Dude I don't even know how the hell they like that endgame, it's such a lame, repetitive grind. There's other games that actually rewards for grinding endlessly AND it's always fun.
@@hunt7533 Well tbf I dont count artifact farming as "Endgame" purely from the fact that if RNG didnt exist in the artifact domains no one would be playing that shit, not to mention that you finish farming in like 10 min so really you aint doing much LOL. Most genshin players who grind constantly complain about the endgame system and how badly designed it is. So really NO ONE likes the abyss, however alot of people who play the game casually wont face repetitiveness nor boredom probably because content comes out every once in a while and most times it does slap.
As an AK and GI player, I don't get how GI players get mad when someone calls GI char designs basic. Like, bro, this clean, minimal, and almost cartoonish aesthetics is literally the art direction for GI. Plus, Tsunul has a point: you really don't know a lot about GI characters from the splash art alone. You get those from their dialogue, story quest, trailer, and animations. This isn't a bad thing. Plus, a lot of AK art doesn't convey the personality well either. As a side note, I agree on more popular games just attracting more toxic ppl and no fandom is inherently worse than others. GI just gets the shortest end when it comes to gacha games.
As someone who played both games, Arknight character design show more of their personality than Genshin. The only way you get their personality in Genshin is doing their Character quest. I have Hu tao, Zhongli and Kokomi but none of their splash art show much interm of their personality. I got most of their personality from the story in their character or their character quest....maybe not Kokomi her writing is all over the place but i still love her.
It doesn’t help that some story quest like kokomi tells you nothing about the character. There’s countless voice lines about ayato which ranged from people making him out to be a prankster who has been a great help to inazuma to him being an exhausted head doing everything to keep the family afloat and a sly fox that annoys even yae yet in his story quest we barely get any of that. It’s also the fact that some characters just never get any screen time ever to show you anything about them. All 4 stars were relegated to hang outs now that require u to dig through menus just to do and there’s just whole events where characters who should be there in the story but are replaced with pointless characters who add nothing to the plot. Such as the new summer event with xinyan and kazuha literally stretching out the event
@@amari7782 Lmao are you kidding me? You see so much about Kokomi in her story, just because you dont learn about her childhood or w/e doesnt mean you dont learn anything about her?? You literally get to see that behind the strong facade she puts on for her people, she is a girl who did not want the position that she has. She never wanted to be the leader, but it was her destiny as one born to the Sangonomiya bloodline, and so you actually get to see her struggles as she is someone who struggles with her energy levels when it comes to dealing with other people. She even has a points system for her energy levels for the day, what gives her energy, what takes it away, etc. I genuinely cant see how anyone could think her story doesnt tell you anything about her. Not every character story has to be about their sad and tragic childhood or past for it to be good or for it to show you things about them.
@@starlette7820 except let’s ignore the fact that she refused to punished her dumbass soldiers who almost got their island destroyed because they wanted to start another war for no reason. Instead she promotes them and makes a new division that should’ve been there in been there in the first place. Guess what all those points you bring up is literally the same thing That we’ve seen over and over oh look she has a point system for her energy cool I don’t really care. Even if she didn’t want this role I get that but honestly at this point there’s no real point in whining about it for this long especially since we just got off ayaka who’s basically in the same boat and Ei who has to take care of the nation. Even in terms of ruling she just comes off as hydro Jean but more incompetent. All we learn is “ hey she looks strong but she’s just putting on a mask” as if we couldn’t have guessed that already. If I’m being honest that doesn’t really come off as special when that’s practically most characters they have. If I’m being honest her story quest wasn’t really all that good especially with that disappointment of an ending by simply not punishing her subordinates for endangering the island. Whether she wants this role or not doesn’t excuse that in the slightest. Hell I’m not the only one too I’ve watched chilling with aster stream and she walked out absolutely disappointed by her story quest because of just how they like to baby certain characters
Arknights has a pretty huge advantage over their storytelling and the Dokutah doesn't really need to be in every event or story in the game. There's always people who just can't take critisism for their game and instantly talk alot of trash about the game without knowing anything about it just like the comments presented in this video.
Idk, I kinda see the dokutah being blander than a slice of air sandwich, as a bad thing, it feels like a self insert which would be found in a more *ehm* ‘cultured’ gacha game where the story is just a background for horny
You know, as someone that would defend Genshin itself as a pretty decent game (especially for a "free" game), man Genshin twitter community is such a massive turnoff, it's one of the worst community i have ever seen in anything ever, i feel like Hell might be a more of a civil place compared to that
Don't really know if it's true or not but apparently all playable characters for Genshin are all characters that the traveler has either neutral or positive relationship with them
Yes, that's pretty much true. It's why a lot of people are hoping for playable Scaramouche, as he's actively antagonistic to the Traveller. Everyone else (among playable characters) are either Traveller's friends or try to avoid being their enemy for their own benefits (power or politics).
@@Lolamy I wouldn't be surprised. Some people I see hope his relationship with Traveller doesn't become too nice, including friends of mine who wants him. Since his general personality is his main appeal.
@@sumanaiii4552 childe Is more of a rival than a true villain, his allegiance is still with the fatui but he sees the traveler as a good person and someone who can give out a good fight, his demeanor towards us is competitive but not mean spirited Wich Is why he can be playable unlike Signora who even tho we know of her past and tragedy, by then she only wanted to see the world burn and saw us as nothing more than a fly following her around, in her own words she never asked for redemption, Wich is why she was doomed to fall by our hand
"2d bad 3d good haha I win" is such a dumb baby take I struggle to believe how so many people say that as an objective fact lmao But then again, as I get older I forget how much of the vocal population of these communities are actual children, specially Genshin's. I guess it's normal for them to get so blindly emotionally invested into it to the point of fighting internet strangers, so why bother. They'll (hopefully) grow out of it.
The first guy explained ayato's looks very well BECAUSE he played genshin for 1000 hours. You can look at GG and guess the theme and be almost correct even if you didnt play arknights at all.
To be honest people should just focus on what they want to play. Genshin and Arknights are fun in their own ways. Its not like everyone has to follow each other when it comes to anything. Also I don't get why these people have to be so negative towards each other's takes. Its not as if 1 opinion is the best. Spending more time on what game you like to do would be more enjoyable.
We are literally at an age of huge access to the internet where in there are people who take your "negative opinion" or well a simple "i don't like the game because (insert reason)" and take it as something of as an attack towards their "beloved game". I love Arknights, but I don't like how IS2 story was told, and I told a friend that I don't understand the story, and I don't like how it was told." And he wanted to slap me for it. Also, I hate how people judge others for their taste. One of my most favorite game back in 2018 was Octopath Traveler. And its 2D. But I guess I have bad taste in video games now basing on the people commenting on that video? That's just wow. I enjoyed Octopath Traveler so much then. And no one can tell me otherwise. Nor will I attack others for saying that they don't like the games I played.
another thing to note that i noticed too is that, they keep mentioning "its *just* a tower defense". The fuck do they mean? Like the genre itself is bad quality? Or is it derogatory? Its specifically because its a tower defense anime waifu game that I love the game. I am 29 years old and I still play Bloons TD 6 on my free time while watching youtube and all other stuff. And I enjoy it alot.
I found that they focused on your other comments on Genshin rather than the argument itself being about the designs. either they agree with your opinion on the main topic but disagree to your comments or they praise Genshin like their gods. Also shouldn't people who play both games are only eligible to agree or disagree with opinions related to said games and not people who only played 1 of the 2 games?
I mean if we’re talking design wise then there is absolutely no need for anyone to play either of the game, because whats being compared is the aesthetic, the drip itself, not the story. A design can fit in a character’s lore but if its lazy and ugly then its still lazy and ugly 💀
@@swordmain1880 I think he had said that he tried playing genshin but it wasn't up to his taste. I think you misunderstood my 2nd sentence cause I was referring to some of the comments he received showed signs that they hadn't played arknights
I can understand people being really fragile when it comes to people's opinion of there favorite thing since you require both some humility and decent control over your feelings to shrug it off properly.
Negative comments really comes with genshin no matter where it is. Some just can't accept that other peoples can have a negative opinion about it don't really understand why they think its the most perfect game or something. It has flaws just like any other games if they tell you you need copium i think they need it more like really need it
Exactly! I played Jenshin since day one, I know every bad shit about the game I played. It's very funny for me that they can't accept it and blindly worship Jenshin. Well, I'm kinda understand that feeling ... because the only reason I keep playing Jenshin is, I simp my 3D waifus, fuck man I watched too much hentai.
I play both and honestly, im having much more fun on arknights than genshun when it comes to challenges. Its like genshin is for casuals (bruh only abyss) while arknights will make your head hurt on Contingency Contracts and more.
Yeah i agree with that. I am a F2P at both games, and i can say that you can make your account became strong if you play both games long enough. Genshin only have abyss which is a joke because if your account strong you can clear it with brute force without the buff the abyys gave, and the P2W player also thought that abyss is a joke because they can clear it in their first try without wtching a guide. But arknights is different, you still can clear every stage with brute force, but you still need to use your brain even if you P2W and most of the time you still need to watch a guide to even clear it and also Arknights have CC which is the hardest content in this game that took over days to max clear it even with P2W account, which is more interesting the genshin abyss. And also Arknights has Integrated Strategies which is the best mini game.
As someone who has been studying concept art, video game character design is very important. Most of the time you wanna look at a character, and immediately know what their deal is. Not only do you want them to look interesting, you want their designs to represent their ability so you know what you're getting(tank=buff dude, assassin=mysterious sleek design, 6* characters don't look like 3* units). Unless the purpose of the game requires a more simple design(cremates/imposters in among us all have same design because the point is not knowing who you should watch out for), a character design should be interesting. Ayato just....doesn't have an interesting design. There is little hint to feudal Japanese elements and he could easily be associated with a completely different story. Someone else mentioned that the suit has a way more western element and I agree, he could either be a military commander, or just an NPC butler.
I feel like Arknights has better character design because there are more characters so they were designed to stand out more from one another same with the npc portraits. Genshin has a lot less characters designs, and when you look at the scope of Genshins world it feels more empty with characters, because a lot of them look the same unless they're a major character looking out of place like a cosplayer surrounded by students in uniform.
Warning: long rant People saying shit about “storytelling” through a design either is just mediocre at their field or has no clue what they’re talking about. Theres a lot of different ways to storytelling and fashion is just one of the options - for example shit like “oh his power is ice based so he should look like a walking fridge” or “shes a nerd so I need to make her wear victorian clothing, cover up her ankles and cant forget her glasses” is a very 2012 mindset 💀 Sure sometimes doing stuff the “tradditional” way helps, but just because its tradditional doesn’t mean its good, especially in a time where being creative is harder than ever. Its very easy to just pick stuff from a characters story and put it on their art, what differentiates a good design from a mediocre one is the artist’s sense of figure (Actually very complicated - you need some fashion knowledge for this, but for the time being just think of it as the shaping of your clothes and the way they wrap around a figures gives different effects), the play with color (and being creative with it), the play with different kind of textures and mix matching it. This is just looking at the design, not the art itself (genshin and arknights have completely different art styles so we cant really compare them) and as a working artist imo Arknights’s art directing team seems a lot more skilled than Genshin’s. One of the proof is that pako, one of my favorite artist, recently drafted Tighnari and idk what they even gave pako to work with and whats pako original idea but man that is a disaster 💀 And no you can’t use “but its the ChARaCtErs StORY” as an excuse for poor execution. There are ways to make a character looks interesting, and one of the most important lesson in the creative field is “show, don’t tell”. Youre selling art for a gacha game, youre not selling a novel- aesthetic comes first, story second. Also 3D is not an excuse to simplify a characters design and make it boring because surprise surprise Genshin character most of the time has a lot more details and layering going on compared to Arknights characters. They just feel like they don’t because a lot of the details really doesn’t make an impact 💀 They just throw a bunch of random accessories and pattern on there without much intricacy so sometimes it cheapens the design.
