HP Inflation is NOT The Problem?

แชร์
ฝัง
  • เผยแพร่เมื่อ 16 ธ.ค. 2024

ความคิดเห็น • 563

  • @ryuk6795
    @ryuk6795 วันที่ผ่านมา +404

    editor need a raise for that intro alone

    • @yuugael4010
      @yuugael4010 วันที่ผ่านมา +50

      I was laughing my ass off, its so edgy and cringe, I love it

    • @kingofthejungle5338
      @kingofthejungle5338 วันที่ผ่านมา +15

      bro cooked

    • @mrpokkee
      @mrpokkee  วันที่ผ่านมา +70

      I didn’t even see that until now BRO COOKED 🗣️🔥

    • @bruteaxe9817
      @bruteaxe9817 วันที่ผ่านมา +13

      Bro is getting 1 more bread slice

    • @kimihikokimizuka2165
      @kimihikokimizuka2165 วันที่ผ่านมา

      ​@@mrpokkeeu r so wrong
      Neuvillette powercrept all the characters in genshin coz he can solo the endgame content can any of the HSR characters solo the current endgame contents of HSR it's not the first time powercrept happened in genshin it happened all the way back in when ganyu released she literally solo the endgame contents just like neuvillete but she is not as ez as using neuvillete and u need to dodge with her or u get tossed around and u die
      Powercrepts always happens in genshin it's just most people doesn't know
      Arlecchino powercrept hutao
      Mualani powercrept Childe
      Xilonen powercrept kazuha
      Neuvillette powercrepts every character in the game
      And finally Hyperbloom powercrepts genshin meta
      Do u know there's a new boss that needs new limited characters to break it's charge attack otherwise it just one shots our character even ignores sheild
      Imagine Sunday boss one shotting ur adventurine with freaking 60k sheild but hyperbloom just breaks this new mechanics like always

  • @luxhyashah8190
    @luxhyashah8190 วันที่ผ่านมา +74

    I think the relic sets being stronger in genshin is one of the biggest reason for there not being much power creep. If half of the support's capabilities are connected to a relic set then you can essentially get half of a brand new character by just slapping the right relic set on to a 4*.
    The best example is probably Anemo characters, Kazuha seems much more universal compared to Sucrose but because VV set is such a big part of any anemo support, the gap between is not that big. And for some teams sucrose is probably still better because of her slightly different buffs. Similarly with Xilonen, a big part of her kit is 40% damage boost from the relic set but anyone in Natlan can use it and many people use Kachina with the relic set instead of Xilonen.
    Also, his points about relic sets being considered for a character's full kit design can be perfectly seen with the design of Xilonen and Kazuha, they both essentially provide the same buffs if you account for the relic set. Xilonen give res shred in her kit and her relic set gives damage bonus. Similarly, Kazuha gives damage bonus in his kit and his relic set gives res shred.

    • @iker9095
      @iker9095 วันที่ผ่านมา +28

      Yep, and that’s one of the major points Mr pokke misses here because 40% damage bonus may not be as big in hsr, but it’s so huge in Genshin that it’s literally half of a character’s kit. And that’s talking about some of the best supports

  • @thefisherguy7269
    @thefisherguy7269 วันที่ผ่านมา +119

    I feel like its Harmonies specifically that are overloaded. Every Nihility is balanced and stays fair to sticking to their job, DPS's are always number checking each other ( with the exception of few bullshit stuff like Firefly implant and Feixiao being the most blatant feature creep to a pre-existing limited character to date Ratio ) and aside from elemental coverage there's not much that can be done about it, and the sustains barring Lingsha are all balanced into sustaining as well as giving a bonus that you might not really need to clear. But Harmonies ? The only thing RM is missing is a AA in her kit, Robin has everything and Sunday is just better Bronya and Tingyun and Sparkle. Sparkle is the only one that feels actually balanced and look at her now struggling.
    I feel like most of the powercreep in this game could have been avoided if Hoyo didn't just force Harmonies into having everything in their kit while having 0 drawbacks in return, even Tingyun and Bronya the release harmonies had some downsides Tingyun of being so squishy its a meme now and Bronya is a SP blackhole. But all the limited ones have nothing to worry about but building their stats.

    • @Biocdon
      @Biocdon วันที่ผ่านมา +11

      Sunday feels so copypasted they fused three characters into one made him Op for summons and called it a day. It makes 0 sense that he is better than bronya at E1, make him SP efficient idc but literally gave him so much more damage boost to make up for future HP inflation. RM is broken but Cringefly and Feixiao are even more broken atm and I fear that even they will not be immune to powercreep.

    • @bjornnilsson2941
      @bjornnilsson2941 วันที่ผ่านมา +8

      I dunno I feel like the DPS powercreep is pretty insane too, and sometimes it's just a pro max version of the previous one like Yunli - Clara. Lightning DPS as a concept is just one big joke with Aglaea coming in 3.0. Yes Harmony tends to shit on Nihility, especially Robin. The fact that the game turned from hypercarry to "team full of DPS" really made her value skyrocket, and now they're going to have to make utterly insane hypercarries going forward to match that, and the cycle continue...

    • @thefisherguy7269
      @thefisherguy7269 วันที่ผ่านมา +9

      @@bjornnilsson2941 I dont disagree with that, Fei is litteraly Ratio without the debuff requirement that was put there in the first place to balance his at the time high multipliers and she defeats the whole purpose of that. but you can get away with older DPS's if you have the rights supports for them. while they should definetly tune down the DPS powercreep too the major issue rn is the Harmonies just being so blatantly broken imo.

    • @Biocdon
      @Biocdon วันที่ผ่านมา +3

      @@bjornnilsson2941 Robin is broken bc she is at the same level of RM while being able to push forward a whole team (E2 even more so with less energy requirements) so yeah, plus older DPS are always worse than new ones and they don't even try and make them better or unique just BIG NUMBER BIG MULTIPLIER OMG SO BROKEN, so dumb.

    • @sakuseihuoshen
      @sakuseihuoshen วันที่ผ่านมา +1

      Correction:
      Tingyun's problem isn't because she's squishy, it's because she's an Easter egg/nod to the fact that the Tingyun we have is actually Phantylia. That's why her target priority is as high as a destruction unit…

  • @luckywizard_
    @luckywizard_ วันที่ผ่านมา +280

    I just don't understand why we need to powercreep existing roles in the game when there's so many unexplored concepts.
    1. Why not a Dot support which they desperately need?
    2. What about mechanics like Overhealing.
    3. What about a character that can amplify Quantum dots to set up nukes.
    Instead we just get lazy Characters like 3 harmonies that all action advance or Firefly who powercrept all destruction units.

    • @sct77
      @sct77 วันที่ผ่านมา +6

      We are already getting a dot support and Firefly only powercrept other units because she had a fully synergistic break team the same day she released.
      Action advance is just a dmg increase like defense ignore or crit buffs, there's no problem with it.

    • @Grayewicked
      @Grayewicked วันที่ผ่านมา

      The only purpose I can see Overhealing are used outside of buffing is for Abundance units to also give Shields, which isn't really a good thing...

    • @ningmain
      @ningmain วันที่ผ่านมา +56

      ​@@sct77"just a dmg increase" is a gross oversimplification lol.

    • @backpackpepelon3867
      @backpackpepelon3867 วันที่ผ่านมา +16

      We got a single dot support so far, it ain't much, but yeah. The major problem with dot is that it have a very low damage ceiling, and the mob HP is already inflated to match with more powerful break and crit dps that have insane ceiling. If HSR dot is based on enemy HP like majority of gacha game, this won't be a problem, but HSR somehow abandon that tried and true cliche for more elaborate and pretty useless mechanics of dot.

    • @sct77
      @sct77 วันที่ผ่านมา

      @@ningmain It literally is tho. Have you ever heard of diminishing returns? They can't just keep giving us more of the same buffs and players want action advance because it's fun in hypercarry teamcomps.

  • @domikatz
    @domikatz วันที่ผ่านมา +294

    The problem is just harmony characters. They make the already decent power creep way worse. Like Sunday should be more niche like bigger summon buff less general buff there is no reason for him to outperform sparkle for non summon.

    • @ilyesb95
      @ilyesb95 วันที่ผ่านมา +95

      Robin quadruple the speed of the powercreep in this game

    • @AsunoWa
      @AsunoWa วันที่ผ่านมา +10

      Remember when ruan mei first release?

    • @resstar-d6m
      @resstar-d6m วันที่ผ่านมา +8

      They did nerf him to his niche tho like 30% from 40% dmg bonus while ruan have 48% dmg bonus but she is also break support is unfair no?

    • @blazikenfury8852
      @blazikenfury8852 วันที่ผ่านมา +30

      @@resstar-d6m First of all you don't have to talk about beta stuff, second of all he has like 6 other things in his kit... and even with 30% , he is still way better than Sparkle. Also Ruan Mei has 68% Dmg bonus.

    • @sct77
      @sct77 วันที่ผ่านมา +6

      He's only outperforming Sparkle outside of summon teams because we barely have any archetype harmony units. The only bad thing about him is the fact that he gives so many sp that he powercrept Sparkle in her own niche.

  • @hollow.shadow
    @hollow.shadow 22 ชั่วโมงที่ผ่านมา +35

    HSR's archetypal teambuilding restrictions is one of the problems with its powercreep. Firefly can only be played as break dps and you have to get ruanmei hmc/fugue lingsha, if break is dead so is firefly. Genshin is also team centric but DPSes have so many options to play around and improve because of the elemental reaction system. Arlecchino can play around new boss gimmicks like hydro immune tulpa because there is the option to play chevreuse overload and now melt instead of just vape. The best example is Chlorinde who can be played in aggravate, chevreuse overload, electrocharge, or double geo. HSR is so narrow minded when it comes to its team building that it becomes linear and trapped. DOT is dead in a ditch and kafka has no other teams to play because she is super restricted to DOT teams. If hsr doesn't intentionally release new DOT units, kafka will always be behind the rest of the DPSes.

