Echoes of Wisdom - Two Issues Preventing Greatness

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 68

  • @LeonBleak
    @LeonBleak 2 หลายเดือนก่อน +29

    for me the worst part about the game was doing a cave or a puzzle room just to open a chest and get another piece of f*cking food... the most unrewarding thing I can imagine.

    • @crywolfplays
      @crywolfplays  2 หลายเดือนก่อน

      Lol yeah that did get a little old

    • @71gac
      @71gac 2 หลายเดือนก่อน +1

      Or 20 rupees

    • @Linkliko
      @Linkliko 2 หลายเดือนก่อน

      Seriously valid take, the pointless chests are abundant asf

    • @GameRock06
      @GameRock06 2 หลายเดือนก่อน

      i would have preferred having to get 10 heart pieces for 1 heart than getting food from those chests

    • @burnblue
      @burnblue หลายเดือนก่อน +1

      To me the reward system was WAYYY better than BotW and TotK where I almost never felt like I got something cool for exploring

  • @TheBreadPirate
    @TheBreadPirate หลายเดือนก่อน +1

    These are issues, sure. But I'm more frustrated that the outfit on the box art isn't available in game.
    Why can't Zelda put her hood down?!

  • @Linkliko
    @Linkliko 2 หลายเดือนก่อน +4

    I knew as soon as I got about 50 echos that people would hate the echo menu

  • @kevintrjohnson
    @kevintrjohnson 2 หลายเดือนก่อน +1

    I wish that they had either taken more of a strategic RTS route with the combat (there are some compelling, if half-formed, underlying combat mechanics: you can stagger enemies and cancel their attacks if your attack lands first, which is easier to predict with the various weapons-based echoes (I'm sure the other monster echoes have them, but it's a lot easier to remember if a boomerang wielder falls back before attacking than the various wolves, snakes, octorocks, etc) when they are first cast, with some attacking immediately and others needing to fall back before attacking, which could have been a really interesting timing based combat system if you were forced to engage with the mechancis more) or they had fashioned the echoes after some of the Ika-vania games, where the player can cast captured monsters (via different mechanics, such as cards or captured souls) and it acts more like a spell--it performs its attack and then despawns, so to speak. I would personally prefer the former, but the latter could have worked, though it would require more tweaking. My other complaint about the combat--and one that could have alleviated the echoes menu--is that non-combat echoes share the same menu and button as the combat echoes. If they had rejiggered the controls a bit (starting with moving targeting or bind to L3 or R3 and giving NCE menu the down arrow on the direction pad), they could have given NCE their own face button and given us the ability to quickly use combat and non-combat echoes combinations in battle without having to reopen the menu to switch back and forth (and not quite splitting the echo menus in half)--or they could have used the directional pad to give us a loadout of four echoes/automatons/Link's abilities that we can switch between on the fly.

  • @imperfectworks7064
    @imperfectworks7064 2 หลายเดือนก่อน +19

    Mostly agree. I just disagree with the idea of strong echoes replacing the weaker ones. Some situations needed a strong club moblin for example, but in other encounters, summoning several weaker versions of spear or boomerang moblin/boarblin or even octorocks was more useful, some as bait and others attacking from the side or at a distance for example. Or sometimes a lvl2 darknut along a low level bird for distraction

    • @crywolfplays
      @crywolfplays  2 หลายเดือนก่อน +3

      Thanks for watching, that's a good point, it's interesting to combine different monsters or levels to have multiple minions. I just found it sort of annoying to try and find the perfect monster combination for every encounter due to all the scrolling/selection so a lot of the time I just hid behind dark knuts.

    • @imperfectworks7064
      @imperfectworks7064 2 หลายเดือนก่อน +2

      @@crywolfplays as the echoes selection menu is horizontal like TOTK arrow fuse. Maybe they cpuld have put some stuff from same categories vertically like PS3/PSP menu. As in, you go to the right to choose a darknut, and under it there's the lower level darknuts or the different types of beds under the bed

    • @crywolfplays
      @crywolfplays  2 หลายเดือนก่อน +1

      Yeah that's a good idea, like categories to move between and then sub items within them.

  • @LocalMaple
    @LocalMaple 2 หลายเดือนก่อน +7

    Two options for their UI Menu:
    1. Have categories when you scroll left and right, and can go up and down in cost/rarity. For example, all pots are one column, all statues another, all Moblins, all fish…
    2. In the pause menu journal, you can Favorite and Hide individual echoes from your D-Pad quick menu. Any that are hidden don’t show up, and any that are favorited are shown first no matter the categorization.

