1 Buff For Every Destruction Character in Honkai Star-Rail

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  • เผยแพร่เมื่อ 27 ก.ย. 2024

ความคิดเห็น • 56

  • @natsan18
    @natsan18  4 หลายเดือนก่อน +14

    Make sure to let me know what your dream buffs for your favourite destruction characters are below!
    Also, yes I will be making one of these for every path soon :)

    • @jiensky111
      @jiensky111 4 หลายเดือนก่อน +1

      For Bailu just add debuff dispelling so I can use my E3 Bailu lol

    • @seikijin2308
      @seikijin2308 4 หลายเดือนก่อน +1

      Oh i have far too many and most of them I beleive are quite balanced, mostly aimed at making them more flexable or removing single activations. Let's start with my favourite
      Silver Wolf: Skill effect added: Enemies on the field shares debuffs with the enemy that is weakness implanted.
      Reason: Removes her main issue of no aoe debuffs, would allow her to share debuffs on the field which could be quite unique. We're getting allies now that implant weakness so silver wolfs unique gimmick is being swiftly made redundant... so lets give her a new 1.
      Clara: Trace Kindship changed to "Protector" = Enemies attacked by Savorg are taunted for 1 turn.
      Reason: This would remove the RNG aspect of taunt value and force them to attack clara. Attacking her would in turn counter attack to keep them permant taunted. Aoe damage would still hit the team but perfect synergy with her kit without directly increasing damage.
      Asta: Ultimate changed to be tied to her own turn, Trace Ignite changed to reduce enemy fire pen by 18% instead of buffing fire damage and her Trace Constellation to be changed to 8% break effect per charge.
      Reason: Keeping the attack% but changing the unwanted def% to break effect allows her to work in both DoT and Break teams, mostly focusing on dot and the speed being tied to her own turn so extra actions prevents it falling off. The fire def pen... is mostly for firefly and because dmg buff is over inflated now. I don't know who did astas kit but Her E1 extra hit, E4 energy and Cogs allows her to ulti without any extra ER with Skill, basic basic rotation.
      Serval: Trace String Vibration changed to gain 5 energy for every enemy hit by her skill. Trace mania change After Casting ulti, ATK is increased by 30% for 2.0 turns. E4 Change to not have a requirement for activation.
      Reason: Extremely low Ulti cost so decided to go all in on the energy recharge on her... and remove all the stupid 1 time requirements.
      Herta: Change her FUA action required to when an enemy drops below 50% OR attacking an enemy below 50% HP trigger a FUA.
      Reason: Again once per enemy/battle procs honestly really piss me off. They're so much wasted potential... Unless its something like Robins action bar forward so she can ensture buffing the team before any1 else moves, greatly lowing her speed requirement so she can build more ATK then traces which in turn turns the 1 time activation into a lasting effect throughout the battle.. they need to bugger off.

  • @Daidust
    @Daidust 4 หลายเดือนก่อน +118

    Did the relatively non existent physical TB mains dirty at the end 😭

    • @mishanya1162
      @mishanya1162 4 หลายเดือนก่อน +15

      Thats bcz new HTB is too good to use any other path

    • @asafesseidonsapphire
      @asafesseidonsapphire 4 หลายเดือนก่อน +4

      ​@@mishanya1162 I mean Fire Trailblazer is also really good, obviously not as game warping as Imaginary but you know, pretty useful.

    • @Koscacio
      @Koscacio 4 หลายเดือนก่อน +2

      Jumping people with a bat have so much style to it though, hope we get to use it more later.

    • @aryapratama5648
      @aryapratama5648 4 หลายเดือนก่อน

      Because it is the only way to buff MC😂😂😂

    • @editimpact66
      @editimpact66 4 หลายเดือนก่อน

      I mean HMC does cause mass destruction so I'd say it's a pretty good solution..