  • @blank_1999
    @blank_1999 วันที่ผ่านมา +62

    Is HP inflation caused by OP new units or OP new units are created for HP inflation.....

    • @LustLord
      @LustLord วันที่ผ่านมา

      Bear with me now 🐻

    • @InmateOmighty
      @InmateOmighty วันที่ผ่านมา +12

      Definitely the first one

    • @xAznSkyxx
      @xAznSkyxx วันที่ผ่านมา +5

      Nah id win

    • @pein4332
      @pein4332 20 ชั่วโมงที่ผ่านมา +2

      nah, i'd pull favs

    • @ch1dd
      @ch1dd 18 ชั่วโมงที่ผ่านมา

      Neither, new units have high performance floor and the endgame is requiring you to interact with the mechanics more by increasing the hp to diminish bruteforcing. I understand people don't have game design knowledge, but when you've played something for almost 2 years it requires just logic to get this stuff, unless you've been clueless the entire ride

  • @ak-1832
    @ak-1832 วันที่ผ่านมา +10

    Another major thing is that Genshin characters get relic sets for mechanics but not for specific kits. They get sets for dendro supports or for hp eating characters but HSR has sets for specific characters.
    Acheron has a set, FF has a set, Sunday has a set, etc.
    Genshin has sets like Golden Troupe where Furina, Fischl, Yae, Chiori, and even Albedo can use. It’s not like it’s designed for just one of them with their specific clothes on it.
    If HSR would do that, Kalapagni wouldn’t have fire weakness requirement, Sacerdos wouldn’t have the one target req, Iron Cavalry wouldn’t require an SB kit, and Valorous wouldn’t just buff ult dmg.
    The relic sets are too specifically designed for single characters which allows those specific units to outclass everyone else so easily.

  • @Osprey1994
    @Osprey1994 วันที่ผ่านมา +50

    I had to e plain this to someone yesterday. Genshin has HP inlation, BUT you actually have skill expression, and you have a game meant to appeal to casual and mobile players too.
    HSR, you're at the mercy of the game.

    • @dreamsandhopes6802
      @dreamsandhopes6802 วันที่ผ่านมา +4

      Also pure imo, more people understand the game better and get better relics so even an "slow but steady" increase while small to no powercreep is okay "sometimes... "Genshin does it slow but steady unlike hsr *cough* and they seem to add f12 buffs soon *cough cough*

    • @Gottaloveaxolotls
      @Gottaloveaxolotls วันที่ผ่านมา +5

      I noticed you edited the comment but you missed the x in explain, very minor thing but took me a double take to understand what you meant initially lmao

    • @Shindy117
      @Shindy117 วันที่ผ่านมา

      Whats e plain mean? What's inlation mean?

  • @Elainyan
    @Elainyan วันที่ผ่านมา +82

    most genshin combat power is in elmental reactions specially whole team synergy based on reaction thats why its very easy for them to keep new chars balanced meanwhile hsr threw away their elemental system already since acheronn

    • @Syokool
      @Syokool วันที่ผ่านมา

      There's also elemental resonance.

    • @colonelcider8292
      @colonelcider8292 วันที่ผ่านมา +21

      The elemental system didn't exist prior to acheron either
      People were just clearing off element
      HSR saw that and just built off element into the new character kits
      New characters in genshin are only balanced because the content has stayed around the same level difficulty for years
      Its a bit like HSR early days where people said Jing Yuan and Himiko sucked but because the threshold to clear was low enough it didn't matter if they sucked or not
      You could take a break from Genshin for a year and when you come back the enemies are different but you'd still be able to clear as long as you could before taking a break

    • @Elainyan
      @Elainyan วันที่ผ่านมา +14

      @@colonelcider8292 your last 2 paragraphs are literally the reason of well balanced chars and elemental system because they dont need to inflate hp blindly to sell new chars

    • @colonelcider8292
      @colonelcider8292 วันที่ผ่านมา +15

      @@Elainyan Which is also the reason why a lot of players including myself quit Genshin
      Its so fucking boring
      No progression at all, too easy
      Especially since Genshin being open world gives players a lot more freedom and things to do outside of combat
      HP inflation is not an issue
      The thing i hate about the new character isn't how much HP it has but the mechanics of the fight just suck. I'd rather fight Cocolia twice with the Office staff hp

    • @nguyenhuyhoang5952
      @nguyenhuyhoang5952 วันที่ผ่านมา +19

      @@colonelcider8292 nah, HSR is more boring than Genshin

  • @LuminousChameleon
    @LuminousChameleon วันที่ผ่านมา +22

    tbf, its not really the kit overloading, but more so because of the game's playstyle, and the versatility in running characters and doing different things. (movement, Elemental reactions, etc..) kits don't need to be as overloaded, they just need to offer something unique, or slightly better, with some changes. Cuz, Kinich, is a good DPS, and what he does, is SO different to what Mualani does, and so different to what Arlecchino does, but in reality, their kits, are not particularly complex when you play them, and they don't have a lot of different things, so Arlecchino, who imo is kinda a Hu Tao+, can be released like 3 years after, and still be seen different due to bond of life. Compared to JY, Acheron, and Aglaea, (mainly JY and Aglaea cuz Acheron is a bit unique)

  • @Dafydd4
    @Dafydd4 วันที่ผ่านมา +32

    Idk if this video is a fair comparison, the thing is Genshin at a core is just a more dynamic game than HSR, not just because of the fact it's real turn combat but because of things such as elemantal reactions and the energy system, making super complex chars on top of that would put alot of people off. Even now people get confused on how to build chars and what teams to put them in even though imo it's not very hard.
    HSR base combat system is so absurdly simple, even for a turn based game (actually one of my biggest gripes with the game), you kind of have to make the characters more complicated just to make the gameplay more interesting and want to roll for characters.
    Also HSR by far has the worst relic farming out of the big four. Fricc planar sets.

    • @IgnasV
      @IgnasV วันที่ผ่านมา +3

      At least it has auto, hoping they are going to add 8x Auto for full AFK experience.

    • @clevergrill7332
      @clevergrill7332 วันที่ผ่านมา +6

      I feel like if HSR did explore the elements system that they gave to characters it would give complexity to the game. Because I got to be honest aside from Ice freezing enemies and Imaginary imprisoning if you break using them I don't know what the other elements even do and do they even do something.

    • @elfawne
      @elfawne วันที่ผ่านมา +9

      HSR is the most number reliant game ever being a turn-based game and yet they have the worst relic system

    • @sct77
      @sct77 วันที่ผ่านมา +1

      You have to have absolutely no experience in 0 cycles to say something like that lmao. There's tons of depth in HSR, players just don't want to bother with it.

    • @iker9095
      @iker9095 วันที่ผ่านมา +8

      @@sct77can you give an example? I’m genuinely asking because idk what else can you control other than your turns/speed, skill points, energy and maybe rng by getting hit

  • @synchrosaint4830
    @synchrosaint4830 วันที่ผ่านมา +18

    11:58 which is why I believe genshin is somehow better in that regard. Tie most of the power to the sets and it results to slower character powercreep since those sets can also be used by other characters. Also hsr is more reliant on relic substats than genshin. I can still use my characters in genshin just fine with just the right main stats but hsr just feels really clunky without great substat rolls. Especially speed rolls. God I hate rolling for speed.

    • @UriGerhard
      @UriGerhard 3 ชั่วโมงที่ผ่านมา

      Doesn't help that flat hp, def, atk substats are just flat out negligible

  • @gkills25
    @gkills25 วันที่ผ่านมา +104

    Abyss has also gotten HP inflation as well but it’s still clearable with 4stars because the elemental reactions it self has a meaning to the game and the power creep in genshin is very subtle compared to HSR because of the complexity of mechanics genshin has comparatively to HSR we still have more archetypes to deeply explore in genshin

    • @nphirea3172
      @nphirea3172 วันที่ผ่านมา +13

      At the same time, the teams around the meata 1.0 4 stars are generally so busted already that Genshin endgame is just about making abyss more annoying than difficult in terms of HP if you dont have the featured 5 stars. That is why for a time either we are getting underwhelming af 4 stars or decent 4 stars needing high cons to do shit comparable to 5 stars.

    • @Syokool
      @Syokool วันที่ผ่านมา +12

      @@nphirea3172 There are several videos showing either c0 4stars teams clearing the abyss and no artifacts teams doing that as well.
      It's because you need skill to clear high difficulty challenges in genshin. There are and those are pretty hard, only they are never permanent but exist in every patch.

    • @nigradia
      @nigradia วันที่ผ่านมา

      @@nphirea3172 chevreuse just invalidated your argument right there.

    • @addollz6192
      @addollz6192 วันที่ผ่านมา +4

      ​@@Syokool Skill 😂😂😂😂😂

    • @gkills25
      @gkills25 วันที่ผ่านมา +3

      @ not really Yao Yao,Charlet,cheveruze,gaming are actually good at just C0 and they buffed characters like Kuki,thoma with dendro

  • @lolomomario76
    @lolomomario76 วันที่ผ่านมา +49

    In Genshin, the only powercreep is damage percentages. In HSR, the powercreep is that for every unit being released, they're adding more and more than what the previous unit had.
    And about the relics, in HSR, relics are worse because it's a strict 4+2 and need accurate gears for each unit (crit for dps, and speed for supports). In Genshin, for supports you only need main stats and 4 pc set (which gives leeway due to 5 pieces and only needing 4 pc set), so DPSes are the only one who have an issue with gear. So in HSR, you're not forced to go the 4-2 piece route for everyone and it's fine to go rainbow as relic sets aren't too busted that they're necessary.