    • @crywolfplays
      @crywolfplays  2 หลายเดือนก่อน

      Yeah, those are good ideas - I think this kind of thing even with the existing echo system unchanged would have helped a ton.

    • @macmay3042
      @macmay3042 2 หลายเดือนก่อน

      I like Favorite and Hide.
      That said, I don't think it needs it. Like most gamers, I found my own ways to get shortcuts. In particular, I would use the quick menu, scroll to the side until I found something "close" to what I wanted, and then hit + to hop to the menu and be right by what I wanted.
      So let's say I want an electric keese for something. Well only a few echoes ago I summoned a Crow. Hit plus, all the aerial echoes are grouped, so I'm like 3 spaces away from electric keese. The whole thing takes a handful of seconds, and I can do that for literally anything I want at any given moment, instead of having to spend the time beforehand knowing what I'll want and prepping my menus.
      And really it's not that hard to use Most Used as a Favorite. Pick your 10-15 "favorite" echoes and just sit there summoning them a couple dozen times. Now sort by Most Used. Those will always be at the top.

  • @jimjohnson6944
    @jimjohnson6944 2 หลายเดือนก่อน +11

    Nintendo have no clue how to do menus

  • @MrGucky2010
    @MrGucky2010 2 หลายเดือนก่อน +1

    oh, and one thing DID bug me really hard: the impossibility to create many smoothies at once. Or to speed up the process at least. So I ended up not creating them at all, since I hated making them so much ;-)

    • @crywolfplays
      @crywolfplays  2 หลายเดือนก่อน

      So true, it takes too long, if you could do multiple at once it would be so much better

  • @magdalenobonilla
    @magdalenobonilla 2 หลายเดือนก่อน +10

    A work around to the scroll menu is to pause the game and choose your echo there. Much easier to find something you haven't used in a while.

    • @ThatcherHoward-kf4rx
      @ThatcherHoward-kf4rx 2 หลายเดือนก่อน +2

      The problem with that though is, why would I want to open my Menu scroll over look at the screen and try and find out Want Click it click B and now you’re kind of confused what is going on and it just seems a little too tedious for me even though with holding the R button doing stuff like that that is still really tedious as well

    • @crywolfplays
      @crywolfplays  2 หลายเดือนก่อน +3

      Yeah that's a good point, sometimes I would resort to that to find a really specific echo, but it felt kind of tedious as well

    • @Red-nw2yn
      @Red-nw2yn 2 หลายเดือนก่อน +2

      Yes me too. Its better use (+) button to finding echoes, because notebook have its specific arrangement (Property on top, natural item like water and rock next, moblin next row, then flyng, then darknuts, then fishes. etc Some always at the bottom like platboom and spiders near it).

  • @Nintendos
    @Nintendos 2 หลายเดือนก่อน +6

    Also agree, why make Zelda become link to fight? She could be badass on her own. The staff and magic gauge seem like a great idea. Also agree with the echoes being kind of useless. I only used a handful for the whole game never found the need to use most of them. And yes the UI sucks. Wish they at least had echoes divided by objects and ones need for combat in separate huds.

    • @crywolfplays
      @crywolfplays  2 หลายเดือนก่อน +2

      Thanks for watching, I'm glad I'm not the only one who feels this way. They just seem like such obvious issues to me.

    • @ThatcherHoward-kf4rx
      @ThatcherHoward-kf4rx 2 หลายเดือนก่อน +1

      Yeah, because you never use the down deep pad they could’ve made it so that when you go down, it is echoes that are for fighting and then when you go right, it is echoes for building and then maybe if they didn’t use up they could’ve made it so it was something in the lines of like lower level epics for fighting and if they used right other than gizmos, they could’ve made it lower levels for building blocks you know

    • @Bgrosz1
      @Bgrosz1 2 หลายเดือนก่อน

      Well, it made sense to have her echo Link because she's echoing everything else with that staff.

  • @MrGucky2010
    @MrGucky2010 2 หลายเดือนก่อน +1

    I agree, but those things didn't bug me very much. Staff-Wielder-Mode would have been much cooler! And with the echoes, there would be a very easy fix: if they would have added a way to mark echoes as "favorite" it would have been much less tedious to get the right one ready.

  • @jbertacchi
    @jbertacchi 2 หลายเดือนก่อน

    I agree with you. The only issue is that echoes themselves are rewards for exploration. Just removing them could make the game feel empty.

