breakneckvision Yeah that's a fair point. I wish the writers would have found a way to justify it. Even by the old. they would throw me in a mental asylum if I tried excuse. I thought it was interesting though. I vied the "evil" option as the good option. It seemed to come down to what was perceived as good and evil rather than what was good and evil. Was a bit of a dark Knight moment where you have to be hated for the good of the people who hate you.
The same thing happened to me at the end. The only difference was that 100% of my population died and I got the "good" ending. Afterwards all the shopkeepers and random npcs were gone but you could still eerily hear them converse with each other.
One of the problems was that the game didn't take into account actual defensive measures that you put in place. For instance, my friend spent large amounts of money on rebuilding forts and hiring guards. Apparently this makes Albion less ready to repel the invasion though for whatever the fuck reason.
Robert Rutledge I suppose you might ask yourself, how do you prepare a continental defense against an army of shadow monsters anyway, short of showering the entire coastline with holy incense?
SinerAthin Well I mean they can still be hurt by weapons and magic or whatever. But either way, if they're invincible shadow monsters of doom, I doubt they'd give up their invasion in awe of your wealth and prosperity.
The funny thing about the "choices" of being king is that like yahtzee said you can just make all the good choices after making money from houses. Just take all the money from the treasury (an evil deed) invest it all in houses, then put all the profits into the treasury again (a good deed) and you're done. Piss easy.
You dont even need to do that m8, you can just prioritze lighter combat and buy as many of the properties as you can, and follow that with completing the story. Mind your dodging and poof. Solid gold base to 100% all good choices.
Jeremy West or just do new game+ mode where you keep road to rule progress, all your weapons, clothes and such, and your money. Had 26 million in brightwall academy
Von Steiner this is why you join the pc master race and mod in better npc's seriously right now skyrim is half a game till it gets mods (that first half is still really damn awsome)
The time-jump last mission thing bloody happened to me too! I'd got a plan, and had amassed maybe 2/3 of the gold I needed, then the gaps between story missions went from a couple weeks, to a couple months and WHOOPS, looks like it's the fucking apocalypse...
Adrellisartar Novalrus Well, the world is delivered nicely, and it does a lot to get you immersed. The music and story really do bring the whole "Fantasy" over and suck you in. The Combat isn't bad, altough magic tends to overpower the rest in later parts of the game (If you ignore the cheap Doomspells tough, Archer and Warrior can still be lots of fun). And Fable was one of the first games to actually try to implement a serious morale aspect into the game. However, where the game falls flat, and probably the reason it's fan community is so small, is the fact that it's WAY to shizophrenic. The guy above said it perfectly. It has a few core aspects that run great, and still manage to suck a lot of people in (Otherwise, we wouldnt have gotten two sequels), but it tries so many other things, and shoehorns in a lot of unnecessary bullshit, until the game as a whole has a really mediocre quality. My biggest gripe tends to be the way the morale choice is presented. Granted, I gave Mass Effect shit for that too, but I HATE the fact that most Dev's go for this stupid Black&White presentation with good and evil. You're either Jesus or Satan. There is no way in between, in fact, you get some serious disadvantages if you dont stick to one path entirely. Being evil is fun, I guess. But it's just murdering people. And the only difference is people going "Boo" as they see you, instead of "Yay" if you'd been good. The fact that only 1% of Albion's Characters is interesting, and the others are just bland puppets with stereotypes added in. And you're supposed to care and even MARRY those!
+Jordan Johnson I personally think that it(in some cases) is defending the exclusive games on your particular console, because you want to convince yourself that you've bought the right one(which is one of the reasons why console exclusivity is a bad thing. It promotes that sort of behavior).
His statement about “can’t we just do the shitty thing for a year and then reverse it, isn’t one year of hardships worth more than one year of picnics followed by Armageddon” hits different in 2021
@@josh18230 Sure sure, a couple million people died and the threat mutated again and again and keeps killing people because large portions of the population think solving problems is for pussies, unless it involves guns - until they end up in a hospital parking lot, crying for air because there is no ventilator left. But to be fair, the mitigation involved wearing a piece of cloth on the face and now getting some medicine which maybe a billion people have already taken without major side-effects? That's clearly WAY to much work. Oh well, I guess after the US got used to having a mass-shooting every other day, people stop caring about saving lifes.
@@Shuizid just wash your hands and don't get spit on by random people. Same procedure as the flu. People act like it's the end of the world and it just plain isn't.
It's tragic that moral choice systems are touted as a "good" feature for game, when they basically amount to being "Do option A and you get praise, or do the more sensible option B and be damned to hell for all eternity".
Exactly. When a game has a moral system, it shouldn't tell you "Option A is good and Option B is bad, choose one." It should give you a choice, but not tell you which one is good or which one is bad. That is one of my problems with Mass Effect. People praise it for awesome story, which is awesome, but it just turns to me not even thinking about which choice to make, because I always had to make the good/bad choice.
xMartyZz Plus it's not like you actually get anything out of being good except for different item unlocks, while evil tends to lead you straight into a nonstandard Game Over and then drops you off at a checkpoint and then tells you to not be evil.
redder876543 I haven't gotten to the end of Dark Souls, because I spoiled it for myself by watching tons of let's plays before I bought it, which made the game boring, because I knew what to do and where to go. I haven't however seen the ending, is there some actual moral choice there?
"The people who do the actual organizing of the revolution take it as red that you will be king because you're the only one with the 'king' genes" Yahtzee just discovered how monarchies work, despite the fact he grew up in one
I loved this review so much. He spent a good chunk of it bagging the NPCs, had his cunning plan fail, had the one quarter of the NPCs left say how wonderful he was after the evil was gone and called the fact three quarters of the NPCs were gone a 100% positive result. I laughed and laughed.
The ending for Fable 3 turned out fucking awful though. It doesn't matter if 99% of the population is dead, if you just leave the game for long enough and come back all the NPCs will have repopulated and everything will be back to normal. Making all your sacrifices FUCKING POINTLESS.
I ended up with 6 million gold early in the game and got bored REALLY quickly. I then decided to lose it all by buying property and renting it out for almost free... still didn't eat it up, I made purchases of everything! 700 dressers later and multiple Marriages which ended in divorce in the hopes that half my estate would revert to the wench I hooked up with I got through my mountain of Gold, but it was just "what's the effing point" then Yahtzee tells me I could have thrown all that money at the goo-monster and I would beat the game. Are you kidding!? FML
I bought this game, beat it in a weekend, and was so depressed about the ending I went back to the game shop I bought it from and demanded a refund. The funny part was, the manager sympathized with me and let me pick out a different game. I picked Dragon Age II and I didn't have the balls to demand my money back a second time.
