listen gis i do not have to talk about why i love the godot because all of my reasons are here so yup i think you are a great guy for doing these kinda content
@@Adoof_3.0 i don't know if they need to, i mean, godot is doing it without this licensing setup, so there are ways to do it without cash grabbing your users
I was brushing my teeth while looking at my face in the mirror and just listening to the video, but at some point you said "I know Construct recently got 3D..." so immediately started to wonder what footage you were going to use to display it, so I took my phone from my pocket and saw my own work at 2:58! It was such a joy to see it in action, being used as an example for what can be achieved with Construct's 3D features. Thank you for displaying it! It made me really happy. 😊 By the way, just in case anyone ever wonders, my name is Mateus, I run a small company that partnered with Scirra (Construct developer) in order to create and publish free example/template files for the community to learn from and use in their games. The one in the video is part of that partnership! 🎮
i like the art style, not even saying this as a pat for you, i actually went "that looks awesome" when the example came up, nice color theme and the warp effect of the visuals, great job.
When I saw that game in the video I thought "They really should add game names when showing a new game." it looks really awesome, too bad it's just a tech demo but I'll be following you on twitter to see what you come up with in the future :)
1: Free and Open Source 2: No licensing fees 3: Small file size 4: Supportive community 5: 2D and 3D support 6: Better workflow in other engines 7: Lightweight engine 8: GDscript 9: Great for collaboration 10: Fast importing
I personally use Godot. I'm an amateur at gamedev and despite all the tutorials out there I found myself really struggling to use unity, especially since the games I wanted to make were 2D and it really felt like unity treated 2D as an afterthought. I also just found myself constantly overwhelmed with the AMOUNT of stuff the other engines have. I think Godot has found this really niche sweet spot where it's a very competent engine but it's not absurdly complex. I found myself just skimming through the Godot docs sometimes and just clicking on nodes and functions etc. That seemed neat or interesting to me.
completely agree, i've used game maker studio 2 lately, but honestly i don't feel like i'm learning much following the tutorials, i get through them but it's very complex and it was the same when i was using unity and unreal. i've only found pygame in python to be understandable and i think that's because it's all written out and no GUI to confuse me. after having tried out godot it gives me the same feeling, most is done in text and the GUI that does come with it seems to be very simple but also capable of complexity.
Same, I had looked very hard at the other engines before entering Godot, I realized oh crap, that’s way too complex, where’s a starter oh hey look a funny looking robot. And now I have a full 2D move set working after only three days!
@@gargoyled_drake It is true, people think that more GUI and less coding is better, but it's actually the opposite. The GUI will overwhelm you and make you go crazy trying to find things, whereas if only the necessary parts are in the GUI (managing assets, etc.), while the core stuff is in your code, you have a very clear view of all your work and where things are. Even when I used Game Maker I hated that you had to click through so many "objects" and add "scripts" inside them, so I would just create all my scripts in the Scripts section as I wanted, and then in the "object scripts" I would invoke my scripts from the scripts folder
I switched to Godot back when I was trying to make a music-based game, and I realized that in at least some points, a lot of sound files will get played on top of each other. I figured that with an open-source engine, I could at least strong-arm it into accomplishing what I'd need. This was before I discovered that, between the 1980s and now, everything has acquired more than 5 sound channels.
For me its workflow. I was really into Unity, but the deeper I got the more and more I found Godot appealing. The scene/node structure is just so great and I love signals. Taking what you learned in Unity and brining it to Godot is really easy. And I personally find Godot's community and learning resources better. Unity has higher quantity, but more often than not things are outdated or irrelevant or the answer is some new tool to learn from the asset store for something that just comes with Godot.
fewer, but yes, the quality of godot learning resources are better. There is a lot of older, depreciated Unity stuff out there. It may look like alo, but you have to sift through more to find what your are looking for and if it's relevant to the version you are using. I'm still new to Godot, but found reference pretty quick. There is stuff for older versions out there, but not as bad a situation as Unity. I'm quite intrigued with Godot. It was a hurdle figuring out nodes, but Once I got through that, I was making resizable ui windows from scratch in no time. I did notice there isn't much UI examples and tutorials out there. I'm mostly just reading the gdscript in demos. But that's how I learn, just read the code directly. I was using C# in Unity, but GDScript is pretty easy to jump to. There is much more in GDScript. Not so much for C# in Godot. The workflow is nice.
I agree, Godot 3 is absolutely fantastic! I’m using it for a 3D game right now and haven’t run in to any major performance issues myself. I am doing the work on my own so the project is very narrowly focused so it’s not like it’s doing a massive open world to where it would be an issue with tons and tons of rigid bodies. Most games don’t need all that IMO.. like a game that is better looking than anything from the mid 2000s could be made on it no problem which encompasses the budget of practically every indie developer
Totally agree. You also have to consider that lots of old games ran on badly optimized scripting languages too. (namely LUA) They still pulled off to release great and big AAA titles. It's just how smart you utilize the things provided to you. And if all fails, you can even use multi-threading in gd-script, which is much much simpler to use than in C#.
As someone who's 10 months into gamedev, and started with Unity due to the abundance of high-quality educational content surrounding the engine, this video will be a *very* interesting watch :)
As someone who's in gamedev for A year i used to use unity but i wandered about gamemaker studio 2 and i coded an entire dialouge system , A healt system and A battle system in A week (and 1 day) and i honestly really recommend game maker . At unity i used to write at least 200 piece of code for only the player and gamemaker has autosave which iş great !
I'm just using Unity since it's the first engine I've been using. I chose Unity because there were so many tutorials available and it had the features that I needed. Plus I'm making my main project in Unity for a long time now, which I really don't want to abandon. I should perhaps try other game engines in the future but for now I don't see any reason to
That’s how I was! Minus the main project (which made it easier to switch) but frustrations with unity grew and I saw all the hype around godot and decided to give it a shot for funsies, and I ended up absolutely loving the workflow.
I currently am using unity but am considering switching to Godot for 2D games only. Unity is still good for 3D as it is decently performant on my computer.
