom Lineage and grab Slasher at level 1 for an 18 starting Dexterity. At level 4, grab an ASI or Fey Touched to bump Charisma and grab some decent spells. Then grab Fathomless at level 5 for the tentacle and Booming Blade…and profit. If there are invocations you want to grab, coming back for a second level is always a nice option, but not super necessary (Agonizing Blast would give you a good ranged option, and Armor of Shadows and Devil’s Sight are always useful).

    • @mayuwu4408
      @mayuwu4408 ปีที่แล้ว +1

      This is what I'm thinking about doing for my Aberrant Mind sorcerer. It's flavorful, and lets me have a lot of movement control. I'll have Repelling Blast, Lance of Lethargy, and either Grasp of Hadar or Agonizing Blast (got Eldritch Adept at level 1 as a free feat, so my cute little eldritch horror could make herself look normal) with the tentacles as well as some spells to push people into from myself and the other characters :3

  • @TheRobversion1
    @TheRobversion1 ปีที่แล้ว +2

    As a multiclassing enthusiast, i agree with most of the points here. only thing i disagree on is tagging a fighter 2 dip as green when you've already said it works great in any build in the game. imo that's a sign that that's a blue dip. action economy is king in 5e. gaining a fighting style and armor/con save profs are great value as well.

  • @m.k.l
    @m.k.l ปีที่แล้ว +2

    I can't imagine taking 10 levels Artificer and then walking away without getting one more level for Spell Storing Item. I think it's one of the most fun and interesting abilities in the game. It can pack so much party utility combined with the ability to swap spells on a long rest, being able to load a whole party up (more than once, if you have 5 people or less) with things like Disguise or Alter Self, Enlarge/Reduce, Levitate, Spider Climb, Invisibility, Levitate, Darkvision. Come packing 10 free shots of Arcane Lock or Vortex Warp when you know you're going to have to make a hasty retreat after doing something. Drop 10 Alarms if you're going to have to defend a large area. Let the party rogue sneak into position to start a combat with a well placed Web, Grease, or Heat Metal. And all using your own Int modifier.

  • @michaelcoleman8029
    @michaelcoleman8029 6 หลายเดือนก่อน

    This video summarizes the bulk of multiclassing in the most simplistic and easy to understand way. Deserves at least 10x the views it has🙏

  • @benmills4358
    @benmills4358 ปีที่แล้ว +1

    Love the work the only honorable mention I would say is paladin 11 for multi classing for the improved divine smites.

  • @NeuralNotes5
    @NeuralNotes5 ปีที่แล้ว

    Loved the video. Great summary of multiclassing in a box. As a thank you, here goes The Mage (Multiclass Build):
    Item required - Mizzium Apparatus
    Ability scores: 8,8,12,15+2+1,14,14
    Race: Custom lineage for +2 in INT and feat Skill Expert (Arcana) and a +1 to INT
    Pick your progression of multiclassing from the video above with one rule in mind... Only pick full spell progression choices.
    The build is over at 17th level as you can now cast all spells from the picked classes thanks to The Mizzium Apparatus as the DC (Arcana) check to cast spells is 10+2*level of the spell and your minimum check is 5 (INT modifier) + 12 (Expertise in Arcana thx to Skill Expert feat) + d20 meaning you without much effort have access to all spells at all time.
    Bonus perks available to obtain along the way:
    Classic: constitution saving throws (start as a Sorcerer or an Artificer)
    Heavy Armor proficiency (dip into Cleric)
    Metamagic (Sorcerer 3)
    Wild Shape (Druid 2, Moon)
    Bardic inspiration, Jack of all trades (Bard 2)
    Special: Enhanced extra attack (Bladesinger wizard 6)
    Mass teleportation and damage every round for free (Wildfire druid 2, pet)
    Maximised magic (Scribes wizard 2 - changed damage type to lightning/thunder, Storm Cleric - make the spell deal maximum damage)
    For consideration as it sacrifices spell progression: Unlimited Spellslots (Coffelock - Warlock short rest obtained spells + Sorcerer conversion to additional spellslots through font of magic feature)
    Divine Smite (Paladin 2)
    Non-reduced movement speed while wearing heavy Armor, Attacking with INT mod (Armorer Artificer 3)
    And many many more options to create this character.
    The story behind this character which I like and think suits it is that it is a mage student dipping into all sorts of branches of magic, but since they aren't perfect they sometimes make a mistake and the spell does something different (Read Mizzium Apparatus).
    Surprisingly I don't thing the only place for this character is as a thought exercise as it is with some builds (looking at you PunPun the great). The best places for this character are IMO 2:
    If you want one on one campaign with a DM as a mage but cannot choose what you want to specialise in...
    And in a campaign with very heightened power, possibly with some homebrew and characters optimised for damage and overall battle and not utility, which you will be bringing.
    Got any questions? Your opinions? Any ideas?
    What would be your exact build and story behind it? Write me in the comments.

  • @rcschmidt668
    @rcschmidt668 ปีที่แล้ว +1

    Great list, Chris!
    Honorable mention for rogues taking 1 level of druid to wildshape into hostile territory and also to quickly get away from trouble.