  • @4B1ade
    @4B1ade 4 หลายเดือนก่อน +65

    I'd say for blade instead of multiple revives, each time he hits a foa he gains maximum hp (I don't mean he heals himself, I mean his max amount of hp goes up) for a maximum of 5 times, increasing with eidolons. That way he'd still be better but not as basic as other characters 👍👍

  • @Pavme
    @Pavme 4 หลายเดือนก่อน +20

    For Xueyi, I feel like a more balanced approach to her toughness ignore would be making her ult boothill; apply quantum weakness, enabling it to break and other attacks to break on that enemy, without being too op in that all attacks can break regardless of enemy or type

    • @exoticbutters1760
      @exoticbutters1760 3 หลายเดือนก่อน

      oooh yes! i thought about her ult kind of being like boothill's in a sense where she can implant quantum weakness on any enemy she targets with her ult like boothill implanting physical weakness on an enemy he's targeting

  • @t1g3r28
    @t1g3r28 4 หลายเดือนก่อน +15

    I do like the sound of your Arlan change, the 3 I would suggest somewhat in tandem with yours are: Hook’s enhanced skill shouldn’t consume a skill point so she can use it immediately every time, All Erudition AoE attacks should drain 50% more toughness as that would make them stand out a bit more in those types of combat outside of PF and blade should get a damage multiplier after every follow up attack in combat making him more powerful as the fights go on, along with that extra toughness break on follow up attack

  • @BestgirlJordanfish
    @BestgirlJordanfish 4 หลายเดือนก่อน +3

    For me, some that I think would be fun, adding a single trace / eidolon to each four-star:
    • Arlan - I think as an enforcer, I think he should get increased aggro stacks whenever anyone else is hit, and extra regen from being hit
    • Hook - After using her ult, she gets 20% action forward, and her enhanced skill also gives 20% action forward. A real hyper bright momentum exploder. Or if in theme of a hyperactive goofy one, maybe the amount of action forward can scale with her speed for some goofy asta+hook fire barrage spam
    • Xueyi - I think her crits could have increased break efficiency, even a tiny peck on foes without quantum weakness
    • TB - Choosing an ult is cool. Whenever she uses an ult, she gets a charge. After three charges, she spends them to do both ults consecutively.

    • @floralfires
      @floralfires 4 หลายเดือนก่อน +1

      your arlan change is kinda a nerf to his kit as he really doesn’t want to regen or get hit, as he does a lot more damage at low hp which also makes him fall over with a single touch

  • @fats2010
    @fats2010 4 หลายเดือนก่อน +3

    Great idea for a series. the character i want to see buffed the most is SW, it'd be so great if she could either choose which element she implants (to allow her to fit into more team comps without it being the most despair rng ever) or if her skill was a blast so she wasn't just completely outclassed by pela in anything other than single target.
    would also LOVE if they scrapped blade's atk scaling and just made him hp, i genuinely think split scaling is one of the main things that makes his damage so much less than other characters

  • @workingonit940
    @workingonit940 4 หลายเดือนก่อน +2

    off topic but jinglu if you play with her destruction the gimmic of destruction path is fighting spirit, and you usually want both fighting spirit gold cards, but with jinglu she takes everyones hp a little and procs fighting spirit to gain stacks faster. If jinglu would get buffed I'd say she makes everyone do more damage even if it's just a little by her health steal mechanic. In lore she trained jingyuan and blade so it's not unreasonable to say jinglu is helping her team mates with tough love and motivation

  • @billgates746
    @billgates746 3 หลายเดือนก่อน

    for clara i think that svarog follow up should be activated when clara hp is decrease instead , with this change clara will be a good teammate for jade and jing liu

