@@Flapinski I mean how far do you want to go? lol. You mean the index too? The Motion rig was about $2,300 with shipping for the pro version, the regular version is $500 less.
@@Flapinski The chair shipping taxes, etc $2,300. The G29 $300. Plus you need external tracking for Motion Compensation, so if you don't have base stations you may need two, if you have base stations $2,600 for everything.
Well anything that will run VR will work. I'm using an RTX 2080 with an i7. If you want to run MS Flight Sim, then you will need to beef it up. I'm not even sure my setup will run MS Flight Sim well, might need a 3080. The sky's the limit with PC's. It's all dependent on your budget.
@@nolomite3921 Thank you for your feedback. it was really helpful. Could you please recommend a good headset to use, I see a large choices of possible hardwares, could you please suggest a full headset choice
@@MohamedOUHAMMI If budget isn't a big concern my ideal headset for the YAW VR would be the HTC Vive Pro with the Wireless Adapter. There are ways you can setup your rig to be completely wireless with some workarounds. It's not simple, but it is possible. I use the Valve Index which I'm happy with, but I have to use cable suspenders on my ceiling, which is ugly, and the cable can get tangled. Both the Index, and HTC Vive Pro will support Motion Compensation fine which is a must with the Yaw VR. Someone posted that they were able to get Motion Compensation working with the Quest 2 but I'm not sure if they were able to use it with the Yaw movement. It's something I'm still researching myself, but like I said, If I had to pick, HTC Vive Pro with Wireless all the way.
I think I'd pay $500 for something like that. Also I'm 6ft4in, so maybe too small and hard to balance my weight distribution. Also, the wheel and VR headset have to be wireless. I have a low-end VR rig (2060 super, TMX wheel, Quest 2). I think a FFB wheel needs too much power for batteries, so I would want the power cables integrated into a Yaw VR somehow.
Wireless would be ideal. The Vive Pro has a wireless module that would work well, but then of course you need a Vive Pro, lol. There's also virtual desktop for the Quest 2, which I guess could work. There's also some hack you can do with a Rasberry Pi to get wireless USB. It's possible to get it all completely wireless but a lot of work, rigging, workarounds, and hacks to get there. You are a tall guy, I would ask people on the forum who are also tall how it works for them.
I set my limits about as high as i could without smacking any parts of the seat from backlash. Power: 75, Roll : 25, Pitch Forward: 14, Pitch Backward: 26. Limit Yaw: Unchecked and Vibration Enabled.
@@nolomite3921 Great good to know! Just picked up dirt and I'm excited to try it out on the YawVR. For other games, do you find yourself sticking with Yaw's game engine or have you played around with Sim Tools or SRS at all?
@@rawssh.1408 I use SRS and SIM tools. I notice some games feel better on SRS while others feel better in Game Engine. Elite Dangerous for example plays better in SRS in my opinion. Some games are about equal and I'll end up using SRS because the integration is more streamlined than Game Engine. SRS auto detects when you start a game or exit while Game Engine doesn't. Sometimes game updates break things and Game Engine will not work while SRS will. Also different games are supported in either but SRS has support for more games. I think it's worth having both.
Daaaaamn nolo got the setup!! So jealous
lol, yeah plots I do.
I really like the style of your videos man. Feels like director commentary on dvd videos. Very good info
Nice informative video. Thank you brother
I was your second sub, and will keep on subbing for more video's on the yawvr.
Haha, thanks, much appreciated
This is the happiest ive seen u be
Lol, I'm in heaven
@@nolomite3921 haha so how much was that rig in total
@@Flapinski I mean how far do you want to go? lol. You mean the index too? The Motion rig was about $2,300 with shipping for the pro version, the regular version is $500 less.
@@nolomite3921 well like how much is the chair plus pedals and the wheel
@@Flapinski The chair shipping taxes, etc $2,300. The G29 $300. Plus you need external tracking for Motion Compensation, so if you don't have base stations you may need two, if you have base stations $2,600 for everything.
11 Months later- Are you still using & enjoying the YAW VR?
Great video, I think I will get YawVR after watching this. What is the configuration of the PC needed?
Well anything that will run VR will work. I'm using an RTX 2080 with an i7. If you want to run MS Flight Sim, then you will need to beef it up. I'm not even sure my setup will run MS Flight Sim well, might need a 3080. The sky's the limit with PC's. It's all dependent on your budget.
@@nolomite3921 Thank you for your feedback. it was really helpful. Could you please recommend a good headset to use, I see a large choices of possible hardwares, could you please suggest a full headset choice
@@MohamedOUHAMMI If budget isn't a big concern my ideal headset for the YAW VR would be the HTC Vive Pro with the Wireless Adapter. There are ways you can setup your rig to be completely wireless with some workarounds. It's not simple, but it is possible. I use the Valve Index which I'm happy with, but I have to use cable suspenders on my ceiling, which is ugly, and the cable can get tangled. Both the Index, and HTC Vive Pro will support Motion Compensation fine which is a must with the Yaw VR. Someone posted that they were able to get Motion Compensation working with the Quest 2 but I'm not sure if they were able to use it with the Yaw movement. It's something I'm still researching myself, but like I said, If I had to pick, HTC Vive Pro with Wireless all the way.
@@nolomite3921 thank you very much for your recommendation
I think I'd pay $500 for something like that. Also I'm 6ft4in, so maybe too small and hard to balance my weight distribution. Also, the wheel and VR headset have to be wireless. I have a low-end VR rig (2060 super, TMX wheel, Quest 2). I think a FFB wheel needs too much power for batteries, so I would want the power cables integrated into a Yaw VR somehow.
Wireless would be ideal. The Vive Pro has a wireless module that would work well, but then of course you need a Vive Pro, lol. There's also virtual desktop for the Quest 2, which I guess could work. There's also some hack you can do with a Rasberry Pi to get wireless USB. It's possible to get it all completely wireless but a lot of work, rigging, workarounds, and hacks to get there.
You are a tall guy, I would ask people on the forum who are also tall how it works for them.
Nice video..... shit! lol
Loved it. Your not holding back on them limits. What was your Yaw app limits at? Power?
I set my limits about as high as i could without smacking any parts of the seat from backlash. Power: 75, Roll : 25, Pitch Forward: 14, Pitch Backward: 26. Limit Yaw: Unchecked and Vibration Enabled.
@@nolomite3921 rock on dude. its great fun ive only just got my wheel pedals mounted. not to fine tuning.
@@Shiny-Robot Nice man, it's a ton of fun.
Are you using the YawVR game engine or another tool?
I'm using game engine
@@nolomite3921 Great good to know! Just picked up dirt and I'm excited to try it out on the YawVR. For other games, do you find yourself sticking with Yaw's game engine or have you played around with Sim Tools or SRS at all?
@@rawssh.1408 I use SRS and SIM tools. I notice some games feel better on SRS while others feel better in Game Engine. Elite Dangerous for example plays better in SRS in my opinion. Some games are about equal and I'll end up using SRS because the integration is more streamlined than Game Engine. SRS auto detects when you start a game or exit while Game Engine doesn't. Sometimes game updates break things and Game Engine will not work while SRS will. Also different games are supported in either but SRS has support for more games. I think it's worth having both.