  • @TheRobertMoxley
    @TheRobertMoxley ปีที่แล้ว +2

    I feel like if you’re going to stay in Rogue until 10th level, you might as well stay 1 more level for Reliable Talent. That’s the feature that puts Rogue head and shoulders above the other skill users. Anyone can roll a 1 on a skill check with expertise, except rogues.

  • @ElJefeRules
    @ElJefeRules ปีที่แล้ว +3

    Zealot Barbarian has a nice saving throw boost at level 6 which is essentially 4 uses of the Fighter’s Indomitable feature.

  • @droolhd
    @droolhd ปีที่แล้ว

    For every new character I come back to this video! Thanks for ever posting it.

  • @ChristianW1975
    @ChristianW1975 2 ปีที่แล้ว +2

    Yes, perfect timing. Just as I was wondering whether or not to multiclass 🙂

  • @GarMicSmith
    @GarMicSmith ปีที่แล้ว +8

    I’m surprised that Warlock 6 didn’t get an orange ranking for Genie subclass. Non-concentration flight has to be worth 1 level right??

    • @dndshorts2750
      @dndshorts2750 ปีที่แล้ว

      I'm not sure I understand what you mean. Elemental Gift is a 6th-level Genie feature. So you would need to invest 6 levels of Warlock to access it. Maybe I misunderstood what you meant.

  • @damedley75
    @damedley75 2 หลายเดือนก่อน

    34:45 A 1 level Wizard dip worth mentioning. 1st level ritual casting is huge if your party doesn’t have a wizard. Most of the things you mentioned come at 1st level.

  • @bluesman2050
    @bluesman2050 ปีที่แล้ว +15

    Colby at D4 dips 3 levels of Armorer for the taunt all the time. Interesting that You didn’t mention that one at all.

    • @Terker2
      @Terker2 ปีที่แล้ว +8

      It's not a break out feature. It's a bandaid on otherwise bad tankling options in 5e.

    • @bluesman2050
      @bluesman2050 ปีที่แล้ว +5

      I guess it is the same note with Ancestral Guardian.

    • @thebitterfig9903
      @thebitterfig9903 ปีที่แล้ว +2

      Armorer and Battlesmith both offer some form of Int-based attack rolls, too. With the round-up on caster levels, I can see that being OK, if that’s a useful feature for you. Better than Wizard spell progression or the linear scaling of Rogue sneak attack? Well, that’s a tougher decision.

  • @cooperton4949
    @cooperton4949 ปีที่แล้ว

    I feel like for hexblades specifically, there's an argument to be made for every level between 1-5 being a good jump point.
    Chris covered 1+2 well. But at 3 you can get pact of the blade, at 4 you get an ASI, and at 5 you can get extra attack and/or eldritch smite.
    If you're trying to gish (which you probably are as a hexblade dipper) all of those features are pretty good

  • @benjaminwoodham6682
    @benjaminwoodham6682 ปีที่แล้ว

    I'm here to see if I agree. I made a comprehensive table for 2 layer multiclassing (2 classes max) and made evaluations for all those possibilities. It'll be interesting to see this perspective. It'll also be interesting to see 3 layer mutliclassing if it pops up.

  • @colinlogan2909
    @colinlogan2909 ปีที่แล้ว

    dude! I should have wrote this a while back, but great guide, one of the best. I keep coming back to it. thanks!

  • @gabrieltang1776
    @gabrieltang1776 ปีที่แล้ว

    I think a 2 or 3 level dip into sorcerer is particularly useful for warlocks. 1 level gets you shield, and divine souls gets you cure wounds if you take gift of the ever-living ones. 2 levels with metamagic adept gets you a good sorcery point conversion rate for your pact slots, and a third level gets you more metamagic options and some 2nd level slots for utility spells.

  • @dojopar6574
    @dojopar6574 ปีที่แล้ว +1

    One of the most enjoyable multiclasses I've ever played was a paladin main class with 7 levels in oath if the ancients and then 6 levels into lore bard. They were super tanky with defense fighting style plate armor a +1 shield and access to the shield spell and would just mow people down with spirit guardians and dodge.

  • @JaredHight-g4e
    @JaredHight-g4e 6 หลายเดือนก่อน

    I’ve had my issue with some of your videos but this was a slam dunk, I wish I’d found this earlier for my less confident players, and even myself when I was first getting into the game.
    I would like to point out that barbarian 3 is a good dip for several builds, berserker extra attack, bear totem resistance, zealot smite, etc.
    Dipping 2 levels in Druid (from cleric generally) also pays off if you are making a healer build (and your dm is ok with bending the rules on armor), shepherd and stars add a lot of healing potential. I know as an optimizer however you wouldn’t make a healer because they’re dead weight without homebrew and there isn’t any point in a 2 level dip otherwise.
    Honestly any level of fighter is good to multiclass, it’s one of the easiest to mix and match with.
    I would argue that any 1 level dip into warlock is fine, I would at least put it green. But tbh 2 levels is better.

  • @logancuster8035
    @logancuster8035 ปีที่แล้ว +3

    I’m a little surprised Warlock 3 didn’t come up as a jumping of point as Pact Boons can be pretty spectacular.
    Although the ASI progression does, I admit, hurt quite a bit.

    • @Halinspark
      @Halinspark ปีที่แล้ว

      If I'm going to go 3 in something, I may as well go 4 just for an ASI or feat, unless the way the levels add up is less of an issue long term.

