Earthlings will be invincible. Males have best strike supers and females have best ki. There'd be no point in any other race with that high damage and above average if not average stats everywhere else. The buff that you get from potential unleashed is the best thing it can be
The Legendary Negro Saiyan as much as nerfing is bad there is a thing called balance that some people think is needed thats why this should have been made before dlc 1 since it was a problem a long time ago
The Legendary Negro Saiyan Feel your pain. Unfortunately this is what happens in almost every game. Noobs start loosing and blaming everything is op...
shinfirumaru1 it happens in almost every game its annoying. Now people want super saiyan nerfed ? I dont even play as a Saiyan but i never see saiyans online because rhey get rekt easily
Lee Cameron cant they just make ssj slightly stronger or have something like SSJ: 5+ health 10+basic attack 10+ strike supers(change numbers to what you think is right) SSJ2: 5+ health 15+ basic attack 20+ strike supers SV: 5+ health 10+ basic attack 10+ ki supers SV2: 5+ health 15+ basic attack 20+ ki supers potential unleashed: 5+ health, basic attacks, strike supers, and ki supers
***** well not exactly. Technically its the same thing but different at the same. Its the same thing the elder kai teached gohan, but since not everyone a saiyan not everyones the same i think
***** Yes but then people could get frustrated with it and stop playing as saiyans. The system seems fine the way it is to me. I face spammers every day and I handle them.
***** Not really. I feel spammers can learn easily by getting there asses kicked by players who understand the true way to win. If we punish them by changing the mechanics we also punish good players by ruining styles they have.
I've got an idea. If this was put into the game in xenoverse 2, maybe that unused slot between your evasive and your ultimate could become a transformation move slot.
to me i feel like it shouldn't be changed, but yet still be balanced. I think that if maybe they make a small pause between ultimate's when in Super Saiyan or in general. I feel that could give a bit of a better experience when fighting there player's and add to more strategy doing ultimate's. If any body else agree please, like.
WOW WOW WOW SUPER SAIYEN NERFED ?! WTF ?! Saiyan is the race with the lowest stats of the game, this race obviously exists for PvE and even with SSJ they get rekt in PVP. That's a good thing that the PU doesn't actually gives unlimited ki (hello female humans with Vegeto's outfit) but the SSJ should stay as it is. Oh and BTW, I tried Frieza's emperor's beam + Super Vegeta 2, Beast in PVE xD
I've been posti ng this idea everywhere, but I feel that super saiyan shouldn't drain you, but instead it should make ki blasts cost more depending on your level, while powering them up. That way people could stay super saiyan but still have a signifigant hinderance to them.
I really do like the idea of Super Saiyan actually making you stronger instead of the infinite attack because it seems kinda lame that the Saiyan race gets infinite attacks while the other races would be limited.
They should have a separate bar for super saiyan. The bar should go down based on how much you get hit. you should gain three ki bars (unless you have max) but not have infinite ki. so the you could pull off a couple of ultimate ki attacks without letting people spam. also keep the stat increase. (please like so rhymestyle can see)
Ok, here's my idea. Remove the unlimited ki attacks and the automatic Ki drainning and lose the regular ammount of ki bars when an attack is used. But now we have to have a way to knock down super sayian. I thought of two ideas: 1. When you guard break a super saiyan oponent, he loses super saiyan. 2. If you knockback a super saiyan oponent that has HALF a bar of ki then he loses super saiyan. This second idea is not very polished, but I wan't a way that makes the player be careful with the way they manage KI and have a "punishment" when they lack that management. Much like there is a "punishment" when you don't manage your stamina properly with that guard break thing.
+Lewis's Videos 123 Yeah they shouldn't make Npcs have unlimited super sayian. It isn't fair for other races. I am a earthling and it is just way to hard. PQ 34 is a good example.
If Saiyans get nerfed this way then people will just run away until their ki runs out. Super Saiyan is the only incentive for making a Saiyan. Ki builds are stronger than Super Saiyans so why would you nerf Super Saiyan?
***** you don't need to be trained by beerus to get elder kai, i haven't even seen beerus as a mentor yet and i have completed elder kais training already, get your facts straight
Dude if unlimited ki is banned the game is ruined.Every race has its mojo.Friza can paralize, humans have very good balance,majins are god dammed tanks,namekians can also be tank but also have a lot of ki and stamina.That leaves that saiyans that have low HP but they do have some good strikes. Also the saiyan zenkai boost a deth revive bonus.That aint useful, that leaves the saiyans with only the Super tranaformations. So in the end infinite saiyan ki all the way.
***** Rhymestyle can you please tell bandai namco to fix dlc pack 3 for the PS3, me and many others are having the same problem with it, It will not let us download the pack after we pay for it
I accidentally pressed the captions button at the start and it said "Was when I must have attempted robbery and to be a job as the toasty gephardt" WAT
Tapiro Italiano I agree. I was thinking + 20 for ki blasts (if you use Super Vegeta) and +20 strike (if you use strike supers). If you use SSJ2 or Super Vegeta 2, it would do like +30. Both can also offer like +10 in basic attack too.
make it so you transforn and you stay transformed but using attacks cost ki and the only way to revert back to base is if you lose all your stamina (grey bar, and it regens)
I support the idea of Super Saiyan/Vegeta becoming kinda like unleash Potential. Like i said in one of your previous videos. Once you turn Super Saiyan, you should be able to stay in that form as long as you want, but each Ki Blast/Ultimate attack will drain your Ki meter just like before turning super and other people will have an ability to force you out of your super saiyan form if they either manage to perform high hit combo on you, or just deal massive damage to your character.
+Dauri The Gamer yes there is it because that the unlimited ki gives you ton of spaming this includes the npcs in the quest if your in one and there like 3 or more ssj and starting to spam it really rage inducing
I think they should add Frieza, Majin, and Namek transformations. Majin oculd make you like Super Buu called absoption and you could absorb some of your opponent's moves, ki, etc. or like Kid Buu and be Pure Majin (or both being different stages), Namek could be a power boost called Super Namek, and Friezas could have a customizable form changing power boost called Form Change or maybe even God Form as a second stage transformation. Maybe for Xenoverse 2 or a potential DLC like update?
I believe that in place of a timer, they can make ki consumption quicker when you use supers, and after the ki bar is completely emptied, they could have it where you are a little more vulnerable (i.e weaker stats, inability to charge, lower health, etc.)
