when you decide that you are Done optimizing and everything, maybe you could buy the four tiles around it and make suburbs that blend into it. it would be a cool challenge to get those harsh edges of the city to really blend into low density..
I did do this, it's a fantastic challenge, looking forward to seeing how you tackle it! Back at the end :-) END EDIT: Looking great! Need someone to fix the traffic ;-)
@@Flabaliki Actually, I think that if you put a highway at maximum height, a fire station should fit underneath it. Or at least the garbage dumps / cemeteries - They are not very tall at all.
Haha yea totally. that's what i remember most about playing old simcity games, always trying squeeze as much as you can in a small space. not really an issue with cities skylines :D
@@SquidCena cities skylines with graphics mods, you can add simcity music too. almost 4 years basicly cities skylines update themselves with help from community to improve graphics,texture and content with mod simcity 2013 is already dead from first year of release.
Lol, I am playing it right now and I can't wait for those two oil wells to run dry already so I get more low income housing XD Seriously though I have a 12,000 worker deficit....
You should build like a Modular City, so like once a week, you buy a tile, and you build on it. Then make sure they work toegther! And you could use the time as like a Talk w/ James time!
That spoke and loop system is ingenious. I've really stuffed with subways in my city because of the lack of hubs. I will definitely get that hub station and implement them in my cities. Thanks so much.
@@Flabaliki Two island without road connect and ships are only way go between them. Of course the only way to move in from outside would be with plane's.
I thought that mod would help but instead of deathwaves destroying the city, it was the fact that hearses apparently couldn't reach any building, even if the crematorium was right next door to the dead guy. So I got that mod where bodies just vanish instead upon death.
@@atumra5 i rather play megapolis on android than overpriced crap like simcity 2013. there is no way simcity 2013 are better. cities skylines beat in every single aspect, they do listen to community like twitter (i do sometimes suggest or report by mentioning them in twitter and they do reply with solutions), crap EA games doesn't even check their forums and keep sucking fans with money and ruining simcity series
@Ashley White i critize how greedy EA is, they should atleast listen to community and ofc not everyone got into simulation game like other genre (FPS,moba). simulation games are based on loyal fans, i was waiting dan hyping about SC2013 so bad i even preorder em. but everything turn into great dissapointment. i like how paradox do listen to comunity, make us feel like a part of gamechanger, i remember being one who suggest them to do day&night cycle in twitter 2 weeks after game launch. and couple months later they do launch new packs and also mass transit,disaster,industrial,snowfall all are requested by player and now look at EA, who the hell asking for always online and small land? the only reason they do that so people could buy more expansion and feature but i guess it doesn't work.
Both Simcity 2013, and City Skylines are good games in their own right. SimCity 2013 looked great and had great features but the playing field was embarrassingly small.... like wtf small. City Skylines looks great, has great features but a city of 15,000 people needs like 150 garbage trucks and 100 funeral hearses. A rarely mentioned Cities XL is a great median between the two, and the playable map is huuuuuge.
If you had the 81 tiles mod and you had a city with the same density as the one tile city compressed into those 81 tiles, you would have a city with 4,943,025 people living in it. Just to show how crazy that would be, I did the math and even if you had only 25 tiles, you would have 1,525,625 people living in it. But just to show HOW DENSE that city would be, just 9 tiles at the same density we were using, we would have 549,225 people living in the city, FINALLY going under the cities skylines limit of around 1 million.
If he adds on one tile every week or something and stuffs it like this, now that’s some bragging rights right there. Imagine how big and packed it will be.
You should make an experiment series where you try different challenges like this, it would be really cool! Great Video btw :D And am I the only one that has a potato computer and you have the game but your screen just freezes, just me, ok....
I would really like to see this build continue to really explore the limit of density, with troubleshooting all the traffic etc. Dense grid builds have always been my favorite and I'd like to see more of this vs the more typical Euro spaghetti cities people make in this game.
This is why I like watching you Flabaliki aka James :) You aren't afraid to step outside of your comfort zone and you challenge yourself. :) I respect that a lot!
@21:29 That is one thing, amongst others, that I'd really like to see in either an expansion or preferably Cities Skylines 2: cargo (including trash) via subway, tramway, monorail, blimp, cable car, and barge.... I'd love to see cargo (and public transport) via donkey-train, but that might be asking too much.