  • @dherrera7279
    @dherrera7279 ปีที่แล้ว +2

    My Battle Master Fighter is going to be going into Paladin the rest of the way after they get improved multiattack. While their smites aren't going to be super crazy that high level, Oath of Vengeance provides goodies like Hunter's Mark and Vow of Enmity.

  • @morganpetros9635
    @morganpetros9635 ปีที่แล้ว +2

    The thing to remember when you're talking about capstone class abilities is that you MIGHT get to play a level 20 character for anywhere from as much as one ADVENTURE to as little as ONE SESSION. Frankly, capstone abilities are never even a consideration when I'm planning a character's advancement. I mean, why in the world would I (for example) miss out on having Action Surge or the Shield, Magic Missile and Find Familiar spells (and all the first-level rituals, and a wizard's subclass abilities) for 16 or 17 levels just so I can have unlimited Wild Shape for one?

  • @Sunny_Punkin
    @Sunny_Punkin ปีที่แล้ว

    Great guide, thank you for your work. This can be a tool for M.A.D.D. builds. Listen to this one I've been pondering-
    Plain Human with point buy because we're making a Tanky Strength based Paladin Ranger and we need a lot of raw stats for multiclassing.
    Start 2 levels Paladin for dueling fighting style, lay on hands, and smite.
    Go Ranger up to 5, picking athletics for the boosted proficiency in grappling. Defense fighting style and Beast Master Subclass.
    Up to 6 in Ancient Paladin.
    Up to 9 in Ranger
    Up to 8 in Paladin
    From there IDK but I see this as a tank, summoning more bags of hit points to take hits and do damage. Smiting on good crits but otherwise just summoning and healing (things that dont require saving throws or magic attack rolls) with the spell slots when necessary. The Paladin buff aura seems sweet for a grappler Ranger because you want your buddies wailing on the grappled opponent once you knock them prone.
    It's half baked and the subclasses are more for flavor than substance but I can't get the idea for this build figured out. This video has definitely helped me to tune the level up order.
    If anyone digs or distains the idea, weigh in with maybe feat ideas, better Subclass ideas, or plans after 17th level.

    • @elliotbryant3459
      @elliotbryant3459 ปีที่แล้ว

      Rangers get conjure animals pretty late in the game, I don't think you will get a ton mileage out of those summons at level 9, let alone character level 15. A more affordable minion option could be achieved with the drake warden. You get 1 free non concentration resummon/long rest and revived with a 1st level slot [amazing value for a 1st level slot and can be revived as an action in combat, unlike beast master which takes 1 minute. Also it's attacks are independent of your wis, unlike beast master and can be used as an unencumbered mount at level 7 while medium]. And with the associated MADness, your aura of protection likely won't be very high. Going with a Wisdom/Dex based class combo will likely be a lot more effective and allows you more wiggle room for race, constitution and opportunity for taking feats.
      For the tanky minion ranger I would probably start with a good con score/hp pool, go beast master or drake warden [superior imo] ranger (x) and take between 1 to 6 cleric levels over the course of the game for access to spells like bless, warding bond, spirit guardians and appealing subclass mechanics within that level range. Consider feats like mounted combatant, sentinel, heavy armor master or tough. Also spells like Ensnaring strike should not be slept on. It can restrain which is really good, and then automatically deal damage
      Alternatively, if you want to lean even more into minions and granting advantage, druid 2 can get you an action cast find familiar as a wild shape use [summoned up to twice per short rest], which can fly around taking the help action. And the Shepherd subclass hawk totem can also give you a reaction at level 2 that grants advantage. Taking druid to 6 first could get you conjure animals while they're most relevant and shephered improves them further, or spores could use wildshape to pad your HP quite a bit.
      Another option is going Lore bard to level 6 [early access to conjure animals and +1 other spell choice via Additional magical secrets], and pairing that with the paladin subclass of your choice for 6+ levels [Consider taking paladin as first level for heavy armor prof, only get medium if you multiclass into it]. You will be a lot less MAD, have a good spell dc and aura of protection bonus, a faster spell slot progression and get conjure animals when it's more relevant. Both Ancients paladin CD and its ensnaring strike access can restrain, which is an improved version of the grapple-prone debuff tactic, so the improved Cha score helps with this as well. If you would prefer one stronger concentration-free minion, creation bard 6 gets you an animated object that scales with bard level.
      But with the original class combo and a different design goal, I had a lot of fun with an elf gloom stalker ranger (3 or 4) / vengeance paladin (x) -dex based [two weapon fighting & defense fighting styles] with elven accuracy. Focused on dex and kinda dumped the other stats at like 13 or 14. Was a pretty mean crit fisher with a lot of super advantaged attacks. It had a lot of contenders for it's bonus action though, so you may be better off opting for a different ranger fighting style than TWF.

  • @ChristnThms
    @ChristnThms ปีที่แล้ว +2

    I'm surprised that you didn't make more mention of the mid level Paladin jumps. Besides 6, 7, and 8, each level from 9 up gives you something significant. Depending on what you want from another class, any of those makes a reasonable jump point.
    For instance, let's say you want more slots and a way to nova beyond divine Smite. Either Whisper Bard 5 or Warlock 5 gives you that, but you'd want to count back 5 levels from your anticipated final level to plan your jump. Going to 12? Better jump at 7. Going to 15? Maybe jump at 10.

