NOTE BEFORE BUILDING THE FARM: Mojang recently changed a few entities' reach in 1.20.2. If your iron golem is dying, use 1.20.1 or below for this farm to work! If you accidently built it in a newer version, it should still function as a slow gold farm. Happy Holidays!
If anyone is wondering how to fix the issue with Iron Golem, add slab on his spot and extra pair of trapdoors above the first pair in video. To activate golem open top trapdoor (no matter which side) and after hit instantly close it. Good luck guys.
Use anvils on either side instead of walls at the point where the zombie pigmen walk through to fall down, the anvils hitbox is slightly smaller allowing 2 pigmen to walk side by side basically going 2 at once, increases the rate so much
@@b02davidshaunphillipeb.74 I put them beside the gate where they drop in on either side after placing blocks under so they dont fall. I noticed more could shove through the gap but they can hurt the golem and kill it messing up your xp.
@b02davidshaunphillipeb.74 u should put the anvils left and right of the fencegates, if u do this u can't afk longer that 45 minutes (iron golem will die)
For the life of me, I could not get the iron golem to hit the pigmen without getting hurt itself. So, the solution I came up with is this (this is in case anyone finds this useful): (I modified this farm to not use the iron golem, keep in mind that this makes the farm manual instead of automatic) (Also feel free to change my modifications if you find a better solution) Resources Required: 4 observers, 6 trapdoors, 6 walls, 12 hoppers, 2 droppers, and ~2-3 stacks of building blocks. Plus, temporary blocks. 1. Build the farm the same way as stated, but you might not have to make the piglin "chutes" as tall (I just got most of the way through building the farm before I realized the iron golem was an issue so mine were the same height) 2. Replace the walls on the piglin "chutes" with solid blocks (So items don't fall out) 3. Get rid of the trapdoors, the 4 walls that trap the iron golem, the fence gates, and the turtle egg. Also get rid of the two walls that were on either side of the fence gates. You should have two parallel lines of walls 5 blocks in length and 3 blocks apart. 4. (This is where it gets kind of hard to explain) Within the 3 block gap, place 3 hoppers a block below the magma block layer. One that faces the hole of the piglin "chute", and two on either side of that hopper facing towards it. Repeat on the other side. 5. Place 3 walls connecting the two parallel lines of walls on the side of the hoppers opposite the magma blocks (If you need to get out from the middle, temporarily place a fence gate if needed). Repeat on other side. 6. Place 6 hoppers connected to the already placed hoppers and place two blocks to stand on in between (if you havent already). Place the six trapdoors on the hoppers that are under the already placed walls from step 5. (This is to prevent babies from getting you) 7. From the top view the build should look like: a wall, 3 hoppers, a wall. A wall, 3 walls with trapdoors underneath (and hoppers underneath them), a wall. A wall, two blocks for you to stand on, the hole for the ladder (facing the front of the farm), a wall. A wall, 3 walls with trapdoors underneath (with hoppers underneath them), a wall. And finally a wall, 3 hoppers, a wall. 8. Using the hole for the ladder, tower down and fill in the space between the "chutes" with building blocks and place ladders on them, connecting to the top. 9. (In this part I mostly copied the observer dropper machine that is in the video) Find the bottom of the middle hopper on each side and place a dropper facing down to the bottom of the chute. 10. Place two observers that are facing each other (you'll probably have to temporarily destroy some of the blocks on the walls of the chute to get them to) Make sure that the top observer is one block over and one block down from the dropper (I put mine on the side nearest to the ladder). Repeat on both sides. Make sure that the observers are powering the droppers, but not covering them. 11. The modified farm should work as follows: you stand in the center and slay swarms of piglins, the items are collected in the hoppers and dropped down the "chute" to be sorted, and meanwhile you collect tons of exp. Wahoo! Edit: Fixed an issue involving the item collection system.
For those on a spigot server like paper, the exp orbs at the bottom always merge and never despawn so could put yourself as the golem at the top overnight, then collect all that accumulated exp at once in the morning. Tested myself and got over 300 levels at once.
@@TeeqoWii pretty sure that you just need to keep hitting the pigmen , so an auto clicker would be used in this so that you're at least punching pigmen
If any of you are having problems with the iron golem on 1.21, I think I found a fix. I placed a boat two or three blocks away from the fence on the two sides that doesnt have the trapdoors (make sure some zombie pigmen get stuck in them), then placed trapdoors above the existing trapdoors. If you have placed the trapdoors, wait for the golem to hit one of the zombie pigman before opening them (the trapdoors stop them from being able to hit the iron golem). I recommend having iron on you when trying this to heal the golem incase he takes damage before you get to open the trapdoors. Hope this helps
@@LouieNano In my case what I did was place a boat close to the golem cage, preferably on the side without a trapdoor. I let the golem hit and anger the pigman. Once they got angry, I trapdoors above the fence gate, such that it flips towards the golems (you don't have to flip it right away if you want to quickly place the trapdoors first before the rest of the pigmans reach the area). The pigmans that go into the boat will never despawn and will keep being angry, causing newly spawned mobs to be angry.
If you are looking for a fix for 1.20.4, you can always build the same spawning platform but instead of making a drophole, just use 24 minecarts on top of hoppers on the two sides that the dropholes were at. (four sides would make it more efficient and is really easy to do as well). Just make sure the minecarts are surrounded by full blocks.
So this farm doesn’t work in the newest version due to the iron golem taking damage. But there is an easy fix. Just trap a zombie pigmen halfway between the spawn platform and you (I did this with an iron bar underneath the piglin und some slabs around him). All you need to do next is name him and get a snowball to hit him with.
You can fix it in 1.20.2 if you extend the falling tube out 1 block so they can't reach the iron golem and a couple blocks away from the iron golem you can place a piglin on 1 block of magma so he can't die and nametag him. Then all you have to do it gets a iron golem to hit a piglin once
I found an easy fix for the ones whos iron golem is getting killed. Place walls between the walls that keep the iron golem in place, which makes it a full square. This should fix the problem.
For anyone still having troubles with the farm not working: If you save a pigman that gets hit by the iron golem, the farm works flawlessly. The easiest way I've found to do this is by blocking off the side of the iron golem container that has no fence gates, and boating a pigman to it. Once the pigman is in the blocked-off area, break two of the walls surrounding the iron golem and back up the pigman into the iron golem; once the pigman gets hit, boat forward so that it doesn't get hit again. You also won't need any name tags since entities in boats don't despawn. After you've replaced the two walls you broke, you can remove the container keeping the boated pigman in since it's not needed any more. You also need to add extra trap doors above the ones placed on the walls keeping the golem in, and close them so that the iron golem's face is blocked; this makes it so pigmen can't hit the golem. Note: I'm not sure about the range of an aggroed pigman, so you may want to have two pigman that are aggroed on either side of the golem. Also, fire resistance potions help a lot. Another note: You should build the temporary container two blocks high, but only place the blocks at eye level, not the ones below it. When breaking the container, you can accidentally create a staircase up to the golem and have it killed if you place the extra set of blocks.
Great farm... when it works. Issue I'm having is the pigmen do not ALWAYS target the golem and even sometimes do not spawn at all. I use this farm as afk which is fine but its like I need to hit the pigmen and stand above the golem every few minutes, hence defeating the AFK part. Any ideas to get constant spawns and have them constantly target the golem?