Great video, I used to really dislike godot, then I got good at programming outside of gamedev and came back to it at some point, now I **LOVE** this engine
Same but I think the reason I hated it was because I just didn't understand the Node System after watching tutorials and playing around with it I understood how it works
@@JeloOW same I think, nodes and signals confused me and I got frustrated which made me quit. But after making games with monogame for a while godot feels like it does everything for me :p
1:54 "and what if eventually they want to change that?" Dude didn't know how right he was 😂 There is the unity monetization crisis going on rn, for future readers of this comment
If someday Godot 4 gets released with the extra features that they promised there would be no competition at that point in terms of 2D game development. With GDQuest's upcoming massive courses and the ever increasing number of users, the lack of Godot tutorials will cease to be an issue for new comers.
@@Omar_Al_Seddik yeah i know but i dont think there will be any 4.0 version of godot but if there will be then it would be more than a miracle for me cause they are promising a loooot of things
Also even though there are less tutorials this often makes it less confusing for beginners trying to learn, because there are not a million different opinions about how to do something. And since Godot is generally more understandable than Unity it also means once you've gone through a tutorial you actually know how to do it yourself from them on, which means you need fewer tutorials to get started.
Awesome video! I like to experiment with all engines, for me, they are just tools, each engine has their usage, for example I'm currently coding in UE, Unity and Godot, 3 different projects - but Godot is so pleasing to open, everything is so fast, small, lightweight. I actually understand that most people get attached to one game engine then defend it with all their strength because they invest a lot of time learning, which is fair enough (the learning is not a problem for me tho, I can jump between any tool quite fast and easily).
Still sticking with GameMaker because I'm working on 2D games and does everything I need for now, but as soon I get an idea for a 3D game I'm jumping on the Godot bandwagon (4.0 should be out by then).
I think the main thing I miss from my Gamemaker days is surfaces and Studio 1's sprite editor. Godot's equivalent of surfaces is a bit harder to use, but admittedly it makes it a lot harder to shoot yourself in the foot.
Gamemaker was not my thing personally, I struggled with learning it a lot and I have had easier times with unity. Unfortunatly unity doesn't run on my computer so I am probably gonna try godot for a bit and see how it goes
You checked off all the points for me on Godot. I was so tired of different versions in Unity breaking things or that default layout bug that made it so annoying. Unreal like you said, incredibly performance intense for my laptop. I’ve been only using Godot for a few days and I love it sooo much. I can’t wait to continue and I even look at documentation on the train sometimes as part of my hobby 😅 lol Great video!
I love Godot like I have an unhealthy love for it, it's been so enjoyable to learn coding and develop games with whenever I think of Godot it releases dopamine in my brain
I'm learning unity from 2 months and sometimes my laptop got lagged for more than 10 minutes. So I think I have to try godot. Thanks for the recommendation. 🤘🏻 😀
@@Omar_Al_Seddik Lol. Its not the game development software that makes a laptop faster, its the parts of the laptop. If you try creating a game with better graphics in Godot, Im sure it would be laggy too. And then youd have to upgrade your laptop.
Years ago, I tried to use unity and it was a nightmare, I couldn’t wrap my head around the logical flow of it all. At one point I wrote down how I wanted it to work, and while I didn’t call them nodes, I basically made nodes. So when I decided to give game dev a second go, I found Godot and have never used a tool in my life that works exactly how I wanted to. It’s such a natural way to organize and build. I love it.
I know someone developing a multiplayer game in Godot (on a pi), meaning he has to have like 3 Godot editors open at once to test stuff, and it works fine!
I was expecting to be kinda eh on this one, but I actually really liked the video, to the point that I ended up subscribing! You brought up quite a few points that I hadn't really considered before when looking for a game engine, and I'd say probably the most appealing feature that you listed for me would be how lightweight it is, particularly with it's file size. It's not an issue anymore since I've upgraded, but back when I was working on a couple hundred dollar laptop, I would've killed for an engine like this! One point that I couldn't really get behind though was number 2, the licensing thing. Particularly with Unity, not only does that issue not apply to beginners, but for more advanced game devs that it does apply to, the limit is still *$100,000* before having to upgrade. I mean, that's already more money than the average programmer's yearly salary, so I feel like if you're making that much on a game you made, you can afford to spend an extra $150 a month on the engine that you're using to make that money. Not to mention after upgrading, you can make even more money than that, but that's just how I see it. Anyways I really enjoyed the video, keep up the great work!
As a Unity user (which I enjoy using, my current game project is 3D and I've been doing C# since early 2006) it's nice to see a video about another engine that's objective and gives valid reasons, opinions and views that aren't just "such and such engine sucks" etc 👍
I just started learning godot a few days ago, it's my first time learning to code (except from a few lessons of python in year 7 and an hour trying to learn unity then giving up) and what I love is just how easy and simple everything is. If I want to load up godot I can in a few seconds, the GDscript is very user-friendly and good for learning, all the settings are super easily accessible, there isn't loads of stuff bombarding you at all times. On top of that, while it isn't specifically godot, the tutorials and learning materials I've been using have been really good and helpful!
I remember trying godot, but, either a skill issue or just dumb functionality, it took me a while to work on 3D collisions. Honestly, gamemaker studio has a place in my heart (maybe because I had spent money on it and I wanted to work on it as much as possible) but whatever fits the best to everyone :)
Hello! I'm 12 and I'm planning on using godot for my future game because it's not too beefy to run on a laptop. I am new to game development and primarily use Scratch. Taking my games beyond colored blocks is the next step for me. Great video nontheless!