Kowloon walled city 2.0 Once the densest city in the world. At least 33,000 people once lived in a lawless enclave in Hong Kong that was only a little over 126 by 213 meters
The nice thing about Cities: Skylines is that your buildings are all virtual. If you want to upgrade a road to an avenue you can just do it, rezone, and the buildings will rebuild themselves around the new avenue. Of course, that road you pointed out will still have too much traffic even when it's an avenue. The intersections are too close together. What needs to be done in addition to giving the road more lanes is to make the blocks on either side twice as long or dead end half the streets so there are half as many intersections.
thank goodness challenge was in all caps, I almost thought it wasn't a challenge because clearly the only way you can tell if its a challenge. outside of you know, the meaning of challenge.
I would love a mod (or complete game) with check boxes for enabling auto-infrastructure. So things like Police, Fire, Schools, Power, Water, Buss Lines, etc can be set to auto so all you need to do is put down roads and pick where zones go. For example, if you need more police then the game takes an unused commerce or residential plot of land and gives you a Police station, automatically deciding budget based on needed coverage, even increasing budget as the city grows. Kinda like an Auto City Generator. In fact, you can even set Roads and Zones to auto and the city will add to itself as needed leaving you to do whatever you want to. Kinda like how the Mayor can just hire people to manage certain tasks and he really doesn't need to do much. You could even toggle "Show a proposal for me to 'OK' before building it" with buttons like "go for it", "try something else", "make a smaller proposal", "make a bigger proposal", "wait a few years, then go ahead", or even "don't try to solve this problem right now". Ya know, just to make you feel like you are still in control of any aspect you want to be and let the game do the boring parts automatically.
I would love to see a whole city filled with these. like, buy up tiles and mark out their boundaries using fences or whatever, and then build each tile as its own contained city, one or two tiles away from any other city square, with some sparse transportation connections between them.
I reckon you could get another tile in if you nudged the highway together using move it or just use tunnels for it, and used a bit of terra-forming to reduce the river size would really help. You probably don't need as many roads cutting through either to keep your city functioning well which would mean more houses.
As someone who played SImcity 2013 almost daily until Citeis: Skylines I do this without even trying. I just got used to having an extremely small area to work with, and don't remember I can buy more land until I run out. As a result, all of my cities are extremely dense and compact.
I heard that cims are willing to walk about 12 blocks (1 km) to work. So yes, in a 1 tile city with nicely mixed zoning and good walking paths, most cims should be willing to walk to work. They should be willing to go even farther on bicycle, so technically you shouldn't need any public transport at all in a 1 tile city, just good bike lanes and favorable bike policies everywhere. It would be an interesting challenge: to build a 1 tile city with no public transport, just bike and walking paths and conventional roads.
Great work! I'm thinking here if instead of you making highways why you do not use tunnels and all this wasted space will be gone maybe it can look weird but if in the entrance you go underground and just put the exit to the city could be better or you can just keep the main highway down in the ground and the roads go up to the city by tunnels
I started watching this, didn't realize this was semaJ, almost had a heart attack at how much this guy sounds like semaJ; saw the top of the video when it say 'JamesTurnerYT', then it hit me....THIS IS SEMAJ, I HAVE BEEN BAMBOOZLED!
TH-cam is recommending old video I’ve already watched from a year ago... a bit of ol’ Flabaliki won’t go astray! Lol’d so much by the SimCity 2013 challenge title 😂
I used to play this game on a 2012 MacBook Pro, and I would fill one tile to the absolute limit before I’d buy a second one. Now I play with Difficulty Tuning to force 3x population unlocks. In other words, no high density until 19,500 people. I also play with everything costing 10x to build after the first milestone, 100% relocation cost, 50x tile unlock cost, but 10x loan sizes.