I didn't really like Fable 3 much. I liked being able to collect a crap ton of food and clothing items, but they took a lot of that away to be more "streamline." Fable 2 was my most favorite, I just love that game. The atmosphere, the vaguely campy jokes, and even the main characters. I also thought the first Fable was pretty good.
I'd say the only real problem I had with Fable 3 (I absolutely loved it otherwise, best game in the series as far as I'm concerned) was how utterly insane the royal choices tended to be. With a couple of exceptions, every choice that was made was either stupid evil or stupid good with no compromise and still raise the funds we need in the middle option being available whatsoever.
The SAME exact thing happened to me on Fable 3. Had the whole plan, gonna save everyone, but he game is just like NOPE. Everyone died, never played the game again.
i remember the choices as king went with good on all of them cause i had like 75 million gold by the time i got to the throne. moral of the story don't make it so i can make so much money that god himself goes DAM he's rich :)
What Yahtzee described at the end is EXACTLY what happened to me. I did all of the good decisions, and then jacked up the rent for EVERY property in the game with no repercussions to save up money. However, I went forward in the story, thinking I could get a nice lump of gold quickly since there was over 100 days left, but I suddenly skipped to the final battle and I had a little under 1 million gold left to go. Thanks Fable 3, I'd have to start another save file just to get another chance at that achievement. Not happening.
You know what. When I first got this game I just could not get past how _awful_ it was, and I never completed it. But up until very recently I actually managed to finish the entire thing (and, in the end, I've found that I actually did sort of enjoy the experience) and I have to say: 1) This video speaks the truth and nothing but the truth. The narrator might as well have sworn an oath with his hand over a bible in front of a court and jury. 2) I've laughed so hard that I cried from this review. The attitude of this narrator just shows you how painstaking this game could be at times and I LOVED his responses to these moments in the game. i.e., ("Surely one year of hardships is a lot better than one year of picnics followed by _Armageddon._," and, "'_If only we've been more prepared!_' said one NPC. Yeah, if only the king hadn't slipped into a f***ing coma for 5 months and his tenants had paid their f***ing rent.")
Peter Maleneugh(or whatever) is like Tetsuya Nomura, in that even if he's good to have around, you need to tie him up at night and lock him in a room on the opposite side of the building of story/gameplay mechanics.
Excuse my overly religiousness but I feel the "evil" option is pretty much the answer to 'if there is a god why do bad things happen to good people' thing.
That's good, cause I don't either. There's centuries of arguments about this very concept from philosophers. TH-cam is not a good place to rehash something that's been done to death.
lawful evil doesn't mean he follows the law ,means he follow a guideline in some way ,and that doing so is important to him ,like being part of a council of evil wizards or something but yeah ,its a interesting guideline that worked for years , it would be so awesome to see someone pull itof
I don't think the first Fable was mediocre at all, I finished that game in about 3 days because it was so engaging. And that was when I didn't even know it was exclusive.
Fable 1 was preaty damn good. Its only flaw was "IT WAS GOD DAMN TO SHORT!!!" ... Oh and the main hero ages god awful fast (it would not be that bad if only other NPCs would age too!).
watching this video (as an american) in 2016, against the backdrop of America's social/political situation is fascinating. you seem to have perfectly captured, in a metaphorical way, the entirety of american culture and ignorance. The whole thing is like a an abbreviated version of our entire human history leading up to our bloated rotting egos clapping and celebrating the ingenuity of the leperesque remnants of what we are currently wreaking upon all that is. well done, sir!
I loved Fable 1. I really liked Fable 2. But Fable 3... ugh, even I can't really defend it. It has some good ideas, but almost every one falls flat on its face. The sanctuary looks good on paper (No menu means more immersion!) but in reality, the menu is still there, but now it's over complicated and the story reason is completely nonsensical. We NEED menus in games, and trying to hide them won't make the game more immersive. If you can find a clever way to integrate them into the game (Like Fallout's Pip-Boy), that's great! But don't force these awful ideas down our throats. The combat was more limited than before, the weapon selection is pathetic, the story was boring and full of unlikable characters, your dog is even less of a part of the game than it was in Fable 2, the moral choices (Like Yahtzee pointed out) are fucking retarded, the series once again cheats you out of a boss fight before giving you a really shitty one at the end of the game, and I just found myself pushing through the game as quickly as I could so I could get back to an actually good game. There was one legitimately good part of the game. I thought the pacing and atmosphere of the "Darkness Incarnate" quest was excellent. It legitimately had me scared and for the first time in the game, I was actually enjoying myself. But once you get to the desert town it's back to the old slog. Man, I weep for this series. Lionhead and Molyneux had a chance to make a lasting, classic RPG series but just completely dropped the ball by trying to innovate so much so quickly that it completely missed what made the first Fable game so great.
omg darkness incarnate was scary af, the way you go to the sanctuary and its all messed up and jasper is straight up gone really cemented "this is bad, i need to get out of this cave". i still liked fable 3 sure it missed out on sooo much of what made the first fable great but really i think it still stands on its own, replaying it again soon on my PC this time and im looking forward to checking out the DLC i never got to play.
What about Whisper, Thunder, and Scythe? All of them are Heroes. All of them are black. Since you likely played an evil Hero, Whisper was probably the only good Hero in there.
And all of them are gone by Fable III, and even in Fable TLC, were effectively useless to any plot ever by the end of their story arcs. They may have been intended as Heroes, but really, they were just there to make you look cool.
Sean McTiernan Scythe isn't gone. He can't be. That's not a cry of anguish. He literally can't be gone. His immortality is exactly that. Death will not take him, no matter how much he'll eventually scream it needs to.
I only played fable 2 a while ago. I forgot that for a sec when he was describing the beginning and only remembered when he said "your brother is evil" and thats when i thought. Wait a minute, "Brother"?
Um no...no it doesn't I had the highest karma rating and had already saved the village from the unexploded bomb, plus had done the entire guide book but I stole one plate from someone and the whole town went ape-shit. They were out to kill me because I picked up a plate. Fallout (like ALL moral choice systems) still boiled down to good or evil. Do I blow up the bomb or disarm it. Do I tell the slavers to fuck off or go enslave people etc. It was an alright game, but I wish people would stop holding it up as the be-all end-all of gaming.