@@SheikhYasmin-vx9yj i found the answer, they fixed the attack range in new updates. downgrade to 1.20.1 seems fine (remember to backup the world saves)
okay I just rebuilt this in my world and since the Iron Golem change you can't use it as an XP farm. So what I ended up doing was moving the sorting system up and put 24 minecarts 1 block down from the original drop spots (total 48 minecarts between the two). Kept everything else the same and now I can collect XP and gold in AFK mode.
1.20.1 Java - I cannot keep my Iron Golem alive! I built this EXACTLY as described! How do I protect my iron golem but still let him hit the zombie-pigmen?
Here's a fix for 1.20.6+ for anyone having problems with the iron golem dying (I've had the farm running for a day off and on without losing aggro or the golem dying): 1) Before making the golem, place the turtle egg and half slabs for the roof 2) Place a half slab under where the golem stands 3) Build the golem 4) Place closed fence gates above the stone wall/trapdoor to block the golem's view 5) 2.5 blocks below the golem, place a bottom half slab against the full block and stone wall of the chute with a boat on it 6) Catch a zombie pigman in the boat, and move it to the edge of the slab between the two drop chutes 7) Throw a snowball at the zombie pigman in the boat, and that's it Some notes: - Make sure you have line of sight with the zombie pigman in the boat. If there are blocks in the way, you will lose aggro - Try to keep line of sight between the golem and the zombie pigman in the boat. I don't know if this is required, but it doesn't hurt - Having a chest for snowballs might be a good idea since you need one each time you start the farm - Here are a few screenshots of my setup (I was using trapdoors in the image, but fence gates seem to work and are easier to place) - postimg.cc/gallery/6w8Yx7j Thanks to Mechanized for the slab and trapdoor part of this fix. Your comment helped quite a bit with finding this solution
@@rahhhh5334 I didn't do a lot of testing with this, but closed fence gate may also work, and don't require pistons to place. Let me know if that works
@@ryanheron9822 Apparently youtube was deleting my replies, but make sure you in your afk spot and the golem both have line of sight with the zombie pigman. If there are blocks above your player, the pigmen will lose aggro
Thanks for smashing videos you are the best Minecraft farm channel, at this point I feel like you are reading my mind because I wanted a gold farm tutorial like this 😂
A very easy fix that i did was put another set of trap doors on the ones you put before and then put boats on all 4 corners with piglings inside the to get them angry at the iron golem with a different boat drive a different zombie piglin to the iron golem so it attacks it then afk as normal and it should work.
I don't recommend building this because It doesn't work in any version past 1.20.2. But if you are like me and built it before realizing, I found a solution. Substitute yourself for the Iron golem. Shoot the pigs with a bow and stand where you put the golem. The pigs can't hit you because you are smaller than the golem. You still can get hit if you stand to close but its unlikely. Hope this helps. There are a few things you could to do to upgrade it but those are just quality of life upgrades and don't affect anything from what I have seen. If you are worried you will die if you go afk, put a chest or ender chest down and put all your stuff in there. But as long as you stand in the middle of the block you should be fine. I have also found putting another slab down where you stand makes it a little more comfortable. Its not perfect but if you don't want to build a whole new farm then it should work fine.
I built it in 1.20.4 and I do that work around of subbing the golem with myself. It works well for a bit but somehow I always end up dead when I come back. I even replaced the brick walls with full blocks where the golem was supposed to go. Do you know any fix for this?
@Xshot12 I have only run into that issue once. I didn't actually die, but I came pretty close to it. I just assumed I wasn't in the center when I went afk. Other than you maybe not being in the center, I don't know what would cause that issue.
@Xshot12 I doubt this is the problem, but I'm standing on carpet. I don't see why that would solve it, but it might be worth a shot. Maybe try standing more towards the back or front.
bruh i love this this is absolutely fire and for me thats a nice tip to give it to you if you can please just when you build try recording from different angles and yea thanks bro you helped me and my friend so much
Hey I found a fix for this farm, it is quite hard to pull off, but I made it work in survival. It does not require an iron golem, but you need a drown holding a trident and a villager. The trick is pretty simple, you need to place the drown where the iron golem initially was, then replace the turtle egg on top with a slab, enclosing the drown. Next just place a villager capsule where the drown tries to hit the villager with its trident, but with skulk sensors and trapdoors, you can build the farm as if when the trident is thrown, the trapdoor closes protecting the villagers, instead place the turtle egg on the top of the dropshoot, where the pigman will be standing in between the drown and the villager. So when the drown tries to attack the villager, the drown hits the villager by mistake, making all the pigman angry. You can try using pillagers, it would be much more easier, but the pillager's crossbows would break. But do note there will be modifications to enclosing the drown compared to the iron golem. I am playing on minecraft 1.20.5 java and this farm works well for me.
If the Iron Golem keeps dying if you make a ladder going to where you put the Iron Golem and you sit there and hit them it works just as good as if the Iron Golem was there.
It still works. Just man the farm yourself instead of using a golem. I replaced the block the golem stands on with a stack of scaffolding to get up and down to collect xp! Then just shoot a pig or swipe at one when they walk toward the egg. Youll have to go up and down frequently before xp disappears. But i went from level 30 to 50 my first try.
Also I've noticed if you hit a pig while in the golem box you can then afk for the gold. It's been going 20 mins now and the pigs are still agresssed. If you go down for the xp you'll have to hit a pig again when you go back to the top.
Works great on the server I play on. I did notice the iron golem died at first like in the pinned comment, but the server has /claimflag nomobdamage which solved that issue for me at least. Thanks!
i found simples solution for iron golem keep getting hit and piglin not aggrivated. Just add extra 2 trapdoors right beside iron golem's head on the side where the dropholes are so that it covers golem's head with it. Get a boat with piglin on it, destroy 2 walls (the side where no drophole) so you can brought the piglin close enough that the golem hits em (careful to not fall), close again the walls u just detroyed (name the piglin if u r unsure i that it will despawn). Works for me on Paper 1.20.4 .
Hi, I'm Brazilian and I thought your idea for fixing the farm in 1.20.4 was really cool (I'm also using this version), but I didn't really understand what you did to solve the iron golem problem. Could you please film what you did to fix it? thank you very much
I did this after 1.20.1 and it works very well, I just had to do it without the iron golem and even without the turtle eggs, hit 1 pigman, then stand where the iron golem was and build one block up so it's easier to get out and it works perfectly. Would recommend if it's not working for you because you're in a newer version. just go on top, hit a pigman, go on the iron golem place and afk
If this farm is not working in 1.21 then kill the golem, place a block where he stood, stand on it and shoot the far pigmen with an arrow and you can afk there. You get pretty good rates.
I'm guessing someone will have already pointed this solution out, but there's a lot of comments :D This farm actually doesn't need the iron golem (1.20.1+) if you want the auto xp. The golem is going to die, and I haven't found any (non cheat / command) methods to save him. BUT if you do this, it works with the auto XP benefit in 1.20.1+ without any cheat / commands: Throw down a boat near the center of the spawning platform (maybe a square or 2 from the egg), then wait for a piglin or 2 to get in the boat. Smack one of the piglins (I'd suggest doing this from on top of the slab cover of the farm, so you don't get swarmed immediately). Then just fly down (I'm assuming elytra) or build some ladder system to get you down to the AFK platform. Enjoy your XP :) As long as the piglins are agro'd on you, they'll drop XP when they die. The piglins in the boat get agro'd when you smack one, and that makes sure any other piglins that spawn in the area get agro as well. They run to the center of the farm, fall through, and die at the bottom. This method *may* require "priming" the farm by smacking a piglin whenever you want to use it. But I think it's a workable solution for any single player worlds out there where people have invested time in building the farm. PS - This thing really is a beast with the auto XP. Great design! Edit / Note - Don't put the boat near the trapdoor / fence gate sides. It'll cause a bit of a traffic jam.