a thing to optimize your 1-Tile-build (idea's I had because of SimCity 2013): - Roads cover lots of land: You can put (almost unlimited) highways underground which also reduces traffic jams to 0. This removes the need to put avenues, roundabouts and other measures (space) you used, to have a good traffic flow. ps SC2013 made it so important to use space efficiently, I even put 4 bridges over eachother, so at the cost of '1 road length and width of space' I could have traffic throughput of 4 roads. Just tested this and 'unfortunatly' this is not possible in Cities Skylines. But this is one (of the pletora) aspects where Cities Skyline is much more realistic then SC2013. Building houses from sand on the beach is a better city-simulation, then SC2013 :')
7:01 The right-to-left traffic's bottom lane is never used, due to the earlier lane management few seconds ago. Ideal actually, just no point drawing a line for them. Same at 7:20 and who knows where
quick tip if u dont whant ppl to go off and on of the highway, dont connect one lane to go off the highway, make sure the lane off the highway can also stay on the highway with TMPE and btw if u dont do that and do what u do disable they can go back on the highway.... they go intop the city and try to get back to the highway creating even more traffic issues xD example 13:33 they will take the roundabout the get back on the highway xD
Recently TH-cam started puting Skyline in my recommended. I played this and was like: 'I know this voice!' And yes, it was James Turner from when YT was recommending me The Sims
Finally someone who understands that highways have a bunch of mini interchanges everywhere... to many players in cities skylines think the only way you can get off highways are through interchanges.
Best way to fit lots of people is 1x1 high density buildings everywhere. Isn't pretty though. You can do this early game with checkered residential areas, which you fill in later on.
Looking out of one side of the skyscraper, you see super high density cityscape, while looking out the other side, completely untouched land as far as the eye can see.
I was sat watching this video like "this dude sounds like that Sims guys, all Australians must sound the same" then I realized you ARE that Sims dude James Turner 😂🤦🏻♂️
my first city i couldnt figure out how to buy tiles and i had a fuck ton just mashed into the city. it became pretty big and successful. After figuring out that i could buy tiles i kinda gave up from being overwhelmed by what i can do next.
I really like that you did this with out Infinite Money, and mostly Vanilla. I've seen a few other videos where people do something similar, but with infinite money, and it's just not as interesting, or impressive. Like, sure you made a thing with infinite money, but couldn't anyone do that? If money isn't a barrier, then where's the challenge?
I saw this title and went away to give it a go before watching so I could figure out challenges myself, in the end I got to about 68k population on almost vanilla, was hoping I might reach 90k for monuments but not happening!
When I first started playing this game, I skipped the tutorial and started playing unlimited mode because I was excited to build but it took me like a month until I realized you could buy tiles. I tried building a city like that with an airport inside it too and was like wtf
The subway loop looks JUST like Atlanta's highway system! Coincidence, I think not. James is secret Atlantan confirmed. He's even nice enough to pick up the wing bones off the sidewalk.
Hey everyone, for those asking here are all the road mods I used in the video:
steamcommunity.com/sharedfiles/filedetails/?id=1711461883
@flabaliki any chance of you adding this to the steam workshop?
Thanks, i was just about to ask about the roundabout one :)
Thank you!!!
Flabaliki you should call the subway cross section the sub hub
It reminds me of springfield Missouri
When I first started playing I didn’t know how to buy land and did this challenge by accident
No life? Ha.
Megafone 44 are you stupid
Here is a positive reply
Your the true pro
Lol same
Flabaliki: How much can you fit in 1 tile?
81 tiles mod: Am I a joke to you?
lol
What about how much can fit in 81 tiles?
@@dielegende9141 watch this video 81 times and find out!
@@ItsMonkeyNews so 61000 x 81 = 4941000
вва
I've been watching too much RTgames so seeing someone so good at the game and
playing it normally is so weird for me
I watch both rtgame and gray 😂
same brother
@@Rainbow__cookie A man of good taste, I see
GrayStillPlays made me Think s(h)ame...
I watch isp and gray so i can relate to
when you decide that you are Done optimizing and everything, maybe you could buy the four tiles around it and make suburbs that blend into it. it would be a cool challenge to get those harsh edges of the city to really blend into low density..
Anna Duncan
Don’t forget farms outside those tiles.
Or build the suburbs away one tile away from the city. Why ruin a good thing?
The Doctor I was thinking something similar to the city of Adelaide Australia where there main city exists with parkland encircling it
@@sakari_119 MIGHTY BLACK STUMP
Video: one tile challenge. Viewer: **you should buy the tiles around it**
This is Cities Skylines: HongKong edition
This comment has been banned in China.
Click for more info.
Ian Siccama sorry, there is no TH-cam in China
@@iansiccama Hong Kong =/= China
@@napa5235 That didn't age well lmao
Or maybe Tokyo edition
I did do this, it's a fantastic challenge, looking forward to seeing how you tackle it! Back at the end :-) END EDIT: Looking great! Need someone to fix the traffic ;-)
send it to Sam Bur for his city fix challenge!
@@nah88 HAHAHAHA Biffa Plays does it as well, that's why he proposed it. ;)
Biffa, did he made his lane mathematics so far?