Dylan Johnson You say you don't get anything for being good then point out Fawkes, you invalidated your own point. You also work on the assumption that everyone picks a side based on their first action, which is a result of the binary morality systems. A decent moral choice(off the top of my head, I'm sure someone's got better) would be do you save random children over your wife, or who out of a group of hostages do you kill.
you seem to have misunderstood, or I didn't explain it well enough I didn't say you don't get anything being good or bad, but the option is there regardless of how you act. you do not get anything for being good or evil, the option to have fawkes is always in the game regardless to how you play. However you lose out on being allowed to recruit him by taking an evil path, but can hire him if you change to being good. the option is not locked out the instant you start the game and decide you are good or evil, or neutral. which is why I said there isnt a system. As for your ideas of a decent moral choice allow me to expand on that. Saving your wife, or saving many young children from dying, the obvious and only choice anyone would pick would be the children because the other choice would allow young children to die to save one life. Why couldn't you just save them all? or have the choice to kill them all, maybe you only want to save the male children, or your wife and 2 kids. Oh boy a whole bunch of hostages, kill one kill them all, shoot 2, maybe release 4 more to get freedom, etc. The reason moral systems were so widely popularized in all the pen and paper games like D&D is because you can have a specific control over your characters actions. videogames have only programmed controls. My idea of a good in game morale choice system: you start the game and decide whether you want to burn the starting village to the ground, or prevent that from happening. your actions made early on, evil or good begin locking certain encounters from the game. EX. 3 evil actions in a row locks out a certain good aligned area later. EX. 3 good actions and 1 bad action may prevent a random encounter for truly evil players from happening.
You're giving the political aspects of the game too much credit. I know you pretty much didn't give any but it's still too much. My guess is that Peter Molyneux probably knows about as much about politics as a ten-year-old if the game is anything to go by. The policy options and their moral judgement don't really have any connection to the real world. Well, admittedly political terms tend to be frustratingly fuzzy so I'm not really sure if "conservative" should be interpreted as "whatever Republicans stand for" or some sort of stricter interpretation. But anyway raising taxes is not really a right wing policy but it's also deemed evil. So it's more like "things that I don't like" are evil. The game isn't sophisticated enough to be left wing (whether or not you actually think leftism is smart or not it DOES have a theory it follows): I don't think it even knows what leftism is about. I guess you could call it liberal but mostly because the word "liberal" is practically meaningless nowadays in political context since it's been used for everything from flat out communism to Ayn Rand. Because apparently words are hard for people. I really don't know what I'd call the political ideology of the game. It's definitely not a real life one. Apparently it's just... hero-dependent politics. Everything will be okay as long as there's a ridiculously powerful and rich hero taking care of it all for us, that's the best way to do things. Fairy tale ideology. And of course the choices are always limited to two or three or whatever the number was, I haven't played this game since it came out. What I wanted to do was set up a progressive tax code (and then probably find that the rich get really pissed off at me and rise against me or something and I'd have to deal with them: hell, I'd be happy to go there and face that and other possible problems, as long as it as my own damn decision and the consequences made sense). But no, you can't choose what or who you tax, only how much you tax. Which I'm pretty sure would be simplistic even by the standards of bronze age societies. What's the point of ruling your own kingdom if all the power you have is limited to a handful of laws and specific cases where you can only choose out of pre-determined options. Not to say that it's possible to accurately portray absolute sovereignty (and all it's possible effects) in a video game but seriously even I could have done it better. Or more interestingly at least. Or maybe just don't stick it in if you can't make it work?
Right, so this isn't a response to the video, so much as a general statement about my experience with people who have already responded. Yahtzee, after all, is expected to be furious and hyperbolic. Between that and his excellent use of metaphors, I doubt I will ever fail to enjoy Zero Punctuation. Everyone else, however, seems to be of precisely the same opinion, which is a bit of a shock to me... It is entirely possible that I have missed something which everyone else has seen, but... I completely enjoyed Fable 3. Actually, I generally enjoyed all of them. I am aware that they have their flaws, and I have expended many exasperated words and grunts describing my ire whenever my dog gets stuck in a tree. But... seriously, they seem like perfectly serviceable games to me. Visually solid and fleshed-out, well composed soundtrack, well-voiced characters, functionally good (if a little basic and mildly unbalanced) gameplay, a damn good script, a perfectly acceptable story. Fable 2 and 3 sucked me in immediately, and every replay continues to do so. I came to Fable 1 afterwards, so I was prepared for the down-shift in expectations that comes with the switch from the 360 to plain old Xbox. I am sure I will be judged harshly for saying this, but I get more enjoyment per hour of Fable 3 than per hour of Skyrim - and I really enjoy Skyrim. It just feels more like Albion is a functioning little world which will keep on ticking, even if you never visit again. Skyrim and Oblivion failed that test for me. Whenever I played them, I certainly had a lot of fun, but the whole world just seemed to exist in order to validate the player character, which makes Tamriel feel distinctly flat and unreal (this is an issue which also manages to haunt the Fallout universe to an extent) - an issue which will most certainly continue to colour my perception of any future Elder Scrolls titles until something significant happens to break that habit. To be candid, I finally felt as if I were talking to real people in Fable 3, as opposed to models with voices read by stunned university students who haven't quite worked out how to emote evenly (and the monumental Jim Cummings, who remains a sheer delight no matter what he is in). Fable's characters mostly let me invest in them. Yes, the disparity between the quest dialogue and standard NPC chatter was occasionally jarring, given that one is scripted like a modern British comedy series, and the other gives you the impression that Albion's inhabitants are all a bit mental, but I just thought that most of the content problems the game has were amusing, rather than irritating. The only issues which ever genuinely left me annoyed were the occasional mechanical fart, which left my character stuck on a rock or hovering 24 inches above the ground, but they were hardly a chronic problem. Also, I thought the point of so much customisation was so that you could project whatever aspect of your psyche you wanted on to the player character, which would thereby negate the need (and should) for the hero to be fully fleshed out ahead of time, otherwise, it's hardly an RPG, is it? If your hero is already a complete character in their own right, what on Earth is the point of having the option to tailor them to your personal specifications? Perhaps it's because I completely missed the hype that was built up before each game, and just sat down to play them with no preconceptions. I didn't find the sanctuary at all frustrating either - I just - sort of - assimilated it, because it felt more like the kind of place a hero might go to sort their shit out, rather than by dipping into another mildly concussed re-interpretation of the same RPG menu we have been dealing with since 1985. This is the first time I have stopped to read literally anyone else's opinions about the game, and honestly, I am surprised that it seems so widely reviled. Surprised, and a little bit sad and disappointed, like I've been caught doing a bad thing which I never knew was bad until now. I feel as if everyone is going to expect me to change my opinion now (and I fully expect people to turn up shortly, in order to call me a fag, to try and force me to do so), but I am struggling to understand the hatred. I mean, I can get that some of the flaws might be too much for some, but I truly do not grok why people are just so damn vehement about it. I am fully aware of all the game's balance-problems and flaws, but for me at least, they fail to spoil the experience (they fail to come anywhere near spoiling my experience), and I refuse to let myself change my mind until the game actually does something in order to require it of me. The review was, of course, pretty spot on when it came to finding and describing the flaws, and was also hilarious (as are they all), but honestly, most of the issues everyone is making such a meal out of just seem like so much hyperbolic marsh gas compared to the actual enjoyment I actually got out of the actual game.
i already had the 6 mil going into the ending scene but still got the bad card for not being prepared. what did they do with the other money? buy shit whores?
oh trust me i dumped all the shit into the treasury whenever i could. however i just chose all the good choices with the companions as well so maybe that doomed me to fail
When I got to the end game stuff, I just slogged through the game again on another profile, made all the evil choices, then went split screen and donated all the gold to myself.