    • @ch1dd
      @ch1dd 18 ชั่วโมงที่ผ่านมา

      A funny challenge for the community, stop saying powercreep until you google it. Maybe people will then figure out they made it into a buzzword from using it wrong

    • @Romashka_Sov
      @Romashka_Sov 16 ชั่วโมงที่ผ่านมา +3

      Relic sets being not necessary in hsr is a hot take. Like, Lantern gives +6% speed and +40% BE, that's ~9-10 substats already, and ditching it for slightly better rainbow is always a bad idea, to a point where a rainbow planar sphere with 8 useful substats is worse than set piece sphere with just 1.
      Same for main sets, Sunday's BiS gives +36% cd to a target ally, Sunday needs 120% cd in order to fully cover this buff. Or Pioneer on Acheron gives 8% CR and 24% CD, which is equal to ~7 crit substats. Or Prisoner, this is a must have for all DoT characters, because of how good def shred is... And this list goes on.
      For genshin, rainbow with good stats is better than a bad full set, at least it was like that before Fontaine and Natlan main sets. For Star Rail, it was never the case.

    • @ch1dd
      @ch1dd 15 ชั่วโมงที่ผ่านมา

      @@Romashka_Sov Genshin sets have a lot of dmg% which is rare, and blizzard strayer for example gives a ton of crit. It's way more impactful on a 5 relic system when you have less artifact slots to distribute your build around, despite the increased line value and one off piece.
      HSR started getting more meaningful relics after 2.0, and every time I saw these changes they seemed like a direct response to the community really. "Substats over sets" while somewhat true implies the devs didn't make sets relevant enough, "never pull for LCs" is another example, and even increasing hp to force players to interact with the mechanics.

    • @Romashka_Sov
      @Romashka_Sov 14 ชั่วโมงที่ผ่านมา

      @@ch1dd agreed on affixes, but not blizzard strayer. It was good only on Ayaka and only against enemies that you can freeze (no bosses, no enemies with shields), and it compensates non-existent reaction damage, meaning this set is mostly useless. And I say this as someone who has a full Ayaka team with really good artifacts

    • @ch1dd
      @ch1dd 14 ชั่วโมงที่ผ่านมา

      @@Romashka_Sov The way the game works and developed around mechanics other than crit doesn't take away from how insane a 20 to 40% crit rate set bonus is. With hsr examples you have 4%, 6%, 8% and a conditional 12% available, and any combination of them (using 6 set pieces) will be under the lowest blizzard strayer value. This is with one extra relic slot to distribute your crit substats into.
      The alternatives for cryo dps like chongyun and ganyu were dmg% which is what I mentioned before, the rest just happen to be supports. The game favoring reactions for simplicity doesn't change how cracked their other effects are, genshin artifact bonuses are much bigger, yet both games are in a similar position about rainbow gear.
      The difference is genshin's content require less because of constant elemental reactions, but more if you're playing anything different. So the grinding matters more than the kits, which is the opposite of how hsr works.

  • @danelmore6553
    @danelmore6553 วันที่ผ่านมา +26

    But that dude is not saying "Genshin is better". He is simply addressing all the "Why is this HP inflation ruining my life?" that dominates all discussion of Honkai. The ways in which Honkai characters are different, makes it better, but it also means content that was doable by Seele and Bronya, would just be laughable to Acheron, FF, or most obviously Fei and Sunday - the latter of which are a 1 for 1 comparison to Seele and Bronya, but doing a dozen more things, while also just plain hitting harder.

  • @LazyCat250
    @LazyCat250 วันที่ผ่านมา +69

    There would be no problem of powercreep if there's no DPS trying to one up every patch.

    • @Biocdon
      @Biocdon วันที่ผ่านมา +14

      If only the new banner character wasn't twice as efficient as the last dps/harmony supp, anyways...

    • @krauke
      @krauke 22 ชั่วโมงที่ผ่านมา +3

      It's so dumb and lazy

    • @ch1dd
      @ch1dd 18 ชั่วโมงที่ผ่านมา +2

      Powercreep is older units getting underpowered, not new units getting stronger. How long will it take for the community to understand? People can clear with full 4 star teams which have a definite disadvantage, no limited unit is getting powercrept at all. Just learn the mechanics guys, it's not that deep. If you're hostaged into pulling new units every time that's because you're bad and using them as a crutch, wake up

    • @radicalsad
      @radicalsad 18 ชั่วโมงที่ผ่านมา +5

      @@ch1dd Do you actually follow the 4 star clearers such as Ruri Gokou, hitomi, WeiForever, etc. ? Since I do and enjoy watching them try to be creative and they admit themselves we're at a point where it's very close to not being possible anymore. For the very latest MoC I only saw a clear from hitomi while most including my favorite Ruri Gokou who has consistently cleared with 4 stars only every single MoC rotation weren't able to clear. For this pure fiction, I don't think I've seen a single 4 star clear. By the way the HP from this current MoC for Svarog got nerfed from 2,073,993 with 140 toughness to 1,634,059 health with 120 toughness so this is actually a significantly easier version than what it should be.

    • @ch1dd
      @ch1dd 18 ชั่วโมงที่ผ่านมา +1

      @@radicalsad I watch them out of just enjoying it when the videos get recommended. The main point is that the hp is a device to make you interact with the mechanics, and those 4 star clears ignore a lot of tools as a self-restriction and STILL clear, which shows numbers are not the problem. Any player would have way more resources with any unit they built their account around, systemically disproving this inflation.
      And Svarog getting balanced before releasing is not making him "significantly easier", it's their exact job, which also disproves inflation. They're increasing difficulty the proper way. I had a full cycle left this week compared to last week's hoolay and he was a single boss, which would be entirely impossible if there was an inflation problem having 2 bosses this time with the whole wave supposedly overtuned out of reach.

  • @RudeXII
    @RudeXII วันที่ผ่านมา +21

    5:30 - Lemme yap for a second: you can't just look at her base kit because genshin characters are designed to use different sets and weapons to basically hit a baseline of value. Xilonen doesnt just "decrease enemy RES", she decreases the enemy RES to MULTIPLE ELEMENTS (depending on who you have in the party) at the same time QUICKLY. Her best competition is Kazuha, who set the standard at C2R1 for 3 years. Kazuha C2R1 gives 200 EM, around 40% elemental dmg bonus to the element he swirls, shreds elemental RES by 40% swirling with VV set for 10 seconds (he can only swirl one element at a time unless you specifically take the time to set up a double swirl to swirl 2 elements). A reminder that Kazuha's shred is linked to VV set, its not in his base kit like Xilonen.
    Xilonen at C0R1 gives 28% elemental dmg bonus to ALL units from her signature set, 25.6% elemental dmg bonus to ALL units from her weapon, and 42% elemental RES shred for 15s from her skill, while applying her entire kit faster than pretty much any other genshin character. On top of all that, she heals for whatever reason so you don't have to waste a team slot on a healer. She also doesn't have to have the element applied to shred it, a problem kazuha had since if he cant swirl the element, he can't shred it.
    C1 increases interrupt resist
    C2 she gives bonuses to certain elements in her party
    Geo: DMG dealt +50%.
    Pyro: ATK +45%.
    Hydro: Max HP +45%.
    Cryo: CRIT DMG +60%.
    Electro: Restore 25 Energy, decrease Elemental Burst CD by 6s.
    and if you're really a freak and go to C4, she gives a massive buff to Normal Charged and Plunge dmg equal to 65% of her DEF (a good xilo has at least 4k DEF) This buff allows my Noelle (a 1.0 day 1 4star unit) to achieve Normal Attacks around 200k a hit.
    All that to say he massively undersold Xilonen, as even just the fact that at c0 she can apply her buffs 10x faster than the next best support in the game is already more than enough reason to make her the best support in the game. Lets be honest, most of Sundays value is giving ONE of your characters another turn and the crit buffs while being SP positive (at E0S1), most of his kit cant even be utilized fully by the current characters in the game. To try to compare them while lowballing Xilonen just doesn't make sense

    • @demonking-zm3rs
      @demonking-zm3rs วันที่ผ่านมา +14

      At Base (Don't know why your using Constellations because then HSR is in even more shit) Xilonen is very basic
      Your explanation is using comparisons and sets and Constellations but at the base what are the things Xilonen does
      Res Shred and Heal
      Saying she Shreds multiple elements for X percentage is getting into semantics
      In comparison what do units in HSR do at there base
      That's the point

    • @Maxl6965
      @Maxl6965 วันที่ผ่านมา +5

      Xilonen has 36 res shred at talent 10 not 42 btw

    • @deltaspecies1697
      @deltaspecies1697 21 ชั่วโมงที่ผ่านมา +2

      Xilonen is 36% res shred + 40% dmg (can be applied to only 1 dmg type unless u want to go through double crystalize setups which MUCH HARDER to do than Double swirl setups) + heal.
      Meanwhile Kazuha gives 40% dmg + 40% Res shred (both of which can be for multiple elements through double swirling) + actually does good dmg in teams like aggravate + CC (which is his most valuable aspect and he is pretty much the only good CC unit in the game rn)
      If u want to talk about cons, Powercreep has been there since 2.X era. First started with Raiden C2 and Ayaka C2 but now days, Units like C1 Mualani, C2 Arleccino, C2 Clorinde etc are achivung similar or better clear times than most c6 teams.