Just to be clear I did play both games and there are designs from Genshin that I like too, ex. Hutao, Gorou, Chongyun, Kazuha, Venti, Barbara,... to name a few. It's just sad that the quality has been going downwards (Ayato, Kuki Shinobu, Tighnari, Heizou...)
@@impossibletetriz563 For sure they have their good and bad ones just like any other games. I'm just saying I vibe a lot more with how interesting and creative the Arknights team has been doing design wise. Here's a wall of text to further explain stuff: They always have a way to spice things up - some of my favorites are Saria (she defines Rhine Lab aesthetic herself, both her E1 and E2 has interesting play regarding textures and patterns), Nian (I like her color scheme and the way asian smoke pattern got stylized into square-ish shape to resemble her root as a blacksmith is a really nice touch. I was on the fence about her dragon but the more I look at it the more I like it lol), Astesia (Really good use of duotone color scheme, nice art Nouveau motifs that suits her astronomy theme really well - they picked a really fitting artist for her), Whisperain (again very good art directing for a jellyfish concept, you can tell shes a sea creature/jellyfish right away without even looking at her E2 art), Rosa (they managed to feminize Russian soldier concept without making it overly cute or ridiculous, she looks expensive which is true to her aristocrats background. Not saying it's accurate, but it's convincing), Fartooth (again NoriZC being a master of material and pattern play, a simple but very charming play from the concept of piccolo flute and northern goshawk), Lee ( the old shanghai aesthetic is EVERYTHING considering shanghai detective fiction is very iconic, and they did a really good job on stylizing Lungmen concept and turning it into an actual character - in case you didn't know Lungmen is kind of a chinese myth of a carp swimming upstream and eventually leap through a gate called Dragon Gate (Lung-Men) and turns into a dragon, that is what Lee is). Actually I like all of KuroBlood's designs, he's a top tier artist... I can go on and on about Arknights designs - especially their skin/outfit collection, if I'm not too lazy I would've made videos just analyzing every single operator lmao. But ofc Arknights does have its low, for example we all can agree Chalter E2 art is shit. Horn is just copy paste Mudrock but extra fan service. Toddifons is tragic. Thorns, although handsome, barely have anything interesting in his design. Scene is literally a schoolgirl with camera. Stuff like that. But the thing that made me choose Arknights team over Genshin is even though I have designs I like & dislike from both games, Arknights seems to have a lot more thoughts put into it. If they choose a concept most of the time they will do it justice. For Genshin it's really hit or miss because they stylized everything way too much from the base form to the patterns and color scheme, but the way they do it is really repetitive, so there's rarely a chance where a new Genshin character comes out and im like "oh wow thats a really good design, I could learn from that". Don't even get me started on how the playable characters are only young twinks and maidens. Overally with their budget and popularity I think they could've done way better than what we currently have.
@@lllllShjnllll i read your comment and at the same time crying on the corner because i like horn overall design (she is my fourth favorite operator so far kekw. Ling, hoshi, saileach, and horn) Blaze is great too, but i dont have her so pending list for me lol And frostnova, not playable but always in my hearth Hahaha, but i understand your point tho Its all about execution product atleast from my understanding Edit : fck i forgot mudmud exist. I shall put mudmud in my top spot too
Wait, they drafted PAKO for tighnari, what the helll went wrong during the development cuz thats doesnt look like pakos work that i know, then again thats probably because i dont really know others pakos work aside from the fate stuff
Also i like how people call you arknight player fanboy something something when the most played game on the channel is literally library of ruina which is by the way 300 video Like my dude at least do your research before calling people names
In addition to backgrounds and more emotional facial expressions in the splash arts, I think Genshin would greatly benefit from summoning lines (aka stuff that the characters say when you first get them). AK has them, FGO has them, they just give a very nice impression of the character without bombarding you with their whole story right away. That said, I do agree that Genshin characters don't show much personality in their art, though their personalities aren't bland by any means when you do get to read their stories and lines. I personally like both Genshin and AK, and think that there is no real issue with having fanservice every once in a while; sex sells after all. As long as the characters themselves are likeable, it's all good.
Although saying arknights hypersexualization is the dumbest thing I've ever heard. I mean ak has the least amount of fanservice in all gacha games I've ever played
20:00 I too love DRV3 as a whole, and it's even funnier that the writer knew that V3's ending would split the fanbase (there's a translated interview).
Some of them be attacking arknight gameplay but can't remember that their combat is only pressing one and sometime two without a braincell being active.
I think one of the advantage that AK has to its designs compared to GI is that every skin, base model splash art and E2 splash art are almost all done by different artists. Obviously example of this artist is Nanamie. Every artist that HG hires have their own style. For GI however and i am going to included their other 3D games which is Honkai Impact and Star Rail. (Not ZZZ cause looking at the designs almost of them are unique). Almost every designs are made from Mihoyo/Hoyoverse. And take actual references. I kinda want to say they do not have the real freedom of the artists that HG hires for character/skin designs. If you strip all of their characters. It is going to be so generic. Strip Ayato of his design and he looks like some generic tall dude. Strip Beidou and you can see that she is a generic adult woman. What i am saying is that they have already their own template or mold to make character types. And they'll just add details on new ones.
This is my though too When i play GI, man why their base template character always have same vibe They can do so much i believe, but why they dont do that. In original twiiter discussion i believe a person say GI make variety and unique character but for enemy most of the time. Why not they do that to their character? Thats what i wondering all this time ZZZ as younger child of hoyoverse can do that Why not "the biggest selling game of that company" do that too?
Arknight have a huge advantage over the story telling aspect since you (the Doctor) don't have to be present for every bit of story to happen. For Genshin, you can only guess the character through conversation and through POV of the main protag. Furthermore, every character in Genshin lacks their present in the overworld unless there are events. Genshin can compete with 3D model of characters and overall gameplay but devs are unwilling and it is honestly disappointing.
Haven't watched the entire video yet but ayato's design is the most boring thing they have in genshin fr. he doesn't even look like a standard meiji era noble
yeah they could've used any other genshin character and I might've agreed with some of their opinion, amber's art has more spice than ayato's, freaking amber, literally the first character you get other than the traveler
@@trihexa3024 Yeah I agree here. Even amber/kaeya or any other character you got for free during genshin's history is way better than ayato in terms of design. Not to mention characters' personalities where they usually fall into the "overworked waifu" trope and tbf the only 2 interesting characters (zhongli and dainsleif) don't even get that much storytime
There are no rules at giving people visions(elemental powers) in genshin, but most of the time the are patterns, like people with wind element tend to have dead friend, ice being two-faced or having internal conflict, and electro being mentally ill, so vision tells something about a character. Though i don't exactly remember what means hydro vision, iirc it meanss strong desire to protect someone or something, but that's kinds vague.
Bro when he showed off his games and pointed out dmc5. I was dying laughing while thinking “he just won that whole conversation right there”, and that’s all it took
The problem with genshin is the dev's attitude. They let the success get over their head easily. The recent character looks soulless in term of their design. They can't even replicate what success they did with older character like Hu Tao and Zhong Li. Both of them have great design to represent their ability.
Indeed. It kinda feels like they went back to the day one character design ideas. It work for those day one characters because they are the introduction of the game. But even then some those day ones did make themselves standout by not going too overboard with their element color. My favorite character in the game Sucrose is a good example of this. The only major thing in her design that denotes her as an Anemo user is her green hair. The rest of her design is generally filled up with blues and whites. I’m not saying of course that simpler designs are bad, but it does feel like the character designers at Hoyoverse have lost a bit of their flow.
9:19 The point they're making is just funny. The sad kind of funny because you feel pity for their limited worldview. People like different things, yeah?. You won't catch me alive playing sports or racing games like FIFA or Forza, but I'm willing to grind away hours on end on rogue-lites and Turn based RPGs. Man, some people seem to never grow out of their middle-schooler mindsets huh? Edit: I see rimworld on the screen and I am going to ask... do you love Randy?
A "vision" user are people who can control one of the 7 elements. The requirements of obtaining a "vision" seems to be related to achieving their dreams/desire. What element they get depends on their personality/how they got it. Anemo (wind) appears to be related to responsibility (ironic for a wind which is usually symbolises freedom is chained by responsibility) Hydro (water) appears to be for those who will continue to work for their dreams no matter what blocks their path. Even if it hurts themselves Electro (electricity) tends to have those who's desire/dream are seemingly unachievable. For example, there is an electro character who wishes for humans to become independent from their gods, and when she got her "vision" she tried to destroy it which i find funny. Cryo (ice) seems to be for those who tries to achieve their goals in spite of their predicament. Pyro (fire) are for those who are very passionate towards their goals Geo (rock) belon to those who are very resilient and their will is as unmovable as the mountains. Dendro (nature/grass), idk since so far there's only 2 dendro characters and i don't know much about them yet Now, let's talk about Ayato and Hydro. Hydro is very fitting for him since he has fought through so much for the sake of his clan after his parent's death. Assassins, political opponents, paperwork... He has slowly but steadily moved towards his goal. But, i am very sure most people don't know it, including his simps.
i really like the videos you made about this "drama" (and also just the other content you make to be fair i didnt noticed i wasnt subbed fixed that real quick) and i would like to see future content like this too but i also understand that you dont want to promote negativity and i also agree that you shouldnt be that triggered that someone disagrees with your opinion just dont watch him then just f*** off oh and ffs means for f*** sake i believe
I played both and honestly, I feel Genshin is fall behind in term of character's development than AK. It's there, but it's almost non existence. Each character have their own story chapter, but most of em only got 1 chapter, and u gotta wait for god knows how long until u get to the next one. They do try to include some of em in the event story or even hangouts and even then it's not enough for now at least. While in AK there is a LOAD of em for each character, we got records, module desc, and multiple event story where a lot of operators are fleshed out individually, it's like they're rly important and not just a side character, hell even the side characters are well fleshed out. In the end, just play whatever makes u happy. What makes each game is enjoyable is subjective after all
man i tend to forget that you do project moon games aswell, i saw Lor and LC in your desktop and i was like yo this dude plays lor too and then i just realize that i just saw your witches of the city video smh
It was barely mentioned in the vid, but Azur Lane character design. As someone who plays it I can admit that AL is more on the hyper sexualization side of things but there is still some design stuff that they uphold that can be compared with the other two, one being body types. In AL a lot of the girls have body types that can be referenced back to the irl ships, mainly down to the ship types and their weight, firepower, armor. Of course in AL just like in real life each shipgirl doesn’t have the same body type as the other ones in their class, but in general sense you can see commonalities. DDs and SS are generally “loli” side of body types, BBs are generally on the “thiccer” side along with CVs, and both CAs and CLs are very wide spread but a lot of them are on the “medium” side. In AK that is kinda the case as well with Genshin behind them. With AK there is a bit of cohesion with body types and the weapons the characters use. (Just looking at the females to cut things down) A lot of more developed female characters generally have more powerful/heavier looking weapons while the less developed ones generally have lighter and more simple weapons. This is less of a case with Genshin, aside from maybe the catalyst users as the females there are on the thinner, pettan side of body types. There are some clear outliers like Sayu using a claymore but they do kinda make up for that weirdness with her attack animations. All in all, I think that designs of character’s body types do play a big role in their overall design, which is why it’s understandable to see why some people call Genshin designs bland, as all of the characters share limited models with one or more other characters. And two things that are changed with each female character to differentiate them is naturally the boobs and butt.