I find it hard to like any game that treats me like a 3 year old child with learning disabilities whose farts and chicken kicking routine everybody finds hilarious.
At the time of their releases, I've never minded any of the 3 (numbered) Fable games. Fable: The Lost Chapters was by far the best and most replayable of the series, but that isn't to discredit the other two, because with 20/20 hindsight they're all pretty bad anyway. The problem Fable 2 and 3 have is that when you've owned the games for more than a week, you realise just how many flaws and how deeply shallow and strung out the games really are (which is ironic considering there's less than 15 hours worth of a story between them). Essentially, the Fable franchise is like the Iron Man franchise. When you first see it, you think 'oh yeah that's pretty cool', so then you see it again when it's released on DVD and forget why you liked it in the first place.
I know, Dionysius the 2nd, and Damocles served in his court. I learned that in my classical languages class(old Greek and Latin). But Yahtzee often makes obscure game references, so I guess I got a bit confused. I guess my brain just quickly drew the M&B reference because the time limit and morality systems are so similar.
Slightly true. PC never seems outdated only because its gradually updated over time,as you get better hardware at your own leisure. The thing with every actual console is that we need to wait three years to get a new one. But when we do, its (usually) a large leap forward thats supposed to keep us content for an additional three years.
He really ripped into the "moral dilemma" and it was hilariously accurate.
"We're about to get eaten so shut up!" is a good card to play as a leader.
breakneckvision Yeah that's a fair point. I wish the writers would have found a way to justify it. Even by the old. they would throw me in a mental asylum if I tried excuse. I thought it was interesting though. I vied the "evil" option as the good option. It seemed to come down to what was perceived as good and evil rather than what was good and evil. Was a bit of a dark Knight moment where you have to be hated for the good of the people who hate you.
I hate this kind of inability to communicate in any game, movie or book in general, and I can think of too many examples of that to list.
The same thing happened to me at the end. The only difference was that 100% of my population died and I got the "good" ending. Afterwards all the shopkeepers and random npcs were gone but you could still eerily hear them converse with each other.
Congratulations you got the "turn the game into a source map" ending
That’s some horror movie type shit.
We did it Patrick! We saved the city!
You forgot to mention the sanctuary it was such "an improved and easier to use than an inventory list" said nobody in existence except the developer.
Finally someone said it.
really though. I had no idea what it was for about 15 minuets. it also didn't help that the game arbitrarily closed rooms from time to time
I thought it was cool, for maybe one second. Looks nice and I had fun poking at John Cleese, but otherwise it needed to go.
And the map! That map made me want to burn some puppies it was so evil!
I thought it was cool until I realized that it was a gigantic pain in the ass and not practical at all (which took about ten seconds)
I completely agreed on his "1 year picnic before the apocalypse or 1 year of hardship but live" comparison.
One of the problems was that the game didn't take into account actual defensive measures that you put in place. For instance, my friend spent large amounts of money on rebuilding forts and hiring guards. Apparently this makes Albion less ready to repel the invasion though for whatever the fuck reason.
Robert Rutledge
I suppose you might ask yourself, how do you prepare a continental defense against an army of shadow monsters anyway, short of showering the entire coastline with holy incense?
SinerAthin Well I mean they can still be hurt by weapons and magic or whatever. But either way, if they're invincible shadow monsters of doom, I doubt they'd give up their invasion in awe of your wealth and prosperity.
Robert Rutledge
True, but even then, do we even know how much those shadow monsters care about logistics?
Do they even need boats to cross the sea?
The funny thing about the "choices" of being king is that like yahtzee said you can just make all the good choices after making money from houses. Just take all the money from the treasury (an evil deed) invest it all in houses, then put all the profits into the treasury again (a good deed) and you're done. Piss easy.
You dont even need to do that m8, you can just prioritze lighter combat and buy as many of the properties as you can, and follow that with completing the story. Mind your dodging and poof. Solid gold base to 100% all good choices.
Jeremy West or just do new game+ mode where you keep road to rule progress, all your weapons, clothes and such, and your money. Had 26 million in brightwall academy
Since when is there's a new game plus?
Fable 2 review: "Why can't you marry your dog?"
Peter Molyneux has heard your pleas!
Skyrim's marriageable NPCs had more personality than that. Also, sometimes they'd open a shop and just print money for you.
I don't know. Skyrim's characters were also pretty bland.
Von Steiner this is why you join the pc master race and mod in better npc's seriously right now skyrim is half a game till it gets mods (that first half is still really damn awsome)
hardwirecars Not really. I didn't think the first half was that good. The entire game was just bland to me.
Von Steiner well your 1 out of a few million
its cool not every one likes every thing
hardwirecars Pfft, PC master race...
You're aware Yahtzee made up that term to make fun of zealous PC users, right?
I just baked pies to save the kingdom.. lol
Congrats. You saved the kingdom from starving and death.
Local man ends world hunger to save the kingdom from being eaten by cosmic horrors from beyond time and space, more at 11
Wait so you could just feed the monster pies and it wouldn't kill everyone?
The time-jump last mission thing bloody happened to me too!
I'd got a plan, and had amassed maybe 2/3 of the gold I needed, then the gaps between story missions went from a couple weeks, to a couple months and WHOOPS, looks like it's the fucking apocalypse...
The thing about Fable is what it does good, it excels in. However what it does bad, it utterly fails in.
Then, what does it do good in or excel in..? Having only played the first one and not liking it AT ALL, I have to ask.
Adrellisartar Novalrus the magic looks pretty...
(that is all I could think of)
which..isn't much..Skyrim has pretty magic, but is overall a bit more fun to play.
Adrellisartar Novalrus
Well, the world is delivered nicely, and it does a lot to get you immersed. The music and story really do bring the whole "Fantasy" over and suck you in. The Combat isn't bad, altough magic tends to overpower the rest in later parts of the game (If you ignore the cheap Doomspells tough, Archer and Warrior can still be lots of fun). And Fable was one of the first games to actually try to implement a serious morale aspect into the game.
However, where the game falls flat, and probably the reason it's fan community is so small, is the fact that it's WAY to shizophrenic. The guy above said it perfectly. It has a few core aspects that run great, and still manage to suck a lot of people in (Otherwise, we wouldnt have gotten two sequels), but it tries so many other things, and shoehorns in a lot of unnecessary bullshit, until the game as a whole has a really mediocre quality.