How do you keep gaining XP or do you have to continually "reprime it" every 5 levels or so. After like an initial wave they wont agro anymore and the piglins on the outer shell of platform will just stand there.
@@zacharymueller2682 As long as you boat the zpiglin before you smack it, it's agro should spread to everything on the platform. I have run this for an hour+ and kept the XP flowing. I fly up and re-agro the boated zpiglin whenever I want to use the farm. Just takes about 30 seconds. This farm has become my prime mending tool repair farm. Very low effort.
My fix for the iron golem problem is to simply hit the zombie piglins yourself and afk in the iron golem cage, the piglins wont be able to hit you and the farm should be able to function just as well as it does in the video. You also dont technically need turtle eggs for this option as the piglins are attracted to you
how are you building past height limit? where the golem would be placed i get "max height limit 255". I even rewatched you tutorial to ensure i built up to 224 for platform and then up exactly 23 blocks after redstone sorter. I am a whole 1 block away from golem placement and 2 blocks away from turtle egg placement. only issue being the height limit. did you have some data pack or mod to increase build height?
@@danielearlcedas3535 what I did to fix it was I dropped the redstone sorter down 2 blocks and rebuilt from there. It was tedious but it works fine now.
Tip for anyone not getting xp from this. Just put some webs near the top of the drop shoots to slow the falling so they don't die on impact then swing away for xp
@@mountainman4471 put a couple of boats a couple of blocks away from the iron golem. on the sides that the pigmen dont fall down on. Then it should work consistently. My issue is now the baby piglins damaging the golem. Im trying to fix that too
@@ReasonsWhy1 actually yes. Put a boat down on the sides the piglin don’t fall down and you will likely have 2 piglins in each boat. I named them. Then to prevent the iron golem from being hit by baby piglins, I replaced the wall at the golems feet with a trapdoor. You will have to use a piston to push it in. Then remove the fence gates at the fall shaft so that it widens the entry way for piglins to fall. Sorry for the shit explanation. 😂 you will also have to block the golems view from the piglins in the boats and make him focus the ones falling down. Ensure that he hits them and they hit him. You will have to open the trapdoors for this to happen. Once they have hit each other, close the trap doors and remove the blocks that block the view to the piglins in the boats and you will see the piglins agrow with their swords being at an angle. This way it will be constant flow of piglins and xp until you leave. Once you come back you will have to redo this process.
Simple Fix Here: Take the place of the iron golem. Sit where you would normally put the golem. When the piglins come in for the turtle egg, hit one for agro. Sit in that same spot so the agro stays. As soon as you go down to collect the XP you will lose agro. I found an easy way to get into the golems spot is with scaffolding. I AFK'd for 10 minutes and got 67 levels along with about 20+ stacks of gold nuggets.
found out a way to fix the golem dying in versions 1.20.1 and above place another trapdoor above the one mentioned in the tutorial To anger the pigmen open both trapdoor let the golem hit one and close it You might need to repair it at times incase it takes damage worked for me
@akashgollerkeri4808 thanks man and btw to make the farm more efficient and better to build only make 8 lines instead of 11 because sometimes the piglin spawns outside of the agro zone and the farm gets halted
Hello, I have a issue where the iron golem gets killed by the zombie pigmen. I used the schematic to paste on Creative to check if I did something wrong, but no, it also happens in the schamtic
@@Just-Alex44 i found a Solution for the farm The easy way is to place the hoppers 19-20 Blocks up an place a rail ( on both sides ) now place 24 minecarts + 1 hopper minecart on each side Place a boat or a minecraft a few Blocks away ( in this boat you need a piglin with name tag) now throw a snowball on the piglin in the boat und you have the aggro
I figured out a way to make sure the iron golem stays alive if you have the iron golem hit a pigman and then block off the trap doors by placing a cobblestone wall or whatever wall you have above it they can't hit the iron golem but they still chase after him and fall down edit: the aggro stops after a while and I don't know how to react with them to the iron golem besides going up there and breaking the block and placing it back but besides that the iron golem doesn't die
I have a problem with the filtering system. When I put the items into the hopper, which was connected to the temporary blocks, my items still go through the lower hopper and end up in chests. I'm 100% sure I connected upper hoppers to the temporary blocks. What do I do? My version is 1.20.5
Place hoppers going into comparators instead. Use the named block in the last 4 item slots. And in the first slot. Put 41 of the item u want being filtered.
@@King_Deus hello - why does it work with 41 items in there? why not a full stack? i built it but i have no idea how it works and i really really want to know ToT
@@anon76345 I’m not sure myself why it works like that but anytime a new item comes in it’ll always go down through the hopper and the value will go back to 41
IDK but the zombi pigmans on the corner of the farm dont get angry for turtle egg and idk why but they dont drop xp when they die (only some of them give xp) and same thing for loot
sense it doesn't work on 1.20.4 with the iron golem because he dies every time, are you going to add an updated version of this so its still automatic?
So what I did to make it work on 1.20.6 is get rid of the iron golem because he will die no matter what and either you can shoot from where the iron golem was or you could shoot a pigmans hitbox from the original spot to afk at. (P.S Shoot them one block forwards from the original spot or slabs sometimes!)
Hi if u have problem with this farm not working on 1.20.4 go to crash channel he has a fix and if u did it already and ur playing on paper server and pigman loses agro from the iron golem just hit the pigman and go down they should try to follow u and dont lose agro fo a while
just dont use a golem. u can build up yourself there where the golem was standing with scaffolding so u can hit them without getting hit. works better for me
So what I did to make it work on 1.20.6 is get rid of the iron golem because he will die no matter what and either you can shoot from where the iron golem was or you could shoot a pigmans hitbox from the original spot to afk at. (P.S Shoot them one block forwards from the original spot or slabs sometimes!)