Have fun with it, I remember being like... 9, 10? Trying to use RPG Maker. It's no contest. The tools and resources for development now are vastly superior, and Godot is a big part of that for me at least. Keep at it
Thank you for this breakdown! This has definitely sparked my interest in Godot. I wish people made the same arguments on behalf of Torque when it came out such as internal language, git, community support, update sprites/meshes/code while the engine or game session is running, etc. Its competitor was Unity -- there should have been no reason why people fled to Unity tbh.
just started making games I like the artist side of things the most and Godot makes the coding so easy i thank you a lot for your content you are the reason I do what I do
Number 9 Seems like one of the best reasons, Being able to collaborate well is essential for a great game! I did not know it had such a small file size. Great Video! I think it was very informative and gave me a better understanding of Godot. However I will still use Unity Cause it's too much hassle to switch. XD Keep it up!
I actually use godot because of heartbeast's tutorial and the absolutely amazing documentation. In unity, the tutorials were tutorials, they told you how to make a specific game, and not how to actually use the game engine, but heartbeast's tutorials taught you what everything does, and how to find more info on other problems.
That's not true. There are so many articles you can find in the internet. But first of all and that's ervery time the same , you have to find out the functionalities when you use it. You learn a lot of trying things out and learn from failures you made. Game Development is a very complex task and it summarize many skills under the hood like coding, modelling/spritsheet creation, sound design, animation, ui/ux etc. No engine is a breeze to handle that all for you and don't think you can create a good game with a little bit of drag'n drop and "voila" the next GTA title is born in under 20 hours. 😉
I’ve tried to dip my toes into Unity, but it was IMPENETRABLE. I couldn’t see what anything did. And that’s after I bought _a physical book about 2D game dev in Unity._ But with Godot, it’s built from the ground up with 2D in mind. And I’ve actually been experimenting with 3D a bit inside Godot, although it’s by no means perfect (or even that good). Godot changed my life.
I didn't even hear of godot before looking more into game engines to use and other peoples devlogs. I've also never heard of git until I watched this video. Thank you a ton for the quick flash facts on godot. I've been looking into it for a while but was always skeptical on it. I hope godot v4 is out now (since it's been a year since the release of this video) because I'm 100% down to try it. Thank you again for this vid, it really helped a lot
Now I’m actually considering using Godot for making 2D games because of how well it supposedly runs. (I have a semi-potato PC.) Great video, very informative!
i have been using scratch, game maker, construct 3,gandi,(tried Unity),(Unreal crashed) so I think this gives me 2 options 1:make my own game engine 2: use Godot pretty obvious choice
Sometime in September 2023 : 1 reason to go to Godot Anyway, it's more about personal preferences and although I really really prefer Unity just because I've been used to it, I wanted to try Godot but I didn't have time. Now I feel like I don't want to spend time to Unity because of the announcement and looking for Godot's similar functions to Unity.
I am using unity because i don't want to change to a new engine and start learning from the start but i will try godot 100% after this video and i think i will upload a video about it and try to make a game in it
I've been wanting to learn how to make games for so long now. And it seems like a great game dev like you would prefer Godot. So I'm just gonna pick this game engine and try to create my first real game on it and see how I go from there. Thanks for the video Goodgis!
@@ThiagoHenrique-wh7qr I understand, Godot is a rather challenging engine to pick up as a complete beginner like me but hopefully it will get better quick hehe
@@Lurneau I'm good thanks for asking! I just started Godot again this month since I had a potato laptop, now I got a gaming laptop. Some frustrations along the road but when I pushed forward I finally have my head wrap around it. I'm on the way to creating our dream video games with my partner ^^
I like Godot, it's easy to understand, light weight, has a blueprint system, was able to make a simple top down game with an easy paintable terrain system with collisions in a few hours as well as a simple side scroller in a few hours, has tutorials and lost of documentation as well as plenty of tutorials on youtube, has a decently functional 3D renderer and you can make a voxel terrain system with it and it can actually handle it without issues, so pretty powerful. Free and open source also, lots of example projects in the asset library to use
I just installed godot. I always have used unity. But I didn’t want to spend like 2 hrs installing unity and VsStudio. Took me 10 seconds to install Godot. Hopefully I enjoy it and it works out well.
I can agree, after having to download Unreal Engine 4 overnight, Godot is a lot smaller. The fact that it's measured in MB, rather than GB, is absolutely amazing. Yes, UE4 was over 40GB (considering the entire Encyclopedia Britannica is 50 million words, and also less than 2GB, this is madness)
I like the idea of tools made by game developers for game developers. A lot of contributors to Godot work on games in Godot and they care about features they are adding because they need/want them. I believe it makes the community much more involved with the final product.
@@rytif That is not true. Godot had 1882 contributors so far and a majority of them are game developers who use Godot and improve it for themselves and others.
Honestly, once Godot 4 comes out, there really will be no reason not to switch, the amount of improvements and supported uses is going to be astounding.
I just got a computer science degree and I want to get into game dev and sadly my school couldn’t teach me anything. I love 2d top down games like Pokémon or stardew where should I start? Do you have any helpful guides?
well universities usually teach abstract things like dealing with variables, arrays, loops, conditional statements, functions, objects, .. because those are things you can find everywhere in every programming language. Then you have to go on your own journey, either learn game dev, software dev, web design, etc.. and you'll find what you previously learned very useful. You could pretty quickly learn Godot engine, with youtube toutorials and googling. If you are looking for a simple engine that gives you freedom and ease of use godot is the very choice. If you look for something fancy with a lot of libraries and built in features that sometimes will get you lost Xd you could see unity or unreal
I started with game maker studio then switched to unity but am still very new to game development. I have always considered myself more of a designer than an actual developer, though. I just muddle through the art and scripting to try to get my dreams to come true.
I've played with Godot and it's really cool, but it's hard to give up Unity's GameObject/Component system. Very steep learning curve to switch to how Godot does things.