I would just keep ssj the way it is because I feel that the way potential unleashed work is the player may not use the buff it gives the player, Whereas ssj is potentially useful as most players use Ki blast supers. So there's my argument.
When I redid my saiyan character's stats, I stopped using ssj to spam. I used it as a power up instead. Now that we have potential unlock, goodbye super saiyan.
Is it just me or is this crazy Rhymestyle week? First it was 100 ki, strike and basic attack will be OP(if you're competent and can dodge or combo some with no stamina to escape it's no problem) and now it's SSJ should be Unlock Potential. Super Saiyan is good for ONLY one reason now, so it only makes since to take that away too right? While we're at it why not make Saiyans have even lower health, or make Majins slower? Better yet, let's just make Human and Frieza Race the only races available because PvP is the only thing that matters, right?
I think that SSJ should give you ki recharge but drains stamina like kaio ken as it ssj is supposed to tire you out. Idk just an idea. And also ultimates should have a cooldown like maybe 5 seconds or more?
At this point i think nerfing Super saiyan and super vegeta would be pointless since all the moves can be easily countered or dodged and if you can't figure out a way to do that then it not the spammer it's you. If they had done this at the beginning then it would have made a significant difference and maybe make the game more enjoyable, I like to use super saiyan b/c I mainly use a melee/strike build so I don't spam super and/or ultimate's unless I'm grinding for a move or gear and i play online and ranked everyday and from when the game first came out to now, hardly anybody spams anymore.
To be honest. In my opinion, and i know some people will disagree with this, but i really think they should nerf SSJ, because i don't think transforming into a SSJ should give you infinite ki. I mean the only people that doesn't want SSJ to be nerfed are the people that like to spam Super and Ultimate Attacks. I have to agree on Rhymestyle comment about transforming into a SSJ or SSJ2 or Super Vegeta or Super Vegeta 2 should give you +20 or +30 Stat Boost on Strike and Ki Supers and +10 on Basic Attacks. That will definitely make it more fun playing as a Saiyan, even though i don't even use Super Saiyan anymore, i still find it better than getting infinite ki. If they nerf it to that. I'll definitely start using SSJ transformations again :D
After you get to lvl 93 and you get a cool cut scene where he does the ritual around you. After that, you level up get unleashed potential. You also get an emote where you can dance like him in the ritual.
Although this comment may be off topic, it does concern transformations: I was quite disappointed at the lack of transformations in this game, sure it has kaioken and ssj, but it doesn't have any for Frieza clan. I think that for Xenoverse 2, they should add: Super kaioken, SSJ3 (maybe SSJ4) and i think it's called USSJ? And then transformations for Frieza race that the player can choose to have at the creation menu, perhaps even apply that to the saiyans as well - anyone who wants to go a saiyan can choose what SSJ level they reach.
Personally, I'd like something in between. What I mean is the transformation while they do require ki for supers and ultimately, instead the required ki is cut in half (Supers require 50 ki, while Ultimates require 150)
Dont nerf Super Saiyan.. its the only real distinct thing about the Saiyan race lol and if people are still whining about spammers like a bunch of babies i have two words. PHANTOM FIST. Its becoming less about balance and more of "it's annoying, nerf it now" lol
The super saiyan forms and potential unleashed are power ups so instead of being able to spam moves, our stats should be increased while our ki doesn't drain, but our stamina when we are attacking/ being attacked.
Super saiyan / vegeta one should boost mainly speed & basic attacks SSJ2 Should reduce speed but boost all attack stats Unlimited KI should stay the con of losing all stamina after transformation is a fair consequence for that bonus
Or what they could do is increase the amount of Ki that super saiyan drains. because unless you have like 10 bars of ki you need to keep charging a LOT and even if you do have heaps of ki you will need to charge up to maintain the form
I don't really see the point of nerfing SSJ when barely anyone uses Saiyans anymore. I don't even use my Saiyan that much now. My Earthling is more fun to use and OP, and my Frieza race is really fun too. SSJ is only for the people that don't know how to play the game ( in PvP ) and yes, I know it's easy to punish when spammers lose stamina but it's almost impossible with the terrible hit detection that lets people jump out of my combos and heal.
Or for people who just like the transformation lol. I have 60 In health, 50 in ki 90 in stamina and 100 in basic attacks 0 in ki and strike supers on my male saiyan just because I want to stay SSj as long as possible. I think they should just boost different things tbh. Ssj1$&2 boost speed, melee, and defence, sv1&2 boost speed defense and ki strength. Halve the costs of ultimates and supers and add a cool down. Ki doesnt drain but if you get hit while out of ki or stamina, you revert. Tbh though, super saiyan would probably have been better if it were tied to stamina instead of ki
I agree with the buff of taking away unlimited ki from ssj but if they do that they would also have to buff kioken x20 because that gives you unlimited stanima
I think that ssj should be like potential unlocked(CaC one). Except that it actually kii drains you, but if you punch someone you will get kii back like potential unlocked. That would be really fun. Oh and you can de transform whenever you want.
Idk about everyone else, but from what I remembered the super saiyan system in budokai was implemented well. All I remembered from that series is that when you would turn super saiyan your whole skillset would change. Xenoverse is lacking that, our skills should change. Aside from that should super saiyan really be considered a skill taking away from your skill set? A good idea would be allowing for a player to become super saiyan which would then change his skill set to let's say super saiyan 2, super kamehameha and etc. why should super saiyan 1 remain in the skill set if it's already in use the skill set should change.
I really don't think it should be nerfed. It balanced out how your ki was constantly drained. If your ki is constantly drained and charging is much slower, the infinite ki allows for skill usage to be unaffected by the drainage of ki. If anything, they should add that to unlock potential in my opinion.
take budukai 3's transformation that'll be great to implement into this. or what i wished they did was use the bt3 transformation system. it didn't drain ki but boosted stats and kept everything balanced. plus keep the transformations as a sub character selection so you don't have to give up a spot for a ultimate move and just short cut it to r3. plus it would clean the character selection because it's annoying having 3 freeza's two cells 3 goku's ect. just put them under one character option and not just a variation form. ik bt3 did this with goku early middle and end and gt, but the character animations were different and the way they handled felt different to the player.