Only exception of the "type ship" = body type is -Nagato &her sister (forgot her name) (battleship) -surcof (submarine) - Tartu, forbin (destroyer) Etc But yeah these exception are funny example
I don't get the argument about pixels on a screen = boring. Isn't Genshin also pictures on a screen? Granted ARPGs, Open World and FPS aren't for me but my opinion is just one person's opinion, people who love Genshin and similar games should enjoy their favorite games. Seems extremely condescending to dismiss a game as pixels on a screen. All games, arguably anything on a screen like films are. Even the best films are just "pixels that move on a screen and we go 'woo baby' when they move in a certain way".
This was much longer then I thought it'd be. Also, I'm gonna be streaming Blue Archive and Revived Witch today, Sept. 6th, at 11:15pm est. Gonna see if I can get Wakamo, and I will give out my thoughts on those two games. And people can recommend to me the next gacha games for me to play in an upcoming stream.
Well, in the spirit of doing the opposite of typical comments, I liked watching the previous and this one. Logic was pretty sound and calm all the way through. You're doing good!
People can't take criticism on their favourite thing that they enjoy, I'm not sure if they think their game will be devalued just by giving an honest opinion instead of a ridiculous claim like that tweet about Goldenglow and Ayato sounding condescending while insulting the other. Art is subjective so is the games we play, we like what we like I have a few acquaintance that likes Arknights while disliking Genshin vice versa while some of them like or dislike both. About the comments that you picked I can see where some of them are coming from since Arknights and Genshin has a different way of conveying their character personality. Arknights way of conveying character personality is from the splash art, Operator Records, the main or side story if they are in them, and some of the chibi animation either from combat or in the base, while Genshin's is mostly from stories, Hangout Event and their animations the splash art are a hit or miss for me since it doesn't fully convey their personality in the art. Having a background in the splash art is not a flaw to show the character personality it is there as a design choice for the game and I wish Genshin does it because it can convey more of their personality. I actually thought Ayato was a different character when I first saw him because the way they describe him and how he is related to Ayaka isn't what I expected from his official design. As for the 2D vs 3D argument it is related to the game design itself and why it is important for some games to go with a specific artstyle on a specific genre, if they don't understand they should look up Time Defenders a game made by Vespa it is also a Tower Defense game and the 3D artstyle for the gameplay is so abhorrent, not to say 3D does not work for the Tower Defense genre but the artstyle itself could've been cel shaded for a distinctive artstyle to make it better.
how about we agree that both games have a decent way of telling a story i think that arknights for being a 2d gacha game has great storytelling and that genshin has alright story quests for it's style of gameplay
given the fact that both games communities pointed out details about the designs goes to show that neither are as lifeless or empty designs as they may seem, so objectively all the character designs are good. also i like that the other tabs keep changing to some weird search lmao
i wouldn't agree with your point on 3d character models, at least until endfield comes out. because your points on arknights 3d models have all been on preset animations where the player does not have control of said character. of course its easier to make a model and have it look nice in motion when you don't have to factor in the player's ability to actually render said model. especially designs where pieces of clothing would have follow through animation. das shit harder. of course this point would be muted if endfield comes out looking dashing.
@@faezor3326 im talking about character expression, how they talk, how they move etc. since the entire thing about his video is about characterization.
@@paybacksuper3670 that would also be a bit difficult.... arknights is being handled by an in house studio with absolute control while genshin is handled by an outside studio (ufotable). while im quite sure ufotable is very capable of using genshin's characters well, i dont think its a very fair comparison
@@faezor3326 well genshin 3d cg is really good. The character is expressive. But when in game just usual character movement repeated over and over for all character. They don't use their 3d to the fullest and weird lips synch.
(Another comment to add because I like talking.) Now I can definitely say that I can get pretty defensive when it comes to character designs I like, especially comes to body types and especially when it involves fan artists changing a character’s body type for no reason. But I’m not the kind of person that insults and belittles real people or the characters just because they have a design I don’t like. That’s part of why Twitter is dog shit.
I see Ai somnium files I like video hehe. Also loved this video. Another thing about e2 art is how most of them show you what creature (note i said creature which is much broader then animal) they are based off of
10:10 Wow so you also play guardian tales and counterside. Also you have some good videogames. I mean i see devi may cry 5 and destiny 2. Even SCP and elden ring
I'm yet to get into those, I just plan to before I go to stream them and give out my first impressions. The one's I have played are Arknights, Tower Of Fantasy, Azure Lane, Blue Archive, and Revived Witch.
@@Tsunul Gurdian tales is a really f2p friendly game and the devs really care about the community.Heck the facebook page of the game follows the Facebook group for guardian tales players. And they also make inside jokes in the game that came from community like how one of the unique characters is based on a enemy that people hate or how they literally made a cursed skin a reality on april fools.It was an inside joke in the community and they made it a reality. Also the gameplay is fun.And the game has a lot of references and changes genre.Like sometimes you play a rhythm game and the next thing you know you are playing a racing game. And the game is generous with giving you enough gems for summons.It gives 100 gems on weekdays and 200 on weeekends.And the no of gems needed is 2,700 for a 10x summon but you can get so much gems that i could actually get enough gems for 10x summon every week.And the best of all is that you can get the units you want because they rerun 4 old characters along with 1 new character so if you miss the characters you want the first them don't worry they will get a rerun.
dang you have SCP SL also i feel you when you say don't understand what is ffs, sometimes i have to google some of the abbreviations people use in texting to understand what it means
I've played genshin before but stayed on Arknights cus its less of a hassle on my daily tasks gonna admit i spent quite a lot on genshin but soon i grew tired of it so i refunded and never played again but yeah i still do love genshin NSFW animations lol
i see many comments there who are just like "character in formal clothing inspired by history vs some random girl wiyth puffed up tail". in defense of arknights here's some details that make gg's design good: she's from Victorian Empire which is just Great Britain in arknights' version(yes, ak takes inspiration from history too)it makes sense since her design is inspired by a SCOTTISH Fold Cat and she has a bit of a british accent as well.another thing i dont see mentioned in this video is that she's a hair stylist. her hair is braided and on her skirt are pockets for scissors and hairclips. it's a good contrast to her E2 art where her hair is all messed up. i dont play genshin anymore so i can't compare it with it, just wanted to point out some things people missed
There's a difference between a frizzy pink haired girl, to a frizzy pink haired girl with a literal electric shockwave coming out of her. Another would be a dude with goggles and a yoyo, to a guy who can blend in with walls and become invisible while playing with a yoyo. For those who don't get it, those characters are GoldenGlow and Ethan from Arknights
Congrats btw on being 20 years old! Btw did I just see terraria on your homescreen? Bro what class do you usually take? I take Summoner 90% of the time.
Was afraid that my comment would pop up, lmao, but yeah, it's really also about the market, I think, I saw people saying Genshin player only pull for those they think cute or pleasing to look at, and idk but that might be true, lmao
Don't mind me I'm just enjoying the show . Honestly I miss these types of contents . Techtone have moved on with his weird experience , but I love people who play a fake mmo is being salty after they poked the Honet nest who doesn't leave 5 feet away from the nest.
GI players need to just accept the fact that design wise Ayato looks basic. Is that a bad thing? Idk? It's up to the person playing the game. What irks me tho is how that community defend the obvious weakness of their game's character designs. You can still like the game AND acknowledge what it lacks, you know? He looks normal in GI but IF we compare his design to other games (in this case, Arknights) his design is like a 3 stars unit. This is an established opinion of mine regarding his design even before that tweet escalated. Heck, the first time they teased him 'plain' is my first impression of him. "Oh his outfit is inspired by yada yada blah blah" AND? Designs inspired by a part of history or smth is nothing new. It's been done before and is still being applied to most entertainment media as we speak. Their continuous hammering of that information over and over makes them sound like a broken record atp. We all have eyes, the outfit is indeed inspired by japanese culture alright. Cool. But what else? Is the outfit the only thing that define him in that said picture? Right. Maybe theres smth about the pose? His sword? Is there a reason why he's using a materialized sword? Add smth new to the table other than the obvious historical significance of the outfit. Another thing, the teaser art/splash art debacle. Bro, both art looks similar what are yall smoking? 🤡 Just embrace your character's mediocrity. Yall man's looking like a pole. If you like stiff looking mfs then more power to you! No seriously, good for yall! But there's no need to drag down a fairly good design of GG just to prove yall's lacking point.
i originally commented on the video this video is a dressing and the comment ended up on a library of ruina meme shorts? TH-cam, wtf happened and i just wanna put this out there because it was so funny.
I think GI decided to use those "simple" character designs to attract more people to the game. Since it is an open world game, a genre that was really popular when GI came out, I think they wanted the game to be as accessible as possible and not overwhelm the new players with too much details
Honkai is probably my favorite gacha game ever. I played arknight for a good 40-50 hours (which I know is no time at all for gachas), and it didn't click with me. So I stopped playing. I absolutely love the game play of honkai and the way they tease characters is amazing. They, most the time, either have an event to go along with them, or are major players in the story. They also don't introduce brand new characters and make them playable in rhe same patch (most the time. There are a few exceptions but they went on the some of the most beloved characters in the game). But I think the biggest reason I like the characters so much, is because they don't keep introducing new characters. Instead, each character a different battlesuits. So you can actually get attached to characters and see them grow into more mature and more developed characters. Kiana is a great example. She has the first battlesuit in the game and feels kinda slow and clunky. Her latest suit feels more refined and fast paced. It is amazing and I hope more people get the chance to experience it
just wanted to point out that feudal japan and meiji japan are two different things and ayato's style is very very set in meiji era, so people please stop saying random words you learnt online to describe a history and culture you're not informed about... you can just say "historically-influenced" or "more traditionally-based" instead of mixing things up if you don't exactly know remember: 🌸 talk shit with an informed opinion 🌸 (edit: grammar)
As someone who is knee deep into gacha hell calling genshin's gameplay as boring is actually a decent opinion even moreso for the people that are actual hardcore fans of the game, mihoyo has shown again and again that they plan on keeping the game as casual-friendly as it is thus making only the "unnecessary" challenges in events remotely "difficult". At the end of the day any and all gacha games will have a "boring" gameplay 'cause let's admit it, more than half of the playerbase just rely on guides made by others instead of actually experimenting on their own.