Mark Duijf whooosh
@@leviharwell2918 but it wasn’t a joke
To save space you could put service stations and stuff under the highway. Or do a custom park for increased happiness. :)
@@aturchomicz821 I don't want to put stuff overlapping like that
@@Flabaliki
Actually, I think that if you put a highway at maximum height, a fire station should fit underneath it.
Or at least the garbage dumps / cemeteries - They are not very tall at all.
Welcome to Simcity 2013!
Was a really great game and it still is! With its graphics, plopable building effects and the music and sounds...
Haha yea totally. that's what i remember most about playing old simcity games, always trying squeeze as much as you can in a small space. not really an issue with cities skylines :D
@@SquidCena cities skylines with graphics mods, you can add simcity music too. almost 4 years basicly cities skylines update themselves with help from community to improve graphics,texture and content with mod simcity 2013 is already dead from first year of release.
Lol, I am playing it right now and I can't wait for those two oil wells to run dry already so I get more low income housing XD
Seriously though I have a 12,000 worker deficit....
@@SquidCena No.
You should build like a Modular City, so like once a week, you buy a tile, and you build on it. Then make sure they work toegther! And you could use the time as like a Talk w/ James time!
please make more "challenges" like this or some crazy cities like 'only one-way roads'! love this vid :)
RTGame already made a one way road city.
That spoke and loop system is ingenious. I've really stuffed with subways in my city because of the lack of hubs. I will definitely get that hub station and implement them in my cities.
Thanks so much.
Yes!!! My man, start doing these stupid off shoot videos. It will reinvigorate your cities skylines passion. Great work!
Any other suggestions of some things I could do?
Flabaliki try and replicate a real life city and make it a series. I personally love those
Make a volcano? I'm not very creative. That's why I come to your channel for inspiration. RTGAME has played out a lot of cool ideas in cities
@@Flabaliki Two island without road connect and ships are only way go between them. Of course the only way to move in from outside would be with plane's.
@@Flabaliki Fix cities with terrible traffic!
make it a series were you unlock on tile at a time!!!!!!!
Sounds boring and probably what some people normally do lol, not really a catch..
@@ninjanippledog725 Very late response, but I think he means to fill up one tile, make it SUPER compact, then unlock another tile, fill it up, repeat
@@Dante-mg7zr And end up with Tokyo at the end of it
@@Dante-mg7zr yeah. That's boring since you repeat the same thing over and over.
@@xephyre6955 thats basically factorio yet its one of the most addictive games out there
Everyone: wow he made an entire city in just 1 tile
SimCity players: pathetic
What Sim City players
Sim city is dead
This guys city design is on a whole different level
And Aardvark it’s like actual city design not just making dick out of roads
@@bigpigeon2384 I can tell you are speaking from experience
Nevilis no I make cocks it’s different
Not a secret pidgeon overlord Of doom lol
You should download citizen lifecycle rebalance mod so different age groups start living at the same houses. So more realistic and no big deathwaves
I thought that mod would help but instead of deathwaves destroying the city, it was the fact that hearses apparently couldn't reach any building, even if the crematorium was right next door to the dead guy.
So I got that mod where bodies just vanish instead upon death.
This city is already bigger than any grid on SimCity 2013. I am so embarrassed I paid $64 for that crap.
Shiz The Snorlax SimCity 2013 >>>>>>> Cities Skylines. I'm embarrassed to have bought a game like Cities Skylines hoping it was as fun as SimCity.
@@atumra5 troll?
@@atumra5 i rather play megapolis on android than overpriced crap like simcity 2013. there is no way simcity 2013 are better. cities skylines beat in every single aspect, they do listen to community like twitter (i do sometimes suggest or report by mentioning them in twitter and they do reply with solutions), crap EA games doesn't even check their forums and keep sucking fans with money and ruining simcity series
@Ashley White i critize how greedy EA is, they should atleast listen to community and ofc not everyone got into simulation game like other genre (FPS,moba). simulation games are based on loyal fans, i was waiting dan hyping about SC2013 so bad i even preorder em. but everything turn into great dissapointment. i like how paradox do listen to comunity, make us feel like a part of gamechanger, i remember being one who suggest them to do day&night cycle in twitter 2 weeks after game launch. and couple months later they do launch new packs and also mass transit,disaster,industrial,snowfall all are requested by player and now look at EA, who the hell asking for always online and small land? the only reason they do that so people could buy more expansion and feature but i guess it doesn't work.