Hey Moretingz, I hope you're doing well. I recently took a look at your gold farm design, and I wanted to share some detailed feedback with you. First and foremost, I appreciate the time and effort you've invested in creating your gold farm. It's evident that you're passionate about your projects, and that's admirable. However, upon examining the design closely, I couldn't help but notice a few areas where I felt there could be improvements. Please understand that my intention is not to criticize for the sake of criticism, but rather to offer constructive feedback that may help enhance the functionality and appeal of your gold farm. One aspect that stood out to me is the layout of the farm. While functionality is crucial, aesthetics also play a significant role in the overall appeal of any design. I felt that the layout of your gold farm could be optimized to not only improve efficiency but also enhance its visual appeal. Perhaps experimenting with different configurations or incorporating more symmetrical elements could achieve a better balance between form and function. Additionally, I noticed some efficiency issues within the design. Gold farms rely heavily on efficiency to maximize output, so any inefficiencies can significantly impact their effectiveness. It might be beneficial to reassess the spawning mechanics and mob movement patterns within your farm to identify any bottlenecks or areas for improvement. Tweaking spawn rates, mob distribution, or trap mechanisms could potentially increase the farm's overall efficiency and yield. Furthermore, while functionality is paramount, the aesthetic appeal shouldn't be overlooked. A visually appealing design can elevate the overall experience and make the gold farm more enjoyable to interact with. Consider incorporating more decorative elements or thematic touches that align with the design concept and enhance the overall ambiance of the farm. Another point worth mentioning is the sustainability and scalability of the design. As Minecraft worlds evolve and expand, it's essential to future-proof your builds to accommodate growth and changes over time. Assess whether your current design allows for easy expansion or modification as needed. Incorporating scalability into the initial design can save time and effort down the line and ensure that your gold farm remains relevant and effective in the long term. Moreover, community feedback can be invaluable in refining and improving your designs. Don't hesitate to seek input from fellow players or showcase your work on forums or social media platforms. Engaging with the community can provide valuable insights, suggestions, and inspiration that can help take your gold farm design to the next level. In conclusion, I want to reiterate that my intention is not to discourage or criticize but rather to offer constructive feedback that may help enhance your gold farm design. Your passion and dedication to your projects are evident, and I have no doubt that with some tweaks and adjustments, your gold farm has the potential to be truly exceptional. Keep experimenting, keep refining, and keep pushing the boundaries of your creativity. I look forward to seeing how your gold farm evolves in the future. Best regards, StitchRich00
I built the base. Mid way through I realise it said 1.20 😂 anyways it somewhat worked with the golem and I added extra trapdoors for protection but he eventually died every time. So now I’m just going to afk it because that works perfect so far. I just sit in the iron golem box and hit a zombie. Then when you’re done afk you can go to the original afk spot where they die and collect levels for days.
NOTE BEFORE BUILDING THE FARM:
Mojang recently changed a few entities' reach in 1.20.2. If your iron golem is dying, use 1.20.1 or below for this farm to work!
If you accidently built it in a newer version, it should still function as a slow gold farm. Happy Holidays!
hello, i want to ask why is my turtle egg dissapear?
Anyway to make the iron golem not die in 1.20.2?
my nuggets went into the chests. i did everything right im in 1.20.1
Yeah i was not thinking about making it in 1.20.2 but i like moretimz tutorials@@DeceptionXD_
@@Blackbandit1 hey, i think i found a solution, place the turtle egg 1 block lower (with no iron golem)
I love you for having such an informational description as well as messages like "not including already placed block" in the video.
I just built this entire thing and realised I was in a soulsand valley, I hate myself
Same!
Did it in a warped forest
same
what the heck
Use creative 😂
If anyone is wondering how to fix the issue with Iron Golem, add slab on his spot and extra pair of trapdoors above the first pair in video. To activate golem open top trapdoor (no matter which side) and after hit instantly close it. Good luck guys.
Genius
I can’t get it to work still
but were can i place the tutle egg then????
@@Theozimny still the same spot, you just place it first
You're a life saver
when I saw the 2nd page of magma blocks I almost cried
Does it work in 1.21?
@@neelchauhan8478 yes I just built it today
@@neelchauhan8478nope
@@neelchauhan8478 no but if you have 2 people you can make it work
@@neelchauhan8478 no
I built this farm in my world and did afk for a few hours. Now I have 9 stacks of gold blocks and 412 xp level 🎉
Use anvils on either side instead of walls at the point where the zombie pigmen walk through to fall down, the anvils hitbox is slightly smaller allowing 2 pigmen to walk side by side basically going 2 at once, increases the rate so much
That seems to hurt the golem, but improves rates for sure
What wall should i replace
@@kyleboreland2340where did u put the anvils and did u fix the problem where the iron golem gets hurt?
@@b02davidshaunphillipeb.74 I put them beside the gate where they drop in on either side after placing blocks under so they dont fall. I noticed more could shove through the gap but they can hurt the golem and kill it messing up your xp.
@b02davidshaunphillipeb.74 u should put the anvils left and right of the fencegates, if u do this u can't afk longer that 45 minutes (iron golem will die)
For the life of me, I could not get the iron golem to hit the pigmen without getting hurt itself. So, the solution I came up with is this (this is in case anyone finds this useful):
(I modified this farm to not use the iron golem, keep in mind that this makes the farm manual instead of automatic) (Also feel free to change my modifications if you find a better solution)
Resources Required: 4 observers, 6 trapdoors, 6 walls, 12 hoppers, 2 droppers, and ~2-3 stacks of building blocks. Plus, temporary blocks.
1. Build the farm the same way as stated, but you might not have to make the piglin "chutes" as tall (I just got most of the way through building the farm before I realized the iron golem was an issue so mine were the same height)
2. Replace the walls on the piglin "chutes" with solid blocks (So items don't fall out)
3. Get rid of the trapdoors, the 4 walls that trap the iron golem, the fence gates, and the turtle egg. Also get rid of the two walls that were on either side of the fence gates. You should have two parallel lines of walls 5 blocks in length and 3 blocks apart.
4. (This is where it gets kind of hard to explain) Within the 3 block gap, place 3 hoppers a block below the magma block layer. One that faces the hole of the piglin "chute", and two on either side of that hopper facing towards it. Repeat on the other side.
5. Place 3 walls connecting the two parallel lines of walls on the side of the hoppers opposite the magma blocks (If you need to get out from the middle, temporarily place a fence gate if needed). Repeat on other side.
6. Place 6 hoppers connected to the already placed hoppers and place two blocks to stand on in between (if you havent already). Place the six trapdoors on the hoppers that are under the already placed walls from step 5. (This is to prevent babies from getting you)
7. From the top view the build should look like: a wall, 3 hoppers, a wall. A wall, 3 walls with trapdoors underneath (and hoppers underneath them), a wall. A wall, two blocks for you to stand on, the hole for the ladder (facing the front of the farm), a wall. A wall, 3 walls with trapdoors underneath (with hoppers underneath them), a wall. And finally a wall, 3 hoppers, a wall.
8. Using the hole for the ladder, tower down and fill in the space between the "chutes" with building blocks and place ladders on them, connecting to the top.
9. (In this part I mostly copied the observer dropper machine that is in the video) Find the bottom of the middle hopper on each side and place a dropper facing down to the bottom of the chute.
10. Place two observers that are facing each other (you'll probably have to temporarily destroy some of the blocks on the walls of the chute to get them to) Make sure that the top observer is one block over and one block down from the dropper (I put mine on the side nearest to the ladder). Repeat on both sides. Make sure that the observers are powering the droppers, but not covering them.
11. The modified farm should work as follows: you stand in the center and slay swarms of piglins, the items are collected in the hoppers and dropped down the "chute" to be sorted, and meanwhile you collect tons of exp. Wahoo!
Edit: Fixed an issue involving the item collection system.
For those on a spigot server like paper, the exp orbs at the bottom always merge and never despawn so could put yourself as the golem at the top overnight, then collect all that accumulated exp at once in the morning. Tested myself and got over 300 levels at once.
life saver!!!!!
thank so much
how long is the aggro timer?
@@TeeqoWii pretty sure that you just need to keep hitting the pigmen , so an auto clicker would be used in this so that you're at least punching pigmen
WHERE IS THE ZOMBIE PIGMEN???
Thanks for mentioning me! Great tutorial. Someone did comment on my video saying there was a fix for 1.20.4
Did someone mention what this fix was?? Been looking for that comment :)
@@shoky11TV ya I see it on mine somewhere
the comments solution didn't seem to work.. im going to keep revising it until i can figure out a solution!