  • @Oscar_Milde
    @Oscar_Milde ปีที่แล้ว

    Bard 1 isn't much of a dip, but it is the easiest way to grab Faerie Fire on a Sorcerer (plus Healing Word on a non-divine soul) if that's something you want. The light armor proficiency saves a spell known, too, since you can probably forgo mage armor

  • @norandomnumbers
    @norandomnumbers ปีที่แล้ว +3

    Not even a mention of 1st level rogue dip? It gets you: 1 extra skill proficiency, 2 expertise, proficiency in thieves tools, and 1d6 sneak attack. That's almost like the Skill Expert feat, just slightly different.

    • @DaCrump
      @DaCrump 5 หลายเดือนก่อน +1

      26:15 He says exactly that

  • @willjcus
    @willjcus ปีที่แล้ว +2

    Loved the video. Thank you for continuing to put out relevant content.

  • @marianpetera8436
    @marianpetera8436 ปีที่แล้ว +1

    I'd like to nominate 6 levels of wizard (specifically bladesinger) for orange rating. Their special Extra Attack opens room for some gish-y shenanigans for certain builds.

  • @Reepicheep-1
    @Reepicheep-1 5 หลายเดือนก่อน

    Shadow Monk absolutely worth staying til 6th for the at-will bonus teleport. Synergizes with Sneak Attack.
    My spy (on paper) is a Trix 3-> Shadow 6-> back to Trickster. They merge So Well, and the 6 level 'special ops' training is worth it for the right character. I need to work with my DM to see if I can homebrew some streamlining though.

  • @mrbean3470
    @mrbean3470 ปีที่แล้ว

    The one bard subclass I would consider taking all the way to 20 is eloquence, because the capstone actually works well with the myriad uses eloquence has for it.

  • @davec8385
    @davec8385 ปีที่แล้ว +1

    I'd have to disagree with Bard having no good dipping points. I'd say 1 and maybe even 2 levels are at least an orange dip if not green. If no one else in the party has access to bonus action healing then simply taking the single level for access to healing word can be worth it.
    Healing word being able to bring up downed allies without taking an action (even while safely at a distance) can drastically shift the action economy. For most spellcasters who often can't make good use of their bonus action, Bardic inspiration can go a long way in and out of combat and remains useful from level 1 to 20 do to 5e's bounded accuracy. The dip also provides a good bit of out of combat utility as icing on the cake.
    A Bard dip might not make Your personal damage numbers go up, but similar to Bless it can do far more to the party's success than it may initially seem, when you look at the big picture. Not always the correct choice but it's always something to think of based on your party's composition.

  • @TainakaRicchan
    @TainakaRicchan ปีที่แล้ว

    regarding warlock jump points:
    I want to mention level 12 for hexblades exactly.
    life drinker is a pretty big deal, but after that, everything is just "nice".
    On the other hand: switching to figther for 2 or three levels here, gives you action surge, on top of your lifedrinking attacks, and possibly even battlemaster menuvers.

  • @ryanscanlon2151
    @ryanscanlon2151 ปีที่แล้ว +7

    I'm surprised you didn't even give a rank score to the 3 lvl rogue dip, surely at least some of the rogue subclass features are worth while to pick up for certain builds.

    • @studentofsmith
      @studentofsmith ปีที่แล้ว

      Scout is good for Skirmisher and expertise in Nature and Survival and Thief is good if you combine Fast Hands with the Healer feat.

    • @bouidge
      @bouidge ปีที่แล้ว

      And then there is the Assassin in all Min Maxing dpr / nova build hehehe

    • @studentofsmith
      @studentofsmith ปีที่แล้ว

      @@bouidge The Assassin looks good on paper but in practice it can be hard to get the surprised condition against enemy monsters on a consistent basis.

    • @ryanscanlon2151
      @ryanscanlon2151 ปีที่แล้ว +1

      @@studentofsmith mastermind is a great dip for support characters, especially Order Domain Cleric's to further boost Voice of Authority. And arcane trickster is a sneaky way for classes with low Int to snag a few key wizard spells

  • @dumbwaki5877
    @dumbwaki5877 ปีที่แล้ว

    I think Rogue 3 and Fighter 3 is a notable dip for most builds. For both, you get subclass features, and there are many fighter subclasses like Battlemaster, Echo knight, and Rune Knight that can add either a lot of damage, or a lot of utility to a build. Rogues get their to 2d6 sneak attack as well. This is especially strong for surprise builds taking Assassin levels, which allows them to tack on even more damage.

  • @Sens249
    @Sens249 2 หลายเดือนก่อน

    I think warlock 3 is a good dip/jump point as well.
    from level 1 to level 2, your spell slots double, but from level 2 to level 3, your spell slots also double (in power). They also double in the number of sorcery points they are worth if you are a sorlock. But of course you also get your pact boon, and pact of the chain with an invisible imp familiar is very powerful. If find familiar is the best 1st level spell in the game, then an invisible flying familiar with 10hp that can manipulate objects, is intelligent, can speak, shapechange, and see through magical darkness is even better. If nobody in the party has scouting handled, then this is an option that is basically unrivaled other than straight up casting Arcane Eye.