Rhymestyle could you please tell me what the hidden conditions are for dlc 3's parallel quests, searched everywhere on google and cant find them anywhere
I would like Super Saiyan to be the power up like you mentioned. But instead of it still draining Ki, you could just sustain and get a smaller boost, like in the Budokai Tenkaichi games. I still love playing BT2 just for transforming and power down. It's so cool. So if a custom created character could sustain it without draining, and getting smaller boost, that would be awesome. Same with characters like Goku, Vegeta, Gohan, Goten, and Trunks. And maybe even add a feature where characters that can have more than one level of Super Saiyan can use, all the levels available to them. Like in the BT games. I'm fine with how it is atm, but I just really liked that in the other games. Personal nit picking here, but thats the only thing I dislike about Xenoverse.
I actually really like the idea they described in the video. It would help to buff the Saiyan (who have poor stats) instead of giving them unlimited ki use, which isn't even realistic to the show. Super Saiyan is a power multiplying transformation, not an energy fountain imo. I also think it would make ultimate attacks more important because the damage they would do would be outstanding while transformed, but players would have to be patient and tactful when using them or they'll have no ki. That system would promote strategy as opposed to spamming, which takes much of the fun out of fighting games (to me at least).
***** Gohan's transformation is Potential Unleashed. The Time Patroller's transformation is called Unlocked Potential so they're 2 different transformations.
I think they should make it so that when you transform you use 3 bars of ki but it doesn't drain your ki. Also some stat boosts and when you run out of ki you transform back to normal. If it would still drain your ki that would make super saiyans really weak and every other race would have an advantage.
To make Super Saiyan Viable, yes, make it a transformation state. However, I think they should half the cost of all supers when you transform, and keep the statistics the way they are except the whole, Super Saiyan basically gives you higher defense to everything versus Super Vegeta that only gives you upped defense to Ki attacks. The bulk of this idea from a comment on a thread on the web so I don't take credit for the idea. However, I think it should be passed along.
Rhymestyle and zztoastie (GET BURNT) i would definetly agree with your idea it would balance out the races and would not leave the other races with no spammable attacks. It would also make sense since super saiyan in the show never is intended on being used to spam attacks. I agree with this desicion and would talk to any Bandai Namco director about this issue.
Rhymestyle, regarding the video about Elder kai giving you luck, I need assistance. I have maxed him out but i havent reached level 93 yet. So, when I talk to him, he's stuck on telling me about the ritual. Any help?
I haven't seen potential unleashed yet but if super Saiyan were changed to no longer give infinite ki, then I think all transformations should not cost any ki or stamina to use (or if they do, only one bar). No unlimited ki or stamina I guess but they also shouldn't be able to run out unless you get a stamina break in kaioken's case or if you use up all your ki for super saiyan or potential unleashed. But essentially you should be able to stay in those forms if you have Ki and stamina and gain ki and stamina if you need it.
its not even called potentional unleashed its called unlock potential which was a big upset because for human race it never runs out but for other races it does
thing is, super saiyan isn't even that big of a problem... you mostly use it to speed run parallel quests / in-game so you can beat Demigra and unlock all character slots. I don't really see it being very effective in pvp only because your opponent isn't just going to let you charge up to +3 , they are going to beat you down, keep you down and bait all your teleports so you are a sitting duck.
I think SSJ and SVJ should be kept the way it is. Sure you can spam ults but when it's done you're completely drained. It's the perfect double edged sward. There have been multiple fights where I almost had the upper had with my friends but as soon as my SSJ ran out it was over. If we take off the unlimited ki then there shouldn't be a stamina drain. The VERY stats boots alone really don't even emphasize how amazing it is to be a Super Saiyan which is why (i'm guessing) the unlimited ki was implemented. It's what make Saiyans special.
I feel as though saiyan characters would get destroyed right now without the infinite ki, its the only thing they seeem to have going for them (the males at least). Maybe all transformations. should be equalised one way or the other (either infinite ki or powerup that drains stam) However, if a transformation or powerup drains stamina, does anyone else think the cost for escape moves should either lower or not have a cost since your stamina bar is draining anyway? (I have not played online so i don't know how this would affect things that way) Rhymestyle, if you read this please look at my comment on your video about clothing. I'd really like to know what you and anyone else who is interested thinks ^^
They have the best basic attacks. It might not sound that good, but try having max basic, the right equipment, and add some buffers like recoome kick and potential unlock. Now try getting close and do some infinite combos using guard cancels.
You have to take into account various factors though. Without shining slash, drifters are pretty much uncatchable. You need to be able to get in to do damage with basic attacks whereas many other moves put you at a safe fighting distance. Meleeing is high risk high reward as it stands, ki blasting is mid risk High reward and strikes are currently low-mid risk high reward, only because they ones that everyone uses are so fast that they dont give enough time to counter
I like Super Saiyan the way it is. I love having the utility of having free supers and ultimates as it can evolve my strategy rather than limiting it like spammers do. I don't think SSJ is meant for spamming, it's meant for more. Though I will say Final Shine Attack and Emperor's Death Beam are sort of broken for Super Saiyans for similar reasons: they use extra ki, and SSJ gives you unlimited ki.
Does equipment boost stats past the 100 limit? And Emperors death beam wouldnt be "disgusting" it would just be more spam. To truly use it to its max power it takes a 100% very large ki bar. Which with ssj would be rapidly depleting.
Personally, I miss what it was like int he original Budokai games. It's a power up, but your ki drains. Once your ki is empty, you power down. Basically exactly what Potential Unleashed does.
Also in the show super sayian kind of just extended the amount of ki the character could use. So why not just change it to where is makes the supers cost less, so essentially you have more ki.
Maybe it could work like this? Super Saiyan:The same thing as potential unlocked, but a boost to strike supers also. Super Saiyan 2:Same thing as Super Saiyan but stronger. As a cost, it drains faster. Super Vegeta:The same thing as potential unlocked, but a boost to ki supers also. Super Vegeta 2:Same thing as Super Vegeta, but stronger. As a cost, it drains faster.
But if the super sayan does the same as potential unleashed, why would you still use use the sjj forms? Also would the balance between the stages 1&2 stay the same with the sjj and super vegeta?
