The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation. The variation being the difference between where the missile is and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA; however, the missile must also know where it was. The missile guidance computer scenario works as follows: because a variation has modified some of the information that the missile has obtained, it is not sure just where it is; however, it is sure where it isn't (within reason) and it knows where it was. It now subtracts where it should be from where it wasn't, and by differentiating this from the algebraic sum of where it shouldn't be and where it was, it able to obtain the deviation and its variation, which is called error.
I'll never know if the dude was trying to give an accurate and truthful explanation of complicated guidance technology or whether he was shit posting before it was a thing.
Lovely commentary! I'd be happy to see more of that in the future. Helping some new players out is another great thing. This is now one of my favourite Nebulous matches to watch. :)
i like how the lights flickered out and then the emergency power lights kicked on. i genuinely felt bad for the crew. the reactor going was almost merciful.
Late to the show but thanks for this. What an awesome broadside battle that was. I appreciated you explaining what was going on and the tips you gave helped me immensely. As you know this game is not as straight forward or descriptive of game mechanics like other games, so It is nice to see more videos like this explaining things. Not too many out there for this title.
If you're afraid of performing poorly: (1) There's guaranteed to be a player running a test fleet who will do worse than you. (2) Nobody really cares as long as you're not deliberately trolling. (3) We're all here to have fun.
@@Leader1623 has its uses like if you want your auroras to not stop firing when you're facing down a massive missile volley but understandably comes with the downside of melting your guns.
The actual answer is it's your Battle-Short button. It allows a ship to bypass cooldowns such as the 90 second maximum runtime for jammers, radar floodlights, and other EWAR devices at the cost of components taking damage when operating outside their normal run-time.
Listen for the evac sirens up close. Look for the 'magic smoke' that escapes a fully dead ship. Count the bullets the enemy fires, to know when they're reloading. I count bullets. Do you not!?
In my defence, I was trying to micro a scout frigate at the same time as the duel and didn't expect highscore to hit me with the ninjutsu
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation. The variation being the difference between where the missile is and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA; however, the missile must also know where it was. The missile guidance computer scenario works as follows: because a variation has modified some of the information that the missile has obtained, it is not sure just where it is; however, it is sure where it isn't (within reason) and it knows where it was. It now subtracts where it should be from where it wasn't, and by differentiating this from the algebraic sum of where it shouldn't be and where it was, it able to obtain the deviation and its variation, which is called error.
th-cam.com/video/bZe5J8SVCYQ/w-d-xo.html
I'll never know if the dude was trying to give an accurate and truthful explanation of complicated guidance technology or whether he was shit posting before it was a thing.
It is Raytheon’s explanation of the guidance system for Tomahawk.
I came here to find this comment
The duel with the enemy BB was awesome to watch, but what was more interesting was what was happening with MissPunkRocker and the enemy frigate.
Lovely commentary! I'd be happy to see more of that in the future. Helping some new players out is another great thing. This is now one of my favourite Nebulous matches to watch. :)
the missiles hitting the BB at the end was awesome! this is such a good update
i like how the lights flickered out and then the emergency power lights kicked on. i genuinely felt bad for the crew. the reactor going was almost merciful.
Late to the show but thanks for this. What an awesome broadside battle that was. I appreciated you explaining what was going on and the tips you gave helped me immensely. As you know this game is not as straight forward or descriptive of game mechanics like other games, so It is nice to see more videos like this explaining things. Not too many out there for this title.
I love the commentary you add, definitely would appreciate more!
That was a good fight. I've been extremely anxious to play any multiplayer, but vids like these are helping me learn.
dont be anxious. You learn so much and fast in MP and its a blast, even if you die.
@@jmkhenka Agreed, I have improved a ton in the past 2 days. The new hybrid missile meta makes it hard to run this type of BB but it's still possible.
If you're afraid of performing poorly:
(1) There's guaranteed to be a player running a test fleet who will do worse than you.
(2) Nobody really cares as long as you're not deliberately trolling.
(3) We're all here to have fun.
I was watching this on my phone in the dark. Should have brought sunglasses.
That's awesome to see someone else employ one of your formations
You designed the gun bb?
@@onepangaean3018 no the fleet at the beginning 3 combat ships and one E-war ship was a formation the poster of the video developed and used.
Great commentary! Very helpful to understand the tactics at play.
its nice to have no commentary like this
Looked terrific ❤️
this helped a lot thank you!
We need more videos !!
Because the missile knows where you aren't
When one of your torp test fails spectacualy and you land on youtube ^^. gg wp was fun as always
31 survivors in the after action report from bb-205? how? wasnt everyone vaporized?
really lucked out with that flank. Couldve gone a bit different if the Vauxhaul's were Destroyers instead. Good game to watch and learn from
ORB move that ship!
Also, the ship: th-cam.com/video/le-7z_NSQEk/w-d-xo.html
i learnt a lot from these text comments, but i wish you displayed them for a bit longer, i had to keep pausing :S
I had.. no idea of what was going on. But it was cool I suppose ? xD
would love help learning this game, its good game
first online match good battle
What does BSHRT do?
Makes your guns keep shooting when they get too hot
@@onepangaean3018 Thanks!
@@Leader1623 has its uses like if you want your auroras to not stop firing when you're facing down a massive missile volley but understandably comes with the downside of melting your guns.
@@onepangaean3018 no point in cooled guns if your ship is hot slag lol
The actual answer is it's your Battle-Short button. It allows a ship to bypass cooldowns such as the 90 second maximum runtime for jammers, radar floodlights, and other EWAR devices at the cost of components taking damage when operating outside their normal run-time.
My biggest problem is how do you actually tell quickly if an enemy ship is disabled or empty of missiles?
I dunno how you guys do it.
Listen for the evac sirens up close. Look for the 'magic smoke' that escapes a fully dead ship.
Count the bullets the enemy fires, to know when they're reloading. I count bullets. Do you not!?
Is there an actual game under all of this or is it just a quick battle editor?
What do you mean by battle editor
gg
đỉnh hơn các kênh khác nhiều
im blind
your need to comment over the battle is kinda understood, just don’t do it in caps.
god thats an ugly spaceship