My biggest gripe tends to be the way the morale choice is presented. Granted, I gave Mass Effect shit for that too, but I HATE the fact that most Dev's go for this stupid Black&White presentation with good and evil. You're either Jesus or Satan. There is no way in between, in fact, you get some serious disadvantages if you dont stick to one path entirely. Being evil is fun, I guess. But it's just murdering people. And the only difference is people going "Boo" as they see you, instead of "Yay" if you'd been good.
The fact that only 1% of Albion's Characters is interesting, and the others are just bland puppets with stereotypes added in. And you're supposed to care and even MARRY those!
Adrellisartar Novalrus to be fair skyrim was after fable 3 wasnt it?
He is absolutely right on the comparison. People defend exclusive games to the death. No matter how mediocore or awful they are.
+Suika Ibuki True, I'm a Fable fan because it hooked me when I was younger. Also my standards are waaaaaaaaay lower than Yahtzee's.
It's more defending your favorite games.
+Michael Prymula Remember when Yahtzee did his console exclusive contest? Titanfall was disqualified for having a PC release.
+Jordan Johnson I personally think that it(in some cases) is defending the exclusive games on your particular console, because you want to convince yourself that you've bought the right one(which is one of the reasons why console exclusivity is a bad thing. It promotes that sort of behavior).
I don't defend exclusives, I defend my favorite games.
I don't rage when people dislike those game, I don't care.
I am literally not hating on anyone.
His statement about “can’t we just do the shitty thing for a year and then reverse it, isn’t one year of hardships worth more than one year of picnics followed by Armageddon” hits different in 2021
Funny!
Except in real life there was no real danger and people were put through misery and hell for no reason.
@@josh18230 Sure sure, a couple million people died and the threat mutated again and again and keeps killing people because large portions of the population think solving problems is for pussies, unless it involves guns - until they end up in a hospital parking lot, crying for air because there is no ventilator left.
But to be fair, the mitigation involved wearing a piece of cloth on the face and now getting some medicine which maybe a billion people have already taken without major side-effects? That's clearly WAY to much work.
Oh well, I guess after the US got used to having a mass-shooting every other day, people stop caring about saving lifes.
But the primordial slime monster is obviously a liberal conspiracy. >_
@@Shuizid just wash your hands and don't get spit on by random people. Same procedure as the flu. People act like it's the end of the world and it just plain isn't.
All I remember of this game was having a huge pile of gold and kicking chickens up the arse, oh and John Cleese is in it.
+jim jimjim Well, that's the best summation of a Fable game I've ever heard, so... well done, I suppose :D
It's tragic that moral choice systems are touted as a "good" feature for game, when they basically amount to being "Do option A and you get praise, or do the more sensible option B and be damned to hell for all eternity".
Exactly. When a game has a moral system, it shouldn't tell you "Option A is good and Option B is bad, choose one." It should give you a choice, but not tell you which one is good or which one is bad. That is one of my problems with Mass Effect. People praise it for awesome story, which is awesome, but it just turns to me not even thinking about which choice to make, because I always had to make the good/bad choice.
xMartyZz Plus it's not like you actually get anything out of being good except for different item unlocks, while evil tends to lead you straight into a nonstandard Game Over and then drops you off at a checkpoint and then tells you to not be evil.
Yeah, but I gotta give it to the developers that the dialogue is really well written.
xMartyZz I know a game that does this well, and I don't mean well at fucking it up, it does it well. Dark Souls (if you can get to the end)
redder876543 I haven't gotten to the end of Dark Souls, because I spoiled it for myself by watching tons of let's plays before I bought it, which made the game boring, because I knew what to do and where to go. I haven't however seen the ending, is there some actual moral choice there?
"The people who do the actual organizing of the revolution take it as red that you will be king because you're the only one with the 'king' genes"
Yahtzee just discovered how monarchies work, despite the fact he grew up in one
"Surely one year of hardship is better than one year of picnics followed by Armageddon" is probably my favorite line in all of Zero Punctuation.
I loved this review so much. He spent a good chunk of it bagging the NPCs, had his cunning plan fail, had the one quarter of the NPCs left say how wonderful he was after the evil was gone and called the fact three quarters of the NPCs were gone a 100% positive result. I laughed and laughed.
The ending for Fable 3 turned out fucking awful though. It doesn't matter if 99% of the population is dead, if you just leave the game for long enough and come back all the NPCs will have repopulated and everything will be back to normal. Making all your sacrifices FUCKING POINTLESS.
I guess incest is the reason why all the "characters" are the same?
I ended up with 6 million gold early in the game and got bored REALLY quickly. I then decided to lose it all by buying property and renting it out for almost free... still didn't eat it up, I made purchases of everything! 700 dressers later and multiple Marriages which ended in divorce in the hopes that half my estate would revert to the wench I hooked up with I got through my mountain of Gold, but it was just "what's the effing point" then Yahtzee tells me I could have thrown all that money at the goo-monster and I would beat the game. Are you kidding!? FML
He wasn't joking about the dog fucking thing, jeez.
really
Yahtzee predicting Stephen Molenaux's pivot is great
Peter?
I bought this game, beat it in a weekend, and was so depressed about the ending I went back to the game shop I bought it from and demanded a refund. The funny part was, the manager sympathized with me and let me pick out a different game. I picked Dragon Age II and I didn't have the balls to demand my money back a second time.
That is when you do all the renting in the beginning of the game so you can take your time
...just...one...more...
I had enough money to do "good" deeds and defeat the evil thing because I bought and rented out every house, shop and what have you in Albion.
Fable 3: Still not the worst Fable game ever made. Reason: see Fable: The Journey
I didn't really like Fable 3 much. I liked being able to collect a crap ton of food and clothing items, but they took a lot of that away to be more "streamline." Fable 2 was my most favorite, I just love that game. The atmosphere, the vaguely campy jokes, and even the main characters. I also thought the first Fable was pretty good.
I freaking love Fable III, yet I still think this review is pure brilliance!
I'd say the only real problem I had with Fable 3 (I absolutely loved it otherwise, best game in the series as far as I'm concerned) was how utterly insane the royal choices tended to be. With a couple of exceptions, every choice that was made was either stupid evil or stupid good with no compromise and still raise the funds we need in the middle option being available whatsoever.
You know what? It IS nice to see Mark Heap still getting work. I love that guy!
I tried to fund it myself. Ran out of time. Everyone died. Including my 6 wives and 20 children.