    • @NGA8R
      @NGA8R 19 ชั่วโมงที่ผ่านมา

      ​​​@@demonking-zm3rs you cant compare the 2 games they are too different hsr is turn base so it has to get harder with time or its pointless, with this units have to do more to keep up with the content. the kit does more because if it didn't it wouldn't be worth summoning and the difficulty would stall. Genshin isn't made to be hard its intended for children so characters and ennemies do less. If u complain about Sunday just look at furina, no buffer in the game comes even close to her other than c2 xilo, so its basically the same but genshin is just simpler

    • @Ben-v6z3s
      @Ben-v6z3s 15 ชั่วโมงที่ผ่านมา

      ⁠@@NGA8Rthey’re not comparing the 2 games, they’re reinforcing Fleur’s point lmao

  • @KoopaKoot
    @KoopaKoot วันที่ผ่านมา +16

    I want a decillion dollars every time TH-cam recommends me an HSR video with "HP" in the title 😊

    • @ch1dd
      @ch1dd 18 ชั่วโมงที่ผ่านมา

      Remember to cash out before they invent a new problem that doesn't exist to switch to

  • @edgescythe4657
    @edgescythe4657 วันที่ผ่านมา +26

    But unfortunately genshin can be a bit simpler with their character kits because at the end of the day, its a skill based game , energy issues? quick swap then, etc. most issues can be fixed with combat mechanics of the game with reactions and the way you play. in star rail, its a turn based game, you cant fix some problems with skill like genshin. you need more energy?, pray with rng to get hit for that energy or change the character order. to balance this out i do feel like the character HAS to do more as we as the player cant do as much compared to genshin. it just comes down to, its a different type of combat. btw, this comment was written 7 minutes and 50 seconds into the video, mr 1% might say the same later into the video but im lazy to adjust this comment if he does. btw that intro was fire
    edit, mr 1% said it a few seconds after resuming the video

  • @f.b.iagent3971
    @f.b.iagent3971 วันที่ผ่านมา +6

    One has to wonder though, if Genshin’s endgame isn’t getting much harder and their characters aren’t getting much stronger, then how is it possible for them to make money? That’s the end goal of powercreep, to sell new units. If Genshin’s current units are selling just as well as the previous years without seeing any significant power boost and that number is good enough to keep the game comfortably afloat, then why can’t HSR just do the same thing?

  • @claudito29xdh.31
    @claudito29xdh.31 13 ชั่วโมงที่ผ่านมา +4

    Something I want to say is that guy from the video is right in the point that characters do too much because it closes the options on making more characters with different uses as we get to the lack of four stars
    A simple example is that Sunday can do about crit, energy, advance, plus summon advance, has made him a Bronya, Tingyun, more (you see?)
    If Sunday was more like just a special support for advance with summon advance, and some dmg boost (thats already busted), it would open more to create that 4 star than can give some crit value, or maybe thats just my thinking
    For me the real problem is that the place the 5 stars are standing is just to much that if sunday hasn't all the things that he has on his kit he would be mid or something like that
    But anyways it's hard to think that this will change.

    • @sunnyhelloguy
      @sunnyhelloguy 5 ชั่วโมงที่ผ่านมา +1

      I'm fine with mid-Sunday! Why every new 5* has to be BEST GIGA GOATED NUCLEAR ONESHOTACHINE??
      I'm fine with mid characters! It's better to have a bunch of characters of the same strength level than powercreep.

  • @JustRavynne
    @JustRavynne 23 ชั่วโมงที่ผ่านมา +5

    Just like fgo what is arts dps without castoria, what is buster dps with light koyan and oberon etc, each meta archetype supports is the one running the game

  • @colonelcider8292
    @colonelcider8292 วันที่ผ่านมา +36

    Team synergy section is absolute cinema
    Old units just feel so much weaker because they don't synergies with new units as much
    If you really think about it, some old units were really bad but are good now because their kits just synergies well with what Hoyoverse wanted to achieve at that time or are striving to achiever presently
    Himiko - huge boost when Pure Fiction released and then another boost when Super Break became a thing
    Jing Yuan - huge boost since Hoyoverse wants to do a summon meta
    Topaz - on release she was not every good but once Dr.Ratio released and enemies were weak to fire and imaginary she got a good boost, A massive boost on Robin release and now another boost with summon meta, allowing her to play main damage dealer if you want
    Jade - Will be boosted with the release of Big Herta
    DOT - boosted with the release of Acheron (fell off though but would be even worse without Acheron)
    Pela/Silver Wolf - boosted by Acheron, before Acheron they were good but very lacking compared to their Harmony counterparts
    Bronya - boosted by Feixiao and Boothill
    Its less about new character just being better than the old and more to do with how well their kits synergies with team compositions as a whole
    Which unfortunately means characters with more straightforward kits are more likely going to be left behind and will be power crept way harder than characters with diverse kits
    *Back pepper chicken with roasted sesame oil with scallions

    • @Tiasung
      @Tiasung วันที่ผ่านมา +10

      Pretty much yeah. HSR has become extremely team centric since 2.0. Like when people say Clara is good.. no she is not, unless you also have the full FUA team around her.
      Having 3-4 premium units all synergizing together just amplifies the team damage too much. They balance for that now, so teams that lack the full team will suffer, more each optimal unit they are missing in their lineup. But its not all doom and gloom. Like we did get Harmony MC for free, and Gallagher as 4* so break teams can be build with less investment. And for followup we now have March 8th who is a pretty good unit despite being free. But yeah at this point its stopped being about pulling the character, and is now about pulling and building their team.

    • @colonelcider8292
      @colonelcider8292 วันที่ผ่านมา

      @@Tiasung Which I think is more of a positive than a negative
      Although this does make the notion of "DPS's are temporary, sustains are forever" even more prevalent in HSR

    • @Biocdon
      @Biocdon วันที่ผ่านมา

      @@colonelcider8292 Your point being? To play the game you must always have the banner character meaning F2P game is unplayable as F2P... Idk HSR is dying and I finally was having fun with it.

    • @colonelcider8292
      @colonelcider8292 วันที่ผ่านมา +5

      @@Biocdon Well no
      You don't need the on banner character to clear content
      As long as your character isn't a year old with no supports, you'll be fine
      HSR isn't dying.

    • @desantemeh2122
      @desantemeh2122 วันที่ผ่านมา

      Acheron is not DOT unit though. She does not deal damage over time or enable dot. Nihility units are not all DOTs too. Jiao and Pela are debuffers. DOTs are Sampo, BS, Kafka, Gui. Luka is weird as he's break/dot unit. Acheron is just a dps with the debuff gimmic - it's not even required for a debuff to be dot.
      The biggest DOT boost we had was a release of BS giving Kafka+BS combo. Nowadays it's a dead trope which seriously needs some love from the devs. Shame, I used to love it

  • @zxcentsensei.sunder
    @zxcentsensei.sunder วันที่ผ่านมา +18

    Honestly, why not make give more cycles needed to clear in exchange for HP inflation
    just like how we do in 1.X where we deal shit damage but clear comfortably

    • @kennethyoung7457
      @kennethyoung7457 วันที่ผ่านมา +3

      You can clear comfortably now if you pull new characters. Firefly + Ruan Mei still good, Acheron + Jiaoqiu still good, Feixiao + Robin still good and now Jingyuan + Sunday good.
      Hoyo want you to pull at the end of the day if you aren't willing to pull anyone you are going to struggle. People can't really say they haven't had jades in the last 8 patches to pull any 2.x characters. Even if you are most unlucky f2p player in the world that takes 180 pulls every time for each character you can still pull 3-4 limited characters in that time at least.

    • @ninjaraccoon9914
      @ninjaraccoon9914 วันที่ผ่านมา +2

      I max starred MoC with Kafka just fine. This so called HP inflation is not a problem

    • @krauke
      @krauke 22 ชั่วโมงที่ผ่านมา +3

      ​@@kennethyoung7457 it's funny that people say HSR is difficult but the truth is it is extremely easy if you have the right teams and characters, get crippled by 50% damage if you miss one support, and extremely "difficult" (artificially) when you don't pull just because your old characters have 1/3 multipliers of the new one (not their fault, hoyo's fault).

    • @yaseensergawey739
      @yaseensergawey739 20 ชั่วโมงที่ผ่านมา +1

      I made a stupid choice back then. I loved Jingliu so much but I couldn't get her at first.then I skipped Acheron to get her in HER FIRST RERUN .and she's dead . ​@@krauke

    • @krauke
      @krauke 19 ชั่วโมงที่ผ่านมา +3

      @@yaseensergawey739 I don't know why some people don't see this as problematic, some characters get obsolete on their FIRST rerun unless you whale for eidolons and LCs.
      And it's for the stupidest reason too, their multipliers aren't as good as the newer characters so they can't keep up for the hp inflation. Why some people find strict character check is good I can't understand

  • @cl.7124
    @cl.7124 วันที่ผ่านมา +26

    Black Pepper Chicken with Roasted Sesame and Scallions
    The powercreep in Genshin is already manifesting with this new Abyss having so many character-specific checks (hydro for Bird, geo for Wolf, Natlan for Papillon, bow for Drake). But the good thing is it took months and years before it got to this state. HSR HP inflation happens every patch and it really feels like you have to pull all the new shiny toys if you wanna clear endgame without Ruri Goko-like levels of sweating

    • @ningmain
      @ningmain วันที่ผ่านมา +27

      Mechanic checks isn't powercreep... what?
      btw Papilla isn't necessarily a Natlan check, you can circumvent it with high attack count comps that have XQ/Fischl/burning/etc

    • @frostmourne1986
      @frostmourne1986 วันที่ผ่านมา +9

      HP inflation is the only meaningful way they can add difficulty, because at least 90% of the HSR player base are absolute garbage. The last time they made a fight somewhat mechanically challenging, he got 1) removed from various end game modes, 2) took some big nerfs and 3) received a journalist mode for the story version, because players were complete dog dung and found him too hard.

    • @Riric07
      @Riric07 วันที่ผ่านมา +2

      That Natlan dragon boss BAFFLED me, I have not fought that boss AT ALL. When I got to 12-2, I just stood there with my Navia hypercarry, watching that unhittable bird rain down fire on me. I don't have hydro nor a long range character for my Navia hypercarry.