  • @mjp121
    @mjp121 ปีที่แล้ว

    Level 6 is a good (well, orange) jumping off point specifically for Genie Patrons, particularly Dao- for one more level you get resistance to a damage type and concentration free flying. Genie Patron could also jump at 14 since they get a limited wish every 1d4 days, but in 3 more levels you get real wish, so it'd better be a killer last 6 levels to give that up.

  • @firelightrpg
    @firelightrpg 4 หลายเดือนก่อน

    The multiclass game changes drastically if your DM allows you to "retrain". Since the early days, I've always allowed players to change their earlier decisions, primarily so they don't fell stuck with one or more choices made in the early game they regret later on. This is how I run my games and how my DM runs the game I play in. As long as the character is "legal" you can drop levels and add them to other classes, trade out feats or features. Tasha's added some options that are minor versions of this. Allowing your players to retrain or rebuild their characters makes it so they can choose the optimum features for any given level, as if you were running a one shot. I prefer it when it isn't too drastic and has story continuity, but even then, I'd rather the player be happy with their character than stuck with one they don't want to play. I think recently character rebuilding has been popularized by Baldur's Gate 3, due to the respec option you get from Withers.
    I have always found in any case, moving out of a class one level before acquiring a feat is unwise, as you mentioned, due to the power of feats.

  • @jettblade
    @jettblade ปีที่แล้ว

    I think level 6 Path of Giant Barbarian is when it really opens up and a very good jump point for that case. Its good to go into Fighter or possible Ranger for Thrown Weapon fighting style for extra damage. Also wanna point out that Horizon Walker Ranger is a good dip for those that want to deal extra damage while changing your damage to Force for one weapon attack, it adds a 1d8. It also has unlimited uses but uses your bonus action and can only target something within 30ft. A good choice for classes that doesn't use bonus actions, have one large attack like a Rogue, or for those that don't want to use Hunter's Mark all the time. It can stack with Hunter's Mark but needs set up. I think changing a single attack to Force is highly underrated especially in low levels.

  • @rafaelozambela1941
    @rafaelozambela1941 ปีที่แล้ว

    Hi Treant! I'm a big fan and want to make a pitch that might improve your rating of a dip in to bard from barbarian. I know mine is not optimal build and circumstance forced me in to bard from what was planned as a barbarian. Long story short I'm running a grappling/restrain half-orc barbarian that at level three went to totem (bear), due to background (entertainer) and human mom (bard) there was a story hook which ended up in one level of bard. RIght now at level 4 he's subduing a lot of opponents and at one point restrained a dire wolf. I found that because of barbarian subclass I was able to control the dire wolf after rage, using ritual speak with animals and cast animal friendship after bard. The DM is allowing some taming rules (homebrew) and at the moment I'm well on my way to being something like a Bardbarian with beast friends... I'm going to keep on barbarian to 5 for second attack then thinking bard to level 3 for College of swords bard (flourishes, great weapon fighting style, bonus proficiencies). Things to improve the grapples come from bard like cutting words and other advantage causing things at low level bard. I'm keeping myself to utility spells, longstrider before rage in combat to run up and grab some unsuspecting victim, healing word for recovery and ritual spells from both classes. No it's not optimizer but he's turning in to a really fun character/build, he carries around orcish war drums and I play some fun sounds to my party on occasion over a soundboard when I'm charging in to battle - I 've named him something like an Orcish War Drummer. Cheers man!

  • @berserkervtuber6285
    @berserkervtuber6285 ปีที่แล้ว

    Barbarian lvl 5 jump has been a good go to. With a specific type of build I have, narrative building on how my Barbarian MCs as a Warlock with either Hexblade, Dao Genie, or Undead Patrons is easy for me and my DM to plan for.

  • @Gafizal1
    @Gafizal1 2 ปีที่แล้ว +1

    Good stuff. It does leave me with a question though. When you talk about taking 17 levels in a class and finishing in another class, does that really make sense in a campaign? I mean if you wanted to enjoy the features of the class you’re dipping at the end / for “quality of life” during level ascension in a campaign when would you actually suggest those levels be taken? For example with a wizard who takes a couple levels of fighter, would you start fighter 1 and take fighter two after Wizard 9 or when? I think, if you’re not including this stuff in a longer version of this vid, that such answers would make a very useful/ actionable vid to follow this one. It’s often hard to feel confident in decisions like the above question of when to take the fighter levels on a wizard for example, or if you want to add two levels of wizard to say, a fighter… when should each be taken?
    - all that said, once it comes out, i will totally be sharing this vid with several folks from campaigns I’m in, as it is very useful.

    • @icookforme8237
      @icookforme8237 ปีที่แล้ว

      One thing to consider is it probably takes over a year to get to 17 and it is nice to enjoy those 9th level spells for a few levels and not just the culmination of the campaign.

