If you have the limited edition, the nice part is that they offer basic, 8 or 9 hit combos like these. After that, they show you how to string them together into 20+ hit combos. Get these down and you'll be on your way to executing more complicated permutations. Why bother? 1. Does more damage. 2. Demoralizes the enemy. 3. Prevents them from getting into a good rythym by interrupting their play. And pretty much all characters are viable to play; none are overwhelmingly weak (yet).
the best way I can describe it is a cocktail of tekken and the vs series (i.e. marvel vs capcom 2, etc.) with some totally new elements thrown in. It's actually very good and very fluid and I can't say I've played a game like it in a very long time.
BNB = Bread and Butter. A bnb can consist of anything in any game. It's usually the most stable and trustworthy combo and is what will usually be the first combo you learn and fall on when something is quickly needed. I like My bread and butter combos with a slice of cheese somewhere in the middle though.
i haven't touched sf4 at all since this has come out. by the way everyone these are the very basic of the basic combos and not the stuff you'll want to be doing regularly. if you bought the limited edition watch the tutorial dvd that came with it, it is very good.
@MarxTaich0u well some combos can be used as pressure strings but pressure strings is more like a serie of attack of didnt sides (low,mid, high) so the opponent makes a mistake and missblocks so u can combo outa of his mistake
This game is quite different from SF4 on a basic level, most characters can run, double-jump, airdash, some characters have a triple jump or an extra airdash, you can't shoryuken after a shoryuken, and probably one of the key differences is that the game is combo oriented (combos are easier) whereas SF is poke oriented. That said, a lot of people have been playing since it came out in arcades, but I personally think you'll have an easier time getting into this game.
man I can hear and feel the hits and sounds as if i was actually in the game. the way jin was getting hit looked painful too. still if it sounded this real on youtube, imagine it on consle.
I feel you dude! Im a huge fan of fighting games(KOF/Fatal Fury/MVC2 etc.) but I suck balls at them but still enjoy playing fighting games btw if you got any good video links or can give me tipps on how to manage those games
Here are the tier list if you guys wanna know. S tier: Arakune, Rachel A tier: Ragna, Lit-chi, Taokaka B tier: Jin (B plus), Noelle, Shishigami Bang C: Iron Tager, Carl Clover, Haku-Men(Can rank up), Unknown: V-13(yes she you can use her as a balanced character)
hola estan geniales tus combos me podrias pasar una lista de combos ? he buscado pero no encuentro y los combos que hago son de pocos golpes saludos !!
What about all of the amazing things about him? For example, all of the crazy priority he has on some moves, the generally strong defensive play, all of his specials cancelling and comboing into one another. I'm not sure how you can knock his range. Certain attacks have some pretty decent reach and some even absorb "projectiles"(this game counts some crazy things as projectiles.)
There's no such thing as an outdated combo. This video was made by the creators of BlazBlue, the Aksys players themselves, who at the same time had made a DVD showing you their true BnB combos for each character.
One thing i dislike about Ragna is that his combos are very flashy and cool looking and such, its just they do so little damage for the effort put into the combo. While others can take off half the life bar with shorter combos that are easier to do, just my opinion though.
It's not a sequel/prequel to GG, the developers have said as much. I think ishiwara Daisuke the lead designer (of both games) described it as the "spiritual successor" to the guilty gear series.
Play whomever seems most fun to you. Jin and Ragna seem to be more beginner friendly than some, if you're having trouble choosing. Oh, and for the 1000th time, it's made by the same people who did Guilty Gear. They're intended to closely resemble the characters from those games.
uhm, yes there is such thing as an outdated combo. If an old bnb is replaced by a new, easier, higher damage, more efficient combo, then the old one is called obsolete.
I think that all fighting games (save for a few early anime licensed fighting games) carry a degree of a learning curve thats the great thing about them. anyhoo I think this game will rock, but I am broke and that sucks something terrible
Both systems of comboing are difficult to master, but BlazBlue has a bit more depth and options to it when it comes to RCing the combos. As opposed to FADCing a Shoryuken in the FIRST FRAMES to do an Ultra Combo in SFIV.
