Intro to Graphics 20 - Shadows & Reflections

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  • เผยแพร่เมื่อ 10 ม.ค. 2025

ความคิดเห็น • 7

  • @EnchiridionYT
    @EnchiridionYT 11 หลายเดือนก่อน +1

    Thank you Cem! Excited! Early Morning CG Session! 🙂

  • @shoryaagarwal561
    @shoryaagarwal561 3 ปีที่แล้ว +3

    Thanks for the regular upload . Love these !!!

  • @cem_yuksel
    @cem_yuksel  3 ปีที่แล้ว +8

    TH-cam kept deleting the comments by Eric Haines (th-cam.com/users/MrErichaines) so I'm posting his first comment here myself (I hope it won't be deleted by bots):
    Nice! Here's an article you might enjoy, about how to compute the bias adaptively and automatically. Imperfect, but better than a user-set fudge factor. link.springer.com/chapter/10.1007/978-1-4842-4427-2_6

  • @davidmaaschdeyck
    @davidmaaschdeyck ปีที่แล้ว

    Thanks for this. Was getting stuck, but turned out I just had to implement the bias. Everything works perfect now! :)

  • @saikongz
    @saikongz 3 ปีที่แล้ว +1

    Thank you, Cem! Great lecture and I learned a lot from project 6.
    I think there might be a minor issue in the template code in project 6.
    The last line of code in project6.js:
    return vec4( textureCube( envMap, ray.dir.xzy ).rgb, 0 ); // return the environment color
    The opacity should be set to 1 to enable the background by default, such that I can achieve the similar result as you presented.

  • @mytinkerings5915
    @mytinkerings5915 หลายเดือนก่อน

    We may need to take into account additional hits if our objects are translucent.