It's so sweet because when the hostile mobs died the pigs spawned (they need a clear area without hostile mobs to spawn or need grass blocks, basically those mobs kill the pigs)
As a non-coder, I second this! I find this stuff really interesting, if he did this more often I think it could provide an accessible start point for some people’s interest in coding and stuff.
@@AnEmu404 I mean sure they could get interest but you can't start coding in spigot without learning java first. (Which many people give up on because it takes years) As they said on forums, it's like asking a newborn baby to fly a fighter jet.
Super late, and someone's probably already explained this better than I can, but that specific sand pattern is caused by the noise map for plant generation. Flower colors use the same/a similar map, and I'm pretty sure there's a picture of it somewhere on the Minecraft wiki.
Suggestion - You know how if you throw loyalty enchanted tridents with a full inventory they come back infinitely orbiting the player because they don't have a slot to return into? I'd love to see that be turned into a whirlwind shield around you that actually does damage. For even more chaos you could try combining it with the TNT arrow idea and watch them fling TNT in all directions as the kinetic force goes back and forth
Just like when the falling sand makes a pattern, you should make each block thats falls be a random color of concrete powder. I think the patterns it makes would be really cool.
The reason the sand had a pattern was because falling entities, like sand, can break if fallen on certain blocks, like the dragon egg breaks if it falls onto a torch. In this case, it fell on grass which broke it and made the pattern. If Fundy had done this on superflat, it would be a solid layer of sand.
9:19 Did anyone notice how that's also the flower spawning pattern? I wonder why. Is it possible that any seemingly random summoning event (like bonemealing grass) is spawned in a similar pattern for simplicity? Maybe it's a stretch, but it could make for a nice effect if it is.
I liked the inclusion of Pigs having sweeping edge immunity for Techno at the start there. Also, could you upgrade the TNT Bow to have an actual arrow at the end of the TNT chain, which would get hyper-propelled by the explosion?
I’ve actually done something similar to the TNT carpet bombing accidentally with command blocks, but using wither skulls. I was trying to make it simply replace the arrow, but I forgot to make the command block chain delete the arrow, so… The fuse timer being equal is really nice though.
I have an idea for new things to code Fundy: When you place down water or lava, it infinitely expands instead of getting smaller and stopping. They had this function in an older version of minecraft, but it’s gone now. So you will have to code in the expansion of lava and water source blocks so they water that spreads from the original source block, becomes a source block. Another one is the same thing, but, the original source block becomes regular non-source block so the water just goes forever without leaving water where it was.
Something neat to code would be imprecise arrows, I'd be curious to know if it's possible to make a 20% chance of them deviating with a 0,1% chance of hitting you. Imagine the potential of such datapack.
The fact taht tje pigs had sweeping edge immunity was beautiful. Rip techno. Also the effect with the sand is caused by the grass. If sand falls on grass it turns into an item and not a block. So you were able to see the pattern of the grass generation. I wonder what it´ll look like if you did it in a flower forest without the trees
@@Rat-fs7zd The distribution of grass would make no sense this way. There's no pattern in grass generation and also not that much everywhere. I don't know how he/she thought that was the reason.
for the 2nd one you can do it with just command blocks, and you can use multiple arrows and it won't cancel others out. this also makes you able to change the fuse time
Edit: if the comments are to be believed, I am incorrect, which is probably the case, I didn't research this at all, that was just the only explanation I could think of, leaving this comment tho in case anybody else thinks of this Simple answer for the sand pattern: some of the sand is landing on grass and dying, and the pattern used for grass generation is just really satisfying when highlighted like this
grass doesn't break sand, though. plus, the grass generation simply doesn't work like that in minecraft. it's pseudo-random code, not this kind of uniform pattern.
Fundy, the sand pattern is due to the falling sand breaking because of the grass (not grass block) and flowers. It is real cool to see where the grass generates and it being highlighted by the sand!
That's half wrong cause sand does not get destroyed by grass only by flowers it's just the random way sand generates in the air fundy whatever u did great job cause Idfk what u did xd
Okay no, but the most satisfying of the whole video wasn’t actually something he coded, it was actually when he sat *explaining the code* and showing and telling. Cus just hearing him talk about it is something I can listen to for hours on end and him finally including that is what was the absolute most satisfying in the entire video. *Thank you Fundy,* I am truly satisfied with this video, how it filled a need I (and all of yiptwt) have been missing so much for so long
Coding suggestion: you could make it so when you fly into a wall with an elytra, it breaks the block you ran into and all around it, so you don’t die on impact. And land in a badass way.
I love the fact he coded the blade to not touch pigs. First I didn't realized and just went Technoblade never dies like it was just a coincidence but then rewatched and get to know it was on purpose
And here he is, using his big brain yet again to create satisfying moments yet d-rails and goes to simply entertain himself with the dumbassitry of his creation. *Ahh yes, love me a Fundy video*
First off, Technoblade would have loved that bow to no end. Second, the sand mod you made, is the reinvention of the old plugin of /nuke from the early days of Minecraft. For my suggestion: how about making a trident's loyalty enchantment work as like a fishing rod, so you don't need to walk/swim up to say a fish or a mob to collect their drops. Just something to think about because fishing does become a bit boring after the third hour.