In my opinion, if it ain't broke, don't fix it. What I mean by that is that leave the Super Saiyan Transformation, but remove the infinite ki feature and just leave the transformation as a permanent feature, like all the past games (and to make it even more fair, Super Saiyan starts with zero ki, so you don't get KO'd when your opponent transforms) and bring back the different move set upon transforming feature. Makes parallel quest much easier. Sure I see how that could become a problem, but in a heated ranked battle you don't have time to be transforming and downgrading over and over. Makes sense?
I don't do PvP that often, so from a PvE PoV, I think SSJ should be changed from ki spamming, as long as they make it so SSJ drains far less Ki than now. There's almost no reason to use SSJ2 (Unless you want quick burst damage) because of how fast it drains Ki. Ki blast characters have a way around that with the bargain sale Z-soul, but strikers have nothing like it. Also the change should apply to all saiyan NPCs too. They can stay in super saiyan form indefinitely as long as they can't spam their ultimate attacks. With how some PQs are (mainly ones where you fight multiple super saiyans at once that all ki spam) being a ki spammer is the easiest, if not virtually the only way, to get a Z-rank.
I feel like if anything, potential unleashed should be buffed to be like super saiyan for OTHER races, but it just drains ki and gives a marginal boost for saiyans. Make it useful to everyone BUT saiyans. Also, a super saiyan's emporor's death beam only lasts as long as frieza's maxed charged length. Shorter, even, if I recall.
Rhymestyle I completely agree but I say that it would be best to keep that only to potential unleashed. There are people that use skills and z souls to make themselves completely untouchable forcing people to use super saiyan. I alone do like that it gives a power up but I feel that super saiyan can be nerfed but not that drastically. There have been games that I needed super saiyan to win.
I personally feel like Super Saiyan should work the way unlock potental does, but only should run out when you have no ki and a small amount of stamina. Like the way it functions in the show.
I think they should make super saiyan lasts a lot longer and maybe cut off on the ultimate attacks so there isn't too much spamming. The addition of stamina is good, but the Super saiyan skill should play out a lot like the animated series. I think if you take in a certain amount of damage your super saiyaness should diminish and then you should be able to turn into super saiyan again by charging up, taking damage or striking. All the super saiyan skill should be doing is raise strength and stats and maybe give you an extra edge on ultimate attack. I'm pretty sure budokai tenkaichi 3 implemented the way I wanted super saiyan perfectly. And you should be given the option to return from super saiyan to normal.
Yeah, I get it, but it would not be any different than potential unleashed, and spamming allows easier PQs (well that's how I use it any way) but I really like potential unleashed and how they made it
gohans version is different from the one u get from old kai. gohans is potential unleashed and is pretty much the exact same as super saiyan 3, while the one the future warrior gets by finishing old kais training is unlocked potential, which drains your ki at about the rate as normal kaioken, but increases the future warriors stats when used.
I believe that it shouldn't drain your Ki. I agree with you completely. I also want to stay super saiyan easily just like they do in the movie.I can't think of a way that it could knock you out of ssj tho
Well, personally I think backwards. I mean that potential Unleashed should have been like ssj, unlimited supers/ultimates until ki drains.
Tapiro Italiano then it would make ssj rather useless then cause everyone would not use them now,
Earthlings will be invincible. Males have best strike supers and females have best ki. There'd be no point in any other race with that high damage and above average if not average stats everywhere else. The buff that you get from potential unleashed is the best thing it can be
Stop nerfing everything because noobs cant stop it
That's how I feel atm
The Legendary Negro Saiyan as much as nerfing is bad there is a thing called balance that some people think is needed thats why this should have been made before dlc 1 since it was a problem a long time ago
dm5512 balance is needed on some things but other than that some things they nerfed are easily punishable and can be dodged with ease
The Legendary Negro Saiyan Feel your pain. Unfortunately this is what happens in almost every game. Noobs start loosing and blaming everything is op...
shinfirumaru1 it happens in almost every game its annoying. Now people want super saiyan nerfed ? I dont even play as a Saiyan but i never see saiyans online because rhey get rekt easily
If you make SSJ the same as potential unleashed it'll be pointless and no one who is a Saiyan will use it
Lee Cameron cant they just make ssj slightly stronger or have something like
SSJ: 5+ health 10+basic attack 10+ strike supers(change numbers to what you think is right)
SSJ2: 5+ health 15+ basic attack 20+ strike supers
SV: 5+ health 10+ basic attack 10+ ki supers
SV2: 5+ health 15+ basic attack 20+ ki supers
potential unleashed: 5+ health, basic attacks, strike supers, and ki supers
SpaceWaster24 potential unleashed is an even stronger transformation in the series, so no
Lee Cameron not really ssj is for the lower levels
Frostytude Gooner alright then +10 of each or somethin im pulling numbers out of my ass
***** well not exactly. Technically its the same thing but different at the same. Its the same thing the elder kai teached gohan, but since not everyone a saiyan not everyones the same i think
They need to quit nerfing before everything is horrible to use. Super saiyan should be left alone.
***** you have a very good point. I don't spam moves myself but I dislike how they're getting all Nerf happy. Super saiyan should stay the way it is.
dorsey pineda well like every other move people will find out how to beat that spam so it shouldnt be an issue
You are exactly right ask should be left ALONE 😅😀😐😑
***** Yes but then people could get frustrated with it and stop playing as saiyans. The system seems fine the way it is to me. I face spammers every day and I handle them.
***** Not really. I feel spammers can learn easily by getting there asses kicked by players who understand the true way to win. If we punish them by changing the mechanics we also punish good players by ruining styles they have.
No more nerfing please.
I've got an idea. If this was put into the game in xenoverse 2, maybe that unused slot between your evasive and your ultimate could become a transformation move slot.
Word, that actually makes sense. But what would the forms be for main,namekian,etc.
I've think that every time I use super sayian
Majin could turn into kid Buu, or absorb an npc
Super saiyan for saiyans, potential unleashed for humans and namekians, golden form for frieza, and kid form for majin
Super saiyan 3 maybe? That'd be cool. But probably to OP
I wouldn't mind a Super Saiyan nerf that removes unlimited Ki, so long as you could regain Ki while in Super Saiyan form with normal attacks.
This
signerleo snyder you're one of those people who spam ults and supers then tries to say that they're good lol get out of here
signerleo snyder English please?
+signerleo snyder with the way you speak I doubt anyone would lose against you.