Does Blazblue have the same canceling system Guilty Gear has? Roman Canceling in GG was so annoying for me, but it's necessary if you wanna compete well.... Having to press a seperate button to cancel then continuing the chain was brutal on my hands.... I don't know if using a console controller (PS2) just made things harder for me or something....
And assuming you select parts well it can actually be better performance wise than even the best custom stick. Just made my own with JLF and sanwa buttons and it's extremely nice was actually enjoyable to do as well =)
I don't have the game, so forgive my ignorance, but what's makes a combo a BNB combo? Is it like Guilty Gear's Roman Cancel, or SVC Chaos's max mode, or what?
Cool vid. Mostly because the combos are do-able. I like to stay within 8 or 9 hits if it dosen't involve a super-move; I'm just not into extra, extra long juggles that extend to like 20 hits when an 8 or 9-hit can pull off just as much damage, if not more.
Ragna's BnBs are a little extraneous- you can start most of that stuff out of a 6A to make it a simple BnB. xD It was cool though. And Jin's BnBs had me scratching my head a bit. The 2D setup would be easier if it started from a 6C first. Also, the grab into ice arrow was a huge waste of meter.
Different? Different music? Different character designs? Different stages? 3D stages? Different story? The only thing that's similar is some of the characters models and attacks, similar, but different.
Aren't these characters different movesets also? You say these characters copy that of the previous series, but Ryu, Ken, Dan, Akuma, and Sean, who are obviously copied characters of each other, aren't? I brought up MK because they do the same thing.
Could anyone tell me how Blazblue plays? Is it more like the bad combo system from Street Fighter series (but 4 esspecially), or more of a natural feeling combo system, like for example something as Super Smash Brothers Melee / Brawl? I have hardly any experience with Guilty Gear which is apparently the unofficial succesor to this, so wouldn't know how that plays. Thanks in advance.
They are only saying it's a dying genre because that's another reason to say they suck at fighting games. We(as gamers) need challenges, and combos give us that challenge, we're not in the decade were everything can be too easy these days.
It's gonna be on PS3 & 360 this summer. I'm thinking about checking this one out. Does anyone knows how it plays? Does it have a block button or do you hold back like Street Fighter & Tekken? Are the special moves Quarter-Circle this & Half-Circle that. If it plays anything like Street Fighter or King of Fighters, I want it!
yea i play sf4 as well, and i'm thinking that this game is gonna blow sf4 away on all levels. even if it is combo-oriented and sf4 is more of a high-damage-in-a-limited-number-of-hits type of game.
I've played many other fighting games and I'm pretty sure I know the standard going backwards block. It seems like it doesn't register many of the times
I had heard it was quite different I was just wondering how frustrating it was to get used to this game. I wouldn't say SFIV is poke orientated, with the right amount of practice u can string some high combos together (if you are the right character). I think this makes the very few combos you can actually pull off much more rewarding. I went off the point lol. Sorry.
I'm not even that great at fighting games and i still play them. They can still be fun to play without learning every little move. As long as you know the basics. So it can still be played by casual gamers :/
I don't think any of the special moves should have their moves battlecry cut off. It would sound better, as you said, and it would also make fighting voices sound less... cluttered.
Nice combos and I love the yelling sound effects.
cool thanks for letting everyone on youtube know what your preference is with out us asking for it.
If you have the limited edition, the nice part is that they offer basic, 8 or 9 hit combos like these. After that, they show you how to string them together into 20+ hit combos. Get these down and you'll be on your way to executing more complicated permutations.
Why bother?