I like unity, the package manager experience ist great. Looking on 2000 different sites to get the working experimental package url/repo/name or zip is always fun! Love creating new projects... 😂
well, for me, its kind of the only option i have. i live in Cuba and am struggling to start my game of desire, and my laptop isn't the best. Godot came as a live saver. I just hope that some day i can do something with it hehe
Sorry if this comment it's a bit harsh, but I just want to compare your points to reality. 1 “Being Open Source and Free” I mean yeah that is pretty cool, but only a really low percentage of people will actually look into it's source code and 2"No Licensing Fees” For the fees when you get over 100K with Unity you can Plus or Pro for 400 or 1.6K and when you get more than 100K just spending not even 1% of it is nothing. 3"Small File Size” I mean, yeah this point is totally valid, but people that really go into game dev usually don't care about engine size plus Unity has more features, so it explains it size difference. 4"Supportive Community” I don't know about that, but something I can be sure of is that there is way more material to learn unity with, but the community is nice, even tho you see way more professionals in the Unity community than the Godot one. 5"2D and 3D Functionality" Seriously? Is this point even valid? Every single other engine except a few exceptions have the support for the 2 of them. Unity had support for 3D and 2D day one. 6"Better workflow" I don't know about that, this point is so subjective to anyone. Personally I prefer way more the game object system from Unity and its ECS is also very cool. 7"Lightweight" Yeah, of course it will work on more hardware, that thing is still using OpenGL 3. Other engines have already been using newer API like DX12 and Vulkan. 8"GDScript" The first and last time I used that language it felt so horrible, just a copycat of Python with a few added functionalities. This language is quite useless to learn in the industry as it's tied to the engine, so using that language in anything other than Godot is impossible. 9"Great For Collaboration" Is this also still a point? You can share anything with git and plus Unity already had a nicely integrated collaboration tool. Collaboration is a standard in game engine, so this point is not valid. (Nothing to say for point 10 IDK why this is a point) Thanks for reading this whole message, very sorry if I was very harsh on his points, but that's the provocative truth. **I do not hate Godot I just find that it's not as good as engines like CryEngine, Unreal Engine, and Unity**
I was enjoying Unity, but I did not like the fact that you had a whole separate set of logins and downloads and updates to keep up with an external editor. It was always a frustrating and jarring process for me. I plan to try Godot soon since it seems to be the next thing up from Game Maker. I also really love that open concept. Blender for life!
One thing I like about Godot is that it doesn't get in the way if you want to do something unusual. It has a lot of abstraction for those who want to use it, but if you need to dig a little deeper, it won't try to stop you.
If you liked the video or found it helpful, make sure to Subscribe. It helps me so much. Thanks!
listen gis i do not have to talk about why i love the godot because all of my reasons are here so yup i think you are a great guy for doing these kinda content
Will dewdrop be free?
@@potadosm Thanks so much, that means a lot. :D
@@wohao_gaster7434 No, it will cost. :D
@@Goodgis -😭- who uses emojis anymore
oh no wait you can't do strikethrough with emojis.
I then
we all know you switched because it has a cooler logo
It's true.
@Orb Mage It looks like the Bethesda logo but in 3D
@Orb Mage I liked... maybe i'm not a human
Lol
Wtf it isn't
The Unity licensing issue is a great point, unfortunately haven’t had that opportunity to experience that disadvantage yet lol
I get that, and most people probably wont.
99% will not experience that but all keep worring about it ;) something like planning what will i buy with my win from lottery coupon i just bought ;)
@@TechnologyAcme they need to make money u bozo
@@Adoof_3.0 i don't know if they need to, i mean, godot is doing it without this licensing setup, so there are ways to do it without cash grabbing your users
@@Goodgis how do they know how much money you've made?
"what if they changed the price"
this aged golden
It age so well
Aged like Jeniffer Lopez
I was brushing my teeth while looking at my face in the mirror and just listening to the video, but at some point you said "I know Construct recently got 3D..." so immediately started to wonder what footage you were going to use to display it, so I took my phone from my pocket and saw my own work at 2:58! It was such a joy to see it in action, being used as an example for what can be achieved with Construct's 3D features. Thank you for displaying it! It made me really happy. 😊
By the way, just in case anyone ever wonders, my name is Mateus, I run a small company that partnered with Scirra (Construct developer) in order to create and publish free example/template files for the community to learn from and use in their games. The one in the video is part of that partnership! 🎮
I had no idea, that's fantastic! :D
Your game is outstanding, keep the good work and probably Markiplier will play it
i like the art style, not even saying this as a pat for you, i actually went "that looks awesome" when the example came up, nice color theme and the warp effect of the visuals, great job.
When I saw that game in the video I thought "They really should add game names when showing a new game." it looks really awesome, too bad it's just a tech demo but I'll be following you on twitter to see what you come up with in the future :)
I don't care about any of that, tell me more about brushing your teeth.
"It's okay to support your favorite engine, that's okay. Just it can get expensive at times, and they can change it in the future."
Unity situation:
1: Free and Open Source
2: No licensing fees
3: Small file size
4: Supportive community
5: 2D and 3D support
6: Better workflow in other engines
7: Lightweight engine
8: GDscript
9: Great for collaboration
10: Fast importing
Thanks! :D
@@rytif 5 doesn't come after 10 silly
thanks i am not going to watch video now
@@rytifsonic colors ultimate
@@rytif
Brotato
Cassette Beasts
Dome Keeper
And those are only the popular ones
I personally use Godot. I'm an amateur at gamedev and despite all the tutorials out there I found myself really struggling to use unity, especially since the games I wanted to make were 2D and it really felt like unity treated 2D as an afterthought.
I also just found myself constantly overwhelmed with the AMOUNT of stuff the other engines have. I think Godot has found this really niche sweet spot where it's a very competent engine but it's not absurdly complex. I found myself just skimming through the Godot docs sometimes and just clicking on nodes and functions etc. That seemed neat or interesting to me.
I agree! :D
completely agree, i've used game maker studio 2 lately, but honestly i don't feel like i'm learning much following the tutorials, i get through them but it's very complex and it was the same when i was using unity and unreal.
i've only found pygame in python to be understandable and i think that's because it's all written out and no GUI to confuse me.
after having tried out godot it gives me the same feeling, most is done in text and the GUI that does come with it seems to be very simple but also capable of complexity.
Same, I had looked very hard at the other engines before entering Godot, I realized oh crap, that’s way too complex, where’s a starter oh hey look a funny looking robot. And now I have a full 2D move set working after only three days!