The dud saying about game quality... GI is like decent quality. But that's a lot due to the fact there has been a bunch of tripe from AAA and indie devs over the past few years. It's a good game if you enjoy grinding the same artifacts over and over and over again just to try get the right stats and right rolls while having an alright storyline that fills the empty space. The game as a staying power game is bad, the game as an actual game tho is good. I personally hate Genshin as it is right now due to the gacha and the grinding having no guaranteed progress, if they ever decide to change the way you farm artifacts then maybe I'd enjoy it again. I highly doubt they will ever change such a thing due to it being the main whale mechanic after the gacha. One can dream for a better and more player friendly experience. Now as someone who has played Arknights since release I haven't ever found myself farming for things with no progress towards my goals. Every bit of sanity is used to get towards my goals and when it's not such as farming resources it's such a small difference and you're usually getting other resources that will help in the future. Rarely if ever is it a case of I used my "stamina" resource to get a whole lot of nothing so now I either wait or pay real money to try more. Besides the gameplay, the units, the story, and more, that feeling of not trying to waste my time has been a solid thing that's kept me loving the game. Since the inclusion of permanent Integrated Strategies the game has become a mainstay of something I will happily play for hours on end.
(One more thing because I like talking lol.) It’s okay for games, especially gacha games, to at least be have some sexualization let alone “hyper sexualization”. It’s literally in our DNA to find things that our sexually attractive to us. Of course a lot of gacha games are mostly played by males who like females, so of course that’s where most of the sexualization is at, but it sexualization doesn’t automatically equal bad design. One of my favorite game series is Dead or Alive and they aren’t shy about sexualization either, and they still have great character designs. And of course sexualization isn’t exclusive to female characters and Arknights is a good example of this. And female players can also enjoy the sexualization of female characters as well. I’m friends with some of them.
I don't think it's up for discussion that some genshin designs are basic. But like.....that's not a bad thing or this huge diss. Sometimes basic and clean cartoon style designs are good, and get the idea about the character across.
Ayato's design goes hard into pandering to the Touken Ranbu fame as with anythign in GI, it's not unique, it's not new, it's a corpo design specifically crafted for the mass appeal and clout all the impact but oh so easily forgotten
here a good closer to that story, the person in twitter can't handle criticism on his/her favourite character, some random person comes up and compares it to another game's character then the person makes a bad take. To be honest, if that person just compared Ayato to Venti, this whole circus wouldn't happen, because games tend to have bland character design, just like how Ayato is as plain as Silverash, Silverash doesn't have anything that actually communicates how his character really is. On the side of golden glow, if you look at her E1 art, even without the background you can tell what her personality actually is, just like Venti
Tl:Dr- Character design is a lot more than the literal design and a lot more needs to be taken into consideration on account of other aspects like story telling, get your life together. Also yes, I did waste 30 minutes of my life on this. I'm bored, it's a weekend, get your ass out of your ears. Why are like, half the reasons for calling AK bad is because it's 2D? Like how does that constitute whether a game is good or not? Like sure, ignore the intricate combat, strategies, changing maps, constant introduction of new enemies, easy and diverse replay ability, several different game modes with different mechanics, etc. Arknights has a constant influx of new content that always keeps it alive. On the other hand, Genshin also has some good qualities. It has its own unique and enjoyable combat style, it is genuinely fun to explore the first time around, and is generally just a good quality game. What makes Genshin boring is it's monotony, with a lot of repetition and boring downtime. It doesn't have the replay ability that Arknights has or it's constant content influx. However, when Genshin does release new content it performs extremely well. Neither Genshin or Arknights has a leg up on eachother in accounts of their formats. And trying to compare them based on format doesn't work because that just comes down to a matter of preference. Some people like exploration games, others like strategy games, and a lot of people like both. On account of designs, there needs to be a clearance that sometimes it is necessary for storytelling context to be given, as in how the character is expressed in other mediums, such as body language, thoughts, actions, and reactions, including story role. This can help give context to why the design is the way it is. Some think that simple designs carried by story is bad, but sometimes it is necessary for storytelling that certain details are withheld in the design. On top of that, designs don't need to be intricate with detail in order to tell about a character, this is where the actual technicality of character design comes in: color, shape, silhouette, etc. Simple designs can be very well done sometimes, and on this Genshin I'd say is rather hit or miss. Sometimes they have the perfect combination of simplicity and detail, sometimes it's too simple, or relies too heavily on inspiration, because even with inspiration being the focus there needs to be a small amount of character expression to give the design that life that it needs. That's where Genshin falls short some of the time, missing that little bit. It doesn't have to be a lot, but it has to be something. Simple characters can work, but knowing how and when to use them requires understanding the availability of the other avenues. For example, slice of life anime can get away with simple designs because the whole thing is story driven and the focus is the characters. Shonen anime not so much, focusing more on plot and action rather than characters. The difference is plot used to drive characters, and characters used to drive plot, in the latter those simple designs just don't work too well, because if there's no investment in the characters from the first few impressions then it'll fall, no matter how good the plot or fights are. Genshin's mistake is oversimplification, and this is what makes it lifeless. It's not that Genshin designs are bad persay, but rather they're just in the wrong place, or that they're missing the last little bit that they need. Also, those who don't understand environmental suggestion when it comes to character design need to rethink what they know. Again, part of it is design and fashion, part of it is expression, and part of it is storytelling. Environmental hints are absolutely necessary in all three ways, if the first way is unclear that's a mess about aesthetic that I don't wanna get into. Regardless, for a game like Arknights where avenues are more limited, these environmental suggestions are absolutely necessary, and that's why the operators without them don't always come off as appealing. I'd just like to reference Alchemy Stars as an exceedingly good example of environments in character design, at least the characters they have that feature environments and not just effects. Genshin characters don't have pngs with environmental hints because that's all in game, however putting them in when using their png advertising would be better in my opinion. When it comes to the hypersexualization of characters though, percentage wise I'd say Genshin is more so, but at the same time Arknights has a larger roster. Either way, both have their hyper sexual fun because we're all degenerates, it seems like it's just kinda a bad argument point and a sad hill to die on. Personally, I think Arknights is better because it understands what needs to be done to make the character design good for their game. Genshin isn't bad, it just barely falls short, riding on inspiration and the other avenues just a little too much that make the base design itself just a little hollow. It's like a lot of Pokémon designs funnily enough, at least the criticism, where all I can say is that I wish they pushed it a little further. When it comes to the technicals of simple designs it's great, when it comes to the technicals of intricate expressive designs it falls short, when both of these skills are necessary. Either way, the main takeaway is really just to look a little bigger to understand why things are, not just how they are. Because then Genshin's designs make more sense and get that crumb of vindication that they need. That allows for more constructive criticism, which is best done in the form of suggestion and not in just pointing out where things are wrong. I just hope this gives some greater context onto how intricate and complicated storytelling and character design really is.
Genshin splash art only shows how we see the characters, not their actual personality. Take Raiden for example. Her splash art shows her as a stoic fighter. Play her quest and you find out that she's just stupid.
Lol if we're talking about number of elements in a character, Arknights will win the battle in terms of Number of ops who have elements and number of elements a character has in terms of development and relevance to the world. Lets also remember that Arknights has entire menus that list not only the relevance of each operator, their side stories and their different elements and bios, it also has a relationship web that classifies operators according to their affiliations and sub groups . I'm am sorry Genshin fans but face it, In terms of story and world building, arknights has a deeper and more extensive write up. Genshin only really has an advantage with character animations and in game models. Let me reiterate: this is based at the quanitiy of available information alone. I won't go into the quality and references of the elements that the games draw upon because those are like comparing art and that comparison is purely subjective. Real talk though, don't do it cause more likely then not AK will win and that's because the sheer amount of information and elements AK has for its roster has something that can and will appeal to a wider range of people.
If a genshin player called your game boring, just ask them how their artifact runs going,
Dude I don't even know how the hell they like that endgame, it's such a lame, repetitive grind. There's other games that actually rewards for grinding endlessly AND it's always fun.
😂
@@hunt7533 Well tbf I dont count artifact farming as "Endgame" purely from the fact that if RNG didnt exist in the artifact domains no one would be playing that shit, not to mention that you finish farming in like 10 min so really you aint doing much LOL.
Most genshin players who grind constantly complain about the endgame system and how badly designed it is. So really NO ONE likes the abyss, however alot of people who play the game casually wont face repetitiveness nor boredom probably because content comes out every once in a while and most times it does slap.
🔥🔥🔥
As an AK and GI player, I don't get how GI players get mad when someone calls GI char designs basic. Like, bro, this clean, minimal, and almost cartoonish aesthetics is literally the art direction for GI.
Plus, Tsunul has a point: you really don't know a lot about GI characters from the splash art alone. You get those from their dialogue, story quest, trailer, and animations. This isn't a bad thing. Plus, a lot of AK art doesn't convey the personality well either.
As a side note, I agree on more popular games just attracting more toxic ppl and no fandom is inherently worse than others. GI just gets the shortest end when it comes to gacha games.
thats why my fav GI splash is raiden, yae and zhongli since they have interesting background
As someone who played both games, Arknight character design show more of their personality than Genshin. The only way you get their personality in Genshin is doing their Character quest. I have Hu tao, Zhongli and Kokomi but none of their splash art show much interm of their personality. I got most of their personality from the story in their character or their character quest....maybe not Kokomi her writing is all over the place but i still love her.
Yeah. If they show more stuff like some that you mentioned, I think the art will be more interesting for genshin
It doesn’t help that some story quest like kokomi tells you nothing about the character.
There’s countless voice lines about ayato which ranged from people making him out to be a prankster who has been a great help to inazuma to him being an exhausted head doing everything to keep the family afloat and a sly fox that annoys even yae yet in his story quest we barely get any of that.
It’s also the fact that some characters just never get any screen time ever to show you anything about them.
All 4 stars were relegated to hang outs now that require u to dig through menus just to do and there’s just whole events where characters who should be there in the story but are replaced with pointless characters who add nothing to the plot.
Such as the new summer event with xinyan and kazuha literally stretching out the event
@@amari7782 Lmao are you kidding me? You see so much about Kokomi in her story, just because you dont learn about her childhood or w/e doesnt mean you dont learn anything about her?? You literally get to see that behind the strong facade she puts on for her people, she is a girl who did not want the position that she has. She never wanted to be the leader, but it was her destiny as one born to the Sangonomiya bloodline, and so you actually get to see her struggles as she is someone who struggles with her energy levels when it comes to dealing with other people. She even has a points system for her energy levels for the day, what gives her energy, what takes it away, etc.
I genuinely cant see how anyone could think her story doesnt tell you anything about her. Not every character story has to be about their sad and tragic childhood or past for it to be good or for it to show you things about them.
@@starlette7820 except let’s ignore the fact that she refused to punished her dumbass soldiers who almost got their island destroyed because they wanted to start another war for no reason.