Suggestion: You should make it so whenever you fall really far down on a block, like for example if you were to land 100 blocks in the air on a grass block, the blocks around you break when you hit the ground. I can just imagine going around in creative mode destroying the landscape. Edit: I just thought: the farther you fall the more blocks that should break
The reason for the sand patterns is that there will sometimes be two falling sand blocks at the same position on specific heights, depending on where you spawn it. The game doesn't like it and turns the sand into items
@@GyanPrakash-xo5gs No, because the sand pattern is regular, while grass generation is irregular. It would be virtually impossible for sand to make this pattern everytime, especially since it's a quite unusual pattern, with blocks spread out in a hexagonal formation.
it spend the same pattern in two near location, so yeah I think it's something in the generation class or random class. and this definitely not cause by the grass. it's more like procedural generation problems, perlin generate value between -1 to 1, and I assume the value below 0 is the less desity area. I assume Fundy is not use "fill" like method, more like use terrain generation related class to do the block spawning, so it apply the default noise configuration struct to do the fill action. that's why patterns are all the same
Fun fact, it does actually make sense that Coal can turn into diamond, because They have the exact same structure it's just that diamond has been more pressurized, enjoy your fun fact!
There's a mod that makes it so when you chop the bottom of a tree, all the wood blocks connected to it gets broken too one by one creating a chain and a very satisfying effect. I wonder if you can code something like that too in vanilla minecraft. Another suggestion is when breaking crops, all the other crops get broken too.
Fundy: You can add a chain effect so that the harder to get materials slowly create a chain of satisfaction. Snowballs spawn the tnt. Arrows spawn the snowballs. And fireworks spawn the arrows. You could also think of some different combinations. It is your coding after all. Hope you see this :3
The patterns the sand makes reminds me of ink pen shading methods and it would be so cool to use that to try and create an actual art piece or something out of it
For me it kind of reminds me of the Farlands. And it kind of makes sense in my opinion, as they are both glitches in the terrain. Also, yeah an art piece out of that kind of pattern would look pretty cool.
Suggestion - Potion of Density: When drank it increases the gravity on the player or entity making it so they take more fall damage at smaller highs so if they die at 23 blocks they now die at 15 this would also decrease their jump height and make it harder to get to the surface of water. This could be used for higher slime bounces since you'd be falling at a higher speed meaning the slime would bounce you higher.
So the pattern of the sand reminded me of the pattern that flowers follow in Minecraft, like which flowers can spawn where, making something very similar to that sand pattern. So I’m wondering if maybe the game used the same default pattern?
Dude, you're so right, looks EXACTLY LIKE THE PATTERN!! I learned this from a PhoenixCS Video and then did it in my own world, So Cool! *Note: This pattern only happens in Meadow Biome and Flower Forest
You should make villagers throw hand grenades at the bad mobs. That seems like the perfect way to destroy a village. Have the inhabitants do it for you.
10:00 i believe its the Patern of the grass and the flower(since sand can't land on those), if i remeber right you can also see it if you open up a superflat world with the flower Biome selected
The sand pattern is because of the grass and the super cool waves is actually because if how minecraft spawns grass and you're getting to see the procedural generation graph in the grass with is cool because it's not something people often get to appreciate
Fundy: "if you have something you want me to do.." Me: Glad you asked...i made a list lol 1. Shlatt is every goat in the game. The goats could be wearing a blue turtle neck or scream something. 2. Chicnchillas. Just chinchillas 3. Raining cats and dogs 4. Tnt doesnt explode but the block around them do. 5. Ores spawn enemies when they are broken. Coal= weak enemies. Diamond= strong enemies. 6. A trident that can cause a tsunami 7. The player can fuse animals together, like the food fusion video but with live bait. 8. Slime blocks suck you in rather than make you jump. 9. Russian roulette potions. Gives you any effect but no matter what you get nausea. 10. Arrows that cause anyone hit by them to be FLUNG into the nearest mountain. 11. When you walk on a block, after a few moments it explodes. 12. Foxes jump 10x higher. 13. When you spawn a Wither you hear Technoblade say " Blood for the blood god" 14. Clouds are solid. 15. It rains arrows 16. Goats scream and faint Thanks for reading, in advance!
As a programmer I find the code part really interesting, makes me want to mod Minecraft myself lol Something my nerd-ass has to mention though is GUARD CLAUSE as I love clean code. You could reverse the "instanceof Player" to check for false, and if it's false just return. You avoid nesting that way :D
You could code a superhero landing, so when you drop to the ground from high up, there's lightning around you and it would "scar" the ground (like turn the grass into coarse dirt). You could also have a wave emanate from where you landed (like the wave machines that Mumbo did) as if there was a shockwave!
Suggestion: When you play the music disc "Stal", you can shoot evocation fangs (kinda like in a similar way to how you did the TNT arrow thing), except they come from your fists. So imagine you just left-click in the air or just any block or entity, and then evocation fangs swallow your screen because you're listening to Stal.