    • @lewsee5562
      @lewsee5562 วันที่ผ่านมา +9

      I cleared Papillon using a Tighnari spread team. No Natlan characters were used.
      Nightsoul attacks make it faster, but there are alternatives.

    • @nikmerkulov2790
      @nikmerkulov2790 วันที่ผ่านมา +6

      @@Riric07 sounds like a you problem, try learning boss mechanics and strategize better.

  • @kook3585
    @kook3585 วันที่ผ่านมา +4

    Genshin have powercreep but you literally still clear with most characters, the meta is honestly moving a little too slow, but on the other hand hsr is moving too fast, they gotta find the perfect meta pace for both genshin and hsr and both game would become actually great pve gacha imo

  • @powersteak7325
    @powersteak7325 21 ชั่วโมงที่ผ่านมา +1

    I think another issue is the fact that reruns don't happen fast enough. For those who pulled acheron recently won't have access to jiaoqiu for an unknown amount if time. Thus making her get powercrept faster.

  • @warnadoo22
    @warnadoo22 วันที่ผ่านมา +2

    I still remember the pain when I was a cryo main in genshin, enjoying the game with Ayaka, Ganyu and Shenhe. Then they released dendro, creating synergies with all non-aero and geo elements, except cryo. These bloom/aggravate teams were so strong my cryo team I had spent years building got powercrept by a team of 4 free 4-stars. They proceeded to completely ignore cryo as an element, the most recent upgrade being Shenhe in January 2022, which became one of the main reasons I quit playing.
    I feel very similar about this as the current DoT situation, though HSR has shown they continue to expand on archetypes and keep releasing new units to breathe life into older ones (Jiaoqiu/Acheron, Sunday/Jingyuan and Robin/topaz&ratio), as Pokke mentioned. Powercreep is not an issue as long as you can use your favorite units and/or you have enough pulls to reasonably get new, strong characters you enjoy.

  • @chancewilliam6173
    @chancewilliam6173 วันที่ผ่านมา +14

    Banger intro ngl, I totally agree. If there's nothing to powercreep there's no problem

    • @Tiasung
      @Tiasung วันที่ผ่านมา +7

      Yeah. Altho Mr.Pokke is cooking years behind the curve lol. We realized this a long time ago.

    • @Biocdon
      @Biocdon วันที่ผ่านมา +1

      The point being? Genshin bad bc easier? Bro this is gacha games we are talking about they are chill PVE games, but HSR only wants whales to have fun...

    • @andribayu-v2t
      @andribayu-v2t วันที่ผ่านมา

      ​@@Biocdonso hsr will be like honkai impact 3 with a few online player. Trust me if HSR dev still make HP Inflation, this game will be like honkai impact 3 with a few player online.

    • @chancewilliam6173
      @chancewilliam6173 วันที่ผ่านมา

      @Biocdon the game doesn't have in game pvp for a reason, anyone can enjoy the game how they feel regardless of how they spend, it comes down to the person

    • @demonking-zm3rs
      @demonking-zm3rs วันที่ผ่านมา

      Power Creep would still matter in Genshin even with more Endgame like Neuvillette is not healthy for the game but he's the exception not the rule
      Also it seems a lot of people haven't played some of Genshins Combat Events (which get fairly hard)
      Genshin has utility it doesn't outright invalidate its own characters or mechanics and the boss designs add complexity even if harder
      A lot of 2.0 Bosses have a V2 movement exclusive to Events with more HP
      But you had more opportunity to do more then just damage

  • @ch1dd
    @ch1dd 19 ชั่วโมงที่ผ่านมา +1

    A person only capable of getting genshin's lack of depth (in general, not that there isn't hidden tech in it) can never begin to speak about HSR, this is very clear in the section they're asking "does the character really need x y z?" and the answer every time is "yes, they do". The kits and balance are insanely competent, especially when they have to juggle so many features and variables, which is only possible because of their knowledge from their own game and the turn-based structure.

  • @Bakuganmaster51
    @Bakuganmaster51 วันที่ผ่านมา +4

    I mean, its not like HSR's endgame is difficult either. Its only "difficult" because the enemies and their hps are getting so high that its hard to 3 star. Rarely does HSR's MOC actaully provide a challenge that isnt "clear within 10 cycles"

    • @Bakuganmaster51
      @Bakuganmaster51 วันที่ผ่านมา +2

      Also as the league example, look at Hwei. He's actually a lot more simpler than people think. 10 abilities but at a given moment when his CDs are up, he only has 3-4. lots of choice, not many combos.

    • @Weird_guy47
      @Weird_guy47 12 ชั่วโมงที่ผ่านมา

      It's hard when you don't have high speed=More turn and decent build

  • @nubss4027
    @nubss4027 วันที่ผ่านมา +9

    My glorious king Mr.pokke posted

    • @GOATaro
      @GOATaro วันที่ผ่านมา +7

      The glazing is insane🙏

    • @cholop5211
      @cholop5211 วันที่ผ่านมา +4

      the donut to my glaze

  • @yuulb.alwright
    @yuulb.alwright วันที่ผ่านมา +2

    With the release of new apocalyptic shadow phase i can confidently say that most people don't/can't read

  • @tdof7217
    @tdof7217 วันที่ผ่านมา +2

    16:27 how are the newest sets giving tons of crit dmg or ultimate and skill dmg which are among the final damage calculation stats not just that??

  • @Oceanman684
    @Oceanman684 11 ชั่วโมงที่ผ่านมา

    Imo
    A fix to “power creep” for boss and characters are
    Give bosses new moves that a cover a weakness
    Ex: Like how Sam boss got a falcon punch for targeting dmg instead of his aoe
    Instead of uping Hp
    Or have mechanic that intentionally allows the enemy to stall a bit like having them get DR for some moves
    And do what Fgo does and have Extra story quest to boost the character if you have them without much cost so it doesn’t discourage from using them

  • @y4y8y5
    @y4y8y5 วันที่ผ่านมา +2

    One key difference the og video didnt really take into account is that genshin is much more "complex" in its gameplay and has a way better release dates for characters which allows for the better powercreep

  • @shinguruban4312
    @shinguruban4312 วันที่ผ่านมา +2

    Black Pepper Chicken with Roasted Sesame Oil and Scallions. I'm hungry now, I'll have this as lunch today

  • @sct77
    @sct77 วันที่ผ่านมา +1

    He complained about Ruan Mei doing too much but Bronya does literally the same amount of things, it's silly. He previously talked about how he thinks the high word count of a character's kit is the real reason why they're stronger than characters with a lower word count.

  • @thatonebread3585
    @thatonebread3585 วันที่ผ่านมา +10

    That intro was chock full of AURA

  • @kazumasaito9493
    @kazumasaito9493 วันที่ผ่านมา +2

    So I guess the only option would be to atleast slow down the pace of how the game is scaling. Because genshin can get away with basically no powercreep due to new characters having their own unique playstyles but hsr.. it's just either basic, skill, ult yea there are some stacking mechanics or even follow up but it doesn't offer as much freedom as an open world game where you can even get away with not having sustain if you're good at dodging. So the point is powercreep in hsr is inevitable because if old characters can get the job done, what's the point of pulling for new ones.
    (Not trying to say hsr characters aren't unique individually tho rather it's the game limiting us what we can do with them since it's a turned base game)

  • @raishinjiworks7388
    @raishinjiworks7388 10 ชั่วโมงที่ผ่านมา +1

    how to survive hsr? NEVER SKIP BROKEN HARMONY UNIT

  • @yuugael4010
    @yuugael4010 วันที่ผ่านมา +2

    I think it goes back to what makes power creeps bad, cause we know that power creep is inevitable, even in genshin powercreep do exist, and the videos pokke reacting to was more so talking about one of the reason HSR powercreeps become "bad", overbloated character with less reliant with relic is bad for powercreep because the next character have to compete with that previous one or else people will complain/not pull, while genshin relic makes everyone can compete even a "worse" unit and sometimes with the broken ass relic older unit can just suddenly become better example is Fischl with Golden troupe, EoSF being one of the generalist artifacts that prop a lot of old chara too while the relic in HSR doesnt help older unit to compete.

  • @Egghead930
    @Egghead930 วันที่ผ่านมา +2

    “Black Pepper Chicken, with Roasted Sesame Oil and Scallions.” - Mr. Pookie 33:36

  • @visacard4921
    @visacard4921 วันที่ผ่านมา +2

    Feixiao is not as impressive on her own as she is with her signature team, that being robin, aventurine and topaz. Those 4 were made with the intention of working together extremely/extreme synergy. Acheron only really has jiaoqiu that is her best in slot and works with her, if 2 more units come out that work as synergistically as how the feixiao team works, Acheron could very easily be in the top 3 with no difficulty, except we don’t have that yet so she seems worse off.

  • @irena4929
    @irena4929 วันที่ผ่านมา +7

    29:31 literally fireflop with her tailor made relic + planar bruh

    • @dreamsandhopes6802
      @dreamsandhopes6802 วันที่ผ่านมา +2

      BuT HeR TeAm CaN uSe iT ahh comments are coming to this☠️☠️☠️

  • @oofsnoobs8955
    @oofsnoobs8955 13 ชั่วโมงที่ผ่านมา +1

    If every unit is power crept ppl are gonna feel tired and quit😭

    • @krauke
      @krauke 10 ชั่วโมงที่ผ่านมา

      People are already quitting

  • @nachoviking
    @nachoviking วันที่ผ่านมา +2

    The problem of the comparison of Genshin vs HSR mechanics is that turn based games inheritly needs characters to do more than one thing.
    Even if it's not a gacha turn based game, you progress through end game by replacing or learning new skills to basically powercreep yourself. New gear, new passives within the character or gear and having to do more than essentially one thing as you tackle your fights.
    Even if you have a by the numbers only powercreep in HSR who does nothing but deal a billion damage, that character will die down way faster than any character that potentially is even older than that damage character. For the sole reason that you basically need to do one more thing.
    Non turn based combat like genshin can make you rotate so much more in your fights. Turn based games obviously can go only around their passive and speed. So if you let them be a one trick pony, it's boring af.
    To sum it all up, not many or more than 5 characters in HSR are quote on quote "overloaded" cos in exchange of them doing one more thing in a lot of cases, they also have drawbacks built in to it. Unless you whale a dupe or something.