  • @Richarrrg
    @Richarrrg 2 หลายเดือนก่อน +1

    The first problem could’ve been avoided with different UI. If the devs grouped the higher level variants, elemental variants, beds, pots, and statues together in order to allow for vertical scrolling or swapping between variants in the echo menu, they could have reduced scrolling to a fraction of what it is now. The game would still remember your most recent echo down to the latest variant. This is before the controversial stuff like whether the rock should be grouped with the boulder or if the spider monsters should be grouped together. Maybe you put some birds together. This is something that could still be done in a future update.

  • @thesis-and-nieces6722
    @thesis-and-nieces6722 2 หลายเดือนก่อน

    I think a favorites list would have better the search list. You can go into the pause menu and place your favorite echoes into a list. They when you press y you have your favorites

  • @IntrestingYTObserver
    @IntrestingYTObserver 2 หลายเดือนก่อน

    Your reviews are so enjoyable to listen to, thanks for giving this game a good one!
    I haven't played it yet to be honest. I normally go for ALBW when I need a top-down Zelda fix, that game is excellent.

    • @crywolfplays
      @crywolfplays  2 หลายเดือนก่อน +1

      Thanks! I love that game I hope we get a port

  • @jacklindsey8400
    @jacklindsey8400 2 หลายเดือนก่อน

    thanks for the video, it's what I kinda thought would happen when I saw the echoes, either you'd have to grab them and only have a limited time to use them for puzzles, or you'd keep them and have an ever growing list of them... all I wanted was a classic style zelda...

    • @crywolfplays
      @crywolfplays  2 หลายเดือนก่อน +1

      Thanks for watching! Managing large inventory that you need to frequently access random items from is tough, yeah. I hope some day we get another more traditional Zelda. I loved tears of the kingdom but that was kind of enough for me, I don't want every Zelda to become an experimental sandbox game.

  • @ellagage1256
    @ellagage1256 2 หลายเดือนก่อน +1

    While this game doesn't have the depth of Ultrahand I did find it more enjoyable to experiment with the Echoes system. Ultrahand felt like outdated Gravity/Weld Gun and takes too long to use for so little reward that by the halfway point of TotK I just stopped building almost entirely. Meanwhile in EoW even when I could see a very obvious solution to the problem I still felt compelled to try new things out since it didn't waste resources or take nearly as much time to try out. Plus the echoes and their synergyies revolve around your knowledge of how certain Zelda enemies and objects function which I personally like more than just summoning magic engineering parts out of gacha capsules.
    I think the Game would be way worse if they gave you a smaller more restrictive set of Echoes rather than just making decent UI to scroll through. At that point it might as well be a traditional Zelda game with solutions that can only be solved the same one way. More people would just spam water block and beds not because it's the path of least resistance but because it's the only option the devs give you to platform. The stuff about Swordfighter Form I can kind of get, it's nice to synergize the two movesets for tough fights but I really wished the energy drained much faster so you were encouraged to use the form in short bursts or only when in danger

    • @crywolfplays
      @crywolfplays  2 หลายเดือนก่อน +1

      Thanks for your thoughts here, I think these all make sense. I agree for the most part, I would have enjoyed the existing echo system as is much more if they gave you a better way to organize and select things. I also agree building complex things in Totk took too long, if ended up not functioning properly or messing up, it felt like lost time. I was also surprised at how long swordfighter mode lasts once you upgrade it - I didn't realize that aspect until later in the game but it still definitely felt too generous.

    • @Bgrosz1
      @Bgrosz1 2 หลายเดือนก่อน +1

      Same, regarding TotK.
      I can see why Nintendo thought Ultrahand was a great idea, but it just didn't mesh with the Zelda game. It needed to be its own separate game where the entire game is just about building contraptions to solve puzzles or fight for you.
      Unfortunately, that obviously took a massive amount of the programming time available to Nintendo for TotK so we kept the same map and graphics and all the clunky aspects of BotW remained clunky in TotK.
      For me, TotK was a swing and a miss.

  • @jamesford5504
    @jamesford5504 หลายเดือนก่อน

    This is more like if zelda and Pokémon had a baby. Got to catch them all.