  • @restuhernando
    @restuhernando 3 หลายเดือนก่อน

    The only downside in arlan's curent kit is his Traces Ability "Repel" and E4 Ability "Turn the Tables" that have no use at all because of its weird trigger and small windows activation.
    This is his curent Traces Ability - "Repel":
    Arlan's current trace ability, "Repel," activates when he enters battle with HP at 50% or lower, he can nullify all DMG received except for DoT until he got attacked. However, this condition is rarely beneficial as battles are typically entered with full HP.
    And this is his curent Eidolon Ability - "Turn the Tables":
    The current Eidolon 4 ability allows Arlan to restore his HP by 25% if he takes a lethal damage during the first two turns of battle, which is a limited window of opportunity given the the battle usualy start with full HP. And unless underpowered/underbuilt, there are no units that can be defeated on the first two turn of the battle.
    Both his traces and eidolon are an easy fix by changing their limitation into one time activation in battle, but lets rework them:
    - New traces
    Name: "Unyielding Vanguard"
    New Effect: When Arlan's HP reaches 50% or lower for the first time during battle, he gains a special shield similar to the effect of curio "Record From Beyond The Sky" from the Simulated Universe. This shield would block any damage for up to three instances and last for three turns if not depleted by attacks. But this shield can't block a dot effect and it will deals damage to his HP like normal.
    - New eidolon
    Name: "Last Stand"
    New Effect: Arlan gains the ability to endure one lethal attack per battle. Upon receiving a hit that would otherwise defeat him, Arlan remains at 1 HP, and the attacker receives backlash damage equal to a percentage of Arlan's max HP and gain a shield equal to a 20% of his max hp for 2 turn.
    With this rework, he will have an access to a new build which is increasing his max hp. And by using your buff idea for his talent "Pain and Anger" that bump up the extra damage gained, he still have a survival chance while fully utilize his talent.

  • @sundoll3710
    @sundoll3710 4 หลายเดือนก่อน

    i personally think the xueyi buff is nice but i think it'd also be nice if she benefits from entangle more :')
    maybe when the stacks reach max, when she does damage to an enemy with them, she does even more damage?

  • @threebucks1678
    @threebucks1678 4 หลายเดือนก่อน

    I always thought making physical trailblazer the pseudo sustain character to be a potentially interesting option. Like if their technique maybe gave shield or over health and they get a buff if there's no sustain units on the team. I think it would be fun.

  • @ren_MY
    @ren_MY 4 หลายเดือนก่อน

    For your Blade's buff, instead of increasing his HP consumption, I think I'd prefer something like when he use his Ult, if he can still revive then set his HP to 0, if he can't then just set to 50%.
    Because if the he can no longer revive but still have high hp consumption then it'll be harder to keep him alive.
    Also maybe everytime he use his skill, increase his speed by 5% (max 10 stack) last until battle end.
    I wanted to say 50% but 5% sounds more reasonable lmao but just imagine having a character with 600+ SPD

  • @KoopaKoot
    @KoopaKoot 3 หลายเดือนก่อน

    That ending killed me. 😂
    Destruction TB is so bad that whenever you are forced to use them, the game just gives you a better trial version. 😅

  • @ametozukumazu6073
    @ametozukumazu6073 4 หลายเดือนก่อน

    - Balde's stackable passive:
    • Works for enchanced attacks but takes certain percentage of it.
    • Stacks fully even if consumed HP is more than his current HP
    - His E:
    • Consumes max HP not current
    • Usable even before buff runs out and can be used multiple times in one turn
    • Grants immortality till his next turn but still can take damage.
    That's my idea to make Blade relevant on at least IL level. His stacks only worked for his ult and jiggling his HP for 3 or 4 turns to deal less damage than Jingliu E is so worthless. Now he can benefit from it from the start and can max it out in the begging with multiple "E"s. Consuming current HP and passive calculating only lost HP makes E spam useless so it now takes from max. and counts "overtaken" dmg. Immortality is just a qol buff, you don't want Blade with any Preservation and 1 HP Baldie without shield is kinda risky. And single stun or lack of points(Phantylia) will make him end up dead if immortality looks broken so it's kinda balanced.