@@gargoyled_drake It is true, people think that more GUI and less coding is better, but it's actually the opposite. The GUI will overwhelm you and make you go crazy trying to find things, whereas if only the necessary parts are in the GUI (managing assets, etc.), while the core stuff is in your code, you have a very clear view of all your work and where things are. Even when I used Game Maker I hated that you had to click through so many "objects" and add "scripts" inside them, so I would just create all my scripts in the Scripts section as I wanted, and then in the "object scripts" I would invoke my scripts from the scripts folder
I kept getting error messages every time I made a game in unity they are annoying I un-installed unity I just got godot and unreal engine
I switched to Godot back when I was trying to make a music-based game, and I realized that in at least some points, a lot of sound files will get played on top of each other. I figured that with an open-source engine, I could at least strong-arm it into accomplishing what I'd need.
This was before I discovered that, between the 1980s and now, everything has acquired more than 5 sound channels.
Woah!
this video aged very well
1:53 "what if eventually they wanna change that"
For me its workflow. I was really into Unity, but the deeper I got the more and more I found Godot appealing. The scene/node structure is just so great and I love signals. Taking what you learned in Unity and brining it to Godot is really easy.
And I personally find Godot's community and learning resources better. Unity has higher quantity, but more often than not things are outdated or irrelevant or the answer is some new tool to learn from the asset store for something that just comes with Godot.
I 100% agree.
fewer, but yes, the quality of godot learning resources are better. There is a lot of older, depreciated Unity stuff out there. It may look like alo, but you have to sift through more to find what your are looking for and if it's relevant to the version you are using.
I'm still new to Godot, but found reference pretty quick. There is stuff for older versions out there, but not as bad a situation as Unity.
I'm quite intrigued with Godot. It was a hurdle figuring out nodes, but Once I got through that, I was making resizable ui windows from scratch in no time.
I did notice there isn't much UI examples and tutorials out there. I'm mostly just reading the gdscript in demos. But that's how I learn, just read the code directly.
I was using C# in Unity, but GDScript is pretty easy to jump to. There is much more in GDScript. Not so much for C# in Godot.
The workflow is nice.
I agree, Godot 3 is absolutely fantastic! I’m using it for a 3D game right now and haven’t run in to any major performance issues myself. I am doing the work on my own so the project is very narrowly focused so it’s not like it’s doing a massive open world to where it would be an issue with tons and tons of rigid bodies. Most games don’t need all that IMO.. like a game that is better looking than anything from the mid 2000s could be made on it no problem which encompasses the budget of practically every indie developer
I totally agree!
Totally agree. You also have to consider that lots of old games ran on badly optimized scripting languages too. (namely LUA) They still pulled off to release great and big AAA titles. It's just how smart you utilize the things provided to you. And if all fails, you can even use multi-threading in gd-script, which is much much simpler to use than in C#.
@@Polygarden like Call of duty and Command and Conquer generals Released in 2003
As someone who's 10 months into gamedev, and started with Unity due to the abundance of high-quality educational content surrounding the engine, this video will be a *very* interesting watch :)
Thanks! :D
I went with Unity for the same reason. GODOT tutorials are either lacking or games they make in those have horrible looking artstyle
@@wyatt199x3 It is a bit hard to change the artstyle of games other people make....
As someone who's in gamedev for A year i used to use unity but i wandered about gamemaker studio 2 and i coded an entire dialouge system , A healt system and A battle system in A week (and 1 day) and i honestly really recommend game maker . At unity i used to write at least 200 piece of code for only the player and gamemaker has autosave which iş great !
@@wyatt199x3 lol
I'm just using Unity since it's the first engine I've been using. I chose Unity because there were so many tutorials available and it had the features that I needed. Plus I'm making my main project in Unity for a long time now, which I really don't want to abandon. I should perhaps try other game engines in the future but for now I don't see any reason to
I totally get that. :D
That’s how I was! Minus the main project (which made it easier to switch) but frustrations with unity grew and I saw all the hype around godot and decided to give it a shot for funsies, and I ended up absolutely loving the workflow.
I was the same, and when I finally tried godot after people mentioned it a year ago.. I wish I had done it much sooner!
I currently am using unity but am considering switching to Godot for 2D games only. Unity is still good for 3D as it is decently performant on my computer.
You nailed it. There are lots of free and paid tutorials on unity from veteran developers.
Great video, I used to really dislike godot, then I got good at programming outside of gamedev and came back to it at some point, now I **LOVE** this engine
That's what I love to hear!
Same but I think the reason I hated it was because I just didn't understand the Node System
after watching tutorials and playing around with it I understood how it works
@@JeloOW same I think, nodes and signals confused me and I got frustrated which made me quit. But after making games with monogame for a while godot feels like it does everything for me :p
1:54 "and what if eventually they want to change that?" Dude didn't know how right he was 😂
There is the unity monetization crisis going on rn, for future readers of this comment
Here after unity's "per install fee" announcement😅.
You can officially add another major reason to this list now
If someday Godot 4 gets released with the extra features that they promised there would be no competition at that point in terms of 2D game development. With GDQuest's upcoming massive courses and the ever increasing number of users, the lack of Godot tutorials will cease to be an issue for new comers.
It's true!
Fact: they will never release 4.0
@@akarsh9407 ... You do realize that Godot is an open source game engine, correct?
@@Omar_Al_Seddik yeah i know but i dont think there will be any 4.0 version of godot but if there will be then it would be more than a miracle for me cause they are promising a loooot of things
@@akarsh9407 Alpha is out, you can already download it
Also even though there are less tutorials this often makes it less confusing for beginners trying to learn, because there are not a million different opinions about how to do something. And since Godot is generally more understandable than Unity it also means once you've gone through a tutorial you actually know how to do it yourself from them on, which means you need fewer tutorials to get started.
True
Godot seems really tight and I plan to master it eventually, thanks for the upload!