  • @ThatcherHoward-kf4rx
    @ThatcherHoward-kf4rx 2 หลายเดือนก่อน +1

    To be fair, I’ve never liked the collectibles that are like hundreds of them. The Might crystals were not done as bad As say the koroks But my last like five hours of the game before 100% of it, we’re legit just looking at a map trying to figure out where the heck these stupid my crystals were and then at the end I missed three and marked everything off so I had to go through it again, and I didn’t do all the koroks in either of the games I just think it would be nicer if they didn’t do one of these huge collectibles that take for freaking hours to just get it finished

    • @ThatcherHoward-kf4rx
      @ThatcherHoward-kf4rx 2 หลายเดือนก่อน +1

      Because it doesn’t really feel like I’m awarded something because my crystals are just a number and when I upgraded things, I never used anything in sword mode, other than literally just swinging the sword as fast as I physically could, and so it kind of felt worthless for me to spend that much time trying to get all these micro crystals When I never use the bombs I just use bomb fish because they were at the beginning of my echo screen because I used them so often and I didn’t wanna waste my certified mode because I’m like I can barely get this because after a certain point in the game when you just kill all the rips you sword fighter mode is now a legit resource And I don’t wanna just go back into a random dungeon to get sword fighter mode so I never used it at the end of the game until boss fights

    • @crywolfplays
      @crywolfplays  2 หลายเดือนก่อน

      I get this, I've never been a fan of endless collectables either. The koroks didnt bother me because I never even considered finding them all, they just felt like a resource to find. However I don't like this trend in general, for example I think Mario Odyssey had too many moons/stars to collect and it kind of took away the feeling of accomplishment of finding them because I knew I'd never find all of them like I did in past marios

  • @superkillermandon575
    @superkillermandon575 2 หลายเดือนก่อน +1

    Dude, you do realise that the amount of echoes that can be summoned at one time is limited right? That is the reason why there are different cost levels for the echoes even if they are the same monster.
    If you use a high cost monster you can only use one or two at most, if you use a low cost monster you can summon up to six once you've unlocked all triangles. That way the player chooses between if they want to cheese the game with an army or not.
    Now, about the menu, yeah they should have stacked the echoes of the same kind in columns that appear once the cursor reaches the echo of choice (basically psp home menu....unless sony patented that sorting method and thats why they cant do that), that way the scroll time would be less and the player would have less trouble looking for the echo they want since for example, all beds would appear in the bed column, all lizalfos in the lizalfos column and so on.

  • @danielalvarez0
    @danielalvarez0 2 หลายเดือนก่อน

    I agree 100%. My thoughts exactly

  • @JayOwinFull
    @JayOwinFull 2 หลายเดือนก่อน +1

    I havent played but i agree 100% . Nice breakdown.

    • @crywolfplays
      @crywolfplays  2 หลายเดือนก่อน +1

      Thanks for watching!

  • @Dtgray12
    @Dtgray12 2 หลายเดือนก่อน

    I wish there were more and favorites option.

  • @Jake-td8nm
    @Jake-td8nm 2 หลายเดือนก่อน +1

    I haven't picked this up yet but that horizontal scroll menu should be reported to the ESRB

    • @jimjohnson6944
      @jimjohnson6944 2 หลายเดือนก่อน +1

      How did that menu make it into the game, like wtf

  • @thetenthdon1619
    @thetenthdon1619 2 หลายเดือนก่อน

    I think that the issue with there being too many echos real, but its not neccicerly a bad thing. like saying that there are too many pokemon is not a bad thing, it just means you get to use your favourite ones, or favourite one of a diffrent colour

  • @Bgrosz1
    @Bgrosz1 2 หลายเดือนก่อน

    I've almost finished the game but have a little left.
    It is a very good game, but my biggest gripe is the music. It ranges from mediocre to terrible.
    I agree with your criticisms as well.
    They made a good game that only required a little more polishing to be great.

    • @crywolfplays
      @crywolfplays  2 หลายเดือนก่อน

      I agree the music isn't very memorable

  • @NoahGreen-z9x
    @NoahGreen-z9x 2 หลายเดือนก่อน

    I’m playing through right now it’s pretty enjoyable it just isn’t scratching the classic zelda itch like the links awakening remake did

    • @crywolfplays
      @crywolfplays  2 หลายเดือนก่อน

      Yeah, same for me. It was fun and creative but not quite what I hoped it would be. Links awakening I think is the most underrated Zelda game, love that game.

    • @NoahGreen-z9x
      @NoahGreen-z9x 2 หลายเดือนก่อน

      Definitely agree dude it’s a masterpiece there was aspects of it i found more enjoyable than totk and botw but that’s just me

    • @crywolfplays
      @crywolfplays  2 หลายเดือนก่อน

      @@NoahGreen-z9x I love the story and world and characters, it's got that quirky and sort of subtly dark vibes of older Zelda games. Fun dungeons and world exploration too, great music....