  • @johnglidden6683
    @johnglidden6683 ปีที่แล้ว +1

    Fo Ranger the GloomStalker gets Greater Invisibility and Guardian of Nature at 13. If you have Sharpshooter and Elven Accuracy FEATs you’re getting the Advantage you need to guarantee a hit and increase the probability of a CRIT

  • @KnicKnac
    @KnicKnac ปีที่แล้ว

    Definitely helpful for me. Still pondering my jump off point for my Glory Paladin currently level six and want my 8th level feat. Basically the party protector with intercepter fighting style. Was thinking Fighter for Battle master for some extra bonus action and short rest options. Module only goes up to 13.

  • @mr.cauliflower3536
    @mr.cauliflower3536 ปีที่แล้ว

    For barbarian a decent dip/jump point is level 1 for unarmored defense bonus equal to con bonus.

  • @studentofsmith
    @studentofsmith ปีที่แล้ว +1

    Sometimes I'll take a one level dip in rogue to get expertise. I recognize that Skill Expert is a viable alternative but I think there's an argument to be made for taking a one level dip to get expertise in two different skills over taking a half feat to get expertise in one.

  • @jonasfontanellamoroso3003
    @jonasfontanellamoroso3003 ปีที่แล้ว

    Of course level 20 isn't that common, but I think one of the best possible gish builds would be a wizard 18 fighter 2, if you start fighter, concentration is not that big of a problem, and with the 18th level wizard feature you could either become a bladesinger with basically permanent 28 AC or higher using the shield spell with no spell slots, or using absorb elements to be basically resistant to all breath weapons and other strong elemental attacks you might face in high level combat. And there are also 2nd level spells that could be amazing options to use in or out of combat. Being able to action surge two high level spells (one with concentration) on your first turn and activating bladesong at least seems very powerful. Then you could follow it up with some infinite misty step booming blade extra attacks or use your other high level slots. As funny as it sounds, I think the level 18 wizard is worth it for some 1st level spells alone, and since the 2 level fighter dip is so good, it just feels right to me. I didn't do the math comparing 17 / 3 to 18 / 2, but I don't feel like getting a fighter subclass is generally better than infinite +5 Ac or infinite elemental resistance.

  • @MacDanielx
    @MacDanielx ปีที่แล้ว

    Barbarian jump points are level 2, 3 and 4. That's it. There are only very niche reasons to go farther than that for optimized builds. Reckless Attack at 2, Sub Class at 3 and ASI at 4. That is all.

  • @DrChacatumbi
    @DrChacatumbi ปีที่แล้ว

    3 levels in warlock for the darkness spell rest in paladin is mine. 2 invocations are darkness vision and advantage on concentration checks

  • @GreenDragoonTV
    @GreenDragoonTV ปีที่แล้ว

    I like to use a 1 level dip into monk for a the unarmored defense as well as the free bonus action attack. Usually with Clerics/Rangers/Druids. Druids especially as it sidesteps the armor problems.

  • @laffingist218
    @laffingist218 4 หลายเดือนก่อน

    hi treantmonk! love the channel, thanks for everything you do.
    would you say Samurai's 7th level feature Elegant Courtier (+Wis mod to Pers checks; prof in Wis saves) is one of the banger lvl 7 features, that make it a good idea to wait until lvl 8 as a jump point? thanks!

  • @guyanderson6805
    @guyanderson6805 ปีที่แล้ว +4

    I built a lvl 20 character that was 2 levels in barbarian, the 18 levels in fighter and went the samurai subclass.

    • @wanderingshade8383
      @wanderingshade8383 ปีที่แล้ว +2

      Advantage every turn! I assume first round is Rage and Reckless, second round is Fighting Spirit and action surge, and every round after that is just Reckless? Adding in your second Action Surge for more damage and Fighting Spirit when you start getting low? That does sound pretty awesome.

    • @guyanderson6805
      @guyanderson6805 ปีที่แล้ว +1

      @@wanderingshade8383 it was then if I do die I have the strength before death feat that give me an extra turn instantly before I die to either do one last attack or to heal

    • @wanderingshade8383
      @wanderingshade8383 ปีที่แล้ว +1

      @@guyanderson6805 Ahhh yeah of course. That's a smart time to spend your second Action Surge.

  • @theforgottenranger
    @theforgottenranger ปีที่แล้ว

    Stars Druid 2 can be a multi-class option just because dragon form’s ability to cause you to automatically get 10 on concentration checks can bypass the need for a concentration defense feat, though it usually worse than just taking those feats.

  • @RubberKid100
    @RubberKid100 ปีที่แล้ว +3

    Personally I'd definitely say three levels in Warlock (be it dipping or starting out) is decent if you really want the pact boon for what you're going for.

  • @nraah4707
    @nraah4707 ปีที่แล้ว

    Just gonna say that Giant in the Playground has a fantastic mukticlass guide called "Ultimate Optimizer's Multiclassing Guide".

  • @LocationError
    @LocationError ปีที่แล้ว +1

    I was scared of playing a wizard up until now because they seem squishy and I'm a beginner. If I want to give myself some room for mistakes I should make him tankier.
    If I understand correctly it would be best to start with 1 Level in Cleric, choose a subclass with heavy armor and shield proficiency, get the higher base hit points and then level Wizard from Level 2 onward picking up spells like shield, mage armor etc.
    Is that assumption correct?

  • @fabiotentor3489
    @fabiotentor3489 ปีที่แล้ว

    I once played an artificer armorer lvl 3 echo knight lvl 6. Had a blast!