Both Simcity 2013, and City Skylines are good games in their own right. SimCity 2013 looked great and had great features but the playing field was embarrassingly small.... like wtf small. City Skylines looks great, has great features but a city of 15,000 people needs like 150 garbage trucks and 100 funeral hearses. A rarely mentioned Cities XL is a great median between the two, and the playable map is huuuuuge.
I loved the names for the subway lines!
If you had the 81 tiles mod and you had a city with the same density as the one tile city compressed into those 81 tiles, you would have a city with 4,943,025 people living in it. Just to show how crazy that would be, I did the math and even if you had only 25 tiles, you would have 1,525,625 people living in it. But just to show HOW DENSE that city would be, just 9 tiles at the same density we were using, we would have 549,225 people living in the city, FINALLY going under the cities skylines limit of around 1 million.
"There's no room for trams since there'll be so much traffic" is just peak car brain.
Holy crap I had no idea you ran a non-sims channel. I clicked on this and heard your voice and was very, very confused
If he adds on one tile every week or something and stuffs it like this, now that’s some bragging rights right there. Imagine how big and packed it will be.
Hong Kong did this already
Honestly, the fact you didn't cheat money or unlocks made it much more enjoyable to watch, can really feel the achievement in progress, thank you
Love it! Please do continue! There are also some great ideas in the comments for things to do after the 1 tile is truly complete.
Just found your channel and thought "Hey, that voice is pretty familiar". Hmmm
When I first found it to watch planner coaster, I was like 'this guy sounds really like semaj(the Sim supply)...
Same
The population density of the city as of 26:05 is 16332.4652778 per km2
Not bad, almost at what Monaco is, and about 1/3 that of Kowloon.
sEMAJ its you! i was randomly watching city building gameplay but then i started to recognize your voice!!!
Angela me too !!! I was like holy shit this dude sounds just like sim supply!!
You should make an experiment series where you try different challenges like this, it would be really cool! Great Video btw :D
And am I the only one that has a potato computer and you have the game but your screen just freezes, just me, ok....
*laughs in GTX 2080ti* srsly dou I feel you I played on a Acer aspire e15 572g for a solid 3 years
I would really like to see this build continue to really explore the limit of density, with troubleshooting all the traffic etc. Dense grid builds have always been my favorite and I'd like to see more of this vs the more typical Euro spaghetti cities people make in this game.
This is really awesome actually, it gives me NYC vibe. You should just keep packing the world tile at a time, its gonna look sick in the end.
Seeing the screen light up with the happy faces is always so satisfying... 🙂🙃🙂🙃🙂
I already watched this on stream but imma watch it here anyways 😂
This is why I like watching you Flabaliki aka James :) You aren't afraid to step outside of your comfort zone and you challenge yourself. :) I respect that a lot!
@21:29
That is one thing, amongst others, that I'd really like to see in either an expansion or preferably Cities Skylines 2: cargo (including trash) via subway, tramway, monorail, blimp, cable car, and barge.... I'd love to see cargo (and public transport) via donkey-train, but that might be asking too much.
Kowloon walled city 2.0
Once the densest city in the world. At least 33,000 people once lived in a lawless enclave in Hong Kong that was only a little over 126 by 213 meters
hope to see the sequel to this video soon cause I loved this challenge over at other channels as well.
I remember when I was in like 3 or 4th grade I always used to watch your roller coaster tycoon videos
Carlos'GuitarCorner same except 1st grade for me
The nice thing about Cities: Skylines is that your buildings are all virtual. If you want to upgrade a road to an avenue you can just do it, rezone, and the buildings will rebuild themselves around the new avenue. Of course, that road you pointed out will still have too much traffic even when it's an avenue. The intersections are too close together. What needs to be done in addition to giving the road more lanes is to make the blocks on either side twice as long or dead end half the streets so there are half as many intersections.
thank goodness challenge was in all caps, I almost thought it wasn't a challenge because clearly the only way you can tell if its a challenge. outside of you know, the meaning of challenge.