I'd love to see one of those crowd wave things they do like in stadiums applied to other mobs in a radius when one jumps. Imagine you jump in a crowd of villagers. They would then jump in tune to make a wave effect!
Suggestion: Make it so that you can automatically build houses piece by piece. Basically like /setblock, but once again piece by piece by the flick of a lever. (Also, the blocks fall down from the sky.)
Whenever you sneak and hit the ground, the blocks around you go flying relative to the point you are on. Essentially making a wave. Sorta like that one sand redstone machine that makes waves.
When placing a water bucket, rather than spilling out randomly, it creates a small 3x3 square and gives slight bursts of the nausea effect to symbolize a sort of earthquake, and the square just erupts into a large pillar of water. I think it'd look really cool ngl
Do the sand-falling-coll-random-thingy with the other sand/concrete powder types, coding something like the first "circle"/the "outest" layer normal sand, followed by red sand and iunno blue powder, green powder etc... It could turn out really nice imo, being the same pattern as the normal sand one, but with different colours for every layer from the outsider layers to the innside ones
would it be possible to code a trident with loyalty so that whatever block it hits, it brings it back to the player? sounds quite neat tbh. mojang learn from this dude!
The TNT bow thing can be done without coding. Here is the command. First make sure you have a command block. Second put it on repeater and needs Redstone so it will keep working and you can turn it on and off. Command: /ride [type=arrow] summon_ride tnt
Since the first comment did so well you could just make a trident themed video. Riptide is also a cool enchant to play with. Imagine if you could drill into the ground with it or if you could at least phase through the ground with it. If used to swim through the land you just have to force the game to gravity you upwards so you don't get stuck in total blackness of solid blocks. Channeling turns pigs into technoblade. The video writes itself
Coding Suggestion: The Multi Firework. When you enchant a firework(that explodes when it’s set off)with: Multi Shot+, once the firework has exploded, five other fireworks would come out of the explosion in five other directions and explode. Hopefully it wasn’t too hard to understand.
Allright here’s my suggestion, You know those animal launchers? When you spawn a bunch of animals in one block then break a wall next to it? Make it so you can just hit a button and it does that in midair. Maybe use chickens in one test and cows in the other, so the chickens float and look really nice, and then the cows… uh… die really nice.
THANKS REC ROOM FOR SPONSORING! GET IT HERE:
recroom.sng.link/Da56h/w54n
recroom give out sponsorships?
Holy heck hi Fundy
Hi
@@20cutzz welcome tot the vid my friend
@@cownuggets9124 dedloldhfhfjhcxjhxhxjdhcj
0:37 The little detail of saying 'technoblade never dies' and making it so the sword didn't kill the pigs is absolutely amazing
that's the sweetest detail 🐷👑
it's my favourite feature
Wholesome
It warmed my heart 💖
Best part of the video
It’s nice that he made it to where the pigs don’t die, it’s such a simple change that has such a big meaning
techno?
Technoblade (Pig-avatar Minecrafter) passed away recently from cancer I believe, very young :(
@@animegrievous7392 yes
@@Merlincat007 he was like 20 how is that young? young is 5 or 6 or 7
Yeah it really means a lot that he did that. technoblade never dies
OMG HE ACTUALLY SHOWED/EXPLAINED THE CODE WITHOUT CUTTING AWAY IMMEDIATELY! Made my inner coding nerd very happy to see.
*This was amazing Fundy please make more I love every single video you make*
@@bir1si Eclipse
@@rokperenic more like IntelliJ
I AGREEE :D
@Vapor yeah, i want to code java as good as him
The little “technoblade never dies” thing when he updated the sword was so sweet to see. Especially now.
mhm
It's so sweet because when the hostile mobs died the pigs spawned (they need a clear area without hostile mobs to spawn or need grass blocks, basically those mobs kill the pigs)
a legend that will never die in our hearts
@@milespowers2038but physically..
Give me bow
I am satisfied.
That's great wadzee that was the point of the video
He is satisfied
Yo Wadz
Ayo WadZee!
Plz post challenges wadzeeeeeeeeeeeeeeeeeeeeeeeeeee
As a developer, I respect the fact that he actually showed the code and took his time to explain how it is, in a fun and concise way
As a non-coder, I second this! I find this stuff really interesting, if he did this more often I think it could provide an accessible start point for some people’s interest in coding and stuff.
*f u n ?*
Was that Python ?
@@imir_ Java 💀 you can see the file name as well
@@AnEmu404 I mean sure they could get interest but you can't start coding in spigot without learning java first. (Which many people give up on because it takes years)
As they said on forums, it's like asking a newborn baby to fly a fighter jet.
The pigs and the little message... This is why we love Fundy, he's great at subtle hints that can just hit in all the best ways
i is crying thank you fundy your always there for the viewers
Fin.
Wot time
I know it’s so good
I just realized what that meant...
Super late, and someone's probably already explained this better than I can, but that specific sand pattern is caused by the noise map for plant generation.
Flower colors use the same/a similar map, and I'm pretty sure there's a picture of it somewhere on the Minecraft wiki.