Instead she promotes them and makes a new division that should’ve been there in been there in the first place.
Guess what all those points you bring up is literally the same thing That we’ve seen over and over oh look she has a point system for her energy cool I don’t really care. Even if she didn’t want this role I get that but honestly at this point there’s no real point in whining about it for this long especially since we just got off ayaka who’s basically in the same boat and Ei who has to take care of the nation.
Even in terms of ruling she just comes off as hydro Jean but more incompetent.
All we learn is “ hey she looks strong but she’s just putting on a mask” as if we couldn’t have guessed that already. If I’m being honest that doesn’t really come off as special when that’s practically most characters they have.
If I’m being honest her story quest wasn’t really all that good especially with that disappointment of an ending by simply not punishing her subordinates for endangering the island. Whether she wants this role or not doesn’t excuse that in the slightest.
Hell I’m not the only one too I’ve watched chilling with aster stream and she walked out absolutely disappointed by her story quest because of just how they like to baby certain characters
Arknights has a pretty huge advantage over their storytelling and the Dokutah doesn't really need to be in every event or story in the game. There's always people who just can't take critisism for their game and instantly talk alot of trash about the game without knowing anything about it just like the comments presented in this video.
Idk, I kinda see the dokutah being blander than a slice of air sandwich, as a bad thing, it feels like a self insert which would be found in a more *ehm* ‘cultured’ gacha game where the story is just a background for horny
@@aperson336"does he know?"
You know, as someone that would defend Genshin itself as a pretty decent game (especially for a "free" game), man Genshin twitter community is such a massive turnoff, it's one of the worst community i have ever seen in anything ever, i feel like Hell might be a more of a civil place compared to that
its called "the twitter game" for a reason
I fully agree
Don't really know if it's true or not but apparently all playable characters for Genshin are all characters that the traveler has either neutral or positive relationship with them
Yes, that's pretty much true. It's why a lot of people are hoping for playable Scaramouche, as he's actively antagonistic to the Traveller.
Everyone else (among playable characters) are either Traveller's friends or try to avoid being their enemy for their own benefits (power or politics).
@@Lolamy I wouldn't be surprised. Some people I see hope his relationship with Traveller doesn't become too nice, including friends of mine who wants him.
Since his general personality is his main appeal.
Closest thing to playable enemy is probably Childe
@@sumanaiii4552 childe Is more of a rival than a true villain, his allegiance is still with the fatui but he sees the traveler as a good person and someone who can give out a good fight, his demeanor towards us is competitive but not mean spirited Wich Is why he can be playable unlike Signora who even tho we know of her past and tragedy, by then she only wanted to see the world burn and saw us as nothing more than a fly following her around, in her own words she never asked for redemption, Wich is why she was doomed to fall by our hand
Meanwile in AK: if she dosent actualy deeply hates you she probably dosent know ypu that well i guess
"2d bad 3d good haha I win" is such a dumb baby take I struggle to believe how so many people say that as an objective fact lmao
But then again, as I get older I forget how much of the vocal population of these communities are actual children, specially Genshin's. I guess it's normal for them to get so blindly emotionally invested into it to the point of fighting internet strangers, so why bother. They'll (hopefully) grow out of it.
fact of the day for the toxic side of the genshin community
I like how arknight is near Lobotomy Corporation and Library of Ruina showing the importance of them lol
The first guy explained ayato's looks very well BECAUSE he played genshin for 1000 hours. You can look at GG and guess the theme and be almost correct even if you didnt play arknights at all.
I too have more than 1000 hours of Genshin playtime and I don't even know sh*t about Ayato.
To be honest people should just focus on what they want to play. Genshin and Arknights are fun in their own ways. Its not like everyone has to follow each other when it comes to anything. Also I don't get why these people have to be so negative towards each other's takes. Its not as if 1 opinion is the best. Spending more time on what game you like to do would be more enjoyable.
wdym ,It's funny.
If you play mmos toxicity is a must.
even tho genshin is a fake mmo it still meets the standards of one.
We are literally at an age of huge access to the internet where in there are people who take your "negative opinion" or well a simple "i don't like the game because (insert reason)" and take it as something of as an attack towards their "beloved game". I love Arknights, but I don't like how IS2 story was told, and I told a friend that I don't understand the story, and I don't like how it was told." And he wanted to slap me for it. Also, I hate how people judge others for their taste. One of my most favorite game back in 2018 was Octopath Traveler. And its 2D. But I guess I have bad taste in video games now basing on the people commenting on that video? That's just wow. I enjoyed Octopath Traveler so much then. And no one can tell me otherwise. Nor will I attack others for saying that they don't like the games I played.
Octopath is very good tho haha, just started playing it and im already liking it
another thing to note that i noticed too is that, they keep mentioning "its *just* a tower defense". The fuck do they mean? Like the genre itself is bad quality? Or is it derogatory? Its specifically because its a tower defense anime waifu game that I love the game. I am 29 years old and I still play Bloons TD 6 on my free time while watching youtube and all other stuff. And I enjoy it alot.
You’re not really meant to “understand” IS2 without digging into it. Most of it is loredump with bits and pieces scattered everywhere.
Tbh bro I didn't understand that much in the IS2 story too.
I hate IS2 .
not the system but every thing else.
I want the doggo to eat another mushroon.
I found that they focused on your other comments on Genshin rather than the argument itself being about the designs. either they agree with your opinion on the main topic but disagree to your comments or they praise Genshin like their gods.
Also shouldn't people who play both games are only eligible to agree or disagree with opinions related to said games and not people who only played 1 of the 2 games?
I mean he already has the rights to talk shit about Genshin the moment Devil May Cry show up on his screen saver
I mean if we’re talking design wise then there is absolutely no need for anyone to play either of the game, because whats being compared is the aesthetic, the drip itself, not the story. A design can fit in a character’s lore but if its lazy and ugly then its still lazy and ugly 💀
@@swordmain1880 I think he had said that he tried playing genshin but it wasn't up to his taste. I think you misunderstood my 2nd sentence cause I was referring to some of the comments he received showed signs that they hadn't played arknights
I can understand people being really fragile when it comes to people's opinion of there favorite thing since you require both some humility and decent control over your feelings to shrug it off properly.
Negative comments really comes with genshin no matter where it is. Some just can't accept that other peoples can have a negative opinion about it don't really understand why they think its the most perfect game or something. It has flaws just like any other games if they tell you you need copium i think they need it more like really need it
Indeed my friend.
Exactly! I played Jenshin since day one, I know every bad shit about the game I played. It's very funny for me that they can't accept it and blindly worship Jenshin. Well, I'm kinda understand that feeling ... because the only reason I keep playing Jenshin is, I simp my 3D waifus, fuck man I watched too much hentai.
I play both and honestly, im having much more fun on arknights than genshun when it comes to challenges. Its like genshin is for casuals (bruh only abyss) while arknights will make your head hurt on Contingency Contracts and more.
Yeah i agree with that. I am a F2P at both games, and i can say that you can make your account became strong if you play both games long enough. Genshin only have abyss which is a joke because if your account strong you can clear it with brute force without the buff the abyys gave, and the P2W player also thought that abyss is a joke because they can clear it in their first try without wtching a guide. But arknights is different, you still can clear every stage with brute force, but you still need to use your brain even if you P2W and most of the time you still need to watch a guide to even clear it and also Arknights have CC which is the hardest content in this game that took over days to max clear it even with P2W account, which is more interesting the genshin abyss. And also Arknights has Integrated Strategies which is the best mini game.
Oh this is longer than the Arknights video 🍷, time to prepare some popcorn cuz this gonna take a while
As someone who has been studying concept art, video game character design is very important.
Most of the time you wanna look at a character, and immediately know what their deal is. Not only do you want them to look interesting, you want their designs to represent their ability so you know what you're getting(tank=buff dude, assassin=mysterious sleek design, 6* characters don't look like 3* units). Unless the purpose of the game requires a more simple design(cremates/imposters in among us all have same design because the point is not knowing who you should watch out for), a character design should be interesting.
Ayato just....doesn't have an interesting design. There is little hint to feudal Japanese elements and he could easily be associated with a completely different story. Someone else mentioned that the suit has a way more western element and I agree, he could either be a military commander, or just an NPC butler.
I feel like Arknights has better character design because there are more characters so they were designed to stand out more from one another same with the npc portraits. Genshin has a lot less characters designs, and when you look at the scope of Genshins world it feels more empty with characters, because a lot of them look the same unless they're a major character looking out of place like a cosplayer surrounded by students in uniform.
Warning: long rant
People saying shit about “storytelling” through a design either is just mediocre at their field or has no clue what they’re talking about. Theres a lot of different ways to storytelling and fashion is just one of the options - for example shit like “oh his power is ice based so he should look like a walking fridge” or “shes a nerd so I need to make her wear victorian clothing, cover up her ankles and cant forget her glasses” is a very 2012 mindset 💀 Sure sometimes doing stuff the “tradditional” way helps, but just because its tradditional doesn’t mean its good, especially in a time where being creative is harder than ever. Its very easy to just pick stuff from a characters story and put it on their art, what differentiates a good design from a mediocre one is the artist’s sense of figure (Actually very complicated - you need some fashion knowledge for this, but for the time being just think of it as the shaping of your clothes and the way they wrap around a figures gives different effects), the play with color (and being creative with it), the play with different kind of textures and mix matching it. This is just looking at the design, not the art itself (genshin and arknights have completely different art styles so we cant really compare them) and as a working artist imo Arknights’s art directing team seems a lot more skilled than Genshin’s. One of the proof is that pako, one of my favorite artist, recently drafted Tighnari and idk what they even gave pako to work with and whats pako original idea but man that is a disaster 💀
And no you can’t use “but its the ChARaCtErs StORY” as an excuse for poor execution. There are ways to make a character looks interesting, and one of the most important lesson in the creative field is “show, don’t tell”. Youre selling art for a gacha game, youre not selling a novel- aesthetic comes first, story second.
Also 3D is not an excuse to simplify a characters design and make it boring because surprise surprise Genshin character most of the time has a lot more details and layering going on compared to Arknights characters. They just feel like they don’t because a lot of the details really doesn’t make an impact 💀 They just throw a bunch of random accessories and pattern on there without much intricacy so sometimes it cheapens the design.
Just to be clear I did play both games and there are designs from Genshin that I like too, ex. Hutao, Gorou, Chongyun, Kazuha, Venti, Barbara,... to name a few. It's just sad that the quality has been going downwards (Ayato, Kuki Shinobu, Tighnari, Heizou...)
@@impossibletetriz563 For sure they have their good and bad ones just like any other games.
I'm just saying I vibe a lot more with how interesting and creative the Arknights team has been doing design wise.