  • @immortalspoiler
    @immortalspoiler วันที่ผ่านมา +5

    Pull E6 Robin and you will not a have problem with powercreeping older dps unit anymore. 😂

    • @yaseensergawey739
      @yaseensergawey739 20 ชั่วโมงที่ผ่านมา

      people kept saying supports cannot be power crept.well not anymore now that Sunday killed Sparkle in her niche before even the summon meta came out

    • @discreaminant
      @discreaminant 20 ชั่วโมงที่ผ่านมา +1

      At this point she is, herself, a DPS 🗣️

    • @kevinl2482
      @kevinl2482 19 ชั่วโมงที่ผ่านมา

      @@yaseensergawey739Sparkle was just always kinda mid compared to Ruan Mei and Robin. Extremely undertuned character

  • @YVANV3
    @YVANV3 14 ชั่วโมงที่ผ่านมา +1

    I think both games have their problems, hsr constant powercreep hp inflation and gi the weird bosses who take 9 billion years to transform or enter another phase , making you lose time and dmg

  • @oworandom
    @oworandom วันที่ผ่านมา +6

    Funnily enough this rotation genshin abyss is... Yeah wtf is this

  • @xeali1
    @xeali1 18 ชั่วโมงที่ผ่านมา

    there's a very simple answer for any genshin argument "anxiety"

  • @baialjo
    @baialjo 22 ชั่วโมงที่ผ่านมา +1

    I genuinely thought this new Apoc was gonna make me quit but I just figured to use Firefly node 1 Acheron node 2 and literally auto’d it

  • @lucilia6639
    @lucilia6639 วันที่ผ่านมา +1

    I do agree with what the OG person is saying. With the way the new characters keep getting better and better, hp inflation is inevitable because if it didnt, players could zero cycle easier and easier per patch. Even with all this HP inflation, i STILL managed to 0 cycle this MOC 12 first side Svarog. I used Feixiao E0S1, March with Yanqings lightcone, Robin E0S0, and Sunday E0S1. There is also a skill element to it. As much as people say its a simple game, each decision you make in a turn based game is impactful if you play it wrong. My friend had 32 stars in this MOC, and i took a shot at it on his account. I changed NOTHING and i got all the rest of the stars. Sometimes people dont play optimally, then whine. Overall, yes, the powercreep is advancing because every unit keeps getting overloaded with stuff, which leads to more hp so that players dont just one tap the enemies. It's terrible, and i think they should make more niche units for character's, especially older ones. Or more 4 stars, please give us 4 stars like March, who offer utility and tools to synergize with characters to fill the gaps in teams.

    • @Gottaloveaxolotls
      @Gottaloveaxolotls วันที่ผ่านมา +1

      I watched the og vid a while ago and do agree with most of the points, esp with allowing the future units stay on the same power lvl budget as the current ones for a while and not making the future endgame more of a hp sponge than rn
      The og TH-camr is Flur btw, mentioned in description lmao

  • @zain3x
    @zain3x วันที่ผ่านมา +4

    Genshin being boring because evertime just: "use Bennet & Xiangling" until now.

    • @Syokool
      @Syokool วันที่ผ่านมา +1

      Furina do exists, and Benet is not relevant since but we all are waiting for Mavuika.

    • @irena4929
      @irena4929 วันที่ผ่านมา

      Real every single fuking abyss is just national + hyperbloom braindead spam to the point its get hella boring

    • @discreaminant
      @discreaminant 20 ชั่วโมงที่ผ่านมา

      ⁠​⁠​⁠@@Syokoolleak alert ‼️
      Mavuika needs Bennett so he’s even more relevant

  • @Heartlessi
    @Heartlessi วันที่ผ่านมา +2

    TLDR:
    GENSHIN : simple game
    STAR RAIL: complex more options more power
    More power = harder content
    Imo if 1 games complex and 1s simple just stop comparing them it makes no sense

    • @Redheisenberg
      @Redheisenberg วันที่ผ่านมา +9

      Hsr is not complex lmao. It's a very simple turn based combat system

    • @Heartlessi
      @Heartlessi วันที่ผ่านมา

      @Redheisenberg i agree from a overall standpoint no it not complex but the charecters are as stated in the video also its in comparison to genshin as stated in the video as well

    • @maple1139
      @maple1139 18 ชั่วโมงที่ผ่านมา

      bro thinks hsr is more complex than genshin

  • @RAZORlukic
    @RAZORlukic 8 ชั่วโมงที่ผ่านมา

    The L-est take ever from Pokke honestly...
    What my guy was trying to say, is because they design characters like Sunday, they also design end-game to be balanced around sunday levels of power...Meanwhile Genshin doesn't do that...
    For the most part, if you pick up a Neuhvilete and/or Arlechino you are pretty much set for life

  • @magdalenas.4
    @magdalenas.4 วันที่ผ่านมา +3

    5:26 He’s talking about C0 Xilonen. C2 does the following:
    Geo: DMG +50%
    · Pyro: ATK +45%
    · Hydro: Max HP +45%
    · Cryo: crit DMG +60%
    · Elektro: 25 Energy Regeneration, Burst-CD decrease by 6s

  • @countdown_4324
    @countdown_4324 15 ชั่วโมงที่ผ่านมา

    All Genshin characters can clear is because of elemental reactions. Even characters who do not rely on elemental reaction like Eula Itto and Xiao still is able to bruteforce with their pure dmg and still get an average clear

  • @qelluc
    @qelluc วันที่ผ่านมา +1

    I did latest apoc with Acheron E0S0 without Jiaoqiu. I used Pela, Gui and Fu Xuan. Though my second team - Firefly Ruan Mei, HMC and galagher is stacked to F2P standards.

  • @nooraiman2112
    @nooraiman2112 วันที่ผ่านมา

    I think if every damage type has a Feixiao class unit, everything would work out on their own and Harmony characters like Sunday would not affect powercreep and meta as much. Like, a Feixiao dot, Feixao summon, Feixao debuff, Feixao hypercarry etc.

  • @bhellzeboss7541
    @bhellzeboss7541 7 ชั่วโมงที่ผ่านมา

    The biggest difference in genshin unit compared to Hsr is not just the amount of buff unit give, but the elemental reaction .
    Unit are not "strong" as is like In hsr. You don't put an unit in your team because the buff they provide are stronger. You. Red to put in consideration how they work with the rest of the team.
    Elemental application, how strong it is, the duration of buff and how they fit into the rotation.
    The " strongest buffer" is not the the facto best buffer.
    Xilonen for example, her buff are similar to kazuha, but the real reason to use her is because her buff align more with some of the newer DPS and rotation.
    You can think it as a more extreme version of the FART team.
    This reach the point where some stronger buffer can actually invalidate a team and make it not work.
    This is why genshin is not powercreeping, because unit are not a one fit for all situation.

  • @nandoyj95
    @nandoyj95 13 ชั่วโมงที่ผ่านมา +1

    I dont get the issue of "i cant 36 stars with my old unit, its the end of the world!", like bro losing 60 jades isnt that much. If you want i can scale it for you.
    Lets say you had the worst outcome and couldnt full clear all 3 endgames in the patch(cause its a new one every 2 weeks and a patch lasts for the most part 6 weeks), you're losing 180 jades in one patch. Assuming that you didnt plan your pulls to try to get specific characters and couldnt full clear for a whole year, a year has 52 weeks plus some days, that converted to patches would be 8 patches plus some days, so you're roughly losing in a year the equivalent of 1440 = 9 pulls.
    So you're telling me that losing those 9 pulls in a WHOLE YEAR will make a big difference for F2P? Sure, you could be insanely lucky and get tons of 5 stars with just those 9 pulls, but for the avg player its just around 15% of your soft pity count. Its not that deep, if you cant full clear thats fine.
    Now what i do agree with is that just inflating HP isnt fun. I wish they would do new interesting mechanics with their new mobs or explore more of the element system or even do something that interacts with the paths. For me its not an issue of "i cant clear", the primary issue is "this way of increasing difficulty isnt fun". But thats just my opinion.
    Being able to clear with any team is also not fun, at that point it wouldnt be considered an endgame, it would just be "oh here's my patch rewards".

  • @Nevaryedits
    @Nevaryedits วันที่ผ่านมา +32

    Hp inflation not a problem
    Content creators are

    • @krauke
      @krauke วันที่ผ่านมา +4

      Both of them are

    • @Tiasung
      @Tiasung วันที่ผ่านมา +9

      Hp inflation is a real problem dude. If anything, content creators make the problem seem a lot less severe then it actually is, since all of them (and us veteran players) have very well build accounts. And they will be ''nah Jade not that good, maybe better for PF but who cares we clear anyway?'' and then many players struggle in PF when HP inflation hits because they didnt get Jade, a unit that excells in that mode.