  • @latenter1428571
    @latenter1428571 4 หลายเดือนก่อน

    Buff for Xueyi: after using an ultimate she enters different state for 1 turn and while being in this state she can generate stacks on weakness broken enemies but at 50% efficiency. So her ultimate would give her 2 stacks instead of 4.
    Yeah, I feel like her ultimate and skill are both fine but her follow-up is too limited.

  • @Hussinali121
    @Hussinali121 4 หลายเดือนก่อน

    this blade buff is just a middle finger to "what doesnt kill me makes me stronger"

  • @unionsun5606
    @unionsun5606 4 หลายเดือนก่อน

    I would love it if Blade has to die in order to fully flesh his character out. Like increase the HP drain from his skill and make it so that his skill brings himself below 1 HP. (Only for the first life) Then he revives at 100% HP with new buffs. Like every time he uses his skill increase Max HP up to a set amount. And whenever he uses his follow-up attack, for every enemy hit gain a damage increase. Then on top of all that give him another revive but this time without any extra buffs.

  • @ren_MY
    @ren_MY 4 หลายเดือนก่อน

    For Hook, I'll make her Ult makes her next 2 Skill used Enhance instead of 1. And the damage will be greatly increase but at the cost of her Enhance Skill will not generate energy for her.
    Edit: Instead of Enhance Skill, i think I'll change it to Enhanced Basic Attack, but still work the same like her Enhanced Skill aka deal blast dmg, so now it deal higher dmg and doesn't cost skill point nor does it generate skill point, and it doesn't generate energy for her

  • @zestynut
    @zestynut 4 หลายเดือนก่อน

    I think mishas buff is more of a nerf since against a single target my guy does THICK dmg and usually it hits all enemys anyways with 10 stacks it also locks it into three targets so he can't hit five if needed

  • @zegrathbloodshade5785
    @zegrathbloodshade5785 4 หลายเดือนก่อน +1

    Give Svarog an upgrade, give him a railgun or smt

  • @ren_MY
    @ren_MY 4 หลายเดือนก่อน

    For Clara one I have an idea, similar to yours, the more clara get attacked the angrier svarog get (aka more dmg) but my version is:
    Every 3rd hit Clara receive, Svarog gets angry and summon 2 little robots (similar to his phase 1 boss version) the robot is either the traffic light one or the one that could heal, and it's rng which one he summon (or maybe just summon 2 of the traffic light one for more dmg since you probably already had sustain in your team unless you're doing a challenge or something)
    or maybe he could also summon the big robot with chainsaw like in his phase 2 and the hand in his phase 3 boss... it will be like pulling for character while in battle 😂 with the hand being the 5*, chainsaw is 4* and the two little robot would be the 3* 🤣

  • @Hououin818
    @Hououin818 4 หลายเดือนก่อน +6

    Personally, I wish they would just replace Blade A4 trace with whenever Blade is in hellscape his agro increase by 500% and also axe his attack scaling entirely and buff his hp scaling to like 150% of his max hp for enhanced basic and fua

  • @ryanhatfield8602
    @ryanhatfield8602 4 หลายเดือนก่อน +20

    Buffs for my boy blade would be nice

  • @Rebber
    @Rebber 4 หลายเดือนก่อน +3

    Personally they could've given Blade something similiar to Acheron's 9 ULT stacks (based on IX) or Aventurine's 7 stacks (luck) on Blade with the number 4 because it sounds like Death (四,死) in Chinese. But his 4 stack FUA is locked behind E6 and I think just adding it to his base kit is nice.
    And maybe 4 revives, but even more HP drain, also fits what I said lol