1. Does more damage.
2. Demoralizes the enemy.
3. Prevents them from getting into a good rythym by interrupting their play.
And pretty much all characters are viable to play; none are overwhelmingly weak (yet).
the best way I can describe it is a cocktail of tekken and the vs series (i.e. marvel vs capcom 2, etc.) with some totally new elements thrown in. It's actually very good and very fluid and I can't say I've played a game like it in a very long time.
1:25
FLASH KICK!
Man, Street Fighter really took off the fighting genre. That and Guile is badass.
BNB = Bread and Butter. A bnb can consist of anything in any game. It's usually the most stable and trustworthy combo and is what will usually be the first combo you learn and fall on when something is quickly needed.
I like My bread and butter combos with a slice of cheese somewhere in the middle though.
this is just like that Guilty Gear video that introduces all the characters with their combos!
i haven't touched sf4 at all since this has come out. by the way everyone these are the very basic of the basic combos and not the stuff you'll want to be doing regularly. if you bought the limited edition watch the tutorial dvd that came with it, it is very good.
I played this game and KOF XII in Shinjuku during my visit to Japan. both are awesome games...
Bread and butter, meaning extremely simple. Bread and butter is an extremely simple meal, and BnB combos imply the most bare essentials.
@MarxTaich0u well some combos can be used as pressure strings but pressure strings is more like a serie of attack of didnt sides (low,mid, high) so the opponent makes a mistake and missblocks so u can combo outa of his mistake
It's getting a lot of hype I think because its by the same staff who worked on the Guilty Gear Series. It certainly seems a lot like it in style.
This game is quite different from SF4 on a basic level, most characters can run, double-jump, airdash, some characters have a triple jump or an extra airdash, you can't shoryuken after a shoryuken, and probably one of the key differences is that the game is combo oriented (combos are easier) whereas SF is poke oriented.
That said, a lot of people have been playing since it came out in arcades, but I personally think you'll have an easier time getting into this game.
man I can hear and feel the hits and sounds as if i was actually in the game. the way jin was getting hit looked painful too. still if it sounded this real on youtube, imagine it on consle.
2:16 Berserker barrage
Good combos.
I feel you dude! Im a huge fan of fighting games(KOF/Fatal Fury/MVC2 etc.) but I suck balls at them but still enjoy playing fighting games
btw if you got any good video links or can give me tipps on how to manage those games
I was just forced to choose between blazblue and street fighter 4 and I chose this. I feel happy and dirty at the same time.
Here are the tier list if you guys wanna know.
S tier: Arakune, Rachel
A tier: Ragna, Lit-chi, Taokaka
B tier: Jin (B plus), Noelle, Shishigami Bang
C: Iron Tager, Carl Clover, Haku-Men(Can rank up),
Unknown: V-13(yes she you can use her as a balanced character)
Will def be learning those Ara and Bang combos.
This game looks sweet. Guilty Gear is one of my favorite games (which I still play) and this looks even better.
hola estan geniales tus combos me podrias pasar una lista de combos ? he buscado pero no encuentro y los combos que hago son de pocos golpes
saludos !!
I CAN'T WAIT FOR THIS GAMEEEEEEE
i saw ppl playing this at an Anime convention i went to today and it looked freakin awsome!!! i LOVE Noel ^_^
What about all of the amazing things about him? For example, all of the crazy priority he has on some moves, the generally strong defensive play, all of his specials cancelling and comboing into one another.
I'm not sure how you can knock his range. Certain attacks have some pretty decent reach and some even absorb "projectiles"(this game counts some crazy things as projectiles.)
If you enjoyed Guilty Gear at all, then this is a must have.
Can't wait for this summer now. Need more fighting games to play. Playing a bunch of SFIV lately.
There's no such thing as an outdated combo. This video was made by the creators of BlazBlue, the Aksys players themselves, who at the same time had made a DVD showing you their true BnB combos for each character.
One thing i dislike about Ragna is that his combos are very flashy and cool looking and such, its just they do so little damage for the effort put into the combo. While others can take off half the life bar with shorter combos that are easier to do, just my opinion though.
