Please keep these tutorials coming 🙏 For GASP especially. Youre the only youtuber whos tutorials arent stretched to like 30min long minimum for stuff like this and yours actually work without any issues. Tearing my hair out with some of these 2hr long vids that are difficult to hear what theyre saying and just poorly put together😭
Please keep doing more on motion matching! I think this system is a great basis for indie games to jump off of, and I'm having fun exploring it along with your videos
Gorka if I have some humanoid characters that aren’t regular human and way shorter and wider and stuff should I use this or is this only for regular characters
This is a useful tutorial that functionally does what it claims to... but it seems like it accomplished the attack by working around the motion matching system and then blending the result? Is that really how we're meant to use the motion matching feature to drive animation? I would have imagined a proper solution would involve at least two attack animations so that motion matching can select the one which is closest to the current pose, performing the animation, and then blending back into locomotion afterwards. Also, unrelated to motion matching, I'm curious why you chose to manually set a delay for the collision check instead of using an event in the animation itself?
It does work, but when you try to climb with this setup the traversal animation is not working properly anymore (at least for me), I tried to add a swap between two ABP to fix the issue and it kinda works, but creates bugs aswell, is there a more elegant solution to use this workflow without loosing the traversing animations?
Can you tell me please. When we have downloaded the base project from: Game Animation Sample Pack. And are making any change to the animation. What will happen to ones project when the 5.5 version comes out, and we are updating from 5.4 to 5.5.
Followed the tutorial and this works great until you try to apply it to a metahuman who is slightly larger than the UEFN Mannequin. The weapon is attached fine within the confines of the hand while idle, but during a more complex animation due to the size difference of the skeleton vs the mesh (I'm guessing) the weapon seems to fly slightly off the confines of the hand that is supposed to be holding it. Did anyone else face this problem and if yes how did you resolve it? @GorkaGames could you extend this tutorial using a custom metahuman holding and attacking with a weapon? We would greatly appreciate it.
how would you do the thing where everytime you pass the door you land in the same level but something changes likke doors are opend new animations triggers etc?
Please do pouncing system like for example lion pouncing on a zebra or any animal just show us how to add the pouncing system to our game please i am a subscriber
Hey @GorkaGames. is there a way to combine this Motion Matching with CombatFury. using this as base for locomotion while CombatFury takes care of the action stuffs
Please keep these tutorials coming 🙏 For GASP especially. Youre the only youtuber whos tutorials arent stretched to like 30min long minimum for stuff like this and yours actually work without any issues. Tearing my hair out with some of these 2hr long vids that are difficult to hear what theyre saying and just poorly put together😭
Please keep doing more on motion matching! I think this system is a great basis for indie games to jump off of, and I'm having fun exploring it along with your videos
good videos for this motion matching not much info around nice one appreciated
my pleasure!!
I see a new video -> I go and like it, just so that you continue to make videos on animation
Thank you so much man!!
Awesome!! This is amazing!
thank you so much man!!
thank you! please never stop
Nice tutorial.. But how did you get the animation of mixamo in this?
Thank you for the great tutorials, my UpperBody slot is not visible in the SlotName of the node, what am I doing wrong?
you found out?
Gorka if I have some humanoid characters that aren’t regular human and way shorter and wider and stuff should I use this or is this only for regular characters
This is a useful tutorial that functionally does what it claims to... but it seems like it accomplished the attack by working around the motion matching system and then blending the result? Is that really how we're meant to use the motion matching feature to drive animation? I would have imagined a proper solution would involve at least two attack animations so that motion matching can select the one which is closest to the current pose, performing the animation, and then blending back into locomotion afterwards.
Also, unrelated to motion matching, I'm curious why you chose to manually set a delay for the collision check instead of using an event in the animation itself?
I am first video view bro like me🎉 from India and I am your subscribers your videos is useful for game develop❤
thank you so much man!!
@@GorkaGames I love you bro
so helpful bro!
my pleasure man!!!
wow nice. Can you make Motion matching sample + Horse Riding tutorials?
hey man can you make a full movement system tutorial using this as you made in the rpg game series with the old method
Thx u bro
Any chance there will ever be a video on how to replicate this for multiplayer or is that too big too ask?
Any plans to do a updated swimming tutorial using gasp ?
It does work, but when you try to climb with this setup the traversal animation is not working properly anymore (at least for me), I tried to add a swap between two ABP to fix the issue and it kinda works, but creates bugs aswell, is there a more elegant solution to use this workflow without loosing the traversing animations?
hey can u release avideo explaining vaulting with motion matching, it would be a huge help
Please show us how to drive the city sample cars with game animation blueprint , the enter exit anim montages and system.
Can you tell me please. When we have downloaded the base project from: Game Animation Sample Pack. And are making any change to the animation. What will happen to ones project when the 5.5 version comes out, and we are updating from 5.4 to 5.5.
Is there any talk about replication for this brand new way of animation?
I dont think so yet
Thank you
Thank you❤
my pleasure!!
Thx ❤
my pleasure!!
Followed the tutorial and this works great until you try to apply it to a metahuman who is slightly larger than the UEFN Mannequin. The weapon is attached fine within the confines of the hand while idle, but during a more complex animation due to the size difference of the skeleton vs the mesh (I'm guessing) the weapon seems to fly slightly off the confines of the hand that is supposed to be holding it. Did anyone else face this problem and if yes how did you resolve it? @GorkaGames could you extend this tutorial using a custom metahuman holding and attacking with a weapon? We would greatly appreciate it.
how would you do the thing where everytime you pass the door you land in the same level but something changes likke doors are opend new animations triggers etc?
Gorka can You make main menue with difficulity setting that effect all enemies ai in one blueprint add like health and speed to there orginal
Please do pouncing system like for example lion pouncing on a zebra or any animal just show us how to add the pouncing system to our game please i am a subscriber
Next video how to climb using motion matching
Health and damages next tutorial?
bro how can we use multiple combos by single click ,double click ,etc;
root montage stops abruptly, as if halting while running, when execution ends. How do I fix this issue?
How can I change a character asset in this project
Hello. Make new IK climbing like in Zelda
Hey @GorkaGames. is there a way to combine this Motion Matching with CombatFury. using this as base for locomotion while CombatFury takes care of the action stuffs
interesting, have you found out?
Make puzzles for unreal engine
my animation doesn't even play for me. what could be wrong? the animation montage or something else?
i want full shooting system with game animation sample"
my animations look extremely different to the ones on mixamo when i add them to UE5. WHY? helpppppp. My feet are moving around when they shouldnt be
book link is broken
Heads up - when I try getting the eBook, it says "something went wrong - try again" over and over
oh really? Could you send me a screenshot through Discord? Thanks man
“Easy vil to follow”😅