It's becoze sand dissapers on grass
@@Proadigram1212 its not. the grass on the ground does not look like that lmao
@@djristi2mblik471 IF sand falls on a flower it crushes and drops the item
@@Proadigram1212 not on grass tho goofy
Suggestion - You know how if you throw loyalty enchanted tridents with a full inventory they come back infinitely orbiting the player because they don't have a slot to return into? I'd love to see that be turned into a whirlwind shield around you that actually does damage. For even more chaos you could try combining it with the TNT arrow idea and watch them fling TNT in all directions as the kinetic force goes back and forth
That would be cool
YES
THAT SOUNDS SO COOL
NOICE IDEA
YES
0:37 is so great, I was close to crying. I love how everyone is grieving but in a wholsome way. He left an incredible legacy. Technoblade never dies
Man I AM crying :’)
I had to rewatch it like 5 times because it was such a sweet surprise :)
I noticed this too, was about to comment he left the pigs. Technoblade never dies
Just like when the falling sand makes a pattern, you should make each block thats falls be a random color of concrete powder. I think the patterns it makes would be really cool.
I think it’s the flower forest pattern
The reason the sand had a pattern was because falling entities, like sand, can break if fallen on certain blocks, like the dragon egg breaks if it falls onto a torch. In this case, it fell on grass which broke it and made the pattern. If Fundy had done this on superflat, it would be a solid layer of sand.
We heard Mumbo Jumbo say "This redstone is actually really simple."
Now we hear Fundy say "This code is actually really simple."
Ceave has said that the contraption is surprisingly simple. And lemme tell ya, it wasn't.
this code is actually really simple!
someone once said "bedwars is actually really simple"
Cough Cough SethBling Cough Cough
True
9:19 Did anyone notice how that's also the flower spawning pattern? I wonder why. Is it possible that any seemingly random summoning event (like bonemealing grass) is spawned in a similar pattern for simplicity? Maybe it's a stretch, but it could make for a nice effect if it is.
Well, flowers don't break under sand I'm pretty sure, so there could just be flowers.
The sand is breaking on the grass and flowers
@@CadanL it's possible, but wouldn't there be broken sand everywhere?
@@the_opossum_guy Pretty sure there is some broken sand in the video.
@@the_opossum_guy there is 9:20
I liked the inclusion of Pigs having sweeping edge immunity for Techno at the start there.
Also, could you upgrade the TNT Bow to have an actual arrow at the end of the TNT chain, which would get hyper-propelled by the explosion?
It was so sweet im so happy hes being remembered by everyone even if its subtle
Not that no subtlty matters but idk i like it
I like that we’re remembering him
What about your idea with the arrows but when the TNT reaches the arrow it multiplies by 5 and these will create another one ...
Ain't no one care, my content is better + this you? 🤓👶
I’ve actually done something similar to the TNT carpet bombing accidentally with command blocks, but using wither skulls. I was trying to make it simply replace the arrow, but I forgot to make the command block chain delete the arrow, so…
The fuse timer being equal is really nice though.
And when the world needed him most, he came back
Don’t watch my latest video
@Don't Read My Profile Photo bot
@Don't Read My Profile Photo i wont
@@_Spacelol there’s no such thing as comment bots that’s very rare
@Don't Read My Profile Photo ok
I have an idea for new things to code Fundy: When you place down water or lava, it infinitely expands instead of getting smaller and stopping. They had this function in an older version of minecraft, but it’s gone now. So you will have to code in the expansion of lava and water source blocks so they water that spreads from the original source block, becomes a source block.
Another one is the same thing, but, the original source block becomes regular non-source block so the water just goes forever without leaving water where it was.
Phoenix sc did this like a year ago or something go see his vid
do this but make it 100 times faster
Yasssssss!!!!
the first part is just water and lava when first added to the game INFINITELY EXPANDING
Giant waves in minecraft
Something neat to code would be imprecise arrows, I'd be curious to know if it's possible to make a 20% chance of them deviating with a 0,1% chance of hitting you. Imagine the potential of such datapack.
I once beat the game while forcing myself to NEVER use crossbows/bows, so no arrows.
Maybe increase the chance of hitting you.
He already made this sort of thing in one of his impossible difficulty videos
I am satisfied🥹
It's not a datapack
Nice idea
0:37 that technoblade reference is so wholesome
Fundy dropping sand on a village:
Oh I’m so sorry.
Also Fundy:
Killing hundreds of villagers with a sweeping edge sword
XD
:/
not a sweeping edge sword, a sword with a whole lot of sweeping edge.
@@AwesomeDanimations Ok, And?
@@SupersRB it's a joke! in the video it said a whole lot of sweeping edge so I used it as a joke!
The fact taht tje pigs had sweeping edge immunity was beautiful. Rip techno. Also the effect with the sand is caused by the grass. If sand falls on grass it turns into an item and not a block. So you were able to see the pattern of the grass generation. I wonder what it´ll look like if you did it in a flower forest without the trees
*"taht tje"*
upgrade ur keyboard dude
@@bedeadgray48orfiipinoyt48 simple typo, no need to bash on the person
it also happens on non grass areas and where did the grass go on the area's where its just full sand??