  • @ennoffp
    @ennoffp 4 หลายเดือนก่อน +1

    Blade's new mechanic sounds more like a detriment to his kit to me.
    Because that would mean that his full damage potential would be locked behind three deaths. And you still need to keep things relatively balanced, you can't overtune the numbers to an insane degree to make this requirement that worth it.
    Even if his attacks drain so much HP that he can easily die from one to two enemy attacks, he will still struggle to synergize with any sustain character, a must-have in most teams to clear content. Assuming he still has his normal FuA mechanic, you can't use shielders. But with most healers, their method of sustaining is usually teamwide via the use of ultimates or talents lest they be extremely skill points inefficient, so it's likely that in the process of keeping everyone else alive, Blade will likely not die as well. That's not to mention Blade's better than average survivability with his high HP pool and self-healing options.
    Reviving has never been that good of an ability in HSR, because the conditions for it to be useful are too niche. Bailu's revive activating means she's not doing a adequate job of healing your team. Gepard's self-revive is useless because he will never die before his teammates do, in spite of the aggro trace. Making dying and reviving a important part of Blade's kit is a terrible idea, even if you only needed to revive once, not to mention 3 times.

  • @ren_MY
    @ren_MY 4 หลายเดือนก่อน +1

    For Misha, I'll make his ultimate generate 5% energy to all ally (except himself) for every bounce of ultimate. So at max stack, his ult would generate 50% energy for other ally.

    • @PersonWithBornana
      @PersonWithBornana 4 หลายเดือนก่อน

      That would be too broken lmao

    • @ren_MY
      @ren_MY 4 หลายเดือนก่อน +4

      @@PersonWithBornana Yeah maybe just 1% energy would be fine lol

  • @spartantraveler7251
    @spartantraveler7251 4 หลายเดือนก่อน

    Buddy, your DHIL buff is basically going to make him Imaginary Qingque, and Misha's buff basically makes him Jing Yuan. It's too soon to be making sort-of duplicates of characters.

  • @ren_MY
    @ren_MY 4 หลายเดือนก่อน

    For Jingliu, instead of giving her buff for more dmg I'll make her skill have 100% base chance of lowering all target's DMG dealt by let say 20% for 2 turn. Since she already take her team's HP so making them take less dmg just seem appropriate.

  • @ren_MY
    @ren_MY 4 หลายเดือนก่อน

    For Xueyi I'll make her able to resist fatal attack once and restore her hp to like 60% and then she immediately launch follow-up attack, but this follow-up attack deal higher damage like 600% of her atk lol

  • @ren_MY
    @ren_MY 4 หลายเดือนก่อน

    For Arlan, I think giving him something that Blade have would be a good thing and that is: deal more dmg based on accumulated HP loss
    So maybe I'd change his talent to something like this:
    "Increase Arlan's DMG based on his lost HP percentage, up to max of 200%"
    Unlike Blade who reset this accumulated HP loss every ult use, Arlan don't... and blade only up to 90% HP while Arlan up to 200% since his attack mostly single target, unlike Blade
    Also since Arlan's skill only consume 15% max HP, it'll take a long time to reach 200% so I think we could increase the hp consumption of his skill, maybe consume 45% of his max HP? This makes his gameplay more "high risk high reward"

    • @ren_MY
      @ren_MY 4 หลายเดือนก่อน

      Forgot to mention that while Blade's accumulated HP loss only increases his Ult, Arlan's increases all of his dmg (basic, skill, ult)

  • @PercyBoom69
    @PercyBoom69 4 หลายเดือนก่อน +1

    Why stop at 7sp for DHIL? Let's go ALL OUT and make him use 10. 7 because of Sparkle and 3 from his ultimate

    • @LymiaKanokawa
      @LymiaKanokawa 4 หลายเดือนก่อน +3

      Sparkle E4 goes up to 8 sp, she recovers 5 sp with her ult, and dhil recovers another 3. Give Sparkle Past Self in Mirror/BTBIO so she recovers 1sp more. Add two more harmony characters with Past Self in Mirror/BTBIO for another +2sp. Total of 19sp.
      god, playing qq is brain rot, you know all the sp math. T_T