The SAME exact thing happened to me on Fable 3. Had the whole plan, gonna save everyone, but he game is just like NOPE. Everyone died, never played the game again.
i remember the choices as king went with good on all of them cause i had like 75 million gold by the time i got to the throne. moral of the story don't make it so i can make so much money that god himself goes DAM he's rich :)
The "king slipped into a fucking coma" line is my personal favourite Zero Punctuation moment.
The second half of this review became very eerily relevant, don't you guys think?
I love this review. Still the funniest ZP review and one of my favourite bits of comedy on the net.
1:36 well Yahtzee, you did ask in your fable 2 review "why cant I marry my dog?"
What Yahtzee described at the end is EXACTLY what happened to me. I did all of the good decisions, and then jacked up the rent for EVERY property in the game with no repercussions to save up money. However, I went forward in the story, thinking I could get a nice lump of gold quickly since there was over 100 days left, but I suddenly skipped to the final battle and I had a little under 1 million gold left to go. Thanks Fable 3, I'd have to start another save file just to get another chance at that achievement. Not happening.
He forgot to mention the fact that for some reason you still can't name your own fucking character.
"Horrors from beyond the veil of time and space are coming to eat us so shut up seems like a pretty good draw card for a leader to have" XD
You know what.
When I first got this game I just could not get past how _awful_ it was, and I never completed it. But up until very recently I actually managed to finish the entire thing (and, in the end, I've found that I actually did sort of enjoy the experience) and I have to say:
1) This video speaks the truth and nothing but the truth. The narrator might as well have sworn an oath with his hand over a bible in front of a court and jury.
2) I've laughed so hard that I cried from this review. The attitude of this narrator just shows you how painstaking this game could be at times and I LOVED his responses to these moments in the game.
i.e., ("Surely one year of hardships is a lot better than one year of picnics followed by _Armageddon._," and, "'_If only we've been more prepared!_' said one NPC. Yeah, if only the king hadn't slipped into a f***ing coma for 5 months and his tenants had paid their f***ing rent.")
I remember an interview with Peter where he said that decisions that you make are not just good and evil. So why is one on fire and the other glowing?
Yahtzee for KING!
What? No Kingdoms open for new kings? FINE! Yahtzee for President! xD
I chose to keep the lake because I ended up thinking about the effects it would have in the long-term. DAMN YOU LOGIC!!
LOL 3/4 of population dying as a positive ending.
I laughed so fucking hard at that line and sat back with a smile on my face awaiting the inevitable lawsuit that never came.
Okay fine. He's chaotic neutral.
I've just watched every one of your videos up till now (2015). And this one is probably the best.
loved fable 1, enjoyed Fable 2, hated Fable 3 with a passion
Really? I hated the first game. Couldn't bring myself to finish it… Maybe I'll actually like 3.
buddy fable 3 is the worst out of them 1 was meh 2 was my favorite 3 felt like they dumbed it down for retards
Peter Maleneugh(or whatever) is like Tetsuya Nomura, in that even if he's good to have around, you need to tie him up at night and lock him in a room on the opposite side of the building of story/gameplay mechanics.
Good- Everyone dies
Evil- Everyone Lives
Screw Logic
2021 is just the back half of fable 3 isn't it
Don't say "shoggoth". The politically correct phrase is "fluidic".
Am I the only one who sets these on an eternal loop for weeks at a time?
Excuse my overly religiousness but I feel the "evil" option is pretty much the answer to 'if there is a god why do bad things happen to good people' thing.
Then you agree he's not omnibenevolent? 'Cause that's what I got out of your comment.
verrin well it's for the greater good is what I mean, I don't want to get into a religion argument.
That's good, cause I don't either. There's centuries of arguments about this very concept from philosophers. TH-cam is not a good place to rehash something that's been done to death.
verrin yea lets just agree to disagree.
What the hell?! A comment chain about religion that DIDN'T erupt into threats and childish name calling? Where am I?!
I just got back from watching the OG Fable review and I can hand on heart state that I thought I still had this at 1.25 speed. No joke.
Just subbed, love the reviews, even of games I liked better than you did. Style points for never ending sarcasm.
lawful evil doesn't mean he follows the law ,means he follow a guideline in some way ,and that doing so is important to him ,like being part of a council of evil wizards or something
but yeah ,its a interesting guideline that worked for years , it would be so awesome to see someone pull itof
I don't think the first Fable was mediocre at all, I finished that game in about 3 days because it was so engaging. And that was when I didn't even know it was exclusive.
Fable 1 was preaty damn good. Its only flaw was "IT WAS GOD DAMN TO SHORT!!!" ... Oh and the main hero ages god awful fast (it would not be that bad if only other NPCs would age too!).
I love the fable franchises but these reviews are so accurate haha
watching this video (as an american) in 2016, against the backdrop of America's social/political situation is fascinating. you seem to have perfectly captured, in a metaphorical way, the entirety of american culture and ignorance. The whole thing is like a an abbreviated version of our entire human history leading up to our bloated rotting egos clapping and celebrating the ingenuity of the leperesque remnants of what we are currently wreaking upon all that is. well done, sir!
I read this in his voice lol
There is a graph somewhere that shows the increase in hype, and the decrease in expectations.
I loved Fable 1. I really liked Fable 2. But Fable 3... ugh, even I can't really defend it. It has some good ideas, but almost every one falls flat on its face. The sanctuary looks good on paper (No menu means more immersion!) but in reality, the menu is still there, but now it's over complicated and the story reason is completely nonsensical. We NEED menus in games, and trying to hide them won't make the game more immersive. If you can find a clever way to integrate them into the game (Like Fallout's Pip-Boy), that's great! But don't force these awful ideas down our throats.
The combat was more limited than before, the weapon selection is pathetic, the story was boring and full of unlikable characters, your dog is even less of a part of the game than it was in Fable 2, the moral choices (Like Yahtzee pointed out) are fucking retarded, the series once again cheats you out of a boss fight before giving you a really shitty one at the end of the game, and I just found myself pushing through the game as quickly as I could so I could get back to an actually good game.
There was one legitimately good part of the game. I thought the pacing and atmosphere of the "Darkness Incarnate" quest was excellent. It legitimately had me scared and for the first time in the game, I was actually enjoying myself. But once you get to the desert town it's back to the old slog.
Man, I weep for this series. Lionhead and Molyneux had a chance to make a lasting, classic RPG series but just completely dropped the ball by trying to innovate so much so quickly that it completely missed what made the first Fable game so great.
imaloony8 I actually liked fable 2 story it was just the ending that was bad
omg darkness incarnate was scary af, the way you go to the sanctuary and its all messed up and jasper is straight up gone really cemented "this is bad, i need to get out of this cave". i still liked fable 3 sure it missed out on sooo much of what made the first fable great but really i think it still stands on its own, replaying it again soon on my PC this time and im looking forward to checking out the DLC i never got to play.
ALL HAIL KING YAHTZEE!