@@Rat-fs7zd The distribution of grass would make no sense this way. There's no pattern in grass generation and also not that much everywhere.
I don't know how he/she thought that was the reason.
@@Thai8521 typo
I love how he made the pigs not die when he used sweeping edge. Technoblade never dies
Yes’s . Technoblade Never Dies
Yeah I saw that too and I thought about the same thing ❤, Technoblade never dies
He died though
@@neonknight6373 Can you NOT?
@Don't Read My Profile Photo we dont fuckin care
7:58 *This part is extremely satisfying, and for a good reason too. (the items were collected on-beat with the music)*
*why is this bolded*
“Why would you EVER need this amount (of diamonds)?”
Hermitcraft diamond pillars: *allow us to introduce ourselves*
they are deepslate diamond ore pillars not diamond block pillars.
Some were diamond block pillars
Someone get Fundy in Hermitcraft NOW
I see you are a man of culture as well
Fundy: thx i got it
days later...
*Fundy realised it's the WRONG TYPE OF DIAMONDS*
7:35 my very first Minecraft video was a tutorial on that 11 years ago!
Damn, your channel has really grown from that point!
Thats cool!
HELLO STRANGER
and now you code tanks into Minecraft, cool!!
ok
Fundy: "I'll Happily code it!"
Also Fundy a few months ago: "I hate your ideas"
Lol true
LOL
L0L!
for the 2nd one you can do it with just command blocks, and you can use multiple arrows and it won't cancel others out. this also makes you able to change the fuse time
The fact he coded it so no pigs die is just so heart warming ❤️
Timestamp sorry
0:35
@@fredhypeyan3499 dude it’s literally at the start of the video
@@fredhypeyan3499 0:37
@@V_iix thank you :D
Edit: if the comments are to be believed, I am incorrect, which is probably the case, I didn't research this at all, that was just the only explanation I could think of, leaving this comment tho in case anybody else thinks of this
Simple answer for the sand pattern: some of the sand is landing on grass and dying, and the pattern used for grass generation is just really satisfying when highlighted like this
grass doesn't break sand, though. plus, the grass generation simply doesn't work like that in minecraft. it's pseudo-random code, not this kind of uniform pattern.
That's what I thought as well, but falling sand just crushes the grass.
Edit: Oops someone already said it
What the hell are you smoking?
@Don't read profile photo ok i wont you bot
@Don't read profile photo ok, I am obedient and listen to instructions, your plan failed :)
B o t
Fundy, the sand pattern is due to the falling sand breaking because of the grass (not grass block) and flowers. It is real cool to see where the grass generates and it being highlighted by the sand!
Well when it hits the grass it will break it
That's half wrong cause sand does not get destroyed by grass only by flowers it's just the random way sand generates in the air fundy whatever u did great job cause Idfk what u did xd
That's what I thought at first, but no, if you look at it the sand pattern does not match the grass pattern
@F*СК МЕ! ТАР 0N MY РIC ya this is 100% a spam bot
Its not that, look at the spaces some of them don't have grass, It'll be something mathematical like tan or sin waves
1:09 This is the most epic thing I have ever seen.
A scythe for farming would be a cool thing to see coded in Minecraft.
Specifically something that uses sweeping edge to break crops.
Instead of tools we need new turorials...because the current version has none
Okay no, but the most satisfying of the whole video wasn’t actually something he coded, it was actually when he sat *explaining the code* and showing and telling.
Cus just hearing him talk about it is something I can listen to for hours on end and him finally including that is what was the absolute most satisfying in the entire video.
*Thank you Fundy,* I am truly satisfied with this video, how it filled a need I (and all of yiptwt) have been missing so much for so long
I love listening to him while not understanding wtf is going on
SAME!! SAME!!!
I love comparing what I would use as a solution to what he uses.
I actually wish to be a game dev in the future so that helps
@@xcoolchoixandanjgaming1076 that's awesome!!!
Coding suggestion: you could make it so when you fly into a wall with an elytra, it breaks the block you ran into and all around it, so you don’t die on impact. And land in a badass way.
Ah, yes. *Turning yourself into a meteor*
@@LoraLoibu EXACTLY!!!!
I am satisfied🥹
meteor simulator
@@LoraLoibu Or staying in Minecraft: Turning yourself into the Enderdragon.
The dramatic sense were the pig is just looking down like its time to stop the villain fundy
I love the fact he coded the blade to not touch pigs. First I didn't realized and just went Technoblade never dies like it was just a coincidence but then rewatched and get to know it was on purpose
Yeah I immediately noticed that
Ok thanks for pointing this out because I would never have noticed something like this
@Don't read profile photo k
Tech-no blade lol
My mom said I could get a pc when I hit 750 subs :)
And here he is, using his big brain yet again to create satisfying moments yet d-rails and goes to simply entertain himself with the dumbassitry of his creation.