  • @ZeroKirisame
    @ZeroKirisame วันที่ผ่านมา +17

    6:00 it's a kids game (Genshin Dev said themselves) so can't make it complex

    • @ashrafhakim379
      @ashrafhakim379 วันที่ผ่านมา +12

      Hsr isn't even complex lmao both game is childish enough 🗿

    • @Void_Everfrost
      @Void_Everfrost วันที่ผ่านมา

      ​@@ashrafhakim379 gold and gear strategies, DU strategies, Swarm cheese strat, boothill mechanic said otherwise. When my genshin friend play hsr, he literally have to pull meta because without acheron, firefly, reading into 69 different documents every DU run in protocol 6 feels like hell, and gold and gear feels ridiculous RNG (it is not at all, he don't know about how to spend just 5 minutes setting up company time strat), some blessing of different path straight up is decisive for the run like hunt path kill = free turn + erudition kill 1 energy get 50 brain-in-a-vat, with that you can infinitely solo with just the dps. There are many different strats and approach.
      GI just...doesn't enough competitiveness in end game, literally imaginary theater is not even remotely close to the complexity of swarm. GI just have less end game and permanent content to even compete, not that GI can't be complex, the devs just don't bother

    • @Syokool
      @Syokool วันที่ผ่านมา +1

      @@Void_Everfrost All SU is get the best boost with low level characters and be done. Like gold and gears is just getting corporative dice and you'll clear it with anything you can think of. There is no strat more than pulling for newest characters.

    • @ashrafhakim379
      @ashrafhakim379 วันที่ผ่านมา

      @@Void_Everfrost all that is luck based lmao

    • @ashrafhakim379
      @ashrafhakim379 วันที่ผ่านมา +1

      @@Void_Everfrost genshin elementary alone is more complex than hsr like icd, rotation,reaction but unlike genshin hsr have more endgame content but again it's rng based just need to be lucky ahhah

  • @ahmed_hktv4993
    @ahmed_hktv4993 วันที่ผ่านมา +2

    Black pepper chicken with roasted sesame oil an scallions

  • @Lew98765
    @Lew98765 วันที่ผ่านมา +1

    You would be right for genshin is abyss 3.7 never existed
    Generaly abyss isn't getting that much harder, but sometime devs like to do some.. shenanigans... the best example that come to my mind is when they make enemies immune to interruption, it happened to Sumeru, Consecrated beasts are strong but interruption make them manageable, once removed they attack constantly without any break
    This became more appearant in abyss 3.7 the first half had whooper flowers which are known to have stupid AI forcing grouping, second half had the absolute worst composition so far, freeze, but you are not the one freezing, you are being frozen to death by 1 hydro and 2 cryo abyss heralds, the hydro one ruins your cooldowns, this was the absolute hardest fight I've known since day 1
    I remember some players who used to do every abyss with 4* to show it was f2p friendly were forced to use 5* during this one with at least Nahida second half becaise it was absurdly hard
    There was also interruption immunity consecrated beasts, which as I explained were horrible to deal with because they never stop attacking, its a kind of "secret" stat change they do on enemies which people tend to not notice but once you know.. you can't miss it
    So well I know its a bit out of subject and just react to what you said in the intro, they can make it near impossible if they want to.. the link with HSR.. they push stronger characrers with harder content.. its kind of an endless loop I guess.. chars have to be stronger to sell but game have to be harder to push to get new chars... very bad marketing move because it just ruins old character progressively or force to need a lot of invest which not everyone can afford, also kinda influence by the fact the game there is not a lot of player skill when fighting, its more about team building and character building.. which sadly include vertical/horizontal invest when in genshin or Wuwa you could replace a lot of that by just playing better having proper rotations...
    And if you take any unit in genshin even older ones still have correct damage compared to latest ones.. some are broken.. but the difference is a lot less noticeable than HSR

    • @nagorner3791
      @nagorner3791 20 ชั่วโมงที่ผ่านมา

      3.7 was pretty easy to do with 4 stars only tho, you are just wrong on that. DMC did good enough to clear instead of Nahida.

  • @ch1dd
    @ch1dd 18 ชั่วโมงที่ผ่านมา +1

    Holy black pepper astrobot chicken with roasted sesame oil and scalions, batman.
    I swear I'll have a Sunday-level crash out under the motto "illuminate yourself or eliminate yourself" if this community doesn't learn this damn game after 2 years. The amount of wrong nonsense I read in the comments is insanity-inducing.
    Just ask what you don't know and what you think you know, guys. I can walk you through, not for your sake, but for my mental health knowing that someone, somewhere, is gaining the slightest clue about this game.

  • @ScientistA
    @ScientistA ชั่วโมงที่ผ่านมา

    I agree teams are very limited, dont have Buffbin for Feixiao, and 1 day Hunt March will get an op replacement for sure. Take blade as well, if a good support that completely synergize with Blade release in future, but if you dont like the new unit, you still have to pull because your Blade will be dog water without it.

  • @ReaperBounce
    @ReaperBounce 13 ชั่วโมงที่ผ่านมา

    I liked the video just from the intro. Bro spitting facts

  • @Sou_uma_planta
    @Sou_uma_planta 20 ชั่วโมงที่ผ่านมา

    What's the fun in picking up strong units if the only content that lets you see their strength is extremely easy?

  • @Gonna_Morb
    @Gonna_Morb 12 ชั่วโมงที่ผ่านมา

    Blud says "Word of the Day" and proceeds to give us some shit like "Black Pepper Chicken with Roasted Sesame Oil and Scallions."
    Bro is just gaslighting for fun trying to treat it like a singular word.

  • @Oyamada13
    @Oyamada13 วันที่ผ่านมา

    The relics becomes a factor on 3.0 when you can customize substat and reroll. Your unit could be as peak as those who have lucky rolls from pre-3.0.

    • @hal0ist
      @hal0ist วันที่ผ่านมา

      And is that really a good thing? Given that hp inflation is caused by endgame being balanced around the blatant character powercreep, who's to say that from 3.0 onwards the endgame won't be balanced around the expectation that you have better relic quality cuz of these new features?
      Can't blame me for thinking like this either since we're only now finally seeing the true cost of hsr being "more generous" with their pulls.

    • @Ben-v6z3s
      @Ben-v6z3s 15 ชั่วโมงที่ผ่านมา

      ⁠@@hal0istHSR is more generous with their pulls lmao, wdym “more generous”

    • @hal0ist
      @hal0ist 15 ชั่วโมงที่ผ่านมา

      @@Ben-v6z3s Cuz it's a facade. They give you more pulls while you're also expected to pull more to keep up with the meta.
      It's like saying your job is "more generous" by giving you a pay raise while inflation keeps your spending power the same.

  • @allieknight9791
    @allieknight9791 20 ชั่วโมงที่ผ่านมา

    Black pepper chicken with roasted sesame oil and scallions!
    I also wanted to add that I think another problem with the team power creep is the lack of other viable options to use in that team when you're missing the signature units for it. Idr off the top of my head, but I think hsr has more 5 stars than 4 stars at this point XD
    For example, break teams! What are you supposed to do if you want/need break on both sides of a given end game mode? Hmc provides a lot of value to any given break team, and hence the team loses that value without them, and there's really no replacement that comes close. And what happens if Rmc is good too? With so few 4 star or alternative supports for any given archetype, anyone can end up having to pick and choose what playstyle or team to use on any given mode, which becomes quite an issue even for just one side. I can even say from experience, because I have none of the dot staples, so guess how hard I've been struggling in pf 😭
    Besides that though, the general lack of 4 star harmony units is also difficult to work around in general. I think the last one we got was hanya? And since then, you either needed to pull the fancy new model harmony 5 star or struggle to even build a fully capable team sometimes. Who else can you slot in to any given comp besides pela now? And she's been here from day one >.>
    So I agree that the team archetype powercreep is probably a big point of why things have been spiraling, but I feel like it could be lessened at least a bit if they would give us more variety in those archetypes. Just my two cents~

  • @peterbabicki8252
    @peterbabicki8252 วันที่ผ่านมา +4

    If people weren't obsessed with the 80 extra Stellar Jade they get from clearing within 10 cycles, non of this would be an issue.
    Somehow people feel entitled to the best rewards the game has to offer with their mid built old units on auto.

    • @Biocdon
      @Biocdon วันที่ผ่านมา +7

      Sorry for not having perfect 6/6 gear on a game which forces each character to be built differently, has traces, level ups, team comps and powercreep plus HP inflation. No resources left for nothing if you are not a day 1 consistent player or buy refills with gems.

    • @peterbabicki8252
      @peterbabicki8252 วันที่ผ่านมา

      @@Biocdon I forgive you.

    • @PersonCalledErin
      @PersonCalledErin วันที่ผ่านมา

      You realize this is a compounding issue? If you're f2p you're incentivized to try your hardest to clear because you need every bit to get new units that you need to keep up with powercreep, it's a Neverending cycle

    • @kennethyoung7457
      @kennethyoung7457 วันที่ผ่านมา +1

      No you can have perfect gear on 1.x dps and still struggle to clear thats the problem. Blade simply not going to output 2.3+ million dmg in 5 cycle without meta supports.

    • @LucasGomes-ng2go
      @LucasGomes-ng2go วันที่ผ่านมา

      you got it backwards, the problem is not well geared units clearing while bad geared ones dont, its bad geared and well geared clearing or not depending on the unit it is. A perfectly built Jingliu cannot clear endgame anymore, while a rappa with only a set and right main stats can zero cycle, thats the problem

  • @markgruner5812
    @markgruner5812 12 ชั่วโมงที่ผ่านมา +1

    That dudes whole argument is invalidated because Ruan Mei, a unit who dropped right before 2.0, is still going as the 2nd best support in the game, Pela, a 4 star support released on launch, is still one the best supports as well. The only units that really fall into obscurity are DPS, which to be fair, is just as true in Genshin. Can you clear content with old units? Yeah, but Mualani, Arlecchino and Neuvillette will clear it in a quarter of the time with half as much effort. So why are we acting like releasing new broken units is only an issue in HSR? Because we actually get new end game modes to clear while they still only have Spiral Abyss?