@@moretingz I might fix the farm someday but months away
Yeah I am looking forward to that i have survival world with lots of your farms @@RaysWorks
If any of you are having problems with the iron golem on 1.21, I think I found a fix. I placed a boat two or three blocks away from the fence on the two sides that doesnt have the trapdoors (make sure some zombie pigmen get stuck in them), then placed trapdoors above the existing trapdoors. If you have placed the trapdoors, wait for the golem to hit one of the zombie pigman before opening them (the trapdoors stop them from being able to hit the iron golem). I recommend having iron on you when trying this to heal the golem incase he takes damage before you get to open the trapdoors. Hope this helps
YOOOOO THANK YOU SO MUCH
@@waterbaril You're welcome
Can u make a shorts vid about it!?
pls make a short vid bro
@@LouieNano In my case what I did was place a boat close to the golem cage, preferably on the side without a trapdoor. I let the golem hit and anger the pigman. Once they got angry, I trapdoors above the fence gate, such that it flips towards the golems (you don't have to flip it right away if you want to quickly place the trapdoors first before the rest of the pigmans reach the area). The pigmans that go into the boat will never despawn and will keep being angry, causing newly spawned mobs to be angry.
If you are looking for a fix for 1.20.4, you can always build the same spawning platform but instead of making a drophole, just use 24 minecarts on top of hoppers on the two sides that the dropholes were at. (four sides would make it more efficient and is really easy to do as well). Just make sure the minecarts are surrounded by full blocks.
could you explain more? sorry, kinda new to minecraft in the building sense so dont totally understand what you mean.
They dying but no xp
Can you please explain it more huhu
So this farm doesn’t work in the newest version due to the iron golem taking damage. But there is an easy fix. Just trap a zombie pigmen halfway between the spawn platform and you (I did this with an iron bar underneath the piglin und some slabs around him). All you need to do next is name him and get a snowball to hit him with.
thanks so much
how often do you have to hit him with snow balls?
does that mean an iron golem is not needed?
@@DrewTheDude-mq6pj the iron golem is needed to get xp, iirc
@@dreamcream3738 Not if you anger the pigmen ur self
Wear frost walker 2 boots so you can walk on magma blocks without taking damage and can move faster building this 😊
TY FOR THIS INFO
No worries 👍
It's kinda funny how i got one from an end city just some hours ago, and no I'm reading this. Tysm btw
Your welcome
You can fix it in 1.20.2 if you extend the falling tube out 1 block so they can't reach the iron golem and a couple blocks away from the iron golem you can place a piglin on 1 block of magma so he can't die and nametag him. Then all you have to do it gets a iron golem to hit a piglin once
Yup exactly what I did glad someone else figured it out too
so like shift the whole drophole farther 1 block each? thats a lot of reworking to do, and how would you make the golem hit a pigin?
What do you mean by extending the falling tube
can you explain a little more fr
@@Mohenjo_Daro_ When i raise it half a slab i cant place the turtle egg though
Best build without ridiculous material list, simple build, great xp. Ima be bougie and eat nothing but golden apples now. Thanks for the video 💯
Do u know why no pigeons/enemies spawn on mine
@@Orangeoreothefirst prob bc ur not in a nether wastes biome
I found an easy fix for the ones whos iron golem is getting killed. Place walls between the walls that keep the iron golem in place, which makes it a full square. This should fix the problem.
it didn’t
Nice farm, i did it in 1.20.1 and its easy and incredible. Thanks, greetings from argentina
do u know why nothing spawns on mine
@@Orangeoreothefirst you on peaceful?
@@Orangeoreothefirst maybe because you play on 1.20.2 version or higher, if you're below this version then check if the world difficulty is peaceful
@@Orangeoreothefirst soul sand valley
For anyone still having troubles with the farm not working:
If you save a pigman that gets hit by the iron golem, the farm works flawlessly. The easiest way I've found to do this is by blocking off the side of the iron golem container that has no fence gates, and boating a pigman to it. Once the pigman is in the blocked-off area, break two of the walls surrounding the iron golem and back up the pigman into the iron golem; once the pigman gets hit, boat forward so that it doesn't get hit again. You also won't need any name tags since entities in boats don't despawn. After you've replaced the two walls you broke, you can remove the container keeping the boated pigman in since it's not needed any more. You also need to add extra trap doors above the ones placed on the walls keeping the golem in, and close them so that the iron golem's face is blocked; this makes it so pigmen can't hit the golem.
Note: I'm not sure about the range of an aggroed pigman, so you may want to have two pigman that are aggroed on either side of the golem. Also, fire resistance potions help a lot.
Another note: You should build the temporary container two blocks high, but only place the blocks at eye level, not the ones below it. When breaking the container, you can accidentally create a staircase up to the golem and have it killed if you place the extra set of blocks.
dude
The iron golem got hit while the zombie piglin fell until it died
you are awesome this is work it guys
Great farm... when it works. Issue I'm having is the pigmen do not ALWAYS target the golem and even sometimes do not spawn at all. I use this farm as afk which is fine but its like I need to hit the pigmen and stand above the golem every few minutes, hence defeating the AFK part. Any ideas to get constant spawns and have them constantly target the golem?
You sure ypu have mobgriefing true and placed egg
@@youcancallmeastralmobgriefing is not strictly necessary
@@dreamcream3738 it s necessary because if its closed they will not run to the egg
@@youcancallmeastral In my server, they run to the egg with it off.
Incredible editing and narration! Makes this very easy to build
does the farm work in the most recent version
@@anthonycrepeau7801 theoretically havent done it yet, but there arent any new mechanics or features that'd stop it from working. go for it
help me, my iron golem can be attacked by the piglins, what should i do
Ye same to me bro.I m very frustrated 🥴
@@SheikhYasmin-vx9yj i found the answer, they fixed the attack range in new updates. downgrade to 1.20.1 seems fine (remember to backup the world saves)
@@huyhagia1176 I check it thanx
@@huyhagia1176 My version is 1.20.4 that's why golem killed. yet
Put trapdoors in front of the iron golem
okay I just rebuilt this in my world and since the Iron Golem change you can't use it as an XP farm. So what I ended up doing was moving the sorting system up and put 24 minecarts 1 block down from the original drop spots (total 48 minecarts between the two). Kept everything else the same and now I can collect XP and gold in AFK mode.
if you don’t need it as an xp farm will it still work for the drops just not xp
It was my solution if you wanted it as XP ;-)@@PawzyCon
i dont understand
@@moha_dham1 where the piglins drop you put 24 minecarts there so they die due to entity cramming
@@brianlee6958 put with the minecarts i dont get xp
1.20.1 Java - I cannot keep my Iron Golem alive! I built this EXACTLY as described! How do I protect my iron golem but still let him hit the zombie-pigmen?
I spent 3 days farming the mats for this just to come back and read the comment that it doesn't work anymore.