Can't wait for this one. I'm gonna main noel I think, I love the gun combat.
CARL. Has PROJECTILES. You can't even begin to imagine how hard I'm laughing right now.
It's not a sequel/prequel to GG, the developers have said as much. I think ishiwara Daisuke the lead designer (of both games) described it as the "spiritual successor" to the guilty gear series.
Oh lawd Gintoki, you're so cool! :D
I've been a GG player for a while so I don't think it'll take me to long to get grips on, but sometimes I can't wrap my brain on the longer combos
Wow all the characters are just like the characters from GG. Especially their move set
look at the add date, these are from when the game first came out of course the combos are outdated.
Does Noel say "flash kick" at 1:26 or so? If so, awesome.
Play whomever seems most fun to you. Jin and Ragna seem to be more beginner friendly than some, if you're having trouble choosing.
Oh, and for the 1000th time, it's made by the same people who did Guilty Gear. They're intended to closely resemble the characters from those games.
on the arcade version you can choose between
ABC
D
or
BCD
A
most ppl use the first one.
good combos, but where can newcomers to the game get the input commands to learn these??
BlazBlue isn't going to be on XBLA. It's a full retail release.
so u got a vid with newer combos? ;3 i just bought the game...
uhm, yes there is such thing as an outdated combo. If an old bnb is replaced by a new, easier, higher damage, more efficient combo, then the old one is called obsolete.
I think that all fighting games (save for a few early anime licensed fighting games) carry a degree of a learning curve thats the great thing about them. anyhoo I think this game will rock, but I am broke and that sucks something terrible
hate how tagger's one move with the green slash is pretty much unstoppable
Nice job! Like the combos. But dam... poor Jin. He got his ass kick pretty bad. Lol
it's quite literally the spiritual successor to guilty gear, so if you have ever played that, you will know pretty much exactly how to play this.
same creators, this storyline is the prequel to be honest of the gg storyline, ragna = that guy of gg, u can see it in the storyline ending
Both systems of comboing are difficult to master, but BlazBlue has a bit more depth and options to it when it comes to RCing the combos.
As opposed to FADCing a Shoryuken in the FIRST FRAMES to do an Ultra Combo in SFIV.
Does Blazblue have the same canceling system Guilty Gear has? Roman Canceling in GG was so annoying for me, but it's necessary if you wanna compete well....
Having to press a seperate button to cancel then continuing the chain was brutal on my hands.... I don't know if using a console controller (PS2) just made things harder for me or something....
Sick combos.
And assuming you select parts well it can actually be better performance wise than even the best custom stick. Just made my own with JLF and sanwa buttons and it's extremely nice was actually enjoyable to do as well =)
I don't have the game, so forgive my ignorance, but what's makes a combo a BNB combo? Is it like Guilty Gear's Roman Cancel, or SVC Chaos's max mode, or what?
yes both versions will have online
*Facepalm*, there have been alot of people saying that yet they do not realize that Arc System Works, who created Guilty Gear, made this.
what system are you getting it for ? because Iam getting it for the xbox360 only cause i dont have money for a ps3
Cool vid. Mostly because the combos are do-able. I like to stay within 8 or 9 hits if it dosen't involve a super-move; I'm just not into extra, extra long juggles that extend to like 20 hits when an 8 or 9-hit can pull off just as much damage, if not more.
i like characters like tagar or honda who need like little amount of inputs for MAX DMG but they are always low tier for their slowness.
hey this is soo cool, cool looks character designs skill executions its like Tales of... although the game speed is kinda slow
People love this game and I can't for the life of me see why, even after playing it hours and hours on end...
Yes, they do.
Good job, it's made by the same people!
Ragna's BnBs are a little extraneous- you can start most of that stuff out of a 6A to make it a simple BnB. xD
It was cool though.
And Jin's BnBs had me scratching my head a bit. The 2D setup would be easier if it started from a 6C first. Also, the grab into ice arrow was a huge waste of meter.