You totally should! :D
This video was outright premonitory
1:53
Yep
Awesome video! I like to experiment with all engines, for me, they are just tools, each engine has their usage, for example I'm currently coding in UE, Unity and Godot, 3 different projects - but Godot is so pleasing to open, everything is so fast, small, lightweight. I actually understand that most people get attached to one game engine then defend it with all their strength because they invest a lot of time learning, which is fair enough (the learning is not a problem for me tho, I can jump between any tool quite fast and easily).
Thanks for sharing!
this video aged well
Still sticking with GameMaker because I'm working on 2D games and does everything I need for now, but as soon I get an idea for a 3D game I'm jumping on the Godot bandwagon (4.0 should be out by then).
I think the main thing I miss from my Gamemaker days is surfaces and Studio 1's sprite editor. Godot's equivalent of surfaces is a bit harder to use, but admittedly it makes it a lot harder to shoot yourself in the foot.
Hey, that's perfectly fine! Use what works for you!
Gamemaker was not my thing personally, I struggled with learning it a lot and I have had easier times with unity. Unfortunatly unity doesn't run on my computer so I am probably gonna try godot for a bit and see how it goes
You checked off all the points for me on Godot.
I was so tired of different versions in Unity breaking things or that default layout bug that made it so annoying.
Unreal like you said, incredibly performance intense for my laptop.
I’ve been only using Godot for a few days and I love it sooo much. I can’t wait to continue and I even look at documentation on the train sometimes as part of my hobby 😅 lol
Great video!
Super happy to hear it! :D
Number 7 sold me on Godot, I have a potato PC and I wanted to make 2d games but whenever I open up Unity it just makes my laptop an air fryer
I love Godot like I have an unhealthy love for it, it's been so enjoyable to learn coding and develop games with whenever I think of Godot it releases dopamine in my brain
:D
I'm learning unity from 2 months and sometimes my laptop got lagged for more than 10 minutes. So I think I have to try godot. Thanks for the recommendation. 🤘🏻 😀
:D
Unity isnt the problem. Its your laptop.
@@darrylwolfe7359 Sir sherlock, his laptop stops being "the problem" if he starts using Godot.
@@Omar_Al_Seddik Lol. Its not the game development software that makes a laptop faster, its the parts of the laptop. If you try creating a game with better graphics in Godot, Im sure it would be laggy too. And then youd have to upgrade your laptop.
Years ago, I tried to use unity and it was a nightmare, I couldn’t wrap my head around the logical flow of it all. At one point I wrote down how I wanted it to work, and while I didn’t call them nodes, I basically made nodes. So when I decided to give game dev a second go, I found Godot and have never used a tool in my life that works exactly how I wanted to. It’s such a natural way to organize and build. I love it.
I know right?
I just love how the open source market is growing and maturing. It becomes less and less often, that I have to use something proprietary.
I completely agree!
Really enjoy using Godot, took me such a short time to master the basics, now I'm working on a really good game
Great to hear!
4:58
Godot can run on a Raspberry Pi (cheap tiny computer)
And it runs GOOD, I'm absolutely blown away
That's awesome! :D
I know someone developing a multiplayer game in Godot (on a pi), meaning he has to have like 3 Godot editors open at once to test stuff, and it works fine!
@@dardasaba7971 That is amazing! Know what model of pi he is using?
Wow
I was expecting to be kinda eh on this one, but I actually really liked the video, to the point that I ended up subscribing! You brought up quite a few points that I hadn't really considered before when looking for a game engine, and I'd say probably the most appealing feature that you listed for me would be how lightweight it is, particularly with it's file size. It's not an issue anymore since I've upgraded, but back when I was working on a couple hundred dollar laptop, I would've killed for an engine like this! One point that I couldn't really get behind though was number 2, the licensing thing. Particularly with Unity, not only does that issue not apply to beginners, but for more advanced game devs that it does apply to, the limit is still *$100,000* before having to upgrade. I mean, that's already more money than the average programmer's yearly salary, so I feel like if you're making that much on a game you made, you can afford to spend an extra $150 a month on the engine that you're using to make that money. Not to mention after upgrading, you can make even more money than that, but that's just how I see it. Anyways I really enjoyed the video, keep up the great work!
Glad to hear it! :D
As a Unity user (which I enjoy using, my current game project is 3D and I've been doing C# since early 2006) it's nice to see a video about another engine that's objective and gives valid reasons, opinions and views that aren't just "such and such engine sucks" etc 👍
I try to keep things positive around here. :D And ultimately at the end of the day, your engine doesn't matter that much.
I just started learning godot a few days ago, it's my first time learning to code (except from a few lessons of python in year 7 and an hour trying to learn unity then giving up) and what I love is just how easy and simple everything is. If I want to load up godot I can in a few seconds, the GDscript is very user-friendly and good for learning, all the settings are super easily accessible, there isn't loads of stuff bombarding you at all times. On top of that, while it isn't specifically godot, the tutorials and learning materials I've been using have been really good and helpful!
You were ahead of your time :)
I've been wanting to get into godot forever, but I found it sooo hard. I should try and slowly get into it lol
Great video!😁
Hey, use what you love. :D
1:53 now they changed it
I remember trying godot, but, either a skill issue or just dumb functionality, it took me a while to work on 3D collisions. Honestly, gamemaker studio has a place in my heart (maybe because I had spent money on it and I wanted to work on it as much as possible) but whatever fits the best to everyone :)
Hey, that's perfectly fine. :D
Godot 4 is insane 🔥🔥
Great video like always!
Glad you enjoyed! :D
I just realised how perfect Godot shouting “objection” is in this context
XD
Hello! I'm 12 and I'm planning on using godot for my future game because it's not too beefy to run on a laptop. I am new to game development and primarily use Scratch. Taking my games beyond colored blocks is the next step for me.
Great video nontheless!
Have fun with it, I remember being like... 9, 10? Trying to use RPG Maker. It's no contest. The tools and resources for development now are vastly superior, and Godot is a big part of that for me at least. Keep at it
@@el_primer_y_el_ultimo_caiman Thanks for the advice!