  • @ren_MY
    @ren_MY 4 หลายเดือนก่อน

    For Physical Traiblazer, I'll make him do follow up atk when a shielded ally is attacked, I'd love to imagine them and march works together lol. First march do her follow up them the Traiblazer just smash the enemy! ouh and make it so when they do follow up, they generate 25% of energy. And this follow-up can be triggered 3 times each turn. And I don't think 25% energy is anything considering their dmg lol

    • @idkwhattoputhereheheheho
      @idkwhattoputhereheheheho 4 หลายเดือนก่อน

      He can do dmg more than selee, dummy look to the %numbers 🤦🏻‍♂️

    • @ren_MY
      @ren_MY 4 หลายเดือนก่อน

      @@idkwhattoputhereheheheho still nowhere near jingliu or dhil level

  • @youiri65
    @youiri65 4 หลายเดือนก่อน

    Honestly? My take for Phys Trailblazer, just rework them to be a "Drain Tank". Make the technique give you an x% DMG to HP conversion for 2 turns on top of the small heal, change e1 to an increase to aggro value (from 5 to 5.5/125 to 145), e2 either making it universal and/ increase the ratio to 15%, e4 to be CR scaling DMG to HP to a certain cap of 150% DMG to HP, e6 have the dmg up permanent for the entirety of the encounter (read: carries over from the last wave/phase), and scale with CR and ATK, lesser and greater scaling respectively, up to 2.
    It doesn't make them too powerful but moves them to useless to niche at least.

  • @ren_MY
    @ren_MY 4 หลายเดือนก่อน

    For DHIL maybe I'd make his 3rd enchace basic atk have 100% base chance for enemies hit to be imprisoned. Imprisoned enemies have their action delayed by 50%.
    While it sound busted you still need some EHR if you want enemies (especially bosses) to be imprisoned. Especially if they have Imprisonment RES. So if you build him with EHR you'll lose some dmg but if you don't, you'll hardly land it on enemies, but if you do land it then that's great for you!

  • @Chietcom
    @Chietcom 4 หลายเดือนก่อน

    For DanIL what i could also imagine is, if he doesnt enhance is basic attack he regains 2 SP, but his next attack uses as much SP as possible (max 3).
    For erudition King Yuan, make skill and Ult a follow up attack. This would be a hit on his BiS relic, but it would allow him to better utelise FUA Debuffs and Buffs
    Herta, after using Ult spin again for enemys that she already spun for. (like using ult on a 40%HP Boss and spin afterwards)
    Himeko, change the needed amount of break for FUA after use 3->2->1->4->3->......
    Qingque, 1,5% chance to apply a random debuff. Gambling intensefied
    Serval, Let the Ult extend all DoT by 2 Turns and Talent scale with amount of Debuffs
    Argenti, Lets his Ult Energy go up to 270 Energy or more

  • @That_Daily_noko
    @That_Daily_noko 4 หลายเดือนก่อน +4

    6:24 to go one step further, let her do super break against broken enemies in the enhanced state

  • @awesomeperson5150
    @awesomeperson5150 4 หลายเดือนก่อน

    I think Arlan could use the same thing that you gave Hook; more Blast Attacks. While Arlan’s Ult and Hook’s Enhanced skill do have Blast abilities, it’s definitely not that much.
    I want Misha to get a similar ability to Acheron and Xueyi’s Traces where he can overflow on his Hits Per Action for ult. It’s really awkward when he already has his ult fully charged and stacked, but isn’t completely buffed, (or if it’s fully stacked but not fully charged), so you might have to use a SP without gaining any stacks. (Jing Yuan could also get something similar)

  • @doubleedgedsword4788
    @doubleedgedsword4788 4 หลายเดือนก่อน

    For Blade I would either decrease the hit cost for him to follow up attack or have his max hp increased after his ult for 2-3 turns