  • @adamelalouf3600
    @adamelalouf3600 ปีที่แล้ว

    I think lvl 3 artificer deserves a green rank. It works really well with armorers for tank style characters. For three levels you get heavy armor, con saves proficiency, infusions to bump your ac as a tank further, some great first level spells, and most importantly, the *best* soft taunt feature in the game

  • @FireGamingUltima
    @FireGamingUltima ปีที่แล้ว

    I find it hilarious that bard, sorcerer, warlock wizard can each exit at 17/18 level and go fighter to get better capstone than their capstones. And fighting style can mimic a feat/ASI (19th level caster feature) in power (defense if you have armor prof or manouver for d6 added to initiative).

  • @sovelis7727
    @sovelis7727 ปีที่แล้ว +1

    Fighter 3-4 dip for a subclass like Runeknight or battle master is worth noting.

  • @SpiderWaffle
    @SpiderWaffle ปีที่แล้ว

    3:42 Armorer for gauntlets has lots of good tank/draw agro builds you can do.

  • @benry007
    @benry007 ปีที่แล้ว

    I would say barbarian 14 is also good for the totem barbarian. They get some pretty good options.

  • @MastroPisto
    @MastroPisto ปีที่แล้ว +1

    I think 2 lv dip fighter should deserve the blue rank because everyone can benefice from it and it is the easiest to obtain. you also mentioned it a couple of times in the video for classes that don't have a good capstone

  • @dking6021
    @dking6021 ปีที่แล้ว

    You ever consider looking at homebrew classes? say like the beast heart and Illrigger from MCDM, or the inventor class from Kibbles, it could be interesting to see you look at homebrew and compare to existing class to see if it has some obviously broken builds, or if thematic builds become available.
    I for example use your Varient with the MCDM classes and its gone pretty well so far. Perhaps some building using the varient you made might also be an interesting look.
    Another interesting thing it would be cool to get your perspective on is Giffyglyphs homebrew, specifically either darker dungeons which as a bunch of sets of homebrews which could be interesting to see how his changes would change the way you build characters (for example all darkvision on characters is replaced with lowlight vision, so torches are now necessary, and light spells are nerfed, is devils sight a lot better now? are versatile weapons better as you might be holding a torch in your off hand? etc)
    The other perhaps more interesting option is his Monster Maker side, here it adds a scaling monster creation with tons of modifications, more epic boss encounters, different classes of monsters taken from 4th edition, Minions, Grunts, Elites, and Paragons. Perhaps an analysis of how scaling monsters might affect combat, or a look at monster builds you made using the rules?
    Would be interested to see any of these, I think an optimizers view on homebrew could give some insights on what might be balanced or broken, help expose some people to the idea of homebrewing and just make some good content lol

  • @hectoravila4682
    @hectoravila4682 ปีที่แล้ว

    Monk jump point lv 5 green
    Lv 6 blue since u get ki fueled attack to overcome resistance + subclass feature

  • @jonathanhaynes9914
    @jonathanhaynes9914 2 ปีที่แล้ว +2

    Thanks Chris

  • @Mr911superstar
    @Mr911superstar ปีที่แล้ว

    action surge dip at green was surprising for sure.

  • @dairoleon2682
    @dairoleon2682 ปีที่แล้ว

    Personally, I went 3 levels into Hexblade for the ability to use Charisma for virtually any weapon, taking Eldritch Smite and Improved Pact Weapon. The rest of my levels went into Divine Soul. It set my spells back by a whole level, but I do get to stack several buffs (mirror image, death ward, armor of agathys, haste) and 8 or 9 cantrips. At level 20, I'd have access to 9th-level spells both divine and arcane. My character is incredibly effective at any range (SCAG blade cantrips for melee; counterspell, dispel magic, and remove curse for anti-mage; and Sharpshooter + Spell Sniper for distance), has high mobility (teleport spells such as misty step and dimension door, plus FS flight) and can heal himself and allies. Maybe not perfectly optimized, but he's just plain fun to play.

    • @elliotbryant3459
      @elliotbryant3459 ปีที่แล้ว

      eldritch smite takes warlock 5. I won't tell though! 🤐

  • @Paul_Oz
    @Paul_Oz ปีที่แล้ว

    excellent summary. thanks Treantmonk

  • @Siennarchist
    @Siennarchist ปีที่แล้ว

    I love level 2 cleric dips on rangers, since you can churn channel divinity into more spell slots for goodberry and pass without trace

    • @Leftists_are_Losers
      @Leftists_are_Losers ปีที่แล้ว

      And 2 levels of War Cleric gives a channel divinity that makes your arrows land on target when your party really needs a hit RIGHT NOW.

    • @Siennarchist
      @Siennarchist ปีที่แล้ว

      @@Leftists_are_Losers no, do not take that subclass, hitting one attack is not worth the spell slots you trade out, that subclass is ass

    • @Leftists_are_Losers
      @Leftists_are_Losers ปีที่แล้ว

      @@Siennarchist depends on what you hit with that one attack … and what other modifiers you stack on the damage…

  • @bakuiel1901
    @bakuiel1901 ปีที่แล้ว

    Okay I'm making note of all these so I have it as a reference. Very useful thank you.