Cool.
before building any farm u should read the comments :)
i built the thing and then found out
Here's a fix for 1.20.6+ for anyone having problems with the iron golem dying (I've had the farm running for a day off and on without losing aggro or the golem dying):
1) Before making the golem, place the turtle egg and half slabs for the roof
2) Place a half slab under where the golem stands
3) Build the golem
4) Place closed fence gates above the stone wall/trapdoor to block the golem's view
5) 2.5 blocks below the golem, place a bottom half slab against the full block and stone wall of the chute with a boat on it
6) Catch a zombie pigman in the boat, and move it to the edge of the slab between the two drop chutes
7) Throw a snowball at the zombie pigman in the boat, and that's it
Some notes:
- Make sure you have line of sight with the zombie pigman in the boat. If there are blocks in the way, you will lose aggro
- Try to keep line of sight between the golem and the zombie pigman in the boat. I don't know if this is required, but it doesn't hurt
- Having a chest for snowballs might be a good idea since you need one each time you start the farm
- Here are a few screenshots of my setup (I was using trapdoors in the image, but fence gates seem to work and are easier to place) - postimg.cc/gallery/6w8Yx7j
Thanks to Mechanized for the slab and trapdoor part of this fix. Your comment helped quite a bit with finding this solution
done all of this and the pigman arent staying aggro do i have to keep hitting the pigman with the snowballs?
my trap doors keep on pushing him up when i use the piston
@@rahhhh5334 I didn't do a lot of testing with this, but closed fence gate may also work, and don't require pistons to place. Let me know if that works
@@ryanheron9822 Apparently youtube was deleting my replies, but make sure you in your afk spot and the golem both have line of sight with the zombie pigman. If there are blocks above your player, the pigmen will lose aggro
I updated the comment. I now recommend using fence gates, and I mentioned for line of sight tips if you're losing aggro
Thanks for smashing videos you are the best Minecraft farm channel, at this point I feel like you are reading my mind because I wanted a gold farm tutorial like this 😂
A very easy fix that i did was put another set of trap doors on the ones you put before and then put boats on all 4 corners with piglings inside the to get them angry at the iron golem with a different boat drive a different zombie piglin to the iron golem so it attacks it then afk as normal and it should work.
I don't recommend building this because It doesn't work in any version past 1.20.2. But if you are like me and built it before realizing, I found a solution. Substitute yourself for the Iron golem. Shoot the pigs with a bow and stand where you put the golem. The pigs can't hit you because you are smaller than the golem. You still can get hit if you stand to close but its unlikely. Hope this helps.
There are a few things you could to do to upgrade it but those are just quality of life upgrades and don't affect anything from what I have seen.
If you are worried you will die if you go afk, put a chest or ender chest down and put all your stuff in there. But as long as you stand in the middle of the block you should be fine. I have also found putting another slab down where you stand makes it a little more comfortable.
Its not perfect but if you don't want to build a whole new farm then it should work fine.
I built it in 1.20.4 and I do that work around of subbing the golem with myself. It works well for a bit but somehow I always end up dead when I come back. I even replaced the brick walls with full blocks where the golem was supposed to go. Do you know any fix for this?
@Xshot12 I have only run into that issue once. I didn't actually die, but I came pretty close to it. I just assumed I wasn't in the center when I went afk. Other than you maybe not being in the center, I don't know what would cause that issue.
@ghostpants6661 ive been as close to the center as i can be everytime but still i seem to die. I added more trap doors, then ill give it a test.
@Xshot12 I doubt this is the problem, but I'm standing on carpet. I don't see why that would solve it, but it might be worth a shot. Maybe try standing more towards the back or front.
bruh i love this this is absolutely fire and for me thats a nice tip to give it to you if you can please just when you build try recording from different angles and yea thanks bro you helped me and my friend so much
just built it and 3 quarters of the farm is in the soul sand valley
Hey I found a fix for this farm, it is quite hard to pull off, but I made it work in survival. It does not require an iron golem, but you need a drown holding a trident and a villager. The trick is pretty simple, you need to place the drown where the iron golem initially was, then replace the turtle egg on top with a slab, enclosing the drown. Next just place a villager capsule where the drown tries to hit the villager with its trident, but with skulk sensors and trapdoors, you can build the farm as if when the trident is thrown, the trapdoor closes protecting the villagers, instead place the turtle egg on the top of the dropshoot, where the pigman will be standing in between the drown and the villager. So when the drown tries to attack the villager, the drown hits the villager by mistake, making all the pigman angry. You can try using pillagers, it would be much more easier, but the pillager's crossbows would break. But do note there will be modifications to enclosing the drown compared to the iron golem. I am playing on minecraft 1.20.5 java and this farm works well for me.
U should upload a screenshot or make a tiny video showing that cuz im confused lmao
Really good farm. Works really well. I only transfered my word to 1.20.1 that the iron golem doesn't die.👍
It perfectly work in 1 20 1??
@@legendgameryt8033yes, normally it wil work in 1.20.1
@@legendgameryt8033Yes, It's works really well in 1.20.1!
@@legendgameryt8033 yes, i just now built it for the first time in my 1.20.1 world and it works great!
If the Iron Golem keeps dying if you make a ladder going to where you put the Iron Golem and you sit there and hit them it works just as good as if the Iron Golem was there.
is the slabs square on top of the magma blocks meant to be 69x69? cos the maths in the vid has it come to 67x69, will that still work?
you just have less spawning area
It still works. Just man the farm yourself instead of using a golem. I replaced the block the golem stands on with a stack of scaffolding to get up and down to collect xp! Then just shoot a pig or swipe at one when they walk toward the egg. Youll have to go up and down frequently before xp disappears. But i went from level 30 to 50 my first try.
Also I've noticed if you hit a pig while in the golem box you can then afk for the gold. It's been going 20 mins now and the pigs are still agresssed. If you go down for the xp you'll have to hit a pig again when you go back to the top.
Omg thank you!! I was wondering why the golem was instantly dying every time, so maybe someone smarter than me can figure it out.
tysm im glad i found ur comments at the middle somewhere if not i have to continue scrolling down juust to find a solution
this tutorial should be in a museum
just do yourself a solid and give the iron golem infinite regen and resistance, works flawlessly in 1.20.4
wdym give the iron golem infinite regen and resistance? does it work in 1.20.4???
10:47 nice
Works great on the server I play on. I did notice the iron golem died at first like in the pinned comment, but the server has /claimflag nomobdamage which solved that issue for me at least. Thanks!
i found simples solution for iron golem keep getting hit and piglin not aggrivated.
Just add extra 2 trapdoors right beside iron golem's head on the side where the dropholes are so that it covers golem's head with it. Get a boat with piglin on it, destroy 2 walls (the side where no drophole) so you can brought the piglin close enough that the golem hits em (careful to not fall), close again the walls u just detroyed (name the piglin if u r unsure i that it will despawn). Works for me on Paper 1.20.4 .
Hi, I'm Brazilian and I thought your idea for fixing the farm in 1.20.4 was really cool (I'm also using this version), but I didn't really understand what you did to solve the iron golem problem. Could you please film what you did to fix it? thank you very much
Make a video on this 🙏
Works a treat!
Thank you so much my guy!❤
Not sure what 'works a treat' means haha - everybody elses golem is dying....got a fix for this?
@@shoky11TV means it works great 😊
The auto sorter doesn’t work
the easiest way to fix the iron golem problem in 1.21 is just replace the iron golem with you and you the bow shot one to start the farm
Thanks
for someone whos playing in 1.20.4 you can place some turtle eggs on a block instead of golem(place 1 more block high so piglin can see it)
Does it go as fast?
this is super helpfull, thanks a lot
Do you still get the xp?