+signerleo snyder English?
to me i feel like it shouldn't be changed, but yet still be balanced. I think that if maybe they make a small pause between ultimate's when in Super Saiyan or in general. I feel that could give a bit of a better experience when fighting there player's and add to more strategy doing ultimate's. If any body else agree please, like.
Arceus357 I meant "other player's"
WOW WOW WOW SUPER SAIYEN NERFED ?! WTF ?!
Saiyan is the race with the lowest stats of the game, this race obviously exists for PvE and even with SSJ they get rekt in PVP. That's a good thing that the PU doesn't actually gives unlimited ki (hello female humans with Vegeto's outfit) but the SSJ should stay as it is.
Oh and BTW, I tried Frieza's emperor's beam + Super Vegeta 2, Beast in PVE xD
Base characters don't count because there stats are completely separate from the cac saiyans
saiyans don't have the lowest stats in the game, they just have the lowest health
KokahZ777 highly f****** doubt that
I've been posti ng this idea everywhere, but I feel that super saiyan shouldn't drain you, but instead it should make ki blasts cost more depending on your level, while powering them up. That way people could stay super saiyan but still have a signifigant hinderance to them.
I really do like the idea of Super Saiyan actually making you stronger instead of the infinite attack because it seems kinda lame that the Saiyan race gets infinite attacks while the other races would be limited.
Yeah I play as a saiyan, but when I use super saiyan, it's inly for the strength boost. Not the infinite ki
Sorry *only lol I put inly
Nathan brownlee Everyone can get infinite spam by using 18's Z-Soul. So there's not much difference.
I have watched well over 50 of your videos. Finally subscribed keep up the great work.
Potential unleashed and unlock potential are 2 different moves but have the same aura
That's what some peopl arnt getting it has a different name for that different mechanic
I love your vids bruh always happy to see them in my Subbox thumbs up for the runescape referance thought i was the only one playing it
They should have a separate bar for super saiyan.
The bar should go down based on how much you get hit.
you should gain three ki bars (unless you have max) but not have infinite ki. so the you could pull off a couple of ultimate ki attacks without letting people spam.
also keep the stat increase.
(please like so rhymestyle can see)
They didn't like huh
Ok, here's my idea. Remove the unlimited ki attacks and the automatic Ki drainning and lose the regular ammount of ki bars when an attack is used. But now we have to have a way to knock down super sayian. I thought of two ideas:
1. When you guard break a super saiyan oponent, he loses super saiyan.
2. If you knockback a super saiyan oponent that has HALF a bar of ki then he loses super saiyan.
This second idea is not very polished, but I wan't a way that makes the player be careful with the way they manage KI and have a "punishment" when they lack that management. Much like there is a "punishment" when you don't manage your stamina properly with that guard break thing.
i dislike how npcs get never ending super saiyan
+Lewis's Videos 123 Yeah they shouldn't make Npcs have unlimited super sayian. It isn't fair for other races. I am a earthling and it is just way to hard. PQ 34 is a good example.
+Awesomeman3652014 I meant PQ 32 the one that says super sayian bargain sale.
+Lewis's Videos 123 I don't have that.
If Saiyans get nerfed this way then people will just run away until their ki runs out. Super Saiyan is the only incentive for making a Saiyan. Ki builds are stronger than Super Saiyans so why would you nerf Super Saiyan?
What about the problem with finding masters, I hate having to spend over half an hour just looking for one.
Suspicious Person UGHHH it's so annoying finding the mentors. Lucky for me I'm done with all of them except elder kai
My data with level 84 character got deleted, so I'm restarting right at the beginning of everything, so I'm placed with that annoyance again
***** you don't need to be trained by beerus to get elder kai, i haven't even seen beerus as a mentor yet and i have completed elder kais training already, get your facts straight
+Kaneki Ken you have to finish gokus mentoring to get beerus
ITS NOT POTENTIAL UNLEASHED ITS UNLOCKED POTENTIAL. They are completely different moves
Dude if unlimited ki is banned the game is ruined.Every race has its mojo.Friza can paralize, humans have very good balance,majins are god dammed tanks,namekians can also be tank but also have a lot of ki and stamina.That leaves that saiyans that have low HP but they do have some good strikes. Also the saiyan zenkai boost a deth revive bonus.That aint useful, that leaves the saiyans with only the Super tranaformations. So in the end infinite saiyan ki all the way.
Stoica Alexandru How so? Having a huge powerboost would make saiyans formidable against the majin tanks and the frieza rays.
***** Rhymestyle can you please tell bandai namco to fix dlc pack 3 for the PS3, me and many others are having the same problem with it, It will not let us download the pack after we pay for it
kevin mack its working now. just downloaded it like 10 minutes ago.
***** I think they should still give us unlimited ki offline then turn it off online
I was just about to leave a comment about what you are saying. Saiyans need some bust in something or they would become useless in the game
I accidentally pressed the captions button at the start and it said
"Was when I must have attempted robbery and to be a job as the toasty gephardt"
WAT
If they remove infinite ki for super saiyan than it needs to be majorly buffed cuz it really sucks without the infinite ki
Yep, it should be much more powerful if they remove the infinite ki
Tapiro Italiano I agree. I was thinking + 20 for ki blasts (if you use Super Vegeta) and +20 strike (if you use strike supers). If you use SSJ2 or Super Vegeta 2, it would do like +30. Both can also offer like +10 in basic attack too.
***** mr. Dino, a Genius as always :). That would be perfect! It would fill the gap perfectly
***** yeah that sounds pretty good. i would alao appreciate some more transformations (golden freezer-race, evil buus etc.)
***** Yeppy
make it so you transforn and you stay transformed but using attacks cost ki and the only way to revert back to base is if you lose all your stamina (grey bar, and it regens)
Dude. Shin Budokai had the same thing. I'd actually like staying as a SSJ for a while rather then attack in a limited time space
Liked after the epic runescape quote was dropped! HAHA
Angeloid Alpha The good ol days!
***** You can play Runescape now too. :s
I support the idea of Super Saiyan/Vegeta becoming kinda like unleash Potential. Like i said in one of your previous videos. Once you turn Super Saiyan, you should be able to stay in that form as long as you want, but each Ki Blast/Ultimate attack will drain your Ki meter just like before turning super and other people will have an ability to force you out of your super saiyan form if they either manage to perform high hit combo on you, or just deal massive damage to your character.