Rachael and Litchi are too good!
Whats the intro song called?
wow the animations are really great, but i wish this game had wifi minigames.
Different? Different music? Different character designs? Different stages? 3D stages? Different story? The only thing that's similar is some of the characters models and attacks, similar, but different.
That Vermillion gal has some really big guns.
Aren't these characters different movesets also? You say these characters copy that of the previous series, but Ryu, Ken, Dan, Akuma, and Sean, who are obviously copied characters of each other, aren't? I brought up MK because they do the same thing.
Yeah, i did sorta forget about that little bonus. Idk why i got all the thumbs downs...
why is this game not even recognised in the uk amazon or anywhere
Could anyone tell me how Blazblue plays? Is it more like the bad combo system from Street Fighter series (but 4 esspecially), or more of a natural feeling combo system, like for example something as Super Smash Brothers Melee / Brawl?
I have hardly any experience with Guilty Gear which is apparently the unofficial succesor to this, so wouldn't know how that plays.
Thanks in advance.
They are only saying it's a dying genre because that's another reason to say they suck at fighting games. We(as gamers) need challenges, and combos give us that challenge, we're not in the decade were everything can be too easy these days.
Yeah, that's right, but sometimes the controls are frustrating on a 360 remote.
MVC2 will be out soon. donno if i'll wait to get that, or get this.
ya im probably gonna lower the characters volume and max out the bgm volume. i lov the music in this game
It's gonna be on PS3 & 360 this summer.
I'm thinking about checking this one out. Does anyone knows how it plays? Does it have a block button or do you hold back like Street Fighter & Tekken? Are the special moves Quarter-Circle this & Half-Circle that.
If it plays anything like Street Fighter or King of Fighters, I want it!
it's basically the same, but there are some more complex motions needed for some moves. (think SNK)
Thank you, dude!!
lol i dont think he meant they were actualy BnB ^^
He just answered to the fact you said only "scrubs" would not react to a throw.
Cant wait to get this game!!!
so zenzybar you use use noel or nu?
yea i play sf4 as well, and i'm thinking that this game is gonna blow sf4 away on all levels. even if it is combo-oriented and sf4 is more of a high-damage-in-a-limited-number-of-hits type of game.
how do you pronounce the name of this game? like blaz like jazz? or diffrent? dont wanna look stupid when asking for it in a gamestore lol
depends which street fighter you mean. I play SF4 and Third Strike and I find this game much more complex.
new games for 360 cost $3.60, whereas the new ps3 games are reasonably priced at $3. Hope this helps.
does anyone know which OST is from the first 5 seconds of the video ?
I've played many other fighting games and I'm pretty sure I know the standard going backwards block. It seems like it doesn't register many of the times
He's not just complaining about SSB go re-read his comments.
Couldn't care what SF5 would look like SF4 is fun as hell and that's all that maters
I had heard it was quite different I was just wondering how frustrating it was to get used to this game.
I wouldn't say SFIV is poke orientated, with the right amount of practice u can string some high combos together (if you are the right character). I think this makes the very few combos you can actually pull off much more rewarding.
I went off the point lol. Sorry.
I'm not even that great at fighting games and i still play them. They can still be fun to play without learning every little move. As long as you know the basics. So it can still be played by casual gamers :/
3;19-3;20, epic, Bang saying Jin Kisaragi who made teh damn scar on his face
I don't think any of the special moves should have their moves battlecry cut off. It would sound better, as you said, and it would also make fighting voices sound less... cluttered.
how is hakumen for you? i've used him and his range is sooooo terrible in my opinion
I feel like this is a combo set-up video. :o
june 30th go preorders yours at gamestop online and get a free artbook and upgrade to limited edition
I think both games are kickass!!!
Its an actual game you have to buy in a disc
i like how these ridiculous combos are doing almost nothing health wise
my thoughts exactly. if they did they probably wouldn't put them all in though.