Thank you for this breakdown! This has definitely sparked my interest in Godot. I wish people made the same arguments on behalf of Torque when it came out such as internal language, git, community support, update sprites/meshes/code while the engine or game session is running, etc. Its competitor was Unity -- there should have been no reason why people fled to Unity tbh.
Never heard of it, but I'll have to check it out. :D
just started making games I like the artist side of things the most and Godot makes the coding so easy i thank you a lot for your content you are the reason I do what I do
Thanks so much, that means a lot. :D
Number 9 Seems like one of the best reasons,
Being able to collaborate well is essential for a great game!
I did not know it had such a small file size.
Great Video!
I think it was very informative and gave me a better understanding of Godot.
However I will still use Unity Cause it's too much hassle to switch. XD
Keep it up!
I know you from somewhere
@@pokemonmaster1244 Hehe XD
For sure! :D
I've been waiting for this!
:D
I actually use godot because of heartbeast's tutorial and the absolutely amazing documentation. In unity, the tutorials were tutorials, they told you how to make a specific game, and not how to actually use the game engine, but heartbeast's tutorials taught you what everything does, and how to find more info on other problems.
He does make some awesome tutorials on it.
I'll check it out!
That's not true. There are so many articles you can find in the internet.
But first of all and that's ervery time the same , you have to find out the functionalities when you use it. You learn a lot of trying things out and learn from failures you made.
Game Development is a very complex task and it summarize many skills under the hood like coding, modelling/spritsheet creation, sound design, animation, ui/ux etc. No engine is a breeze to handle that all for you and don't think you can create a good game with a little bit of drag'n drop and "voila" the next GTA title is born in under 20 hours. 😉
I’ve tried to dip my toes into Unity, but it was IMPENETRABLE. I couldn’t see what anything did. And that’s after I bought _a physical book about 2D game dev in Unity._ But with Godot, it’s built from the ground up with 2D in mind. And I’ve actually been experimenting with 3D a bit inside Godot, although it’s by no means perfect (or even that good). Godot changed my life.
Another success story! I love it!
Great video Goodgis! I'm Learning programming. when i feel like i'm ready, i will use godot for sure.
(English isn't my first language.)
That's awesome! :D I can't wait.
👍 💪
I didn't even hear of godot before looking more into game engines to use and other peoples devlogs. I've also never heard of git until I watched this video. Thank you a ton for the quick flash facts on godot. I've been looking into it for a while but was always skeptical on it. I hope godot v4 is out now (since it's been a year since the release of this video) because I'm 100% down to try it. Thank you again for this vid, it really helped a lot
we're going back to unreal since godot has history of blocking people from their github
They need to sponsor you.
Now I’m actually considering using Godot for making 2D games because of how well it supposedly runs. (I have a semi-potato PC.) Great video, very informative!
You totally should!
@@Goodgis I downloaded Godot, any recommendations on videos to get me started on the basics?
i have been using scratch, game maker, construct 3,gandi,(tried Unity),(Unreal crashed) so I think this gives me 2 options 1:make my own game engine
2: use Godot pretty obvious choice
Sometime in September 2023 : 1 reason to go to Godot
Anyway, it's more about personal preferences and although I really really prefer Unity just because I've been used to it, I wanted to try Godot but I didn't have time. Now I feel like I don't want to spend time to Unity because of the announcement and looking for Godot's similar functions to Unity.
3:13 PLEASE i need to know the name of that game
that is such a cute marble racer
Great video! I actually develop on a toaster and it works really well :)
That's awesome! haha
I love Godot, the coffee drinking prosecutor with a cool ass visor and cool hair...
Oh and I think that the game engine is great too...
Heck yeah!
we did it again, godot bros.
Godot Bros UNITE!
@@Goodgis here
I am using unity because i don't want to change to a new engine and start learning from the start but i will try godot 100% after this video and i think i will upload a video about it and try to make a game in it
Hey, use what you love best. :D
I've been wanting to learn how to make games for so long now. And it seems like a great game dev like you would prefer Godot. So I'm just gonna pick this game engine and try to create my first real game on it and see how I go from there. Thanks for the video Goodgis!
Thanks for watching!
At the first the node system might be confusing, but as you understand it better you'll see how it's really amazing
@@ThiagoHenrique-wh7qr I understand, Godot is a rather challenging engine to pick up as a complete beginner like me but hopefully it will get better quick hehe
@@troyootipep5 How are you?
@@Lurneau I'm good thanks for asking! I just started Godot again this month since I had a potato laptop, now I got a gaming laptop. Some frustrations along the road but when I pushed forward I finally have my head wrap around it. I'm on the way to creating our dream video games with my partner ^^
I like Godot, it's easy to understand, light weight, has a blueprint system, was able to make a simple top down game with an easy paintable terrain system with collisions in a few hours as well as a simple side scroller in a few hours, has tutorials and lost of documentation as well as plenty of tutorials on youtube, has a decently functional 3D renderer and you can make a voxel terrain system with it and it can actually handle it without issues, so pretty powerful. Free and open source also, lots of example projects in the asset library to use
Thanks for sharing! :D
Now you know what I feel.
I just installed godot. I always have used unity. But I didn’t want to spend like 2 hrs installing unity and VsStudio. Took me 10 seconds to install Godot. Hopefully I enjoy it and it works out well.
Heck yeah!
I can agree, after having to download Unreal Engine 4 overnight, Godot is a lot smaller. The fact that it's measured in MB, rather than GB, is absolutely amazing.
Yes, UE4 was over 40GB (considering the entire Encyclopedia Britannica is 50 million words, and also less than 2GB, this is madness)
Thanks for sharing!
I like the idea of tools made by game developers for game developers. A lot of contributors to Godot work on games in Godot and they care about features they are adding because they need/want them. I believe it makes the community much more involved with the final product.
Definitely! :D
@@rytif That is not true. Godot had 1882 contributors so far and a majority of them are game developers who use Godot and improve it for themselves and others.