Theres really no reason to nerf it
Ikr
+Dauri The Gamer yes there is it because that the unlimited ki gives you ton of spaming this includes the npcs in the quest if your in one and there like 3 or more ssj and starting to spam it really rage inducing
one punch man Bruh this was 48 weeks ago 😂😂😂 but yeah I agree somewhat
I think they should add Frieza, Majin, and Namek transformations. Majin oculd make you like Super Buu called absoption and you could absorb some of your opponent's moves, ki, etc. or like Kid Buu and be Pure Majin (or both being different stages), Namek could be a power boost called Super Namek, and Friezas could have a customizable form changing power boost called Form Change or maybe even God Form as a second stage transformation. Maybe for Xenoverse 2 or a potential DLC like update?
I think the game would be so much more fun if that system was in place. Like how they did in the previous dbz games for ps2, and burst limit.
If Super Saiyan isn't changed, the the transformations for other races should be available
+Bryce Burke i agree with u on that
I would love for the Majin Race and the Freeza Race to have transformations.
i agree especily for the marjin race
No I don't think that because in some parrellel quests u have to spam to beat the missions
yes i hope they do that sometimes i go super sayian just for the looks and every one just runs away
I believe that in place of a timer, they can make ki consumption quicker when you use supers, and after the ki bar is completely emptied, they could have it where you are a little more vulnerable (i.e weaker stats, inability to charge, lower health, etc.)
I would just keep ssj the way it is because I feel that the way potential unleashed work is the player may not use the buff it gives the player, Whereas ssj is potentially useful as most players use Ki blast supers. So there's my argument.
When I redid my saiyan character's stats, I stopped using ssj to spam. I used it as a power up instead. Now that we have potential unlock, goodbye super saiyan.
Is it just me or is this crazy Rhymestyle week?
First it was 100 ki, strike and basic attack will be OP(if you're competent and can dodge or combo some with no stamina to escape it's no problem) and now it's SSJ should be Unlock Potential. Super Saiyan is good for ONLY one reason now, so it only makes since to take that away too right? While we're at it why not make Saiyans have even lower health, or make Majins slower? Better yet, let's just make Human and Frieza Race the only races available because PvP is the only thing that matters, right?
I think that SSJ should give you ki recharge but drains stamina like kaio ken as it ssj is supposed to tire you out. Idk just an idea. And also ultimates should have a cooldown like maybe 5 seconds or more?
+Rhymestyle That other option you proposed is simply amazing! The +20 strike and stuff. That would definitely fix the issue.
At this point i think nerfing Super saiyan and super vegeta would be pointless since all the moves can be easily countered or dodged and if you can't figure out a way to do that then it not the spammer it's you. If they had done this at the beginning then it would have made a significant difference and maybe make the game more enjoyable, I like to use super saiyan b/c I mainly use a melee/strike build so I don't spam super and/or ultimate's unless I'm grinding for a move or gear and i play online and ranked everyday and from when the game first came out to now, hardly anybody spams anymore.
To be honest. In my opinion, and i know some people will disagree with this, but i really think they should nerf SSJ, because i don't think transforming into a SSJ should give you infinite ki. I mean the only people that doesn't want SSJ to be nerfed are the people that like to spam Super and Ultimate Attacks. I have to agree on Rhymestyle comment about transforming into a SSJ or SSJ2 or Super Vegeta or Super Vegeta 2 should give you +20 or +30 Stat Boost on Strike and Ki Supers and +10 on Basic Attacks. That will definitely make it more fun playing as a Saiyan, even though i don't even use Super Saiyan anymore, i still find it better than getting infinite ki. If they nerf it to that. I'll definitely start using SSJ transformations again :D
After you get to lvl 93 and you get a cool cut scene where he does the ritual around you. After that, you level up get unleashed potential. You also get an emote where you can dance like him in the ritual.
Although this comment may be off topic, it does concern transformations: I was quite disappointed at the lack of transformations in this game, sure it has kaioken and ssj, but it doesn't have any for Frieza clan. I think that for Xenoverse 2, they should add: Super kaioken, SSJ3 (maybe SSJ4) and i think it's called USSJ? And then transformations for Frieza race that the player can choose to have at the creation menu, perhaps even apply that to the saiyans as well - anyone who wants to go a saiyan can choose what SSJ level they reach.
Personally, I'd like something in between. What I mean is the transformation while they do require ki for supers and ultimately, instead the required ki is cut in half (Supers require 50 ki, while Ultimates require 150)
Dont nerf Super Saiyan.. its the only real distinct thing about the Saiyan race lol and if people are still whining about spammers like a bunch of babies i have two words.
PHANTOM FIST. Its becoming less about balance and more of "it's annoying, nerf it now" lol
Phantom fist needs a nerf, hell both that and afterimage need to cost ki.
I want Super Saiyan back the way it was in Raging Blast
Rhymestle when you do emperor's death beam your ki gets drained to zero but it lasts longer
The super saiyan forms and potential unleashed are power ups so instead of being able to spam moves, our stats should be increased while our ki doesn't drain, but our stamina when we are attacking/ being attacked.
Is this pc footage? It looks WAY more fluid than i remember
I agree I win most of my my spam fights but they should be a power up like potential unlocked and like they are in the series
I use super saiyan to spam in story mode on multiple game consoles and profiles and I find that the quickest way to get through.
Super saiyan / vegeta one should boost mainly speed & basic attacks
SSJ2 Should reduce speed but boost all attack stats
Unlimited KI should stay the con of losing all stamina after transformation is a fair consequence for that bonus
Or what they could do is increase the amount of Ki that super saiyan drains.
because unless you have like 10 bars of ki you need to keep charging a LOT
and even if you do have heaps of ki you will need to charge up to maintain the form
I don't really see the point of nerfing SSJ when barely anyone uses Saiyans anymore. I don't even use my Saiyan that much now. My Earthling is more fun to use and OP, and my Frieza race is really fun too. SSJ is only for the people that don't know how to play the game ( in PvP ) and yes, I know it's easy to punish when spammers lose stamina but it's almost impossible with the terrible hit detection that lets people jump out of my combos and heal.