I did this after 1.20.1 and it works very well, I just had to do it without the iron golem and even without the turtle eggs, hit 1 pigman, then stand where the iron golem was and build one block up so it's easier to get out and it works perfectly. Would recommend if it's not working for you because you're in a newer version. just go on top, hit a pigman, go on the iron golem place and afk
to leave, just elytra out or find a way to gert out otherwise but just be careful bc if you go on the walls the pigmen can hit you
If this farm is not working in 1.21 then kill the golem, place a block where he stood, stand on it and shoot the far pigmen with an arrow and you can afk there. You get pretty good rates.
Do you get xp tho
this building is so fantastic! thanks your sharing!
I'm guessing someone will have already pointed this solution out, but there's a lot of comments :D
This farm actually doesn't need the iron golem (1.20.1+) if you want the auto xp. The golem is going to die, and I haven't found any (non cheat / command) methods to save him.
BUT if you do this, it works with the auto XP benefit in 1.20.1+ without any cheat / commands:
Throw down a boat near the center of the spawning platform (maybe a square or 2 from the egg), then wait for a piglin or 2 to get in the boat.
Smack one of the piglins (I'd suggest doing this from on top of the slab cover of the farm, so you don't get swarmed immediately).
Then just fly down (I'm assuming elytra) or build some ladder system to get you down to the AFK platform.
Enjoy your XP :)
As long as the piglins are agro'd on you, they'll drop XP when they die. The piglins in the boat get agro'd when you smack one, and that makes sure any other piglins that spawn in the area get agro as well. They run to the center of the farm, fall through, and die at the bottom.
This method *may* require "priming" the farm by smacking a piglin whenever you want to use it. But I think it's a workable solution for any single player worlds out there where people have invested time in building the farm.
PS - This thing really is a beast with the auto XP. Great design!
Edit / Note - Don't put the boat near the trapdoor / fence gate sides. It'll cause a bit of a traffic jam.
How do you keep gaining XP or do you have to continually "reprime it" every 5 levels or so. After like an initial wave they wont agro anymore and the piglins on the outer shell of platform will just stand there.
@@zacharymueller2682 As long as you boat the zpiglin before you smack it, it's agro should spread to everything on the platform. I have run this for an hour+ and kept the XP flowing. I fly up and re-agro the boated zpiglin whenever I want to use the farm. Just takes about 30 seconds. This farm has become my prime mending tool repair farm. Very low effort.
My fix for the iron golem problem is to simply hit the zombie piglins yourself and afk in the iron golem cage, the piglins wont be able to hit you and the farm should be able to function just as well as it does in the video. You also dont technically need turtle eggs for this option as the piglins are attracted to you
what causes this to give xp? theyre just dying from fall damage
The iron golem hits
how are you building past height limit? where the golem would be placed i get "max height limit 255". I even rewatched you tutorial to ensure i built up to 224 for platform and then up exactly 23 blocks after redstone sorter. I am a whole 1 block away from golem placement and 2 blocks away from turtle egg placement. only issue being the height limit. did you have some data pack or mod to increase build height?
Im having the same problem and havent been able to fix it. Let me know if you find a solution.
I've built the farm and I don't have that issue. I think you built your farm a block or two higher
@@danielearlcedas3535 what I did to fix it was I dropped the redstone sorter down 2 blocks and rebuilt from there. It was tedious but it works fine now.
I did the same thing at first. The video is a little confusing. Only build up 22 blocks and then do the rest as seen in the video
HEY BRO MY GOLAM IS DIAD 😢
Built all of the Redstone and realized I was in Basalt Delta
whenever i spawn an iron golem the piglins kills the iron golem pls tell me how to fix it
너거매
Tip for anyone not getting xp from this. Just put some webs near the top of the drop shoots to slow the falling so they don't die on impact then swing away for xp
yeah so I know the reach got changed but is it still a way I can do this? or do I just not need the iron golem at all?
Place four trap doors around the iron golem and he can’t get hit from the piglins
@@Sainsominos how?
This Works! And its Awsome!
Can I make the spawning platform a smaller square bcs I can't collect that much magma blocks I guess. 😂 Does it work like that too(for example 25*25)
sure!
thanks! im already building the farm, and it's so "FUN". but i see a lot of gold after finishing it.
Which tutorial you followed?
Is it working in 1.20.7
WHY MY IRON GOLEM DIED
Does.it work in 1.21
Bro it's have same problem ony world alsoo
solution for losing aggro while afking: put a boat at each side 2-3 blocks before the dropdown.
i build the whole thing but got no xp only got gold ingots
make sure to anger a piglin
Reasons I just wasted my time on this:
1- The items dont go to the chests
2- Iron golem dies
3- some zombified piglins survive the fall
Damn clufch
Did you fix the golem problem?if you did,how?
My iron golem dies bruv
no fcking way
Would recommend adding trapdoors on the bottom to make manual exp farm
Can anyone tell me why the piglins de-aggro after a few minutes? how can i fix this? I'm in 1.20.4
im having the same problem, idk why
@@mountainman4471 put a couple of boats a couple of blocks away from the iron golem. on the sides that the pigmen dont fall down on. Then it should work consistently. My issue is now the baby piglins damaging the golem. Im trying to fix that too
@@PCXBGamer Found a fix?
@@ReasonsWhy1 actually yes. Put a boat down on the sides the piglin don’t fall down and you will likely have 2 piglins in each boat. I named them. Then to prevent the iron golem from being hit by baby piglins, I replaced the wall at the golems feet with a trapdoor. You will have to use a piston to push it in. Then remove the fence gates at the fall shaft so that it widens the entry way for piglins to fall. Sorry for the shit explanation. 😂 you will also have to block the golems view from the piglins in the boats and make him focus the ones falling down. Ensure that he hits them and they hit him. You will have to open the trapdoors for this to happen. Once they have hit each other, close the trap doors and remove the blocks that block the view to the piglins in the boats and you will see the piglins agrow with their swords being at an angle. This way it will be constant flow of piglins and xp until you leave. Once you come back you will have to redo this process.
Simple Fix Here: Take the place of the iron golem. Sit where you would normally put the golem. When the piglins come in for the turtle egg, hit one for agro. Sit in that same spot so the agro stays. As soon as you go down to collect the XP you will lose agro. I found an easy way to get into the golems spot is with scaffolding. I AFK'd for 10 minutes and got 67 levels along with about 20+ stacks of gold nuggets.
but it goes so slow when you are up in the golems spot
you also dont stay agro
I’m not getting the xp
I got the farm working in 1.20.4 by placing trapdoors on top of the ones already there then getting the golem to hit one pig and it works
found out a way to fix the golem dying in versions 1.20.1 and above
place another trapdoor above the one mentioned in the tutorial
To anger the pigmen open both trapdoor let the golem hit one and close it
You might need to repair it at times incase it takes damage
worked for me
Can you add the time stamp?
@@miniplayergame7336 at 8:52 the trapdoor placed
Place one above it
@akashgollerkeri4808 thanks man and btw to make the farm more efficient and better to build only make 8 lines instead of 11 because sometimes the piglin spawns outside of the agro zone and the farm gets halted
instead of the fence gate?
