COH3 FPV Strong start but shaky late game

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  • เผยแพร่เมื่อ 27 ต.ค. 2024

ความคิดเห็น • 14

  • @DeSackOfPotatoes
    @DeSackOfPotatoes 2 หลายเดือนก่อน +3

    I feel like a reactionary superzook tech will do you wonders vs wermacht 8rads, especially with 2 zooks by 10 min. It would of at least made the difference in saving your sniper+killing the 8rad if you first teched it before getting your first scott. Especially with skipping Motor Pool and Tank Depot, using that fuel earlier for an easier early and mid would definitely help you maintain your lead. Im saying this as a person who has been experimenting with it in the current patch.

  • @schmidbag
    @schmidbag 2 หลายเดือนก่อน

    thanks for the upload tightrope!

  • @spatial_flow
    @spatial_flow 2 หลายเดือนก่อน +5

    Kinda funny how I see people on reddit complaining that bazooka squads are utterly useless but then every time I see you play USF you run like three zooks and they perform great

    • @tightropetwo
      @tightropetwo  2 หลายเดือนก่อน +1

      The phos shell seems to collide with terrain before it reaches the target too often. They are OK though.

    • @rintfosk6850
      @rintfosk6850 2 หลายเดือนก่อน

      In this very specific match case, the zooks worked mostly because of the opponent's incompetency...that 8 rad and panzer IV just idled there and got blasted. Suppose the opponent is more active, kitey and using vehicle more of a fire support role to the infantry instead of solo A-moving/capping without further care and micro, zook squads would be very akward in those situations.

    • @MW-hv1cl
      @MW-hv1cl 2 หลายเดือนก่อน

      I think zooks are too expensive at 280 for what they provide. Especially because when sitting in heavy cover they will shoot the cover with rockets very consistently. This leads to destruction of their own cover and inability to apply damage using their new range buff... heavy cover should be where they thrive, but instead they have to be used open cover and on the move.

  • @jackobrien47
    @jackobrien47 2 หลายเดือนก่อน +4

    Surprised you still pick the captain's arty over mark vehicle given how much the accuracy/ pen/ damage bonus helps the bazookas. In a few of your recent casts even heavy tanks just melt when they are marked.
    Funny how captain gets a free ability that in coh2 was the centrepiece of entire soviet commanders. It's so powerful.

    • @MW-hv1cl
      @MW-hv1cl 2 หลายเดือนก่อน

      Yeah the mark vehicle is infinitely better this patch than the arty. Especially considering how much of a staple brumbar/tiger has become.

    • @CHEESENSPIEL
      @CHEESENSPIEL 2 หลายเดือนก่อน +2

      his opponent went double MG + mortar and Tightrope chose WSC (so no mortar). IMO captain arty was the right choice this game, he just didn't get many chances to use it

  • @jordon1241
    @jordon1241 2 หลายเดือนก่อน

    Pro tip for everyone:
    Satchels now stick to MGs...

  • @DerFuchsJr
    @DerFuchsJr 2 หลายเดือนก่อน

    hey tightrope, correct me if im wrong i was wondering it looks like you could zoom out a little more isnt it optimal to play with max zoom out?

    • @tightropetwo
      @tightropetwo  2 หลายเดือนก่อน +1

      You can see I zoom out in the first 2 seconds of the game. Unless I reset the camera at some stage and forgot to unzoom again

  • @kerrypaz7576
    @kerrypaz7576 2 หลายเดือนก่อน +1

    I never see wehr use snipers. Why?

    • @junchoi2531
      @junchoi2531 2 หลายเดือนก่อน

      i use them against rangers