Ultimate Mortal Kombat 3 (Sega Saturn) - Cyrax TAS In
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- เผยแพร่เมื่อ 18 ต.ค. 2024
- Welcome back viewers to another Tool Assisted Speedrun!
OMFG! The Sega Saturn Version! Loading.....Loading.....
Why did this version need to load so much?!
The run begins with a flawless execution of Cyrax's moveset, utilizing his signature net attack to immobilize opponents swiftly and efficiently. The run demonstrates impeccable timing and spacing, ensuring maximum damage output while minimizing any potential risks.
The run exploits various glitches and techniques unique to the Sega Saturn version, leveraging them to gain significant time advantages. Precise inputs and frame-perfect maneuvers are employed to manipulate the game's mechanics to Cinders advantage, showcasing an in-depth understanding of the game's inner workings.
Oh, did I forget to mention that is also likes to LOAD in between fights on the damn Endurance Matches?! Lmao!
BizHawk 2.9 emulator info:
Movie Version - BizHawk V2.0 Tasproject v1.1
Author - Cinder
Difficulty - Very Hard
emu Version - Version 2.9.1
Platform - SAT
Game Name - Ultimate Mortal Kombat 3 (USA)
Core - Saturnus
Rerecord Count - 3314
Fps - 60
Frames - 60843
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Great game play!!
Omg! Even loads between endurance fights! Absolutely nuts! I felt like my brain was always loading at a certain point! 😂
Awesome playing dude. Really impressive. i used to play that game in 1996. food times.
Thank you!
Ah yes, the 90's!
Where did that time go?
Got the FATALITY without even doing it👏🏽👏🏽👏🏽
The fatality inputs in this version are very strange indeed. Almost seemed like they could be buffered, so to speak.
Way to go on your gameplay
Appreciate that! 👍
In the Fatality glitch Stage of Subway and Street I find it curious that the animation of Shao Kahn's tower is working even though the Subway stage is the one that is loaded and not the streets completely. Good Gameplay 13:22
That is a bitchin find!
Maybe they are part of the same layer in this version? Or maybe the Saturn Hardware handles the transition differently from the Arcade Hardware?
4:30 custom fatality
6:46
I'll give the SS this,
with the frame timing,
it makes it easier than the Arcade Version!
At 5:19 how did you take damage here?
The net catches on the same frame as the harpoon hits. If you watch the blood, it does hit, however it cancels the hit animation of the harpoon. I even loaded the save state several times to replicate it. With it saving a few frames, I kept it in for the damage boost. My favorite is the Subway Fatality Glitch on the second endurance match! It caused the game to freak out in a way that I haven’t seen other versions. At least not yet.
It's weird seeing Saturn MK without awful dithering everywhere
Good eye on the detail.
Most games, especially in editing, I try to leave the originality alone. With this one, from the emulation side, it was so bad that I opted to apply the upscale filter. Optical flow from editing side helped smooth the final render as well.
I’m sure on an old CRT/TV the Saturn looked better, but on a Flatscreen, it’s pretty ruff.
@@CinderGamingChannel Oh, so you edited it out! For a second I thought they somehow did proper transparencies in Ultimate then just lost their minds in the transition to Trilogy and opted for mesh sprites instead.
Well, technically the emulator did, I just smoothed the video a little. True, from UMK3 to Trilogy, I don’t know what happened. I always heard/read that the Saturn was a bitch to develop for!
Whats the songs name at the end?
It is called 80's Retrowave.
I use it from my Envato Elements Content Library.
thank you so much.
@@CinderGamingChannel
@@Ronnytrials
No problem. 👍
que increible como juega
Gracias! Soy consciente de que!
Консоль тормоз.
😎😎😎