I would love a mod (or complete game) with check boxes for enabling auto-infrastructure. So things like Police, Fire, Schools, Power, Water, Buss Lines, etc can be set to auto so all you need to do is put down roads and pick where zones go. For example, if you need more police then the game takes an unused commerce or residential plot of land and gives you a Police station, automatically deciding budget based on needed coverage, even increasing budget as the city grows. Kinda like an Auto City Generator. In fact, you can even set Roads and Zones to auto and the city will add to itself as needed leaving you to do whatever you want to. Kinda like how the Mayor can just hire people to manage certain tasks and he really doesn't need to do much. You could even toggle "Show a proposal for me to 'OK' before building it" with buttons like "go for it", "try something else", "make a smaller proposal", "make a bigger proposal", "wait a few years, then go ahead", or even "don't try to solve this problem right now". Ya know, just to make you feel like you are still in control of any aspect you want to be and let the game do the boring parts automatically.
I would love to see a whole city filled with these. like, buy up tiles and mark out their boundaries using fences or whatever, and then build each tile as its own contained city, one or two tiles away from any other city square, with some sparse transportation connections between them.
Afterwards continue building! Make a new series with this city!
I am obsessed with these videos! I can't get enough! I may have to purchase this game....
Keep it going, it would be interesting to see how many tiles you can make just as dense
This turned out better than I thought it would. Good vid!
I was bout to be like "this sounds ALOT like James Turner"
Then I realized it was
I reckon you could get another tile in if you nudged the highway together using move it or just use tunnels for it, and used a bit of terra-forming to reduce the river size would really help. You probably don't need as many roads cutting through either to keep your city functioning well which would mean more houses.
We built this city, we built this city on a single tile!
As someone who played SImcity 2013 almost daily until Citeis: Skylines I do this without even trying. I just got used to having an extremely small area to work with, and don't remember I can buy more land until I run out. As a result, all of my cities are extremely dense and compact.
11:52 🤣😂 what where you about to say
Still enjoyble video, 😂🤣
It’s so much fun watching Semaj play Cities Skylines!
Great video. I would love a finish to see how far you could build
I heard that cims are willing to walk about 12 blocks (1 km) to work. So yes, in a 1 tile city with nicely mixed zoning and good walking paths, most cims should be willing to walk to work. They should be willing to go even farther on bicycle, so technically you shouldn't need any public transport at all in a 1 tile city, just good bike lanes and favorable bike policies everywhere. It would be an interesting challenge: to build a 1 tile city with no public transport, just bike and walking paths and conventional roads.
Great work!
I'm thinking here if instead of you making highways why you do not use tunnels and all this wasted space will be gone maybe it can look weird but if in the entrance you go underground and just put the exit to the city could be better or you can just keep the main highway down in the ground and the roads go up to the city by tunnels
I started watching this, didn't realize this was semaJ, almost had a heart attack at how much this guy sounds like semaJ; saw the top of the video when it say 'JamesTurnerYT', then it hit me....THIS IS SEMAJ, I HAVE BEEN BAMBOOZLED!
22:25 "Up to 61k people!"
**Drops below 61k**
TH-cam is recommending old video I’ve already watched from a year ago... a bit of ol’ Flabaliki won’t go astray! Lol’d so much by the SimCity 2013 challenge title 😂
Your accent sounds like it can't decide between being British or being American. Fascinating.
Remember SimCity guys? The one you were stuck into 1 small tile? Such missed potential I loved that game
This is really quite awesome, want to try it out myself now.
Dude that simcity diss earned you a subscribe. And i enjoyed simcity even
I used to play this game on a 2012 MacBook Pro, and I would fill one tile to the absolute limit before I’d buy a second one. Now I play with Difficulty Tuning to force 3x population unlocks. In other words, no high density until 19,500 people. I also play with everything costing 10x to build after the first milestone, 100% relocation cost, 50x tile unlock cost, but 10x loan sizes.
You, my good man, just earned yourself a subscriber. 👍
a thing to optimize your 1-Tile-build (idea's I had because of SimCity 2013):
- Roads cover lots of land: You can put (almost unlimited) highways underground which also reduces traffic jams to 0. This removes the need to put avenues, roundabouts and other measures (space) you used, to have a good traffic flow.
ps SC2013 made it so important to use space efficiently, I even put 4 bridges over eachother, so at the cost of '1 road length and width of space' I could have traffic throughput of 4 roads. Just tested this and 'unfortunatly' this is not possible in Cities Skylines. But this is one (of the pletora) aspects where Cities Skyline is much more realistic then SC2013.
Building houses from sand on the beach is a better city-simulation, then SC2013 :')
7:01 The right-to-left traffic's bottom lane is never used, due to the earlier lane management few seconds ago.