Seriously, that should be the fucking title of his next book.
What about Whisper, Thunder, and Scythe? All of them are Heroes. All of them are black. Since you likely played an evil Hero, Whisper was probably the only good Hero in there.
interesting, but my question is where did you get a picture of a hairless, hornless alterian troll from?
+tobymaxgames It's a base of Aradia
And all of them are gone by Fable III, and even in Fable TLC, were effectively useless to any plot ever by the end of their story arcs. They may have been intended as Heroes, but really, they were just there to make you look cool.
Sean McTiernan Scythe isn't gone. He can't be. That's not a cry of anguish. He literally can't be gone. His immortality is exactly that. Death will not take him, no matter how much he'll eventually scream it needs to.
Also Garth. He's still alive during Fable III, but he's back in Samarkand in one of the books.
I enjoyed the game and laughed at it's ease. It was the first game I ever bothered to get to 100% achievements on, DLC included
You forgot you spend 1/2 of your time in loading screens.
That's just how Fable games are I guess, through the entire game you're like "yaaaaasss" but then at the end you're like "eh."
I love Yatzee's description of the king part of the game. "It wooks pwetty!"
I Agree With The "Slipping Into A Coma For 150 Days" Bit. That Was Really Annoying
In Fable 2 there was a black hero.
Also the Fable 2 one went to prison... So... Still racist.
I only played fable 2 a while ago. I forgot that for a sec when he was describing the beginning and only remembered when he said "your brother is evil" and thats when i thought. Wait a minute, "Brother"?
A morality system needs to be just a bunch of shades of grey,fallout did this quite well actually
Um no...no it doesn't
I had the highest karma rating and had already saved the village from the unexploded bomb, plus had done the entire guide book but I stole one plate from someone and the whole town went ape-shit. They were out to kill me because I picked up a plate.
Fallout (like ALL moral choice systems) still boiled down to good or evil. Do I blow up the bomb or disarm it. Do I tell the slavers to fuck off or go enslave people etc.
It was an alright game, but I wish people would stop holding it up as the be-all end-all of gaming.
Dylan Johnson You say you don't get anything for being good then point out Fawkes, you invalidated your own point. You also work on the assumption that everyone picks a side based on their first action, which is a result of the binary morality systems. A decent moral choice(off the top of my head, I'm sure someone's got better) would be do you save random children over your wife, or who out of a group of hostages do you kill.
you seem to have misunderstood, or I didn't explain it well enough
I didn't say you don't get anything being good or bad, but the option is there regardless of how you act.
you do not get anything for being good or evil, the option to have fawkes is always in the game regardless to how you play. However you lose out on being allowed to recruit him by taking an evil path, but can hire him if you change to being good. the option is not locked out the instant you start the game and decide you are good or evil, or neutral. which is why I said there isnt a system.
As for your ideas of a decent moral choice allow me to expand on that.
Saving your wife, or saving many young children from dying, the obvious and only choice anyone would pick would be the children because the other choice would allow young children to die to save one life.
Why couldn't you just save them all? or have the choice to kill them all, maybe you only want to save the male children, or your wife and 2 kids.
Oh boy a whole bunch of hostages, kill one kill them all, shoot 2, maybe release 4 more to get freedom, etc.
The reason moral systems were so widely popularized in all the pen and paper games like D&D is because you can have a specific control over your characters actions. videogames have only programmed controls.
My idea of a good in game morale choice system:
you start the game and decide whether you want to burn the starting village to the ground, or prevent that from happening. your actions made early on, evil or good begin locking certain encounters from the game.
EX. 3 evil actions in a row locks out a certain good aligned area later.
EX. 3 good actions and 1 bad action may prevent a random encounter for truly evil players from happening.
I don't think you're making your point very well.
I never do
Fable tlc is my favorate I just wish you could buy ALL houses. Thats what I like in fable 2 such a good economy.
You're giving the political aspects of the game too much credit. I know you pretty much didn't give any but it's still too much.
My guess is that Peter Molyneux probably knows about as much about politics as a ten-year-old if the game is anything to go by. The policy options and their moral judgement don't really have any connection to the real world. Well, admittedly political terms tend to be frustratingly fuzzy so I'm not really sure if "conservative" should be interpreted as "whatever Republicans stand for" or some sort of stricter interpretation. But anyway raising taxes is not really a right wing policy but it's also deemed evil. So it's more like "things that I don't like" are evil. The game isn't sophisticated enough to be left wing (whether or not you actually think leftism is smart or not it DOES have a theory it follows): I don't think it even knows what leftism is about. I guess you could call it liberal but mostly because the word "liberal" is practically meaningless nowadays in political context since it's been used for everything from flat out communism to Ayn Rand. Because apparently words are hard for people.
I really don't know what I'd call the political ideology of the game. It's definitely not a real life one. Apparently it's just... hero-dependent politics. Everything will be okay as long as there's a ridiculously powerful and rich hero taking care of it all for us, that's the best way to do things. Fairy tale ideology.
And of course the choices are always limited to two or three or whatever the number was, I haven't played this game since it came out. What I wanted to do was set up a progressive tax code (and then probably find that the rich get really pissed off at me and rise against me or something and I'd have to deal with them: hell, I'd be happy to go there and face that and other possible problems, as long as it as my own damn decision and the consequences made sense). But no, you can't choose what or who you tax, only how much you tax. Which I'm pretty sure would be simplistic even by the standards of bronze age societies.
What's the point of ruling your own kingdom if all the power you have is limited to a handful of laws and specific cases where you can only choose out of pre-determined options. Not to say that it's possible to accurately portray absolute sovereignty (and all it's possible effects) in a video game but seriously even I could have done it better. Or more interestingly at least. Or maybe just don't stick it in if you can't make it work?
you know, that was pretty fucking incredible. did you know that?
holy shit.
Sounds like a constitutional Monarchy to me. The king/queen gets choices, but only if they are approved by the parliamentary first.
Right, so this isn't a response to the video, so much as a general statement about my experience with people who have already responded. Yahtzee, after all, is expected to be furious and hyperbolic. Between that and his excellent use of metaphors, I doubt I will ever fail to enjoy Zero Punctuation.
Everyone else, however, seems to be of precisely the same opinion, which is a bit of a shock to me...
It is entirely possible that I have missed something which everyone else has seen, but... I completely enjoyed Fable 3.
Actually, I generally enjoyed all of them. I am aware that they have their flaws, and I have expended many exasperated words and grunts describing my ire whenever my dog gets stuck in a tree.
But... seriously, they seem like perfectly serviceable games to me. Visually solid and fleshed-out, well composed soundtrack, well-voiced characters, functionally good (if a little basic and mildly unbalanced) gameplay, a damn good script, a perfectly acceptable story. Fable 2 and 3 sucked me in immediately, and every replay continues to do so. I came to Fable 1 afterwards, so I was prepared for the down-shift in expectations that comes with the switch from the 360 to plain old Xbox.