Here's a wall of text to further explain stuff: They always have a way to spice things up - some of my favorites are Saria (she defines Rhine Lab aesthetic herself, both her E1 and E2 has interesting play regarding textures and patterns), Nian (I like her color scheme and the way asian smoke pattern got stylized into square-ish shape to resemble her root as a blacksmith is a really nice touch. I was on the fence about her dragon but the more I look at it the more I like it lol), Astesia (Really good use of duotone color scheme, nice art Nouveau motifs that suits her astronomy theme really well - they picked a really fitting artist for her), Whisperain (again very good art directing for a jellyfish concept, you can tell shes a sea creature/jellyfish right away without even looking at her E2 art), Rosa (they managed to feminize Russian soldier concept without making it overly cute or ridiculous, she looks expensive which is true to her aristocrats background. Not saying it's accurate, but it's convincing), Fartooth (again NoriZC being a master of material and pattern play, a simple but very charming play from the concept of piccolo flute and northern goshawk), Lee ( the old shanghai aesthetic is EVERYTHING considering shanghai detective fiction is very iconic, and they did a really good job on stylizing Lungmen concept and turning it into an actual character - in case you didn't know Lungmen is kind of a chinese myth of a carp swimming upstream and eventually leap through a gate called Dragon Gate (Lung-Men) and turns into a dragon, that is what Lee is). Actually I like all of KuroBlood's designs, he's a top tier artist... I can go on and on about Arknights designs - especially their skin/outfit collection, if I'm not too lazy I would've made videos just analyzing every single operator lmao.
But ofc Arknights does have its low, for example we all can agree Chalter E2 art is shit. Horn is just copy paste Mudrock but extra fan service. Toddifons is tragic. Thorns, although handsome, barely have anything interesting in his design. Scene is literally a schoolgirl with camera. Stuff like that.
But the thing that made me choose Arknights team over Genshin is even though I have designs I like & dislike from both games, Arknights seems to have a lot more thoughts put into it. If they choose a concept most of the time they will do it justice. For Genshin it's really hit or miss because they stylized everything way too much from the base form to the patterns and color scheme, but the way they do it is really repetitive, so there's rarely a chance where a new Genshin character comes out and im like "oh wow thats a really good design, I could learn from that". Don't even get me started on how the playable characters are only young twinks and maidens. Overally with their budget and popularity I think they could've done way better than what we currently have.
@@lllllShjnllll i read your comment and at the same time crying on the corner because i like horn overall design (she is my fourth favorite operator so far kekw. Ling, hoshi, saileach, and horn)
Blaze is great too, but i dont have her so pending list for me lol
And frostnova, not playable but always in my hearth
Hahaha, but i understand your point tho
Its all about execution product atleast from my understanding
Edit : fck i forgot mudmud exist. I shall put mudmud in my top spot too
Tighnari was recently used in an art class as to what NOT to do when designing a character. Lol.
Wait, they drafted PAKO for tighnari, what the helll went wrong during the development cuz thats doesnt look like pakos work that i know,
then again thats probably because i dont really know others pakos work aside from the fate stuff
Also i like how people call you arknight player fanboy something something when the most played game on the channel is literally library of ruina which is by the way 300 video
Like my dude at least do your research before calling people names
Overall a good video to listen to, and I enjoyed looking out for the tabs every time you showed a new comment lmao
In addition to backgrounds and more emotional facial expressions in the splash arts, I think Genshin would greatly benefit from summoning lines (aka stuff that the characters say when you first get them). AK has them, FGO has them, they just give a very nice impression of the character without bombarding you with their whole story right away. That said, I do agree that Genshin characters don't show much personality in their art, though their personalities aren't bland by any means when you do get to read their stories and lines. I personally like both Genshin and AK, and think that there is no real issue with having fanservice every once in a while; sex sells after all. As long as the characters themselves are likeable, it's all good.
Although saying arknights hypersexualization is the dumbest thing I've ever heard. I mean ak has the least amount of fanservice in all gacha games I've ever played
20:00 I too love DRV3 as a whole, and it's even funnier that the writer knew that V3's ending would split the fanbase (there's a translated interview).
Some of them be attacking arknight gameplay but can't remember that their combat is only pressing one and sometime two without a braincell being active.
I think one of the advantage that AK has to its designs compared to GI is that every skin, base model splash art and E2 splash art are almost all done by different artists. Obviously example of this artist is Nanamie. Every artist that HG hires have their own style.
For GI however and i am going to included their other 3D games which is Honkai Impact and Star Rail. (Not ZZZ cause looking at the designs almost of them are unique). Almost every designs are made from Mihoyo/Hoyoverse. And take actual references. I kinda want to say they do not have the real freedom of the artists that HG hires for character/skin designs.
If you strip all of their characters. It is going to be so generic. Strip Ayato of his design and he looks like some generic tall dude. Strip Beidou and you can see that she is a generic adult woman. What i am saying is that they have already their own template or mold to make character types. And they'll just add details on new ones.
This is my though too
When i play GI, man why their base template character always have same vibe
They can do so much i believe, but why they dont do that.
In original twiiter discussion i believe a person say GI make variety and unique character but for enemy most of the time.
Why not they do that to their character?
Thats what i wondering all this time
ZZZ as younger child of hoyoverse can do that
Why not "the biggest selling game of that company" do that too?
Another thing to be noted is Skin in arknights is buyable since u can get those Prime Originite from completing stage with 3* condition on first time
Arknight have a huge advantage over the story telling aspect since you (the Doctor) don't have to be present for every bit of story to happen. For Genshin, you can only guess the character through conversation and through POV of the main protag. Furthermore, every character in Genshin lacks their present in the overworld unless there are events. Genshin can compete with 3D model of characters and overall gameplay but devs are unwilling and it is honestly disappointing.
Indeed my friend, the devs from GI really should atleast try to tell who are the characters.
Arataki's painted abs come to mind
@@MilkCalf that is foul 😭
i hold no stakes in this conversation because i dont play GI that is all i dont really want to add too much to the fire here
(after seeing your desktop) Oh, man, I see you're a man of culture as well!
Skins of limited character in Arknights have additional voice line too example: W skin (only at cn at the moment will release with stultivera navis)
Haven't watched the entire video yet but ayato's design is the most boring thing they have in genshin fr. he doesn't even look like a standard meiji era noble
yeah they could've used any other genshin character and I might've agreed with some of their opinion, amber's art has more spice than ayato's, freaking amber, literally the first character you get other than the traveler
@@trihexa3024 Yeah I agree here. Even amber/kaeya or any other character you got for free during genshin's history is way better than ayato in terms of design. Not to mention characters' personalities where they usually fall into the "overworked waifu" trope and tbf the only 2 interesting characters (zhongli and dainsleif) don't even get that much storytime
@FinaL nilou do be looking fine tho ngl
There are no rules at giving people visions(elemental powers) in genshin, but most of the time the are patterns, like people with wind element tend to have dead friend, ice being two-faced or having internal conflict, and electro being mentally ill, so vision tells something about a character. Though i don't exactly remember what means hydro vision, iirc it meanss strong desire to protect someone or something, but that's kinds vague.
Bro when he showed off his games and pointed out dmc5. I was dying laughing while thinking “he just won that whole conversation right there”, and that’s all it took
The problem with genshin is the dev's attitude. They let the success get over their head easily. The recent character looks soulless in term of their design. They can't even replicate what success they did with older character like Hu Tao and Zhong Li. Both of them have great design to represent their ability.
Indeed. It kinda feels like they went back to the day one character design ideas. It work for those day one characters because they are the introduction of the game. But even then some those day ones did make themselves standout by not going too overboard with their element color. My favorite character in the game Sucrose is a good example of this. The only major thing in her design that denotes her as an Anemo user is her green hair. The rest of her design is generally filled up with blues and whites.
I’m not saying of course that simpler designs are bad, but it does feel like the character designers at Hoyoverse have lost a bit of their flow.
Oh but I love the design of the one with the shield.even tho I don't play GS.
Oh but I love the design of the one with the shield.even tho I don't play GS.
9:19 The point they're making is just funny. The sad kind of funny because you feel pity for their limited worldview.
People like different things, yeah?. You won't catch me alive playing sports or racing games like FIFA or Forza, but I'm willing to grind away hours on end on rogue-lites and Turn based RPGs.
Man, some people seem to never grow out of their middle-schooler mindsets huh?
Edit: I see rimworld on the screen and I am going to ask... do you love Randy?
I've never done a playthrough with Randy yet, I need to play more Rimworld honestly.
A "vision" user are people who can control one of the 7 elements. The requirements of obtaining a "vision" seems to be related to achieving their dreams/desire. What element they get depends on their personality/how they got it.
Anemo (wind) appears to be related to responsibility (ironic for a wind which is usually symbolises freedom is chained by responsibility)
Hydro (water) appears to be for those who will continue to work for their dreams no matter what blocks their path. Even if it hurts themselves
Electro (electricity) tends to have those who's desire/dream are seemingly unachievable. For example, there is an electro character who wishes for humans to become independent from their gods, and when she got her "vision" she tried to destroy it which i find funny.
Cryo (ice) seems to be for those who tries to achieve their goals in spite of their predicament.
Pyro (fire) are for those who are very passionate towards their goals
Geo (rock) belon to those who are very resilient and their will is as unmovable as the mountains.
Dendro (nature/grass), idk since so far there's only 2 dendro characters and i don't know much about them yet
Now, let's talk about Ayato and Hydro. Hydro is very fitting for him since he has fought through so much for the sake of his clan after his parent's death. Assassins, political opponents, paperwork... He has slowly but steadily moved towards his goal. But, i am very sure most people don't know it, including his simps.
i really like the videos you made about this "drama" (and also just the other content you make to be fair i didnt noticed i wasnt subbed fixed that real quick) and i would like to see future content like this too but i also understand that you dont want to promote negativity and i also agree that you shouldnt be that triggered that someone disagrees with your opinion just dont watch him then just f*** off oh and ffs means for f*** sake i believe
13:07 not only a racist comment, but also disrespecting most genres and the people themselves creating games and other form of entertainment.
I played both and honestly, I feel Genshin is fall behind in term of character's development than AK. It's there, but it's almost non existence. Each character have their own story chapter, but most of em only got 1 chapter, and u gotta wait for god knows how long until u get to the next one. They do try to include some of em in the event story or even hangouts and even then it's not enough for now at least.
While in AK there is a LOAD of em for each character, we got records, module desc, and multiple event story where a lot of operators are fleshed out individually, it's like they're rly important and not just a side character, hell even the side characters are well fleshed out.
In the end, just play whatever makes u happy. What makes each game is enjoyable is subjective after all
man i tend to forget that you do project moon games aswell, i saw Lor and LC in your desktop and i was like yo this dude plays lor too and then i just realize that i just saw your witches of the city video smh
It was barely mentioned in the vid, but Azur Lane character design. As someone who plays it I can admit that AL is more on the hyper sexualization side of things but there is still some design stuff that they uphold that can be compared with the other two, one being body types.
In AL a lot of the girls have body types that can be referenced back to the irl ships, mainly down to the ship types and their weight, firepower, armor. Of course in AL just like in real life each shipgirl doesn’t have the same body type as the other ones in their class, but in general sense you can see commonalities. DDs and SS are generally “loli” side of body types, BBs are generally on the “thiccer” side along with CVs, and both CAs and CLs are very wide spread but a lot of them are on the “medium” side.