1:53 😅
bro this is so good, like my computer is a low-end computer and i literally downloaded and launched the software under 3 minutes!
I know right? Godot is incredible. :D
Hello everyone 😂
great video!
Thanks!
Honestly, once Godot 4 comes out, there really will be no reason not to switch, the amount of improvements and supported uses is going to be astounding.
:D Agreed
I like how you can embed the resources in the executable. Gives you a single tidy .exe file so quickly after clicking on the export button.
Yes pls explain what git is
Will do then! :D
Just subscribed. Thanks for this video.
Welcome! Thanks! :D
Nah mate, the unofficial spokesperson for Godot is GDQuest
You're right!
Awesome, thank you!
Top 1 reasons why u should quit unity. (1. Fees for literally installing ur game while making indie devs bankrubt.
I just got a computer science degree and I want to get into game dev and sadly my school couldn’t teach me anything. I love 2d top down games like Pokémon or stardew where should I start? Do you have any helpful guides?
well universities usually teach abstract things like dealing with variables, arrays, loops, conditional statements, functions, objects, .. because those are things you can find everywhere in every programming language.
Then you have to go on your own journey, either learn game dev, software dev, web design, etc.. and you'll find what you previously learned very useful. You could pretty quickly learn Godot engine, with youtube toutorials and googling. If you are looking for a simple engine that gives you freedom and ease of use godot is the very choice. If you look for something fancy with a lot of libraries and built in features that sometimes will get you lost Xd you could see unity or unreal
We all know why we unity devs are now watching this video
I started with game maker studio then switched to unity but am still very new to game development. I have always considered myself more of a designer than an actual developer, though. I just muddle through the art and scripting to try to get my dreams to come true.
That's how we all do it. haha
My favorite game engine for 2D is godot. But for 3D, unreal hands down, it looks so nice.
I respect that answer haha
I like a lot the simplicity and open source of godot as well the comunity both users and the developers/contributors of the engine
Heck yeah!
There is a new reason
I've played with Godot and it's really cool, but it's hard to give up Unity's GameObject/Component system. Very steep learning curve to switch to how Godot does things.
I feel yeah.
I like unity, the package manager experience ist great. Looking on 2000 different sites to get the working experimental package url/repo/name or zip is always fun! Love creating new projects... 😂
Yeah. XD
well, for me, its kind of the only option i have. i live in Cuba and am struggling to start my game of desire, and my laptop isn't the best. Godot came as a live saver. I just hope that some day i can do something with it hehe
Sorry if this comment it's a bit harsh, but I just want to compare your points to reality.
1 “Being Open Source and Free” I mean yeah that is pretty cool, but only a really low percentage of people will actually look into it's source code and
2"No Licensing Fees”
For the fees when you get over 100K with Unity you can Plus or Pro for 400 or 1.6K and when you get more than 100K just spending not even 1% of it is nothing.
3"Small File Size”
I mean, yeah this point is totally valid, but people that really go into game dev usually don't care about engine size plus Unity has more features, so it explains it size difference.
4"Supportive Community”
I don't know about that, but something I can be sure of is that there is way more material to learn unity with, but the community is nice, even tho you see way more professionals in the Unity community than the Godot one.
5"2D and 3D Functionality"
Seriously? Is this point even valid? Every single other engine except a few exceptions have the support for the 2 of them. Unity had support for 3D and 2D day one.
6"Better workflow"
I don't know about that, this point is so subjective to anyone. Personally I prefer way more the game object system from Unity and its ECS is also very cool.
7"Lightweight"
Yeah, of course it will work on more hardware, that thing is still using OpenGL 3. Other engines have already been using newer API like DX12 and Vulkan.
8"GDScript"
The first and last time I used that language it felt so horrible, just a copycat of Python with a few added functionalities. This language is quite useless to learn in the industry as it's tied to the engine, so using that language in anything other than Godot is impossible.
9"Great For Collaboration"
Is this also still a point? You can share anything with git and plus Unity already had a nicely integrated collaboration tool. Collaboration is a standard in game engine, so this point is not valid.
(Nothing to say for point 10 IDK why this is a point)
Thanks for reading this whole message, very sorry if I was very harsh on his points, but that's the provocative truth. **I do not hate Godot I just find that it's not as good as engines like CryEngine, Unreal Engine, and Unity**
Hey, thanks for sharing! As I said before, these were all just my opinion.
I was enjoying Unity, but I did not like the fact that you had a whole separate set of logins and downloads and updates to keep up with an external editor. It was always a frustrating and jarring process for me.
I plan to try Godot soon since it seems to be the next thing up from Game Maker. I also really love that open concept. Blender for life!
Yeah...
I dare you to make a game in scratch under 48 hours (or you cant do that)
Just wait and see. ;)
If somebody tries this challenge, they would lose their mind
@@Goodgis oh I'll wait for sure ;))
@Figro indeed so
What was the song at 5:00?
I can't remember. XD
Thank you for this intuitive video. 😀😀
Glad it was helpful!
One thing I like about Godot is that it doesn't get in the way if you want to do something unusual. It has a lot of abstraction for those who want to use it, but if you need to dig a little deeper, it won't try to stop you.
Heck yeah
How do you go about learning GDScript? Is there a book somewhere? Or maybe tutorials?
The Godot docs have great documentation for learning it.
If it's your first language, though, there aren't many comprehensive guides on it yet
There are some great tutorials on youtube. Check out GDQuest!
@@Goodgis Thank you! :)
How long is it expected to take to learn if you have no experience? Just curious about what I'm getting myself into. ^^;
@@L4Vo5 Thanks. :)
I haven't started game dev officially yet, but Godot has been looking more amazing as these weeks go by and the future looks just as great.
:D I wish you the best of luck!
Godot 4 is out now and there's barely anybody making any recent content, but I do enjoy the engine.
I switched to godot from unity. And honestly never looked back. Everything clicks everything is easier to grasp
Heck yeah!
Oh gee. I wonder why this is showing up in my feed ;)
Thanks for the video
No problem! :D