i welcome the change wholeheartedly tbh, because infinites up to 99 hits is basically just BM at that point especially when uncombo'ing is much more valuable in this game anyways
@@countp6830uncombo'ing in mvc1 is a glitch where if you hit the opponent on the very last frame of hitstun, basically the last frame before theyre actionable after getting hit, the combo counter resets which means the damage resets too from my testing in training mode, this is removed in this collection, BUT, ill have to check in a real match
Thats ps3 version right there
is that good?
i welcome the change wholeheartedly tbh, because infinites up to 99 hits is basically just BM at that point especially when uncombo'ing is much more valuable in this game anyways
update: uncombo'ing is gone too fuck this collection
@@EXDSPRTSguess it’s back to fightcade
@@EXDSPRTSwhat does that mean? Im new to this game
@@countp6830uncombo'ing in mvc1 is a glitch where if you hit the opponent on the very last frame of hitstun, basically the last frame before theyre actionable after getting hit, the combo counter resets which means the damage resets too
from my testing in training mode, this is removed in this collection, BUT, ill have to check in a real match
Iii didnt understand, what happened?
p1 in og mvc1 CAN'T stun the opponent, there's no infinite protection system for p1, so this is a massive change