  • @laffingist218
    @laffingist218 ปีที่แล้ว +1

    question:
    first of all i love this channel, and thank you for this video so so much.
    so i might be confused. some of the jump points shown seem to be the last level you should take *before* jumping, while others seem to be the level *at which* you should jump (giving up features of that level).
    for instance it says (i think) that barbarians and rogues have jp's of 8 and 10 respectively, having earned good features at 7 and 9. but with caster classes, it list level 5 as a jump point because *at that level* you get 3rd level spells.
    is this a simple slip or am i misunderstanding? no worries tho, I'm just coming up on my first MC ever so I wanna be sure. cheers 😀

    • @hebel9372
      @hebel9372 ปีที่แล้ว +1

      All of the levels mentioned are the level you want to achieve in the class before you switch. The reason he listed 8 and 10 and not 7 or 9 is because level 8 and 10 provided ability score improvements, so you probably want those levels - especially as a martial character. The point of highlighting the good features at 7 or 9 was just to give reason why you might go to a farther jp and not at level 5 or something.

    • @laffingist218
      @laffingist218 ปีที่แล้ว

      @@hebel9372 ah ok thank you very much

  • @stargateproductions
    @stargateproductions ปีที่แล้ว

    I'm currently playing a Lycan Blood Hunter 6/Fighter 2/Peace Cleric 1 that will run to 20th level. This is a rare case where a triple class is really powerful. Granted the Blood Hunter is homebrew.

  • @mhelvens
    @mhelvens ปีที่แล้ว +3

    What are some good builds using 3 or more classes? What's the build with the *most* classes that's still good from an optimization perspective?

    • @leviangel97
      @leviangel97 ปีที่แล้ว

      Are we assuming good by level 20?
      Something like 11 levels of echo knight, 3 levels assasin, 3 levels gloom stalker, and maybe 3 levels paladin or warlock will give you a surprise round nuke.

    • @mhelvens
      @mhelvens ปีที่แล้ว

      @The Mystery Gamer Of course. But for the sake of having fun with the question, perhaps assume the character will be created for a one-shot at exactly its perfect level. 🙂

    • @aibou2399
      @aibou2399 ปีที่แล้ว

      Triple smiter: Paladin(Divine Smite), Hexblade(Eldritch Smite), and Whispers Bard(Psychic blades)

    • @lucario5748
      @lucario5748 ปีที่แล้ว

      I remember Brennan Lee Mulligan played a nova build with 5 classes for a oneshot. I think it was Gloomstalker 5/Echo Knight 3/Assassin 3/Paladin 2/Sorcerer 7.

    • @leonardoconde8930
      @leonardoconde8930 ปีที่แล้ว

      5 lvl ranger gloomstalker, 3 lvl battlemaster, 1 level twilight cleric, 3 level assassin then takr whichever class gives you the next ASI.
      you want to be a bugbear or v.human/ custom lineage for xbow, 5 levels in ranger, then with battlemaster you have 5d8 superiority die with the fighting style, which you can use on trip attack, ambush or precision strike, 1 levels twilight cleric gives advantage on initiative, guideance and healing word, assassin for the extra damage. You have advantage +6-7 + 1d8 on initiative, pass without a trace and expertise for stealth and +1d8 if needed from maneuver, this may be the ultimate nova.
      You can also go 4 lvls in battlemaster for the feat (recommended) and 2 levels in twilight for the channel divinity.
      Scales pooly into T4, does poorly if not high on initiative, relies on stealth and surprise a lot.

  • @v1p-3r
    @v1p-3r ปีที่แล้ว

    I feel Level 5 Rouge is a bit under valued here, as Uncanny Dodge is an extremely powerful stay alive feature. (This is inspired by your somewhat recent Bugbear video)
    Though maybe this is a bit niche, a build I've been working towards on one of my current characters is 1 Level Warlock, 5 Levels Rouge Assassin, 3 Levels Ranger Gloomstalker, 11 Levels Fighter Archery, Close Quarters Shooter, Champion. My idea here is that maybe Lv 5 Rouge might work well for other multiclass combos as well, as it is a strong build for early game, and uncanny dodge could be very strong for any low hp classes or tanks / melee characters.
    In a perfect world I would love to somehow get one more Level to have either Level 2 Warlock, Level 11 Fighter, and Level 5 Rouge but you have to pick one or the other for this build. Essentially pick one thing to sacrifice, 3 attacks per attack action, Uncanny Dodge, or Eldritch invocations. The main point of this build is to focus on hand crossbows, making use of the Sharpshooter and Crossbow Expert feats, take the alert feat and maybe play a bugbear for an ambush play style advantage.
    An extra attack is always handy, Uncanny dodge might save your character's life and allow them to tank if needed, Warlock Lv 2 would add versatility ie better eldritch blast (but in this case I felt that it wasn't necessary, and the main point of taking 1 Level in warlock instead is that you gain the some class features ie Patron benefits

  • @tscoff
    @tscoff ปีที่แล้ว

    I love Mage Armor on Moon Druids. Beasts have terrible armor classes and Mage Armor is pretty much the only way to bump up your AC when you’re wild shaped.

    • @aibou2399
      @aibou2399 ปีที่แล้ว

      Unarmored defense (barbarian/monk/draconic sorcerer/...) doesn't work when wildshaped?