Ideal actually, just no point drawing a line for them.
Same at 7:20 and who knows where
Wouldn’t buses and trams decrease the traffic though because people that would otherwise be driving are riding transit?
quick tip if u dont whant ppl to go off and on of the highway, dont connect one lane to go off the highway, make sure the lane off the highway can also stay on the highway with TMPE and btw if u dont do that and do what u do disable they can go back on the highway.... they go intop the city and try to get back to the highway creating even more traffic issues xD example 13:33 they will take the roundabout the get back on the highway xD
I clicked this like "oh I like city skylines and I've seen this a bit on my recommended I'll give it ago" and I turned it on and realized ITS SEMAJ.
Very good .. now read that name in reverse. 😉
Well yeah it's James I just know him from simsupply 😂😂
@@noodledoodle0216
Ah, fair enough. :)
It's nice knowing that James plays two of my favorite games 😅
@@noodledoodle0216
Ah, I must admit that I skipped the latest SimCity … it just seemed too small !
Whoa! I didn't know how complex this game could get until now. Gonna try out some mods now!
Recently TH-cam started puting Skyline in my recommended. I played this and was like: 'I know this voice!' And yes, it was James Turner from when YT was recommending me The Sims
Finally someone who understands that highways have a bunch of mini interchanges everywhere... to many players in cities skylines think the only way you can get off highways are through interchanges.
Bwahahaha SimCity 2013. The shaaade! Loved watching the city grow and your Twitch followers definitely picked some great subway line names!
14:38 its the plop the growables mod. It has an option that makes every building historical, thus not destroying them.
Best way to fit lots of people is 1x1 high density buildings everywhere. Isn't pretty though. You can do this early game with checkered residential areas, which you fill in later on.
This map is arid planes which you can only get if you buy the mass transit mod, but is the best for challenges like this.
If one took a shot everytime he says actually, one would actually be very drunk 😂
that could actually be true....in actuality it is actually quite true
Looking out of one side of the skyscraper, you see super high density cityscape, while looking out the other side, completely untouched land as far as the eye can see.
Large roads take up just as much space as medium roads even though they have more lanes.
I was sat watching this video like "this dude sounds like that Sims guys, all Australians must sound the same" then I realized you ARE that Sims dude James Turner 😂🤦🏻♂️
Imagine, Simcity 2013 mixed with Cities Skylines?
WAIT YOURE THE SIM SUPPLY
I watch you all the time. I knew this voice was very familiar
Nice that you reference others like biffa, great job
my first city i couldnt figure out how to buy tiles and i had a fuck ton just mashed into the city. it became pretty big and successful. After figuring out that i could buy tiles i kinda gave up from being overwhelmed by what i can do next.
I really like that you did this with out Infinite Money, and mostly Vanilla. I've seen a few other videos where people do something similar, but with infinite money, and it's just not as interesting, or impressive. Like, sure you made a thing with infinite money, but couldn't anyone do that? If money isn't a barrier, then where's the challenge?
When you just plan to play a game but accidentally build a model of a super-dense city of the future.
Flabaliki: Roundabout interchange
Divergent diamond chads: *SHAME*
Challenge vid format 👍
I’m new to this game. I just bought this week and I love it.
I love the video! Thank you so much
Oh boy this yet with the realism mods! Like population, jobs and transportation!
I am convinced this is James turner!
I saw this title and went away to give it a go before watching so I could figure out challenges myself, in the end I got to about 68k population on almost vanilla, was hoping I might reach 90k for monuments but not happening!
I love how you have to account for massive death epidemics if you don't zone correctly in this game.
Even though you don’t like your second hwy interchange I find it ascetically pleasing. 🙂
THE NAME OF THE SUBWAY LIIIINES has me dying :D
Yeah, they were pretty funny .. was surprised that there was no deadline among them. 😂
Flab.... you got me into Skyline, but I suck as Skyline compared to Sim's
When I first started playing this game, I skipped the tutorial and started playing unlimited mode because I was excited to build but it took me like a month until I realized you could buy tiles. I tried building a city like that with an airport inside it too and was like wtf
It really dwarfed Sim City 2013. Building this kind of city back then is already a pro-thing.
The subway loop looks JUST like Atlanta's highway system! Coincidence, I think not.
James is secret Atlantan confirmed. He's even nice enough to pick up the wing bones off the sidewalk.