  • @benbookworm
    @benbookworm 2 หลายเดือนก่อน

    Overall, I love the game, especially the exploration. But I do have a few gripes. Like everyone, the menus are awful like TOTK. The dialogue UX is clunky, slow, and never ends. When doing the storyline, there is too much "do a tiny thing, sit through unwieldy exposition, repeat".

    • @crywolfplays
      @crywolfplays  2 หลายเดือนก่อน +1

      Yeah, this was a more minor thing for me, but some parts feel overly slow, like going in and out of minor rifts into the still world, or some dialogue sequences.

  • @firenze6478
    @firenze6478 2 หลายเดือนก่อน

    Also beds are op, and water blocks are given waaay to early

    • @crywolfplays
      @crywolfplays  2 หลายเดือนก่อน

      Yeah a few echoes are sort of OP, that's kind of what I was alluding to when I said you can beat the majority of the game with a handful of echoes. I'm not sure how they would have gotten around that though if they want traversal options. I guess they could have made beds or water blocks or climbing things use more echo power, but then it seems like that would limit the gameplay or traversal options/scope. The whole system is sort of a difficult one to get right

    • @firenze6478
      @firenze6478 2 หลายเดือนก่อน

      @@crywolfplays homestly, they should just make beds not heal when enemies are on screen. Have zelda be too restless to sleep. That way, smoothies matter more.
      And for water blocks and crawtulas, just make them more hidden or available only in the late game dungeons

  • @KJ4VGA
    @KJ4VGA 2 หลายเดือนก่อน

    Personally I liked having the echos not being streamlined, and that some of the more used echos are not "key items" or something. It feels less restrictive and more like youre figuring out your preferred echos, even if there are obviously some echos that are just better than others. THAT SAID, a way of organizing them and filtering them would go a long way. If the leveled monsters, beds, rocks, ect were all grouped together and you could scroll up and down to choose which version you wanted, that alone would declutter the menu A LOT. Add in a customizable "favorites" selection, and that would be enough to satisfy me personally.

    • @crywolfplays
      @crywolfplays  2 หลายเดือนก่อน

      I'd be happy with that too, I think it would go a long ways - a way to favorite things plus categories would be great.

  • @Farorenature
    @Farorenature 2 หลายเดือนก่อน

    I feel like in most Zelda games, Link gets to have a bunch of weapons to use as well as a gimmick (magic, ocarina, masks, wolf etc.). So it's frustrating that in this game, Zelda gets a gimmick but no weapons, unless she transforms into Link for weapons which she can only do for a limited amount of time. I don't think there is any intended sexism here... but why can the female main character only fight when she looks like the male character? And why can she only fight for a limited amount of time when he can do it endlessly? It feels really off to me. I hope this wasn't the intention, but it almost feels like the game is saying that girls shouldn't have weapons, or can't fight in dresses. I also wish Zelda was the only playable character in this, I've already seen people using cheats in the game to play as Link. Let Zelda have her own game.

    • @crywolfplays
      @crywolfplays  2 หลายเดือนก่อน +1

      Yeah I can understand that, its why in the video I talk about why not give her magic melee and ranged attacks of her own instead of switching into Link mode. It just feels really off or odd in Zelda's own game. She should have more zelda-ish core moves

    • @Farorenature
      @Farorenature 2 หลายเดือนก่อน

      @@crywolfplays I agree, I enjoyed your video and anaylsis. I mean, she's been a badass ninja and pirate in previous games, why not make her turn into Sheik?

  • @Goremejy
    @Goremejy 2 หลายเดือนก่อน

    It’s honestly so disappointing that the game is just so boring. It’s fun, but gets so dull pretty quickly. 99% of echoes are worthless and you’ll never even look at them. None of the combat or puzzles are even remotely challenging. Even the lore itself feels phoned in

    • @crywolfplays
      @crywolfplays  2 หลายเดือนก่อน

      Sadly I think I agree, I played this game for about a week and then never really went back to it yet, which is unusual for me with new Zelda games. My opinion of it has dropped a bit - I think there are some good elements to it and overall I enjoyed my run through it, but the story feels kind of "made up as it goes along" and most of the echoes are pretty pointless/excessive. I would have also liked to see more new regions instead of a semi-recycled map.