In AK that is kinda the case as well with Genshin behind them. With AK there is a bit of cohesion with body types and the weapons the characters use. (Just looking at the females to cut things down) A lot of more developed female characters generally have more powerful/heavier looking weapons while the less developed ones generally have lighter and more simple weapons. This is less of a case with Genshin, aside from maybe the catalyst users as the females there are on the thinner, pettan side of body types. There are some clear outliers like Sayu using a claymore but they do kinda make up for that weirdness with her attack animations.
All in all, I think that designs of character’s body types do play a big role in their overall design, which is why it’s understandable to see why some people call Genshin designs bland, as all of the characters share limited models with one or more other characters. And two things that are changed with each female character to differentiate them is naturally the boobs and butt.
Idk why you have to mention azur lane we all know its a waifu collecting fan service game.
i love kashino
@@fatcatthemechabuilder8637 AL is the easiest example I’ve played to mention body types in comparison to the other two.
@@echigokurogane8612 oh ok
Only exception of the "type ship" = body type is
-Nagato &her sister (forgot her name) (battleship)
-surcof (submarine)
- Tartu, forbin (destroyer)
Etc
But yeah these exception are funny example
@@WhosManIsThis Indeed. There are clear exceptions in each class which are mainly down to the artist’s vision.
Anyone who plays Chaos;Head is a Chad in my book
I love the Sci Adv games.
Chaos:Head? Is it the same like Chaos:Child? Maybe i should look up the yt gameplay of it (It does sound familiar to me.. But idk.. )
@@Sweet_Jelly39 Chaos;Child is an indirect sequel to Chaos;Head. Highly recommend playing C;H first.
edit: "indirect"
@@Fins-T Ah, got it~ Thank you my friend.
I don't get the argument about pixels on a screen = boring. Isn't Genshin also pictures on a screen? Granted ARPGs, Open World and FPS aren't for me but my opinion is just one person's opinion, people who love Genshin and similar games should enjoy their favorite games.
Seems extremely condescending to dismiss a game as pixels on a screen. All games, arguably anything on a screen like films are. Even the best films are just "pixels that move on a screen and we go 'woo baby' when they move in a certain way".
This was much longer then I thought it'd be. Also, I'm gonna be streaming Blue Archive and Revived Witch today, Sept. 6th, at 11:15pm est. Gonna see if I can get Wakamo, and I will give out my thoughts on those two games. And people can recommend to me the next gacha games for me to play in an upcoming stream.
Prepare for salt if you're planning to get Wakamo. The rate up in Blue Archive is really bad.
@@nomad123ad salty even with 5% rate up smh
@@userunrelated_n4u Is rate up ever not a lie?
@@AquaticIdealist worst pull i seen for a couple of day was 3 3* in 200, definitely better than no 3* in 200
Well, in the spirit of doing the opposite of typical comments,
I liked watching the previous and this one. Logic was pretty sound and calm all the way through. You're doing good!
>meiji era in feudal japan
Meiji era is literally start after abolishment of feudalism in japan.
truly a bruh moments
People can't take criticism on their favourite thing that they enjoy, I'm not sure if they think their game will be devalued just by giving an honest opinion instead of a ridiculous claim like that tweet about Goldenglow and Ayato sounding condescending while insulting the other. Art is subjective so is the games we play, we like what we like I have a few acquaintance that likes Arknights while disliking Genshin vice versa while some of them like or dislike both.
About the comments that you picked I can see where some of them are coming from since Arknights and Genshin has a different way of conveying their character personality. Arknights way of conveying character personality is from the splash art, Operator Records, the main or side story if they are in them, and some of the chibi animation either from combat or in the base, while Genshin's is mostly from stories, Hangout Event and their animations the splash art are a hit or miss for me since it doesn't fully convey their personality in the art. Having a background in the splash art is not a flaw to show the character personality it is there as a design choice for the game and I wish Genshin does it because it can convey more of their personality. I actually thought Ayato was a different character when I first saw him because the way they describe him and how he is related to Ayaka isn't what I expected from his official design.
As for the 2D vs 3D argument it is related to the game design itself and why it is important for some games to go with a specific artstyle on a specific genre, if they don't understand they should look up Time Defenders a game made by Vespa it is also a Tower Defense game and the 3D artstyle for the gameplay is so abhorrent, not to say 3D does not work for the Tower Defense genre but the artstyle itself could've been cel shaded for a distinctive artstyle to make it better.
Don’t know what really happen but I am only here for the libary of ruina content
how about we agree that both games have a decent way of telling a story
i think that arknights for being a 2d gacha game has great storytelling
and that genshin has alright story quests for it's style of gameplay
8:28
How do you not know that "ffs" stands for "for fucks sake"? That's been slang since the days of Nokia phones bro
So nobody's going to talk about the 2nd browser tab? Browser history must be filled with those searches lmao
given the fact that both games communities pointed out details about the designs goes to show that neither are as lifeless or empty designs as they may seem, so objectively all the character designs are good. also i like that the other tabs keep changing to some weird search lmao
CHAOS ДА БРАТАН, ты человек высокой культуры, спасибо тебе)
i wouldn't agree with your point on 3d character models, at least until endfield comes out.
because your points on arknights 3d models have all been on preset animations where the player does not have control of said character. of course its easier to make a model and have it look nice in motion when you don't have to factor in the player's ability to actually render said model. especially designs where pieces of clothing would have follow through animation. das shit harder.
of course this point would be muted if endfield comes out looking dashing.
just wait the anime.
@@paybacksuper3670 but.... both animes are 2d...
@@faezor3326 im talking about character expression, how they talk, how they move etc. since the entire thing about his video is about characterization.
@@paybacksuper3670 that would also be a bit difficult....
arknights is being handled by an in house studio with absolute control
while genshin is handled by an outside studio (ufotable). while im quite sure ufotable is very capable of using genshin's characters well, i dont think its a very fair comparison
@@faezor3326 well genshin 3d cg is really good. The character is expressive. But when in game just usual character movement repeated over and over for all character. They don't use their 3d to the fullest and weird lips synch.
8:02 I think he was shit talking scentofrosemary. that his opinion wasn't an opinion from being a genshin player, but because he was north american.
(Another comment to add because I like talking.)
Now I can definitely say that I can get pretty defensive when it comes to character designs I like, especially comes to body types and especially when it involves fan artists changing a character’s body type for no reason. But I’m not the kind of person that insults and belittles real people or the characters just because they have a design I don’t like. That’s part of why Twitter is dog shit.
I see Ai somnium files I like video hehe. Also loved this video. Another thing about e2 art is how most of them show you what creature (note i said creature which is much broader then animal) they are based off of
I just want to play the games.
I love the fact that mountains ep is just playing calmly in the background
10:10
Wow so you also play guardian tales and counterside.
Also you have some good videogames.
I mean i see devi may cry 5 and destiny 2.
Even SCP and elden ring
I'm yet to get into those, I just plan to before I go to stream them and give out my first impressions. The one's I have played are Arknights, Tower Of Fantasy, Azure Lane, Blue Archive, and Revived Witch.
@@Tsunul Gurdian tales is a really f2p friendly game and the devs really care about the community.Heck the facebook page of the game follows the Facebook group for guardian tales players.
And they also make inside jokes in the game that came from community like how one of the unique characters is based on a enemy that people hate or how they literally made a cursed skin a reality on april fools.It was an inside joke in the community and they made it a reality.
Also the gameplay is fun.And the game has a lot of references and changes genre.Like sometimes you play a rhythm game and the next thing you know you are playing a racing game.
And the game is generous with giving you enough gems for summons.It gives 100 gems on weekdays and 200 on weeekends.And the no of gems needed is 2,700 for a 10x summon but you can get so much gems that i could actually get enough gems for 10x summon every week.And the best of all is that you can get the units you want because they rerun 4 old characters along with 1 new character so if you miss the characters you want the first them don't worry they will get a rerun.
@@Tsunul Also the guardian tales has a mascot character like genshin but she's more loveable and useful than paimon
@@stuckerfan2563 Paimon fans in shambles? :D
But yeah I hear good things about Guardian Tales, glad to see people enjoying that game
@@AquaticIdealist i mean i mostly just find paimon annoying
dang you have SCP SL
also i feel you when you say don't understand what is ffs, sometimes i have to google some of the abbreviations people use in texting to understand what it means
GADDAYUM this fella plays Chaos;Head, big respect!
All things aside
I heard Nier: Automata BGM there
I can give a thumbs up simply because of that ;p
No one's gonna talk about other tabs that appear at the top huh?
I've played genshin before but stayed on Arknights cus its less of a hassle on my daily tasks gonna admit i spent quite a lot on genshin but soon i grew tired of it so i refunded and never played again but yeah i still do love genshin NSFW animations lol
Godamn i just stay all along the vid cause you sound attractive af. What were we talking about again? Kekw much love my man
i see many comments there who are just like "character in formal clothing inspired by history vs some random girl wiyth puffed up tail". in defense of arknights here's some details that make gg's design good: she's from Victorian Empire which is just Great Britain in arknights' version(yes, ak takes inspiration from history too)it makes sense since her design is inspired by a SCOTTISH Fold Cat and she has a bit of a british accent as well.another thing i dont see mentioned in this video is that she's a hair stylist. her hair is braided and on her skirt are pockets for scissors and hairclips. it's a good contrast to her E2 art where her hair is all messed up. i dont play genshin anymore so i can't compare it with it, just wanted to point out some things people missed
Tell me if I'm wrong, but isn't the background music from nier automata
There's a difference between a frizzy pink haired girl, to a frizzy pink haired girl with a literal electric shockwave coming out of her. Another would be a dude with goggles and a yoyo, to a guy who can blend in with walls and become invisible while playing with a yoyo.
For those who don't get it, those characters are GoldenGlow and Ethan from Arknights
Congrats btw on being 20 years old!
Btw did I just see terraria on your homescreen? Bro what class do you usually take? I take Summoner 90% of the time.
I've done playthroughs of all the different classes, modded.
@@Tsunul Impressive!
Was afraid that my comment would pop up, lmao, but yeah, it's really also about the market, I think, I saw people saying Genshin player only pull for those they think cute or pleasing to look at, and idk but that might be true, lmao
Don't mind me I'm just enjoying the show .
Honestly I miss these types of contents .
Techtone have moved on with his weird experience , but I love people who play a fake mmo is being salty after they poked the Honet nest who doesn't leave 5 feet away from the nest.
GI players need to just accept the fact that design wise Ayato looks basic. Is that a bad thing? Idk? It's up to the person playing the game. What irks me tho is how that community defend the obvious weakness of their game's character designs. You can still like the game AND acknowledge what it lacks, you know?
He looks normal in GI but IF we compare his design to other games (in this case, Arknights) his design is like a 3 stars unit. This is an established opinion of mine regarding his design even before that tweet escalated. Heck, the first time they teased him 'plain' is my first impression of him.
"Oh his outfit is inspired by yada yada blah blah" AND? Designs inspired by a part of history or smth is nothing new. It's been done before and is still being applied to most entertainment media as we speak. Their continuous hammering of that information over and over makes them sound like a broken record atp. We all have eyes, the outfit is indeed inspired by japanese culture alright. Cool. But what else? Is the outfit the only thing that define him in that said picture? Right. Maybe theres smth about the pose? His sword? Is there a reason why he's using a materialized sword? Add smth new to the table other than the obvious historical significance of the outfit.