*Ahh yes, love me a Fundy video*
I have nothing to add to this yet i know this comment might explode soon
this video is great😌😌
10:03 what is the music's name?
technoblade
I gotta know the thought process behind "d-rails"
First off, Technoblade would have loved that bow to no end. Second, the sand mod you made, is the reinvention of the old plugin of /nuke from the early days of Minecraft.
For my suggestion: how about making a trident's loyalty enchantment work as like a fishing rod, so you don't need to walk/swim up to say a fish or a mob to collect their drops. Just something to think about because fishing does become a bit boring after the third hour.
i like that you go vaguely Stan Pines or Beetlejuice at 3:05
I love how the code to not include arrows shot by non-players didn't work, yet it made the video more satysfying.
you also saw that part of the code ? lol
Suggestion: You should make it so whenever you fall really far down on a block, like for example if you were to land 100 blocks in the air on a grass block, the blocks around you break when you hit the ground.
I can just imagine going around in creative mode destroying the landscape.
Edit: I just thought: the farther you fall the more blocks that should break
The same effect for elytra crashes, maybe. Make you feel like a heavy beast.
Up
That should be in regular Minecraft
Or it could be like the physics mod w/ explosions. The blocks fly outward
Fall 1m blocks high and distroy the world.
The reason for the sand patterns is that there will sometimes be two falling sand blocks at the same position on specific heights, depending on where you spawn it. The game doesn't like it and turns the sand into items
It is because the sand hits grass, grass being non solid block breaks the sand.
@@GyanPrakash-xo5gs No, because the sand pattern is regular, while grass generation is irregular. It would be virtually impossible for sand to make this pattern everytime, especially since it's a quite unusual pattern, with blocks spread out in a hexagonal formation.
Its actually the pearlin noise for generation the grass
it spend the same pattern in two near location, so yeah I think it's something in the generation class or random class.
and this definitely not cause by the grass. it's more like procedural generation problems, perlin generate value between -1 to 1, and I assume the value below 0 is the less desity area. I assume Fundy is not use "fill" like method, more like use terrain generation related class to do the block spawning, so it apply the default noise configuration struct to do the fill action.
that's why patterns are all the same
@@ellywithpluto125 that doesn't make any sense, why would use random to do that?
Fun fact, it does actually make sense that Coal can turn into diamond, because They have the exact same structure it's just that diamond has been more pressurized, enjoy your fun fact!
I can’t lie, the sand patterns fundy accidentally created are so strangely beautiful.
My guess is that something in the code made it link to cave generation or flower generation maybe
@@The_Jumping_Box when the sand falls, it breaks on top of the grass/flowers/etc
@@spiritism4706 nah, it's too consistent to be that, literally anywhere it's not all chunked together, it's in a perfect grid, grass don't do that
@@The_Jumping_Box i mean it's just how it works u can look it up urself
@@spiritism4706 ik it's how it works, but grass and flowers don't spawn like that
There's a mod that makes it so when you chop the bottom of a tree, all the wood blocks connected to it gets broken too one by one creating a chain and a very satisfying effect. I wonder if you can code something like that too in vanilla minecraft.
Another suggestion is when breaking crops, all the other crops get broken too.
veinminer
@Random Buttons treecapitator I believe
Cool
@Random Buttons ive seen a plugin like that before, if i find the name ill say it here
Hypixel Skyblock be like
Fundy:
You can add a chain effect so that the harder to get materials slowly create a chain of satisfaction. Snowballs spawn the tnt. Arrows spawn the snowballs. And fireworks spawn the arrows. You could also think of some different combinations. It is your coding after all.
Hope you see this :3
Fireworks spawn the arrows you mean? That would be cool.
@@gamedokter yes sorry I made a typo
@@eledeakin1649 then edit your comment.
but snowballs can be infinitely obtained with a snow golem meaning that snowballs literally aren't hard to get.
@@hihellobye9425 that isn’t the point
i love how the nether star survived
The patterns the sand makes reminds me of ink pen shading methods and it would be so cool to use that to try and create an actual art piece or something out of it
For me it kind of reminds me of the Farlands. And it kind of makes sense in my opinion, as they are both glitches in the terrain. Also, yeah an art piece out of that kind of pattern would look pretty cool.
@@cheese_licker5000 yup
Leonardo Da Vinci in a nutshell
@@cheese_licker5000
How Is It a glitch? The Sand falls on tall grass and breaks, creating the pattern. Am I missing something?
Idk why but it looks like it’s mapping out the cave systems below
Pretty sure the sand looks like that because it is breaking on the grass pieces, otherwise it would just be one giant blob of sand. Great video!
thats what i was going to say too
Ain't no one care, my content is better + this you? 🤓👶
@@FlyingFidgets nobody cares + ratio + you fell off + ur a bot + no ur content is trash
@@FlyingFidgets bot 🤡🤖
But why is it such a specific pattern?
1:00
“Master Skywalker, What are we going to do?”
9:39 ''Get rid of the sun''
💀
Edit: worth waiting 1 year for a comment?
Suggestion - Potion of Density: When drank it increases the gravity on the player or entity making it so they take more fall damage at smaller highs so if they die at 23 blocks they now die at 15 this would also decrease their jump height and make it harder to get to the surface of water. This could be used for higher slime bounces since you'd be falling at a higher speed meaning the slime would bounce you higher.