Or for people who just like the transformation lol. I have 60 In health, 50 in ki 90 in stamina and 100 in basic attacks 0 in ki and strike supers on my male saiyan just because I want to stay SSj as long as possible. I think they should just boost different things tbh. Ssj1$&2 boost speed, melee, and defence, sv1&2 boost speed defense and ki strength. Halve the costs of ultimates and supers and add a cool down. Ki doesnt drain but if you get hit while out of ki or stamina, you revert. Tbh though, super saiyan would probably have been better if it were tied to stamina instead of ki
It could work like the fatigue system from budokai games
JonX Fc or damage system from burst limit
Nubes that don't know how to play STFU
I just had a great idea. What if in Xenoverse 2 you can "enchant" your clothing? You can both get the style and the skill boosts!
It would be really jarring and weird if the suddenly changed saiyans at this point. It would be fine if it was different for the next game though.
I agree with the buff of taking away unlimited ki from ssj but if they do that they would also have to buff kioken x20 because that gives you unlimited stanima
I think that ssj should be like potential unlocked(CaC one). Except that it actually kii drains you, but if you punch someone you will get kii back like potential unlocked. That would be really fun. Oh and you can de transform whenever you want.
Idk about everyone else, but from what I remembered the super saiyan system in budokai was implemented well. All I remembered from that series is that when you would turn super saiyan your whole skillset would change. Xenoverse is lacking that, our skills should change. Aside from that should super saiyan really be considered a skill taking away from your skill set? A good idea would be allowing for a player to become super saiyan which would then change his skill set to let's say super saiyan 2, super kamehameha and etc. why should super saiyan 1 remain in the skill set if it's already in use the skill set should change.
I really don't think it should be nerfed. It balanced out how your ki was constantly drained. If your ki is constantly drained and charging is much slower, the infinite ki allows for skill usage to be unaffected by the drainage of ki. If anything, they should add that to unlock potential in my opinion.
take budukai 3's transformation that'll be great to implement into this. or what i wished they did was use the bt3 transformation system. it didn't drain ki but boosted stats and kept everything balanced. plus keep the transformations as a sub character selection so you don't have to give up a spot for a ultimate move and just short cut it to r3. plus it would clean the character selection because it's annoying having 3 freeza's two cells 3 goku's ect. just put them under one character option and not just a variation form. ik bt3 did this with goku early middle and end and gt, but the character animations were different and the way they handled felt different to the player.
Rhymestyle could you please tell me what the hidden conditions are for dlc 3's parallel quests, searched everywhere on google and cant find them anywhere
I would like Super Saiyan to be the power up like you mentioned. But instead of it still draining Ki, you could just sustain and get a smaller boost, like in the Budokai Tenkaichi games. I still love playing BT2 just for transforming and power down. It's so cool. So if a custom created character could sustain it without draining, and getting smaller boost, that would be awesome. Same with characters like Goku, Vegeta, Gohan, Goten, and Trunks. And maybe even add a feature where characters that can have more than one level of Super Saiyan can use, all the levels available to them. Like in the BT games. I'm fine with how it is atm, but I just really liked that in the other games. Personal nit picking here, but thats the only thing I dislike about Xenoverse.
I actually really like the idea they described in the video. It would help to buff the Saiyan (who have poor stats) instead of giving them unlimited ki use, which isn't even realistic to the show. Super Saiyan is a power multiplying transformation, not an energy fountain imo. I also think it would make ultimate attacks more important because the damage they would do would be outstanding while transformed, but players would have to be patient and tactful when using them or they'll have no ki. That system would promote strategy as opposed to spamming, which takes much of the fun out of fighting games (to me at least).
I want super Sayian to stay the same as that's my style
Hi rhymestyle I would like to know what is the best thing to use to record gameplay on the ps4
***** Gohan's transformation is Potential Unleashed. The Time Patroller's transformation is called Unlocked Potential so they're 2 different transformations.
A way to balance Super Saiyan could be that Ultimate Attacks could just take up one bar so they can't spam as much.
The back of Xenoverse says make your own SAIYAN they were trying to hint something but I'm not sure what.
That is because unlock potential is a whole new move for created character. It is not potential unleashed like ultimate gohan has.
I think they should make it so that when you transform you use 3 bars of ki but it doesn't drain your ki. Also some stat boosts and when you run out of ki you transform back to normal. If it would still drain your ki that would make super saiyans really weak and every other race would have an advantage.
Sure it would be decent for regular battles but it would have a negative effect on people who use sayians to level up in parallel quests
To make Super Saiyan Viable, yes, make it a transformation state. However, I think they should half the cost of all supers when you transform, and keep the statistics the way they are except the whole, Super Saiyan basically gives you higher defense to everything versus Super Vegeta that only gives you upped defense to Ki attacks. The bulk of this idea from a comment on a thread on the web so I don't take credit for the idea. However, I think it should be passed along.
A stat boost is a good idea, but perhaps it's a reduced Ki consumption instead of unlimited for the period?
Rhymestyle and zztoastie (GET BURNT) i would definetly agree with your idea it would balance out the races and would not leave the other races with no spammable attacks. It would also make sense since super saiyan in the show never is intended on being used to spam attacks. I agree with this desicion and would talk to any Bandai Namco director about this issue.
Rhymestyle, regarding the video about Elder kai giving you luck, I need assistance. I have maxed him out but i havent reached level 93 yet. So, when I talk to him, he's stuck on telling me about the ritual. Any help?
I haven't seen potential unleashed yet but if super Saiyan were changed to no longer give infinite ki, then I think all transformations should not cost any ki or stamina to use (or if they do, only one bar). No unlimited ki or stamina I guess but they also shouldn't be able to run out unless you get a stamina break in kaioken's case or if you use up all your ki for super saiyan or potential unleashed. But essentially you should be able to stay in those forms if you have Ki and stamina and gain ki and stamina if you need it.
its not even called potentional unleashed its called unlock potential which was a big upset because for human race it never runs out but for other races it does
thing is, super saiyan isn't even that big of a problem... you mostly use it to speed run parallel quests / in-game so you can beat Demigra and unlock all character slots. I don't really see it being very effective in pvp only because your opponent isn't just going to let you charge up to +3 , they are going to beat you down, keep you down and bait all your teleports so you are a sitting duck.
