Some buffs of note in patches over time since this video was made: 9K and 44[K] now gain 4AP rather than only 3; gaining AP now recovers a small amount of guard stamina, about 3% on average per point gained; and spending all your AP on Lethal Hits for 4K, 6BK and AL AAK now fully restores your guard stamina
Good guide but you forgot her 1K (low kick) gives 1 analysis point which i use as a poke or in some combos as ender to set up the angler stace and fish them on wake up
Oh damn, and 1 (K) i have no idea how i forgot to mention those, sorry as i said not used to doing this on the fly, i'll pin a comment. Thanks for correcting :)
I'm glad to see someone talking about her mechanics. Also, remember that 4KK also works after you "fish" the enemy using the pod, so, if you somehow manages to catch the opponent, be it in the air, on the ground after a combo, or just in the neutral, you can use the 4KK if you have all the analysis points and deliver a lethal hit, and you are free to launch the enemy in the air, or do whatever big combo you like. So far I'm enjoying her sick combos, its really fun, although its kinda weird when you see her hits doing something like 0,3 damage per hit, even on the super...
Sooo... you need 9A(nalysis) for silly combos? =) I'm really happy you're making these videos, and I'd really appreciate your thoughts on Astaroth buffs and if they were enough?
Yes! in short with 9 AP 4K 6BK and arial AAK will all lethal hit it's that simple really more balance videos on the way soon, gonna do the rest of the big nerfs and then look at buffs :)
@@scallywag9351 I was making a joke about 9A which is 2B's partner/best friend in Nier... but the video was indeed insightful to her mechanics and now I know how to prepare for our Friday night soul holibur. :)
Could you do a video about her stance? I don't want to build bad habits and I'm too lazy to lab it all out (and I don't know a lot of SC6 frames anyways)
Right now it's hard for me to say, I'd have to look into how safe/unsafe some of them are on block, i think right throw and 66A+G command throw are obviously strong options and 4K/6BK are strong punishers at i16 and i18 at least
Some buffs of note in patches over time since this video was made:
9K and 44[K] now gain 4AP rather than only 3; gaining AP now recovers a small amount of guard stamina, about 3% on average per point gained; and spending all your AP on Lethal Hits for 4K, 6BK and AL AAK now fully restores your guard stamina
Good stuff, thanks for updating any readers!
Good guide but you forgot her 1K (low kick) gives 1 analysis point which i use as a poke or in some combos as ender to set up the angler stace and fish them on wake up
Oh damn, and 1 (K) i have no idea how i forgot to mention those, sorry as i said not used to doing this on the fly, i'll pin a comment. Thanks for correcting :)
i use that one in a combo
I'm glad to see someone talking about her mechanics.
Also, remember that 4KK also works after you "fish" the enemy using the pod, so, if you somehow manages to catch the opponent, be it in the air, on the ground after a combo, or just in the neutral, you can use the 4KK if you have all the analysis points and deliver a lethal hit, and you are free to launch the enemy in the air, or do whatever big combo you like.
So far I'm enjoying her sick combos, its really fun, although its kinda weird when you see her hits doing something like 0,3 damage per hit, even on the super...
This is of great help to understand the character, thank you very much!
My pleasure! glad to help
I SEE 2B, I CLICK.
Basically off a LH from AP you wanna do 44[B] and cancel into the forward dash into BA for damage or BB6 for a mixup reset.
You mean 44[B]?
Workin hard giving us the info we need! Thanks bossman
My pleasure 😁
Damn scally, you're working so fast.
I've been very slow lately, so i'm ramping it up 👌
Sooo... you need 9A(nalysis) for silly combos? =) I'm really happy you're making these videos, and I'd really appreciate your thoughts on Astaroth buffs and if they were enough?
Yes! in short with 9 AP
4K 6BK and arial AAK will all lethal hit
it's that simple really
more balance videos on the way soon, gonna do the rest of the big nerfs and then look at buffs :)
@@scallywag9351 I was making a joke about 9A which is 2B's partner/best friend in Nier... but the video was indeed insightful to her mechanics and now I know how to prepare for our Friday night soul holibur. :)
@@Isnogood12 ohhhhhhh
Yeah, i haven't played nier :(
@@Isnogood12 His name is 9S. lol
You think 2B’s backdash is fast? Because in my eyes it’s very fast, almost like pre-patch Azwel’s, unless I need to get my eyes checked.
Does she lose the analysis points by receiving damage or a knockdown? Great work as always man.
Nope she keeps them untill they're spent or the whole match is over :)
Could you do a video about her stance? I don't want to build bad habits and I'm too lazy to lab it all out (and I don't know a lot of SC6 frames anyways)
Do the analysis points carry between rounds?
I'm sure i mentioned it in the video but yes they do :)
@@scallywag9351 Sorry about that. I must've missed it. Thanks.
@@Exiacalibur no worries at all! 😁
What is the best move to charge the analysis point in your opinion?
Right now it's hard for me to say, I'd have to look into how safe/unsafe some of them are on block, i think right throw and 66A+G command throw are obviously strong options and 4K/6BK are strong punishers at i16 and i18 at least
You should do a ivy punishment guide... that would be a huge help
I'm gonna look into that soon for for 😁
You forgot about 1K being a +1 analysis point move.
more stuff to study
Men! how i can do the autodestruction in a normal combat ??
Mark1810 your hp must reach the last quarter, (the yellow part) do 6 A+B+K
in other word Forward A+B+K
what he said^ :)
Thanks man!! I will try it
Mark1810 getting to actually make it connect is quite tricky, try to do it when the enemy is in the air, or just got lethal hit.
yikes there no visual cue unlike the "zasa curse", so you have to count how many you have .
Forgot 1K