I hate to point out the obvious but, surely that would be called a potion of gravity
B4o twerk wtf u weidr ar poion fo gavrauiyt
@@unsubfromme4801 shush. No talky
@@UhmActually1 this comment is so unintelligable that youtube actually asked if I want to translate it to English
He did a gravity thing where the more blocks you hold the more fall damage you take
1:27 technoblade: you have proven yourself worthy fundy.
caramel arrow cookie is better 🤓
@@prolly-saif *THIS IS MINECRAFT NOT COOKIE RUN*
@@ying-yangthedouble-halvedcat look at his pfp and name
@@prolly-saif wrong: timekeeper
@@prolly-saif i dont play crk
If you're still wondering about the patterns, I'm pretty sure it's to do with flower spawning
So the pattern of the sand reminded me of the pattern that flowers follow in Minecraft, like which flowers can spawn where, making something very similar to that sand pattern. So I’m wondering if maybe the game used the same default pattern?
Dude, you're so right, looks EXACTLY LIKE THE PATTERN!!
I learned this from a PhoenixCS Video and then did it in my own world, So Cool! *Note: This pattern only happens in Meadow Biome and Flower Forest
that's what I was thinking as well!
Maybe the sand blocks land on the flowers and/or tall grass and turn into items?
its literally just the sand breaking when it falls on the grass
@@howiestillgamez5326 I was thinking the same thing!
You should make villagers throw hand grenades at the bad mobs. That seems like the perfect way to destroy a village. Have the inhabitants do it for you.
Only works with mods since grenades are not in the game...
@@drakethedragon457Oh, I meant with TNT
@@gavingordon2550 if you use a dispenser you can do that
@@drakethedragon457 so make a invis despencer and hoow it to hit then if he sees any bad mob it will activate
@@BlissLinda3 You have to make an entire system you can just say “when it sees a mob to shoot”
I love how builders can actually use this practically to mark out where rivers and streams and lakes could go on the landscape of their builds. 😂
[3:48] "camman18 has subscribed to you on youtube" ahh moment
I love 0:38! The pigs don’t die 🐷
If you pause real quick it says technoblade never dies
Ik I love it
The will of techno protection
And going to .25 makes it a whole lot easier
10:00 i believe its the Patern of the grass and the flower(since sand can't land on those), if i remeber right you can also see it if you open up a superflat world with the flower Biome selected
The sand pattern is because of the grass and the super cool waves is actually because if how minecraft spawns grass and you're getting to see the procedural generation graph in the grass with is cool because it's not something people often get to appreciate
cool! its like the flower forest patterns when bonemealing
um sorry i dont speak coding
@@delwilson5678 Basically your seeing the way that minecraft sees its own world, those patterns are what makes the world as random as it is
Imagine if it spawned ignited tnt instead of sand
@@delwilson5678 coding is a good thing. You can make games and more!
10:05 if you don't know i know you don't know that pattern was the flower pattern if you wanna make it just use a bone meal and brake the grass
9:48
Fundy: “iT’s a pErFecT ciRclE”
Mysticat: *how dare you challenge me*
Fundy: "if you have something you want me to do.."
Me: Glad you asked...i made a list lol
1. Shlatt is every goat in the game. The goats could be wearing a blue turtle neck or scream something.
2. Chicnchillas. Just chinchillas
3. Raining cats and dogs
4. Tnt doesnt explode but the block around them do.
5. Ores spawn enemies when they are broken. Coal= weak enemies. Diamond= strong enemies.
6. A trident that can cause a tsunami
7. The player can fuse animals together, like the food fusion video but with live bait.
8. Slime blocks suck you in rather than make you jump.
9. Russian roulette potions. Gives you any effect but no matter what you get nausea.
10. Arrows that cause anyone hit by them to be FLUNG into the nearest mountain.
11. When you walk on a block, after a few moments it explodes.
12. Foxes jump 10x higher.
13. When you spawn a Wither you hear Technoblade say " Blood for the blood god"
14. Clouds are solid.
15. It rains arrows
16. Goats scream and faint
Thanks for reading, in advance!
Its extra satisfying when there was a command block was in the pile
6:37
I would’ve fucking died laughing if, despite the “Ultra Fortune 50”, he would still have gotten only one coal
7:57 had me dying the music choice was too perfect💀
🗿
What is the name of the music?
Could you please tell
@@Johngalt2374 Carmen -Habanera
Raining chicken
Vegan go crazy
As a programmer I find the code part really interesting, makes me want to mod Minecraft myself lol
Something my nerd-ass has to mention though is GUARD CLAUSE as I love clean code.
You could reverse the "instanceof Player" to check for false, and if it's false just return. You avoid nesting that way :D
Eyyy fellow CS nerd vibes
When he dropped the sand was straight up 😩
You could code a superhero landing, so when you drop to the ground from high up, there's lightning around you and it would "scar" the ground (like turn the grass into coarse dirt). You could also have a wave emanate from where you landed (like the wave machines that Mumbo did) as if there was a shockwave!