I think SSJ and SVJ should be kept the way it is. Sure you can spam ults but when it's done you're completely drained. It's the perfect double edged sward. There have been multiple fights where I almost had the upper had with my friends but as soon as my SSJ ran out it was over. If we take off the unlimited ki then there shouldn't be a stamina drain. The VERY stats boots alone really don't even emphasize how amazing it is to be a Super Saiyan which is why (i'm guessing) the unlimited ki was implemented. It's what make Saiyans special.
I agree, and also after watching you video on shenron's role in DBS I thought that there might be different dragons in the different universes
I feel as though saiyan characters would get destroyed right now without the infinite ki, its the only thing they seeem to have going for them (the males at least). Maybe all transformations. should be equalised one way or the other (either infinite ki or powerup that drains stam) However, if a transformation or powerup drains stamina, does anyone else think the cost for escape moves should either lower or not have a cost since your stamina bar is draining anyway?
(I have not played online so i don't know how this would affect things that way)
Rhymestyle, if you read this please look at my comment on your video about clothing. I'd really like to know what you and anyone else who is interested thinks ^^
They have the best basic attacks. It might not sound that good, but try having max basic, the right equipment, and add some buffers like recoome kick and potential unlock. Now try getting close and do some infinite combos using guard cancels.
You have to take into account various factors though. Without shining slash, drifters are pretty much uncatchable. You need to be able to get in to do damage with basic attacks whereas many other moves put you at a safe fighting distance. Meleeing is high risk high reward as it stands, ki blasting is mid risk High reward and strikes are currently low-mid risk high reward, only because they ones that everyone uses are so fast that they dont give enough time to counter
JonX Fc I believe they fixed drifting
I like Super Saiyan the way it is. I love having the utility of having free supers and ultimates as it can evolve my strategy rather than limiting it like spammers do. I don't think SSJ is meant for spamming, it's meant for more.
Though I will say Final Shine Attack and Emperor's Death Beam are sort of broken for Super Saiyans for similar reasons: they use extra ki, and SSJ gives you unlimited ki.
Does equipment boost stats past the 100 limit? And Emperors death beam wouldnt be "disgusting" it would just be more spam. To truly use it to its max power it takes a 100% very large ki bar. Which with ssj would be rapidly depleting.
Personally, I miss what it was like int he original Budokai games. It's a power up, but your ki drains. Once your ki is empty, you power down. Basically exactly what Potential Unleashed does.
Also in the show super sayian kind of just extended the amount of ki the character could use. So why not just change it to where is makes the supers cost less, so essentially you have more ki.
Maybe it could work like this?
Super Saiyan:The same thing as potential unlocked, but a boost to strike supers also.
Super Saiyan 2:Same thing as Super Saiyan but stronger. As a cost, it drains faster.
Super Vegeta:The same thing as potential unlocked, but a boost to ki supers also.
Super Vegeta 2:Same thing as Super Vegeta, but stronger. As a cost, it drains faster.
Oops meant Unlocked Potential in all of those not potential unlocked ^
I think not becuase the idea of it being a stat boost makes it more unique.
I agree totally, especially because it would be so much more epic to play with saiyans, as they get stronger and stronger.
But if the super sayan does the same as potential unleashed, why would you still use use the sjj forms? Also would the balance between the stages 1&2 stay the same with the sjj and super vegeta?
In my opinion, if it ain't broke, don't fix it. What I mean by that is that leave the Super Saiyan Transformation, but remove the infinite ki feature and just leave the transformation as a permanent feature, like all the past games (and to make it even more fair, Super Saiyan starts with zero ki, so you don't get KO'd when your opponent transforms) and bring back the different move set upon transforming feature. Makes parallel quest much easier. Sure I see how that could become a problem, but in a heated ranked battle you don't have time to be transforming and downgrading over and over. Makes sense?
I don't do PvP that often, so from a PvE PoV, I think SSJ should be changed from ki spamming, as long as they make it so SSJ drains far less Ki than now. There's almost no reason to use SSJ2 (Unless you want quick burst damage) because of how fast it drains Ki. Ki blast characters have a way around that with the bargain sale Z-soul, but strikers have nothing like it. Also the change should apply to all saiyan NPCs too. They can stay in super saiyan form indefinitely as long as they can't spam their ultimate attacks. With how some PQs are (mainly ones where you fight multiple super saiyans at once that all ki spam) being a ki spammer is the easiest, if not virtually the only way, to get a Z-rank.
I feel like if anything, potential unleashed should be buffed to be like super saiyan for OTHER races, but it just drains ki and gives a marginal boost for saiyans. Make it useful to everyone BUT saiyans. Also, a super saiyan's emporor's death beam only lasts as long as frieza's maxed charged length. Shorter, even, if I recall.
Rhymestyle I completely agree but I say that it would be best to keep that only to potential unleashed. There are people that use skills and z souls to make themselves completely untouchable forcing people to use super saiyan. I alone do like that it gives a power up but I feel that super saiyan can be nerfed but not that drastically. There have been games that I needed super saiyan to win.
I personally feel like Super Saiyan should work the way unlock potental does, but only should run out when you have no ki and a small amount of stamina. Like the way it functions in the show.
***** I bought dlc pack 3 on xbox 360 but I didn't get the whis symbol gui. Can you please help me.
I want it to be like raging blast where when you transform it changes your skill set so you can Add more moves
I think they should make super saiyan lasts a lot longer and maybe cut off on the ultimate attacks so there isn't too much spamming. The addition of stamina is good, but the Super saiyan skill should play out a lot like the animated series. I think if you take in a certain amount of damage your super saiyaness should diminish and then you should be able to turn into super saiyan again by charging up, taking damage or striking. All the super saiyan skill should be doing is raise strength and stats and maybe give you an extra edge on ultimate attack. I'm pretty sure budokai tenkaichi 3 implemented the way I wanted super saiyan perfectly. And you should be given the option to return from super saiyan to normal.
Yeah, I get it, but it would not be any different than potential unleashed, and spamming allows easier PQs (well that's how I use it any way) but I really like potential unleashed and how they made it
gohans version is different from the one u get from old kai. gohans is potential unleashed and is pretty much the exact same as super saiyan 3, while the one the future warrior gets by finishing old kais training is unlocked potential, which drains your ki at about the rate as normal kaioken, but increases the future warriors stats when used.
I believe that it shouldn't drain your Ki. I agree with you completely. I also want to stay super saiyan easily just like they do in the movie.I can't think of a way that it could knock you out of ssj tho