Another thing, the teaser art/splash art debacle. Bro, both art looks similar what are yall smoking? 🤡
Just embrace your character's mediocrity. Yall man's looking like a pole. If you like stiff looking mfs then more power to you! No seriously, good for yall! But there's no need to drag down a fairly good design of GG just to prove yall's lacking point.
i originally commented on the video this video is a dressing and the comment ended up on a library of ruina meme shorts? TH-cam, wtf happened and i just wanna put this out there because it was so funny.
ayo quick question link me the wallpaper background
I think GI decided to use those "simple" character designs to attract more people to the game. Since it is an open world game, a genre that was really popular when GI came out, I think they wanted the game to be as accessible as possible and not overwhelm the new players with too much details
Honkai is probably my favorite gacha game ever. I played arknight for a good 40-50 hours (which I know is no time at all for gachas), and it didn't click with me. So I stopped playing. I absolutely love the game play of honkai and the way they tease characters is amazing. They, most the time, either have an event to go along with them, or are major players in the story. They also don't introduce brand new characters and make them playable in rhe same patch (most the time. There are a few exceptions but they went on the some of the most beloved characters in the game). But I think the biggest reason I like the characters so much, is because they don't keep introducing new characters. Instead, each character a different battlesuits. So you can actually get attached to characters and see them grow into more mature and more developed characters. Kiana is a great example. She has the first battlesuit in the game and feels kinda slow and clunky. Her latest suit feels more refined and fast paced. It is amazing and I hope more people get the chance to experience it
Well Ayato from history, and somehow have boba? Modern drink? Talk about inaccurate background
just wanted to point out that feudal japan and meiji japan are two different things and ayato's style is very very set in meiji era, so people please stop saying random words you learnt online to describe a history and culture you're not informed about... you can just say "historically-influenced" or "more traditionally-based" instead of mixing things up if you don't exactly know
remember:
🌸 talk shit with an informed opinion 🌸
(edit: grammar)
As someone who is knee deep into gacha hell calling genshin's gameplay as boring is actually a decent opinion even moreso for the people that are actual hardcore fans of the game, mihoyo has shown again and again that they plan on keeping the game as casual-friendly as it is thus making only the "unnecessary" challenges in events remotely "difficult".
At the end of the day any and all gacha games will have a "boring" gameplay 'cause let's admit it, more than half of the playerbase just rely on guides made by others instead of actually experimenting on their own.
The dud saying about game quality... GI is like decent quality. But that's a lot due to the fact there has been a bunch of tripe from AAA and indie devs over the past few years. It's a good game if you enjoy grinding the same artifacts over and over and over again just to try get the right stats and right rolls while having an alright storyline that fills the empty space. The game as a staying power game is bad, the game as an actual game tho is good. I personally hate Genshin as it is right now due to the gacha and the grinding having no guaranteed progress, if they ever decide to change the way you farm artifacts then maybe I'd enjoy it again. I highly doubt they will ever change such a thing due to it being the main whale mechanic after the gacha.
One can dream for a better and more player friendly experience.
Now as someone who has played Arknights since release I haven't ever found myself farming for things with no progress towards my goals. Every bit of sanity is used to get towards my goals and when it's not such as farming resources it's such a small difference and you're usually getting other resources that will help in the future. Rarely if ever is it a case of I used my "stamina" resource to get a whole lot of nothing so now I either wait or pay real money to try more. Besides the gameplay, the units, the story, and more, that feeling of not trying to waste my time has been a solid thing that's kept me loving the game. Since the inclusion of permanent Integrated Strategies the game has become a mainstay of something I will happily play for hours on end.
(One more thing because I like talking lol.)
It’s okay for games, especially gacha games, to at least be have some sexualization let alone “hyper sexualization”. It’s literally in our DNA to find things that our sexually attractive to us. Of course a lot of gacha games are mostly played by males who like females, so of course that’s where most of the sexualization is at, but it sexualization doesn’t automatically equal bad design. One of my favorite game series is Dead or Alive and they aren’t shy about sexualization either, and they still have great character designs.
And of course sexualization isn’t exclusive to female characters and Arknights is a good example of this. And female players can also enjoy the sexualization of female characters as well. I’m friends with some of them.
I don't think it's up for discussion that some genshin designs are basic. But like.....that's not a bad thing or this huge diss. Sometimes basic and clean cartoon style designs are good, and get the idea about the character across.
Yall should prepare the POPCORN, Bcoz this one gonna be interesting👀😂
every comment on justfying that guys lifeless design is wrong cuz even in genshin they have better ones. that dude looks booring as hell
great video to watch while eating, very good youtuber, he's helping clowns
they dont like the fact about GG having a background design, because they in the genshin got none
ffs means "for fuck's sake"
Ayato's design goes hard into pandering to the Touken Ranbu fame
as with anythign in GI, it's not unique, it's not new, it's a corpo design specifically crafted for the mass appeal and clout
all the impact but oh so easily forgotten
That nier automata sound track hits diff
here a good closer to that story, the person in twitter can't handle criticism on his/her favourite character, some random person comes up and compares it to another game's character then the person makes a bad take.
To be honest, if that person just compared Ayato to Venti, this whole circus wouldn't happen, because games tend to have bland character design, just like how Ayato is as plain as Silverash, Silverash doesn't have anything that actually communicates how his character really is.
On the side of golden glow, if you look at her E1 art, even without the background you can tell what her personality actually is, just like Venti
You think when it releases limbus company will get dragged into this kinda discourse 💀
Probably not, I'd imagine it'd have a smaller community size, so their would be less drama.
why these people targeting people who play multigames ... or they just targeting Arknights alone ? thats just make genshin have alot bad community
I just want to point out that other tab out there
You should show gigachad pictures while you read the comments
You were asking a real question yeah? Is Venti gay? Bro.. he was genderless
Tl:Dr- Character design is a lot more than the literal design and a lot more needs to be taken into consideration on account of other aspects like story telling, get your life together.
Also yes, I did waste 30 minutes of my life on this. I'm bored, it's a weekend, get your ass out of your ears.
Why are like, half the reasons for calling AK bad is because it's 2D? Like how does that constitute whether a game is good or not? Like sure, ignore the intricate combat, strategies, changing maps, constant introduction of new enemies, easy and diverse replay ability, several different game modes with different mechanics, etc. Arknights has a constant influx of new content that always keeps it alive.
On the other hand, Genshin also has some good qualities. It has its own unique and enjoyable combat style, it is genuinely fun to explore the first time around, and is generally just a good quality game. What makes Genshin boring is it's monotony, with a lot of repetition and boring downtime. It doesn't have the replay ability that Arknights has or it's constant content influx. However, when Genshin does release new content it performs extremely well.
Neither Genshin or Arknights has a leg up on eachother in accounts of their formats. And trying to compare them based on format doesn't work because that just comes down to a matter of preference. Some people like exploration games, others like strategy games, and a lot of people like both.
On account of designs, there needs to be a clearance that sometimes it is necessary for storytelling context to be given, as in how the character is expressed in other mediums, such as body language, thoughts, actions, and reactions, including story role. This can help give context to why the design is the way it is. Some think that simple designs carried by story is bad, but sometimes it is necessary for storytelling that certain details are withheld in the design.
On top of that, designs don't need to be intricate with detail in order to tell about a character, this is where the actual technicality of character design comes in: color, shape, silhouette, etc. Simple designs can be very well done sometimes, and on this Genshin I'd say is rather hit or miss. Sometimes they have the perfect combination of simplicity and detail, sometimes it's too simple, or relies too heavily on inspiration, because even with inspiration being the focus there needs to be a small amount of character expression to give the design that life that it needs. That's where Genshin falls short some of the time, missing that little bit. It doesn't have to be a lot, but it has to be something. Simple characters can work, but knowing how and when to use them requires understanding the availability of the other avenues.
For example, slice of life anime can get away with simple designs because the whole thing is story driven and the focus is the characters. Shonen anime not so much, focusing more on plot and action rather than characters. The difference is plot used to drive characters, and characters used to drive plot, in the latter those simple designs just don't work too well, because if there's no investment in the characters from the first few impressions then it'll fall, no matter how good the plot or fights are.
Genshin's mistake is oversimplification, and this is what makes it lifeless. It's not that Genshin designs are bad persay, but rather they're just in the wrong place, or that they're missing the last little bit that they need.
Also, those who don't understand environmental suggestion when it comes to character design need to rethink what they know. Again, part of it is design and fashion, part of it is expression, and part of it is storytelling. Environmental hints are absolutely necessary in all three ways, if the first way is unclear that's a mess about aesthetic that I don't wanna get into. Regardless, for a game like Arknights where avenues are more limited, these environmental suggestions are absolutely necessary, and that's why the operators without them don't always come off as appealing. I'd just like to reference Alchemy Stars as an exceedingly good example of environments in character design, at least the characters they have that feature environments and not just effects. Genshin characters don't have pngs with environmental hints because that's all in game, however putting them in when using their png advertising would be better in my opinion.
When it comes to the hypersexualization of characters though, percentage wise I'd say Genshin is more so, but at the same time Arknights has a larger roster. Either way, both have their hyper sexual fun because we're all degenerates, it seems like it's just kinda a bad argument point and a sad hill to die on.
Personally, I think Arknights is better because it understands what needs to be done to make the character design good for their game. Genshin isn't bad, it just barely falls short, riding on inspiration and the other avenues just a little too much that make the base design itself just a little hollow. It's like a lot of Pokémon designs funnily enough, at least the criticism, where all I can say is that I wish they pushed it a little further. When it comes to the technicals of simple designs it's great, when it comes to the technicals of intricate expressive designs it falls short, when both of these skills are necessary. Either way, the main takeaway is really just to look a little bigger to understand why things are, not just how they are. Because then Genshin's designs make more sense and get that crumb of vindication that they need. That allows for more constructive criticism, which is best done in the form of suggestion and not in just pointing out where things are wrong. I just hope this gives some greater context onto how intricate and complicated storytelling and character design really is.
great video had fun watching it, but what is that goat milk tab you left open
Just curious;
Can you make a list of most (from the top of your head) of games you've played either recently or just in general?
Genshin splash art only shows how we see the characters, not their actual personality. Take Raiden for example. Her splash art shows her as a stoic fighter. Play her quest and you find out that she's just stupid.
Lol if we're talking about number of elements in a character, Arknights will win the battle in terms of Number of ops who have elements and number of elements a character has in terms of development and relevance to the world. Lets also remember that Arknights has entire menus that list not only the relevance of each operator, their side stories and their different elements and bios, it also has a relationship web that classifies operators according to their affiliations and sub groups . I'm am sorry Genshin fans but face it, In terms of story and world building, arknights has a deeper and more extensive write up. Genshin only really has an advantage with character animations and in game models. Let me reiterate: this is based at the quanitiy of available information alone. I won't go into the quality and references of the elements that the games draw upon because those are like comparing art and that comparison is purely subjective. Real talk though, don't do it cause more likely then not AK will win and that's because the sheer amount of information and elements AK has for its roster has something that can and will appeal to a wider range of people.