  • @AJLaz000
    @AJLaz000 10 ชั่วโมงที่ผ่านมา

    Black Pepper chicken with... i forgot what he said

  • @blueicer101
    @blueicer101 23 ชั่วโมงที่ผ่านมา

    I think the idea is good for some players to simplify the characters, because managing 4 characters, energy, ultimate, ability, sp can be a lot for the average player. However, since the gameplay is so limited to ultimate and skill or not skill, having each character have layers of abilities allow for people to be rewarded for certain speed tunings and character synergies and have fun with different compositions, think about breaking, timing and reward good decision making. If a character was as shallow as apply res pen, for a strategy game, it would get much more stale than a 3d in world game, with a more granular aspect of time in the game vs turns. Imagine having to think about 12 different buff overlaps of optimal times to use ultimate and interrupt enemies whilst playing an action game. It's much more easier to think about only 4 things. It can take a few seconds to play hsr well which won't translate to a live time fight in genshin.

  • @NearAir
    @NearAir 14 ชั่วโมงที่ผ่านมา

    I mean… Why is Sunday just a replacement for Sparkle? That doesn’t seem fair, he does ACTUALLY have too much. *BLACK PEPPER CHICKEN WITH ROASTED SESAME OIL AND SCALLIONS*

  • @arsenga62
    @arsenga62 5 ชั่วโมงที่ผ่านมา

    HE IS COOKING (himself)

  • @tmtravlrsgoogleaccount1984
    @tmtravlrsgoogleaccount1984 วันที่ผ่านมา

    The true powercreep in genshin is the exploration abilities 😂 (especially in Natlan)

  • @andreroque2679
    @andreroque2679 23 ชั่วโมงที่ผ่านมา

    hmm black pepper chicken with roasted sesame oil and scallions could go crazy rn
    good video

  • @btkchaosreaperj.c7642
    @btkchaosreaperj.c7642 21 ชั่วโมงที่ผ่านมา

    Say that to Ririyoku or whatever his name is. Dude beats everything with 4star units and he himself said the inflation is so strong that he has to use 5star units now to clear the content

  • @archerkuro4158
    @archerkuro4158 12 ชั่วโมงที่ผ่านมา +1

    i know im gonna get some hate for the but personally i dont feel the HP inflation very much yeah sometimes i have to work for it to get a 3 star clear but i enjoy that and it adds difficulty to what is normally an easy game and this is speaking from someone who doesnt pull meta i pull who i like so no firefly no feixao no Jiaoqiu for my acheron with shit stats and im still able to clear apoc cocolia is the only boss i cant get a good clear on and the hp inflation isn't the problem because my clear speed is just as bad as last time
    now i still do agree that the hp increasing cant go on forever or it will inevitably be an issue they have already made bosses/elites that are weak to certain archetypes just make those weaknesses more necessary to interact with and ur in a similar situation to now but it should feel more skill based hopefully they will do this at least a little in 3.0

  • @Bubbbagumps
    @Bubbbagumps 20 ชั่วโมงที่ผ่านมา

    Turn base games eventually have to do more for what they offer as new units because the more the game brings new mechanics, the more difficult it becomes to design a character that "just heals" or "just does damage." Prime case with Luocha. He heals and has the ability to auto cleanse. While he is still solid for most teams, because thats all he has to offer he is slowly falling off keeping up with the pace of the game. Not to mention enemies are hitting harder and inflicting more effects onto our characters.
    Harmony has to be the most unbalanced path because of how much a buffing character is required to do. Now its gonna come to the point where if a harmony character doesnt have some sort of spd buff or turn manipulation or grants massive amounts of buffs they fall off quick. Just look at Sparkle

  • @onigiridesu9614
    @onigiridesu9614 22 ชั่วโมงที่ผ่านมา

    Lowkey hoping that rather than massive hp inflation to counter certain metas they would instead implement mechanics or new types of enemy with certain niches. Example would be for break meta counter, a new enemy that doesn't get broken but instead gets different states, instead of a weakness bar it will have a new mechanic bar that almost work the same as weakness bar but the enemy shifts into different states instead or getting weakness broken like vulnerable attack state with less res and def or state with less offense capability or something in that way people would use non break units or something. Though i think a healthy amount of hp increase would be nice to make it a little bit fresh.

    • @discreaminant
      @discreaminant 20 ชั่วโมงที่ผ่านมา +1

      the 5 TVs in this AS is close to this

  • @ulrikruby
    @ulrikruby 5 ชั่วโมงที่ผ่านมา

    I would say that Genshin and Star Rail have about the same amount of powercreep, but Genshin has easier endgame content, so people don’t complain as much.

  • @srimahimaa1918
    @srimahimaa1918 วันที่ผ่านมา

    17:35 With dendro's releases, even artifact grinding becomes less. Just need EM main & sub-stat & hyperbloom does 30k per hit.

    • @constabrielbell4523
      @constabrielbell4523 วันที่ผ่านมา

      Funny to think 30k is still considered high in genshin while in hsr it feels so low now compared to 1.1.

  • @redfoxakame
    @redfoxakame วันที่ผ่านมา

    In Genshin, you need good builds and the right characters. If you have them, it's easy. If you don't, it's bad. And it's not skill issue cause I remember having 3 accs. The AR60 acc had an easy time while the other 2 struggled. So the endgame there is easy, _if_ your acc is well-built.
    In HSR, yeah you need good builds, too. Not the best, but tbh speed tuning is what I really go for. Problem is the break meta lately.

  • @YukariPlayer
    @YukariPlayer 18 ชั่วโมงที่ผ่านมา

    "There are no overloaded kits in Genshin"
    Chevruse does:
    40% atk
    60% pyro and electro amp
    40% pyro and electro res shred
    heals
    Not counting the fact he massively downplayed Xilonen like they were some niche character when she's possibly one of the best C0 supports.

  • @itsathay
    @itsathay วันที่ผ่านมา

    My issue with HSR powercreep is that I was to be able to play with the units/characters I like and it became impossible to do that now. I feel like I’m being forced to pull for characters I don’t like or care for all the time to clear content. In genshin, for instance, even if the abyss/theatre get hard one day, I can still explore the world with whoever I want. I started playing HSR cos of Welt, there is no world to explore, so I either use him for end game or not at all… and let’s be honest, you can’t clear end game with him anymore.

  • @grimsdol4665
    @grimsdol4665 22 ชั่วโมงที่ผ่านมา

    I think the problem with hsr is that it's a simple turn base game, so they have to make the kits super bloated and broken so that players have s reason to pull for them amd they can't make a 5 star niche because we'll get a shenhe issue where no one wants to use her escape her people who play a select few characters.

  • @obryzii
    @obryzii 16 ชั่วโมงที่ผ่านมา

    100% characters are power-creeping themselves in terms of abilities in HSR, with supports. The best example of an overloaded kit is Ruan Mei. Welcome to the League of Legends Champion Spotlight, featuring Ruan Mei, the mage deathknight paladin hunter rogue warrior enchanter tank bruiser wizard warlock priest assassin gunslinger druid shaman necromancer ninja gunslinger bard monk robot conjurer blacksmith mystic warden god illusionist templar wizard.
    Power creep is a part of HSR's business model (and it is the same for most gacha). The reason it feels bad is because most players were under the impression that they could use a team not favored on the patch for MoC and beat it based on skill. This is still possible, but in the last few patches became significantly harder in a short amount of time. The super break and follow up meta feels like the 100 Years War.
    (This is from a low-spender or casual spender perspective, but I used to be a whale in other games.)
    On top of that, it feels like no unit is skippable. I would be fine if they released more new characters per patch if they each were at similar power levels and there was a healthy trade off for choosing one over the other. At present, there is not. Mihoyo currently has no way of enabling other team archetypes either (I'm thinking of DoT and some hypercarry teams). This also feels bad, because players feel locked into a meta that's stale. Firefly may be the global girlfriend but she's not mine, and I'm tired of slamming my head against the wall in super break. I was so happy when Feixiao was released because prior to that I had no interest in any of the following up units. I liked Ratio but I didn't like him enough to pull for the pieces he needs (Topaz, Robin, you understand what I mean). The downside of me liking Feixiao is that I now needed to build a follow-up team from the ground up. (That pissed me off).
    I'm also a Robin hater. I'm tired of her being on every team and being OP. HAIL bobbin. sick of this character. I'm getting flashbacks of seraphine on release.
    Black pepper chicken with roasted sesame oil and scallions.

  • @GodofGoblins
    @GodofGoblins 21 ชั่วโมงที่ผ่านมา +1

    Being able to beat everything with older characters in Genshin was kinda why I stopped playing. It got boring. I had no incentive to pull on new characters since my old stuff cleared just fine. Like sure, I could pull and go through the process of leveling and getting relics and etc etc...or...hear me out, just beat the game as always with my old team. Incentive was just not there, and it was easy with the old stuff too. So yeah idk, I get its a casual game but that was just way too boring for me.

  • @bang9088
    @bang9088 14 ชั่วโมงที่ผ่านมา

    BLACK PEPPER CHICEN WITH ROASTED SEAME OIL AND SCALLIONS

  • @KraizenFaraway
    @KraizenFaraway วันที่ผ่านมา +1

    Before the Biddeo: HP inflation is not a problem in Genshin because of OPPA Xiangling 🗣🗣🔥🔥

  • @FaizFS3
    @FaizFS3 วันที่ผ่านมา +1

    1:17 i mean you could also do that in hsr

    • @FaizFS3
      @FaizFS3 วันที่ผ่านมา +2

      unless you quit for like a year, then coming back complaining the game is hard now, in that case thats kinda your fault for being out of touch for so long

  • @Yasuke001
    @Yasuke001 วันที่ผ่านมา

    +1000 Aura for that intro king 👑

  • @SDUBZGAMING
    @SDUBZGAMING วันที่ผ่านมา

    star rails needs a universal hp x atk light cone every time you do atk it recovers hp by x amount like 10% of the atk you hit

  • @DDRdavo
    @DDRdavo วันที่ผ่านมา

    If his friend had played the abyss in .6 and .7 Fontaine patches he probably would not have cleared