@@rookclimbing nah place a trapdoor right above the one mentioned in the video
thank you so much, best tutorial out there and the instructions are clear!
hey could i get some help my iron golem keeps dieing and I don 't know what to do
Hello, I have a issue where the iron golem gets killed by the zombie pigmen. I used the schematic to paste on Creative to check if I did something wrong, but no, it also happens in the schamtic
same issue here
Same
Apparently it broke with 1.20.4 but hopefully some one will be able to find a fix
summon an iron golem with infinite durability it works for me
@@HonzakKosak whats the command for that?
you are so underrated. The tutorial was amazing
Why my iron golem die??
Me too
Do you fix it?
@@Saesch386 nope :(
@@Just-Alex44 i found a Solution for the farm
The easy way is to place the hoppers 19-20 Blocks up an place a rail ( on both sides ) now place 24 minecarts + 1 hopper minecart on each side
Place a boat or a minecraft a few Blocks away ( in this boat you need a piglin with name tag) now throw a snowball on the piglin in the boat und you have the aggro
@@Saesch386 thx
I figured out a way to make sure the iron golem stays alive if you have the iron golem hit a pigman and then block off the trap doors by placing a cobblestone wall or whatever wall you have above it they can't hit the iron golem but they still chase after him and fall down edit: the aggro stops after a while and I don't know how to react with them to the iron golem besides going up there and breaking the block and placing it back but besides that the iron golem doesn't die
have you tried leaving one or two agro piglins in a boat on the spawn platform?
@@benp7743 no that might work though
I have a problem with the filtering system. When I put the items into the hopper, which was connected to the temporary blocks, my items still go through the lower hopper and end up in chests. I'm 100% sure I connected upper hoppers to the temporary blocks. What do I do? My version is 1.20.5
same here i have no idea why
Place hoppers going into comparators instead. Use the named block in the last 4 item slots. And in the first slot. Put 41 of the item u want being filtered.
@@King_Deus hello - why does it work with 41 items in there? why not a full stack? i built it but i have no idea how it works and i really really want to know ToT
@@anon76345 I’m not sure myself why it works like that but anytime a new item comes in it’ll always go down through the hopper and the value will go back to 41
How far away from other nether portals should I make this? I built a magma cube/froglight farm on the roof
IDK but the zombi pigmans on the corner of the farm dont get angry for turtle egg and idk why but they dont drop xp when they die (only some of them give xp) and same thing for loot
Not all the pigmen are getting hit by the golem. As such they don't count as being killed by you
The pigman just keep murdering the iron golem 🙃
can you use lava instead of fire for the sword burner, because with fire, the swords still get into my inventory
sense it doesn't work on 1.20.4 with the iron golem because he dies every time, are you going to add an updated version of this so its still automatic?
me too i don't know how to fix it
try snow golem ig
and decrease 1 block from the magmas because of which they were able to reach the golem
such a good and easy farm loved it
It worked perfectly in 1.20.1. Thanks!
I'm playing 1.20.1 but Iron Golem still gets attacked 🤷
So what I did to make it work on 1.20.6 is get rid of the iron golem because he will die no matter what and either you can shoot from where the iron golem was or you could shoot a pigmans hitbox from the original spot to afk at. (P.S Shoot them one block forwards from the original spot or slabs sometimes!)
nice video, its working on the version 1.20.1
is magma necessary for this build?
How do you fix the pigmans hiting the golem
Hi if u have problem with this farm not working on 1.20.4 go to crash channel he has a fix and if u did it already and ur playing on paper server and pigman loses agro from the iron golem just hit the pigman and go down they should try to follow u and dont lose agro fo a while
Send crash vid plz
@@GregKlinkner th-cam.com/video/BgI0G4HC_Gk/w-d-xo.html
same pls send channel
I followed the tutorial exactly but the pigman killed my iron golem. Is there any way to fix this?
wrong version u gotta play 1.20.1
can i fix it to suit 1.20.4
@@gaymer-girl297
My iron golem keeps getting hit. I followed ur tutorial through and through and it still keeps getting hit. Any ways to prevent this?
just dont use a golem. u can build up yourself there where the golem was standing with scaffolding so u can hit them without getting hit. works better for me
What about xp?@@mustey3569
why does the iron golem die? I'm doing it just like in the video...
So what I did to make it work on 1.20.6 is get rid of the iron golem because he will die no matter what and either you can shoot from where the iron golem was or you could shoot a pigmans hitbox from the original spot to afk at. (P.S Shoot them one block forwards from the original spot or slabs sometimes!)
If you can, get a villager to give you frost walker 1 or 2. you won't need to sneak on magma blocks.
i recommend for you guys, you guys should use boots with frost walker enchant to walk on magma block
Hey Moretingz,
I hope you're doing well. I recently took a look at your gold farm design, and I wanted to share some detailed feedback with you. First and foremost, I appreciate the time and effort you've invested in creating your gold farm. It's evident that you're passionate about your projects, and that's admirable.
However, upon examining the design closely, I couldn't help but notice a few areas where I felt there could be improvements. Please understand that my intention is not to criticize for the sake of criticism, but rather to offer constructive feedback that may help enhance the functionality and appeal of your gold farm.
One aspect that stood out to me is the layout of the farm. While functionality is crucial, aesthetics also play a significant role in the overall appeal of any design. I felt that the layout of your gold farm could be optimized to not only improve efficiency but also enhance its visual appeal. Perhaps experimenting with different configurations or incorporating more symmetrical elements could achieve a better balance between form and function.
Additionally, I noticed some efficiency issues within the design. Gold farms rely heavily on efficiency to maximize output, so any inefficiencies can significantly impact their effectiveness. It might be beneficial to reassess the spawning mechanics and mob movement patterns within your farm to identify any bottlenecks or areas for improvement. Tweaking spawn rates, mob distribution, or trap mechanisms could potentially increase the farm's overall efficiency and yield.
Furthermore, while functionality is paramount, the aesthetic appeal shouldn't be overlooked. A visually appealing design can elevate the overall experience and make the gold farm more enjoyable to interact with. Consider incorporating more decorative elements or thematic touches that align with the design concept and enhance the overall ambiance of the farm.
Another point worth mentioning is the sustainability and scalability of the design. As Minecraft worlds evolve and expand, it's essential to future-proof your builds to accommodate growth and changes over time. Assess whether your current design allows for easy expansion or modification as needed. Incorporating scalability into the initial design can save time and effort down the line and ensure that your gold farm remains relevant and effective in the long term.
Moreover, community feedback can be invaluable in refining and improving your designs. Don't hesitate to seek input from fellow players or showcase your work on forums or social media platforms. Engaging with the community can provide valuable insights, suggestions, and inspiration that can help take your gold farm design to the next level.
In conclusion, I want to reiterate that my intention is not to discourage or criticize but rather to offer constructive feedback that may help enhance your gold farm design. Your passion and dedication to your projects are evident, and I have no doubt that with some tweaks and adjustments, your gold farm has the potential to be truly exceptional. Keep experimenting, keep refining, and keep pushing the boundaries of your creativity. I look forward to seeing how your gold farm evolves in the future.
Best regards,
StitchRich00
bruh , give a tldr too
@@vaichu44u its AI generated
It is possible to recreate the farm on the newer version with the xp element too
iron golem is die how can I fix this
Works great 100x better then enderman xp farm , Tq ❤
I built the base. Mid way through I realise it said 1.20 😂 anyways it somewhat worked with the golem and I added extra trapdoors for protection but he eventually died every time. So now I’m just going to afk it because that works perfect so far. I just sit in the iron golem box and hit a zombie. Then when you’re done afk you can go to the original afk spot where they die and collect levels for days.