I am sure I will be judged harshly for saying this, but I get more enjoyment per hour of Fable 3 than per hour of Skyrim - and I really enjoy Skyrim. It just feels more like Albion is a functioning little world which will keep on ticking, even if you never visit again. Skyrim and Oblivion failed that test for me. Whenever I played them, I certainly had a lot of fun, but the whole world just seemed to exist in order to validate the player character, which makes Tamriel feel distinctly flat and unreal (this is an issue which also manages to haunt the Fallout universe to an extent) - an issue which will most certainly continue to colour my perception of any future Elder Scrolls titles until something significant happens to break that habit.
To be candid, I finally felt as if I were talking to real people in Fable 3, as opposed to models with voices read by stunned university students who haven't quite worked out how to emote evenly (and the monumental Jim Cummings, who remains a sheer delight no matter what he is in). Fable's characters mostly let me invest in them. Yes, the disparity between the quest dialogue and standard NPC chatter was occasionally jarring, given that one is scripted like a modern British comedy series, and the other gives you the impression that Albion's inhabitants are all a bit mental, but I just thought that most of the content problems the game has were amusing, rather than irritating. The only issues which ever genuinely left me annoyed were the occasional mechanical fart, which left my character stuck on a rock or hovering 24 inches above the ground, but they were hardly a chronic problem.
Also, I thought the point of so much customisation was so that you could project whatever aspect of your psyche you wanted on to the player character, which would thereby negate the need (and should) for the hero to be fully fleshed out ahead of time, otherwise, it's hardly an RPG, is it? If your hero is already a complete character in their own right, what on Earth is the point of having the option to tailor them to your personal specifications?
Perhaps it's because I completely missed the hype that was built up before each game, and just sat down to play them with no preconceptions. I didn't find the sanctuary at all frustrating either - I just - sort of - assimilated it, because it felt more like the kind of place a hero might go to sort their shit out, rather than by dipping into another mildly concussed re-interpretation of the same RPG menu we have been dealing with since 1985.
This is the first time I have stopped to read literally anyone else's opinions about the game, and honestly, I am surprised that it seems so widely reviled. Surprised, and a little bit sad and disappointed, like I've been caught doing a bad thing which I never knew was bad until now.
I feel as if everyone is going to expect me to change my opinion now (and I fully expect people to turn up shortly, in order to call me a fag, to try and force me to do so), but I am struggling to understand the hatred. I mean, I can get that some of the flaws might be too much for some, but I truly do not grok why people are just so damn vehement about it.
I am fully aware of all the game's balance-problems and flaws, but for me at least, they fail to spoil the experience (they fail to come anywhere near spoiling my experience), and I refuse to let myself change my mind until the game actually does something in order to require it of me.
The review was, of course, pretty spot on when it came to finding and describing the flaws, and was also hilarious (as are they all), but honestly, most of the issues everyone is making such a meal out of just seem like so much hyperbolic marsh gas compared to the actual enjoyment I actually got out of the actual game.
I liked Fable TLC, I loved Fable 2 but, holy shit, Fable 3 was so bad.
agreed it felt like a dumbed down fable 2 and was lacking in outfits and weapons i'm 50/50 on how they change to match if you're good or evil
The 150 day jump caught me by surprise. I was so pissed when it did that.
fable 1: great
fable 2: ok
fable 3:............ fuck
yeah it is. EBGames magazine had an issue on it this month.
i already had the 6 mil going into the ending scene but still got the bad card for not being prepared. what did they do with the other money? buy shit whores?
oh trust me i dumped all the shit into the treasury whenever i could. however i just chose all the good choices with the companions as well so maybe that doomed me to fail
When I got to the end game stuff, I just slogged through the game again on another profile, made all the evil choices, then went split screen and donated all the gold to myself.
I find it hard to like any game that treats me like a 3 year old child with learning disabilities whose farts and chicken kicking routine everybody finds hilarious.
5:02 I see this as an absolute WIN!
This review is a fairly accurate take on the 2020 pandemic. Except that it was the conservatives who pushed for happy and short lives.
Because of this review, when I finally played the game I spent the whole game getting ALL of the properties
Noob, just set your xbox internal clock a year ahead, and you'll get a years worth of payout.
Why can't I stop watching these?....They're...so...good... :)
I like all the Fable Games, and think they are good.
Holy shit my name actually is Peter
Gold star for you..
*****
By internet you mean herpes from a G.I.R.L. (guy in real life)?
im praying for a game dev to be here now because u sir just had the greatest idea in rpg history
Fable is such an awful series
Actualy Fable 1 was alright than came Fable 2 wich was weaker in every aspect than Fable 3 wich was ewen wors.
The original Fable was amazing. Everything after is crap...
At the time of their releases, I've never minded any of the 3 (numbered) Fable games. Fable: The Lost Chapters was by far the best and most replayable of the series, but that isn't to discredit the other two, because with 20/20 hindsight they're all pretty bad anyway. The problem Fable 2 and 3 have is that when you've owned the games for more than a week, you realise just how many flaws and how deeply shallow and strung out the games really are (which is ironic considering there's less than 15 hours worth of a story between them). Essentially, the Fable franchise is like the Iron Man franchise. When you first see it, you think 'oh yeah that's pretty cool', so then you see it again when it's released on DVD and forget why you liked it in the first place.
9Anine9 I liked fable 2 more than fable 1 or TLC. But Fable 3 is crap.
dricsi07 like your grammar, starts off good then gets worse as it goes on:)
I've had Fable 3 since Christmas, and I haven't even taken the plastic off yet.
I think Peter took the advice from Yahtzee's fable 2 review a bit to seriously concerning the dog
"People always enjoy a good fable. M'aiq has yet to find one, though. Perhaps one day."
-M'aiq the Liar
Suprised no one else got this lol
I know, Dionysius the 2nd, and Damocles served in his court. I learned that in my classical languages class(old Greek and Latin). But Yahtzee often makes obscure game references, so I guess I got a bit confused. I guess my brain just quickly drew the M&B reference because the time limit and morality systems are so similar.
Slightly true. PC never seems outdated only because its gradually updated over time,as you get better hardware at your own leisure. The thing with every actual console is that we need to wait three years to get a new one. But when we do, its (usually) a large leap forward thats supposed to keep us content for an additional three years.
Fable is on steam now.
i basically just did 2 play throughs, first where i played it like a sensible person and 2nd when i rented every building before dethroning my brother
The best part is with the final ending none of it matters because at some point NPCs start respawning at normal rates again.
Not if you do all good and all is left is guards