It would be cool
Suggestion: When you play the music disc "Stal", you can shoot evocation fangs (kinda like in a similar way to how you did the TNT arrow thing), except they come from your fists. So imagine you just left-click in the air or just any block or entity, and then evocation fangs swallow your screen because you're listening to Stal.
Thats so sus but so funny
3:35 so thats how ravines are made
That’s what I was thinking too!
Flying foxes?
0:36 i LOVE the detail where the sword didnt kill the pigs and the message “technoblade never dies
9:18 I think it's because the flowers/grass on the ground and also because minecraft love destroying random falling blocks.
0:59 Anakin on his way to the Jedi Temple to kill some younglings for Order 66
Noot Noot
*This scene begins*
You want that footage, you’ll have to search up “Blood Feuds, Ancient and Modern.”
I'd love to see one of those crowd wave things they do like in stadiums applied to other mobs in a radius when one jumps.
Imagine you jump in a crowd of villagers. They would then jump in tune to make a wave effect!
0:38 YESYESYESYES!!!!!🎉🎉🎉🎉 Thx it’s SOOOOOOOOOOOOOOOO TRUE!
5:44 So I added a new difficulty into Minecraft
Suggestion: Make it so that you can automatically build houses piece by piece. Basically like /setblock, but once again piece by piece by the flick of a lever. (Also, the blocks fall down from the sky.)
That's a cool suggestion and I already have it in my head how it works
@F*СК МЕ! ТАР 0N MY РIC wtf is ur name
@@shapes2150 Thanks!
Whenever you sneak and hit the ground, the blocks around you go flying relative to the point you are on. Essentially making a wave.
Sorta like that one sand redstone machine that makes waves.
1:40 you can do that with command blocks
Command ?
S a t i s f i e d
And that “technoblade never dies” 👌
Wait i didnt see that
@@1EmuFan 0:38
@@Bladenwewz thank you
When placing a water bucket, rather than spilling out randomly, it creates a small 3x3 square and gives slight bursts of the nausea effect to symbolize a sort of earthquake, and the square just erupts into a large pillar of water. I think it'd look really cool ngl
@yuitr loing bread butter swaggy swag swag
Fundy: "lets go to a flat area to test this out" after covering a village in sand
Also Fundy: proceeds to cover another village in sand
He should've done it in a inf flatworld
I was dying laughing when all the villagers just died😂😂
Do the sand-falling-coll-random-thingy with the other sand/concrete powder types, coding something like the first "circle"/the "outest" layer normal sand, followed by red sand and iunno blue powder, green powder etc... It could turn out really nice imo, being the same pattern as the normal sand one, but with different colours for every layer from the outsider layers to the innside ones
would it be possible to code a trident with loyalty so that whatever block it hits, it brings it back to the player? sounds quite neat tbh. mojang learn from this dude!
I really like the coding section- I'd love to see more behind-the-scenes in future videos!
The TNT bow thing can be done without coding. Here is the command. First make sure you have a command block. Second put it on repeater and needs Redstone so it will keep working and you can turn it on and off. Command: /ride [type=arrow] summon_ride tnt
is this for bedrock as well?
@@melissacarpenter2122 yes. That's the version I play on
1:10 Fundy solves overpopulation
In one swoop
@@mikedrxptru😂
0:37 “technoblade never dies” *officially the best part of the mod*
7:11 screenshot its a good wallpaper
and a good profile pic
@@minecrafter3628 :0
and screensaver
7:12 I know there is one of every block, but the fact the deep slate emerald ore was in the middle is neat
Since the first comment did so well you could just make a trident themed video. Riptide is also a cool enchant to play with. Imagine if you could drill into the ground with it or if you could at least phase through the ground with it. If used to swim through the land you just have to force the game to gravity you upwards so you don't get stuck in total blackness of solid blocks. Channeling turns pigs into technoblade. The video writes itself
Coding Suggestion: The Multi Firework. When you enchant a firework(that explodes when it’s set off)with: Multi Shot+, once the firework has exploded, five other fireworks would come out of the explosion in five other directions and explode. Hopefully it wasn’t too hard to understand.
Basically infinite fireworks?
@@authorcrazii2037 i think he meant like cluster bombs, but with fireworks
@@danieltdgames7602 ohhh so basically a firework show from one bow?
@@authorcrazii2037 Basically, when the first firework explodes, five others come out of the explosion in five different directions
Allright here’s my suggestion,
You know those animal launchers? When you spawn a bunch of animals in one block then break a wall next to it? Make it so you can just hit a button and it does that in midair.
Maybe use chickens in one test and cows in the other, so the chickens float and look really nice, and then the cows… uh… die really nice.
The sweeping edge one reminds me of the anime trope where the character barely unsheathes their sword and somehow everything around them is in half
2:10 “They allowed me to do whatever with this sponsor”
*oh no…*
The game is actually really great tho I have played it for longer than a year
2:52 BACKROOMS BACKROOMS BACKROOMS BACKROO-
absolute favorite game on recroom tbh